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-rw-r--r--scene/3d/cpu_particles.cpp56
-rw-r--r--scene/3d/cpu_particles.h4
2 files changed, 52 insertions, 8 deletions
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index b42649b35a..cff147ba74 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -915,11 +915,6 @@ void CPUParticles::_update_particle_data_buffer() {
PoolVector<Particle>::Read r = particles.read();
float *ptr = w.ptr();
- Transform un_transform;
- if (!local_coords) {
- un_transform = get_global_transform().affine_inverse();
- }
-
if (draw_order != DRAW_ORDER_INDEX) {
ow = particle_order.write();
order = ow.ptr();
@@ -937,7 +932,12 @@ void CPUParticles::_update_particle_data_buffer() {
Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
if (local_coords) {
- dir = un_transform.basis.xform(dir).normalized();
+
+ // will look different from Particles in editor as this is based on the camera in the scenetree
+ // and not the editor camera
+ dir = inv_emission_transform.xform(dir).normalized();
+ } else {
+ dir = dir.normalized();
}
SortArray<int, SortAxis> sorter;
@@ -955,7 +955,7 @@ void CPUParticles::_update_particle_data_buffer() {
Transform t = r[idx].transform;
if (!local_coords) {
- t = un_transform * t;
+ t = inv_emission_transform * t;
}
if (r[idx].active) {
@@ -1121,6 +1121,46 @@ void CPUParticles::_notification(int p_what) {
_update_particle_data_buffer();
}
}
+
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+
+ inv_emission_transform = get_global_transform().affine_inverse();
+
+ if (!local_coords) {
+
+ int pc = particles.size();
+
+ PoolVector<float>::Write w = particle_data.write();
+ PoolVector<Particle>::Read r = particles.read();
+ float *ptr = w.ptr();
+
+ for (int i = 0; i < pc; i++) {
+
+ Transform t = inv_emission_transform * r[i].transform;
+
+ if (r[i].active) {
+ ptr[0] = t.basis.elements[0][0];
+ ptr[1] = t.basis.elements[0][1];
+ ptr[2] = t.basis.elements[0][2];
+ ptr[3] = t.origin.x;
+ ptr[4] = t.basis.elements[1][0];
+ ptr[5] = t.basis.elements[1][1];
+ ptr[6] = t.basis.elements[1][2];
+ ptr[7] = t.origin.y;
+ ptr[8] = t.basis.elements[2][0];
+ ptr[9] = t.basis.elements[2][1];
+ ptr[10] = t.basis.elements[2][2];
+ ptr[11] = t.origin.z;
+ } else {
+ zeromem(ptr, sizeof(float) * 12);
+ }
+
+ ptr += 17;
+ }
+
+ can_update = true;
+ }
+ }
}
void CPUParticles::convert_from_particles(Node *p_particles) {
@@ -1397,6 +1437,8 @@ CPUParticles::CPUParticles() {
cycle = 0;
redraw = false;
+ set_notify_transform(true);
+
multimesh = VisualServer::get_singleton()->multimesh_create();
VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
set_base(multimesh);
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 6a989251f1..6f267102fa 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -116,7 +116,7 @@ private:
const Particle *particles;
bool operator()(int p_a, int p_b) const {
- return particles[p_a].time < particles[p_b].time;
+ return particles[p_a].time > particles[p_b].time;
}
};
@@ -142,6 +142,8 @@ private:
int fixed_fps;
bool fractional_delta;
+ Transform inv_emission_transform;
+
volatile bool can_update;
DrawOrder draw_order;