diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/collision_object.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 11 |
2 files changed, 12 insertions, 1 deletions
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 73770a2dd2..07235b3da4 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -373,7 +373,7 @@ String CollisionObject::get_configuration_warning() const { if (warning == String()) { warning += "\n"; } - warning += TTR("This node has no children shapes, so it can't interact with the space.\nConsider adding CollisionShape or CollisionPolygon children nodes to define it's shape."); + warning += TTR("This node has no children shapes, so it can't interact with the space.\nConsider adding CollisionShape or CollisionPolygon children nodes to define its shape."); } return warning; diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index bf7952b2dd..25acd6deb0 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -258,6 +258,7 @@ void RigidBody::_body_enter_tree(ObjectID p_id) { Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); + ERR_FAIL_COND(!contact_monitor); Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(E->get().in_tree); @@ -281,6 +282,7 @@ void RigidBody::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); + ERR_FAIL_COND(!contact_monitor); Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(!E->get().in_tree); @@ -306,6 +308,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, Object *obj = ObjectDB::get_instance(objid); Node *node = Object::cast_to<Node>(obj); + ERR_FAIL_COND(!contact_monitor); Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid); ERR_FAIL_COND(!body_in && !E); @@ -719,6 +722,14 @@ void RigidBody::set_contact_monitor(bool p_enabled) { for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { //clean up mess + Object *obj = ObjectDB::get_instance(E->key()); + Node *node = Object::cast_to<Node>(obj); + + if (node) { + + node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree); + } } memdelete(contact_monitor); |