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-rw-r--r--scene/3d/node_3d.cpp6
-rw-r--r--scene/3d/physics_body_3d.cpp8
-rw-r--r--scene/3d/physics_body_3d.h1
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp (renamed from scene/3d/visibility_notifier_3d.cpp)61
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.h (renamed from scene/3d/visibility_notifier_3d.h)21
5 files changed, 55 insertions, 42 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index e96b8ee1f9..f78a2ff14e 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -813,10 +813,10 @@ void Node3D::_bind_methods() {
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
ADD_GROUP("Matrix", "");
@@ -824,7 +824,7 @@ void Node3D::_bind_methods() {
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", 0), "set_gizmo", "get_gizmo");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", PROPERTY_USAGE_NONE), "set_gizmo", "get_gizmo");
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 25c7c3d798..28a0c72fe3 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1337,6 +1337,10 @@ ObjectID KinematicCollision3D::get_collider_id() const {
return result.collider_id;
}
+RID KinematicCollision3D::get_collider_rid() const {
+ return result.collider;
+}
+
Object *KinematicCollision3D::get_collider_shape() const {
Object *collider = get_collider();
if (collider) {
@@ -1370,6 +1374,7 @@ void KinematicCollision3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision3D::get_local_shape);
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision3D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision3D::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision3D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision3D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision3D::get_collider_shape_index);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision3D::get_collider_velocity);
@@ -1382,6 +1387,7 @@ void KinematicCollision3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
@@ -2187,7 +2193,7 @@ void PhysicalBone3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_joint_rotation_degrees", "get_joint_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", 0), "set_joint_rotation", "get_joint_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_joint_rotation", "get_joint_rotation");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset");
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 8df3635be0..7d7adf1624 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -358,6 +358,7 @@ public:
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;
+ RID get_collider_rid() const;
Object *get_collider_shape() const;
int get_collider_shape_index() const;
Vector3 get_collider_velocity() const;
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
index 39b17d195b..682bcec449 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* visibility_notifier_3d.cpp */
+/* visible_on_screen_notifier_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "visibility_notifier_3d.h"
+#include "visible_on_screen_notifier_3d.h"
#include "core/config/engine.h"
#include "scene/3d/camera_3d.h"
@@ -36,7 +36,7 @@
#include "scene/animation/animation_player.h"
#include "scene/scene_string_names.h"
-void VisibilityNotifier3D::_visibility_enter() {
+void VisibleOnScreenNotifier3D::_visibility_enter() {
if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
return;
}
@@ -45,7 +45,7 @@ void VisibilityNotifier3D::_visibility_enter() {
emit_signal(SceneStringNames::get_singleton()->screen_entered);
_screen_enter();
}
-void VisibilityNotifier3D::_visibility_exit() {
+void VisibleOnScreenNotifier3D::_visibility_exit() {
if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
return;
}
@@ -55,7 +55,7 @@ void VisibilityNotifier3D::_visibility_exit() {
_screen_exit();
}
-void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
+void VisibleOnScreenNotifier3D::set_aabb(const AABB &p_aabb) {
if (aabb == p_aabb) {
return;
}
@@ -66,23 +66,23 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
update_gizmo();
}
-AABB VisibilityNotifier3D::get_aabb() const {
+AABB VisibleOnScreenNotifier3D::get_aabb() const {
return aabb;
}
-bool VisibilityNotifier3D::is_on_screen() const {
+bool VisibleOnScreenNotifier3D::is_on_screen() const {
return on_screen;
}
-void VisibilityNotifier3D::_notification(int p_what) {
+void VisibleOnScreenNotifier3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) {
on_screen = false;
}
}
-void VisibilityNotifier3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb);
- ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen);
+void VisibleOnScreenNotifier3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibleOnScreenNotifier3D::set_aabb);
+ ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier3D::is_on_screen);
ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
@@ -90,38 +90,43 @@ void VisibilityNotifier3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("screen_exited"));
}
-Vector<Face3> VisibilityNotifier3D::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> VisibleOnScreenNotifier3D::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
-VisibilityNotifier3D::VisibilityNotifier3D() {
+VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() {
RID notifier = RS::get_singleton()->visibility_notifier_create();
RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb);
- RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibilityNotifier3D::_visibility_enter), callable_mp(this, &VisibilityNotifier3D::_visibility_exit));
+ RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_exit));
set_base(notifier);
}
+VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() {
+ RID base = get_base();
+ set_base(RID());
+ RS::get_singleton()->free(base);
+}
//////////////////////////////////////
-void VisibilityEnabler3D::_screen_enter() {
+void VisibleOnScreenEnabler3D::_screen_enter() {
_update_enable_mode(true);
}
-void VisibilityEnabler3D::_screen_exit() {
+void VisibleOnScreenEnabler3D::_screen_exit() {
_update_enable_mode(false);
}
-void VisibilityEnabler3D::set_enable_mode(EnableMode p_mode) {
+void VisibleOnScreenEnabler3D::set_enable_mode(EnableMode p_mode) {
enable_mode = p_mode;
if (is_inside_tree()) {
_update_enable_mode(is_on_screen());
}
}
-VisibilityEnabler3D::EnableMode VisibilityEnabler3D::get_enable_mode() {
+VisibleOnScreenEnabler3D::EnableMode VisibleOnScreenEnabler3D::get_enable_mode() {
return enable_mode;
}
-void VisibilityEnabler3D::set_enable_node_path(NodePath p_path) {
+void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) {
if (enable_node_path == p_path) {
return;
}
@@ -135,11 +140,11 @@ void VisibilityEnabler3D::set_enable_node_path(NodePath p_path) {
}
}
}
-NodePath VisibilityEnabler3D::get_enable_node_path() {
+NodePath VisibleOnScreenEnabler3D::get_enable_node_path() {
return enable_node_path;
}
-void VisibilityEnabler3D::_update_enable_mode(bool p_enable) {
+void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) {
Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id));
if (node) {
if (p_enable) {
@@ -159,7 +164,7 @@ void VisibilityEnabler3D::_update_enable_mode(bool p_enable) {
}
}
}
-void VisibilityEnabler3D::_notification(int p_what) {
+void VisibleOnScreenEnabler3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
@@ -178,12 +183,12 @@ void VisibilityEnabler3D::_notification(int p_what) {
}
}
-void VisibilityEnabler3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibilityEnabler3D::set_enable_mode);
- ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibilityEnabler3D::get_enable_mode);
+void VisibleOnScreenEnabler3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler3D::set_enable_mode);
+ ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler3D::get_enable_mode);
- ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibilityEnabler3D::set_enable_node_path);
- ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibilityEnabler3D::get_enable_node_path);
+ ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler3D::set_enable_node_path);
+ ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler3D::get_enable_node_path);
ADD_GROUP("Enabling", "enable_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
@@ -194,5 +199,5 @@ void VisibilityEnabler3D::_bind_methods() {
BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
}
-VisibilityEnabler3D::VisibilityEnabler3D() {
+VisibleOnScreenEnabler3D::VisibleOnScreenEnabler3D() {
}
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h
index 878c97e35e..fb7137c4f0 100644
--- a/scene/3d/visibility_notifier_3d.h
+++ b/scene/3d/visible_on_screen_notifier_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* visibility_notifier_3d.h */
+/* visible_on_screen_notifier_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,15 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISIBILITY_NOTIFIER_H
-#define VISIBILITY_NOTIFIER_H
+#ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_H
+#define VISIBLE_ON_SCREEN_NOTIFIER_3D_H
#include "scene/3d/visual_instance_3d.h"
class World3D;
class Camera3D;
-class VisibilityNotifier3D : public VisualInstance3D {
- GDCLASS(VisibilityNotifier3D, VisualInstance3D);
+class VisibleOnScreenNotifier3D : public VisualInstance3D {
+ GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D);
AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
@@ -59,11 +59,12 @@ public:
virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
- VisibilityNotifier3D();
+ VisibleOnScreenNotifier3D();
+ ~VisibleOnScreenNotifier3D();
};
-class VisibilityEnabler3D : public VisibilityNotifier3D {
- GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D);
+class VisibleOnScreenEnabler3D : public VisibleOnScreenNotifier3D {
+ GDCLASS(VisibleOnScreenEnabler3D, VisibleOnScreenNotifier3D);
public:
enum EnableMode {
@@ -92,9 +93,9 @@ public:
void set_enable_node_path(NodePath p_path);
NodePath get_enable_node_path();
- VisibilityEnabler3D();
+ VisibleOnScreenEnabler3D();
};
-VARIANT_ENUM_CAST(VisibilityEnabler3D::EnableMode);
+VARIANT_ENUM_CAST(VisibleOnScreenEnabler3D::EnableMode);
#endif // VISIBILITY_NOTIFIER_H