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-rw-r--r--scene/3d/lightmap_gi.cpp2
-rw-r--r--scene/3d/voxelizer.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 66e3535fc4..3ffb3c0393 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -599,7 +599,7 @@ void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, f
const Vector3 *pp = probe_positions.ptr();
bool exists = false;
for (int j = 0; j < ppcount; j++) {
- if (pp[j].distance_to(real_pos) < CMP_EPSILON) {
+ if (pp[j].is_equal_approx(real_pos)) {
exists = true;
break;
}
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 12f055c01d..f1b9708f91 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -36,17 +36,17 @@
#include <stdlib.h>
static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) {
- if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_vtx[0])) {
r_uv = p_uv[0];
r_normal = p_normal[0];
return;
}
- if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_vtx[1])) {
r_uv = p_uv[1];
r_normal = p_normal[1];
return;
}
- if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_vtx[2])) {
r_uv = p_uv[2];
r_normal = p_normal[2];
return;