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-rw-r--r--scene/3d/cpu_particles_3d.cpp76
-rw-r--r--scene/3d/cpu_particles_3d.h13
2 files changed, 87 insertions, 2 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 6dc865ec0e..aa669dd503 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -401,6 +401,22 @@ void CPUParticles3D::set_emission_colors(const Vector<Color> &p_colors) {
emission_colors = p_colors;
}
+void CPUParticles3D::set_emission_ring_axis(Vector3 p_axis) {
+ emission_ring_axis = p_axis;
+}
+
+void CPUParticles3D::set_emission_ring_height(float p_height) {
+ emission_ring_height = p_height;
+}
+
+void CPUParticles3D::set_emission_ring_radius(float p_radius) {
+ emission_ring_radius = p_radius;
+}
+
+void CPUParticles3D::set_emission_ring_inner_radius(float p_radius) {
+ emission_ring_inner_radius = p_radius;
+}
+
float CPUParticles3D::get_emission_sphere_radius() const {
return emission_sphere_radius;
}
@@ -421,6 +437,22 @@ Vector<Color> CPUParticles3D::get_emission_colors() const {
return emission_colors;
}
+Vector3 CPUParticles3D::get_emission_ring_axis() const {
+ return emission_ring_axis;
+}
+
+float CPUParticles3D::get_emission_ring_height() const {
+ return emission_ring_height;
+}
+
+float CPUParticles3D::get_emission_ring_radius() const {
+ return emission_ring_radius;
+}
+
+float CPUParticles3D::get_emission_ring_inner_radius() const {
+ return emission_ring_inner_radius;
+}
+
CPUParticles3D::EmissionShape CPUParticles3D::get_emission_shape() const {
return emission_shape;
}
@@ -446,7 +478,7 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NONE;
}
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
+ if ((property.name == "emission_point_texture" || property.name == "emission_color_texture" || property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -454,6 +486,10 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NONE;
}
+ if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+
if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -750,6 +786,21 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.base_color = emission_colors.get(random_idx);
}
} break;
+ case EMISSION_SHAPE_RING: {
+ float ring_random_angle = Math::randf() * 2.0 * Math_PI;
+ float ring_random_radius = Math::randf() * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;
+ Vector3 axis = emission_ring_axis.normalized();
+ Vector3 ortho_axis = Vector3();
+ if (axis == Vector3(1.0, 0.0, 0.0)) {
+ ortho_axis = Vector3(0.0, 1.0, 0.0).cross(axis);
+ } else {
+ ortho_axis = Vector3(1.0, 0.0, 0.0).cross(axis);
+ }
+ ortho_axis = ortho_axis.normalized();
+ ortho_axis.rotate(axis, ring_random_angle);
+ ortho_axis = ortho_axis.normalized();
+ p.transform.origin = ortho_axis * ring_random_radius + (Math::randf() * emission_ring_height - emission_ring_height / 2.0) * axis;
+ } break;
case EMISSION_SHAPE_MAX: { // Max value for validity check.
break;
}
@@ -1340,18 +1391,34 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles3D::set_emission_colors);
ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles3D::get_emission_colors);
+ ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &CPUParticles3D::set_emission_ring_axis);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &CPUParticles3D::get_emission_ring_axis);
+
+ ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &CPUParticles3D::set_emission_ring_height);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &CPUParticles3D::get_emission_ring_height);
+
+ ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &CPUParticles3D::set_emission_ring_radius);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &CPUParticles3D::get_emission_ring_radius);
+
+ ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &CPUParticles3D::set_emission_ring_inner_radius);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &CPUParticles3D::get_emission_ring_inner_radius);
+
ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles3D::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles3D::set_gravity);
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_ring_axis"), "set_emission_ring_axis", "get_emission_ring_axis");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height"), "set_emission_ring_height", "get_emission_ring_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius"), "set_emission_ring_radius", "get_emission_ring_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius");
ADD_GROUP("Particle Flags", "particle_flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
@@ -1437,6 +1504,7 @@ void CPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_RING);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
}
@@ -1465,6 +1533,10 @@ CPUParticles3D::CPUParticles3D() {
set_emission_shape(EMISSION_SHAPE_POINT);
set_emission_sphere_radius(1);
set_emission_box_extents(Vector3(1, 1, 1));
+ set_emission_ring_axis(Vector3(0, 0, 1.0));
+ set_emission_ring_height(1);
+ set_emission_ring_radius(1);
+ set_emission_ring_inner_radius(0);
set_gravity(Vector3(0, -9.8, 0));
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index b35e659757..07d345ba2c 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -76,6 +76,7 @@ public:
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
+ EMISSION_SHAPE_RING,
EMISSION_SHAPE_MAX
};
@@ -171,6 +172,10 @@ private:
Vector<Vector3> emission_normals;
Vector<Color> emission_colors;
int emission_point_count = 0;
+ Vector3 emission_ring_axis;
+ float emission_ring_height;
+ float emission_ring_radius;
+ float emission_ring_inner_radius;
Vector3 gravity = Vector3(0, -9.8, 0);
@@ -268,6 +273,10 @@ public:
void set_emission_normals(const Vector<Vector3> &p_normals);
void set_emission_colors(const Vector<Color> &p_colors);
void set_emission_point_count(int p_count);
+ void set_emission_ring_axis(Vector3 p_axis);
+ void set_emission_ring_height(float p_height);
+ void set_emission_ring_radius(float p_radius);
+ void set_emission_ring_inner_radius(float p_radius);
EmissionShape get_emission_shape() const;
float get_emission_sphere_radius() const;
@@ -276,6 +285,10 @@ public:
Vector<Vector3> get_emission_normals() const;
Vector<Color> get_emission_colors() const;
int get_emission_point_count() const;
+ Vector3 get_emission_ring_axis() const;
+ float get_emission_ring_height() const;
+ float get_emission_ring_radius() const;
+ float get_emission_ring_inner_radius() const;
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;