diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/camera_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/node_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/path_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/physics_joint_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 1 | ||||
-rw-r--r-- | scene/3d/voxelizer.cpp | 1 |
9 files changed, 0 insertions, 13 deletions
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 6a778d45a2..04cec92b14 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -42,7 +42,6 @@ class Camera3D : public Node3D { public: enum Projection { - PROJECTION_PERSPECTIVE, PROJECTION_ORTHOGONAL, PROJECTION_FRUSTUM @@ -103,7 +102,6 @@ protected: public: enum { - NOTIFICATION_BECAME_CURRENT = 50, NOTIFICATION_LOST_CURRENT = 51 }; diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index 078861011b..da4811b60e 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -46,7 +46,6 @@ public: }; enum Parameter { - PARAM_INITIAL_LINEAR_VELOCITY, PARAM_ANGULAR_VELOCITY, PARAM_ORBIT_VELOCITY, diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 229e0f2c8c..5fb421c930 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -111,7 +111,6 @@ protected: public: enum { - NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, NOTIFICATION_ENTER_WORLD = 41, NOTIFICATION_EXIT_WORLD = 42, diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index 1aa9f7ffd2..1b0f5fa4e0 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -57,7 +57,6 @@ class PathFollow3D : public Node3D { public: enum RotationMode { - ROTATION_NONE, ROTATION_Y, ROTATION_XY, diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h index 8e2de82527..d1a375ca5d 100644 --- a/scene/3d/physics_joint_3d.h +++ b/scene/3d/physics_joint_3d.h @@ -203,7 +203,6 @@ class ConeTwistJoint3D : public Joint3D { public: enum Param { - PARAM_SWING_SPAN, PARAM_TWIST_SPAN, PARAM_BIAS, @@ -237,7 +236,6 @@ class Generic6DOFJoint3D : public Joint3D { public: enum Param { - PARAM_LINEAR_LOWER_LIMIT = PhysicsServer3D::G6DOF_JOINT_LINEAR_LOWER_LIMIT, PARAM_LINEAR_UPPER_LIMIT = PhysicsServer3D::G6DOF_JOINT_LINEAR_UPPER_LIMIT, PARAM_LINEAR_LIMIT_SOFTNESS = PhysicsServer3D::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 95c49750fa..c54f89d3ce 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -149,7 +149,6 @@ protected: public: enum { - NOTIFICATION_UPDATE_SKELETON = 50 }; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 9f4d64cb32..b6999beff4 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -204,7 +204,6 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const { float pixel_size = get_pixel_size(); Vector2 vertices[4] = { - (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, (final_rect.position + final_rect.size) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, @@ -414,7 +413,6 @@ void Sprite3D::_draw() { float pixel_size = get_pixel_size(); Vector2 vertices[4] = { - (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, (final_rect.position + final_rect.size) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, @@ -740,7 +738,6 @@ void AnimatedSprite3D::_draw() { float pixel_size = get_pixel_size(); Vector2 vertices[4] = { - (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, (final_rect.position + final_rect.size) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index b58f313c16..e27307e75f 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -634,7 +634,6 @@ VehicleBody3D::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDir /* TODO: Why is this code unused? if (body1) { - Vector3 r0 = frictionPosWorld - body1->get_global_transform().origin; Vector3 c0 = (r0).cross(frictionDirectionWorld); Vector3 vec = s->get_inverse_inertia_tensor().xform_inv(c0).cross(r0); diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index de5496ee35..c570fc7b7c 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -580,7 +580,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) { /*if (bake_light.size()) { for(int i=0;i<6;i++) { - } }*/ |