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-rw-r--r--scene/3d/audio_stream_player_3d.cpp3
-rw-r--r--scene/3d/cpu_particles_3d.cpp2
-rw-r--r--scene/3d/cpu_particles_3d.h1
-rw-r--r--scene/3d/node_3d.cpp4
-rw-r--r--scene/3d/node_3d.h4
-rw-r--r--scene/3d/sprite_3d.cpp3
6 files changed, 13 insertions, 4 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 485301481c..dd77221a3f 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -713,6 +713,9 @@ bool AudioStreamPlayer3D::is_playing() const {
float AudioStreamPlayer3D::get_playback_position() {
if (stream_playback.is_valid()) {
+ if (setseek >= 0.0) {
+ return setseek;
+ }
return stream_playback->get_playback_position();
}
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 7825119e6e..979c6424b8 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -152,6 +152,7 @@ float CPUParticles3D::get_speed_scale() const {
}
void CPUParticles3D::set_draw_order(DrawOrder p_order) {
+ ERR_FAIL_INDEX(p_order, DRAW_ORDER_MAX);
draw_order = p_order;
}
@@ -1011,6 +1012,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
sorter.compare.particles = r;
sorter.sort(order, pc);
} else if (draw_order == DRAW_ORDER_VIEW_DEPTH) {
+ ERR_FAIL_NULL(get_viewport());
Camera3D *c = get_viewport()->get_camera();
if (c) {
Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index d650bf95ac..4af959a7bf 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -43,6 +43,7 @@ public:
DRAW_ORDER_INDEX,
DRAW_ORDER_LIFETIME,
DRAW_ORDER_VIEW_DEPTH,
+ DRAW_ORDER_MAX
};
enum Parameter {
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 3b1fb830e3..4575716f7a 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -747,8 +747,8 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("orthonormalize"), &Node3D::orthonormalize);
ClassDB::bind_method(D_METHOD("set_identity"), &Node3D::set_identity);
- ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Node3D::look_at);
- ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Node3D::look_at_from_position);
+ ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Node3D::look_at, DEFVAL(Vector3(0, 1, 0)));
+ ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Node3D::look_at_from_position, DEFVAL(Vector3(0, 1, 0)));
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global);
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 8610e2c0bd..a62c7b31a8 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -173,8 +173,8 @@ public:
void global_scale(const Vector3 &p_scale);
void global_translate(const Vector3 &p_offset);
- void look_at(const Vector3 &p_target, const Vector3 &p_up);
- void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up);
+ void look_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
+ void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
Vector3 to_local(Vector3 p_global) const;
Vector3 to_global(Vector3 p_local) const;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index c26224d0e3..cb2df9130f 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -888,11 +888,13 @@ void AnimatedSprite3D::_notification(int p_what) {
} else {
frame = fc - 1;
}
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
frame++;
}
_queue_update();
+ emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
float to_process = MIN(timeout, remaining);
@@ -1082,6 +1084,7 @@ void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("animation_finished"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");