summaryrefslogtreecommitdiff
path: root/scene/3d
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/area_3d.cpp4
-rw-r--r--scene/3d/area_3d.h4
-rw-r--r--scene/3d/light_3d.cpp1
-rw-r--r--scene/3d/mesh_instance_3d.cpp21
-rw-r--r--scene/3d/physics_body_3d.cpp2
-rw-r--r--scene/3d/physics_body_3d.h2
-rw-r--r--scene/3d/skeleton_3d.cpp12
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--scene/3d/voxelizer.cpp18
9 files changed, 31 insertions, 35 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 17ae553e5e..b72483d71b 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -416,7 +416,7 @@ bool Area3D::is_monitoring() const {
return monitoring;
}
-Array Area3D::get_overlapping_bodies() const {
+TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
@@ -451,7 +451,7 @@ bool Area3D::is_monitorable() const {
return monitorable;
}
-Array Area3D::get_overlapping_areas() const {
+TypedArray<Area3D> Area3D::get_overlapping_areas() const {
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index ff6c0b6b08..f6503c6d2d 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -184,8 +184,8 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
- Array get_overlapping_bodies() const;
- Array get_overlapping_areas() const; //function for script
+ TypedArray<Node3D> get_overlapping_bodies() const;
+ TypedArray<Area3D> get_overlapping_areas() const; //function for script
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 9928246d2b..c048f60ebd 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -301,6 +301,7 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_INDIRECT_ENERGY);
BIND_ENUM_CONSTANT(PARAM_SPECULAR);
BIND_ENUM_CONSTANT(PARAM_RANGE);
+ BIND_ENUM_CONSTANT(PARAM_SIZE);
BIND_ENUM_CONSTANT(PARAM_ATTENUATION);
BIND_ENUM_CONSTANT(PARAM_SPOT_ANGLE);
BIND_ENUM_CONSTANT(PARAM_SPOT_ATTENUATION);
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index d56a095a5b..cdc8db8aea 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -307,19 +307,22 @@ Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {
Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
- if (get_material_override() != Ref<Material>()) {
- return get_material_override();
- } else if (p_surface < materials.size()) {
- return materials[p_surface];
- } else {
- Ref<Mesh> mesh = get_mesh();
+ Ref<Material> material_override = get_material_override();
+ if (material_override.is_valid()) {
+ return material_override;
+ }
- if (mesh.is_null() || p_surface >= mesh->get_surface_count()) {
- return Ref<Material>();
- }
+ Ref<Material> surface_material = get_surface_material(p_surface);
+ if (surface_material.is_valid()) {
+ return surface_material;
+ }
+ Ref<Mesh> mesh = get_mesh();
+ if (mesh.is_valid()) {
return mesh->surface_get_material(p_surface);
}
+
+ return Ref<Material>();
}
void MeshInstance3D::_mesh_changed() {
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 72d1762ab5..3991efc7c0 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -110,7 +110,7 @@ bool PhysicsBody3D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
-Array PhysicsBody3D::get_collision_exceptions() {
+TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
Array ret;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 2e71020233..0e719f5108 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -68,7 +68,7 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
- Array get_collision_exceptions();
+ TypedArray<PhysicsBody3D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 59a6e23005..973822653a 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -33,6 +33,7 @@
#include "core/engine.h"
#include "core/message_queue.h"
#include "core/project_settings.h"
+#include "core/type_info.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h"
@@ -770,7 +771,7 @@ void _pb_start_simulation(const Skeleton3D *p_skeleton, Node *p_node, const Vect
}
}
-void Skeleton3D::physical_bones_start_simulation_on(const Array &p_bones) {
+void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones) {
set_physics_process_internal(false);
Vector<int> sim_bones;
@@ -780,12 +781,9 @@ void Skeleton3D::physical_bones_start_simulation_on(const Array &p_bones) {
sim_bones.resize(p_bones.size());
int c = 0;
for (int i = sim_bones.size() - 1; 0 <= i; --i) {
- Variant::Type type = p_bones.get(i).get_type();
- if (Variant::STRING == type || Variant::STRING_NAME == type) {
- int bone_id = find_bone(p_bones.get(i));
- if (bone_id != -1)
- sim_bones.write[c++] = bone_id;
- }
+ int bone_id = find_bone(p_bones[i]);
+ if (bone_id != -1)
+ sim_bones.write[c++] = bone_id;
}
sim_bones.resize(c);
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 08b8691658..0bccd3f8fc 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -222,7 +222,7 @@ private:
public:
void physical_bones_stop_simulation();
- void physical_bones_start_simulation_on(const Array &p_bones);
+ void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
#endif // _3D_DISABLED
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 203c3cd812..f30c58be55 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -592,22 +592,16 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
Vector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
const Vector3 *vr = vertices.ptr();
Vector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
- const Vector2 *uvr;
+ const Vector2 *uvr = nullptr;
Vector<Vector3> normals = a[Mesh::ARRAY_NORMAL];
- const Vector3 *nr;
+ const Vector3 *nr = nullptr;
Vector<int> index = a[Mesh::ARRAY_INDEX];
- bool read_uv = false;
- bool read_normals = false;
-
if (uv.size()) {
-
uvr = uv.ptr();
- read_uv = true;
}
if (normals.size()) {
- read_normals = true;
nr = normals.ptr();
}
@@ -626,13 +620,13 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
vtxs[k] = p_xform.xform(vr[ir[j * 3 + k]]);
}
- if (read_uv) {
+ if (uvr) {
for (int k = 0; k < 3; k++) {
uvs[k] = uvr[ir[j * 3 + k]];
}
}
- if (read_normals) {
+ if (nr) {
for (int k = 0; k < 3; k++) {
normal[k] = nr[ir[j * 3 + k]];
}
@@ -659,13 +653,13 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
vtxs[k] = p_xform.xform(vr[j * 3 + k]);
}
- if (read_uv) {
+ if (uvr) {
for (int k = 0; k < 3; k++) {
uvs[k] = uvr[j * 3 + k];
}
}
- if (read_normals) {
+ if (nr) {
for (int k = 0; k < 3; k++) {
normal[k] = nr[j * 3 + k];
}