diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 5 | ||||
-rw-r--r-- | scene/3d/camera_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/node_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/visibility_notifier_3d.cpp | 253 | ||||
-rw-r--r-- | scene/3d/visible_on_screen_notifier_3d.cpp | 203 | ||||
-rw-r--r-- | scene/3d/visible_on_screen_notifier_3d.h (renamed from scene/3d/visibility_notifier_3d.h) | 68 |
8 files changed, 249 insertions, 299 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index cad4330c17..9640043031 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -404,10 +404,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { break; } - List<Camera3D *> cameras; - world_3d->get_camera_list(&cameras); - - for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { + for (const Set<Camera3D *>::Element *E = world_3d->get_cameras().front(); E; E = E->next()) { Camera3D *camera = E->get(); Viewport *vp = camera->get_viewport(); if (!vp->is_audio_listener()) { diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 6b8851b4f8..62bbebe6e7 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -93,10 +93,6 @@ void Camera3D::_update_camera() { } get_viewport()->_camera_transform_changed_notify(); - - if (get_world_3d().is_valid()) { - get_world_3d()->_update_camera(this); - } } void Camera3D::_notification(int p_what) { diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index e96b8ee1f9..f78a2ff14e 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -813,10 +813,10 @@ void Node3D::_bind_methods() { //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ; ADD_GROUP("Transform", ""); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); ADD_GROUP("Matrix", ""); @@ -824,7 +824,7 @@ void Node3D::_bind_methods() { ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", 0), "set_gizmo", "get_gizmo"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", PROPERTY_USAGE_NONE), "set_gizmo", "get_gizmo"); ADD_SIGNAL(MethodInfo("visibility_changed")); } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 25c7c3d798..28a0c72fe3 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1337,6 +1337,10 @@ ObjectID KinematicCollision3D::get_collider_id() const { return result.collider_id; } +RID KinematicCollision3D::get_collider_rid() const { + return result.collider; +} + Object *KinematicCollision3D::get_collider_shape() const { Object *collider = get_collider(); if (collider) { @@ -1370,6 +1374,7 @@ void KinematicCollision3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision3D::get_local_shape); ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision3D::get_collider); ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision3D::get_collider_id); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision3D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision3D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision3D::get_collider_shape_index); ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision3D::get_collider_velocity); @@ -1382,6 +1387,7 @@ void KinematicCollision3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity"); @@ -2187,7 +2193,7 @@ void PhysicalBone3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_joint_rotation_degrees", "get_joint_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", 0), "set_joint_rotation", "get_joint_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_joint_rotation", "get_joint_rotation"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset"); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 8df3635be0..7d7adf1624 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -358,6 +358,7 @@ public: Object *get_local_shape() const; Object *get_collider() const; ObjectID get_collider_id() const; + RID get_collider_rid() const; Object *get_collider_shape() const; int get_collider_shape_index() const; Vector3 get_collider_velocity() const; diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp deleted file mode 100644 index b230cb2fd7..0000000000 --- a/scene/3d/visibility_notifier_3d.cpp +++ /dev/null @@ -1,253 +0,0 @@ -/*************************************************************************/ -/* visibility_notifier_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "visibility_notifier_3d.h" - -#include "core/config/engine.h" -#include "scene/3d/camera_3d.h" -#include "scene/3d/physics_body_3d.h" -#include "scene/animation/animation_player.h" -#include "scene/scene_string_names.h" - -void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) { - ERR_FAIL_COND(cameras.has(p_camera)); - cameras.insert(p_camera); - if (cameras.size() == 1) { - emit_signal(SceneStringNames::get_singleton()->screen_entered); - _screen_enter(); - } - - emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera); -} - -void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) { - ERR_FAIL_COND(!cameras.has(p_camera)); - cameras.erase(p_camera); - - emit_signal(SceneStringNames::get_singleton()->camera_exited, p_camera); - if (cameras.size() == 0) { - emit_signal(SceneStringNames::get_singleton()->screen_exited); - - _screen_exit(); - } -} - -void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) { - if (aabb == p_aabb) { - return; - } - aabb = p_aabb; - - if (is_inside_world()) { - get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb)); - } - - update_gizmo(); -} - -AABB VisibilityNotifier3D::get_aabb() const { - return aabb; -} - -void VisibilityNotifier3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_WORLD: { - world = get_world_3d(); - ERR_FAIL_COND(!world.is_valid()); - world->_register_notifier(this, get_global_transform().xform(aabb)); - } break; - case NOTIFICATION_TRANSFORM_CHANGED: { - world->_update_notifier(this, get_global_transform().xform(aabb)); - } break; - case NOTIFICATION_EXIT_WORLD: { - ERR_FAIL_COND(!world.is_valid()); - world->_remove_notifier(this); - } break; - } -} - -bool VisibilityNotifier3D::is_on_screen() const { - return cameras.size() != 0; -} - -void VisibilityNotifier3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb); - ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier3D::get_aabb); - ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen); - - ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb"); - - ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"))); - ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"))); - ADD_SIGNAL(MethodInfo("screen_entered")); - ADD_SIGNAL(MethodInfo("screen_exited")); -} - -VisibilityNotifier3D::VisibilityNotifier3D() { - set_notify_transform(true); -} - -////////////////////////////////////// - -void VisibilityEnabler3D::_screen_enter() { - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - _change_node_state(E->key(), true); - } - - visible = true; -} - -void VisibilityEnabler3D::_screen_exit() { - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - _change_node_state(E->key(), false); - } - - visible = false; -} - -void VisibilityEnabler3D::_find_nodes(Node *p_node) { - bool add = false; - Variant meta; - - { - RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node); - if (rb && ((rb->get_mode() == RigidBody3D::MODE_DYNAMIC || rb->get_mode() == RigidBody3D::MODE_DYNAMIC_LOCKED))) { - add = true; - meta = rb->get_mode(); - } - } - - { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); - if (ap) { - add = true; - } - } - - if (add) { - p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed), varray(p_node), CONNECT_ONESHOT); - nodes[p_node] = meta; - _change_node_state(p_node, false); - } - - for (int i = 0; i < p_node->get_child_count(); i++) { - Node *c = p_node->get_child(i); - if (c->get_filename() != String()) { - continue; //skip, instance - } - - _find_nodes(c); - } -} - -void VisibilityEnabler3D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - if (Engine::get_singleton()->is_editor_hint()) { - return; - } - - Node *from = this; - //find where current scene starts - while (from->get_parent() && from->get_filename() == String()) { - from = from->get_parent(); - } - - _find_nodes(from); - } - - if (p_what == NOTIFICATION_EXIT_TREE) { - if (Engine::get_singleton()->is_editor_hint()) { - return; - } - - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - if (!visible) { - _change_node_state(E->key(), true); - } - E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed)); - } - - nodes.clear(); - } -} - -void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) { - ERR_FAIL_COND(!nodes.has(p_node)); - - if (enabler[ENABLER_FREEZE_BODIES]) { - RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node); - if (rb) { - rb->set_sleeping(!p_enabled); - } - } - - if (enabler[ENABLER_PAUSE_ANIMATIONS]) { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); - - if (ap) { - ap->set_active(p_enabled); - } - } -} - -void VisibilityEnabler3D::_node_removed(Node *p_node) { - if (!visible) { - _change_node_state(p_node, true); - } - nodes.erase(p_node); -} - -void VisibilityEnabler3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler3D::set_enabler); - ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler3D::is_enabler_enabled); - - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES); - - BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS); - BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES); - BIND_ENUM_CONSTANT(ENABLER_MAX); -} - -void VisibilityEnabler3D::set_enabler(Enabler p_enabler, bool p_enable) { - ERR_FAIL_INDEX(p_enabler, ENABLER_MAX); - enabler[p_enabler] = p_enable; -} - -bool VisibilityEnabler3D::is_enabler_enabled(Enabler p_enabler) const { - ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false); - return enabler[p_enabler]; -} - -VisibilityEnabler3D::VisibilityEnabler3D() { - for (int i = 0; i < ENABLER_MAX; i++) { - enabler[i] = true; - } -} diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp new file mode 100644 index 0000000000..682bcec449 --- /dev/null +++ b/scene/3d/visible_on_screen_notifier_3d.cpp @@ -0,0 +1,203 @@ +/*************************************************************************/ +/* visible_on_screen_notifier_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "visible_on_screen_notifier_3d.h" + +#include "core/config/engine.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/physics_body_3d.h" +#include "scene/animation/animation_player.h" +#include "scene/scene_string_names.h" + +void VisibleOnScreenNotifier3D::_visibility_enter() { + if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { + return; + } + + on_screen = true; + emit_signal(SceneStringNames::get_singleton()->screen_entered); + _screen_enter(); +} +void VisibleOnScreenNotifier3D::_visibility_exit() { + if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { + return; + } + + on_screen = false; + emit_signal(SceneStringNames::get_singleton()->screen_exited); + _screen_exit(); +} + +void VisibleOnScreenNotifier3D::set_aabb(const AABB &p_aabb) { + if (aabb == p_aabb) { + return; + } + aabb = p_aabb; + + RS::get_singleton()->visibility_notifier_set_aabb(get_base(), aabb); + + update_gizmo(); +} + +AABB VisibleOnScreenNotifier3D::get_aabb() const { + return aabb; +} + +bool VisibleOnScreenNotifier3D::is_on_screen() const { + return on_screen; +} + +void VisibleOnScreenNotifier3D::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) { + on_screen = false; + } +} + +void VisibleOnScreenNotifier3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibleOnScreenNotifier3D::set_aabb); + ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier3D::is_on_screen); + + ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb"); + + ADD_SIGNAL(MethodInfo("screen_entered")); + ADD_SIGNAL(MethodInfo("screen_exited")); +} + +Vector<Face3> VisibleOnScreenNotifier3D::get_faces(uint32_t p_usage_flags) const { + return Vector<Face3>(); +} + +VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() { + RID notifier = RS::get_singleton()->visibility_notifier_create(); + RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb); + RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_exit)); + set_base(notifier); +} +VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() { + RID base = get_base(); + set_base(RID()); + RS::get_singleton()->free(base); +} + +////////////////////////////////////// + +void VisibleOnScreenEnabler3D::_screen_enter() { + _update_enable_mode(true); +} + +void VisibleOnScreenEnabler3D::_screen_exit() { + _update_enable_mode(false); +} + +void VisibleOnScreenEnabler3D::set_enable_mode(EnableMode p_mode) { + enable_mode = p_mode; + if (is_inside_tree()) { + _update_enable_mode(is_on_screen()); + } +} +VisibleOnScreenEnabler3D::EnableMode VisibleOnScreenEnabler3D::get_enable_mode() { + return enable_mode; +} + +void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) { + if (enable_node_path == p_path) { + return; + } + enable_node_path = p_path; + if (is_inside_tree()) { + node_id = ObjectID(); + Node *node = get_node(enable_node_path); + if (node) { + node_id = node->get_instance_id(); + _update_enable_mode(is_on_screen()); + } + } +} +NodePath VisibleOnScreenEnabler3D::get_enable_node_path() { + return enable_node_path; +} + +void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) { + Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id)); + if (node) { + if (p_enable) { + switch (enable_mode) { + case ENABLE_MODE_INHERIT: { + node->set_process_mode(PROCESS_MODE_INHERIT); + } break; + case ENABLE_MODE_ALWAYS: { + node->set_process_mode(PROCESS_MODE_ALWAYS); + } break; + case ENABLE_MODE_WHEN_PAUSED: { + node->set_process_mode(PROCESS_MODE_WHEN_PAUSED); + } break; + } + } else { + node->set_process_mode(PROCESS_MODE_DISABLED); + } + } +} +void VisibleOnScreenEnabler3D::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + if (Engine::get_singleton()->is_editor_hint()) { + return; + } + + node_id = ObjectID(); + Node *node = get_node(enable_node_path); + if (node) { + node_id = node->get_instance_id(); + node->set_process_mode(PROCESS_MODE_DISABLED); + } + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + node_id = ObjectID(); + } +} + +void VisibleOnScreenEnabler3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler3D::set_enable_mode); + ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler3D::get_enable_mode); + + ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler3D::set_enable_node_path); + ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler3D::get_enable_node_path); + + ADD_GROUP("Enabling", "enable_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path"); + + BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT); + BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS); + BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED); +} + +VisibleOnScreenEnabler3D::VisibleOnScreenEnabler3D() { +} diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h index 9f7705067f..fb7137c4f0 100644 --- a/scene/3d/visibility_notifier_3d.h +++ b/scene/3d/visible_on_screen_notifier_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* visibility_notifier_3d.h */ +/* visible_on_screen_notifier_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,74 +28,74 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VISIBILITY_NOTIFIER_H -#define VISIBILITY_NOTIFIER_H +#ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_H +#define VISIBLE_ON_SCREEN_NOTIFIER_3D_H -#include "scene/3d/node_3d.h" +#include "scene/3d/visual_instance_3d.h" class World3D; class Camera3D; -class VisibilityNotifier3D : public Node3D { - GDCLASS(VisibilityNotifier3D, Node3D); - - Ref<World3D> world; - Set<Camera3D *> cameras; +class VisibleOnScreenNotifier3D : public VisualInstance3D { + GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D); AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); +private: + bool on_screen = false; + void _visibility_enter(); + void _visibility_exit(); + protected: virtual void _screen_enter() {} virtual void _screen_exit() {} void _notification(int p_what); static void _bind_methods(); - friend struct SpatialIndexer; - - void _enter_camera(Camera3D *p_camera); - void _exit_camera(Camera3D *p_camera); public: void set_aabb(const AABB &p_aabb); - AABB get_aabb() const; + virtual AABB get_aabb() const override; bool is_on_screen() const; - VisibilityNotifier3D(); + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; + + VisibleOnScreenNotifier3D(); + ~VisibleOnScreenNotifier3D(); }; -class VisibilityEnabler3D : public VisibilityNotifier3D { - GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D); +class VisibleOnScreenEnabler3D : public VisibleOnScreenNotifier3D { + GDCLASS(VisibleOnScreenEnabler3D, VisibleOnScreenNotifier3D); public: - enum Enabler { - ENABLER_PAUSE_ANIMATIONS, - ENABLER_FREEZE_BODIES, - ENABLER_MAX + enum EnableMode { + ENABLE_MODE_INHERIT, + ENABLE_MODE_ALWAYS, + ENABLE_MODE_WHEN_PAUSED, }; protected: + ObjectID node_id; virtual void _screen_enter() override; virtual void _screen_exit() override; - bool visible = false; - - void _find_nodes(Node *p_node); - - Map<Node *, Variant> nodes; - void _node_removed(Node *p_node); - bool enabler[ENABLER_MAX]; - - void _change_node_state(Node *p_node, bool p_enabled); + EnableMode enable_mode = ENABLE_MODE_INHERIT; + NodePath enable_node_path = NodePath(".."); void _notification(int p_what); static void _bind_methods(); + void _update_enable_mode(bool p_enable); + public: - void set_enabler(Enabler p_enabler, bool p_enable); - bool is_enabler_enabled(Enabler p_enabler) const; + void set_enable_mode(EnableMode p_mode); + EnableMode get_enable_mode(); + + void set_enable_node_path(NodePath p_path); + NodePath get_enable_node_path(); - VisibilityEnabler3D(); + VisibleOnScreenEnabler3D(); }; -VARIANT_ENUM_CAST(VisibilityEnabler3D::Enabler); +VARIANT_ENUM_CAST(VisibleOnScreenEnabler3D::EnableMode); #endif // VISIBILITY_NOTIFIER_H |