diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/arvr_nodes.cpp | 20 | ||||
-rw-r--r-- | scene/3d/mesh_instance.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_joint.cpp | 4 | ||||
-rw-r--r-- | scene/3d/remote_transform.cpp | 2 |
4 files changed, 20 insertions, 8 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index 001c58ea76..4bff26a200 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -73,7 +73,10 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const { ERR_FAIL_NULL_V(arvr_server, Vector3()); Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); - ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3()); + if (arvr_interface.is_null()) { + // we might be in the editor or have VR turned off, just call superclass + return Camera::project_local_ray_normal(p_pos); + } if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); @@ -98,7 +101,10 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const { ERR_FAIL_NULL_V(arvr_server, Vector2()); Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); - ERR_FAIL_COND_V(arvr_interface.is_null(), Vector2()); + if (arvr_interface.is_null()) { + // we might be in the editor or have VR turned off, just call superclass + return Camera::unproject_position(p_pos); + } if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); @@ -127,7 +133,10 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const { ERR_FAIL_NULL_V(arvr_server, Vector3()); Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); - ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3()); + if (arvr_interface.is_null()) { + // we might be in the editor or have VR turned off, just call superclass + return Camera::project_position(p_point); + } if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); @@ -157,7 +166,10 @@ Vector<Plane> ARVRCamera::get_frustum() const { ERR_FAIL_NULL_V(arvr_server, Vector<Plane>()); Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); - ERR_FAIL_COND_V(arvr_interface.is_null(), Vector<Plane>()); + if (arvr_interface.is_null()) { + // we might be in the editor or have VR turned off, just call superclass + return Camera::get_frustum(); + } ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>()); diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 80bae911d4..e836a6154a 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -371,7 +371,7 @@ void MeshInstance::_bind_methods() { ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton_path", "get_skeleton_path"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); } MeshInstance::MeshInstance() { diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index b2d10006f7..c7a002e675 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -154,8 +154,8 @@ void Joint::_bind_methods() { ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint::set_exclude_nodes_from_collision); ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint::get_exclude_nodes_from_collision); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a"), "set_node_a", "get_node_a"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b"), "set_node_b", "get_node_b"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_a", "get_node_a"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_b", "get_node_b"); ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision"); diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp index afb85f7314..2156e24cd0 100644 --- a/scene/3d/remote_transform.cpp +++ b/scene/3d/remote_transform.cpp @@ -194,7 +194,7 @@ void RemoteTransform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform::set_update_scale); ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform::get_update_scale); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path"), "set_remote_node", "get_remote_node"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Spatial"), "set_remote_node", "get_remote_node"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates"); ADD_GROUP("Update", "update_"); |