diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 12 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/light_3d.cpp | 21 | ||||
-rw-r--r-- | scene/3d/light_3d.h | 13 |
4 files changed, 34 insertions, 13 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index ab28a83806..8c8596fc2e 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -508,7 +508,7 @@ bool CPUParticles3D::get_split_scale() { } void CPUParticles3D::_validate_property(PropertyInfo &property) const { - if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) { + if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) { property.usage = PROPERTY_USAGE_NONE; } @@ -804,6 +804,13 @@ void CPUParticles3D::_particles_process(double p_delta) { case EMISSION_SHAPE_SPHERE: { real_t s = 2.0 * Math::randf() - 1.0; real_t t = Math_TAU * Math::randf(); + real_t x = Math::randf(); + real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s); + p.transform.origin = Vector3(0, 0, 0).lerp(Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s), x); + } break; + case EMISSION_SHAPE_SPHERE_SURFACE: { + real_t s = 2.0 * Math::randf() - 1.0; + real_t t = Math_TAU * Math::randf(); real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s); p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s); } break; @@ -1530,7 +1537,7 @@ void CPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles); ADD_GROUP("Emission Shape", "emission_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points"); @@ -1627,6 +1634,7 @@ void CPUParticles3D::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE); BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index 5eeb5e75d3..521b6c615e 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -71,6 +71,7 @@ public: enum EmissionShape { EMISSION_SHAPE_POINT, EMISSION_SHAPE_SPHERE, + EMISSION_SHAPE_SPHERE_SURFACE, EMISSION_SHAPE_BOX, EMISSION_SHAPE_POINTS, EMISSION_SHAPE_DIRECTED_POINTS, diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index e7e164d7da..8396c23af7 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -408,13 +408,13 @@ bool DirectionalLight3D::is_blend_splits_enabled() const { return blend_splits; } -void DirectionalLight3D::set_sky_only(bool p_sky_only) { - sky_only = p_sky_only; - RS::get_singleton()->light_directional_set_sky_only(light, p_sky_only); +void DirectionalLight3D::set_sky_mode(SkyMode p_mode) { + sky_mode = p_mode; + RS::get_singleton()->light_directional_set_sky_mode(light, RS::LightDirectionalSkyMode(p_mode)); } -bool DirectionalLight3D::is_sky_only() const { - return sky_only; +DirectionalLight3D::SkyMode DirectionalLight3D::get_sky_mode() const { + return sky_mode; } void DirectionalLight3D::_validate_property(PropertyInfo &property) const { @@ -449,8 +449,8 @@ void DirectionalLight3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight3D::set_blend_splits); ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled); - ClassDB::bind_method(D_METHOD("set_sky_only", "priority"), &DirectionalLight3D::set_sky_only); - ClassDB::bind_method(D_METHOD("is_sky_only"), &DirectionalLight3D::is_sky_only); + ClassDB::bind_method(D_METHOD("set_sky_mode", "mode"), &DirectionalLight3D::set_sky_mode); + ClassDB::bind_method(D_METHOD("get_sky_mode"), &DirectionalLight3D::get_sky_mode); ADD_GROUP("Directional Shadow", "directional_shadow_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal (Fast),PSSM 2 Splits (Average),PSSM 4 Splits (Slow)"), "set_shadow_mode", "get_shadow_mode"); @@ -462,11 +462,15 @@ void DirectionalLight3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_in_sky_only"), "set_sky_only", "is_sky_only"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sky_mode", PROPERTY_HINT_ENUM, "Light and Sky,Light Only,Sky Only"), "set_sky_mode", "get_sky_mode"); BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); + + BIND_ENUM_CONSTANT(SKY_MODE_LIGHT_AND_SKY); + BIND_ENUM_CONSTANT(SKY_MODE_LIGHT_ONLY); + BIND_ENUM_CONSTANT(SKY_MODE_SKY_ONLY); } DirectionalLight3D::DirectionalLight3D() : @@ -477,6 +481,7 @@ DirectionalLight3D::DirectionalLight3D() : set_param(PARAM_SHADOW_BIAS, 0.1); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); blend_splits = false; + set_sky_mode(SKY_MODE_LIGHT_AND_SKY); } void OmniLight3D::set_shadow_mode(ShadowMode p_mode) { diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index ed9e0bdfff..81c25f01c3 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -156,10 +156,16 @@ public: SHADOW_PARALLEL_4_SPLITS, }; + enum SkyMode { + SKY_MODE_LIGHT_AND_SKY, + SKY_MODE_LIGHT_ONLY, + SKY_MODE_SKY_ONLY, + }; + private: bool blend_splits; ShadowMode shadow_mode; - bool sky_only = false; + SkyMode sky_mode = SKY_MODE_LIGHT_AND_SKY; protected: static void _bind_methods(); @@ -172,13 +178,14 @@ public: void set_blend_splits(bool p_enable); bool is_blend_splits_enabled() const; - void set_sky_only(bool p_sky_only); - bool is_sky_only() const; + void set_sky_mode(SkyMode p_mode); + SkyMode get_sky_mode() const; DirectionalLight3D(); }; VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode) +VARIANT_ENUM_CAST(DirectionalLight3D::SkyMode) class OmniLight3D : public Light3D { GDCLASS(OmniLight3D, Light3D); |