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-rw-r--r--scene/3d/area.cpp12
-rw-r--r--scene/3d/physics_body.cpp4
-rw-r--r--scene/3d/visibility_notifier.cpp6
3 files changed, 11 insertions, 11 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 4089d80d4e..21f471039f 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -169,7 +169,7 @@ void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_bo
E->get().in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -196,7 +196,7 @@ void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_bo
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
if (E->get().in_tree)
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
}
@@ -246,7 +246,7 @@ void Area::_clear_monitoring() {
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
}
}
@@ -276,7 +276,7 @@ void Area::_clear_monitoring() {
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
}
}
}
@@ -366,7 +366,7 @@ void Area::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ar
E->get().in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree, make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid));
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
@@ -393,7 +393,7 @@ void Area::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ar
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
}
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 7d638d8737..a15a7dcead 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -318,7 +318,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
E->get().in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -345,7 +345,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
if (in_tree)
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
}
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index a8818a06c3..9d6e4941f3 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -170,7 +170,7 @@ void VisibilityEnabler::_find_nodes(Node *p_node) {
if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exited, this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
+ p_node->connect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
nodes[p_node] = meta;
_change_node_state(p_node, false);
}
@@ -208,7 +208,7 @@ void VisibilityEnabler::_notification(int p_what) {
if (!visible)
_change_node_state(E->key(), true);
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exited, this, "_node_removed");
+ E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed");
}
nodes.clear();
@@ -240,7 +240,7 @@ void VisibilityEnabler::_node_removed(Node *p_node) {
if (!visible)
_change_node_state(p_node, true);
- p_node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, "_node_removed");
+ p_node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed");
nodes.erase(p_node);
}