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-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/voxel_light_baker.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 7ad43b722d..3046cad624 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -448,7 +448,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
- float center_val[3] = { 0.5, 0.25, 0.16666 };
+ float center_val[3] = { 0.5f, 0.25f, 0.16666f };
AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
if (attenuation < 1.0) {
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index f9bd905181..541f6047d9 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -1619,7 +1619,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(-0.700629, -0.509037, 0.5),
Vector3(0.267617, -0.823639, 0.5)
};
- static const float weights[6] = { 0.25, 0.15, 0.15, 0.15, 0.15, 0.15 };
+ static const float weights[6] = { 0.25f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f };
//
cone_dirs = dirs;
cone_dir_count = 6;
@@ -1641,7 +1641,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(0.19124006749743122, 0.39355745585016605, 0.8991883926788214),
Vector3(0.19124006749743122, -0.39355745585016605, 0.8991883926788214),
};
- static const float weights[10] = { 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.133333, 0.133333, 0.13333 };
+ static const float weights[10] = { 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.133333f, 0.133333f, 0.13333f };
cone_dirs = dirs;
cone_dir_count = 10;
cone_aperture = 0.404; // tan(angle) 45 degrees
@@ -1875,7 +1875,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
if (bake_mode == BAKE_MODE_RAY_TRACE) {
//blur
//gauss kernel, 7 step sigma 2
- static const float gauss_kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 };
+ static const float gauss_kernel[4] = { 0.214607f, 0.189879f, 0.131514f, 0.071303f };
//horizontal pass
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {