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-rw-r--r--scene/3d/area_3d.cpp13
-rw-r--r--scene/3d/area_3d.h3
-rw-r--r--scene/3d/lightmap_gi.cpp5
-rw-r--r--scene/3d/lightmap_gi.h8
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp52
-rw-r--r--scene/3d/navigation_obstacle_3d.h7
-rw-r--r--scene/3d/node_3d.cpp1
-rw-r--r--scene/3d/physics_body_3d.cpp21
-rw-r--r--scene/3d/physics_body_3d.h4
-rw-r--r--scene/3d/skeleton_3d.cpp3
-rw-r--r--scene/3d/skeleton_3d.h4
-rw-r--r--scene/3d/sprite_3d.cpp226
-rw-r--r--scene/3d/sprite_3d.h12
13 files changed, 239 insertions, 120 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index f118080009..cefa9eceff 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -489,6 +489,11 @@ TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
return ret;
}
+bool Area3D::has_overlapping_bodies() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
+ return !body_map.is_empty();
+}
+
void Area3D::set_monitorable(bool p_enable) {
ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
@@ -521,6 +526,11 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const {
return ret;
}
+bool Area3D::has_overlapping_areas() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
+ return !area_map.is_empty();
+}
+
bool Area3D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
@@ -686,6 +696,9 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies);
ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas);
+ ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area3D::has_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area3D::has_overlapping_areas);
+
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area);
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 48364739b7..0f0bcc7ce0 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -201,6 +201,9 @@ public:
TypedArray<Node3D> get_overlapping_bodies() const;
TypedArray<Area3D> get_overlapping_areas() const; //function for script
+ bool has_overlapping_bodies() const;
+ bool has_overlapping_areas() const;
+
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index b0bccc4571..555884f445 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -1418,7 +1418,8 @@ float LightmapGI::get_bias() const {
}
void LightmapGI::set_max_texture_size(int p_size) {
- ERR_FAIL_COND(p_size < 2048);
+ ERR_FAIL_COND_MSG(p_size < 2048, vformat("The LightmapGI maximum texture size supplied (%d) is too small. The minimum allowed value is 2048.", p_size));
+ ERR_FAIL_COND_MSG(p_size > 16384, vformat("The LightmapGI maximum texture size supplied (%d) is too large. The maximum allowed value is 16384.", p_size));
max_texture_size = p_size;
}
@@ -1506,7 +1507,7 @@ void LightmapGI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_denoiser"), "set_use_denoiser", "is_using_denoiser");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.00001,0.1,0.00001,or_greater"), "set_bias", "get_bias");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_texture_size"), "set_max_texture_size", "get_max_texture_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_texture_size", PROPERTY_HINT_RANGE, "2048,16384,1"), "set_max_texture_size", "get_max_texture_size");
ADD_GROUP("Environment", "environment_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "environment_mode", PROPERTY_HINT_ENUM, "Disabled,Scene,Custom Sky,Custom Color"), "set_environment_mode", "get_environment_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment_custom_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_environment_custom_sky", "get_environment_custom_sky");
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index 0062a4a093..1d282e92c8 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -142,16 +142,16 @@ public:
private:
BakeQuality bake_quality = BAKE_QUALITY_MEDIUM;
bool use_denoiser = true;
- int bounces = 1;
+ int bounces = 3;
float bias = 0.0005;
int max_texture_size = 16384;
bool interior = false;
- EnvironmentMode environment_mode = ENVIRONMENT_MODE_DISABLED;
+ EnvironmentMode environment_mode = ENVIRONMENT_MODE_SCENE;
Ref<Sky> environment_custom_sky;
- Color environment_custom_color = Color(0.2, 0.7, 1.0);
+ Color environment_custom_color = Color(1, 1, 1);
float environment_custom_energy = 1.0;
bool directional = false;
- GenerateProbes gen_probes = GENERATE_PROBES_DISABLED;
+ GenerateProbes gen_probes = GENERATE_PROBES_SUBDIV_8;
Ref<CameraAttributes> camera_attributes;
Ref<LightmapGIData> light_data;
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 953e52e591..9b49238333 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -37,6 +37,9 @@
void NavigationObstacle3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid);
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle3D::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle3D::get_navigation_map);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius);
@@ -56,28 +59,26 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- parent_node3d = Object::cast_to<Node3D>(get_parent());
- reevaluate_agent_radius();
- if (parent_node3d != nullptr) {
- // place agent on navigation map first or else the RVO agent callback creation fails silently later
- NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
- }
+ case NOTIFICATION_POST_ENTER_TREE: {
+ set_agent_parent(get_parent());
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- parent_node3d = nullptr;
+ set_agent_parent(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_PARENTED: {
- parent_node3d = Object::cast_to<Node3D>(get_parent());
- reevaluate_agent_radius();
+ if (is_inside_tree() && (get_parent() != parent_node3d)) {
+ set_agent_parent(get_parent());
+ set_physics_process_internal(true);
+ }
} break;
case NOTIFICATION_UNPARENTED: {
- parent_node3d = nullptr;
+ set_agent_parent(nullptr);
+ set_physics_process_internal(false);
} break;
case NOTIFICATION_PAUSED: {
@@ -189,6 +190,35 @@ real_t NavigationObstacle3D::estimate_agent_radius() const {
return 1.0; // Never a 0 radius
}
+void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) {
+ if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) {
+ parent_node3d = Object::cast_to<Node3D>(p_agent_parent);
+ if (map_override.is_valid()) {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_override);
+ } else {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
+ }
+ reevaluate_agent_radius();
+ } else {
+ parent_node3d = nullptr;
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+ }
+}
+
+void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) {
+ map_override = p_navigation_map;
+ NavigationServer3D::get_singleton()->agent_set_map(agent, map_override);
+}
+
+RID NavigationObstacle3D::get_navigation_map() const {
+ if (map_override.is_valid()) {
+ return map_override;
+ } else if (parent_node3d != nullptr) {
+ return parent_node3d->get_world_3d()->get_navigation_map();
+ }
+ return RID();
+}
+
void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) {
estimate_radius = p_estimate_radius;
notify_property_list_changed();
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index 7f6af668b6..24caf50680 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -37,8 +37,10 @@ class NavigationObstacle3D : public Node {
GDCLASS(NavigationObstacle3D, Node);
Node3D *parent_node3d = nullptr;
+
RID agent;
RID map_before_pause;
+ RID map_override;
bool estimate_radius = true;
real_t radius = 1.0;
@@ -56,6 +58,11 @@ public:
return agent;
}
+ void set_agent_parent(Node *p_agent_parent);
+
+ void set_navigation_map(RID p_navigation_map);
+ RID get_navigation_map() const;
+
void set_estimate_radius(bool p_estimate_radius);
bool is_radius_estimated() const {
return estimate_radius;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 59ec036558..ebf26996dd 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -1037,6 +1037,7 @@ void Node3D::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_EULER);
BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_QUATERNION);
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 8888aa183a..17115cb153 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
@@ -91,10 +91,10 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) {
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
parameters.max_collisions = p_max_collisions;
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
PhysicsServer3D::MotionResult result;
@@ -169,7 +169,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
@@ -182,7 +182,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distan
}
PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin);
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
@@ -1210,7 +1210,6 @@ bool CharacterBody3D::move_and_slide() {
if (!current_platform_velocity.is_zero_approx()) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.exclude_bodies.insert(platform_rid);
if (platform_object_id.is_valid()) {
@@ -1274,8 +1273,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
- parameters.max_collisions = 4;
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+ parameters.max_collisions = 6; // There can be 4 collisions between 2 walls + 2 more for the floor.
PhysicsServer3D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
@@ -1520,7 +1518,6 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
bool first_slide = true;
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
PhysicsServer3D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, false);
@@ -1575,7 +1572,7 @@ void CharacterBody3D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_
PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
parameters.max_collisions = 4;
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+ parameters.recovery_as_collision = true; // Report margin recovery as collision to improve floor detection.
parameters.collide_separation_ray = true;
PhysicsServer3D::MotionResult result;
@@ -1611,7 +1608,7 @@ bool CharacterBody3D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_f
PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
parameters.max_collisions = 4;
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+ parameters.recovery_as_collision = true; // Report margin recovery as collision to improve floor detection.
parameters.collide_separation_ray = true;
PhysicsServer3D::MotionResult result;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 184d8b00d0..8e0296fd9b 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
public:
bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index e04e1866db..85b2c5154b 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -45,7 +45,6 @@ void SkinReference::_skin_changed() {
}
void SkinReference::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_skin_changed"), &SkinReference::_skin_changed);
ClassDB::bind_method(D_METHOD("get_skeleton"), &SkinReference::get_skeleton);
ClassDB::bind_method(D_METHOD("get_skin"), &SkinReference::get_skin);
}
@@ -1007,7 +1006,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_bindings.insert(skin_ref.operator->());
- skin_ref->skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
+ skin_ref->skin->connect("changed", callable_mp(skin_ref.operator->(), &SkinReference::_skin_changed));
_make_dirty(); // Skin needs to be updated, so update skeleton.
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 5e49dfa1f4..c2e9cfcced 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -51,12 +51,14 @@ class SkinReference : public RefCounted {
uint64_t skeleton_version = 0;
Vector<uint32_t> skin_bone_indices;
uint32_t *skin_bone_indices_ptrs = nullptr;
- void _skin_changed();
protected:
static void _bind_methods();
public:
+ // Public for use with callable_mp.
+ void _skin_changed();
+
RID get_skeleton() const;
Ref<Skin> get_skin() const;
~SkinReference();
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 4515277dc3..380172f396 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -30,7 +30,6 @@
#include "sprite_3d.h"
-#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
@@ -58,7 +57,7 @@ void SpriteBase3D::_propagate_color_changed() {
}
color_dirty = true;
- _queue_update();
+ _queue_redraw();
for (SpriteBase3D *&E : children) {
E->_propagate_color_changed();
@@ -90,7 +89,7 @@ void SpriteBase3D::_notification(int p_what) {
void SpriteBase3D::set_centered(bool p_center) {
centered = p_center;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::is_centered() const {
@@ -99,7 +98,7 @@ bool SpriteBase3D::is_centered() const {
void SpriteBase3D::set_offset(const Point2 &p_offset) {
offset = p_offset;
- _queue_update();
+ _queue_redraw();
}
Point2 SpriteBase3D::get_offset() const {
@@ -108,7 +107,7 @@ Point2 SpriteBase3D::get_offset() const {
void SpriteBase3D::set_flip_h(bool p_flip) {
hflip = p_flip;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::is_flipped_h() const {
@@ -117,7 +116,7 @@ bool SpriteBase3D::is_flipped_h() const {
void SpriteBase3D::set_flip_v(bool p_flip) {
vflip = p_flip;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::is_flipped_v() const {
@@ -127,7 +126,7 @@ bool SpriteBase3D::is_flipped_v() const {
void SpriteBase3D::set_modulate(const Color &p_color) {
modulate = p_color;
_propagate_color_changed();
- _queue_update();
+ _queue_redraw();
}
Color SpriteBase3D::get_modulate() const {
@@ -137,7 +136,7 @@ Color SpriteBase3D::get_modulate() const {
void SpriteBase3D::set_render_priority(int p_priority) {
ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
render_priority = p_priority;
- _queue_update();
+ _queue_redraw();
}
int SpriteBase3D::get_render_priority() const {
@@ -146,7 +145,7 @@ int SpriteBase3D::get_render_priority() const {
void SpriteBase3D::set_pixel_size(real_t p_amount) {
pixel_size = p_amount;
- _queue_update();
+ _queue_redraw();
}
real_t SpriteBase3D::get_pixel_size() const {
@@ -156,7 +155,7 @@ real_t SpriteBase3D::get_pixel_size() const {
void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
ERR_FAIL_INDEX(p_axis, 3);
axis = p_axis;
- _queue_update();
+ _queue_redraw();
}
Vector3::Axis SpriteBase3D::get_axis() const {
@@ -171,7 +170,8 @@ void SpriteBase3D::_im_update() {
//texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
}
-void SpriteBase3D::_queue_update() {
+void SpriteBase3D::_queue_redraw() {
+ // The 3D equivalent of CanvasItem.queue_redraw().
if (pending_update) {
return;
}
@@ -250,7 +250,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags[p_flag] = p_enable;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
@@ -261,7 +261,7 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
ERR_FAIL_INDEX(p_mode, 3);
alpha_cut = p_mode;
- _queue_update();
+ _queue_redraw();
}
SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
@@ -269,9 +269,9 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
}
void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 3);
+ ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES.
billboard_mode = p_mode;
- _queue_update();
+ _queue_redraw();
}
StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
@@ -281,7 +281,7 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
if (texture_filter != p_filter) {
texture_filter = p_filter;
- _queue_update();
+ _queue_redraw();
}
}
@@ -329,7 +329,6 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
- ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
@@ -368,7 +367,7 @@ SpriteBase3D::SpriteBase3D() {
}
material = RenderingServer::get_singleton()->material_create();
- // Set defaults for material, names need to match up those in StandardMaterial3D
+ // Set defaults for material, names need to match up those in StandardMaterial3D.
RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1));
RS::get_singleton()->material_set_param(material, "specular", 0.5);
RS::get_singleton()->material_set_param(material, "metallic", 0.0);
@@ -394,7 +393,7 @@ SpriteBase3D::SpriteBase3D() {
mesh_colors.resize(4);
mesh_uvs.resize(4);
- // create basic mesh and store format information
+ // Create basic mesh and store format information.
for (int i = 0; i < 4; i++) {
mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0);
mesh_tangents.write[i * 4 + 0] = 0.0;
@@ -448,7 +447,7 @@ void Sprite3D::_draw() {
if (get_base() != get_mesh()) {
set_base(get_mesh());
}
- if (!texture.is_valid()) {
+ if (texture.is_null()) {
set_base(RID());
return;
}
@@ -554,7 +553,7 @@ void Sprite3D::_draw() {
AABB aabb;
- // Everything except position and UV is compressed
+ // Everything except position and UV is compressed.
uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
@@ -637,13 +636,14 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
+ texture->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
}
texture = p_texture;
if (texture.is_valid()) {
- texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
+ texture->connect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
}
- _queue_update();
+
+ _queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
@@ -657,7 +657,7 @@ void Sprite3D::set_region_enabled(bool p_region) {
}
region = p_region;
- _queue_update();
+ _queue_redraw();
}
bool Sprite3D::is_region_enabled() const {
@@ -668,7 +668,7 @@ void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
if (region && changed) {
- _queue_update();
+ _queue_redraw();
}
}
@@ -681,7 +681,7 @@ void Sprite3D::set_frame(int p_frame) {
frame = p_frame;
- _queue_update();
+ _queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -704,7 +704,7 @@ Vector2i Sprite3D::get_frame_coords() const {
void Sprite3D::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
vframes = p_amount;
- _queue_update();
+ _queue_redraw();
notify_property_list_changed();
}
@@ -715,7 +715,7 @@ int Sprite3D::get_vframes() const {
void Sprite3D::set_hframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
hframes = p_amount;
- _queue_update();
+ _queue_redraw();
notify_property_list_changed();
}
@@ -807,22 +807,14 @@ void AnimatedSprite3D::_draw() {
set_base(get_mesh());
}
- if (frames.is_null()) {
- return;
- }
-
- if (frame < 0) {
- return;
- }
-
- if (!frames->has_animation(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
Ref<Texture2D> texture = frames->get_frame(animation, frame);
- if (!texture.is_valid()) {
+ if (texture.is_null()) {
set_base(RID());
- return; //no texuture no life
+ return;
}
Size2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0) {
@@ -917,7 +909,7 @@ void AnimatedSprite3D::_draw() {
AABB aabb;
- // Everything except position and UV is compressed
+ // Everything except position and UV is compressed.
uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
@@ -997,6 +989,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
+
if (p_property.name == "animation") {
p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
@@ -1026,9 +1019,15 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
+ return;
}
if (p_property.name == "frame") {
+ if (playing) {
+ p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
+ return;
+ }
+
p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
@@ -1043,40 +1042,57 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
void AnimatedSprite3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null()) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
- if (!frames->has_animation(animation)) {
- return;
- }
- if (frame < 0) {
- return;
+
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
+ if (speed == 0) {
+ return; // Do nothing.
}
+ int last_frame = frames->get_frame_count(animation) - 1;
double remaining = get_process_delta_time();
-
while (remaining) {
- double speed = frames->get_animation_speed(animation);
- if (speed == 0) {
- return; // Do nothing.
- }
-
if (timeout <= 0) {
- timeout = 1.0 / speed;
-
- int fc = frames->get_frame_count(animation);
- if (frame >= fc - 1) {
- if (frames->get_animation_loop(animation)) {
- frame = 0;
+ timeout = _get_frame_duration();
+
+ if (!playing_backwards) {
+ // Forward.
+ if (frame >= last_frame) {
+ if (frames->get_animation_loop(animation)) {
+ frame = 0;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = last_frame;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
+ }
} else {
- frame = fc - 1;
+ frame++;
}
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
- frame++;
+ // Reversed.
+ if (frame <= 0) {
+ if (frames->get_animation_loop(animation)) {
+ frame = last_frame;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = 0;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
+ }
+ } else {
+ frame--;
+ }
}
- _queue_update();
+ _queue_redraw();
+
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -1090,14 +1106,15 @@ void AnimatedSprite3D::_notification(int p_what) {
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid()) {
- frames->disconnect("changed", Callable(this, "_res_changed"));
+ frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
}
+
frames = p_frames;
if (frames.is_valid()) {
- frames->connect("changed", Callable(this, "_res_changed"));
+ frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
}
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
frame = 0;
} else {
set_frame(frame);
@@ -1105,7 +1122,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
- _queue_update();
+ _queue_redraw();
update_configuration_warnings();
}
@@ -1114,7 +1131,7 @@ Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
}
void AnimatedSprite3D::set_frame(int p_frame) {
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
return;
}
@@ -1135,7 +1152,8 @@ void AnimatedSprite3D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
- _queue_update();
+ _queue_redraw();
+
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -1143,8 +1161,30 @@ int AnimatedSprite3D::get_frame() const {
return frame;
}
+void AnimatedSprite3D::set_speed_scale(double p_speed_scale) {
+ if (speed_scale == p_speed_scale) {
+ return;
+ }
+
+ double elapsed = _get_frame_duration() - timeout;
+
+ speed_scale = p_speed_scale;
+ playing_backwards = signbit(speed_scale) != backwards;
+
+ // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed.
+ _reset_timeout();
+ timeout -= elapsed;
+}
+
+double AnimatedSprite3D::get_speed_scale() const {
+ return speed_scale;
+}
+
Rect2 AnimatedSprite3D::get_item_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
+ return Rect2(0, 0, 1, 1);
+ }
+ if (frame < 0 || frame >= frames->get_frame_count(animation)) {
return Rect2(0, 0, 1, 1);
}
@@ -1171,7 +1211,8 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
void AnimatedSprite3D::_res_changed() {
set_frame(frame);
- _queue_update();
+
+ _queue_redraw();
}
void AnimatedSprite3D::set_playing(bool p_playing) {
@@ -1181,16 +1222,25 @@ void AnimatedSprite3D::set_playing(bool p_playing) {
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
+ notify_property_list_changed();
}
bool AnimatedSprite3D::is_playing() const {
return playing;
}
-void AnimatedSprite3D::play(const StringName &p_animation) {
+void AnimatedSprite3D::play(const StringName &p_animation, bool p_backwards) {
+ backwards = p_backwards;
+ playing_backwards = signbit(speed_scale) != backwards;
+
if (p_animation) {
set_animation(p_animation);
+ if (frames.is_valid() && playing_backwards && get_frame() == 0) {
+ set_frame(frames->get_frame_count(p_animation) - 1);
+ }
}
+
+ is_over = false;
set_playing(true);
}
@@ -1198,24 +1248,28 @@ void AnimatedSprite3D::stop() {
set_playing(false);
}
+double AnimatedSprite3D::_get_frame_duration() {
+ if (frames.is_valid() && frames->has_animation(animation)) {
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
+ if (speed > 0) {
+ return 1.0 / speed;
+ }
+ }
+ return 0.0;
+}
+
void AnimatedSprite3D::_reset_timeout() {
if (!playing) {
return;
}
- if (frames.is_valid() && frames->has_animation(animation)) {
- float speed = frames->get_animation_speed(animation);
- if (speed > 0) {
- timeout = 1.0 / speed;
- } else {
- timeout = 0;
- }
- } else {
- timeout = 0;
- }
+ timeout = _get_frame_duration();
+ is_over = false;
}
void AnimatedSprite3D::set_animation(const StringName &p_animation) {
+ ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));
if (animation == p_animation) {
return;
}
@@ -1224,7 +1278,7 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) {
_reset_timeout();
set_frame(0);
notify_property_list_changed();
- _queue_update();
+ _queue_redraw();
}
StringName AnimatedSprite3D::get_animation() const {
@@ -1261,12 +1315,15 @@ void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite3D::play, DEFVAL(StringName()));
+ ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite3D::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite3D::get_speed_scale);
+
ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
@@ -1275,6 +1332,7 @@ void AnimatedSprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
}
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 84244a2476..f6ad1bbdb8 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -106,7 +106,7 @@ protected:
uint32_t skin_stride = 0;
uint32_t mesh_surface_format = 0;
- void _queue_update();
+ void _queue_redraw();
public:
void set_centered(bool p_center);
@@ -209,15 +209,20 @@ class AnimatedSprite3D : public SpriteBase3D {
Ref<SpriteFrames> frames;
bool playing = false;
+ bool playing_backwards = false;
+ bool backwards = false;
StringName animation = "default";
int frame = 0;
+ float speed_scale = 1.0f;
bool centered = false;
+ bool is_over = false;
double timeout = 0.0;
void _res_changed();
+ double _get_frame_duration();
void _reset_timeout();
RID last_shader;
@@ -233,7 +238,7 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName());
+ void play(const StringName &p_animation = StringName(), bool p_backwards = false);
void stop();
void set_playing(bool p_playing);
@@ -245,6 +250,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
+ void set_speed_scale(double p_speed_scale);
+ double get_speed_scale() const;
+
virtual Rect2 get_item_rect() const override;
virtual TypedArray<String> get_configuration_warnings() const override;