diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/arvr_nodes.cpp | 20 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 50 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.h | 5 | ||||
-rw-r--r-- | scene/3d/mesh_instance.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 4 | ||||
-rw-r--r-- | scene/3d/physics_body.h | 2 | ||||
-rw-r--r-- | scene/3d/physics_joint.cpp | 8 | ||||
-rw-r--r-- | scene/3d/remote_transform.cpp | 2 | ||||
-rw-r--r-- | scene/3d/skeleton.cpp | 8 | ||||
-rw-r--r-- | scene/3d/skeleton.h | 9 |
10 files changed, 90 insertions, 20 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index 001c58ea76..4bff26a200 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -73,7 +73,10 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const { ERR_FAIL_NULL_V(arvr_server, Vector3()); Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); - ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3()); + if (arvr_interface.is_null()) { + // we might be in the editor or have VR turned off, just call superclass + return Camera::project_local_ray_normal(p_pos); + } if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); @@ -98,7 +101,10 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const { ERR_FAIL_NULL_V(arvr_server, Vector2()); Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); - ERR_FAIL_COND_V(arvr_interface.is_null(), Vector2()); + if (arvr_interface.is_null()) { + // we might be in the editor or have VR turned off, just call superclass + return Camera::unproject_position(p_pos); + } if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); @@ -127,7 +133,10 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const { ERR_FAIL_NULL_V(arvr_server, Vector3()); Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); - ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3()); + if (arvr_interface.is_null()) { + // we might be in the editor or have VR turned off, just call superclass + return Camera::project_position(p_point); + } if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); @@ -157,7 +166,10 @@ Vector<Plane> ARVRCamera::get_frustum() const { ERR_FAIL_NULL_V(arvr_server, Vector<Plane>()); Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); - ERR_FAIL_COND_V(arvr_interface.is_null(), Vector<Plane>()); + if (arvr_interface.is_null()) { + // we might be in the editor or have VR turned off, just call superclass + return Camera::get_frustum(); + } ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>()); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index e7b3645001..f1da375451 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -35,11 +35,8 @@ #include "scene/main/viewport.h" void AudioStreamPlayer3D::_mix_audio() { - if (!stream_playback.is_valid()) { - return; - } - - if (!active) { + if (!stream_playback.is_valid() || !active || + (stream_paused && stream_paused_fade <= 0.f)) { return; } @@ -54,8 +51,9 @@ void AudioStreamPlayer3D::_mix_audio() { AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); - //mix - if (output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX) { + // Mix if we're not paused or we're fading out + if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX) && + (!stream_paused || stream_paused_fade > 0.f)) { float output_pitch_scale = 0.0; if (output_count) { @@ -108,6 +106,13 @@ void AudioStreamPlayer3D::_mix_audio() { AudioFrame vol_inc = (current.vol[k] - prev_outputs[i].vol[k]) / float(buffer_size); AudioFrame vol = current.vol[k]; + if (stream_paused) { + vol = vol * stream_paused_fade; + if (stream_paused_fade > 0.f) { + stream_paused_fade -= 0.1f; + } + } + AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k); current.filter.set_mode(AudioFilterSW::HIGHSHELF); @@ -237,6 +242,18 @@ void AudioStreamPlayer3D::_notification(int p_what) { AudioServer::get_singleton()->remove_callback(_mix_audios, this); } + + if (p_what == NOTIFICATION_PAUSED) { + if (!can_process()) { + // Node can't process so we start fading out to silence + set_stream_paused(true); + } + } + + if (p_what == NOTIFICATION_UNPAUSED) { + set_stream_paused(false); + } + if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { @@ -825,6 +842,19 @@ AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() return doppler_tracking; } +void AudioStreamPlayer3D::set_stream_paused(bool p_pause) { + + if (p_pause != stream_paused) { + stream_paused = p_pause; + stream_paused_fade = stream_paused ? 1.f : 0.f; + } +} + +bool AudioStreamPlayer3D::get_stream_paused() const { + + return stream_paused; +} + void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream); @@ -888,6 +918,9 @@ void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking); ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking); + ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused); + ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused); + ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); @@ -898,6 +931,7 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,4096,1,or_greater"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); @@ -949,6 +983,8 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() { attenuation_filter_db = -24; out_of_range_mode = OUT_OF_RANGE_MIX; doppler_tracking = DOPPLER_TRACKING_DISABLED; + stream_paused = false; + stream_paused_fade = 0.f; velocity_tracker.instance(); AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed"); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 1fcb83cf21..cab1ff121a 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -107,7 +107,9 @@ private: float unit_size; float max_db; float pitch_scale; + float stream_paused_fade; bool autoplay; + bool stream_paused; StringName bus; void _mix_audio(); @@ -199,6 +201,9 @@ public: void set_doppler_tracking(DopplerTracking p_tracking); DopplerTracking get_doppler_tracking() const; + void set_stream_paused(bool p_pause); + bool get_stream_paused() const; + AudioStreamPlayer3D(); ~AudioStreamPlayer3D(); }; diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 80bae911d4..e836a6154a 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -371,7 +371,7 @@ void MeshInstance::_bind_methods() { ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton_path", "get_skeleton_path"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); } MeshInstance::MeshInstance() { diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 5056fb2fe4..e851c8d643 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -979,7 +979,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in return colliding; } -Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { +Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { Vector3 lv = p_linear_velocity; @@ -1128,7 +1128,7 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) { void KinematicBody::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody::_move, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45))); + ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move); diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 17d2769c79..0190dcbfc3 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -303,7 +303,7 @@ public: void set_safe_margin(float p_margin); float get_safe_margin() const; - Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); + Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index b2d10006f7..7988c43eab 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -154,8 +154,8 @@ void Joint::_bind_methods() { ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint::set_exclude_nodes_from_collision); ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint::get_exclude_nodes_from_collision); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a"), "set_node_a", "get_node_a"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b"), "set_node_b", "get_node_b"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_a", "get_node_a"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_b", "get_node_b"); ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision"); @@ -260,7 +260,7 @@ void HingeJoint::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_lower_limit", "lower_limit"), &HingeJoint::_set_lower_limit); ClassDB::bind_method(D_METHOD("_get_lower_limit"), &HingeJoint::_get_lower_limit); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_BIAS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit", "_get_upper_limit"); @@ -270,7 +270,7 @@ void HingeJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/target_velocity", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_lesser"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE); BIND_ENUM_CONSTANT(PARAM_BIAS); diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp index afb85f7314..2156e24cd0 100644 --- a/scene/3d/remote_transform.cpp +++ b/scene/3d/remote_transform.cpp @@ -194,7 +194,7 @@ void RemoteTransform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform::set_update_scale); ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform::get_update_scale); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path"), "set_remote_node", "get_remote_node"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Spatial"), "set_remote_node", "get_remote_node"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates"); ADD_GROUP("Update", "update_"); diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 76d90dc6ff..8d91b6f09f 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -547,6 +547,8 @@ void Skeleton::localize_rests() { } } +#ifndef _3D_DISABLED + void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone) { ERR_FAIL_INDEX(p_bone, bones.size()); ERR_FAIL_COND(bones[p_bone].physical_bone); @@ -691,6 +693,8 @@ void Skeleton::physical_bones_remove_collision_exception(RID p_exception) { _physical_bones_add_remove_collision_exception(false, this, p_exception); } +#endif // _3D_DISABLED + void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone); @@ -727,11 +731,15 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform); +#ifndef _3D_DISABLED + ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation); ClassDB::bind_method(D_METHOD("physical_bones_start_simulation", "bones"), &Skeleton::physical_bones_start_simulation_on, DEFVAL(Array())); ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton::physical_bones_add_collision_exception); ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton::physical_bones_remove_collision_exception); +#endif // _3D_DISABLED + BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); } diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index dad11960a5..9672acb57a 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -38,7 +38,10 @@ @author Juan Linietsky <reduzio@gmail.com> */ +#ifndef _3D_DISABLED class PhysicalBone; +#endif // _3D_DISABLED + class Skeleton : public Spatial { GDCLASS(Skeleton, Spatial); @@ -64,8 +67,10 @@ class Skeleton : public Spatial { Transform transform_final; +#ifndef _3D_DISABLED PhysicalBone *physical_bone; PhysicalBone *cache_parent_physical_bone; +#endif // _3D_DISABLED List<uint32_t> nodes_bound; @@ -75,8 +80,10 @@ class Skeleton : public Spatial { ignore_animation = false; custom_pose_enable = false; disable_rest = false; +#ifndef _3D_DISABLED physical_bone = NULL; cache_parent_physical_bone = NULL; +#endif // _3D_DISABLED } }; @@ -164,6 +171,7 @@ public: void localize_rests(); // used for loaders and tools +#ifndef _3D_DISABLED // Physical bone API void bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone); @@ -182,6 +190,7 @@ public: void physical_bones_start_simulation_on(const Array &p_bones); void physical_bones_add_collision_exception(RID p_exception); void physical_bones_remove_collision_exception(RID p_exception); +#endif // _3D_DISABLED public: Skeleton(); |