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-rw-r--r--scene/3d/area_3d.cpp8
-rw-r--r--scene/3d/audio_stream_player_3d.cpp6
-rw-r--r--scene/3d/bone_attachment_3d.cpp6
-rw-r--r--scene/3d/bone_attachment_3d.h1
-rw-r--r--scene/3d/camera_3d.cpp1
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp2
-rw-r--r--scene/3d/mesh_instance_3d.cpp78
-rw-r--r--scene/3d/mesh_instance_3d.h15
-rw-r--r--scene/3d/node_3d.cpp4
-rw-r--r--scene/3d/physics_body_3d.cpp4
-rw-r--r--scene/3d/skeleton_3d.cpp295
-rw-r--r--scene/3d/skeleton_3d.h36
-rw-r--r--scene/3d/vehicle_body_3d.cpp4
-rw-r--r--scene/3d/xr_nodes.cpp2
14 files changed, 272 insertions, 190 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 7e4c40ca0e..d411525707 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -649,13 +649,13 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index a54b10ba70..44a685f506 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -282,7 +282,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
Map<StringName, Vector<AudioFrame>> bus_map;
bus_map[_get_actual_bus()] = volume_vector;
- AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), linear_attenuation, attenuation_filter_cutoff_hz, actual_pitch_scale);
+ AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
stream_playbacks.push_back(new_playback);
setplay.set(-1);
}
@@ -835,7 +835,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
@@ -843,7 +843,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index afd11482e3..8e89f4fc54 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -215,8 +215,6 @@ void BoneAttachment3D::_transform_changed() {
sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans), 1.0, true);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans));
}
}
}
@@ -273,8 +271,6 @@ void BoneAttachment3D::set_override_pose(bool p_override) {
sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, Transform3D());
}
}
_transform_changed();
@@ -294,8 +290,6 @@ void BoneAttachment3D::set_override_mode(int p_mode) {
sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, Transform3D());
}
}
override_mode = p_mode;
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index cf681cace8..57b9854e0e 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -47,7 +47,6 @@ class BoneAttachment3D : public Node3D {
enum OVERRIDE_MODES {
MODE_GLOBAL_POSE,
MODE_LOCAL_POSE,
- MODE_CUSTOM_POSE
};
bool use_external_skeleton = false;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 18b7bcc789..588d2b5018 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -656,6 +656,7 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const {
}
RID Camera3D::get_pyramid_shape_rid() {
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), RID(), "Camera is not inside scene.");
if (pyramid_shape == RID()) {
pyramid_shape_points = get_near_plane_points();
pyramid_shape = PhysicsServer3D::get_singleton()->convex_polygon_shape_create();
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 4fa34615bf..9127168c58 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -475,7 +475,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
_create_bvh(bvh, face_pos.ptr(), face_pos.size(), faces.ptr(), th);
Vector<uint8_t> data;
- data.resize(sdf_size.z * sdf_size.y * sdf_size.x * sizeof(float));
+ data.resize(sdf_size.z * sdf_size.y * sdf_size.x * (int)sizeof(float));
if (bake_step_function) {
bake_step_function(0, "Baking SDF");
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 67f4a88228..c148f95461 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -42,10 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
- Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
+ Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
if (E) {
- E->get().value = p_value;
- RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value);
+ set_blend_shape_value(E->get(), p_value);
return true;
}
@@ -67,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
- const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
+ const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
if (E) {
- r_ret = E->get().value;
+ r_ret = get_blend_shape_value(E->get());
return true;
}
@@ -86,7 +85,7 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
List<String> ls;
- for (const KeyValue<StringName, BlendShapeTrack> &E : blend_shape_tracks) {
+ for (const KeyValue<StringName, int> &E : blend_shape_properties) {
ls.push_back(E.key);
}
@@ -114,25 +113,17 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
- blend_shape_tracks.clear();
if (mesh.is_valid()) {
- for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
- BlendShapeTrack mt;
- mt.idx = i;
- mt.value = 0;
- blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt;
- }
-
mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- surface_override_materials.resize(mesh->get_surface_count());
-
+ _mesh_changed();
set_base(mesh->get_rid());
} else {
+ blend_shape_tracks.clear();
+ blend_shape_properties.clear();
set_base(RID());
+ update_gizmos();
}
- update_gizmos();
-
notify_property_list_changed();
}
@@ -140,17 +131,48 @@ Ref<Mesh> MeshInstance3D::get_mesh() const {
return mesh;
}
+int MeshInstance3D::get_blend_shape_count() const {
+ if (mesh.is_null()) {
+ return 0;
+ }
+ return mesh->get_blend_shape_count();
+}
+int MeshInstance3D::find_blend_shape_by_name(const StringName &p_name) {
+ if (mesh.is_null()) {
+ return -1;
+ }
+ for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
+ if (mesh->get_blend_shape_name(i) == p_name) {
+ return i;
+ }
+ }
+ return -1;
+}
+float MeshInstance3D::get_blend_shape_value(int p_blend_shape) const {
+ ERR_FAIL_COND_V(mesh.is_null(), 0.0);
+ ERR_FAIL_INDEX_V(p_blend_shape, (int)blend_shape_tracks.size(), 0);
+ return blend_shape_tracks[p_blend_shape];
+}
+void MeshInstance3D::set_blend_shape_value(int p_blend_shape, float p_value) {
+ ERR_FAIL_COND(mesh.is_null());
+ ERR_FAIL_INDEX(p_blend_shape, (int)blend_shape_tracks.size());
+ blend_shape_tracks[p_blend_shape] = p_value;
+ RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), p_blend_shape, p_value);
+}
+
void MeshInstance3D::_resolve_skeleton_path() {
Ref<SkinReference> new_skin_reference;
if (!skeleton_path.is_empty()) {
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path));
if (skeleton) {
- new_skin_reference = skeleton->register_skin(skin_internal);
if (skin_internal.is_null()) {
+ new_skin_reference = skeleton->register_skin(skeleton->create_skin_from_rest_transforms());
//a skin was created for us
skin_internal = new_skin_reference->get_skin();
notify_property_list_changed();
+ } else {
+ new_skin_reference = skeleton->register_skin(skin_internal);
}
}
}
@@ -355,6 +377,19 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
void MeshInstance3D::_mesh_changed() {
ERR_FAIL_COND(mesh.is_null());
surface_override_materials.resize(mesh->get_surface_count());
+
+ uint32_t initialize_bs_from = blend_shape_tracks.size();
+ blend_shape_tracks.resize(mesh->get_blend_shape_count());
+
+ for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) {
+ blend_shape_properties["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = i;
+ if (i < initialize_bs_from) {
+ set_blend_shape_value(i, blend_shape_tracks[i]);
+ } else {
+ set_blend_shape_value(i, 0);
+ }
+ }
+
update_gizmos();
}
@@ -457,6 +492,11 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &MeshInstance3D::get_blend_shape_count);
+ ClassDB::bind_method(D_METHOD("find_blend_shape_by_name", "name"), &MeshInstance3D::find_blend_shape_by_name);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_value", "blend_shape_idx"), &MeshInstance3D::get_blend_shape_value);
+ ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value);
+
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index beb7f6cf95..8f21726601 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -31,8 +31,8 @@
#ifndef MESH_INSTANCE_H
#define MESH_INSTANCE_H
+#include "core/templates/local_vector.h"
#include "scene/3d/visual_instance_3d.h"
-
class Skin;
class SkinReference;
@@ -46,12 +46,8 @@ protected:
Ref<SkinReference> skin_ref;
NodePath skeleton_path = NodePath("..");
- struct BlendShapeTrack {
- int idx = 0;
- float value = 0.0;
- };
-
- Map<StringName, BlendShapeTrack> blend_shape_tracks;
+ LocalVector<float> blend_shape_tracks;
+ Map<StringName, int> blend_shape_properties;
Vector<Ref<Material>> surface_override_materials;
void _mesh_changed();
@@ -75,6 +71,11 @@ public:
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
+ int get_blend_shape_count() const;
+ int find_blend_shape_by_name(const StringName &p_name);
+ float get_blend_shape_value(int p_blend_shape) const;
+ void set_blend_shape_value(int p_blend_shape, float p_value);
+
int get_surface_override_material_count() const;
void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
Ref<Material> get_surface_override_material(int p_surface) const;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 272a06bce4..c96204cf60 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -371,6 +371,9 @@ void Node3D::update_gizmos() {
if (data.gizmos.is_empty()) {
return;
}
+ if (data.gizmos_dirty) {
+ return;
+ }
data.gizmos_dirty = true;
MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos));
#endif
@@ -467,6 +470,7 @@ Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const {
void Node3D::_update_gizmos() {
#ifdef TOOLS_ENABLED
if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) {
+ data.gizmos_dirty = false;
return;
}
data.gizmos_dirty = false;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 976bff4fbc..8cb348d6e3 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1040,8 +1040,8 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 2b52f034b2..fbc3767151 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -99,8 +99,12 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
set_bone_rest(which, p_value);
} else if (what == "enabled") {
set_bone_enabled(which, p_value);
- } else if (what == "pose") {
- set_bone_pose(which, p_value);
+ } else if (what == "position") {
+ set_bone_pose_position(which, p_value);
+ } else if (what == "rotation") {
+ set_bone_pose_rotation(which, p_value);
+ } else if (what == "scale") {
+ set_bone_pose_scale(which, p_value);
} else {
return false;
}
@@ -135,8 +139,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
r_ret = get_bone_rest(which);
} else if (what == "enabled") {
r_ret = is_bone_enabled(which);
- } else if (what == "pose") {
- r_ret = get_bone_pose(which);
+ } else if (what == "position") {
+ r_ret = get_bone_pose_position(which);
+ } else if (what == "rotation") {
+ r_ret = get_bone_pose_rotation(which);
+ } else if (what == "scale") {
+ r_ret = get_bone_pose_scale(which);
} else {
return false;
}
@@ -151,7 +159,9 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
#ifndef _3D_DISABLED
@@ -161,6 +171,45 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
"SkeletonModificationStack3D",
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
#endif //_3D_DISABLED
+
+ for (PropertyInfo &E : *p_list) {
+ _validate_property(E);
+ }
+}
+
+void Skeleton3D::_validate_property(PropertyInfo &property) const {
+ PackedStringArray spr = property.name.split("/");
+ if (spr.size() == 3 && spr[0] == "bones") {
+ if (spr[2] == "rest") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (is_show_rest_only()) {
+ if (spr[2] == "enabled") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "position") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "rotation") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "scale") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ } else if (!is_bone_enabled(spr[1].to_int())) {
+ if (spr[2] == "position") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "rotation") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "scale") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ }
+ }
+
+ Node3D::_validate_property(property);
}
void Skeleton3D::_update_process_order() {
@@ -547,18 +596,6 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
_make_dirty();
}
-void Skeleton3D::set_bone_disable_rest(int p_bone, bool p_disable) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].disable_rest = p_disable;
-}
-
-bool Skeleton3D::is_bone_rest_disabled(int p_bone) const {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX_V(p_bone, bone_size, false);
- return bones[p_bone].disable_rest;
-}
-
int Skeleton3D::get_bone_parent(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, -1);
@@ -657,36 +694,60 @@ void Skeleton3D::clear_bones() {
// Posing api
-void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) {
+void Skeleton3D::set_bone_pose_position(int p_bone, const Vector3 &p_position) {
const int bone_size = bones.size();
ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].pose = p_pose;
+ bones.write[p_bone].pose_position = p_position;
+ bones.write[p_bone].pose_cache_dirty = true;
if (is_inside_tree()) {
_make_dirty();
}
}
-Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
+void Skeleton3D::set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation) {
const int bone_size = bones.size();
- ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
- return bones[p_bone].pose;
-}
+ ERR_FAIL_INDEX(p_bone, bone_size);
-void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) {
+ bones.write[p_bone].pose_rotation = p_rotation;
+ bones.write[p_bone].pose_cache_dirty = true;
+ if (is_inside_tree()) {
+ _make_dirty();
+ }
+}
+void Skeleton3D::set_bone_pose_scale(int p_bone, const Vector3 &p_scale) {
const int bone_size = bones.size();
ERR_FAIL_INDEX(p_bone, bone_size);
- //ERR_FAIL_COND( !is_inside_scene() );
- bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D());
- bones.write[p_bone].custom_pose = p_custom_pose;
+ bones.write[p_bone].pose_scale = p_scale;
+ bones.write[p_bone].pose_cache_dirty = true;
+ if (is_inside_tree()) {
+ _make_dirty();
+ }
+}
- _make_dirty();
+Vector3 Skeleton3D::get_bone_pose_position(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3());
+ return bones[p_bone].pose_position;
}
-Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const {
+Quaternion Skeleton3D::get_bone_pose_rotation(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Quaternion());
+ return bones[p_bone].pose_rotation;
+}
+
+Vector3 Skeleton3D::get_bone_pose_scale(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3());
+ return bones[p_bone].pose_scale;
+}
+
+Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
- return bones[p_bone].custom_pose;
+ ((Skeleton3D *)this)->bones.write[p_bone].update_pose_cache();
+ return bones[p_bone].pose_cache;
}
void Skeleton3D::_make_dirty() {
@@ -887,59 +948,57 @@ void Skeleton3D::_skin_changed() {
_make_dirty();
}
-Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
- if (E->get()->skin == p_skin) {
- return Ref<SkinReference>(E->get());
+Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() {
+ Ref<Skin> skin;
+
+ skin.instantiate();
+ skin->set_bind_count(bones.size());
+ _update_process_order(); // Just in case.
+
+ // Pose changed, rebuild cache of inverses.
+ const Bone *bonesptr = bones.ptr();
+ int len = bones.size();
+
+ // Calculate global rests and invert them.
+ LocalVector<int> bones_to_process;
+ bones_to_process = get_parentless_bones();
+ while (bones_to_process.size() > 0) {
+ int current_bone_idx = bones_to_process[0];
+ const Bone &b = bonesptr[current_bone_idx];
+ bones_to_process.erase(current_bone_idx);
+ LocalVector<int> child_bones_vector;
+ child_bones_vector = get_bone_children(current_bone_idx);
+ int child_bones_size = child_bones_vector.size();
+ if (b.parent < 0) {
+ skin->set_bind_pose(current_bone_idx, b.rest);
+ }
+ for (int i = 0; i < child_bones_size; i++) {
+ int child_bone_idx = child_bones_vector[i];
+ const Bone &cb = bonesptr[child_bone_idx];
+ skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest);
+ // Add the bone's children to the list of bones to be processed.
+ bones_to_process.push_back(child_bones_vector[i]);
}
}
- Ref<Skin> skin = p_skin;
-
- if (skin.is_null()) {
- // Need to create one from existing code, this is for compatibility only
- // when skeletons did not support skins. It is also used by gizmo
- // to display the skeleton.
-
- skin.instantiate();
- skin->set_bind_count(bones.size());
- _update_process_order(); // Just in case.
-
- // Pose changed, rebuild cache of inverses.
- const Bone *bonesptr = bones.ptr();
- int len = bones.size();
-
- // Calculate global rests and invert them.
- LocalVector<int> bones_to_process;
- bones_to_process = get_parentless_bones();
- while (bones_to_process.size() > 0) {
- int current_bone_idx = bones_to_process[0];
- const Bone &b = bonesptr[current_bone_idx];
- bones_to_process.erase(current_bone_idx);
- LocalVector<int> child_bones_vector;
- child_bones_vector = get_bone_children(current_bone_idx);
- int child_bones_size = child_bones_vector.size();
- if (b.parent < 0) {
- skin->set_bind_pose(current_bone_idx, b.rest);
- }
- for (int i = 0; i < child_bones_size; i++) {
- int child_bone_idx = child_bones_vector[i];
- const Bone &cb = bonesptr[child_bone_idx];
- skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest);
- // Add the bone's children to the list of bones to be processed.
- bones_to_process.push_back(child_bones_vector[i]);
- }
- }
+ for (int i = 0; i < len; i++) {
+ // The inverse is what is actually required.
+ skin->set_bind_bone(i, i);
+ skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse());
+ }
- for (int i = 0; i < len; i++) {
- // The inverse is what is actually required.
- skin->set_bind_bone(i, i);
- skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse());
+ return skin;
+}
+
+Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
+ ERR_FAIL_COND_V(p_skin.is_null(), Ref<SkinReference>());
+
+ for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ if (E->get()->skin == p_skin) {
+ return Ref<SkinReference>(E->get());
}
}
- ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>());
-
Ref<SkinReference> skin_ref;
skin_ref.instantiate();
@@ -947,11 +1006,11 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_ref->bind_count = 0;
skin_ref->skeleton = RenderingServer::get_singleton()->skeleton_create();
skin_ref->skeleton_node = this;
- skin_ref->skin = skin;
+ skin_ref->skin = p_skin;
skin_bindings.insert(skin_ref.operator->());
- skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
+ skin_ref->skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
_make_dirty(); // Skin needs to be updated, so update skeleton.
@@ -987,59 +1046,33 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
Bone &b = bonesptr[current_bone_idx];
bool bone_enabled = b.enabled && !show_rest_only;
- if (b.disable_rest) {
- if (bone_enabled) {
- Transform3D pose = b.pose;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * pose;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = pose;
- b.pose_global_no_override = b.pose_global;
- }
+ if (bone_enabled) {
+ b.update_pose_cache();
+ Transform3D pose = b.pose_cache;
+
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * pose;
+ b.pose_global_no_override = b.pose_global;
} else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = Transform3D();
- b.pose_global_no_override = b.pose_global;
- }
+ b.pose_global = pose;
+ b.pose_global_no_override = b.pose_global;
}
-
} else {
- if (bone_enabled) {
- Transform3D pose = b.pose;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = b.rest * pose;
- b.pose_global_no_override = b.pose_global;
- }
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * b.rest;
+ b.pose_global_no_override = b.pose_global;
} else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * b.rest;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = b.rest;
- b.pose_global_no_override = b.pose_global;
- }
+ b.pose_global = b.rest;
+ b.pose_global_no_override = b.pose_global;
}
}
if (b.local_pose_override_amount >= CMP_EPSILON) {
Transform3D override_local_pose;
if (b.parent >= 0) {
- override_local_pose = bonesptr[b.parent].pose_global * (b.rest * b.local_pose_override);
+ override_local_pose = bonesptr[b.parent].pose_global * b.local_pose_override;
} else {
- override_local_pose = (b.rest * b.local_pose_override);
+ override_local_pose = b.local_pose_override;
}
b.pose_global = b.pose_global.interpolate_with(override_local_pose, b.local_pose_override_amount);
}
@@ -1080,8 +1113,8 @@ Transform3D Skeleton3D::global_pose_to_local_pose(int p_bone_idx, Transform3D p_
ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D());
if (bones[p_bone_idx].parent >= 0) {
int parent_bone_idx = bones[p_bone_idx].parent;
- Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest);
- return conversion_transform.affine_inverse() * p_global_pose;
+ Transform3D conversion_transform = get_bone_global_pose(parent_bone_idx).affine_inverse();
+ return conversion_transform * p_global_pose;
} else {
return p_global_pose;
}
@@ -1092,8 +1125,7 @@ Transform3D Skeleton3D::local_pose_to_global_pose(int p_bone_idx, Transform3D p_
ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D());
if (bones[p_bone_idx].parent >= 0) {
int parent_bone_idx = bones[p_bone_idx].parent;
- Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest);
- return conversion_transform * p_local_pose;
+ return bones[parent_bone_idx].pose_global * p_local_pose;
} else {
return p_local_pose;
}
@@ -1183,17 +1215,21 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms);
ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin);
ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton3D::localize_rests);
- ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton3D::set_bone_disable_rest);
- ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton3D::is_bone_rest_disabled);
-
ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton3D::clear_bones);
ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose);
- ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton3D::set_bone_pose);
+ ClassDB::bind_method(D_METHOD("set_bone_pose_position", "bone_idx", "position"), &Skeleton3D::set_bone_pose_position);
+ ClassDB::bind_method(D_METHOD("set_bone_pose_rotation", "bone_idx", "rotation"), &Skeleton3D::set_bone_pose_rotation);
+ ClassDB::bind_method(D_METHOD("set_bone_pose_scale", "bone_idx", "scale"), &Skeleton3D::set_bone_pose_scale);
+
+ ClassDB::bind_method(D_METHOD("get_bone_pose_position", "bone_idx"), &Skeleton3D::get_bone_pose_position);
+ ClassDB::bind_method(D_METHOD("get_bone_pose_rotation", "bone_idx"), &Skeleton3D::get_bone_pose_rotation);
+ ClassDB::bind_method(D_METHOD("get_bone_pose_scale", "bone_idx"), &Skeleton3D::get_bone_pose_scale);
ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled);
ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true));
@@ -1208,9 +1244,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_local_pose_override, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton3D::get_bone_local_pose_override);
- ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose);
- ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose);
-
ClassDB::bind_method(D_METHOD("force_update_all_bone_transforms"), &Skeleton3D::force_update_all_bone_transforms);
ClassDB::bind_method(D_METHOD("force_update_bone_child_transform", "bone_idx"), &Skeleton3D::force_update_bone_children_transforms);
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 9aa4fc823f..f7bc3df94e 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -76,16 +76,24 @@ private:
bool enabled;
int parent;
- bool disable_rest = false;
Transform3D rest;
- Transform3D pose;
+ _FORCE_INLINE_ void update_pose_cache() {
+ if (pose_cache_dirty) {
+ pose_cache.basis.set_quaternion_scale(pose_rotation, pose_scale);
+ pose_cache.origin = pose_position;
+ pose_cache_dirty = false;
+ }
+ }
+ bool pose_cache_dirty = true;
+ Transform3D pose_cache;
+ Vector3 pose_position;
+ Quaternion pose_rotation;
+ Vector3 pose_scale = Vector3(1, 1, 1);
+
Transform3D pose_global;
Transform3D pose_global_no_override;
- bool custom_pose_enable = false;
- Transform3D custom_pose;
-
real_t global_pose_override_amount = 0.0;
bool global_pose_override_reset = false;
Transform3D global_pose_override;
@@ -107,8 +115,6 @@ private:
Bone() {
parent = -1;
enabled = true;
- disable_rest = false;
- custom_pose_enable = false;
global_pose_override_amount = 0;
global_pose_override_reset = false;
#ifndef _3D_DISABLED
@@ -147,6 +153,7 @@ protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
@@ -187,9 +194,6 @@ public:
void remove_bone_child(int p_bone, int p_child);
Vector<int> get_parentless_bones();
- void set_bone_disable_rest(int p_bone, bool p_disable);
- bool is_bone_rest_disabled(int p_bone) const;
-
int get_bone_count() const;
void set_bone_rest(int p_bone, const Transform3D &p_rest);
@@ -206,11 +210,15 @@ public:
// posing api
- void set_bone_pose(int p_bone, const Transform3D &p_pose);
+ void set_bone_pose_position(int p_bone, const Vector3 &p_position);
+ void set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation);
+ void set_bone_pose_scale(int p_bone, const Vector3 &p_scale);
+
Transform3D get_bone_pose(int p_bone) const;
- void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose);
- Transform3D get_bone_custom_pose(int p_bone) const;
+ Vector3 get_bone_pose_position(int p_bone) const;
+ Quaternion get_bone_pose_rotation(int p_bone) const;
+ Vector3 get_bone_pose_scale(int p_bone) const;
void clear_bones_global_pose_override();
Transform3D get_bone_global_pose_override(int p_bone) const;
@@ -222,6 +230,8 @@ public:
void localize_rests(); // used for loaders and tools
+ Ref<Skin> create_skin_from_rest_transforms();
+
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
void force_update_all_dirty_bones();
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 9a2aaa8be2..6761fdd944 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -275,7 +275,7 @@ void VehicleWheel3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel3D::get_steering);
ADD_GROUP("Per-Wheel Motion", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "-1024,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
ADD_GROUP("VehicleBody3D Motion", "");
@@ -914,7 +914,7 @@ void VehicleBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody3D::get_steering);
ADD_GROUP("Motion", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "-1024,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
}
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index ebfb58e9fe..56edf100f6 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -499,7 +499,7 @@ Plane XRAnchor3D::get_plane() const {
Vector3 location = get_position();
Basis orientation = get_transform().basis;
- Plane plane(location, orientation.get_axis(1).normalized());
+ Plane plane(orientation.get_axis(1).normalized(), location);
return plane;
};