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-rw-r--r--scene/3d/camera_3d.h2
-rw-r--r--scene/3d/cpu_particles_3d.h1
-rw-r--r--scene/3d/node_3d.h1
-rw-r--r--scene/3d/path_3d.h1
-rw-r--r--scene/3d/physics_joint_3d.h2
-rw-r--r--scene/3d/skeleton_3d.h1
-rw-r--r--scene/3d/sprite_3d.cpp3
-rw-r--r--scene/3d/vehicle_body_3d.cpp1
-rw-r--r--scene/3d/voxelizer.cpp1
9 files changed, 0 insertions, 13 deletions
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 6a778d45a2..04cec92b14 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -42,7 +42,6 @@ class Camera3D : public Node3D {
public:
enum Projection {
-
PROJECTION_PERSPECTIVE,
PROJECTION_ORTHOGONAL,
PROJECTION_FRUSTUM
@@ -103,7 +102,6 @@ protected:
public:
enum {
-
NOTIFICATION_BECAME_CURRENT = 50,
NOTIFICATION_LOST_CURRENT = 51
};
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 078861011b..da4811b60e 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -46,7 +46,6 @@ public:
};
enum Parameter {
-
PARAM_INITIAL_LINEAR_VELOCITY,
PARAM_ANGULAR_VELOCITY,
PARAM_ORBIT_VELOCITY,
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 229e0f2c8c..5fb421c930 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -111,7 +111,6 @@ protected:
public:
enum {
-
NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED,
NOTIFICATION_ENTER_WORLD = 41,
NOTIFICATION_EXIT_WORLD = 42,
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 1aa9f7ffd2..1b0f5fa4e0 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -57,7 +57,6 @@ class PathFollow3D : public Node3D {
public:
enum RotationMode {
-
ROTATION_NONE,
ROTATION_Y,
ROTATION_XY,
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index 8e2de82527..d1a375ca5d 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -203,7 +203,6 @@ class ConeTwistJoint3D : public Joint3D {
public:
enum Param {
-
PARAM_SWING_SPAN,
PARAM_TWIST_SPAN,
PARAM_BIAS,
@@ -237,7 +236,6 @@ class Generic6DOFJoint3D : public Joint3D {
public:
enum Param {
-
PARAM_LINEAR_LOWER_LIMIT = PhysicsServer3D::G6DOF_JOINT_LINEAR_LOWER_LIMIT,
PARAM_LINEAR_UPPER_LIMIT = PhysicsServer3D::G6DOF_JOINT_LINEAR_UPPER_LIMIT,
PARAM_LINEAR_LIMIT_SOFTNESS = PhysicsServer3D::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS,
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 95c49750fa..c54f89d3ce 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -149,7 +149,6 @@ protected:
public:
enum {
-
NOTIFICATION_UPDATE_SKELETON = 50
};
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 9f4d64cb32..b6999beff4 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -204,7 +204,6 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
-
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
@@ -414,7 +413,6 @@ void Sprite3D::_draw() {
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
-
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
@@ -740,7 +738,6 @@ void AnimatedSprite3D::_draw() {
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
-
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index b58f313c16..e27307e75f 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -634,7 +634,6 @@ VehicleBody3D::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDir
/* TODO: Why is this code unused?
if (body1) {
-
Vector3 r0 = frictionPosWorld - body1->get_global_transform().origin;
Vector3 c0 = (r0).cross(frictionDirectionWorld);
Vector3 vec = s->get_inverse_inertia_tensor().xform_inv(c0).cross(r0);
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index de5496ee35..c570fc7b7c 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -580,7 +580,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
/*if (bake_light.size()) {
for(int i=0;i<6;i++) {
-
}
}*/