summaryrefslogtreecommitdiff
path: root/scene/3d
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/SCsub1
-rw-r--r--scene/3d/area_3d.cpp2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp17
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/camera_3d.cpp57
-rw-r--r--scene/3d/camera_3d.h5
-rw-r--r--scene/3d/collision_object_3d.cpp174
-rw-r--r--scene/3d/collision_object_3d.h36
-rw-r--r--scene/3d/collision_polygon_3d.cpp2
-rw-r--r--scene/3d/collision_shape_3d.cpp2
-rw-r--r--scene/3d/cpu_particles_3d.cpp32
-rw-r--r--scene/3d/cpu_particles_3d.h4
-rw-r--r--scene/3d/decal.cpp27
-rw-r--r--scene/3d/decal.h2
-rw-r--r--scene/3d/gpu_particles_3d.cpp25
-rw-r--r--scene/3d/gpu_particles_3d.h7
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp14
-rw-r--r--scene/3d/gpu_particles_collision_3d.h2
-rw-r--r--scene/3d/immediate_geometry_3d.cpp157
-rw-r--r--scene/3d/immediate_geometry_3d.h72
-rw-r--r--scene/3d/light_3d.cpp37
-rw-r--r--scene/3d/light_3d.h10
-rw-r--r--scene/3d/lightmap_gi.cpp (renamed from scene/3d/baked_lightmap.cpp)254
-rw-r--r--scene/3d/lightmap_gi.h (renamed from scene/3d/baked_lightmap.h)38
-rw-r--r--scene/3d/lightmapper.h12
-rw-r--r--scene/3d/listener_3d.cpp2
-rw-r--r--scene/3d/listener_3d.h2
-rw-r--r--scene/3d/mesh_instance_3d.cpp16
-rw-r--r--scene/3d/mesh_instance_3d.h4
-rw-r--r--scene/3d/navigation_agent_3d.cpp8
-rw-r--r--scene/3d/navigation_region_3d.cpp8
-rw-r--r--scene/3d/node_3d.cpp153
-rw-r--r--scene/3d/node_3d.h40
-rw-r--r--scene/3d/occluder_instance_3d.cpp34
-rw-r--r--scene/3d/occluder_instance_3d.h2
-rw-r--r--scene/3d/path_3d.cpp4
-rw-r--r--scene/3d/physics_body_3d.cpp958
-rw-r--r--scene/3d/physics_body_3d.h174
-rw-r--r--scene/3d/physics_joint_3d.cpp40
-rw-r--r--scene/3d/proximity_group_3d.cpp2
-rw-r--r--scene/3d/ray_cast_3d.cpp4
-rw-r--r--scene/3d/reflection_probe.cpp6
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/remote_transform_3d.cpp10
-rw-r--r--scene/3d/skeleton_3d.cpp95
-rw-r--r--scene/3d/skeleton_3d.h57
-rw-r--r--scene/3d/skeleton_ik_3d.cpp33
-rw-r--r--scene/3d/skeleton_ik_3d.h26
-rw-r--r--scene/3d/soft_body_3d.cpp78
-rw-r--r--scene/3d/soft_body_3d.h12
-rw-r--r--scene/3d/spring_arm_3d.cpp2
-rw-r--r--scene/3d/sprite_3d.cpp314
-rw-r--r--scene/3d/sprite_3d.h53
-rw-r--r--scene/3d/vehicle_body_3d.cpp49
-rw-r--r--scene/3d/vehicle_body_3d.h4
-rw-r--r--scene/3d/velocity_tracker_3d.h4
-rw-r--r--scene/3d/visibility_notifier_3d.cpp253
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp203
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.h (renamed from scene/3d/visibility_notifier_3d.h)68
-rw-r--r--scene/3d/visual_instance_3d.cpp81
-rw-r--r--scene/3d/visual_instance_3d.h30
-rw-r--r--scene/3d/voxel_gi.cpp (renamed from scene/3d/gi_probe.cpp)262
-rw-r--r--scene/3d/voxel_gi.h (renamed from scene/3d/gi_probe.h)55
-rw-r--r--scene/3d/voxelizer.cpp36
-rw-r--r--scene/3d/voxelizer.h18
-rw-r--r--scene/3d/world_environment.cpp2
-rw-r--r--scene/3d/xr_nodes.cpp37
67 files changed, 2302 insertions, 1930 deletions
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index ce69e8aa19..40bdaee47d 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -4,6 +4,5 @@ Import("env")
if env["disable_3d"]:
env.add_source_files(env.scene_sources, "node_3d.cpp")
- env.add_source_files(env.scene_sources, "skeleton_3d.cpp")
else:
env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 44708cddff..cd64a813dd 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -601,7 +601,7 @@ void Area3D::_bind_methods() {
ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 72392be5bd..dd8cb1f20d 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -404,10 +404,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
break;
}
- List<Camera3D *> cameras;
- world_3d->get_camera_list(&cameras);
-
- for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) {
+ for (const Set<Camera3D *>::Element *E = world_3d->get_cameras().front(); E; E = E->next()) {
Camera3D *camera = E->get();
Viewport *vp = camera->get_viewport();
if (!vp->is_audio_listener()) {
@@ -610,7 +607,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//stop playing if no longer active
if (!active.is_set()) {
set_physics_process_internal(false);
- emit_signal("finished");
+ emit_signal(SNAME("finished"));
}
}
}
@@ -962,21 +959,21 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,4096,1,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_GROUP("Emission Angle", "emission_angle");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1,degrees"), "set_emission_angle", "get_emission_angle");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
ADD_GROUP("Attenuation Filter", "attenuation_filter_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
@@ -1000,7 +997,7 @@ void AudioStreamPlayer3D::_bind_methods() {
}
AudioStreamPlayer3D::AudioStreamPlayer3D() {
- velocity_tracker.instance();
+ velocity_tracker.instantiate();
AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer3D::_bus_layout_changed));
set_disable_scale(true);
}
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 70c535bd89..8aec493602 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -98,7 +98,7 @@ private:
AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE;
float unit_db = 0.0;
- float unit_size = 1.0;
+ float unit_size = 10.0;
float max_db = 3.0;
float pitch_scale = 1.0;
bool autoplay = false;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 041da4f6ff..0c38d85a6b 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -85,18 +85,14 @@ void Camera3D::_update_camera() {
// here goes listener stuff
/*
if (viewport_ptr && is_inside_scene() && is_current())
- get_viewport()->_camera_transform_changed_notify();
+ get_viewport()->_camera_3d_transform_changed_notify();
*/
if (get_tree()->is_node_being_edited(this) || !is_current()) {
return;
}
- get_viewport()->_camera_transform_changed_notify();
-
- if (get_world_3d().is_valid()) {
- get_world_3d()->_update_camera(this);
- }
+ get_viewport()->_camera_3d_transform_changed_notify();
}
void Camera3D::_notification(int p_what) {
@@ -108,9 +104,9 @@ void Camera3D::_notification(int p_what) {
viewport = get_viewport();
ERR_FAIL_COND(!viewport);
- bool first_camera = viewport->_camera_add(this);
+ bool first_camera = viewport->_camera_3d_add(this);
if (current || first_camera) {
- viewport->_camera_set(this);
+ viewport->_camera_3d_set(this);
}
} break;
@@ -132,7 +128,7 @@ void Camera3D::_notification(int p_what) {
}
if (viewport) {
- viewport->_camera_remove(this);
+ viewport->_camera_3d_remove(this);
viewport = nullptr;
}
@@ -150,8 +146,8 @@ void Camera3D::_notification(int p_what) {
}
}
-Transform Camera3D::get_camera_transform() const {
- Transform tr = get_global_transform().orthonormalized();
+Transform3D Camera3D::get_camera_transform() const {
+ Transform3D tr = get_global_transform().orthonormalized();
tr.origin += tr.basis.get_axis(1) * v_offset;
tr.origin += tr.basis.get_axis(0) * h_offset;
return tr;
@@ -224,7 +220,7 @@ void Camera3D::make_current() {
return;
}
- get_viewport()->_camera_set(this);
+ get_viewport()->_camera_3d_set(this);
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
@@ -235,11 +231,11 @@ void Camera3D::clear_current(bool p_enable_next) {
return;
}
- if (get_viewport()->get_camera() == this) {
- get_viewport()->_camera_set(nullptr);
+ if (get_viewport()->get_camera_3d() == this) {
+ get_viewport()->_camera_3d_set(nullptr);
if (p_enable_next) {
- get_viewport()->_camera_make_next_current(this);
+ get_viewport()->_camera_3d_make_next_current(this);
}
}
}
@@ -254,7 +250,7 @@ void Camera3D::set_current(bool p_current) {
bool Camera3D::is_current() const {
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
- return get_viewport()->get_camera() == this;
+ return get_viewport()->get_camera_3d() == this;
} else {
return current;
}
@@ -318,7 +314,7 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
};
bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
Vector3 eyedir = -t.basis.get_axis(2).normalized();
return eyedir.dot(p_pos - t.origin) < near;
}
@@ -337,7 +333,7 @@ Vector<Vector3> Camera3D::get_near_plane_points() const {
}
Vector3 endpoints[8];
- cm.get_endpoints(Transform(), endpoints);
+ cm.get_endpoints(Transform3D(), endpoints);
Vector<Vector3> points;
points.push_back(Vector3());
@@ -500,6 +496,7 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera3D::get_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum);
+ ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum);
ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera);
ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera3D::set_cull_mask_bit);
@@ -516,11 +513,11 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_near", "get_near");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_far", "get_far");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp"), "set_near", "get_near");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp"), "set_far", "get_far");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
@@ -623,6 +620,16 @@ Vector<Plane> Camera3D::get_frustum() const {
return cm.get_projection_planes(get_camera_transform());
}
+bool Camera3D::is_position_in_frustum(const Vector3 &p_position) const {
+ Vector<Plane> frustum = get_frustum();
+ for (int i = 0; i < frustum.size(); i++) {
+ if (frustum[i].is_point_over(p_position)) {
+ return false;
+ }
+ }
+ return true;
+}
+
void Camera3D::set_v_offset(float p_offset) {
v_offset = p_offset;
_update_camera();
@@ -654,7 +661,7 @@ Camera3D::Camera3D() {
set_perspective(75.0, 0.05, 4000.0);
RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers);
//active=false;
- velocity_tracker.instance();
+ velocity_tracker.instantiate();
set_notify_transform(true);
set_disable_scale(true);
}
@@ -686,8 +693,8 @@ ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() con
return process_callback;
}
-Transform ClippedCamera3D::get_camera_transform() const {
- Transform t = Camera3D::get_camera_transform();
+Transform3D ClippedCamera3D::get_camera_transform() const {
+ Transform3D t = Camera3D::get_camera_transform();
t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
return t;
}
@@ -735,7 +742,7 @@ void ClippedCamera3D::_notification(int p_what) {
}
}
- Transform xf = get_global_transform();
+ Transform3D xf = get_global_transform();
xf.origin = ray_from;
xf.orthonormalize();
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index cea61e4db8..c6efc8f9a9 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -134,7 +134,7 @@ public:
void set_near(float p_near);
void set_frustum_offset(Vector2 p_offset);
- virtual Transform get_camera_transform() const;
+ virtual Transform3D get_camera_transform() const;
virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
@@ -153,6 +153,7 @@ public:
bool get_cull_mask_bit(int p_layer) const;
virtual Vector<Plane> get_frustum() const;
+ bool is_position_in_frustum(const Vector3 &p_position) const;
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
@@ -207,7 +208,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual Transform get_camera_transform() const override;
+ virtual Transform3D get_camera_transform() const override;
public:
void set_clip_to_areas(bool p_clip);
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 914b3ad816..dd1f25da68 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -32,7 +32,6 @@
#include "core/config/engine.h"
#include "scene/scene_string_names.h"
-#include "servers/physics_server_3d.h"
void CollisionObject3D::_notification(int p_what) {
switch (p_what) {
@@ -59,18 +58,29 @@ void CollisionObject3D::_notification(int p_what) {
PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
}
- RID space = get_world_3d()->get_space();
- if (area) {
- PhysicsServer3D::get_singleton()->area_set_space(rid, space);
- } else {
- PhysicsServer3D::get_singleton()->body_set_space(rid, space);
+ bool disabled = !is_enabled();
+
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_disabled();
+ }
+
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ RID space = get_world_3d()->get_space();
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, space);
+ }
}
_update_pickable();
- //get space
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (only_update_transform_changes) {
+ return;
+ }
+
if (area) {
PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
} else {
@@ -78,19 +88,34 @@ void CollisionObject3D::_notification(int p_what) {
}
_on_transform_changed();
-
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
-
} break;
+
case NOTIFICATION_EXIT_WORLD: {
- if (area) {
- PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
- } else {
- PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ bool disabled = !is_enabled();
+
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ }
}
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_enabled();
+ }
+ } break;
+
+ case NOTIFICATION_DISABLED: {
+ _apply_disabled();
+ } break;
+
+ case NOTIFICATION_ENABLED: {
+ _apply_enabled();
} break;
}
}
@@ -153,6 +178,79 @@ bool CollisionObject3D::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
+void CollisionObject3D::set_disable_mode(DisableMode p_mode) {
+ if (disable_mode == p_mode) {
+ return;
+ }
+
+ bool disabled = is_inside_tree() && !is_enabled();
+
+ if (disabled) {
+ // Cancel previous disable mode.
+ _apply_enabled();
+ }
+
+ disable_mode = p_mode;
+
+ if (disabled) {
+ // Apply new disable mode.
+ _apply_disabled();
+ }
+}
+
+CollisionObject3D::DisableMode CollisionObject3D::get_disable_mode() const {
+ return disable_mode;
+}
+
+void CollisionObject3D::_apply_disabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ }
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) {
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, PhysicsServer3D::BODY_MODE_STATIC);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
+ }
+}
+
+void CollisionObject3D::_apply_enabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ RID space = get_world_3d()->get_space();
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, space);
+ }
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) {
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
+ }
+}
+
void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
@@ -174,6 +272,30 @@ void CollisionObject3D::_mouse_exit() {
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
}
+void CollisionObject3D::set_body_mode(PhysicsServer3D::BodyMode p_mode) {
+ ERR_FAIL_COND(area);
+
+ if (body_mode == p_mode) {
+ return;
+ }
+
+ body_mode = p_mode;
+
+ if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) {
+ return;
+ }
+
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, p_mode);
+}
+
+void CollisionObject3D::set_only_update_transform_changes(bool p_enable) {
+ only_update_transform_changes = p_enable;
+}
+
+bool CollisionObject3D::is_only_update_transform_changes_enabled() const {
+ return only_update_transform_changes;
+}
+
void CollisionObject3D::_update_pickable() {
if (!is_inside_tree()) {
return;
@@ -215,6 +337,11 @@ void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
}
void CollisionObject3D::_update_debug_shapes() {
+ if (!is_inside_tree()) {
+ debug_shapes_to_update.clear();
+ return;
+ }
+
for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
if (shapes.has(shapedata_idx->get())) {
ShapeData &shapedata = shapes[shapedata_idx->get()];
@@ -300,6 +427,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject3D::get_collision_layer_bit);
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject3D::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject3D::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
@@ -321,12 +450,14 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
- BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
- ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
@@ -334,6 +465,10 @@ void CollisionObject3D::_bind_methods() {
ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
+
+ BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
@@ -401,7 +536,7 @@ Array CollisionObject3D::_get_shape_owners() {
return ret;
}
-void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) {
+void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform) {
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
@@ -416,9 +551,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf
_update_shape_data(p_owner);
}
-
-Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
- ERR_FAIL_COND_V(!shapes.has(p_owner), Transform());
+Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
+ ERR_FAIL_COND_V(!shapes.has(p_owner), Transform3D());
return shapes[p_owner].xform;
}
@@ -536,8 +670,8 @@ CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
PhysicsServer3D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
} else {
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode);
}
- //set_transform_notify(true);
}
void CollisionObject3D::set_capture_input_on_drag(bool p_capture) {
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 7ff3c5efde..7c30a5cd98 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -33,10 +33,19 @@
#include "scene/3d/node_3d.h"
#include "scene/resources/shape_3d.h"
+#include "servers/physics_server_3d.h"
class CollisionObject3D : public Node3D {
GDCLASS(CollisionObject3D, Node3D);
+public:
+ enum DisableMode {
+ DISABLE_MODE_REMOVE,
+ DISABLE_MODE_MAKE_STATIC,
+ DISABLE_MODE_KEEP_ACTIVE,
+ };
+
+private:
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
@@ -44,9 +53,13 @@ class CollisionObject3D : public Node3D {
RID rid;
+ DisableMode disable_mode = DISABLE_MODE_REMOVE;
+
+ PhysicsServer3D::BodyMode body_mode = PhysicsServer3D::BODY_MODE_STATIC;
+
struct ShapeData {
Object *owner = nullptr;
- Transform xform;
+ Transform3D xform;
struct ShapeBase {
RID debug_shape;
Ref<Shape3D> shape;
@@ -61,12 +74,14 @@ class CollisionObject3D : public Node3D {
Map<uint32_t, ShapeData> shapes;
+ bool only_update_transform_changes = false; // This is used for sync to physics.
+
bool capture_input_on_drag = false;
bool ray_pickable = true;
Set<uint32_t> debug_shapes_to_update;
int debug_shapes_count = 0;
- Transform debug_shape_old_transform;
+ Transform3D debug_shape_old_transform;
void _update_pickable();
@@ -76,6 +91,9 @@ class CollisionObject3D : public Node3D {
void _update_debug_shapes();
void _clear_debug_shapes();
+ void _apply_disabled();
+ void _apply_enabled();
+
protected:
CollisionObject3D(RID p_rid, bool p_area);
@@ -89,6 +107,11 @@ protected:
virtual void _mouse_enter();
virtual void _mouse_exit();
+ void set_body_mode(PhysicsServer3D::BodyMode p_mode);
+
+ void set_only_update_transform_changes(bool p_enable);
+ bool is_only_update_transform_changes_enabled() const;
+
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
@@ -102,13 +125,16 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ void set_disable_mode(DisableMode p_mode);
+ DisableMode get_disable_mode() const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
Array _get_shape_owners();
- void shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform);
- Transform shape_owner_get_transform(uint32_t p_owner) const;
+ void shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform);
+ Transform3D shape_owner_get_transform(uint32_t p_owner) const;
Object *shape_owner_get_owner(uint32_t p_owner) const;
void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled);
@@ -138,4 +164,6 @@ public:
~CollisionObject3D();
};
+VARIANT_ENUM_CAST(CollisionObject3D::DisableMode);
+
#endif // COLLISION_OBJECT__H
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index ac715b22b2..8a4f8b639b 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -171,7 +171,7 @@ TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (polygon.is_empty()) {
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 70d9cebb83..be3fde8013 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -124,7 +124,7 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index aa29728c73..9e0bc9f3a1 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -434,28 +434,24 @@ Vector3 CPUParticles3D::get_gravity() const {
}
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = 0;
- }
-
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -574,7 +570,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
}
- Transform emission_xform;
+ Transform3D emission_xform;
Basis velocity_xform;
if (!local_coords) {
emission_xform = get_global_transform();
@@ -693,7 +689,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.custom[0] = Math::deg2rad(base_angle); //angle
p.custom[1] = 0.0; //phase
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
- p.transform = Transform();
+ p.transform = Transform3D();
p.time = 0;
p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
p.base_color = Color(1, 1, 1, 1);
@@ -1007,7 +1003,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
sorter.sort(order, pc);
} else if (draw_order == DRAW_ORDER_VIEW_DEPTH) {
ERR_FAIL_NULL(get_viewport());
- Camera3D *c = get_viewport()->get_camera();
+ Camera3D *c = get_viewport()->get_camera_3d();
if (c) {
Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
@@ -1030,7 +1026,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
for (int i = 0; i < pc; i++) {
int idx = order ? order[i] : i;
- Transform t = r[idx].transform;
+ Transform3D t = r[idx].transform;
if (!local_coords) {
t = inv_emission_transform * t;
@@ -1139,7 +1135,7 @@ void CPUParticles3D::_notification(int p_what) {
float *ptr = w;
for (int i = 0; i < pc; i++) {
- Transform t = inv_emission_transform * r[i].transform;
+ Transform3D t = inv_emission_transform * r[i].transform;
if (r[i].active) {
ptr[0] = t.basis.elements[0][0];
@@ -1273,11 +1269,11 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &CPUParticles3D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
@@ -1390,7 +1386,7 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index c073c93c47..b35e659757 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -83,7 +83,7 @@ private:
bool emitting = false;
struct Particle {
- Transform transform;
+ Transform3D transform;
Color color;
float custom[4] = {};
Vector3 velocity;
@@ -141,7 +141,7 @@ private:
int fixed_fps = 0;
bool fractional_delta = true;
- Transform inv_emission_transform;
+ Transform3D inv_emission_transform;
SafeFlag can_update;
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 7d6abe458a..5af7b8ca07 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -45,6 +45,7 @@ void Decal::set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture) {
textures[p_type] = p_texture;
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->decal_set_texture(decal, RS::DecalTexture(p_type), texture_rid);
+ update_configuration_warnings();
}
Ref<Texture2D> Decal::get_texture(DecalTexture p_type) const {
@@ -137,6 +138,7 @@ float Decal::get_distance_fade_length() const {
void Decal::set_cull_mask(uint32_t p_layers) {
cull_mask = p_layers;
RS::get_singleton()->decal_set_cull_mask(decal, cull_mask);
+ update_configuration_warnings();
}
uint32_t Decal::get_cull_mask() const {
@@ -160,6 +162,27 @@ void Decal::_validate_property(PropertyInfo &property) const {
}
}
+TypedArray<String> Decal::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (textures[TEXTURE_ALBEDO].is_null() && textures[TEXTURE_NORMAL].is_null() && textures[TEXTURE_ORM].is_null() && textures[TEXTURE_EMISSION].is_null()) {
+ warnings.push_back(TTR("The decal has no textures loaded into any of its texture properties, and will therefore not be visible."));
+ }
+
+ if ((textures[TEXTURE_NORMAL].is_valid() || textures[TEXTURE_ORM].is_valid()) && textures[TEXTURE_ALBEDO].is_null()) {
+ warnings.push_back(TTR("The decal has a Normal and/or ORM texture, but no Albedo texture is set.\nAn Albedo texture with an alpha channel is required to blend the normal/ORM maps onto the underlying surface.\nIf you don't want the Albedo texture to be visible, set Albedo Mix to 0."));
+ }
+
+ if (cull_mask == 0) {
+ // NOTE: This warning will not be emitted if none of the 20 checkboxes
+ // exposed in the editor are checked. This is because there are
+ // currently 12 unexposed layers in the editor inspector.
+ warnings.push_back(TTR("The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer.\nTo resolve this, enable at least one bit in the Cull Mask property."));
+ }
+
+ return warnings;
+}
+
void Decal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents);
@@ -207,7 +230,9 @@ void Decal::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_fade", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_normal_fade", "get_normal_fade");
+ // A Normal Fade of 1.0 causes the decal to be invisible even if fully perpendicular to a surface.
+ // Due to this, limit Normal Fade to 0.999.
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_fade", PROPERTY_HINT_RANGE, "0,0.999,0.001"), "set_normal_fade", "get_normal_fade");
ADD_GROUP("Vertical Fade", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_upper_fade", "get_upper_fade");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_lower_fade", "get_lower_fade");
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index ce19e76de1..31a6315213 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -67,6 +67,8 @@ protected:
void _validate_property(PropertyInfo &property) const override;
public:
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 50044ddc67..f78027e6c7 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -181,7 +181,7 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) {
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
-void GPUParticles3D::set_enable_trail(bool p_enabled) {
+void GPUParticles3D::set_trail_enabled(bool p_enabled) {
trail_enabled = p_enabled;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
update_configuration_warnings();
@@ -385,13 +385,13 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("draw_pass_")) {
int index = property.name.get_slicec('_', 2).to_int() - 1;
if (index >= draw_passes.size()) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
return;
}
}
}
-void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags);
}
@@ -458,7 +458,7 @@ void GPUParticles3D::_notification(int p_what) {
}
void GPUParticles3D::_skinning_changed() {
- Vector<Transform> xforms;
+ Vector<Transform3D> xforms;
if (skin.is_valid()) {
xforms.resize(skin->get_bind_count());
for (int i = 0; i < skin->get_bind_count(); i++) {
@@ -552,7 +552,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
- ClassDB::bind_method(D_METHOD("set_enable_trail", "enabled"), &GPUParticles3D::set_enable_trail);
+ ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles3D::set_trail_enabled);
ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length);
ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled);
@@ -562,12 +562,12 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
@@ -579,11 +579,11 @@ void GPUParticles3D::_bind_methods() {
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,ZBillboard,YToVelocity,ZBillboardYToVelocity"), "set_transform_align", "get_transform_align");
ADD_GROUP("Trails", "trail_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_enable_trail", "is_trail_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,4,0.01"), "set_trail_length", "get_trail_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_trail_length", "get_trail_length");
ADD_GROUP("Process Material", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
@@ -595,6 +595,7 @@ void GPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME);
BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
@@ -632,7 +633,7 @@ GPUParticles3D::GPUParticles3D() {
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
- set_collision_base_size(0.01);
+ set_collision_base_size(collision_base_size);
set_transform_align(TRANSFORM_ALIGN_DISABLED);
}
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 1f9cea79b6..7b21cf03f1 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -44,6 +44,7 @@ public:
enum DrawOrder {
DRAW_ORDER_INDEX,
DRAW_ORDER_LIFETIME,
+ DRAW_ORDER_REVERSE_LIFETIME,
DRAW_ORDER_VIEW_DEPTH,
};
@@ -74,7 +75,7 @@ private:
bool fractional_delta;
bool interpolate = true;
NodePath sub_emitter;
- float collision_base_size;
+ float collision_base_size = 0.01;
bool trail_enabled = false;
float trail_length = 0.3;
@@ -113,7 +114,7 @@ public:
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
void set_collision_base_size(float p_ratio);
- void set_enable_trail(bool p_enabled);
+ void set_trail_enabled(bool p_enabled);
void set_trail_length(float p_seconds);
bool is_emitting() const;
@@ -170,7 +171,7 @@ public:
EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
};
- void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+ void emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
AABB capture_aabb() const;
GPUParticles3D();
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 2d59461ff0..5b88a6ec9f 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -131,7 +131,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform();
if (p_aabb.intersects(xf.xform(aabb))) {
PlotMesh pm;
@@ -147,7 +147,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
if (s->is_visible_in_tree()) {
Array meshes = p_at_node->call("get_meshes");
for (int i = 0; i < meshes.size(); i += 2) {
- Transform mxf = meshes[i];
+ Transform3D mxf = meshes[i];
Ref<Mesh> mesh = meshes[i + 1];
if (!mesh.is_valid()) {
continue;
@@ -155,7 +155,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
+ Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
if (p_aabb.intersects(xf.xform(aabb))) {
PlotMesh pm;
@@ -495,7 +495,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
_compute_sdf(&params);
Ref<Image> ret;
- ret.instance();
+ ret.instantiate();
ret->create(sdf_size.x, sdf_size.y * sdf_size.z, false, Image::FORMAT_RF, data);
ret->convert(Image::FORMAT_RH); //convert to half, save space
ret->set_meta("depth", sdf_size.z); //hack, make sure to add to the docs of this function
@@ -596,16 +596,16 @@ void GPUParticlesCollisionHeightField::_notification(int p_what) {
}
if (follow_camera_mode && get_viewport()) {
- Camera3D *cam = get_viewport()->get_camera();
+ Camera3D *cam = get_viewport()->get_camera_3d();
if (cam) {
- Transform xform = get_global_transform();
+ Transform3D xform = get_global_transform();
Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized();
Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized();
float x_len = xform.basis.get_scale().x;
float z_len = xform.basis.get_scale().z;
Vector3 cam_pos = cam->get_global_transform().origin;
- Transform new_xform = xform;
+ Transform3D new_xform = xform;
while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
new_xform.origin += x_axis * x_len;
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index 81c33663f3..c55463378d 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -119,7 +119,7 @@ private:
struct PlotMesh {
Ref<Mesh> mesh;
- Transform local_xform;
+ Transform3D local_xform;
};
void _find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes);
diff --git a/scene/3d/immediate_geometry_3d.cpp b/scene/3d/immediate_geometry_3d.cpp
deleted file mode 100644
index d64babaa9d..0000000000
--- a/scene/3d/immediate_geometry_3d.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-/*************************************************************************/
-/* immediate_geometry_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "immediate_geometry_3d.h"
-
-void ImmediateGeometry3D::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture) {
- RS::get_singleton()->immediate_begin(im, (RS::PrimitiveType)p_primitive, p_texture.is_valid() ? p_texture->get_rid() : RID());
- if (p_texture.is_valid()) {
- cached_textures.push_back(p_texture);
- }
-}
-
-void ImmediateGeometry3D::set_normal(const Vector3 &p_normal) {
- RS::get_singleton()->immediate_normal(im, p_normal);
-}
-
-void ImmediateGeometry3D::set_tangent(const Plane &p_tangent) {
- RS::get_singleton()->immediate_tangent(im, p_tangent);
-}
-
-void ImmediateGeometry3D::set_color(const Color &p_color) {
- RS::get_singleton()->immediate_color(im, p_color);
-}
-
-void ImmediateGeometry3D::set_uv(const Vector2 &p_uv) {
- RS::get_singleton()->immediate_uv(im, p_uv);
-}
-
-void ImmediateGeometry3D::set_uv2(const Vector2 &p_uv2) {
- RS::get_singleton()->immediate_uv2(im, p_uv2);
-}
-
-void ImmediateGeometry3D::add_vertex(const Vector3 &p_vertex) {
- RS::get_singleton()->immediate_vertex(im, p_vertex);
- if (empty) {
- aabb.position = p_vertex;
- aabb.size = Vector3();
- empty = false;
- } else {
- aabb.expand_to(p_vertex);
- }
-}
-
-void ImmediateGeometry3D::end() {
- RS::get_singleton()->immediate_end(im);
-}
-
-void ImmediateGeometry3D::clear() {
- RS::get_singleton()->immediate_clear(im);
- empty = true;
- cached_textures.clear();
-}
-
-AABB ImmediateGeometry3D::get_aabb() const {
- return aabb;
-}
-
-Vector<Face3> ImmediateGeometry3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
-void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) {
- const double lat_step = Math_TAU / p_lats;
- const double lon_step = Math_TAU / p_lons;
-
- for (int i = 1; i <= p_lats; i++) {
- double lat0 = lat_step * (i - 1) - Math_TAU / 4;
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
-
- double lat1 = lat_step * i - Math_TAU / 4;
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
-
- for (int j = p_lons; j >= 1; j--) {
- double lng0 = lon_step * (j - 1);
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
-
- double lng1 = lon_step * j;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
-
- Vector3 v[4] = {
- Vector3(x1 * zr0, z0, y1 * zr0),
- Vector3(x1 * zr1, z1, y1 * zr1),
- Vector3(x0 * zr1, z1, y0 * zr1),
- Vector3(x0 * zr0, z0, y0 * zr0)
- };
-
-#define ADD_POINT(m_idx) \
- if (p_add_uv) { \
- set_uv(Vector2(Math::atan2(v[m_idx].x, v[m_idx].z) / Math_PI * 0.5 + 0.5, v[m_idx].y * 0.5 + 0.5)); \
- set_tangent(Plane(Vector3(-v[m_idx].z, v[m_idx].y, v[m_idx].x), 1)); \
- } \
- set_normal(v[m_idx]); \
- add_vertex(v[m_idx] * p_radius);
-
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
-
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
-}
-
-void ImmediateGeometry3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("begin", "primitive", "texture"), &ImmediateGeometry3D::begin, DEFVAL(Ref<Texture2D>()));
- ClassDB::bind_method(D_METHOD("set_normal", "normal"), &ImmediateGeometry3D::set_normal);
- ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &ImmediateGeometry3D::set_tangent);
- ClassDB::bind_method(D_METHOD("set_color", "color"), &ImmediateGeometry3D::set_color);
- ClassDB::bind_method(D_METHOD("set_uv", "uv"), &ImmediateGeometry3D::set_uv);
- ClassDB::bind_method(D_METHOD("set_uv2", "uv"), &ImmediateGeometry3D::set_uv2);
- ClassDB::bind_method(D_METHOD("add_vertex", "position"), &ImmediateGeometry3D::add_vertex);
- ClassDB::bind_method(D_METHOD("add_sphere", "lats", "lons", "radius", "add_uv"), &ImmediateGeometry3D::add_sphere, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("end"), &ImmediateGeometry3D::end);
- ClassDB::bind_method(D_METHOD("clear"), &ImmediateGeometry3D::clear);
-}
-
-ImmediateGeometry3D::ImmediateGeometry3D() {
- im = RenderingServer::get_singleton()->immediate_create();
- set_base(im);
-}
-
-ImmediateGeometry3D::~ImmediateGeometry3D() {
- RenderingServer::get_singleton()->free(im);
-}
diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h
deleted file mode 100644
index ee4938d9f7..0000000000
--- a/scene/3d/immediate_geometry_3d.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*************************************************************************/
-/* immediate_geometry_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef IMMEDIATE_GEOMETRY_3D_H
-#define IMMEDIATE_GEOMETRY_3D_H
-
-#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/mesh.h"
-
-class ImmediateGeometry3D : public GeometryInstance3D {
- GDCLASS(ImmediateGeometry3D, GeometryInstance3D);
-
- RID im;
- //a list of textures drawn need to be kept, to avoid references
- // in RenderingServer from becoming invalid if the texture is no longer used
- List<Ref<Texture2D>> cached_textures;
- bool empty = true;
- AABB aabb;
-
-protected:
- static void _bind_methods();
-
-public:
- void begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture = Ref<Texture2D>());
- void set_normal(const Vector3 &p_normal);
- void set_tangent(const Plane &p_tangent);
- void set_color(const Color &p_color);
- void set_uv(const Vector2 &p_uv);
- void set_uv2(const Vector2 &p_uv2);
-
- void add_vertex(const Vector3 &p_vertex);
-
- void end();
- void clear();
-
- void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true);
-
- virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
-
- ImmediateGeometry3D();
- ~ImmediateGeometry3D();
-};
-
-#endif // IMMEDIATE_GEOMETRY_H
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index d45749d36b..8478821ba1 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -209,19 +209,19 @@ void Light3D::_validate_property(PropertyInfo &property) const {
}
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_specular") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -353,7 +353,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
}
Light3D::Light3D() {
- ERR_PRINT("Light3D should not be instanced directly; use the DirectionalLight3D, OmniLight3D or SpotLight3D subtypes instead.");
+ ERR_PRINT("Light3D should not be instantiated directly; use the DirectionalLight3D, OmniLight3D or SpotLight3D subtypes instead.");
}
Light3D::~Light3D() {
@@ -375,15 +375,6 @@ DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const {
return shadow_mode;
}
-void DirectionalLight3D::set_shadow_depth_range(ShadowDepthRange p_range) {
- shadow_depth_range = p_range;
- RS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, RS::LightDirectionalShadowDepthRangeMode(p_range));
-}
-
-DirectionalLight3D::ShadowDepthRange DirectionalLight3D::get_shadow_depth_range() const {
- return shadow_depth_range;
-}
-
void DirectionalLight3D::set_blend_splits(bool p_enable) {
blend_splits = p_enable;
RS::get_singleton()->light_directional_set_blend_splits(light, p_enable);
@@ -406,9 +397,6 @@ void DirectionalLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight3D::set_shadow_mode);
ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight3D::get_shadow_mode);
- ClassDB::bind_method(D_METHOD("set_shadow_depth_range", "mode"), &DirectionalLight3D::set_shadow_depth_range);
- ClassDB::bind_method(D_METHOD("get_shadow_depth_range"), &DirectionalLight3D::get_shadow_depth_range);
-
ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight3D::set_blend_splits);
ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled);
@@ -422,18 +410,14 @@ void DirectionalLight3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_EXP_RANGE, "0,8192,0.1,or_greater"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_EXP_RANGE, "0,1024,0.1,or_greater"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_in_sky_only"), "set_sky_only", "is_sky_only");
BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
-
- BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE);
- BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED);
}
DirectionalLight3D::DirectionalLight3D() :
@@ -444,7 +428,6 @@ DirectionalLight3D::DirectionalLight3D() :
// Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D.
set_param(PARAM_SHADOW_BIAS, 0.05);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
- set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
blend_splits = false;
}
@@ -472,7 +455,7 @@ void OmniLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shadow_mode"), &OmniLight3D::get_shadow_mode);
ADD_GROUP("Omni", "omni_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_range", PROPERTY_HINT_RANGE, "0,4096,0.1,or_greater,exp"), "set_param", "get_param", PARAM_RANGE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION);
ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode");
@@ -504,8 +487,8 @@ TypedArray<String> SpotLight3D::get_configuration_warnings() const {
void SpotLight3D::_bind_methods() {
ADD_GROUP("Spot", "spot_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_range", PROPERTY_HINT_RANGE, "0,4096,0.1,or_greater,exp"), "set_param", "get_param", PARAM_RANGE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_param", "get_param", PARAM_SPOT_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_SPOT_ATTENUATION);
}
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index e145b08b74..d0308a3025 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -149,15 +149,9 @@ public:
SHADOW_PARALLEL_4_SPLITS,
};
- enum ShadowDepthRange {
- SHADOW_DEPTH_RANGE_STABLE = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
- SHADOW_DEPTH_RANGE_OPTIMIZED = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
- };
-
private:
bool blend_splits;
ShadowMode shadow_mode;
- ShadowDepthRange shadow_depth_range;
bool sky_only = false;
protected:
@@ -167,9 +161,6 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
- void set_shadow_depth_range(ShadowDepthRange p_range);
- ShadowDepthRange get_shadow_depth_range() const;
-
void set_blend_splits(bool p_enable);
bool is_blend_splits_enabled() const;
@@ -180,7 +171,6 @@ public:
};
VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode)
-VARIANT_ENUM_CAST(DirectionalLight3D::ShadowDepthRange)
class OmniLight3D : public Light3D {
GDCLASS(OmniLight3D, Light3D);
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/lightmap_gi.cpp
index ef648a126e..3ffb3c0393 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap.cpp */
+/* lightmap_gi.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,19 +28,19 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "baked_lightmap.h"
+#include "lightmap_gi.h"
#include "core/io/config_file.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/math/camera_matrix.h"
#include "core/math/delaunay_3d.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/templates/sort_array.h"
#include "lightmap_probe.h"
-void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
+void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
User user;
user.path = p_path;
user.uv_scale = p_uv_scale;
@@ -49,35 +49,35 @@ void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale
users.push_back(user);
}
-int BakedLightmapData::get_user_count() const {
+int LightmapGIData::get_user_count() const {
return users.size();
}
-NodePath BakedLightmapData::get_user_path(int p_user) const {
+NodePath LightmapGIData::get_user_path(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), NodePath());
return users[p_user].path;
}
-int32_t BakedLightmapData::get_user_sub_instance(int p_user) const {
+int32_t LightmapGIData::get_user_sub_instance(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), -1);
return users[p_user].sub_instance;
}
-Rect2 BakedLightmapData::get_user_lightmap_uv_scale(int p_user) const {
+Rect2 LightmapGIData::get_user_lightmap_uv_scale(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), Rect2());
return users[p_user].uv_scale;
}
-int BakedLightmapData::get_user_lightmap_slice_index(int p_user) const {
+int LightmapGIData::get_user_lightmap_slice_index(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), -1);
return users[p_user].slice_index;
}
-void BakedLightmapData::clear_users() {
+void LightmapGIData::clear_users() {
users.clear();
}
-void BakedLightmapData::_set_user_data(const Array &p_data) {
+void LightmapGIData::_set_user_data(const Array &p_data) {
ERR_FAIL_COND(p_data.size() <= 0);
ERR_FAIL_COND((p_data.size() % 4) != 0);
@@ -86,7 +86,7 @@ void BakedLightmapData::_set_user_data(const Array &p_data) {
}
}
-Array BakedLightmapData::_get_user_data() const {
+Array LightmapGIData::_get_user_data() const {
Array ret;
for (int i = 0; i < users.size(); i++) {
ret.push_back(users[i].path);
@@ -97,33 +97,33 @@ Array BakedLightmapData::_get_user_data() const {
return ret;
}
-RID BakedLightmapData::get_rid() const {
+RID LightmapGIData::get_rid() const {
return lightmap;
}
-void BakedLightmapData::clear() {
+void LightmapGIData::clear() {
users.clear();
}
-void BakedLightmapData::set_light_texture(const Ref<TextureLayered> &p_light_texture) {
+void LightmapGIData::set_light_texture(const Ref<TextureLayered> &p_light_texture) {
light_texture = p_light_texture;
RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
}
-Ref<TextureLayered> BakedLightmapData::get_light_texture() const {
+Ref<TextureLayered> LightmapGIData::get_light_texture() const {
return light_texture;
}
-void BakedLightmapData::set_uses_spherical_harmonics(bool p_enable) {
+void LightmapGIData::set_uses_spherical_harmonics(bool p_enable) {
uses_spherical_harmonics = p_enable;
RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
}
-bool BakedLightmapData::is_using_spherical_harmonics() const {
+bool LightmapGIData::is_using_spherical_harmonics() const {
return uses_spherical_harmonics;
}
-void BakedLightmapData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
if (p_points.size()) {
int pc = p_points.size();
ERR_FAIL_COND(pc * 9 != p_point_sh.size());
@@ -141,31 +141,31 @@ void BakedLightmapData::set_capture_data(const AABB &p_bounds, bool p_interior,
bounds = p_bounds;
}
-PackedVector3Array BakedLightmapData::get_capture_points() const {
+PackedVector3Array LightmapGIData::get_capture_points() const {
return RS::get_singleton()->lightmap_get_probe_capture_points(lightmap);
}
-PackedColorArray BakedLightmapData::get_capture_sh() const {
+PackedColorArray LightmapGIData::get_capture_sh() const {
return RS::get_singleton()->lightmap_get_probe_capture_sh(lightmap);
}
-PackedInt32Array BakedLightmapData::get_capture_tetrahedra() const {
+PackedInt32Array LightmapGIData::get_capture_tetrahedra() const {
return RS::get_singleton()->lightmap_get_probe_capture_tetrahedra(lightmap);
}
-PackedInt32Array BakedLightmapData::get_capture_bsp_tree() const {
+PackedInt32Array LightmapGIData::get_capture_bsp_tree() const {
return RS::get_singleton()->lightmap_get_probe_capture_bsp_tree(lightmap);
}
-AABB BakedLightmapData::get_capture_bounds() const {
+AABB LightmapGIData::get_capture_bounds() const {
return bounds;
}
-bool BakedLightmapData::is_interior() const {
+bool LightmapGIData::is_interior() const {
return interior;
}
-void BakedLightmapData::_set_probe_data(const Dictionary &p_data) {
+void LightmapGIData::_set_probe_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bounds"));
ERR_FAIL_COND(!p_data.has("points"));
ERR_FAIL_COND(!p_data.has("tetrahedra"));
@@ -175,7 +175,7 @@ void BakedLightmapData::_set_probe_data(const Dictionary &p_data) {
set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"]);
}
-Dictionary BakedLightmapData::_get_probe_data() const {
+Dictionary LightmapGIData::_get_probe_data() const {
Dictionary d;
d["bounds"] = get_capture_bounds();
d["points"] = get_capture_points();
@@ -186,23 +186,23 @@ Dictionary BakedLightmapData::_get_probe_data() const {
return d;
}
-void BakedLightmapData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data);
- ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data);
+void LightmapGIData::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &LightmapGIData::_set_user_data);
+ ClassDB::bind_method(D_METHOD("_get_user_data"), &LightmapGIData::_get_user_data);
- ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &BakedLightmapData::set_light_texture);
- ClassDB::bind_method(D_METHOD("get_light_texture"), &BakedLightmapData::get_light_texture);
+ ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture);
+ ClassDB::bind_method(D_METHOD("get_light_texture"), &LightmapGIData::get_light_texture);
- ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &BakedLightmapData::set_uses_spherical_harmonics);
- ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &BakedLightmapData::is_using_spherical_harmonics);
+ ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &LightmapGIData::set_uses_spherical_harmonics);
+ ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &LightmapGIData::is_using_spherical_harmonics);
- ClassDB::bind_method(D_METHOD("add_user", "path", "uv_scale", "slice_index", "sub_instance"), &BakedLightmapData::add_user);
- ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count);
- ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path);
- ClassDB::bind_method(D_METHOD("clear_users"), &BakedLightmapData::clear_users);
+ ClassDB::bind_method(D_METHOD("add_user", "path", "uv_scale", "slice_index", "sub_instance"), &LightmapGIData::add_user);
+ ClassDB::bind_method(D_METHOD("get_user_count"), &LightmapGIData::get_user_count);
+ ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &LightmapGIData::get_user_path);
+ ClassDB::bind_method(D_METHOD("clear_users"), &LightmapGIData::clear_users);
- ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &BakedLightmapData::_set_probe_data);
- ClassDB::bind_method(D_METHOD("_get_probe_data"), &BakedLightmapData::_get_probe_data);
+ ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &LightmapGIData::_set_probe_data);
+ ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"), "set_light_texture", "get_light_texture");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
@@ -210,17 +210,17 @@ void BakedLightmapData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
}
-BakedLightmapData::BakedLightmapData() {
+LightmapGIData::LightmapGIData() {
lightmap = RS::get_singleton()->lightmap_create();
}
-BakedLightmapData::~BakedLightmapData() {
+LightmapGIData::~LightmapGIData() {
RS::get_singleton()->free(lightmap);
}
///////////////////////////
-void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
+void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
@@ -273,7 +273,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
if (!mi && s) {
Array bmeshes = p_at_node->call("get_bake_bmeshes");
if (bmeshes.size() && (bmeshes.size() & 1) == 0) {
- Transform xf = get_global_transform().affine_inverse() * s->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * s->get_global_transform();
for (int i = 0; i < bmeshes.size(); i += 2) {
Ref<Mesh> mesh = bmeshes[i];
if (!mesh.is_valid()) {
@@ -282,7 +282,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
MeshesFound mf;
- Transform mesh_xf = bmeshes[i + 1];
+ Transform3D mesh_xf = bmeshes[i + 1];
mf.xform = xf * mesh_xf;
mf.node_path = get_path_to(s);
mf.subindex = i / 2;
@@ -306,7 +306,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
LightmapProbe *probe = Object::cast_to<LightmapProbe>(p_at_node);
if (probe) {
- Transform xf = get_global_transform().affine_inverse() * probe->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * probe->get_global_transform();
probes.push_back(xf.origin);
}
@@ -320,7 +320,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
}
}
-int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
+int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
int over = 0;
int under = 0;
int coplanar = 0;
@@ -348,7 +348,7 @@ int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const
//#define DEBUG_BSP
-int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) {
+int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) {
//if we reach here, it means there is more than one simplex
int32_t node_index = (int32_t)bsp_nodes.size();
bsp_nodes.push_back(BSPNode());
@@ -533,7 +533,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
return node_index;
}
-bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) {
+bool LightmapGI::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) {
BakeStepUD *bsud = (BakeStepUD *)ud;
bool ret = false;
if (bsud->func) {
@@ -542,7 +542,7 @@ bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const Strin
return ret;
}
-void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) {
+void LightmapGI::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) {
for (int i = 0; i < 8; i++) {
Vector3i pos = p_cell->offset;
uint32_t half_size = p_cell->size / 2;
@@ -578,7 +578,7 @@ void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_
}
}
-void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) {
+void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) {
for (int i = 0; i < 8; i++) {
Vector3i pos = p_cell->offset;
if (i & 1) {
@@ -599,7 +599,7 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell
const Vector3 *pp = probe_positions.ptr();
bool exists = false;
for (int j = 0; j < ppcount; j++) {
- if (pp[j].distance_to(real_pos) < CMP_EPSILON) {
+ if (pp[j].is_equal_approx(real_pos)) {
exists = true;
break;
}
@@ -618,7 +618,7 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell
}
}
-BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
+LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
if (p_image_data_path == "") {
if (get_light_data().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
@@ -717,7 +717,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
w_albedo[i + 3] = 255;
}
- md.albedo_on_uv2.instance();
+ md.albedo_on_uv2.instantiate();
md.albedo_on_uv2->create(lightmap_size.width, lightmap_size.height, false, Image::FORMAT_RGBA8, albedom);
}
@@ -887,7 +887,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
for (int i = 0; i < lights_found.size(); i++) {
Light3D *light = lights_found[i].light;
- Transform xf = lights_found[i].xform;
+ Transform3D xf = lights_found[i].xform;
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
@@ -940,7 +940,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
} break;
case ENVIRONMENT_MODE_CUSTOM_COLOR: {
- environment_image.instance();
+ environment_image.instantiate();
environment_image->create(128, 64, false, Image::FORMAT_RGBAF);
Color c = environment_custom_color;
c.r *= environment_custom_energy;
@@ -972,7 +972,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
//we assume they are all the same, so let's create a large one for saving
Ref<Image> large_image;
- large_image.instance();
+ large_image.instantiate();
large_image->create(images[0]->get_width(), images[0]->get_height() * images.size(), false, images[0]->get_format());
@@ -984,7 +984,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
Ref<ConfigFile> config;
- config.instance();
+ config.instantiate();
if (FileAccess::exists(base_path + ".import")) {
config->load(base_path + ".import");
}
@@ -1011,13 +1011,13 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
/* POSTBAKE: Save Light Data */
- Ref<BakedLightmapData> data;
+ Ref<LightmapGIData> data;
if (get_light_data().is_valid()) {
data = get_light_data();
- set_light_data(Ref<BakedLightmapData>()); //clear
+ set_light_data(Ref<LightmapGIData>()); //clear
data->clear();
} else {
- data.instance();
+ data.instantiate();
}
data->set_light_texture(texture);
@@ -1183,7 +1183,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
return BAKE_ERROR_OK;
}
-void BakedLightmap::_notification(int p_what) {
+void LightmapGI::_notification(int p_what) {
if (p_what == NOTIFICATION_POST_ENTER_TREE) {
if (light_data.is_valid()) {
_assign_lightmaps();
@@ -1197,7 +1197,7 @@ void BakedLightmap::_notification(int p_what) {
}
}
-void BakedLightmap::_assign_lightmaps() {
+void LightmapGI::_assign_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
@@ -1216,7 +1216,7 @@ void BakedLightmap::_assign_lightmaps() {
}
}
-void BakedLightmap::_clear_lightmaps() {
+void LightmapGI::_clear_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
Node *node = get_node(light_data->get_user_path(i));
@@ -1234,7 +1234,7 @@ void BakedLightmap::_clear_lightmaps() {
}
}
-void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) {
+void LightmapGI::set_light_data(const Ref<LightmapGIData> &p_data) {
if (light_data.is_valid()) {
if (is_inside_tree()) {
_clear_lightmaps();
@@ -1253,171 +1253,171 @@ void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) {
update_gizmo();
}
-Ref<BakedLightmapData> BakedLightmap::get_light_data() const {
+Ref<LightmapGIData> LightmapGI::get_light_data() const {
return light_data;
}
-void BakedLightmap::set_bake_quality(BakeQuality p_quality) {
+void LightmapGI::set_bake_quality(BakeQuality p_quality) {
bake_quality = p_quality;
}
-BakedLightmap::BakeQuality BakedLightmap::get_bake_quality() const {
+LightmapGI::BakeQuality LightmapGI::get_bake_quality() const {
return bake_quality;
}
-AABB BakedLightmap::get_aabb() const {
+AABB LightmapGI::get_aabb() const {
return AABB();
}
-Vector<Face3> BakedLightmap::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> LightmapGI::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
-void BakedLightmap::set_use_denoiser(bool p_enable) {
+void LightmapGI::set_use_denoiser(bool p_enable) {
use_denoiser = p_enable;
}
-bool BakedLightmap::is_using_denoiser() const {
+bool LightmapGI::is_using_denoiser() const {
return use_denoiser;
}
-void BakedLightmap::set_directional(bool p_enable) {
+void LightmapGI::set_directional(bool p_enable) {
directional = p_enable;
}
-bool BakedLightmap::is_directional() const {
+bool LightmapGI::is_directional() const {
return directional;
}
-void BakedLightmap::set_interior(bool p_enable) {
+void LightmapGI::set_interior(bool p_enable) {
interior = p_enable;
}
-bool BakedLightmap::is_interior() const {
+bool LightmapGI::is_interior() const {
return interior;
}
-void BakedLightmap::set_environment_mode(EnvironmentMode p_mode) {
+void LightmapGI::set_environment_mode(EnvironmentMode p_mode) {
environment_mode = p_mode;
notify_property_list_changed();
}
-BakedLightmap::EnvironmentMode BakedLightmap::get_environment_mode() const {
+LightmapGI::EnvironmentMode LightmapGI::get_environment_mode() const {
return environment_mode;
}
-void BakedLightmap::set_environment_custom_sky(const Ref<Sky> &p_sky) {
+void LightmapGI::set_environment_custom_sky(const Ref<Sky> &p_sky) {
environment_custom_sky = p_sky;
}
-Ref<Sky> BakedLightmap::get_environment_custom_sky() const {
+Ref<Sky> LightmapGI::get_environment_custom_sky() const {
return environment_custom_sky;
}
-void BakedLightmap::set_environment_custom_color(const Color &p_color) {
+void LightmapGI::set_environment_custom_color(const Color &p_color) {
environment_custom_color = p_color;
}
-Color BakedLightmap::get_environment_custom_color() const {
+Color LightmapGI::get_environment_custom_color() const {
return environment_custom_color;
}
-void BakedLightmap::set_environment_custom_energy(float p_energy) {
+void LightmapGI::set_environment_custom_energy(float p_energy) {
environment_custom_energy = p_energy;
}
-float BakedLightmap::get_environment_custom_energy() const {
+float LightmapGI::get_environment_custom_energy() const {
return environment_custom_energy;
}
-void BakedLightmap::set_bounces(int p_bounces) {
+void LightmapGI::set_bounces(int p_bounces) {
ERR_FAIL_COND(p_bounces < 0 || p_bounces > 16);
bounces = p_bounces;
}
-int BakedLightmap::get_bounces() const {
+int LightmapGI::get_bounces() const {
return bounces;
}
-void BakedLightmap::set_bias(float p_bias) {
+void LightmapGI::set_bias(float p_bias) {
ERR_FAIL_COND(p_bias < 0.00001);
bias = p_bias;
}
-float BakedLightmap::get_bias() const {
+float LightmapGI::get_bias() const {
return bias;
}
-void BakedLightmap::set_max_texture_size(int p_size) {
+void LightmapGI::set_max_texture_size(int p_size) {
ERR_FAIL_COND(p_size < 2048);
max_texture_size = p_size;
}
-int BakedLightmap::get_max_texture_size() const {
+int LightmapGI::get_max_texture_size() const {
return max_texture_size;
}
-void BakedLightmap::set_generate_probes(GenerateProbes p_generate_probes) {
+void LightmapGI::set_generate_probes(GenerateProbes p_generate_probes) {
gen_probes = p_generate_probes;
}
-BakedLightmap::GenerateProbes BakedLightmap::get_generate_probes() const {
+LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const {
return gen_probes;
}
-void BakedLightmap::_validate_property(PropertyInfo &property) const {
+void LightmapGI::_validate_property(PropertyInfo &property) const {
if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
-void BakedLightmap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data);
- ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data);
+void LightmapGI::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_light_data", "data"), &LightmapGI::set_light_data);
+ ClassDB::bind_method(D_METHOD("get_light_data"), &LightmapGI::get_light_data);
- ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &BakedLightmap::set_bake_quality);
- ClassDB::bind_method(D_METHOD("get_bake_quality"), &BakedLightmap::get_bake_quality);
+ ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &LightmapGI::set_bake_quality);
+ ClassDB::bind_method(D_METHOD("get_bake_quality"), &LightmapGI::get_bake_quality);
- ClassDB::bind_method(D_METHOD("set_bounces", "bounces"), &BakedLightmap::set_bounces);
- ClassDB::bind_method(D_METHOD("get_bounces"), &BakedLightmap::get_bounces);
+ ClassDB::bind_method(D_METHOD("set_bounces", "bounces"), &LightmapGI::set_bounces);
+ ClassDB::bind_method(D_METHOD("get_bounces"), &LightmapGI::get_bounces);
- ClassDB::bind_method(D_METHOD("set_generate_probes", "subdivision"), &BakedLightmap::set_generate_probes);
- ClassDB::bind_method(D_METHOD("get_generate_probes"), &BakedLightmap::get_generate_probes);
+ ClassDB::bind_method(D_METHOD("set_generate_probes", "subdivision"), &LightmapGI::set_generate_probes);
+ ClassDB::bind_method(D_METHOD("get_generate_probes"), &LightmapGI::get_generate_probes);
- ClassDB::bind_method(D_METHOD("set_bias", "bias"), &BakedLightmap::set_bias);
- ClassDB::bind_method(D_METHOD("get_bias"), &BakedLightmap::get_bias);
+ ClassDB::bind_method(D_METHOD("set_bias", "bias"), &LightmapGI::set_bias);
+ ClassDB::bind_method(D_METHOD("get_bias"), &LightmapGI::get_bias);
- ClassDB::bind_method(D_METHOD("set_environment_mode", "mode"), &BakedLightmap::set_environment_mode);
- ClassDB::bind_method(D_METHOD("get_environment_mode"), &BakedLightmap::get_environment_mode);
+ ClassDB::bind_method(D_METHOD("set_environment_mode", "mode"), &LightmapGI::set_environment_mode);
+ ClassDB::bind_method(D_METHOD("get_environment_mode"), &LightmapGI::get_environment_mode);
- ClassDB::bind_method(D_METHOD("set_environment_custom_sky", "sky"), &BakedLightmap::set_environment_custom_sky);
- ClassDB::bind_method(D_METHOD("get_environment_custom_sky"), &BakedLightmap::get_environment_custom_sky);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_sky", "sky"), &LightmapGI::set_environment_custom_sky);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_sky"), &LightmapGI::get_environment_custom_sky);
- ClassDB::bind_method(D_METHOD("set_environment_custom_color", "color"), &BakedLightmap::set_environment_custom_color);
- ClassDB::bind_method(D_METHOD("get_environment_custom_color"), &BakedLightmap::get_environment_custom_color);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_color", "color"), &LightmapGI::set_environment_custom_color);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_color"), &LightmapGI::get_environment_custom_color);
- ClassDB::bind_method(D_METHOD("set_environment_custom_energy", "energy"), &BakedLightmap::set_environment_custom_energy);
- ClassDB::bind_method(D_METHOD("get_environment_custom_energy"), &BakedLightmap::get_environment_custom_energy);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_energy", "energy"), &LightmapGI::set_environment_custom_energy);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_energy"), &LightmapGI::get_environment_custom_energy);
- ClassDB::bind_method(D_METHOD("set_max_texture_size", "max_texture_size"), &BakedLightmap::set_max_texture_size);
- ClassDB::bind_method(D_METHOD("get_max_texture_size"), &BakedLightmap::get_max_texture_size);
+ ClassDB::bind_method(D_METHOD("set_max_texture_size", "max_texture_size"), &LightmapGI::set_max_texture_size);
+ ClassDB::bind_method(D_METHOD("get_max_texture_size"), &LightmapGI::get_max_texture_size);
- ClassDB::bind_method(D_METHOD("set_use_denoiser", "use_denoiser"), &BakedLightmap::set_use_denoiser);
- ClassDB::bind_method(D_METHOD("is_using_denoiser"), &BakedLightmap::is_using_denoiser);
+ ClassDB::bind_method(D_METHOD("set_use_denoiser", "use_denoiser"), &LightmapGI::set_use_denoiser);
+ ClassDB::bind_method(D_METHOD("is_using_denoiser"), &LightmapGI::is_using_denoiser);
- ClassDB::bind_method(D_METHOD("set_interior", "enable"), &BakedLightmap::set_interior);
- ClassDB::bind_method(D_METHOD("is_interior"), &BakedLightmap::is_interior);
+ ClassDB::bind_method(D_METHOD("set_interior", "enable"), &LightmapGI::set_interior);
+ ClassDB::bind_method(D_METHOD("is_interior"), &LightmapGI::is_interior);
- ClassDB::bind_method(D_METHOD("set_directional", "directional"), &BakedLightmap::set_directional);
- ClassDB::bind_method(D_METHOD("is_directional"), &BakedLightmap::is_directional);
+ ClassDB::bind_method(D_METHOD("set_directional", "directional"), &LightmapGI::set_directional);
+ ClassDB::bind_method(D_METHOD("is_directional"), &LightmapGI::is_directional);
- // ClassDB::bind_method(D_METHOD("bake", "from_node"), &BakedLightmap::bake, DEFVAL(Variant()));
+ // ClassDB::bind_method(D_METHOD("bake", "from_node"), &LightmapGI::bake, DEFVAL(Variant()));
ADD_GROUP("Tweaks", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "quality", PROPERTY_HINT_ENUM, "Low,Medium,High,Ultra"), "set_bake_quality", "get_bake_quality");
@@ -1435,7 +1435,7 @@ void BakedLightmap::_bind_methods() {
ADD_GROUP("Gen Probes", "generate_probes_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "generate_probes_subdiv", PROPERTY_HINT_ENUM, "Disabled,4,8,16,32"), "set_generate_probes", "get_generate_probes");
ADD_GROUP("Data", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "BakedLightmapData"), "set_light_data", "get_light_data");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "LightmapGIData"), "set_light_data", "get_light_data");
BIND_ENUM_CONSTANT(BAKE_QUALITY_LOW);
BIND_ENUM_CONSTANT(BAKE_QUALITY_MEDIUM);
@@ -1462,5 +1462,5 @@ void BakedLightmap::_bind_methods() {
BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_CUSTOM_COLOR);
}
-BakedLightmap::BakedLightmap() {
+LightmapGI::LightmapGI() {
}
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/lightmap_gi.h
index e2d89ab2d0..8a54512383 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/lightmap_gi.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap.h */
+/* lightmap_gi.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BAKED_LIGHTMAP_H
-#define BAKED_LIGHTMAP_H
+#ifndef LIGHTMAP_GI_H
+#define LIGHTMAP_GI_H
#include "core/templates/local_vector.h"
#include "scene/3d/light_3d.h"
@@ -39,8 +39,8 @@
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/sky.h"
-class BakedLightmapData : public Resource {
- GDCLASS(BakedLightmapData, Resource);
+class LightmapGIData : public Resource {
+ GDCLASS(LightmapGIData, Resource);
RES_BASE_EXTENSION("lmbake")
Ref<TextureLayered> light_texture;
@@ -95,12 +95,12 @@ public:
void clear();
virtual RID get_rid() const override;
- BakedLightmapData();
- ~BakedLightmapData();
+ LightmapGIData();
+ ~LightmapGIData();
};
-class BakedLightmap : public VisualInstance3D {
- GDCLASS(BakedLightmap, VisualInstance3D);
+class LightmapGI : public VisualInstance3D {
+ GDCLASS(LightmapGI, VisualInstance3D);
public:
enum BakeQuality {
@@ -149,15 +149,15 @@ private:
bool directional = false;
GenerateProbes gen_probes = GENERATE_PROBES_DISABLED;
- Ref<BakedLightmapData> light_data;
+ Ref<LightmapGIData> light_data;
struct LightsFound {
- Transform xform;
+ Transform3D xform;
Light3D *light = nullptr;
};
struct MeshesFound {
- Transform xform;
+ Transform3D xform;
NodePath node_path;
int32_t subindex = 0;
Ref<Mesh> mesh;
@@ -230,8 +230,8 @@ protected:
void _notification(int p_what);
public:
- void set_light_data(const Ref<BakedLightmapData> &p_data);
- Ref<BakedLightmapData> get_light_data() const;
+ void set_light_data(const Ref<LightmapGIData> &p_data);
+ Ref<LightmapGIData> get_light_data() const;
void set_bake_quality(BakeQuality p_quality);
BakeQuality get_bake_quality() const;
@@ -273,12 +273,12 @@ public:
Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
- BakedLightmap();
+ LightmapGI();
};
-VARIANT_ENUM_CAST(BakedLightmap::BakeQuality);
-VARIANT_ENUM_CAST(BakedLightmap::GenerateProbes);
-VARIANT_ENUM_CAST(BakedLightmap::BakeError);
-VARIANT_ENUM_CAST(BakedLightmap::EnvironmentMode);
+VARIANT_ENUM_CAST(LightmapGI::BakeQuality);
+VARIANT_ENUM_CAST(LightmapGI::GenerateProbes);
+VARIANT_ENUM_CAST(LightmapGI::BakeError);
+VARIANT_ENUM_CAST(LightmapGI::EnvironmentMode);
#endif // BAKED_LIGHTMAP_H
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index f63515f666..3a6a88d435 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -44,8 +44,8 @@
#endif
-class LightmapDenoiser : public Reference {
- GDCLASS(LightmapDenoiser, Reference)
+class LightmapDenoiser : public RefCounted {
+ GDCLASS(LightmapDenoiser, RefCounted)
protected:
static LightmapDenoiser *(*create_function)();
@@ -54,8 +54,8 @@ public:
static Ref<LightmapDenoiser> create();
};
-class LightmapRaycaster : public Reference {
- GDCLASS(LightmapRaycaster, Reference)
+class LightmapRaycaster : public RefCounted {
+ GDCLASS(LightmapRaycaster, RefCounted)
protected:
static LightmapRaycaster *(*create_function)();
@@ -121,8 +121,8 @@ public:
static Ref<LightmapRaycaster> create();
};
-class Lightmapper : public Reference {
- GDCLASS(Lightmapper, Reference)
+class Lightmapper : public RefCounted {
+ GDCLASS(Lightmapper, RefCounted)
public:
enum GenerateProbes {
GENERATE_PROBES_DISABLED,
diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp
index 9842f152d7..636be083ab 100644
--- a/scene/3d/listener_3d.cpp
+++ b/scene/3d/listener_3d.cpp
@@ -105,7 +105,7 @@ void Listener3D::_notification(int p_what) {
}
}
-Transform Listener3D::get_listener_transform() const {
+Transform3D Listener3D::get_listener_transform() const {
return get_global_transform().orthonormalized();
}
diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h
index 85657a8e53..bcc66f167c 100644
--- a/scene/3d/listener_3d.h
+++ b/scene/3d/listener_3d.h
@@ -65,7 +65,7 @@ public:
void clear_current();
bool is_current() const;
- virtual Transform get_listener_transform() const;
+ virtual Transform3D get_listener_transform() const;
void set_visible_layers(uint32_t p_layers);
uint32_t get_visible_layers() const;
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index c495f68890..28ccbd3e68 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -100,7 +100,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
}
}
}
@@ -241,12 +241,12 @@ void MeshInstance3D::create_trimesh_collision() {
}
}
-Node *MeshInstance3D::create_convex_collision_node() {
+Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify) {
if (mesh.is_null()) {
return nullptr;
}
- Ref<Shape3D> shape = mesh->create_convex_shape();
+ Ref<Shape3D> shape = mesh->create_convex_shape(p_clean, p_simplify);
if (shape.is_null()) {
return nullptr;
}
@@ -258,8 +258,8 @@ Node *MeshInstance3D::create_convex_collision_node() {
return static_body;
}
-void MeshInstance3D::create_convex_collision() {
- StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node());
+void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) {
+ StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node(p_clean, p_simplify));
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
@@ -405,14 +405,14 @@ void MeshInstance3D::create_debug_tangents() {
if (lines.size()) {
Ref<StandardMaterial3D> sm;
- sm.instance();
+ sm.instantiate();
sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Ref<ArrayMesh> am;
- am.instance();
+ am.instantiate();
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = lines;
@@ -451,7 +451,7 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision);
ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
- ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance3D::create_convex_collision);
+ ClassDB::bind_method(D_METHOD("create_convex_collision", "clean", "simplify"), &MeshInstance3D::create_convex_collision, DEFVAL(true), DEFVAL(false));
ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 9dea5804e0..e2d20d0a90 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -83,8 +83,8 @@ public:
Node *create_trimesh_collision_node();
void create_trimesh_collision();
- Node *create_convex_collision_node();
- void create_convex_collision();
+ Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false);
+ void create_convex_collision(bool p_clean = true, bool p_simplify = false);
Node *create_multiple_convex_collisions_node();
void create_multiple_convex_collisions();
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 64cfe4dca7..f890ceeb95 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -242,7 +242,7 @@ void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) {
}
velocity_submitted = false;
- emit_signal("velocity_computed", p_new_velocity);
+ emit_signal(SNAME("velocity_computed"), p_new_velocity);
}
TypedArray<String> NavigationAgent3D::get_configuration_warnings() const {
@@ -296,7 +296,7 @@ void NavigationAgent3D::update_navigation() {
navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true);
navigation_finished = false;
nav_path_index = 0;
- emit_signal("path_changed");
+ emit_signal(SNAME("path_changed"));
}
if (navigation_path.size() == 0) {
@@ -312,7 +312,7 @@ void NavigationAgent3D::update_navigation() {
_check_distance_to_target();
nav_path_index -= 1;
navigation_finished = true;
- emit_signal("navigation_finished");
+ emit_signal(SNAME("navigation_finished"));
break;
}
}
@@ -322,7 +322,7 @@ void NavigationAgent3D::update_navigation() {
void NavigationAgent3D::_check_distance_to_target() {
if (!target_reached) {
if (distance_to_target() < target_desired_distance) {
- emit_signal("target_reached");
+ emit_signal(SNAME("target_reached"));
target_reached = true;
}
}
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 0afad62404..19abb3f33a 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -132,7 +132,7 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes
Object::cast_to<MeshInstance3D>(debug_view)->set_mesh(navmesh->get_debug_mesh());
}
- emit_signal("navigation_mesh_changed");
+ emit_signal(SNAME("navigation_mesh_changed"));
update_gizmo();
update_configuration_warnings();
@@ -153,11 +153,11 @@ void _bake_navigation_mesh(void *p_user_data) {
Ref<NavigationMesh> nav_mesh = args->nav_region->get_navigation_mesh()->duplicate();
NavigationServer3D::get_singleton()->region_bake_navmesh(nav_mesh, args->nav_region);
- args->nav_region->call_deferred("_bake_finished", nav_mesh);
+ args->nav_region->call_deferred(SNAME("_bake_finished"), nav_mesh);
memdelete(args);
} else {
ERR_PRINT("Can't bake the navigation mesh if the `NavigationMesh` resource doesn't exist");
- args->nav_region->call_deferred("_bake_finished", Ref<NavigationMesh>());
+ args->nav_region->call_deferred(SNAME("_bake_finished"), Ref<NavigationMesh>());
memdelete(args);
}
}
@@ -174,7 +174,7 @@ void NavigationRegion3D::bake_navigation_mesh() {
void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
set_navigation_mesh(p_nav_mesh);
bake_thread.wait_to_finish();
- emit_signal("bake_finished");
+ emit_signal(SNAME("bake_finished"));
}
TypedArray<String> NavigationRegion3D::get_configuration_warnings() const {
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index ba0f8cc870..d6c6ec75b4 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -32,6 +32,7 @@
#include "core/config/engine.h"
#include "core/object/message_queue.h"
+#include "scene/3d/visual_instance_3d.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
@@ -148,6 +149,7 @@ void Node3D::_notification(int p_what) {
_notify_dirty();
notification(NOTIFICATION_ENTER_WORLD);
+ _update_visibility_parent(true);
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -161,6 +163,7 @@ void Node3D::_notification(int p_what) {
data.parent = nullptr;
data.C = nullptr;
data.top_level_active = false;
+ _update_visibility_parent(true);
} break;
case NOTIFICATION_ENTER_WORLD: {
data.inside_world = true;
@@ -223,7 +226,7 @@ void Node3D::_notification(int p_what) {
}
}
-void Node3D::set_transform(const Transform &p_transform) {
+void Node3D::set_transform(const Transform3D &p_transform) {
data.local_transform = p_transform;
data.dirty |= DIRTY_VECTORS;
_propagate_transform_changed(this);
@@ -232,8 +235,8 @@ void Node3D::set_transform(const Transform &p_transform) {
}
}
-void Node3D::set_global_transform(const Transform &p_transform) {
- Transform xform =
+void Node3D::set_global_transform(const Transform3D &p_transform) {
+ Transform3D xform =
(data.parent && !data.top_level_active) ?
data.parent->get_global_transform().affine_inverse() * p_transform :
p_transform;
@@ -241,16 +244,15 @@ void Node3D::set_global_transform(const Transform &p_transform) {
set_transform(xform);
}
-Transform Node3D::get_transform() const {
+Transform3D Node3D::get_transform() const {
if (data.dirty & DIRTY_LOCAL) {
_update_local_transform();
}
return data.local_transform;
}
-
-Transform Node3D::get_global_transform() const {
- ERR_FAIL_COND_V(!is_inside_tree(), Transform());
+Transform3D Node3D::get_global_transform() const {
+ ERR_FAIL_COND_V(!is_inside_tree(), Transform3D());
if (data.dirty & DIRTY_GLOBAL) {
if (data.dirty & DIRTY_LOCAL) {
@@ -274,25 +276,28 @@ Transform Node3D::get_global_transform() const {
}
#ifdef TOOLS_ENABLED
-Transform Node3D::get_global_gizmo_transform() const {
+Transform3D Node3D::get_global_gizmo_transform() const {
return get_global_transform();
}
-Transform Node3D::get_local_gizmo_transform() const {
+Transform3D Node3D::get_local_gizmo_transform() const {
return get_transform();
}
#endif
-Node3D *Node3D::get_parent_spatial() const {
- return data.parent;
+Node3D *Node3D::get_parent_node_3d() const {
+ if (data.top_level) {
+ return nullptr;
+ }
+
+ return Object::cast_to<Node3D>(get_parent());
}
-Transform Node3D::get_relative_transform(const Node *p_parent) const {
- if (p_parent == this) {
- return Transform();
- }
+Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
+ if (p_parent == this)
+ return Transform3D();
- ERR_FAIL_COND_V(!data.parent, Transform());
+ ERR_FAIL_COND_V(!data.parent, Transform3D());
if (p_parent == data.parent) {
return get_transform();
@@ -301,8 +306,8 @@ Transform Node3D::get_relative_transform(const Node *p_parent) const {
}
}
-void Node3D::set_translation(const Vector3 &p_translation) {
- data.local_transform.origin = p_translation;
+void Node3D::set_position(const Vector3 &p_position) {
+ data.local_transform.origin = p_position;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -323,10 +328,6 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) {
}
}
-void Node3D::set_rotation_degrees(const Vector3 &p_euler_deg) {
- set_rotation(p_euler_deg * (Math_PI / 180.0));
-}
-
void Node3D::set_scale(const Vector3 &p_scale) {
if (data.dirty & DIRTY_VECTORS) {
data.rotation = data.local_transform.basis.get_rotation();
@@ -341,7 +342,7 @@ void Node3D::set_scale(const Vector3 &p_scale) {
}
}
-Vector3 Node3D::get_translation() const {
+Vector3 Node3D::get_position() const {
return data.local_transform.origin;
}
@@ -356,10 +357,6 @@ Vector3 Node3D::get_rotation() const {
return data.rotation;
}
-Vector3 Node3D::get_rotation_degrees() const {
- return get_rotation() * (180.0 / Math_PI);
-}
-
Vector3 Node3D::get_scale() const {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
@@ -557,87 +554,87 @@ bool Node3D::is_visible() const {
}
void Node3D::rotate_object_local(const Vector3 &p_axis, float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate_local(p_axis, p_angle);
set_transform(t);
}
void Node3D::rotate(const Vector3 &p_axis, float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(p_axis, p_angle);
set_transform(t);
}
void Node3D::rotate_x(float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(1, 0, 0), p_angle);
set_transform(t);
}
void Node3D::rotate_y(float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 1, 0), p_angle);
set_transform(t);
}
void Node3D::rotate_z(float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 0, 1), p_angle);
set_transform(t);
}
void Node3D::translate(const Vector3 &p_offset) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.translate(p_offset);
set_transform(t);
}
void Node3D::translate_object_local(const Vector3 &p_offset) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
- Transform s;
+ Transform3D s;
s.translate(p_offset);
set_transform(t * s);
}
void Node3D::scale(const Vector3 &p_ratio) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.scale(p_ratio);
set_transform(t);
}
void Node3D::scale_object_local(const Vector3 &p_scale) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.scale_local(p_scale);
set_transform(t);
}
void Node3D::global_rotate(const Vector3 &p_axis, float p_angle) {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
t.basis.rotate(p_axis, p_angle);
set_global_transform(t);
}
void Node3D::global_scale(const Vector3 &p_scale) {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
t.basis.scale(p_scale);
set_global_transform(t);
}
void Node3D::global_translate(const Vector3 &p_offset) {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
t.origin += p_offset;
set_global_transform(t);
}
void Node3D::orthonormalize() {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.orthonormalize();
set_transform(t);
}
void Node3D::set_identity() {
- set_transform(Transform());
+ set_transform(Transform3D());
}
void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
@@ -649,7 +646,7 @@ void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target
ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
- Transform lookat;
+ Transform3D lookat;
lookat.origin = p_pos;
Vector3 original_scale(get_scale());
@@ -692,20 +689,63 @@ void Node3D::force_update_transform() {
notification(NOTIFICATION_TRANSFORM_CHANGED);
}
+void Node3D::_update_visibility_parent(bool p_update_root) {
+ RID new_parent;
+
+ if (!visibility_parent_path.is_empty()) {
+ if (!p_update_root) {
+ return;
+ }
+ Node *parent = get_node_or_null(visibility_parent_path);
+ ERR_FAIL_COND_MSG(!parent, "Can't find visibility parent node at path: " + visibility_parent_path);
+ ERR_FAIL_COND_MSG(parent == this, "The visibility parent can't be the same node.");
+ GeometryInstance3D *gi = Object::cast_to<GeometryInstance3D>(parent);
+ ERR_FAIL_COND_MSG(!gi, "The visibility parent node must be a GeometryInstance3D, at path: " + visibility_parent_path);
+ new_parent = gi ? gi->get_instance() : RID();
+ } else if (data.parent) {
+ new_parent = data.parent->data.visibility_parent;
+ }
+
+ if (new_parent == data.visibility_parent) {
+ return;
+ }
+
+ data.visibility_parent = new_parent;
+
+ VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(this);
+ if (vi) {
+ RS::get_singleton()->instance_set_visibility_parent(vi->get_instance(), data.visibility_parent);
+ }
+
+ for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) {
+ Node3D *c = E->get();
+ c->_update_visibility_parent(false);
+ }
+}
+
+void Node3D::set_visibility_parent(const NodePath &p_path) {
+ visibility_parent_path = p_path;
+ if (is_inside_tree()) {
+ _update_visibility_parent(true);
+ }
+}
+
+NodePath Node3D::get_visibility_parent() const {
+ return visibility_parent_path;
+}
+
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
- ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Node3D::set_translation);
- ClassDB::bind_method(D_METHOD("get_translation"), &Node3D::get_translation);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Node3D::set_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node3D::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node3D::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
- ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Node3D::get_parent_spatial);
+ ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d);
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Node3D::set_ignore_transform_notification);
ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &Node3D::set_as_top_level);
ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &Node3D::is_set_as_top_level);
@@ -715,6 +755,9 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_update_transform"), &Node3D::force_update_transform);
+ ClassDB::bind_method(D_METHOD("set_visibility_parent", "path"), &Node3D::set_visibility_parent);
+ ClassDB::bind_method(D_METHOD("get_visibility_parent"), &Node3D::get_visibility_parent);
+
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Node3D::_update_gizmo);
ClassDB::bind_method(D_METHOD("update_gizmo"), &Node3D::update_gizmo);
@@ -758,19 +801,19 @@ void Node3D::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
- //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
+ //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
ADD_GROUP("Matrix", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", 0), "set_gizmo", "get_gizmo");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", PROPERTY_USAGE_NONE), "set_gizmo", "get_gizmo");
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index a62c7b31a8..fe6324c796 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -34,8 +34,8 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
-class Node3DGizmo : public Reference {
- GDCLASS(Node3DGizmo, Reference);
+class Node3DGizmo : public RefCounted {
+ GDCLASS(Node3DGizmo, RefCounted);
public:
virtual void create() = 0;
@@ -62,8 +62,8 @@ class Node3D : public Node {
mutable SelfList<Node> xform_change;
struct Data {
- mutable Transform global_transform;
- mutable Transform local_transform;
+ mutable Transform3D global_transform;
+ mutable Transform3D local_transform;
mutable Vector3 rotation;
mutable Vector3 scale = Vector3(1, 1, 1);
@@ -75,6 +75,8 @@ class Node3D : public Node {
bool top_level = false;
bool inside_world = false;
+ RID visibility_parent;
+
int children_lock = 0;
Node3D *parent = nullptr;
List<Node3D *> children;
@@ -95,12 +97,17 @@ class Node3D : public Node {
} data;
+ NodePath visibility_parent_path;
+
void _update_gizmo();
void _notify_dirty();
void _propagate_transform_changed(Node3D *p_origin);
void _propagate_visibility_changed();
+ void _propagate_visibility_parent();
+ void _update_visibility_parent(bool p_update_root);
+
protected:
_FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification = p_ignore; }
@@ -118,29 +125,27 @@ public:
NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 44,
};
- Node3D *get_parent_spatial() const;
+ Node3D *get_parent_node_3d() const;
Ref<World3D> get_world_3d() const;
- void set_translation(const Vector3 &p_translation);
+ void set_position(const Vector3 &p_position);
void set_rotation(const Vector3 &p_euler_rad);
- void set_rotation_degrees(const Vector3 &p_euler_deg);
void set_scale(const Vector3 &p_scale);
- Vector3 get_translation() const;
+ Vector3 get_position() const;
Vector3 get_rotation() const;
- Vector3 get_rotation_degrees() const;
Vector3 get_scale() const;
- void set_transform(const Transform &p_transform);
- void set_global_transform(const Transform &p_transform);
+ void set_transform(const Transform3D &p_transform);
+ void set_global_transform(const Transform3D &p_transform);
- Transform get_transform() const;
- Transform get_global_transform() const;
+ Transform3D get_transform() const;
+ Transform3D get_global_transform() const;
#ifdef TOOLS_ENABLED
- virtual Transform get_global_gizmo_transform() const;
- virtual Transform get_local_gizmo_transform() const;
+ virtual Transform3D get_global_gizmo_transform() const;
+ virtual Transform3D get_local_gizmo_transform() const;
#endif
void set_as_top_level(bool p_enabled);
@@ -156,7 +161,7 @@ public:
_FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }
- Transform get_relative_transform(const Node *p_parent) const;
+ Transform3D get_relative_transform(const Node *p_parent) const;
void rotate(const Vector3 &p_axis, float p_angle);
void rotate_x(float p_angle);
@@ -196,6 +201,9 @@ public:
void force_update_transform();
+ void set_visibility_parent(const NodePath &p_path);
+ NodePath get_visibility_parent() const;
+
Node3D();
};
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index d3a256db34..7b736e689c 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -114,7 +114,7 @@ Ref<ArrayMesh> Occluder3D::get_debug_mesh() const {
arrays[Mesh::ARRAY_VERTEX] = vertices;
arrays[Mesh::ARRAY_INDEX] = indices;
- debug_mesh.instance();
+ debug_mesh.instantiate();
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
return debug_mesh;
}
@@ -174,10 +174,12 @@ void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
}
update_gizmo();
+ update_configuration_warnings();
}
void OccluderInstance3D::_occluder_changed() {
update_gizmo();
+ update_configuration_warnings();
}
Ref<Occluder3D> OccluderInstance3D::get_occluder() const {
@@ -186,6 +188,7 @@ Ref<Occluder3D> OccluderInstance3D::get_occluder() const {
void OccluderInstance3D::set_bake_mask(uint32_t p_mask) {
bake_mask = p_mask;
+ update_configuration_warnings();
}
uint32_t OccluderInstance3D::get_bake_mask() const {
@@ -233,7 +236,7 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices
}
if (valid) {
- Transform global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
+ Transform3D global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
@@ -303,7 +306,7 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String
if (get_occluder().is_valid()) {
occ = get_occluder();
} else {
- occ.instance();
+ occ.instantiate();
occ->set_path(p_occluder_path);
}
@@ -314,6 +317,31 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String
return BAKE_ERROR_OK;
}
+TypedArray<String> OccluderInstance3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (!bool(GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"))) {
+ warnings.push_back(TTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling."));
+ }
+
+ if (bake_mask == 0) {
+ // NOTE: This warning will not be emitted if none of the 20 checkboxes
+ // exposed in the editor are checked. This is because there are
+ // currently 12 unexposed layers in the editor inspector.
+ warnings.push_back(TTR("The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D.\nTo resolve this, enable at least one bit in the Bake Mask property."));
+ }
+
+ if (occluder.is_null()) {
+ warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ } else if (occluder->get_vertices().size() < 3) {
+ // Using the "New Occluder" dropdown button won't result in a correct occluder,
+ // so warn the user about this.
+ warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ }
+
+ return warnings;
+}
+
void OccluderInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask);
ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask);
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index 4bb468274d..d382cd090e 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -82,6 +82,8 @@ protected:
static void _bind_methods();
public:
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
enum BakeError {
BAKE_ERROR_OK,
BAKE_ERROR_NO_SAVE_PATH,
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 4ec4ee6207..54ae2cef75 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -41,7 +41,7 @@ void Path3D::_curve_changed() {
update_gizmo();
}
if (is_inside_tree()) {
- emit_signal("curve_changed");
+ emit_signal(SNAME("curve_changed"));
}
// update the configuration warnings of all children of type PathFollow
@@ -108,7 +108,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
Vector3 pos = c->interpolate_baked(offset, cubic);
- Transform t = get_transform();
+ Transform3D t = get_transform();
// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index e895d18604..760dbdadca 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -43,16 +43,35 @@
#include "editor/plugins/node_3d_editor_plugin.h"
#endif
-Vector3 PhysicsBody3D::get_linear_velocity() const {
- return Vector3();
+void PhysicsBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only", "safe_margin"), &PhysicsBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false), DEFVAL(0.001));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "collision", "safe_margin"), &PhysicsBody3D::test_move, DEFVAL(true), DEFVAL(true), DEFVAL(Variant()), DEFVAL(0.001));
+
+ ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
+ ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
+
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody3D::get_collision_exceptions);
+ ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody3D::add_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody3D::remove_collision_exception_with);
+
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
}
-Vector3 PhysicsBody3D::get_angular_velocity() const {
- return Vector3();
+PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
+ CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
+ set_body_mode(p_mode);
}
-real_t PhysicsBody3D::get_inverse_mass() const {
- return 0;
+PhysicsBody3D::~PhysicsBody3D() {
+ if (motion_cache.is_valid()) {
+ motion_cache->owner = nullptr;
+ }
}
TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
@@ -83,11 +102,113 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-void PhysicsBody3D::_bind_methods() {}
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only, real_t p_margin) {
+ PhysicsServer3D::MotionResult result;
+ if (move_and_collide(p_motion, p_infinite_inertia, result, p_margin, p_exclude_raycast_shapes, p_test_only)) {
+ if (motion_cache.is_null()) {
+ motion_cache.instantiate();
+ motion_cache->owner = this;
+ }
-PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
- CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
+ motion_cache->result = result;
+
+ return motion_cache;
+ }
+
+ return Ref<KinematicCollision3D>();
+}
+
+bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes, bool p_test_only, bool p_cancel_sliding) {
+ Transform3D gt = get_global_transform();
+ bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, p_margin, &r_result, p_exclude_raycast_shapes);
+
+ // Restore direction of motion to be along original motion,
+ // in order to avoid sliding due to recovery,
+ // but only if collision depth is low enough to avoid tunneling.
+ if (p_cancel_sliding) {
+ real_t motion_length = p_motion.length();
+ real_t precision = 0.001;
+
+ if (colliding) {
+ // Can't just use margin as a threshold because collision depth is calculated on unsafe motion,
+ // so even in normal resting cases the depth can be a bit more than the margin.
+ precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction);
+
+ if (r_result.collision_depth > (real_t)p_margin + precision) {
+ p_cancel_sliding = false;
+ }
+ }
+
+ if (p_cancel_sliding) {
+ // When motion is null, recovery is the resulting motion.
+ Vector3 motion_normal;
+ if (motion_length > CMP_EPSILON) {
+ motion_normal = p_motion / motion_length;
+ }
+
+ // Check depth of recovery.
+ real_t projected_length = r_result.motion.dot(motion_normal);
+ Vector3 recovery = r_result.motion - motion_normal * projected_length;
+ real_t recovery_length = recovery.length();
+ // Fixes cases where canceling slide causes the motion to go too deep into the ground,
+ // because we're only taking rest information into account and not general recovery.
+ if (recovery_length < (real_t)p_margin + precision) {
+ // Apply adjustment to motion.
+ r_result.motion = motion_normal * projected_length;
+ r_result.remainder = p_motion - r_result.motion;
+ }
+ }
+ }
+
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis & (1 << i)) {
+ r_result.motion[i] = 0;
+ }
+ }
+
+ if (!p_test_only) {
+ gt.origin += r_result.motion;
+ set_global_transform(gt);
+ }
+
+ return colliding;
+}
+
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, const Ref<KinematicCollision3D> &r_collision, real_t p_margin) {
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
+
+ PhysicsServer3D::MotionResult *r = nullptr;
+ if (r_collision.is_valid()) {
+ // Needs const_cast because method bindings don't support non-const Ref.
+ r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result);
+ }
+
+ return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, p_margin, r, p_exclude_raycast_shapes);
+}
+
+void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
+ if (p_lock) {
+ locked_axis |= p_axis;
+ } else {
+ locked_axis &= (~p_axis);
+ }
+ PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
+}
+
+bool PhysicsBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
+ return (locked_axis & p_axis);
+}
+
+Vector3 PhysicsBody3D::get_linear_velocity() const {
+ return Vector3();
+}
+
+Vector3 PhysicsBody3D::get_angular_velocity() const {
+ return Vector3();
+}
+
+real_t PhysicsBody3D::get_inverse_mass() const {
+ return 0;
}
void StaticBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
@@ -109,14 +230,102 @@ Ref<PhysicsMaterial> StaticBody3D::get_physics_material_override() const {
return physics_material_override;
}
+void StaticBody3D::set_kinematic_motion_enabled(bool p_enabled) {
+ if (p_enabled == kinematic_motion) {
+ return;
+ }
+
+ kinematic_motion = p_enabled;
+
+ if (kinematic_motion) {
+ set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC);
+ } else {
+ set_body_mode(PhysicsServer3D::BODY_MODE_STATIC);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ return;
+ }
+#endif
+
+ _update_kinematic_motion();
+}
+
+bool StaticBody3D::is_kinematic_motion_enabled() const {
+ return kinematic_motion;
+}
+
void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) {
constant_linear_velocity = p_vel;
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+ }
+}
+
+void StaticBody3D::set_sync_to_physics(bool p_enable) {
+ if (sync_to_physics == p_enable) {
+ return;
+ }
+
+ sync_to_physics = p_enable;
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ return;
+ }
+#endif
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ }
+}
+
+bool StaticBody3D::is_sync_to_physics_enabled() const {
+ return sync_to_physics;
+}
+
+void StaticBody3D::_direct_state_changed(Object *p_state) {
+ PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
+
+ linear_velocity = state->get_linear_velocity();
+ angular_velocity = state->get_angular_velocity();
+
+ if (!sync_to_physics) {
+ return;
+ }
+
+ last_valid_transform = state->get_transform();
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+ _on_transform_changed();
+}
+
+TypedArray<String> StaticBody3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = PhysicsBody3D::get_configuration_warnings();
+
+ if (sync_to_physics && !kinematic_motion) {
+ warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled."));
+ }
+
+ return warnings;
}
void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) {
constant_angular_velocity = p_vel;
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+ }
}
Vector3 StaticBody3D::get_constant_linear_velocity() const {
@@ -127,30 +336,108 @@ Vector3 StaticBody3D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
+Vector3 StaticBody3D::get_linear_velocity() const {
+ return linear_velocity;
+}
+
+Vector3 StaticBody3D::get_angular_velocity() const {
+ return angular_velocity;
+}
+
+void StaticBody3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ last_valid_transform = get_global_transform();
+ } break;
+
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ // Used by sync to physics, send the new transform to the physics...
+ Transform3D new_transform = get_global_transform();
+
+ real_t delta_time = get_physics_process_delta_time();
+ new_transform.origin += constant_linear_velocity * delta_time;
+
+ real_t ang_vel = constant_angular_velocity.length();
+ if (!Math::is_zero_approx(ang_vel)) {
+ Vector3 ang_vel_axis = constant_angular_velocity / ang_vel;
+ Basis rot(ang_vel_axis, ang_vel * delta_time);
+ new_transform.basis = rot * new_transform.basis;
+ new_transform.orthonormalize();
+ }
+
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform);
+
+ // ... but then revert changes.
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+ _on_transform_changed();
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ ERR_FAIL_COND(!kinematic_motion);
+
+ Transform3D new_transform = get_global_transform();
+
+ real_t delta_time = get_physics_process_delta_time();
+ new_transform.origin += constant_linear_velocity * delta_time;
+
+ real_t ang_vel = constant_angular_velocity.length();
+ if (!Math::is_zero_approx(ang_vel)) {
+ Vector3 ang_vel_axis = constant_angular_velocity / ang_vel;
+ Basis rot(ang_vel_axis, ang_vel * delta_time);
+ new_transform.basis = rot * new_transform.basis;
+ new_transform.orthonormalize();
+ }
+
+ if (sync_to_physics) {
+ // Propagate transform change to node.
+ set_global_transform(new_transform);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform);
+
+ // Propagate transform change to node.
+ set_ignore_transform_notification(true);
+ set_global_transform(new_transform);
+ set_ignore_transform_notification(false);
+ _on_transform_changed();
+ }
+ } break;
+ }
+}
+
void StaticBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody3D::get_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody3D::set_kinematic_motion_enabled);
+ ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody3D::is_kinematic_motion_enabled);
+
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody3D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody3D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody3D::get_collision_exceptions);
- ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody3D::add_collision_exception_with);
- ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody3D::remove_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody3D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody3D::is_sync_to_physics_enabled);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
StaticBody3D::StaticBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
}
-StaticBody3D::~StaticBody3D() {}
-
void StaticBody3D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0);
@@ -161,6 +448,35 @@ void StaticBody3D::_reload_physics_characteristics() {
}
}
+void StaticBody3D::_update_kinematic_motion() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ if (kinematic_motion && sync_to_physics) {
+ set_only_update_transform_changes(true);
+ set_notify_local_transform(true);
+ } else {
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
+ }
+
+ bool needs_physics_process = false;
+ if (kinematic_motion) {
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody3D::_direct_state_changed));
+
+ if (!constant_angular_velocity.is_equal_approx(Vector3()) || !constant_linear_velocity.is_equal_approx(Vector3())) {
+ needs_physics_process = true;
+ }
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
+ }
+
+ set_physics_process_internal(needs_physics_process);
+}
+
void RigidBody3D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
@@ -380,37 +696,36 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
void RigidBody3D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_notify_local_transform(true); //used for warnings and only in editor
+ }
+ } break;
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- }
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+ } break;
}
-
#endif
}
void RigidBody3D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
- case MODE_RIGID: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
+ case MODE_DYNAMIC: {
+ set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
} break;
case MODE_STATIC: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
-
+ set_body_mode(PhysicsServer3D::BODY_MODE_STATIC);
} break;
- case MODE_CHARACTER: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_CHARACTER);
-
+ case MODE_DYNAMIC_LOCKED: {
+ set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED);
} break;
case MODE_KINEMATIC: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC);
} break;
}
update_configuration_warnings();
@@ -627,14 +942,6 @@ bool RigidBody3D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-void RigidBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
-}
-
-bool RigidBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
-}
-
Array RigidBody3D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
@@ -654,12 +961,12 @@ Array RigidBody3D::get_colliding_bodies() const {
}
TypedArray<String> RigidBody3D::get_configuration_warnings() const {
- Transform t = get_transform();
+ Transform3D t = get_transform();
TypedArray<String> warnings = Node::get_configuration_warnings();
- if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
+ warnings.push_back(TTR("Size changes to RigidBody3D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
@@ -720,15 +1027,12 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody3D::get_axis_lock);
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies);
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState3D")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
@@ -737,13 +1041,6 @@ void RigidBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
@@ -757,14 +1054,14 @@ void RigidBody3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC);
BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
}
RigidBody3D::RigidBody3D() :
- PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
+ PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) {
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody3D::_direct_state_changed));
}
@@ -784,233 +1081,164 @@ void RigidBody3D::_reload_physics_characteristics() {
}
}
-//////////////////////////////////////////////////////
-//////////////////////////
-
-Ref<KinematicCollision3D> KinematicBody3D::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
- Collision col;
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
- if (motion_cache.is_null()) {
- motion_cache.instance();
- motion_cache->owner = this;
- }
-
- motion_cache->collision = col;
-
- return motion_cache;
- }
-
- return Ref<KinematicCollision3D>();
-}
-
-Vector3 KinematicBody3D::get_linear_velocity() const {
- return linear_velocity;
-}
+///////////////////////////////////////
-Vector3 KinematicBody3D::get_angular_velocity() const {
- return angular_velocity;
-}
+//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
+#define FLOOR_ANGLE_THRESHOLD 0.01
-bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
- Transform gt = get_global_transform();
- PhysicsServer3D::MotionResult result;
- bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes);
+void CharacterBody3D::move_and_slide() {
+ Vector3 body_velocity_normal = linear_velocity.normalized();
- if (colliding) {
- r_collision.collider_metadata = result.collider_metadata;
- r_collision.collider_shape = result.collider_shape;
- r_collision.collider_vel = result.collider_velocity;
- r_collision.collision = result.collision_point;
- r_collision.normal = result.collision_normal;
- r_collision.collider = result.collider_id;
- r_collision.collider_rid = result.collider;
- r_collision.travel = result.motion;
- r_collision.remainder = result.remainder;
- r_collision.local_shape = result.collision_local_shape;
- }
+ bool was_on_floor = on_floor;
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
- result.motion[i] = 0;
+ linear_velocity[i] = 0.0;
}
}
- if (!p_test_only) {
- gt.origin += result.motion;
- set_global_transform(gt);
- }
-
- return colliding;
-}
-
-//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
-#define FLOOR_ANGLE_THRESHOLD 0.01
-
-Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector3 body_velocity = p_linear_velocity;
- Vector3 body_velocity_normal = body_velocity.normalized();
- Vector3 up_direction = p_up_direction.normalized();
-
- for (int i = 0; i < 3; i++) {
- if (locked_axis & (1 << i)) {
- body_velocity[i] = 0;
+ Vector3 current_floor_velocity = floor_velocity;
+ if (on_floor && on_floor_body.is_valid()) {
+ //this approach makes sure there is less delay between the actual body velocity and the one we saved
+ PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(on_floor_body);
+ if (bs) {
+ current_floor_velocity = bs->get_linear_velocity();
}
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- Vector3 motion = (floor_velocity + body_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
+ Vector3 motion = (floor_velocity + linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
on_floor = false;
on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- colliders.clear();
+ motion_results.clear();
floor_normal = Vector3();
floor_velocity = Vector3();
- while (p_max_slides) {
- Collision collision;
+ // No sliding on first attempt to keep floor motion stable when possible,
+ // when stop on slope is enabled.
+ bool sliding_enabled = !stop_on_slope;
+ for (int iteration = 0; iteration < max_slides; ++iteration) {
+ PhysicsServer3D::MotionResult result;
bool found_collision = false;
for (int i = 0; i < 2; ++i) {
bool collided;
if (i == 0) { //collide
- collided = move_and_collide(motion, p_infinite_inertia, collision);
+ collided = move_and_collide(motion, infinite_inertia, result, margin, true, false, !sliding_enabled);
if (!collided) {
motion = Vector3(); //clear because no collision happened and motion completed
}
} else { //separate raycasts (if any)
- collided = separate_raycast_shapes(p_infinite_inertia, collision);
+ collided = separate_raycast_shapes(result);
if (collided) {
- collision.remainder = motion; //keep
- collision.travel = Vector3();
+ result.remainder = motion; //keep
+ result.motion = Vector3();
}
}
if (collided) {
found_collision = true;
- colliders.push_back(collision);
- motion = collision.remainder;
+ motion_results.push_back(result);
if (up_direction == Vector3()) {
//all is a wall
on_wall = true;
} else {
- if (Math::acos(collision.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
- floor_normal = collision.normal;
- on_floor_body = collision.collider_rid;
- floor_velocity = collision.collider_vel;
-
- if (p_stop_on_slope) {
- if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) {
- Transform gt = get_global_transform();
- gt.origin -= collision.travel.slide(up_direction);
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
+
+ if (stop_on_slope) {
+ if ((body_velocity_normal + up_direction).length() < 0.01) {
+ Transform3D gt = get_global_transform();
+ if (result.motion.length() > margin) {
+ gt.origin -= result.motion.slide(up_direction);
+ } else {
+ gt.origin -= result.motion;
+ }
set_global_transform(gt);
- return Vector3();
+ linear_velocity = Vector3();
+ return;
}
}
- } else if (Math::acos(collision.normal.dot(-up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (Math::acos(result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
}
}
- motion = motion.slide(collision.normal);
- body_velocity = body_velocity.slide(collision.normal);
+ if (sliding_enabled || !on_floor) {
+ motion = result.remainder.slide(result.collision_normal);
+ linear_velocity = linear_velocity.slide(result.collision_normal);
- for (int j = 0; j < 3; j++) {
- if (locked_axis & (1 << j)) {
- body_velocity[j] = 0;
+ for (int j = 0; j < 3; j++) {
+ if (locked_axis & (1 << j)) {
+ linear_velocity[j] = 0.0;
+ }
}
+ } else {
+ motion = result.remainder;
}
}
+
+ sliding_enabled = true;
}
if (!found_collision || motion == Vector3()) {
break;
}
-
- --p_max_slides;
}
- return body_velocity;
-}
-
-Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector3 up_direction = p_up_direction.normalized();
- bool was_on_floor = on_floor;
-
- Vector3 ret = move_and_slide(p_linear_velocity, up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
- if (!was_on_floor || p_snap == Vector3()) {
- return ret;
+ if (!was_on_floor || snap == Vector3()) {
+ return;
}
- Collision col;
- Transform gt = get_global_transform();
-
- if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
+ // Apply snap.
+ Transform3D gt = get_global_transform();
+ PhysicsServer3D::MotionResult result;
+ if (move_and_collide(snap, infinite_inertia, result, margin, false, true, false)) {
bool apply = true;
if (up_direction != Vector3()) {
- if (Math::acos(col.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
- floor_normal = col.normal;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
- if (p_stop_on_slope) {
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
+ if (stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- col.travel = col.travel.project(up_direction);
+ if (result.motion.length() > margin) {
+ result.motion = result.motion.project(up_direction);
+ } else {
+ result.motion = Vector3();
+ }
}
} else {
apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
}
}
if (apply) {
- gt.origin += col.travel;
+ gt.origin += result.motion;
set_global_transform(gt);
}
}
-
- return ret;
-}
-
-bool KinematicBody3D::is_on_floor() const {
- return on_floor;
-}
-
-bool KinematicBody3D::is_on_wall() const {
- return on_wall;
-}
-
-bool KinematicBody3D::is_on_ceiling() const {
- return on_ceiling;
-}
-
-Vector3 KinematicBody3D::get_floor_normal() const {
- return floor_normal;
-}
-
-Vector3 KinematicBody3D::get_floor_velocity() const {
- return floor_velocity;
}
-bool KinematicBody3D::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
-
- return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
-}
-
-bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
+bool CharacterBody3D::separate_raycast_shapes(PhysicsServer3D::MotionResult &r_result) {
PhysicsServer3D::SeparationResult sep_res[8]; //max 8 rays
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
Vector3 recover;
- int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
+ int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, infinite_inertia, recover, sep_res, 8, margin);
int deepest = -1;
real_t deepest_depth;
for (int i = 0; i < hits; i++) {
@@ -1024,15 +1252,15 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision
set_global_transform(gt);
if (deepest != -1) {
- r_collision.collider = sep_res[deepest].collider_id;
- r_collision.collider_metadata = sep_res[deepest].collider_metadata;
- r_collision.collider_shape = sep_res[deepest].collider_shape;
- r_collision.collider_vel = sep_res[deepest].collider_velocity;
- r_collision.collision = sep_res[deepest].collision_point;
- r_collision.normal = sep_res[deepest].collision_normal;
- r_collision.local_shape = sep_res[deepest].collision_local_shape;
- r_collision.travel = recover;
- r_collision.remainder = Vector3();
+ r_result.collider_id = sep_res[deepest].collider_id;
+ r_result.collider_metadata = sep_res[deepest].collider_metadata;
+ r_result.collider_shape = sep_res[deepest].collider_shape;
+ r_result.collider_velocity = sep_res[deepest].collider_velocity;
+ r_result.collision_point = sep_res[deepest].collision_point;
+ r_result.collision_normal = sep_res[deepest].collision_normal;
+ r_result.collision_local_shape = sep_res[deepest].collision_local_shape;
+ r_result.motion = recover;
+ r_result.remainder = Vector3();
return true;
} else {
@@ -1040,117 +1268,173 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision
}
}
-void KinematicBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- if (p_lock) {
- locked_axis |= p_axis;
- } else {
- locked_axis &= (~p_axis);
- }
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
+void CharacterBody3D::set_safe_margin(real_t p_margin) {
+ margin = p_margin;
}
-bool KinematicBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
+real_t CharacterBody3D::get_safe_margin() const {
+ return margin;
}
-void KinematicBody3D::set_safe_margin(real_t p_margin) {
- margin = p_margin;
- PhysicsServer3D::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin);
+Vector3 CharacterBody3D::get_linear_velocity() const {
+ return linear_velocity;
}
-real_t KinematicBody3D::get_safe_margin() const {
- return margin;
+void CharacterBody3D::set_linear_velocity(const Vector3 &p_velocity) {
+ linear_velocity = p_velocity;
+}
+
+bool CharacterBody3D::is_on_floor() const {
+ return on_floor;
+}
+
+bool CharacterBody3D::is_on_wall() const {
+ return on_wall;
+}
+
+bool CharacterBody3D::is_on_ceiling() const {
+ return on_ceiling;
}
-int KinematicBody3D::get_slide_count() const {
- return colliders.size();
+Vector3 CharacterBody3D::get_floor_normal() const {
+ return floor_normal;
+}
+
+Vector3 CharacterBody3D::get_floor_velocity() const {
+ return floor_velocity;
+}
+
+int CharacterBody3D::get_slide_count() const {
+ return motion_results.size();
}
-KinematicBody3D::Collision KinematicBody3D::get_slide_collision(int p_bounce) const {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
- return colliders[p_bounce];
+PhysicsServer3D::MotionResult CharacterBody3D::get_slide_collision(int p_bounce) const {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), PhysicsServer3D::MotionResult());
+ return motion_results[p_bounce];
}
-Ref<KinematicCollision3D> KinematicBody3D::_get_slide_collision(int p_bounce) {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision3D>());
+Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), Ref<KinematicCollision3D>());
if (p_bounce >= slide_colliders.size()) {
slide_colliders.resize(p_bounce + 1);
}
if (slide_colliders[p_bounce].is_null()) {
- slide_colliders.write[p_bounce].instance();
+ slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
- slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
+ slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
return slide_colliders[p_bounce];
}
-void KinematicBody3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- // Reset move_and_slide() data.
- on_floor = false;
- on_floor_body = RID();
- on_ceiling = false;
- on_wall = false;
- colliders.clear();
- floor_velocity = Vector3();
- }
+bool CharacterBody3D::is_stop_on_slope_enabled() const {
+ return stop_on_slope;
}
-void KinematicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
-
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody3D::test_move, DEFVAL(true));
+void CharacterBody3D::set_stop_on_slope_enabled(bool p_enabled) {
+ stop_on_slope = p_enabled;
+}
- ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody3D::is_on_floor);
- ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody3D::is_on_ceiling);
- ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody3D::is_on_wall);
- ClassDB::bind_method(D_METHOD("get_floor_normal"), &KinematicBody3D::get_floor_normal);
- ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody3D::get_floor_velocity);
+bool CharacterBody3D::is_infinite_inertia_enabled() const {
+ return infinite_inertia;
+}
+void CharacterBody3D::set_infinite_inertia_enabled(bool p_enabled) {
+ infinite_inertia = p_enabled;
+}
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &KinematicBody3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &KinematicBody3D::get_axis_lock);
+int CharacterBody3D::get_max_slides() const {
+ return max_slides;
+}
- ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody3D::set_safe_margin);
- ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody3D::get_safe_margin);
+void CharacterBody3D::set_max_slides(int p_max_slides) {
+ ERR_FAIL_COND(p_max_slides > 0);
+ max_slides = p_max_slides;
+}
- ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody3D::get_slide_count);
- ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody3D::_get_slide_collision);
+real_t CharacterBody3D::get_floor_max_angle() const {
+ return floor_max_angle;
+}
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
+void CharacterBody3D::set_floor_max_angle(real_t p_radians) {
+ floor_max_angle = p_radians;
+}
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
+const Vector3 &CharacterBody3D::get_snap() const {
+ return snap;
}
-void KinematicBody3D::_direct_state_changed(Object *p_state) {
-#ifdef DEBUG_ENABLED
- PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
-#else
- PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it
-#endif
+void CharacterBody3D::set_snap(const Vector3 &p_snap) {
+ snap = p_snap;
+}
- linear_velocity = state->get_linear_velocity();
- angular_velocity = state->get_angular_velocity();
+const Vector3 &CharacterBody3D::get_up_direction() const {
+ return up_direction;
}
-KinematicBody3D::KinematicBody3D() :
- PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
- set_safe_margin(0.001);
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody3D::_direct_state_changed));
+void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) {
+ up_direction = p_up_direction.normalized();
}
-KinematicBody3D::~KinematicBody3D() {
- if (motion_cache.is_valid()) {
- motion_cache->owner = nullptr;
+void CharacterBody3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ // Reset move_and_slide() data.
+ on_floor = false;
+ on_floor_body = RID();
+ on_ceiling = false;
+ on_wall = false;
+ motion_results.clear();
+ floor_velocity = Vector3();
+ } break;
}
+}
+
+void CharacterBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody3D::move_and_slide);
+
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody3D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody3D::get_linear_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
+ ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody3D::is_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("is_infinite_inertia_enabled"), &CharacterBody3D::is_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("set_infinite_inertia_enabled", "enabled"), &CharacterBody3D::set_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides);
+ ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody3D::get_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody3D::set_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody3D::get_snap);
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody3D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody3D::get_up_direction);
+ ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction);
+
+ ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody3D::is_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody3D::is_on_wall);
+ ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody3D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_floor_velocity"), &CharacterBody3D::get_floor_velocity);
+
+ ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody3D::get_slide_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap"), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
+}
+
+CharacterBody3D::CharacterBody3D() :
+ PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
+}
+
+CharacterBody3D::~CharacterBody3D() {
for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
slide_colliders.write[i]->owner = nullptr;
@@ -1161,39 +1445,43 @@ KinematicBody3D::~KinematicBody3D() {
///////////////////////////////////////
Vector3 KinematicCollision3D::get_position() const {
- return collision.collision;
+ return result.collision_point;
}
Vector3 KinematicCollision3D::get_normal() const {
- return collision.normal;
+ return result.collision_normal;
}
Vector3 KinematicCollision3D::get_travel() const {
- return collision.travel;
+ return result.motion;
}
Vector3 KinematicCollision3D::get_remainder() const {
- return collision.remainder;
+ return result.remainder;
}
Object *KinematicCollision3D::get_local_shape() const {
if (!owner) {
return nullptr;
}
- uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
+ uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
return owner->shape_owner_get_owner(ownerid);
}
Object *KinematicCollision3D::get_collider() const {
- if (collision.collider.is_valid()) {
- return ObjectDB::get_instance(collision.collider);
+ if (result.collider_id.is_valid()) {
+ return ObjectDB::get_instance(result.collider_id);
}
return nullptr;
}
ObjectID KinematicCollision3D::get_collider_id() const {
- return collision.collider;
+ return result.collider_id;
+}
+
+RID KinematicCollision3D::get_collider_rid() const {
+ return result.collider;
}
Object *KinematicCollision3D::get_collider_shape() const {
@@ -1201,7 +1489,7 @@ Object *KinematicCollision3D::get_collider_shape() const {
if (collider) {
CollisionObject3D *obj2d = Object::cast_to<CollisionObject3D>(collider);
if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
+ uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
return obj2d->shape_owner_get_owner(ownerid);
}
}
@@ -1210,11 +1498,11 @@ Object *KinematicCollision3D::get_collider_shape() const {
}
int KinematicCollision3D::get_collider_shape_index() const {
- return collision.collider_shape;
+ return result.collider_shape;
}
Vector3 KinematicCollision3D::get_collider_velocity() const {
- return collision.collider_vel;
+ return result.collider_velocity;
}
Variant KinematicCollision3D::get_collider_metadata() const {
@@ -1229,6 +1517,7 @@ void KinematicCollision3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision3D::get_local_shape);
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision3D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision3D::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision3D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision3D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision3D::get_collider_shape_index);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision3D::get_collider_velocity);
@@ -1241,18 +1530,13 @@ void KinematicCollision3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
}
-KinematicCollision3D::KinematicCollision3D() {
- collision.collider_shape = 0;
- collision.local_shape = 0;
- owner = nullptr;
-}
-
///////////////////////////////////////
bool PhysicalBone3D::JointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
@@ -1954,7 +2238,8 @@ void PhysicalBone3D::_notification(int p_what) {
_reload_joint();
}
break;
- case NOTIFICATION_EXIT_TREE:
+
+ case NOTIFICATION_EXIT_TREE: {
if (parent_skeleton) {
if (-1 != bone_id) {
parent_skeleton->unbind_physical_bone_from_bone(bone_id);
@@ -1964,12 +2249,13 @@ void PhysicalBone3D::_notification(int p_what) {
}
parent_skeleton = nullptr;
PhysicsServer3D::get_singleton()->joint_clear(joint);
- break;
- case NOTIFICATION_TRANSFORM_CHANGED:
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
if (Engine::get_singleton()->is_editor_hint()) {
update_offset();
}
- break;
+ } break;
}
}
@@ -1989,7 +2275,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) {
state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
- Transform global_transform(state->get_transform());
+ Transform3D global_transform(state->get_transform());
set_ignore_transform_notification(true);
set_global_transform(global_transform);
@@ -2015,8 +2301,6 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_joint_offset"), &PhysicalBone3D::get_joint_offset);
ClassDB::bind_method(D_METHOD("set_joint_rotation", "euler"), &PhysicalBone3D::set_joint_rotation);
ClassDB::bind_method(D_METHOD("get_joint_rotation"), &PhysicalBone3D::get_joint_rotation);
- ClassDB::bind_method(D_METHOD("set_joint_rotation_degrees", "euler_degrees"), &PhysicalBone3D::set_joint_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_joint_rotation_degrees"), &PhysicalBone3D::get_joint_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_body_offset", "offset"), &PhysicalBone3D::set_body_offset);
ClassDB::bind_method(D_METHOD("get_body_offset"), &PhysicalBone3D::get_body_offset);
@@ -2048,18 +2332,14 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &PhysicalBone3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &PhysicalBone3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicalBone3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicalBone3D::get_axis_lock);
-
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_joint_rotation_degrees", "get_joint_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", 0), "set_joint_rotation", "get_joint_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_lesser,or_greater,radians"), "set_joint_rotation", "get_joint_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -2067,14 +2347,6 @@ void PhysicalBone3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
-
BIND_ENUM_CONSTANT(JOINT_TYPE_NONE);
BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
BIND_ENUM_CONSTANT(JOINT_TYPE_CONE);
@@ -2124,8 +2396,8 @@ void PhysicalBone3D::_reload_joint() {
return;
}
- Transform joint_transf = get_global_transform() * joint_offset;
- Transform local_a = body_a->get_global_transform().affine_inverse() * joint_transf;
+ Transform3D joint_transf = get_global_transform() * joint_offset;
+ Transform3D local_a = body_a->get_global_transform().affine_inverse() * joint_transf;
local_a.orthonormalize();
switch (get_joint_type()) {
@@ -2218,11 +2490,11 @@ void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) {
}
#ifdef TOOLS_ENABLED
-Transform PhysicalBone3D::get_global_gizmo_transform() const {
+Transform3D PhysicalBone3D::get_global_gizmo_transform() const {
return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform();
}
-Transform PhysicalBone3D::get_local_gizmo_transform() const {
+Transform3D PhysicalBone3D::get_local_gizmo_transform() const {
return gizmo_move_joint ? get_transform() * joint_offset : get_transform();
}
#endif
@@ -2278,13 +2550,13 @@ PhysicalBone3D::JointType PhysicalBone3D::get_joint_type() const {
return joint_data ? joint_data->get_joint_type() : JOINT_TYPE_NONE;
}
-void PhysicalBone3D::set_joint_offset(const Transform &p_offset) {
+void PhysicalBone3D::set_joint_offset(const Transform3D &p_offset) {
joint_offset = p_offset;
_update_joint_offset();
}
-const Transform &PhysicalBone3D::get_joint_offset() const {
+const Transform3D &PhysicalBone3D::get_joint_offset() const {
return joint_offset;
}
@@ -2298,19 +2570,11 @@ Vector3 PhysicalBone3D::get_joint_rotation() const {
return joint_offset.basis.get_rotation();
}
-void PhysicalBone3D::set_joint_rotation_degrees(const Vector3 &p_euler_deg) {
- set_joint_rotation(p_euler_deg * (Math_PI / 180.0));
-}
-
-Vector3 PhysicalBone3D::get_joint_rotation_degrees() const {
- return get_joint_rotation() * (180.0 / Math_PI);
-}
-
-const Transform &PhysicalBone3D::get_body_offset() const {
+const Transform3D &PhysicalBone3D::get_body_offset() const {
return body_offset;
}
-void PhysicalBone3D::set_body_offset(const Transform &p_offset) {
+void PhysicalBone3D::set_body_offset(const Transform3D &p_offset) {
body_offset = p_offset;
body_offset_inverse = body_offset.affine_inverse();
@@ -2416,14 +2680,6 @@ bool PhysicalBone3D::is_able_to_sleep() const {
return can_sleep;
}
-void PhysicalBone3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
-}
-
-bool PhysicalBone3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
-}
-
PhysicalBone3D::PhysicalBone3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
joint = PhysicsServer3D::get_singleton()->joint_create();
@@ -2463,7 +2719,7 @@ void PhysicalBone3D::update_bone_id() {
void PhysicalBone3D::update_offset() {
#ifdef TOOLS_ENABLED
if (parent_skeleton) {
- Transform bone_transform(parent_skeleton->get_global_transform());
+ Transform3D bone_transform(parent_skeleton->get_global_transform());
if (-1 != bone_id) {
bone_transform *= parent_skeleton->get_bone_global_pose(bone_id);
}
@@ -2483,7 +2739,7 @@ void PhysicalBone3D::_start_physics_simulation() {
return;
}
reset_to_rest_position();
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
+ set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_direct_state_changed));
@@ -2496,17 +2752,17 @@ void PhysicalBone3D::_stop_physics_simulation() {
return;
}
if (parent_skeleton->get_animate_physical_bones()) {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
} else {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0);
}
if (_internal_simulate_physics) {
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
- parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false);
+ parent_skeleton->set_bone_global_pose_override(bone_id, Transform3D(), 0.0, false);
set_as_top_level(false);
_internal_simulate_physics = false;
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 818ff97730..0ef9c78f3b 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -37,6 +37,8 @@
#include "servers/physics_server_3d.h"
#include "skeleton_3d.h"
+class KinematicCollision3D;
+
class PhysicsBody3D : public CollisionObject3D {
GDCLASS(PhysicsBody3D, CollisionObject3D);
@@ -44,7 +46,19 @@ protected:
static void _bind_methods();
PhysicsBody3D(PhysicsServer3D::BodyMode p_mode);
+ Ref<KinematicCollision3D> motion_cache;
+
+ uint16_t locked_axis = 0;
+
+ Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false, real_t p_margin = 0.001);
+
public:
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes = true, bool p_test_only = false, bool p_cancel_sliding = true);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001);
+
+ void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
+ bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
+
virtual Vector3 get_linear_velocity() const;
virtual Vector3 get_angular_velocity() const;
virtual real_t get_inverse_mass() const;
@@ -53,7 +67,7 @@ public:
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
- PhysicsBody3D();
+ virtual ~PhysicsBody3D();
};
class StaticBody3D : public PhysicsBody3D {
@@ -62,9 +76,20 @@ class StaticBody3D : public PhysicsBody3D {
Vector3 constant_linear_velocity;
Vector3 constant_angular_velocity;
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
+
Ref<PhysicsMaterial> physics_material_override;
+ bool kinematic_motion = false;
+ bool sync_to_physics = false;
+
+ Transform3D last_valid_transform;
+
+ void _direct_state_changed(Object *p_state);
+
protected:
+ void _notification(int p_what);
static void _bind_methods();
public:
@@ -77,11 +102,23 @@ public:
Vector3 get_constant_linear_velocity() const;
Vector3 get_constant_angular_velocity() const;
+ virtual Vector3 get_linear_velocity() const override;
+ virtual Vector3 get_angular_velocity() const override;
+
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
StaticBody3D();
- ~StaticBody3D();
private:
void _reload_physics_characteristics();
+
+ void _update_kinematic_motion();
+
+ void set_kinematic_motion_enabled(bool p_enabled);
+ bool is_kinematic_motion_enabled() const;
+
+ void set_sync_to_physics(bool p_enable);
+ bool is_sync_to_physics_enabled() const;
};
class RigidBody3D : public PhysicsBody3D {
@@ -89,16 +126,16 @@ class RigidBody3D : public PhysicsBody3D {
public:
enum Mode {
- MODE_RIGID,
+ MODE_DYNAMIC,
MODE_STATIC,
- MODE_CHARACTER,
+ MODE_DYNAMIC_LOCKED,
MODE_KINEMATIC,
};
protected:
bool can_sleep = true;
PhysicsDirectBodyState3D *state = nullptr;
- Mode mode = MODE_RIGID;
+ Mode mode = MODE_DYNAMIC;
real_t mass = 1.0;
Ref<PhysicsMaterial> physics_material_override;
@@ -212,9 +249,6 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
-
Array get_colliding_bodies() const;
void add_central_force(const Vector3 &p_force);
@@ -225,7 +259,7 @@ public:
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void apply_torque_impulse(const Vector3 &p_impulse);
- TypedArray<String> get_configuration_warnings() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
RigidBody3D();
~RigidBody3D();
@@ -238,30 +272,20 @@ VARIANT_ENUM_CAST(RigidBody3D::Mode);
class KinematicCollision3D;
-class KinematicBody3D : public PhysicsBody3D {
- GDCLASS(KinematicBody3D, PhysicsBody3D);
-
-public:
- struct Collision {
- Vector3 collision;
- Vector3 normal;
- Vector3 collider_vel;
- ObjectID collider;
- RID collider_rid;
- int collider_shape = 0;
- Variant collider_metadata;
- Vector3 remainder;
- Vector3 travel;
- int local_shape = 0;
- };
+class CharacterBody3D : public PhysicsBody3D {
+ GDCLASS(CharacterBody3D, PhysicsBody3D);
private:
- Vector3 linear_velocity;
- Vector3 angular_velocity;
+ real_t margin = 0.001;
- uint16_t locked_axis = 0;
+ bool stop_on_slope = false;
+ bool infinite_inertia = true;
+ int max_slides = 4;
+ real_t floor_max_angle = Math::deg2rad((real_t)45.0);
+ Vector3 snap;
+ Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
- real_t margin;
+ Vector3 linear_velocity;
Vector3 floor_normal;
Vector3 floor_velocity;
@@ -269,38 +293,44 @@ private:
bool on_floor = false;
bool on_ceiling = false;
bool on_wall = false;
- Vector<Collision> colliders;
+ Vector<PhysicsServer3D::MotionResult> motion_results;
Vector<Ref<KinematicCollision3D>> slide_colliders;
- Ref<KinematicCollision3D> motion_cache;
-
- _FORCE_INLINE_ bool _ignores_mode(PhysicsServer3D::BodyMode) const;
- Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
-protected:
- void _notification(int p_what);
- static void _bind_methods();
+ bool separate_raycast_shapes(PhysicsServer3D::MotionResult &r_result);
- virtual void _direct_state_changed(Object *p_state);
+ void set_safe_margin(real_t p_margin);
+ real_t get_safe_margin() const;
-public:
- virtual Vector3 get_linear_velocity() const override;
- virtual Vector3 get_angular_velocity() const override;
+ bool is_stop_on_slope_enabled() const;
+ void set_stop_on_slope_enabled(bool p_enabled);
- bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
- bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
+ bool is_infinite_inertia_enabled() const;
+ void set_infinite_inertia_enabled(bool p_enabled);
- bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
+ int get_max_slides() const;
+ void set_max_slides(int p_max_slides);
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
+ real_t get_floor_max_angle() const;
+ void set_floor_max_angle(real_t p_radians);
- void set_safe_margin(real_t p_margin);
- real_t get_safe_margin() const;
+ const Vector3 &get_snap() const;
+ void set_snap(const Vector3 &p_snap);
+
+ const Vector3 &get_up_direction() const;
+ void set_up_direction(const Vector3 &p_up_direction);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void move_and_slide();
+
+ virtual Vector3 get_linear_velocity() const override;
+ void set_linear_velocity(const Vector3 &p_velocity);
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
- Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
@@ -308,18 +338,19 @@ public:
Vector3 get_floor_velocity() const;
int get_slide_count() const;
- Collision get_slide_collision(int p_bounce) const;
+ PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const;
- KinematicBody3D();
- ~KinematicBody3D();
+ CharacterBody3D();
+ ~CharacterBody3D();
};
-class KinematicCollision3D : public Reference {
- GDCLASS(KinematicCollision3D, Reference);
+class KinematicCollision3D : public RefCounted {
+ GDCLASS(KinematicCollision3D, RefCounted);
- KinematicBody3D *owner;
- friend class KinematicBody3D;
- KinematicBody3D::Collision collision;
+ PhysicsBody3D *owner = nullptr;
+ friend class PhysicsBody3D;
+ friend class CharacterBody3D;
+ PhysicsServer3D::MotionResult result;
protected:
static void _bind_methods();
@@ -332,12 +363,11 @@ public:
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;
+ RID get_collider_rid() const;
Object *get_collider_shape() const;
int get_collider_shape_index() const;
Vector3 get_collider_velocity() const;
Variant get_collider_metadata() const;
-
- KinematicCollision3D();
};
class PhysicalBone3D : public PhysicsBody3D {
@@ -467,12 +497,12 @@ private:
#endif
JointData *joint_data = nullptr;
- Transform joint_offset;
+ Transform3D joint_offset;
RID joint;
Skeleton3D *parent_skeleton = nullptr;
- Transform body_offset;
- Transform body_offset_inverse;
+ Transform3D body_offset;
+ Transform3D body_offset_inverse;
bool simulate_physics = false;
bool _internal_simulate_physics = false;
int bone_id = -1;
@@ -508,8 +538,8 @@ public:
public:
#ifdef TOOLS_ENABLED
- virtual Transform get_global_gizmo_transform() const override;
- virtual Transform get_local_gizmo_transform() const override;
+ virtual Transform3D get_global_gizmo_transform() const override;
+ virtual Transform3D get_local_gizmo_transform() const override;
#endif
const JointData *get_joint_data() const;
@@ -520,17 +550,14 @@ public:
void set_joint_type(JointType p_joint_type);
JointType get_joint_type() const;
- void set_joint_offset(const Transform &p_offset);
- const Transform &get_joint_offset() const;
+ void set_joint_offset(const Transform3D &p_offset);
+ const Transform3D &get_joint_offset() const;
void set_joint_rotation(const Vector3 &p_euler_rad);
Vector3 get_joint_rotation() const;
- void set_joint_rotation_degrees(const Vector3 &p_euler_deg);
- Vector3 get_joint_rotation_degrees() const;
-
- void set_body_offset(const Transform &p_offset);
- const Transform &get_body_offset() const;
+ void set_body_offset(const Transform3D &p_offset);
+ const Transform3D &get_body_offset() const;
void set_simulate_physics(bool p_simulate);
bool get_simulate_physics();
@@ -560,9 +587,6 @@ public:
void set_can_sleep(bool p_active);
bool is_able_to_sleep() const;
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
-
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index 3d58d1c10e..01f10c171f 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -372,15 +372,15 @@ bool HingeJoint3D::get_flag(Flag p_flag) const {
}
void HingeJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D gt = get_global_transform();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
@@ -506,15 +506,15 @@ real_t SliderJoint3D::get_param(Param p_param) const {
}
void SliderJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D gt = get_global_transform();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
@@ -611,18 +611,18 @@ real_t ConeTwistJoint3D::get_param(Param p_param) const {
}
void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
//Vector3 cone_twistdir = gt.basis.get_axis(2);
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
@@ -936,18 +936,18 @@ bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const {
}
void Generic6DOFJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
//Vector3 cone_twistdir = gt.basis.get_axis(2);
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp
index 9d9fea68b0..037110eaa1 100644
--- a/scene/3d/proximity_group_3d.cpp
+++ b/scene/3d/proximity_group_3d.cpp
@@ -130,7 +130,7 @@ void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_par
if (dispatch_mode == MODE_PROXY) {
get_parent()->call(p_method, p_parameters);
} else {
- emit_signal("broadcast", p_method, p_parameters);
+ emit_signal(SNAME("broadcast"), p_method, p_parameters);
}
}
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 475f8c07fd..dfab3d4a17 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -205,7 +205,7 @@ void RayCast3D::_update_raycast_state() {
PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space());
ERR_FAIL_COND(!dss);
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
Vector3 to = target_position;
if (to == Vector3()) {
@@ -419,6 +419,8 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
debug_material = material;
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ // Use double-sided rendering so that the RayCast can be seen if the camera is inside.
+ material->set_cull_mode(BaseMaterial3D::CULL_DISABLED);
material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
}
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index ad24f39bce..c289fc4fd7 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -230,9 +230,9 @@ void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &ReflectionProbe::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &ReflectionProbe::get_update_mode);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once,Always"), "set_update_mode", "get_update_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,16384,0.1,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384,0.1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset"), "set_origin_offset", "get_origin_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled");
@@ -242,7 +242,7 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
ADD_GROUP("Ambient", "ambient_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_mode", PROPERTY_HINT_ENUM, "Disabled,Environment,ConstantColor"), "set_ambient_mode", "get_ambient_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_mode", PROPERTY_HINT_ENUM, "Disabled,Environment,Constant Color"), "set_ambient_mode", "get_ambient_mode");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ambient_color", "get_ambient_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_color_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_color_energy", "get_ambient_color_energy");
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 15c2da3ae0..4bf20c89c5 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -55,7 +55,7 @@ private:
RID probe;
float intensity = 1.0;
float max_distance = 0.0;
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 extents = Vector3(10, 10, 10);
Vector3 origin_offset = Vector3(0, 0, 0);
bool box_projection = false;
bool enable_shadows = false;
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 29a407905b..d5fb1fa6ab 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -34,7 +34,7 @@ void RemoteTransform3D::_update_cache() {
cache = ObjectID();
if (has_node(remote_node)) {
Node *node = get_node(remote_node);
- if (!node || this == node || node->is_a_parent_of(this) || this->is_a_parent_of(node)) {
+ if (!node || this == node || node->is_ancestor_of(this) || this->is_ancestor_of(node)) {
return;
}
@@ -65,7 +65,7 @@ void RemoteTransform3D::_update_remote() {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_global_transform(get_global_transform());
} else {
- Transform our_trans = get_global_transform();
+ Transform3D our_trans = get_global_transform();
if (update_remote_rotation) {
n->set_rotation(our_trans.basis.get_rotation());
@@ -76,7 +76,7 @@ void RemoteTransform3D::_update_remote() {
}
if (update_remote_position) {
- Transform n_trans = n->get_global_transform();
+ Transform3D n_trans = n->get_global_transform();
n_trans.set_origin(our_trans.get_origin());
n->set_global_transform(n_trans);
@@ -87,7 +87,7 @@ void RemoteTransform3D::_update_remote() {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_transform(get_transform());
} else {
- Transform our_trans = get_transform();
+ Transform3D our_trans = get_transform();
if (update_remote_rotation) {
n->set_rotation(our_trans.basis.get_rotation());
@@ -98,7 +98,7 @@ void RemoteTransform3D::_update_remote() {
}
if (update_remote_position) {
- Transform n_trans = n->get_transform();
+ Transform3D n_trans = n->get_transform();
n_trans.set_origin(our_trans.get_origin());
n->set_transform(n_trans);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 59233708f6..fa3b16935c 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -94,20 +94,6 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
set_bone_enabled(which, p_value);
} else if (what == "pose") {
set_bone_pose(which, p_value);
- } else if (what == "bound_children") {
- Array children = p_value;
-
- if (is_inside_tree()) {
- bones.write[which].nodes_bound.clear();
-
- for (int i = 0; i < children.size(); i++) {
- NodePath npath = children[i];
- ERR_CONTINUE(npath.operator String() == "");
- Node *node = get_node(npath);
- ERR_CONTINUE(!node);
- bind_child_node_to_bone(which, node);
- }
- }
} else {
return false;
}
@@ -137,19 +123,6 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
r_ret = is_bone_enabled(which);
} else if (what == "pose") {
r_ret = get_bone_pose(which);
- } else if (what == "bound_children") {
- Array children;
-
- for (const List<ObjectID>::Element *E = bones[which].nodes_bound.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->get());
- ERR_CONTINUE(!obj);
- Node *node = Object::cast_to<Node>(obj);
- ERR_CONTINUE(!node);
- NodePath npath = get_path_to(node);
- children.push_back(npath);
- }
-
- r_ret = children;
} else {
return false;
}
@@ -162,10 +135,9 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
String prep = "bones/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -239,7 +211,7 @@ void Skeleton3D::_notification(int p_what) {
if (b.disable_rest) {
if (b.enabled) {
- Transform pose = b.pose;
+ Transform3D pose = b.pose;
if (b.custom_pose_enable) {
pose = b.custom_pose * pose;
}
@@ -255,14 +227,14 @@ void Skeleton3D::_notification(int p_what) {
b.pose_global = bonesptr[b.parent].pose_global;
b.pose_global_no_override = bonesptr[b.parent].pose_global;
} else {
- b.pose_global = Transform();
- b.pose_global_no_override = Transform();
+ b.pose_global = Transform3D();
+ b.pose_global_no_override = Transform3D();
}
}
} else {
if (b.enabled) {
- Transform pose = b.pose;
+ Transform3D pose = b.pose;
if (b.custom_pose_enable) {
pose = b.custom_pose * pose;
}
@@ -365,7 +337,6 @@ void Skeleton3D::_notification(int p_what) {
} break;
-#ifndef _3D_DISABLED
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
// This is active only if the skeleton animates the physical bones
// and the state of the bone is not active.
@@ -384,7 +355,6 @@ void Skeleton3D::_notification(int p_what) {
set_physics_process_internal(true);
}
} break;
-#endif
}
}
@@ -396,7 +366,7 @@ void Skeleton3D::clear_bones_global_pose_override() {
_make_dirty();
}
-void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) {
+void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].global_pose_override_amount = p_amount;
bones.write[p_bone].global_pose_override = p_pose;
@@ -404,16 +374,16 @@ void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_po
_make_dirty();
}
-Transform Skeleton3D::get_bone_global_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
if (dirty) {
const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
}
return bones[p_bone].pose_global;
}
-Transform Skeleton3D::get_bone_global_pose_no_override(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_global_pose_no_override(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
if (dirty) {
const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
}
@@ -524,15 +494,14 @@ int Skeleton3D::get_bone_parent(int p_bone) const {
return bones[p_bone].parent;
}
-void Skeleton3D::set_bone_rest(int p_bone, const Transform &p_rest) {
+void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].rest = p_rest;
_make_dirty();
}
-
-Transform Skeleton3D::get_bone_rest(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
return bones[p_bone].rest;
}
@@ -591,7 +560,7 @@ void Skeleton3D::clear_bones() {
// posing api
-void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) {
+void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].pose = p_pose;
@@ -599,24 +568,23 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) {
_make_dirty();
}
}
-
-Transform Skeleton3D::get_bone_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
return bones[p_bone].pose;
}
-void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) {
+void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
//ERR_FAIL_COND( !is_inside_scene() );
- bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform());
+ bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D());
bones.write[p_bone].custom_pose = p_custom_pose;
_make_dirty();
}
-Transform Skeleton3D::get_bone_custom_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
return bones[p_bone].custom_pose;
}
@@ -651,8 +619,6 @@ void Skeleton3D::localize_rests() {
}
}
-#ifndef _3D_DISABLED
-
void Skeleton3D::set_animate_physical_bones(bool p_animate) {
animate_physical_bones = p_animate;
@@ -726,7 +692,7 @@ void Skeleton3D::_rebuild_physical_bones_cache() {
const int b_size = bones.size();
for (int i = 0; i < b_size; ++i) {
PhysicalBone3D *parent_pb = _get_physical_bone_parent(i);
- if (parent_pb != bones[i].physical_bone) {
+ if (parent_pb != bones[i].cache_parent_physical_bone) {
bones.write[i].cache_parent_physical_bone = parent_pb;
if (bones[i].physical_bone) {
bones[i].physical_bone->_on_bone_parent_changed();
@@ -813,8 +779,6 @@ void Skeleton3D::physical_bones_remove_collision_exception(RID p_exception) {
_physical_bones_add_remove_collision_exception(false, this, p_exception);
}
-#endif // _3D_DISABLED
-
void Skeleton3D::_skin_changed() {
_make_dirty();
}
@@ -833,7 +797,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
//when skeletons did not support skins. It is also used by gizmo
//to display the skeleton.
- skin.instance();
+ skin.instantiate();
skin->set_bind_count(bones.size());
_update_process_order(); //just in case
@@ -862,7 +826,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>());
Ref<SkinReference> skin_ref;
- skin_ref.instance();
+ skin_ref.instantiate();
skin_ref->skeleton_node = this;
skin_ref->bind_count = 0;
@@ -880,11 +844,11 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
}
// helper functions
-Transform Skeleton3D::bone_transform_to_world_transform(Transform p_bone_transform) {
+Transform3D Skeleton3D::bone_transform_to_world_transform(Transform3D p_bone_transform) {
return get_global_transform() * p_bone_transform;
}
-Transform Skeleton3D::world_transform_to_bone_transform(Transform p_world_transform) {
+Transform3D Skeleton3D::world_transform_to_bone_transform(Transform3D p_world_transform) {
return get_global_transform().affine_inverse() * p_world_transform;
}
@@ -912,10 +876,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton3D::set_bone_disable_rest);
ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton3D::is_bone_rest_disabled);
- ClassDB::bind_method(D_METHOD("bind_child_node_to_bone", "bone_idx", "node"), &Skeleton3D::bind_child_node_to_bone);
- ClassDB::bind_method(D_METHOD("unbind_child_node_from_bone", "bone_idx", "node"), &Skeleton3D::unbind_child_node_from_bone);
- ClassDB::bind_method(D_METHOD("get_bound_child_nodes_to_bone", "bone_idx"), &Skeleton3D::_get_bound_child_nodes_to_bone);
-
ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton3D::clear_bones);
ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose);
@@ -932,8 +892,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("bone_transform_to_world_transform", "bone_transform"), &Skeleton3D::bone_transform_to_world_transform);
ClassDB::bind_method(D_METHOD("world_transform_to_bone_transform", "world_transform"), &Skeleton3D::world_transform_to_bone_transform);
-#ifndef _3D_DISABLED
-
ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones);
ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones);
@@ -943,7 +901,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton3D::physical_bones_remove_collision_exception);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
-#endif // _3D_DISABLED
#ifdef TOOLS_ENABLED
ADD_SIGNAL(MethodInfo("pose_updated"));
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 508cd7c329..2f6e416c8c 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -35,16 +35,13 @@
#include "scene/3d/node_3d.h"
#include "scene/resources/skin.h"
-#ifndef _3D_DISABLED
typedef int BoneId;
class PhysicalBone3D;
-#endif // _3D_DISABLED
-
class Skeleton3D;
-class SkinReference : public Reference {
- GDCLASS(SkinReference, Reference)
+class SkinReference : public RefCounted {
+ GDCLASS(SkinReference, RefCounted)
friend class Skeleton3D;
Skeleton3D *skeleton_node;
@@ -79,23 +76,21 @@ private:
int sort_index = 0; //used for re-sorting process order
bool disable_rest = false;
- Transform rest;
+ Transform3D rest;
- Transform pose;
- Transform pose_global;
- Transform pose_global_no_override;
+ Transform3D pose;
+ Transform3D pose_global;
+ Transform3D pose_global_no_override;
bool custom_pose_enable = false;
- Transform custom_pose;
+ Transform3D custom_pose;
float global_pose_override_amount = 0.0;
bool global_pose_override_reset = false;
- Transform global_pose_override;
+ Transform3D global_pose_override;
-#ifndef _3D_DISABLED
PhysicalBone3D *physical_bone = nullptr;
PhysicalBone3D *cache_parent_physical_bone = nullptr;
-#endif // _3D_DISABLED
List<ObjectID> nodes_bound;
};
@@ -114,18 +109,6 @@ private:
uint64_t version = 1;
- // bind helpers
- Array _get_bound_child_nodes_to_bone(int p_bone) const {
- Array bound;
- List<Node *> children;
- get_bound_child_nodes_to_bone(p_bone, &children);
-
- for (int i = 0; i < children.size(); i++) {
- bound.push_back(children[i]);
- }
- return bound;
- }
-
void _update_process_order();
protected:
@@ -158,13 +141,13 @@ public:
int get_bone_count() const;
- void set_bone_rest(int p_bone, const Transform &p_rest);
- Transform get_bone_rest(int p_bone) const;
- Transform get_bone_global_pose(int p_bone) const;
- Transform get_bone_global_pose_no_override(int p_bone) const;
+ void set_bone_rest(int p_bone, const Transform3D &p_rest);
+ Transform3D get_bone_rest(int p_bone) const;
+ Transform3D get_bone_global_pose(int p_bone) const;
+ Transform3D get_bone_global_pose_no_override(int p_bone) const;
void clear_bones_global_pose_override();
- void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false);
+ void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent = false);
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;
@@ -177,11 +160,11 @@ public:
// posing api
- void set_bone_pose(int p_bone, const Transform &p_pose);
- Transform get_bone_pose(int p_bone) const;
+ void set_bone_pose(int p_bone, const Transform3D &p_pose);
+ Transform3D get_bone_pose(int p_bone) const;
- void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose);
- Transform get_bone_custom_pose(int p_bone) const;
+ void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose);
+ Transform3D get_bone_custom_pose(int p_bone) const;
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
@@ -190,10 +173,9 @@ public:
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
// Helper functions
- Transform bone_transform_to_world_transform(Transform p_transform);
- Transform world_transform_to_bone_transform(Transform p_transform);
+ Transform3D bone_transform_to_world_transform(Transform3D p_transform);
+ Transform3D world_transform_to_bone_transform(Transform3D p_transform);
-#ifndef _3D_DISABLED
// Physical bone API
void set_animate_physical_bones(bool p_animate);
@@ -215,7 +197,6 @@ public:
void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
-#endif // _3D_DISABLED
public:
Skeleton3D();
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index bd1c202205..1005d51e63 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -129,7 +129,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
return true;
}
-void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
+void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet, Vector3 p_origin_pos) {
real_t distance_to_goal(1e4);
real_t previous_distance_to_goal(0);
int can_solve(p_task->max_iterations);
@@ -138,7 +138,7 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
--can_solve;
solve_simple_backwards(p_task->chain, p_solve_magnet);
- solve_simple_forwards(p_task->chain, p_solve_magnet);
+ solve_simple_forwards(p_task->chain, p_solve_magnet, p_origin_pos);
distance_to_goal = (p_task->chain.tips[0].chain_item->current_pos - p_task->chain.tips[0].end_effector->goal_transform.origin).length();
}
@@ -176,13 +176,13 @@ void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve
}
}
-void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_magnet) {
+void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos) {
if (p_solve_magnet && !r_chain.middle_chain_item) {
return;
}
ChainItem *sub_chain_root(&r_chain.chain_root);
- Vector3 origin(r_chain.chain_root.initial_transform.origin);
+ Vector3 origin = p_origin_pos;
while (sub_chain_root) { // Reach the tip
sub_chain_root->current_pos = origin;
@@ -212,7 +212,7 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_
}
}
-FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform) {
+FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform) {
FabrikInverseKinematic::EndEffector ee;
ee.tip_bone = tip_bone;
@@ -236,17 +236,17 @@ void FabrikInverseKinematic::free_task(Task *p_task) {
}
}
-void FabrikInverseKinematic::set_goal(Task *p_task, const Transform &p_goal) {
+void FabrikInverseKinematic::set_goal(Task *p_task, const Transform3D &p_goal) {
p_task->goal_global_transform = p_goal;
}
-void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta) {
+void FabrikInverseKinematic::make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta) {
if (blending_delta >= 0.99f) {
// Update the end_effector (local transform) without blending
p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform;
} else {
// End effector in local transform
- const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone));
+ const Transform3D end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone));
// Update the end_effector (local transform) by blending with current pose
p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta);
@@ -273,18 +273,21 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
// Update the initial root transform so its synced with any animation changes
_update_chain(p_task->skeleton, &p_task->chain.chain_root);
+ p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform3D(), 0.0, false);
+ Vector3 origin_pos = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone).origin;
+
make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
if (p_use_magnet && p_task->chain.middle_chain_item) {
p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta);
- solve_simple(p_task, true);
+ solve_simple(p_task, true, origin_pos);
}
- solve_simple(p_task, false);
+ solve_simple(p_task, false, origin_pos);
// Assign new bone position.
ChainItem *ci(&p_task->chain.chain_root);
while (ci) {
- Transform new_bone_pose(ci->initial_transform);
+ Transform3D new_bone_pose(ci->initial_transform);
new_bone_pose.origin = ci->current_pos;
if (!ci->children.is_empty()) {
@@ -394,7 +397,7 @@ void SkeletonIK3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone"), "set_root_bone", "get_root_bone");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "tip_bone"), "set_tip_bone", "get_tip_bone");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "target"), "set_target_transform", "get_target_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis"), "set_override_tip_basis", "is_override_tip_basis");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position");
@@ -458,12 +461,12 @@ real_t SkeletonIK3D::get_interpolation() const {
return interpolation;
}
-void SkeletonIK3D::set_target_transform(const Transform &p_target) {
+void SkeletonIK3D::set_target_transform(const Transform3D &p_target) {
target = p_target;
reload_goal();
}
-const Transform &SkeletonIK3D::get_target_transform() const {
+const Transform3D &SkeletonIK3D::get_target_transform() const {
return target;
}
@@ -534,7 +537,7 @@ void SkeletonIK3D::stop() {
}
}
-Transform SkeletonIK3D::_get_target_transform() {
+Transform3D SkeletonIK3D::_get_target_transform() {
if (!target_node_override && !target_node_path_override.is_empty()) {
target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
}
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 9255e18b72..81dfe675c3 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -37,13 +37,13 @@
* @author AndreaCatania
*/
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "scene/3d/skeleton_3d.h"
class FabrikInverseKinematic {
struct EndEffector {
BoneId tip_bone;
- Transform goal_transform;
+ Transform3D goal_transform;
};
struct ChainItem {
@@ -55,7 +55,7 @@ class FabrikInverseKinematic {
real_t length = 0.0;
/// Positions relative to root bone
- Transform initial_transform;
+ Transform3D initial_transform;
Vector3 current_pos;
// Direction from this bone to child
Vector3 current_ori;
@@ -97,7 +97,7 @@ public:
BoneId root_bone = -1;
Vector<EndEffector> end_effectors;
- Transform goal_global_transform;
+ Transform3D goal_global_transform;
Task() {}
};
@@ -106,17 +106,17 @@ private:
/// Init a chain that starts from the root to tip
static bool build_chain(Task *p_task, bool p_force_simple_chain = true);
- static void solve_simple(Task *p_task, bool p_solve_magnet);
+ static void solve_simple(Task *p_task, bool p_solve_magnet, Vector3 p_origin_pos);
/// Special solvers that solve only chains with one end effector
static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
- static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet);
+ static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos);
public:
- static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform);
+ static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform);
static void free_task(Task *p_task);
// The goal of chain should be always in local space
- static void set_goal(Task *p_task, const Transform &p_goal);
- static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta);
+ static void set_goal(Task *p_task, const Transform3D &p_goal);
+ static void make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta);
static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position);
static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item);
@@ -128,7 +128,7 @@ class SkeletonIK3D : public Node {
StringName root_bone;
StringName tip_bone;
real_t interpolation = 1.0;
- Transform target;
+ Transform3D target;
NodePath target_node_path_override;
bool override_tip_basis = true;
bool use_magnet = false;
@@ -161,8 +161,8 @@ public:
void set_interpolation(real_t p_interpolation);
real_t get_interpolation() const;
- void set_target_transform(const Transform &p_target);
- const Transform &get_target_transform() const;
+ void set_target_transform(const Transform3D &p_target);
+ const Transform3D &get_target_transform() const;
void set_target_node(const NodePath &p_node);
NodePath get_target_node();
@@ -190,7 +190,7 @@ public:
void stop();
private:
- Transform _get_target_transform();
+ Transform3D _get_target_transform();
void reload_chain();
void reload_goal();
void _solve_chain();
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index dc4deb0570..05530c39a1 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -81,7 +81,7 @@ void SoftBodyRenderingServerHandler::close() {
}
void SoftBodyRenderingServerHandler::commit_changes() {
- RS::get_singleton()->mesh_surface_update_region(mesh, surface, 0, buffer);
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer);
}
void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
@@ -266,12 +266,13 @@ void SoftBody3D::_notification(int p_what) {
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space);
prepare_physics_server();
} break;
+
case NOTIFICATION_READY: {
if (!parent_collision_ignore.is_empty()) {
add_collision_exception_with(get_node(parent_collision_ignore));
}
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (Engine::get_singleton()->is_editor_hint()) {
_reset_points_offsets();
@@ -283,29 +284,38 @@ void SoftBody3D::_notification(int p_what) {
set_notify_transform(false);
// Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform
set_as_top_level(true);
- set_transform(Transform());
+ set_transform(Transform3D());
set_notify_transform(true);
-
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
-
} break;
+
case NOTIFICATION_EXIT_WORLD: {
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, RID());
-
} break;
- }
-#ifdef TOOLS_ENABLED
+ case NOTIFICATION_DISABLED: {
+ if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
+ }
+ } break;
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- }
- }
+ case NOTIFICATION_ENABLED: {
+ if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
+ }
+ } break;
+#ifdef TOOLS_ENABLED
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+ } break;
#endif
+ }
}
void SoftBody3D::_bind_methods() {
@@ -326,6 +336,9 @@ void SoftBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody3D::set_parent_collision_ignore);
ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody3D::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftBody3D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftBody3D::get_disable_mode);
+
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody3D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody3D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody3D::remove_collision_exception_with);
@@ -364,6 +377,11 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,KeepActive"), "set_disable_mode", "get_disable_mode");
+
+ BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
TypedArray<String> SoftBody3D::get_configuration_warnings() const {
@@ -373,7 +391,7 @@ TypedArray<String> SoftBody3D::get_configuration_warnings() const {
warnings.push_back(TTR("This body will be ignored until you set a mesh."));
}
- Transform t = get_transform();
+ Transform3D t = get_transform();
if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
@@ -407,8 +425,8 @@ void SoftBody3D::_draw_soft_mesh() {
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
- call_deferred("set_as_top_level", true);
- call_deferred("set_transform", Transform());
+ call_deferred(SNAME("set_as_top_level"), true);
+ call_deferred(SNAME("set_transform"), Transform3D());
}
_update_physics_server();
@@ -421,6 +439,7 @@ void SoftBody3D::_draw_soft_mesh() {
}
void SoftBody3D::prepare_physics_server() {
+#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (get_mesh().is_valid()) {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
@@ -430,8 +449,9 @@ void SoftBody3D::prepare_physics_server() {
return;
}
+#endif
- if (get_mesh().is_valid()) {
+ if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) {
become_mesh_owner();
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
@@ -465,7 +485,7 @@ void SoftBody3D::become_mesh_owner() {
surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
Ref<ArrayMesh> soft_mesh;
- soft_mesh.instance();
+ soft_mesh.instantiate();
soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format);
soft_mesh->surface_set_material(0, mesh->surface_get_material(0));
@@ -527,6 +547,28 @@ bool SoftBody3D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
+void SoftBody3D::set_disable_mode(DisableMode p_mode) {
+ if (disable_mode == p_mode) {
+ return;
+ }
+
+ bool inside_tree = is_inside_tree();
+
+ if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
+ }
+
+ disable_mode = p_mode;
+
+ if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
+ }
+}
+
+SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const {
+ return disable_mode;
+}
+
void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
parent_collision_ignore = p_parent_collision_ignore;
}
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index 0d0d39d48f..81aa0c10c6 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -67,6 +67,11 @@ class SoftBody3D : public MeshInstance3D {
GDCLASS(SoftBody3D, MeshInstance3D);
public:
+ enum DisableMode {
+ DISABLE_MODE_REMOVE,
+ DISABLE_MODE_KEEP_ACTIVE,
+ };
+
struct PinnedPoint {
int point_index = -1;
NodePath spatial_attachment_path;
@@ -83,6 +88,8 @@ private:
RID physics_rid;
+ DisableMode disable_mode = DISABLE_MODE_REMOVE;
+
bool mesh_owner = false;
uint32_t collision_mask = 1;
uint32_t collision_layer = 1;
@@ -137,6 +144,9 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
+ void set_disable_mode(DisableMode p_mode);
+ DisableMode get_disable_mode() const;
+
void set_parent_collision_ignore(const NodePath &p_parent_collision_ignore);
const NodePath &get_parent_collision_ignore() const;
@@ -192,4 +202,6 @@ private:
int _has_pinned_point(int p_point_index) const;
};
+VARIANT_ENUM_CAST(SoftBody3D::DisableMode);
+
#endif // SOFT_PHYSICS_BODY_H
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 9518b47696..1911e14d54 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -153,7 +153,7 @@ void SpringArm3D::process_spring() {
}
current_spring_length = spring_length * motion_delta;
- Transform childs_transform;
+ Transform3D childs_transform;
childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
for (int i = get_child_count() - 1; 0 <= i; --i) {
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 33b8b488c6..2a53dd6aca 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -164,6 +164,8 @@ void SpriteBase3D::_im_update() {
_draw();
pending_update = false;
+
+ //texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
}
void SpriteBase3D::_queue_update() {
@@ -204,6 +206,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
+
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
@@ -313,6 +316,9 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
+ ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
+ ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
@@ -343,21 +349,89 @@ SpriteBase3D::SpriteBase3D() {
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
}
- immediate = RenderingServer::get_singleton()->immediate_create();
- set_base(immediate);
+ material = RenderingServer::get_singleton()->material_create();
+ // Set defaults for material, names need to match up those in StandardMaterial3D
+ RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1));
+ RS::get_singleton()->material_set_param(material, "specular", 0.5);
+ RS::get_singleton()->material_set_param(material, "metallic", 0.0);
+ RS::get_singleton()->material_set_param(material, "roughness", 1.0);
+ RS::get_singleton()->material_set_param(material, "uv1_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98);
+
+ mesh = RenderingServer::get_singleton()->mesh_create();
+
+ PackedVector3Array mesh_vertices;
+ PackedVector3Array mesh_normals;
+ PackedFloat32Array mesh_tangents;
+ PackedColorArray mesh_colors;
+ PackedVector2Array mesh_uvs;
+ PackedInt32Array indices;
+
+ mesh_vertices.resize(4);
+ mesh_normals.resize(4);
+ mesh_tangents.resize(16);
+ mesh_colors.resize(4);
+ mesh_uvs.resize(4);
+
+ // create basic mesh and store format information
+ for (int i = 0; i < 4; i++) {
+ mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0);
+ mesh_tangents.write[i * 4 + 0] = 0.0;
+ mesh_tangents.write[i * 4 + 1] = 0.0;
+ mesh_tangents.write[i * 4 + 2] = 0.0;
+ mesh_tangents.write[i * 4 + 3] = 0.0;
+ mesh_colors.write[i] = Color(1.0, 1.0, 1.0, 1.0);
+ mesh_uvs.write[i] = Vector2(0.0, 0.0);
+ mesh_vertices.write[i] = Vector3(0.0, 0.0, 0.0);
+ }
+
+ indices.resize(6);
+ indices.write[0] = 0;
+ indices.write[1] = 1;
+ indices.write[2] = 2;
+ indices.write[3] = 0;
+ indices.write[4] = 2;
+ indices.write[5] = 3;
+
+ Array mesh_array;
+ mesh_array.resize(RS::ARRAY_MAX);
+ mesh_array[RS::ARRAY_VERTEX] = mesh_vertices;
+ mesh_array[RS::ARRAY_NORMAL] = mesh_normals;
+ mesh_array[RS::ARRAY_TANGENT] = mesh_tangents;
+ mesh_array[RS::ARRAY_COLOR] = mesh_colors;
+ mesh_array[RS::ARRAY_TEX_UV] = mesh_uvs;
+ mesh_array[RS::ARRAY_INDEX] = indices;
+
+ RS::SurfaceData sd;
+ RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array);
+
+ mesh_surface_format = sd.format;
+ vertex_buffer = sd.vertex_data;
+ attribute_buffer = sd.attribute_data;
+
+ sd.material = material;
+
+ RS::get_singleton()->mesh_surface_make_offsets_from_format(sd.format, sd.vertex_count, sd.index_count, mesh_surface_offsets, vertex_stride, attrib_stride, skin_stride);
+ RS::get_singleton()->mesh_add_surface(mesh, sd);
+ set_base(mesh);
}
SpriteBase3D::~SpriteBase3D() {
- RenderingServer::get_singleton()->free(immediate);
+ RenderingServer::get_singleton()->free(mesh);
+ RenderingServer::get_singleton()->free(material);
}
///////////////////////////////////////////
void Sprite3D::_draw() {
- RID immediate = get_immediate();
-
- RS::get_singleton()->immediate_clear(immediate);
+ if (get_base() != get_mesh()) {
+ set_base(get_mesh());
+ }
if (!texture.is_valid()) {
+ set_base(RID());
return;
}
Vector2 tsize = texture->get_size();
@@ -366,7 +440,7 @@ void Sprite3D::_draw() {
}
Rect2 base_rect;
- if (region_enabled) {
+ if (region) {
base_rect = region_rect;
} else {
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
@@ -399,6 +473,7 @@ void Sprite3D::_draw() {
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
+
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
@@ -426,6 +501,7 @@ void Sprite3D::_draw() {
SWAP(uvs[0], uvs[1]);
SWAP(uvs[2], uvs[3]);
}
+
if (is_flipped_v()) {
SWAP(uvs[0], uvs[3]);
SWAP(uvs[1], uvs[2]);
@@ -442,11 +518,6 @@ void Sprite3D::_draw() {
tangent = Plane(1, 0, 0, 1);
}
- RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
- RS::get_singleton()->immediate_set_material(immediate, mat);
-
- RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid());
-
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
@@ -466,31 +537,80 @@ void Sprite3D::_draw() {
AABB aabb;
- for (int i = 0; i < 6; i++) {
- static const int index[6] = { 0, 1, 2, 0, 2, 3 };
+ // Everything except position and UV is compressed
+ uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
+ uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
+
+ uint32_t v_normal;
+ {
+ Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ uint32_t value = 0;
+ value |= CLAMP(int(n.x * 1023.0), 0, 1023);
+ value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+
+ v_normal = value;
+ }
+ uint32_t v_tangent;
+ {
+ Plane t = tangent;
+ uint32_t value = 0;
+ value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
+ value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
+ if (t.d > 0) {
+ value |= 3 << 30;
+ }
+ v_tangent = value;
+ }
- RS::get_singleton()->immediate_normal(immediate, normal);
- RS::get_singleton()->immediate_tangent(immediate, tangent);
- RS::get_singleton()->immediate_color(immediate, color);
- RS::get_singleton()->immediate_uv(immediate, uvs[index[i]]);
+ uint8_t v_color[4] = {
+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
+ };
+ for (int i = 0; i < 4; i++) {
Vector3 vtx;
- vtx[x_axis] = vertices[index[i]][0];
- vtx[y_axis] = vertices[index[i]][1];
- RS::get_singleton()->immediate_vertex(immediate, vtx);
+ vtx[x_axis] = vertices[i][0];
+ vtx[y_axis] = vertices[i][1];
if (i == 0) {
aabb.position = vtx;
aabb.size = Vector3();
} else {
aabb.expand_to(vtx);
}
+
+ float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
+
+ float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
+
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
+
+ RID mesh = get_mesh();
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
+ RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
+
+ RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
set_aabb(aabb);
- RS::get_singleton()->immediate_end(immediate);
-}
-void Sprite3D::_texture_changed() {
- _queue_update();
+ RID shader_rid;
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ if (last_shader != shader_rid) {
+ RS::get_singleton()->material_set_shader(get_material(), shader_rid);
+ last_shader = shader_rid;
+ }
+ if (last_texture != texture->get_rid()) {
+ RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
+ last_texture = texture->get_rid();
+ }
}
void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
@@ -498,11 +618,11 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
+ texture->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
}
texture = p_texture;
if (texture.is_valid()) {
- texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
+ texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
}
_queue_update();
}
@@ -511,24 +631,23 @@ Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}
-void Sprite3D::set_region_enabled(bool p_region_enabled) {
- if (p_region_enabled == region_enabled) {
+void Sprite3D::set_region_enabled(bool p_region) {
+ if (p_region == region) {
return;
}
- region_enabled = p_region_enabled;
+ region = p_region;
_queue_update();
- notify_property_list_changed();
}
bool Sprite3D::is_region_enabled() const {
- return region_enabled;
+ return region;
}
void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
- if (region_enabled && changed) {
+ if (region && changed) {
_queue_update();
}
}
@@ -551,15 +670,15 @@ int Sprite3D::get_frame() const {
return frame;
}
-void Sprite3D::set_frame_coords(const Vector2 &p_coord) {
- ERR_FAIL_INDEX(int(p_coord.x), hframes);
- ERR_FAIL_INDEX(int(p_coord.y), vframes);
+void Sprite3D::set_frame_coords(const Vector2i &p_coord) {
+ ERR_FAIL_INDEX(p_coord.x, hframes);
+ ERR_FAIL_INDEX(p_coord.y, vframes);
- set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+ set_frame(p_coord.y * hframes + p_coord.x);
}
-Vector2 Sprite3D::get_frame_coords() const {
- return Vector2(frame % hframes, frame / hframes);
+Vector2i Sprite3D::get_frame_coords() const {
+ return Vector2i(frame % hframes, frame / hframes);
}
void Sprite3D::set_vframes(int p_amount) {
@@ -595,7 +714,7 @@ Rect2 Sprite3D::get_item_rect() const {
Size2i s;
- if (region_enabled) {
+ if (region) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -624,10 +743,6 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-
- if (!region_enabled && property.name == "region_rect") {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
}
void Sprite3D::_bind_methods() {
@@ -652,7 +767,7 @@ void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes);
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
@@ -666,17 +781,14 @@ void Sprite3D::_bind_methods() {
}
Sprite3D::Sprite3D() {
- region_enabled = false;
- frame = 0;
- vframes = 1;
- hframes = 1;
}
////////////////////////////////////////
void AnimatedSprite3D::_draw() {
- RID immediate = get_immediate();
- RS::get_singleton()->immediate_clear(immediate);
+ if (get_base() != get_mesh()) {
+ set_base(get_mesh());
+ }
if (frames.is_null()) {
return;
@@ -692,7 +804,8 @@ void AnimatedSprite3D::_draw() {
Ref<Texture2D> texture = frames->get_frame(animation, frame);
if (!texture.is_valid()) {
- return; //no texture no life
+ set_base(RID());
+ return; //no texuture no life
}
Vector2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0) {
@@ -727,6 +840,7 @@ void AnimatedSprite3D::_draw() {
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
+
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
@@ -770,12 +884,6 @@ void AnimatedSprite3D::_draw() {
tangent = Plane(1, 0, 0, -1);
}
- RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
-
- RS::get_singleton()->immediate_set_material(immediate, mat);
-
- RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid());
-
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
@@ -795,30 +903,79 @@ void AnimatedSprite3D::_draw() {
AABB aabb;
- for (int i = 0; i < 6; i++) {
- static const int indices[6] = {
- 0, 1, 2,
- 0, 2, 3
- };
+ // Everything except position and UV is compressed
+ uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
+ uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
+
+ uint32_t v_normal;
+ {
+ Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ uint32_t value = 0;
+ value |= CLAMP(int(n.x * 1023.0), 0, 1023);
+ value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+
+ v_normal = value;
+ }
+ uint32_t v_tangent;
+ {
+ Plane t = tangent;
+ uint32_t value = 0;
+ value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
+ value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
+ if (t.d > 0) {
+ value |= 3 << 30;
+ }
+ v_tangent = value;
+ }
- RS::get_singleton()->immediate_normal(immediate, normal);
- RS::get_singleton()->immediate_tangent(immediate, tangent);
- RS::get_singleton()->immediate_color(immediate, color);
- RS::get_singleton()->immediate_uv(immediate, uvs[indices[i]]);
+ uint8_t v_color[4] = {
+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
+ };
+ for (int i = 0; i < 4; i++) {
Vector3 vtx;
- vtx[x_axis] = vertices[indices[i]][0];
- vtx[y_axis] = vertices[indices[i]][1];
- RS::get_singleton()->immediate_vertex(immediate, vtx);
+ vtx[x_axis] = vertices[i][0];
+ vtx[y_axis] = vertices[i][1];
if (i == 0) {
aabb.position = vtx;
aabb.size = Vector3();
} else {
aabb.expand_to(vtx);
}
+
+ float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
+
+ float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
+
+ RID mesh = get_mesh();
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
+ RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
+
+ RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
set_aabb(aabb);
- RS::get_singleton()->immediate_end(immediate);
+
+ RID shader_rid;
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ if (last_shader != shader_rid) {
+ RS::get_singleton()->material_set_shader(get_material(), shader_rid);
+ last_shader = shader_rid;
+ }
+ if (last_texture != texture->get_rid()) {
+ RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
+ last_texture = texture->get_rid();
+ }
}
void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
@@ -912,11 +1069,11 @@ void AnimatedSprite3D::_notification(int p_what) {
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid()) {
- frames->disconnect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed));
+ frames->disconnect("changed", Callable(this, "_res_changed"));
}
frames = p_frames;
if (frames.is_valid()) {
- frames->connect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed));
+ frames->connect("changed", Callable(this, "_res_changed"));
}
if (!frames.is_valid()) {
@@ -942,9 +1099,8 @@ void AnimatedSprite3D::set_frame(int p_frame) {
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
- if (p_frame >= limit) {
+ if (p_frame >= limit)
p_frame = limit - 1;
- }
}
if (p_frame < 0) {
@@ -958,7 +1114,6 @@ void AnimatedSprite3D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
_queue_update();
-
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -1059,8 +1214,7 @@ StringName AnimatedSprite3D::get_animation() const {
}
TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
-
+ TypedArray<String> warnings = SpriteBase3D::get_configuration_warnings();
if (frames.is_null()) {
warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."));
}
@@ -1085,11 +1239,13 @@ void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
+ ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
+
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("animation_finished"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
}
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 5e47e66bcb..404ef57e6a 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -31,8 +31,8 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
+#include "scene/2d/animated_sprite_2d.h"
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/sprite_frames.h"
class SpriteBase3D : public GeometryInstance3D {
GDCLASS(SpriteBase3D, GeometryInstance3D);
@@ -75,9 +75,10 @@ private:
float pixel_size = 0.01;
AABB aabb;
- RID immediate;
+ RID mesh;
+ RID material;
- bool flags[FLAG_MAX];
+ bool flags[FLAG_MAX] = {};
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
bool pending_update = false;
@@ -91,7 +92,17 @@ protected:
static void _bind_methods();
virtual void _draw() = 0;
_FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
- _FORCE_INLINE_ RID &get_immediate() { return immediate; }
+ _FORCE_INLINE_ RID &get_mesh() { return mesh; }
+ _FORCE_INLINE_ RID &get_material() { return material; }
+
+ uint32_t mesh_surface_offsets[RS::ARRAY_MAX];
+ PackedByteArray vertex_buffer;
+ PackedByteArray attribute_buffer;
+ uint32_t vertex_stride;
+ uint32_t attrib_stride;
+ uint32_t skin_stride;
+ uint32_t mesh_surface_format;
+
void _queue_update();
public:
@@ -107,7 +118,7 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region_enabled(bool p_region_enabled);
+ void set_region_enabled(bool p_region);
bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
@@ -147,15 +158,16 @@ class Sprite3D : public SpriteBase3D {
GDCLASS(Sprite3D, SpriteBase3D);
Ref<Texture2D> texture;
- bool region_enabled;
+ bool region = false;
Rect2 region_rect;
- int frame;
+ int frame = 0;
- int vframes;
- int hframes;
+ int vframes = 1;
+ int hframes = 1;
- void _texture_changed();
+ RID last_shader;
+ RID last_texture;
protected:
virtual void _draw() override;
@@ -167,7 +179,7 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_region_enabled(bool p_region_enabled);
+ void set_region_enabled(bool p_region);
bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
@@ -176,8 +188,8 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_frame_coords(const Vector2 &p_coord);
- Vector2 get_frame_coords() const;
+ void set_frame_coords(const Vector2i &p_coord);
+ Vector2i get_frame_coords() const;
void set_vframes(int p_amount);
int get_vframes() const;
@@ -199,14 +211,9 @@ class AnimatedSprite3D : public SpriteBase3D {
StringName animation = "default";
int frame = 0;
- bool centered = true;
-
- float timeout = 0.0;
-
- bool hflip = true;
- bool vflip = true;
+ bool centered = false;
- Color modulate;
+ float timeout = 0;
void _res_changed();
@@ -214,6 +221,9 @@ class AnimatedSprite3D : public SpriteBase3D {
void _set_playing(bool p_playing);
bool _is_playing() const;
+ RID last_shader;
+ RID last_texture;
+
protected:
virtual void _draw() override;
static void _bind_methods();
@@ -236,10 +246,11 @@ public:
virtual Rect2 get_item_rect() const override;
- TypedArray<String> get_configuration_warnings() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
AnimatedSprite3D();
};
VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);
VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode);
+
#endif // SPRITE_3D_H
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 9493f686c4..b0e37b81a5 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -79,26 +79,29 @@ public:
};
void VehicleWheel3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
- if (!cb) {
- return;
- }
- body = cb;
- local_xform = get_transform();
- cb->wheels.push_back(this);
-
- m_chassisConnectionPointCS = get_transform().origin;
- m_wheelDirectionCS = -get_transform().basis.get_axis(Vector3::AXIS_Y).normalized();
- m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized();
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
- if (!cb) {
- return;
- }
- cb->wheels.erase(this);
- body = nullptr;
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
+ if (!cb) {
+ return;
+ }
+ body = cb;
+ local_xform = get_transform();
+ cb->wheels.push_back(this);
+
+ m_chassisConnectionPointCS = get_transform().origin;
+ m_wheelDirectionCS = -get_transform().basis.get_axis(Vector3::AXIS_Y).normalized();
+ m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
+ if (!cb) {
+ return;
+ }
+ cb->wheels.erase(this);
+ body = nullptr;
+ } break;
}
}
@@ -346,7 +349,7 @@ VehicleWheel3D::VehicleWheel3D() {
void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) {
wheel.m_raycastInfo.m_isInContact = false;
- Transform chassisTrans = s->get_transform();
+ Transform3D chassisTrans = s->get_transform();
/*
if (interpolatedTransform && (getRigidBody()->getMotionState())) {
getRigidBody()->getMotionState()->getWorldTransform(chassisTrans);
@@ -784,7 +787,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
Vector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
- Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis);
+ Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform3D().getBasis().getColumn(m_indexUpAxis);
rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f - wheelInfo.m_rollInfluence));
#else
rel_pos[1] *= wheelInfo.m_rollInfluence; //?
@@ -841,7 +844,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos);
if (wheel.m_raycastInfo.m_isInContact) {
- const Transform &chassisWorldTransform = state->get_transform();
+ const Transform3D &chassisWorldTransform = state->get_transform();
Vector3 fwd(
chassisWorldTransform.basis[0][Vector3::AXIS_Z],
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index 646071a363..2c10205ea3 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -40,8 +40,8 @@ class VehicleWheel3D : public Node3D {
friend class VehicleBody3D;
- Transform m_worldTransform;
- Transform local_xform;
+ Transform3D m_worldTransform;
+ Transform3D local_xform;
bool engine_traction = false;
bool steers = false;
diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h
index e971f4755a..827c3f5bd8 100644
--- a/scene/3d/velocity_tracker_3d.h
+++ b/scene/3d/velocity_tracker_3d.h
@@ -33,8 +33,8 @@
#include "scene/3d/node_3d.h"
-class VelocityTracker3D : public Reference {
- GDCLASS(VelocityTracker3D, Reference);
+class VelocityTracker3D : public RefCounted {
+ GDCLASS(VelocityTracker3D, RefCounted);
struct PositionHistory {
uint64_t frame = 0;
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
deleted file mode 100644
index 471838b9d1..0000000000
--- a/scene/3d/visibility_notifier_3d.cpp
+++ /dev/null
@@ -1,253 +0,0 @@
-/*************************************************************************/
-/* visibility_notifier_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "visibility_notifier_3d.h"
-
-#include "core/config/engine.h"
-#include "scene/3d/camera_3d.h"
-#include "scene/3d/physics_body_3d.h"
-#include "scene/animation/animation_player.h"
-#include "scene/scene_string_names.h"
-
-void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(cameras.has(p_camera));
- cameras.insert(p_camera);
- if (cameras.size() == 1) {
- emit_signal(SceneStringNames::get_singleton()->screen_entered);
- _screen_enter();
- }
-
- emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera);
-}
-
-void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(!cameras.has(p_camera));
- cameras.erase(p_camera);
-
- emit_signal(SceneStringNames::get_singleton()->camera_exited, p_camera);
- if (cameras.size() == 0) {
- emit_signal(SceneStringNames::get_singleton()->screen_exited);
-
- _screen_exit();
- }
-}
-
-void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
- if (aabb == p_aabb) {
- return;
- }
- aabb = p_aabb;
-
- if (is_inside_world()) {
- get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
- }
-
- update_gizmo();
-}
-
-AABB VisibilityNotifier3D::get_aabb() const {
- return aabb;
-}
-
-void VisibilityNotifier3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- world = get_world_3d();
- ERR_FAIL_COND(!world.is_valid());
- world->_register_notifier(this, get_global_transform().xform(aabb));
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- world->_update_notifier(this, get_global_transform().xform(aabb));
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- ERR_FAIL_COND(!world.is_valid());
- world->_remove_notifier(this);
- } break;
- }
-}
-
-bool VisibilityNotifier3D::is_on_screen() const {
- return cameras.size() != 0;
-}
-
-void VisibilityNotifier3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb);
- ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier3D::get_aabb);
- ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen);
-
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
-
- ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D")));
- ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D")));
- ADD_SIGNAL(MethodInfo("screen_entered"));
- ADD_SIGNAL(MethodInfo("screen_exited"));
-}
-
-VisibilityNotifier3D::VisibilityNotifier3D() {
- set_notify_transform(true);
-}
-
-//////////////////////////////////////
-
-void VisibilityEnabler3D::_screen_enter() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), true);
- }
-
- visible = true;
-}
-
-void VisibilityEnabler3D::_screen_exit() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), false);
- }
-
- visible = false;
-}
-
-void VisibilityEnabler3D::_find_nodes(Node *p_node) {
- bool add = false;
- Variant meta;
-
- {
- RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
- if (rb && ((rb->get_mode() == RigidBody3D::MODE_CHARACTER || rb->get_mode() == RigidBody3D::MODE_RIGID))) {
- add = true;
- meta = rb->get_mode();
- }
- }
-
- {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- if (ap) {
- add = true;
- }
- }
-
- if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed), varray(p_node), CONNECT_ONESHOT);
- nodes[p_node] = meta;
- _change_node_state(p_node, false);
- }
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- if (c->get_filename() != String()) {
- continue; //skip, instance
- }
-
- _find_nodes(c);
- }
-}
-
-void VisibilityEnabler3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- Node *from = this;
- //find where current scene starts
- while (from->get_parent() && from->get_filename() == String()) {
- from = from->get_parent();
- }
-
- _find_nodes(from);
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- if (!visible) {
- _change_node_state(E->key(), true);
- }
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed));
- }
-
- nodes.clear();
- }
-}
-
-void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) {
- ERR_FAIL_COND(!nodes.has(p_node));
-
- if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
- if (rb) {
- rb->set_sleeping(!p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
-
- if (ap) {
- ap->set_active(p_enabled);
- }
- }
-}
-
-void VisibilityEnabler3D::_node_removed(Node *p_node) {
- if (!visible) {
- _change_node_state(p_node, true);
- }
- nodes.erase(p_node);
-}
-
-void VisibilityEnabler3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler3D::set_enabler);
- ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler3D::is_enabler_enabled);
-
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
-
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_MAX);
-}
-
-void VisibilityEnabler3D::set_enabler(Enabler p_enabler, bool p_enable) {
- ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
- enabler[p_enabler] = p_enable;
-}
-
-bool VisibilityEnabler3D::is_enabler_enabled(Enabler p_enabler) const {
- ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
- return enabler[p_enabler];
-}
-
-VisibilityEnabler3D::VisibilityEnabler3D() {
- for (int i = 0; i < ENABLER_MAX; i++) {
- enabler[i] = true;
- }
-}
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
new file mode 100644
index 0000000000..682bcec449
--- /dev/null
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -0,0 +1,203 @@
+/*************************************************************************/
+/* visible_on_screen_notifier_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "visible_on_screen_notifier_3d.h"
+
+#include "core/config/engine.h"
+#include "scene/3d/camera_3d.h"
+#include "scene/3d/physics_body_3d.h"
+#include "scene/animation/animation_player.h"
+#include "scene/scene_string_names.h"
+
+void VisibleOnScreenNotifier3D::_visibility_enter() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ on_screen = true;
+ emit_signal(SceneStringNames::get_singleton()->screen_entered);
+ _screen_enter();
+}
+void VisibleOnScreenNotifier3D::_visibility_exit() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ on_screen = false;
+ emit_signal(SceneStringNames::get_singleton()->screen_exited);
+ _screen_exit();
+}
+
+void VisibleOnScreenNotifier3D::set_aabb(const AABB &p_aabb) {
+ if (aabb == p_aabb) {
+ return;
+ }
+ aabb = p_aabb;
+
+ RS::get_singleton()->visibility_notifier_set_aabb(get_base(), aabb);
+
+ update_gizmo();
+}
+
+AABB VisibleOnScreenNotifier3D::get_aabb() const {
+ return aabb;
+}
+
+bool VisibleOnScreenNotifier3D::is_on_screen() const {
+ return on_screen;
+}
+
+void VisibleOnScreenNotifier3D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) {
+ on_screen = false;
+ }
+}
+
+void VisibleOnScreenNotifier3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibleOnScreenNotifier3D::set_aabb);
+ ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier3D::is_on_screen);
+
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
+
+ ADD_SIGNAL(MethodInfo("screen_entered"));
+ ADD_SIGNAL(MethodInfo("screen_exited"));
+}
+
+Vector<Face3> VisibleOnScreenNotifier3D::get_faces(uint32_t p_usage_flags) const {
+ return Vector<Face3>();
+}
+
+VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() {
+ RID notifier = RS::get_singleton()->visibility_notifier_create();
+ RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb);
+ RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_exit));
+ set_base(notifier);
+}
+VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() {
+ RID base = get_base();
+ set_base(RID());
+ RS::get_singleton()->free(base);
+}
+
+//////////////////////////////////////
+
+void VisibleOnScreenEnabler3D::_screen_enter() {
+ _update_enable_mode(true);
+}
+
+void VisibleOnScreenEnabler3D::_screen_exit() {
+ _update_enable_mode(false);
+}
+
+void VisibleOnScreenEnabler3D::set_enable_mode(EnableMode p_mode) {
+ enable_mode = p_mode;
+ if (is_inside_tree()) {
+ _update_enable_mode(is_on_screen());
+ }
+}
+VisibleOnScreenEnabler3D::EnableMode VisibleOnScreenEnabler3D::get_enable_mode() {
+ return enable_mode;
+}
+
+void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) {
+ if (enable_node_path == p_path) {
+ return;
+ }
+ enable_node_path = p_path;
+ if (is_inside_tree()) {
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ _update_enable_mode(is_on_screen());
+ }
+ }
+}
+NodePath VisibleOnScreenEnabler3D::get_enable_node_path() {
+ return enable_node_path;
+}
+
+void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) {
+ Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id));
+ if (node) {
+ if (p_enable) {
+ switch (enable_mode) {
+ case ENABLE_MODE_INHERIT: {
+ node->set_process_mode(PROCESS_MODE_INHERIT);
+ } break;
+ case ENABLE_MODE_ALWAYS: {
+ node->set_process_mode(PROCESS_MODE_ALWAYS);
+ } break;
+ case ENABLE_MODE_WHEN_PAUSED: {
+ node->set_process_mode(PROCESS_MODE_WHEN_PAUSED);
+ } break;
+ }
+ } else {
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ }
+}
+void VisibleOnScreenEnabler3D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ node_id = ObjectID();
+ }
+}
+
+void VisibleOnScreenEnabler3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler3D::set_enable_mode);
+ ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler3D::get_enable_mode);
+
+ ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler3D::set_enable_node_path);
+ ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler3D::get_enable_node_path);
+
+ ADD_GROUP("Enabling", "enable_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
+
+ BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
+}
+
+VisibleOnScreenEnabler3D::VisibleOnScreenEnabler3D() {
+}
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h
index 9f7705067f..fb7137c4f0 100644
--- a/scene/3d/visibility_notifier_3d.h
+++ b/scene/3d/visible_on_screen_notifier_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* visibility_notifier_3d.h */
+/* visible_on_screen_notifier_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,74 +28,74 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISIBILITY_NOTIFIER_H
-#define VISIBILITY_NOTIFIER_H
+#ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_H
+#define VISIBLE_ON_SCREEN_NOTIFIER_3D_H
-#include "scene/3d/node_3d.h"
+#include "scene/3d/visual_instance_3d.h"
class World3D;
class Camera3D;
-class VisibilityNotifier3D : public Node3D {
- GDCLASS(VisibilityNotifier3D, Node3D);
-
- Ref<World3D> world;
- Set<Camera3D *> cameras;
+class VisibleOnScreenNotifier3D : public VisualInstance3D {
+ GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D);
AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+private:
+ bool on_screen = false;
+ void _visibility_enter();
+ void _visibility_exit();
+
protected:
virtual void _screen_enter() {}
virtual void _screen_exit() {}
void _notification(int p_what);
static void _bind_methods();
- friend struct SpatialIndexer;
-
- void _enter_camera(Camera3D *p_camera);
- void _exit_camera(Camera3D *p_camera);
public:
void set_aabb(const AABB &p_aabb);
- AABB get_aabb() const;
+ virtual AABB get_aabb() const override;
bool is_on_screen() const;
- VisibilityNotifier3D();
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
+
+ VisibleOnScreenNotifier3D();
+ ~VisibleOnScreenNotifier3D();
};
-class VisibilityEnabler3D : public VisibilityNotifier3D {
- GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D);
+class VisibleOnScreenEnabler3D : public VisibleOnScreenNotifier3D {
+ GDCLASS(VisibleOnScreenEnabler3D, VisibleOnScreenNotifier3D);
public:
- enum Enabler {
- ENABLER_PAUSE_ANIMATIONS,
- ENABLER_FREEZE_BODIES,
- ENABLER_MAX
+ enum EnableMode {
+ ENABLE_MODE_INHERIT,
+ ENABLE_MODE_ALWAYS,
+ ENABLE_MODE_WHEN_PAUSED,
};
protected:
+ ObjectID node_id;
virtual void _screen_enter() override;
virtual void _screen_exit() override;
- bool visible = false;
-
- void _find_nodes(Node *p_node);
-
- Map<Node *, Variant> nodes;
- void _node_removed(Node *p_node);
- bool enabler[ENABLER_MAX];
-
- void _change_node_state(Node *p_node, bool p_enabled);
+ EnableMode enable_mode = ENABLE_MODE_INHERIT;
+ NodePath enable_node_path = NodePath("..");
void _notification(int p_what);
static void _bind_methods();
+ void _update_enable_mode(bool p_enable);
+
public:
- void set_enabler(Enabler p_enabler, bool p_enable);
- bool is_enabler_enabled(Enabler p_enabler) const;
+ void set_enable_mode(EnableMode p_mode);
+ EnableMode get_enable_mode();
+
+ void set_enable_node_path(NodePath p_path);
+ NodePath get_enable_node_path();
- VisibilityEnabler3D();
+ VisibleOnScreenEnabler3D();
};
-VARIANT_ENUM_CAST(VisibilityEnabler3D::Enabler);
+VARIANT_ENUM_CAST(VisibleOnScreenEnabler3D::EnableMode);
#endif // VISIBILITY_NOTIFIER_H
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index d81b09b86c..bd47af8100 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -61,7 +61,7 @@ void VisualInstance3D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
RenderingServer::get_singleton()->instance_set_transform(instance, gt);
} break;
case NOTIFICATION_EXIT_WORLD: {
@@ -150,40 +150,40 @@ Ref<Material> GeometryInstance3D::get_material_override() const {
return material_override;
}
-void GeometryInstance3D::set_lod_min_distance(float p_dist) {
- lod_min_distance = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_begin(float p_dist) {
+ visibility_range_begin = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_min_distance() const {
- return lod_min_distance;
+float GeometryInstance3D::get_visibility_range_begin() const {
+ return visibility_range_begin;
}
-void GeometryInstance3D::set_lod_max_distance(float p_dist) {
- lod_max_distance = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_end(float p_dist) {
+ visibility_range_end = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_max_distance() const {
- return lod_max_distance;
+float GeometryInstance3D::get_visibility_range_end() const {
+ return visibility_range_end;
}
-void GeometryInstance3D::set_lod_min_hysteresis(float p_dist) {
- lod_min_hysteresis = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_begin_margin(float p_dist) {
+ visibility_range_begin_margin = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_min_hysteresis() const {
- return lod_min_hysteresis;
+float GeometryInstance3D::get_visibility_range_begin_margin() const {
+ return visibility_range_begin_margin;
}
-void GeometryInstance3D::set_lod_max_hysteresis(float p_dist) {
- lod_max_hysteresis = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_end_margin(float p_dist) {
+ visibility_range_end_margin = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_max_hysteresis() const {
- return lod_max_hysteresis;
+float GeometryInstance3D::get_visibility_range_end_margin() const {
+ return visibility_range_end_margin;
}
void GeometryInstance3D::_notification(int p_what) {
@@ -246,9 +246,9 @@ void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
has_def_value = true;
}
if (instance_uniforms.has(pi.name)) {
- pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : 0);
+ pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : PROPERTY_USAGE_NONE);
} else {
- pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : 0); //do not save if not changed
+ pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : PROPERTY_USAGE_NONE); //do not save if not changed
}
pi.name = "shader_params/" + pi.name;
@@ -293,7 +293,12 @@ void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform
instance_uniforms.erase(p_value);
} else {
instance_uniforms[p_uniform] = p_value;
- RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value);
+ if (p_value.get_type() == Variant::OBJECT) {
+ RID tex_id = p_value;
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, tex_id);
+ } else {
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value);
+ }
}
}
@@ -357,17 +362,17 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
- ClassDB::bind_method(D_METHOD("set_lod_max_hysteresis", "mode"), &GeometryInstance3D::set_lod_max_hysteresis);
- ClassDB::bind_method(D_METHOD("get_lod_max_hysteresis"), &GeometryInstance3D::get_lod_max_hysteresis);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_end_margin"), &GeometryInstance3D::get_visibility_range_end_margin);
- ClassDB::bind_method(D_METHOD("set_lod_max_distance", "mode"), &GeometryInstance3D::set_lod_max_distance);
- ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance3D::get_lod_max_distance);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_end", "distance"), &GeometryInstance3D::set_visibility_range_end);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_end"), &GeometryInstance3D::get_visibility_range_end);
- ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis", "mode"), &GeometryInstance3D::set_lod_min_hysteresis);
- ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance3D::get_lod_min_hysteresis);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_begin_margin", "distance"), &GeometryInstance3D::set_visibility_range_begin_margin);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_begin_margin"), &GeometryInstance3D::get_visibility_range_begin_margin);
- ClassDB::bind_method(D_METHOD("set_lod_min_distance", "mode"), &GeometryInstance3D::set_lod_min_distance);
- ClassDB::bind_method(D_METHOD("get_lod_min_distance"), &GeometryInstance3D::get_lod_min_distance);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_begin", "distance"), &GeometryInstance3D::set_visibility_range_begin);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_begin"), &GeometryInstance3D::get_visibility_range_begin);
ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform);
ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform);
@@ -389,7 +394,7 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance3D::get_aabb);
ADD_GROUP("Geometry", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
@@ -398,11 +403,11 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale");
- ADD_GROUP("LOD", "lod_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_distance", "get_lod_min_distance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_hysteresis", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_hysteresis", "get_lod_min_hysteresis");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_max_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_max_distance", "get_lod_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_max_hysteresis", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_max_hysteresis", "get_lod_max_hysteresis");
+ ADD_GROUP("Visibility Range", "visibility_range_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_begin", "get_visibility_range_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_begin_margin", "get_visibility_range_begin_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end", "get_visibility_range_end");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end_margin", "get_visibility_range_end_margin");
//ADD_SIGNAL( MethodInfo("visibility_changed"));
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 68d29ef81e..2d5699859b 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -107,10 +107,13 @@ public:
private:
ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
Ref<Material> material_override;
- float lod_min_distance = 0.0;
- float lod_max_distance = 0.0;
- float lod_min_hysteresis = 0.0;
- float lod_max_hysteresis = 0.0;
+
+ float visibility_range_begin = 0.0;
+ float visibility_range_end = 0.0;
+ float visibility_range_begin_margin = 0.0;
+ float visibility_range_end_margin = 0.0;
+
+ Vector<NodePath> visibility_range_children;
float lod_bias = 1.0;
@@ -136,17 +139,20 @@ public:
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
- void set_lod_min_distance(float p_dist);
- float get_lod_min_distance() const;
+ void set_visibility_range_begin(float p_dist);
+ float get_visibility_range_begin() const;
+
+ void set_visibility_range_end(float p_dist);
+ float get_visibility_range_end() const;
- void set_lod_max_distance(float p_dist);
- float get_lod_max_distance() const;
+ void set_visibility_range_begin_margin(float p_dist);
+ float get_visibility_range_begin_margin() const;
- void set_lod_min_hysteresis(float p_dist);
- float get_lod_min_hysteresis() const;
+ void set_visibility_range_end_margin(float p_dist);
+ float get_visibility_range_end_margin() const;
- void set_lod_max_hysteresis(float p_dist);
- float get_lod_max_hysteresis() const;
+ void set_visibility_range_parent(const Node *p_parent);
+ void clear_visibility_range_parent();
void set_material_override(const Ref<Material> &p_material);
Ref<Material> get_material_override() const;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/voxel_gi.cpp
index 6505fb1ee8..3da59ac4c0 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe.cpp */
+/* voxel_gi.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,14 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gi_probe.h"
+#include "voxel_gi.h"
#include "core/os/os.h"
#include "mesh_instance_3d.h"
#include "voxelizer.h"
-void GIProbeData::_set_data(const Dictionary &p_data) {
+void VoxelGIData::_set_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bounds"));
ERR_FAIL_COND(!p_data.has("octree_size"));
ERR_FAIL_COND(!p_data.has("octree_cells"));
@@ -55,19 +55,19 @@ void GIProbeData::_set_data(const Dictionary &p_data) {
} else if (p_data.has("octree_df_png")) {
Vector<uint8_t> octree_df_png = p_data["octree_df_png"];
Ref<Image> img;
- img.instance();
+ img.instantiate();
Error err = img->load_png_from_buffer(octree_df_png);
ERR_FAIL_COND(err != OK);
ERR_FAIL_COND(img->get_format() != Image::FORMAT_L8);
octree_df = img->get_data();
}
Vector<int> octree_levels = p_data["level_counts"];
- Transform to_cell_xform = p_data["to_cell_xform"];
+ Transform3D to_cell_xform = p_data["to_cell_xform"];
allocate(to_cell_xform, bounds, octree_size, octree_cells, octree_data, octree_df, octree_levels);
}
-Dictionary GIProbeData::_get_data() const {
+Dictionary VoxelGIData::_get_data() const {
Dictionary d;
d["bounds"] = get_bounds();
Vector3i otsize = get_octree_size();
@@ -76,7 +76,7 @@ Dictionary GIProbeData::_get_data() const {
d["octree_data"] = get_data_cells();
if (otsize != Vector3i()) {
Ref<Image> img;
- img.instance();
+ img.instantiate();
img->create(otsize.x * otsize.y, otsize.z, false, Image::FORMAT_L8, get_distance_field());
Vector<uint8_t> df_png = img->save_png_to_buffer();
ERR_FAIL_COND_V(df_png.size() == 0, Dictionary());
@@ -90,186 +90,141 @@ Dictionary GIProbeData::_get_data() const {
return d;
}
-void GIProbeData::allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
- RS::get_singleton()->gi_probe_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts);
+void VoxelGIData::allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
+ RS::get_singleton()->voxel_gi_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts);
bounds = p_aabb;
to_cell_xform = p_to_cell_xform;
octree_size = p_octree_size;
}
-AABB GIProbeData::get_bounds() const {
+AABB VoxelGIData::get_bounds() const {
return bounds;
}
-Vector3 GIProbeData::get_octree_size() const {
+Vector3 VoxelGIData::get_octree_size() const {
return octree_size;
}
-Vector<uint8_t> GIProbeData::get_octree_cells() const {
- return RS::get_singleton()->gi_probe_get_octree_cells(probe);
+Vector<uint8_t> VoxelGIData::get_octree_cells() const {
+ return RS::get_singleton()->voxel_gi_get_octree_cells(probe);
}
-Vector<uint8_t> GIProbeData::get_data_cells() const {
- return RS::get_singleton()->gi_probe_get_data_cells(probe);
+Vector<uint8_t> VoxelGIData::get_data_cells() const {
+ return RS::get_singleton()->voxel_gi_get_data_cells(probe);
}
-Vector<uint8_t> GIProbeData::get_distance_field() const {
- return RS::get_singleton()->gi_probe_get_distance_field(probe);
+Vector<uint8_t> VoxelGIData::get_distance_field() const {
+ return RS::get_singleton()->voxel_gi_get_distance_field(probe);
}
-Vector<int> GIProbeData::get_level_counts() const {
- return RS::get_singleton()->gi_probe_get_level_counts(probe);
+Vector<int> VoxelGIData::get_level_counts() const {
+ return RS::get_singleton()->voxel_gi_get_level_counts(probe);
}
-Transform GIProbeData::get_to_cell_xform() const {
+Transform3D VoxelGIData::get_to_cell_xform() const {
return to_cell_xform;
}
-void GIProbeData::set_dynamic_range(float p_range) {
- RS::get_singleton()->gi_probe_set_dynamic_range(probe, p_range);
+void VoxelGIData::set_dynamic_range(float p_range) {
+ RS::get_singleton()->voxel_gi_set_dynamic_range(probe, p_range);
dynamic_range = p_range;
}
-float GIProbeData::get_dynamic_range() const {
+float VoxelGIData::get_dynamic_range() const {
return dynamic_range;
}
-void GIProbeData::set_propagation(float p_propagation) {
- RS::get_singleton()->gi_probe_set_propagation(probe, p_propagation);
+void VoxelGIData::set_propagation(float p_propagation) {
+ RS::get_singleton()->voxel_gi_set_propagation(probe, p_propagation);
propagation = p_propagation;
}
-float GIProbeData::get_propagation() const {
+float VoxelGIData::get_propagation() const {
return propagation;
}
-void GIProbeData::set_anisotropy_strength(float p_anisotropy_strength) {
- RS::get_singleton()->gi_probe_set_anisotropy_strength(probe, p_anisotropy_strength);
- anisotropy_strength = p_anisotropy_strength;
-}
-
-float GIProbeData::get_anisotropy_strength() const {
- return anisotropy_strength;
-}
-
-void GIProbeData::set_energy(float p_energy) {
- RS::get_singleton()->gi_probe_set_energy(probe, p_energy);
+void VoxelGIData::set_energy(float p_energy) {
+ RS::get_singleton()->voxel_gi_set_energy(probe, p_energy);
energy = p_energy;
}
-float GIProbeData::get_energy() const {
+float VoxelGIData::get_energy() const {
return energy;
}
-void GIProbeData::set_ao(float p_ao) {
- RS::get_singleton()->gi_probe_set_ao(probe, p_ao);
- ao = p_ao;
-}
-
-float GIProbeData::get_ao() const {
- return ao;
-}
-
-void GIProbeData::set_ao_size(float p_ao_size) {
- RS::get_singleton()->gi_probe_set_ao_size(probe, p_ao_size);
- ao_size = p_ao_size;
-}
-
-float GIProbeData::get_ao_size() const {
- return ao_size;
-}
-
-void GIProbeData::set_bias(float p_bias) {
- RS::get_singleton()->gi_probe_set_bias(probe, p_bias);
+void VoxelGIData::set_bias(float p_bias) {
+ RS::get_singleton()->voxel_gi_set_bias(probe, p_bias);
bias = p_bias;
}
-float GIProbeData::get_bias() const {
+float VoxelGIData::get_bias() const {
return bias;
}
-void GIProbeData::set_normal_bias(float p_normal_bias) {
- RS::get_singleton()->gi_probe_set_normal_bias(probe, p_normal_bias);
+void VoxelGIData::set_normal_bias(float p_normal_bias) {
+ RS::get_singleton()->voxel_gi_set_normal_bias(probe, p_normal_bias);
normal_bias = p_normal_bias;
}
-float GIProbeData::get_normal_bias() const {
+float VoxelGIData::get_normal_bias() const {
return normal_bias;
}
-void GIProbeData::set_interior(bool p_enable) {
- RS::get_singleton()->gi_probe_set_interior(probe, p_enable);
+void VoxelGIData::set_interior(bool p_enable) {
+ RS::get_singleton()->voxel_gi_set_interior(probe, p_enable);
interior = p_enable;
}
-bool GIProbeData::is_interior() const {
+bool VoxelGIData::is_interior() const {
return interior;
}
-void GIProbeData::set_use_two_bounces(bool p_enable) {
- RS::get_singleton()->gi_probe_set_use_two_bounces(probe, p_enable);
+void VoxelGIData::set_use_two_bounces(bool p_enable) {
+ RS::get_singleton()->voxel_gi_set_use_two_bounces(probe, p_enable);
use_two_bounces = p_enable;
}
-bool GIProbeData::is_using_two_bounces() const {
+bool VoxelGIData::is_using_two_bounces() const {
return use_two_bounces;
}
-RID GIProbeData::get_rid() const {
+RID VoxelGIData::get_rid() const {
return probe;
}
-void GIProbeData::_validate_property(PropertyInfo &property) const {
- if (property.name == "anisotropy_strength") {
- bool anisotropy_enabled = ProjectSettings::get_singleton()->get("rendering/global_illumination/gi_probes/anisotropic");
- if (!anisotropy_enabled) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
- }
-}
-
-void GIProbeData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("allocate", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &GIProbeData::allocate);
-
- ClassDB::bind_method(D_METHOD("get_bounds"), &GIProbeData::get_bounds);
- ClassDB::bind_method(D_METHOD("get_octree_size"), &GIProbeData::get_octree_size);
- ClassDB::bind_method(D_METHOD("get_to_cell_xform"), &GIProbeData::get_to_cell_xform);
- ClassDB::bind_method(D_METHOD("get_octree_cells"), &GIProbeData::get_octree_cells);
- ClassDB::bind_method(D_METHOD("get_data_cells"), &GIProbeData::get_data_cells);
- ClassDB::bind_method(D_METHOD("get_level_counts"), &GIProbeData::get_level_counts);
-
- ClassDB::bind_method(D_METHOD("set_dynamic_range", "dynamic_range"), &GIProbeData::set_dynamic_range);
- ClassDB::bind_method(D_METHOD("get_dynamic_range"), &GIProbeData::get_dynamic_range);
-
- ClassDB::bind_method(D_METHOD("set_energy", "energy"), &GIProbeData::set_energy);
- ClassDB::bind_method(D_METHOD("get_energy"), &GIProbeData::get_energy);
+void VoxelGIData::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("allocate", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &VoxelGIData::allocate);
- ClassDB::bind_method(D_METHOD("set_bias", "bias"), &GIProbeData::set_bias);
- ClassDB::bind_method(D_METHOD("get_bias"), &GIProbeData::get_bias);
+ ClassDB::bind_method(D_METHOD("get_bounds"), &VoxelGIData::get_bounds);
+ ClassDB::bind_method(D_METHOD("get_octree_size"), &VoxelGIData::get_octree_size);
+ ClassDB::bind_method(D_METHOD("get_to_cell_xform"), &VoxelGIData::get_to_cell_xform);
+ ClassDB::bind_method(D_METHOD("get_octree_cells"), &VoxelGIData::get_octree_cells);
+ ClassDB::bind_method(D_METHOD("get_data_cells"), &VoxelGIData::get_data_cells);
+ ClassDB::bind_method(D_METHOD("get_level_counts"), &VoxelGIData::get_level_counts);
- ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &GIProbeData::set_normal_bias);
- ClassDB::bind_method(D_METHOD("get_normal_bias"), &GIProbeData::get_normal_bias);
+ ClassDB::bind_method(D_METHOD("set_dynamic_range", "dynamic_range"), &VoxelGIData::set_dynamic_range);
+ ClassDB::bind_method(D_METHOD("get_dynamic_range"), &VoxelGIData::get_dynamic_range);
- ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &GIProbeData::set_propagation);
- ClassDB::bind_method(D_METHOD("get_propagation"), &GIProbeData::get_propagation);
+ ClassDB::bind_method(D_METHOD("set_energy", "energy"), &VoxelGIData::set_energy);
+ ClassDB::bind_method(D_METHOD("get_energy"), &VoxelGIData::get_energy);
- ClassDB::bind_method(D_METHOD("set_anisotropy_strength", "strength"), &GIProbeData::set_anisotropy_strength);
- ClassDB::bind_method(D_METHOD("get_anisotropy_strength"), &GIProbeData::get_anisotropy_strength);
+ ClassDB::bind_method(D_METHOD("set_bias", "bias"), &VoxelGIData::set_bias);
+ ClassDB::bind_method(D_METHOD("get_bias"), &VoxelGIData::get_bias);
- ClassDB::bind_method(D_METHOD("set_ao", "ao"), &GIProbeData::set_ao);
- ClassDB::bind_method(D_METHOD("get_ao"), &GIProbeData::get_ao);
+ ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &VoxelGIData::set_normal_bias);
+ ClassDB::bind_method(D_METHOD("get_normal_bias"), &VoxelGIData::get_normal_bias);
- ClassDB::bind_method(D_METHOD("set_ao_size", "strength"), &GIProbeData::set_ao_size);
- ClassDB::bind_method(D_METHOD("get_ao_size"), &GIProbeData::get_ao_size);
+ ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &VoxelGIData::set_propagation);
+ ClassDB::bind_method(D_METHOD("get_propagation"), &VoxelGIData::get_propagation);
- ClassDB::bind_method(D_METHOD("set_interior", "interior"), &GIProbeData::set_interior);
- ClassDB::bind_method(D_METHOD("is_interior"), &GIProbeData::is_interior);
+ ClassDB::bind_method(D_METHOD("set_interior", "interior"), &VoxelGIData::set_interior);
+ ClassDB::bind_method(D_METHOD("is_interior"), &VoxelGIData::is_interior);
- ClassDB::bind_method(D_METHOD("set_use_two_bounces", "enable"), &GIProbeData::set_use_two_bounces);
- ClassDB::bind_method(D_METHOD("is_using_two_bounces"), &GIProbeData::is_using_two_bounces);
+ ClassDB::bind_method(D_METHOD("set_use_two_bounces", "enable"), &VoxelGIData::set_use_two_bounces);
+ ClassDB::bind_method(D_METHOD("is_using_two_bounces"), &VoxelGIData::is_using_two_bounces);
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &GIProbeData::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &GIProbeData::_get_data);
+ ClassDB::bind_method(D_METHOD("_set_data", "data"), &VoxelGIData::_set_data);
+ ClassDB::bind_method(D_METHOD("_get_data"), &VoxelGIData::_get_data);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
@@ -278,25 +233,22 @@ void GIProbeData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_normal_bias", "get_normal_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anisotropy_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_anisotropy_strength", "get_anisotropy_strength");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ao", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao", "get_ao");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ao_size", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_size", "get_ao_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_two_bounces"), "set_use_two_bounces", "is_using_two_bounces");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
}
-GIProbeData::GIProbeData() {
- probe = RS::get_singleton()->gi_probe_create();
+VoxelGIData::VoxelGIData() {
+ probe = RS::get_singleton()->voxel_gi_create();
}
-GIProbeData::~GIProbeData() {
+VoxelGIData::~VoxelGIData() {
RS::get_singleton()->free(probe);
}
//////////////////////
//////////////////////
-void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) {
+void VoxelGI::set_probe_data(const Ref<VoxelGIData> &p_data) {
if (p_data.is_valid()) {
RS::get_singleton()->instance_set_base(get_instance(), p_data->get_rid());
} else {
@@ -306,37 +258,37 @@ void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) {
probe_data = p_data;
}
-Ref<GIProbeData> GIProbe::get_probe_data() const {
+Ref<VoxelGIData> VoxelGI::get_probe_data() const {
return probe_data;
}
-void GIProbe::set_subdiv(Subdiv p_subdiv) {
+void VoxelGI::set_subdiv(Subdiv p_subdiv) {
ERR_FAIL_INDEX(p_subdiv, SUBDIV_MAX);
subdiv = p_subdiv;
update_gizmo();
}
-GIProbe::Subdiv GIProbe::get_subdiv() const {
+VoxelGI::Subdiv VoxelGI::get_subdiv() const {
return subdiv;
}
-void GIProbe::set_extents(const Vector3 &p_extents) {
+void VoxelGI::set_extents(const Vector3 &p_extents) {
extents = p_extents;
update_gizmo();
}
-Vector3 GIProbe::get_extents() const {
+Vector3 VoxelGI::get_extents() const {
return extents;
}
-void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
+void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform();
if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
PlotMesh pm;
@@ -356,7 +308,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
if (s->is_visible_in_tree()) {
Array meshes = p_at_node->call("get_meshes");
for (int i = 0; i < meshes.size(); i += 2) {
- Transform mxf = meshes[i];
+ Transform3D mxf = meshes[i];
Ref<Mesh> mesh = meshes[i + 1];
if (!mesh.is_valid()) {
continue;
@@ -364,7 +316,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
+ Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
PlotMesh pm;
@@ -382,11 +334,11 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
}
}
-GIProbe::BakeBeginFunc GIProbe::bake_begin_function = nullptr;
-GIProbe::BakeStepFunc GIProbe::bake_step_function = nullptr;
-GIProbe::BakeEndFunc GIProbe::bake_end_function = nullptr;
+VoxelGI::BakeBeginFunc VoxelGI::bake_begin_function = nullptr;
+VoxelGI::BakeStepFunc VoxelGI::bake_step_function = nullptr;
+VoxelGI::BakeEndFunc VoxelGI::bake_end_function = nullptr;
-Vector3i GIProbe::get_estimated_cell_size() const {
+Vector3i VoxelGI::get_estimated_cell_size() const {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
int cell_subdiv = subdiv_value[subdiv];
int axis_cell_size[3];
@@ -412,7 +364,7 @@ Vector3i GIProbe::get_estimated_cell_size() const {
return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]);
}
-void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
+void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
p_from_node = p_from_node ? p_from_node : get_parent();
@@ -464,10 +416,10 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
#endif
} else {
- Ref<GIProbeData> probe_data = get_probe_data();
+ Ref<VoxelGIData> probe_data = get_probe_data();
if (probe_data.is_null()) {
- probe_data.instance();
+ probe_data.instantiate();
}
if (bake_step_function) {
@@ -476,7 +428,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
Vector<uint8_t> df = baker.get_sdf_3d_image();
- probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_giprobe_octree_size(), baker.get_giprobe_octree_cells(), baker.get_giprobe_data_cells(), df, baker.get_giprobe_level_cell_count());
+ probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count());
set_probe_data(probe_data);
#ifdef TOOLS_ENABLED
@@ -491,46 +443,46 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
notify_property_list_changed(); //bake property may have changed
}
-void GIProbe::_debug_bake() {
+void VoxelGI::_debug_bake() {
bake(nullptr, true);
}
-AABB GIProbe::get_aabb() const {
+AABB VoxelGI::get_aabb() const {
return AABB(-extents, extents * 2);
}
-Vector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> VoxelGI::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
-TypedArray<String> GIProbe::get_configuration_warnings() const {
+TypedArray<String> VoxelGI::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead."));
+ warnings.push_back(TTR("VoxelGIs are not supported by the GLES2 video driver.\nUse a LightmapGI instead."));
} else if (probe_data.is_null()) {
- warnings.push_back(TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI."));
+ warnings.push_back(TTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI."));
}
return warnings;
}
-void GIProbe::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data);
- ClassDB::bind_method(D_METHOD("get_probe_data"), &GIProbe::get_probe_data);
+void VoxelGI::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &VoxelGI::set_probe_data);
+ ClassDB::bind_method(D_METHOD("get_probe_data"), &VoxelGI::get_probe_data);
- ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &GIProbe::set_subdiv);
- ClassDB::bind_method(D_METHOD("get_subdiv"), &GIProbe::get_subdiv);
+ ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &VoxelGI::set_subdiv);
+ ClassDB::bind_method(D_METHOD("get_subdiv"), &VoxelGI::get_subdiv);
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GIProbe::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GIProbe::get_extents);
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &VoxelGI::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &VoxelGI::get_extents);
- ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &GIProbe::bake, DEFVAL(Variant()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("debug_bake"), &GIProbe::_debug_bake);
+ ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake);
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "GIProbeData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
BIND_ENUM_CONSTANT(SUBDIV_64);
BIND_ENUM_CONSTANT(SUBDIV_128);
@@ -539,11 +491,11 @@ void GIProbe::_bind_methods() {
BIND_ENUM_CONSTANT(SUBDIV_MAX);
}
-GIProbe::GIProbe() {
- gi_probe = RS::get_singleton()->gi_probe_create();
+VoxelGI::VoxelGI() {
+ voxel_gi = RS::get_singleton()->voxel_gi_create();
set_disable_scale(true);
}
-GIProbe::~GIProbe() {
- RS::get_singleton()->free(gi_probe);
+VoxelGI::~VoxelGI() {
+ RS::get_singleton()->free(voxel_gi);
}
diff --git a/scene/3d/gi_probe.h b/scene/3d/voxel_gi.h
index dac7dd3e17..434d209421 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/voxel_gi.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe.h */
+/* voxel_gi.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,21 +28,21 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GIPROBE_H
-#define GIPROBE_H
+#ifndef VOXEL_GI_H
+#define VOXEL_GI_H
#include "multimesh_instance_3d.h"
#include "scene/3d/visual_instance_3d.h"
-class GIProbeData : public Resource {
- GDCLASS(GIProbeData, Resource);
+class VoxelGIData : public Resource {
+ GDCLASS(VoxelGIData, Resource);
RID probe;
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
- Transform to_cell_xform;
+ Transform3D to_cell_xform;
AABB bounds;
Vector3 octree_size;
@@ -51,25 +51,21 @@ class GIProbeData : public Resource {
float bias = 1.5;
float normal_bias = 0.0;
float propagation = 0.7;
- float anisotropy_strength = 0.5;
- float ao = 0.0;
- float ao_size = 0.5;
bool interior = false;
bool use_two_bounces = false;
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
public:
- void allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
+ void allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
AABB get_bounds() const;
Vector3 get_octree_size() const;
Vector<uint8_t> get_octree_cells() const;
Vector<uint8_t> get_data_cells() const;
Vector<uint8_t> get_distance_field() const;
Vector<int> get_level_counts() const;
- Transform get_to_cell_xform() const;
+ Transform3D get_to_cell_xform() const;
void set_dynamic_range(float p_range);
float get_dynamic_range() const;
@@ -77,15 +73,6 @@ public:
void set_propagation(float p_propagation);
float get_propagation() const;
- void set_anisotropy_strength(float p_anisotropy_strength);
- float get_anisotropy_strength() const;
-
- void set_ao(float p_ao);
- float get_ao() const;
-
- void set_ao_size(float p_ao_size);
- float get_ao_size() const;
-
void set_energy(float p_energy);
float get_energy() const;
@@ -103,12 +90,12 @@ public:
virtual RID get_rid() const override;
- GIProbeData();
- ~GIProbeData();
+ VoxelGIData();
+ ~VoxelGIData();
};
-class GIProbe : public VisualInstance3D {
- GDCLASS(GIProbe, VisualInstance3D);
+class VoxelGI : public VisualInstance3D {
+ GDCLASS(VoxelGI, VisualInstance3D);
public:
enum Subdiv {
@@ -125,9 +112,9 @@ public:
typedef void (*BakeEndFunc)();
private:
- Ref<GIProbeData> probe_data;
+ Ref<VoxelGIData> probe_data;
- RID gi_probe;
+ RID voxel_gi;
Subdiv subdiv = SUBDIV_128;
Vector3 extents = Vector3(10, 10, 10);
@@ -136,7 +123,7 @@ private:
Ref<Material> override_material;
Vector<Ref<Material>> instance_materials;
Ref<Mesh> mesh;
- Transform local_xform;
+ Transform3D local_xform;
};
void _find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes);
@@ -150,8 +137,8 @@ public:
static BakeStepFunc bake_step_function;
static BakeEndFunc bake_end_function;
- void set_probe_data(const Ref<GIProbeData> &p_data);
- Ref<GIProbeData> get_probe_data() const;
+ void set_probe_data(const Ref<VoxelGIData> &p_data);
+ Ref<VoxelGIData> get_probe_data() const;
void set_subdiv(Subdiv p_subdiv);
Subdiv get_subdiv() const;
@@ -167,10 +154,10 @@ public:
TypedArray<String> get_configuration_warnings() const override;
- GIProbe();
- ~GIProbe();
+ VoxelGI();
+ ~VoxelGI();
};
-VARIANT_ENUM_CAST(GIProbe::Subdiv)
+VARIANT_ENUM_CAST(VoxelGI::Subdiv)
-#endif // GIPROBE_H
+#endif // VOXEL_GI_H
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 1b9ce0201f..f1b9708f91 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -36,17 +36,17 @@
#include <stdlib.h>
static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) {
- if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_vtx[0])) {
r_uv = p_uv[0];
r_normal = p_normal[0];
return;
}
- if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_vtx[1])) {
r_uv = p_uv[1];
r_normal = p_normal[1];
return;
}
- if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_vtx[2])) {
r_uv = p_uv[2];
r_normal = p_normal[2];
return;
@@ -378,7 +378,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
return mc;
}
-void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) {
+void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) {
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue; //only triangles
@@ -647,11 +647,11 @@ void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) {
po2_bounds.size[i] = po2_bounds.size[longest_axis];
}
- Transform to_bounds;
+ Transform3D to_bounds;
to_bounds.basis.scale(Vector3(po2_bounds.size[longest_axis], po2_bounds.size[longest_axis], po2_bounds.size[longest_axis]));
to_bounds.origin = po2_bounds.position;
- Transform to_grid;
+ Transform3D to_grid;
to_grid.basis.scale(Vector3(axis_cell_size[longest_axis], axis_cell_size[longest_axis], axis_cell_size[longest_axis]));
to_cell_space = to_grid * to_bounds.affine_inverse();
@@ -668,19 +668,19 @@ void Voxelizer::end_bake() {
//create the data for visual server
-int Voxelizer::get_gi_probe_octree_depth() const {
+int Voxelizer::get_voxel_gi_octree_depth() const {
return cell_subdiv;
}
-Vector3i Voxelizer::get_giprobe_octree_size() const {
+Vector3i Voxelizer::get_voxel_gi_octree_size() const {
return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]);
}
-int Voxelizer::get_giprobe_cell_count() const {
+int Voxelizer::get_voxel_gi_cell_count() const {
return bake_cells.size();
}
-Vector<uint8_t> Voxelizer::get_giprobe_octree_cells() const {
+Vector<uint8_t> Voxelizer::get_voxel_gi_octree_cells() const {
Vector<uint8_t> data;
data.resize((8 * 4) * bake_cells.size()); //8 uint32t values
{
@@ -700,7 +700,7 @@ Vector<uint8_t> Voxelizer::get_giprobe_octree_cells() const {
return data;
}
-Vector<uint8_t> Voxelizer::get_giprobe_data_cells() const {
+Vector<uint8_t> Voxelizer::get_voxel_gi_data_cells() const {
Vector<uint8_t> data;
data.resize((4 * 4) * bake_cells.size()); //8 uint32t values
{
@@ -755,7 +755,7 @@ Vector<uint8_t> Voxelizer::get_giprobe_data_cells() const {
return data;
}
-Vector<int> Voxelizer::get_giprobe_level_cell_count() const {
+Vector<int> Voxelizer::get_voxel_gi_level_cell_count() const {
uint32_t cell_count = bake_cells.size();
const Cell *cells = bake_cells.ptr();
Vector<int> level_count;
@@ -819,7 +819,7 @@ static void edt(float *f, int stride, int n) {
#undef square
Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
- Vector3i octree_size = get_giprobe_octree_size();
+ Vector3i octree_size = get_voxel_gi_octree_size();
uint32_t float_count = octree_size.x * octree_size.y * octree_size.z;
float *work_memory = memnew_arr(float, float_count);
@@ -891,7 +891,7 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx) {
if (p_level == cell_subdiv - 1) {
Vector3 center = p_aabb.position + p_aabb.size * 0.5;
- Transform xform;
+ Transform3D xform;
xform.origin = center;
xform.basis.scale(p_aabb.size * 0.5);
p_multimesh->set_instance_transform(idx, xform);
@@ -931,14 +931,14 @@ void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<Mult
Ref<MultiMesh> Voxelizer::create_debug_multimesh() {
Ref<MultiMesh> mm;
- mm.instance();
+ mm.instantiate();
mm->set_transform_format(MultiMesh::TRANSFORM_3D);
mm->set_use_colors(true);
mm->set_instance_count(leaf_voxel_count);
Ref<ArrayMesh> mesh;
- mesh.instance();
+ mesh.instantiate();
{
Array arr;
@@ -985,7 +985,7 @@ Ref<MultiMesh> Voxelizer::create_debug_multimesh() {
{
Ref<StandardMaterial3D> fsm;
- fsm.instance();
+ fsm.instantiate();
fsm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
fsm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
fsm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
@@ -1002,7 +1002,7 @@ Ref<MultiMesh> Voxelizer::create_debug_multimesh() {
return mm;
}
-Transform Voxelizer::get_to_cell_space_xform() const {
+Transform3D Voxelizer::get_to_cell_space_xform() const {
return to_cell_space;
}
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 87f949e7db..e500d2d4c3 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -93,7 +93,7 @@ private:
AABB po2_bounds;
int axis_cell_size[3] = {};
- Transform to_cell_space;
+ Transform3D to_cell_space;
int color_scan_cell_width = 4;
int bake_texture_size = 128;
@@ -114,20 +114,20 @@ private:
public:
void begin_bake(int p_subdiv, const AABB &p_bounds);
- void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
+ void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
void end_bake();
- int get_gi_probe_octree_depth() const;
- Vector3i get_giprobe_octree_size() const;
- int get_giprobe_cell_count() const;
- Vector<uint8_t> get_giprobe_octree_cells() const;
- Vector<uint8_t> get_giprobe_data_cells() const;
- Vector<int> get_giprobe_level_cell_count() const;
+ int get_voxel_gi_octree_depth() const;
+ Vector3i get_voxel_gi_octree_size() const;
+ int get_voxel_gi_cell_count() const;
+ Vector<uint8_t> get_voxel_gi_octree_cells() const;
+ Vector<uint8_t> get_voxel_gi_data_cells() const;
+ Vector<int> get_voxel_gi_level_cell_count() const;
Vector<uint8_t> get_sdf_3d_image() const;
Ref<MultiMesh> create_debug_multimesh();
- Transform get_to_cell_space_xform() const;
+ Transform3D get_to_cell_space_xform() const;
Voxelizer();
};
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 829ecc5ec2..352bef072f 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -145,7 +145,7 @@ TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
}
if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
- warnings.push_back(TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."));
+ warnings.push_back(TTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes)."));
}
return warnings;
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index b5037f9be7..b04c7e2858 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -86,7 +86,8 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
Vector3 ray;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // Just use the first view, if multiple views are supported this function has no good result
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized();
@@ -108,7 +109,8 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // Just use the first view, if multiple views are supported this function has no good result
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
@@ -137,7 +139,8 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, float p_z_depth) con
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // Just use the first view, if multiple views are supported this function has no good result
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Vector2 vp_he = cm.get_viewport_half_extents();
@@ -165,7 +168,8 @@ Vector<Plane> XRCamera3D::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // TODO Just use the first view for now, this is mostly for debugging so we may look into using our combined projection here.
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
return cm.get_projection_planes(get_camera_transform());
};
@@ -200,13 +204,13 @@ void XRController3D::_notification(int p_what) {
// check button states
for (int i = 0; i < 16; i++) {
bool was_pressed = (button_states & mask) == mask;
- bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i);
+ bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, (JoyButton)i);
if (!was_pressed && is_pressed) {
- emit_signal("button_pressed", i);
+ emit_signal(SNAME("button_pressed"), i);
button_states += mask;
} else if (was_pressed && !is_pressed) {
- emit_signal("button_released", i);
+ emit_signal(SNAME("button_released"), i);
button_states -= mask;
};
@@ -221,7 +225,7 @@ void XRController3D::_notification(int p_what) {
Ref<Mesh> trackerMesh = tracker->get_mesh();
if (mesh != trackerMesh) {
mesh = trackerMesh;
- emit_signal("mesh_updated", mesh);
+ emit_signal(SNAME("mesh_updated"), mesh);
}
};
}; break;
@@ -300,7 +304,7 @@ bool XRController3D::is_button_pressed(int p_button) const {
return false;
};
- return Input::get_singleton()->is_joy_button_pressed(joy_id, p_button);
+ return Input::get_singleton()->is_joy_button_pressed(joy_id, (JoyButton)p_button);
};
float XRController3D::get_joystick_axis(int p_axis) const {
@@ -309,7 +313,7 @@ float XRController3D::get_joystick_axis(int p_axis) const {
return 0.0;
};
- return Input::get_singleton()->get_joy_axis(joy_id, p_axis);
+ return Input::get_singleton()->get_joy_axis(joy_id, (JoyAxis)p_axis);
};
real_t XRController3D::get_rumble() const {
@@ -397,7 +401,7 @@ void XRAnchor3D::_notification(int p_what) {
is_active = false;
} else {
is_active = true;
- Transform transform;
+ Transform3D transform;
// we'll need our world_scale
real_t world_scale = xr_server->get_world_scale();
@@ -418,7 +422,7 @@ void XRAnchor3D::_notification(int p_what) {
Ref<Mesh> trackerMesh = tracker->get_mesh();
if (mesh != trackerMesh) {
mesh = trackerMesh;
- emit_signal("mesh_updated", mesh);
+ emit_signal(SNAME("mesh_updated"), mesh);
}
};
}; break;
@@ -493,7 +497,7 @@ TypedArray<String> XRAnchor3D::get_configuration_warnings() const {
};
Plane XRAnchor3D::get_plane() const {
- Vector3 location = get_translation();
+ Vector3 location = get_position();
Basis orientation = get_transform().basis;
Plane plane(location, orientation.get_axis(1).normalized());
@@ -516,6 +520,11 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const {
}
}
+ bool xr_enabled = GLOBAL_GET("rendering/xr/enabled");
+ if (!xr_enabled) {
+ warnings.push_back(TTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled."));
+ }
+
return warnings;
};
@@ -571,7 +580,7 @@ void XROrigin3D::_notification(int p_what) {
Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
if (xr_interface.is_valid() && tracked_camera != nullptr) {
// get our positioning transform for our headset
- Transform t = xr_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform());
+ Transform3D t = xr_interface->get_camera_transform();
// now apply this to our camera
tracked_camera->set_transform(t);