diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.cpp | 104 | ||||
-rw-r--r-- | scene/3d/area_3d.h | 4 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.h | 4 | ||||
-rw-r--r-- | scene/3d/label_3d.cpp | 24 | ||||
-rw-r--r-- | scene/3d/label_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/lightmapper.h | 6 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.cpp | 18 | ||||
-rw-r--r-- | scene/3d/navigation_region_3d.cpp | 7 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 52 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 6 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/spring_arm_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/vehicle_body_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/voxelizer.h | 2 |
20 files changed, 140 insertions, 121 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index fb37e64a1a..54737e13b3 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -192,14 +192,14 @@ void Area3D::_body_enter_tree(ObjectID p_id) { Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); - Map<ObjectID, BodyState>::Element *E = body_map.find(p_id); + HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id); ERR_FAIL_COND(!E); - ERR_FAIL_COND(E->get().in_tree); + ERR_FAIL_COND(E->value.in_tree); - E->get().in_tree = true; + E->value.in_tree = true; emit_signal(SceneStringNames::get_singleton()->body_entered, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + for (int i = 0; i < E->value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape); } } @@ -207,13 +207,13 @@ void Area3D::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); - Map<ObjectID, BodyState>::Element *E = body_map.find(p_id); + HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id); ERR_FAIL_COND(!E); - ERR_FAIL_COND(!E->get().in_tree); - E->get().in_tree = false; + ERR_FAIL_COND(!E->value.in_tree); + E->value.in_tree = false; emit_signal(SceneStringNames::get_singleton()->body_exited, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + for (int i = 0; i < E->value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape); } } @@ -224,7 +224,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i Object *obj = ObjectDB::get_instance(objid); Node *node = Object::cast_to<Node>(obj); - Map<ObjectID, BodyState>::Element *E = body_map.find(objid); + HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid); if (!body_in && !E) { return; //likely removed from the tree @@ -235,36 +235,36 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i if (body_in) { if (!E) { E = body_map.insert(objid, BodyState()); - E->get().rid = p_body; - E->get().rc = 0; - E->get().in_tree = node && node->is_inside_tree(); + E->value.rid = p_body; + E->value.rc = 0; + E->value.in_tree = node && node->is_inside_tree(); if (node) { node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree), make_binds(objid)); node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree), make_binds(objid)); - if (E->get().in_tree) { + if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); } } } - E->get().rc++; + E->value.rc++; if (node) { - E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape)); + E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape)); } - if (E->get().in_tree) { + if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape); } } else { - E->get().rc--; + E->value.rc--; if (node) { - E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape)); + E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape)); } - bool in_tree = E->get().in_tree; - if (E->get().rc == 0) { - body_map.erase(E); + bool in_tree = E->value.in_tree; + if (E->value.rc == 0) { + body_map.remove(E); if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); @@ -285,7 +285,7 @@ void Area3D::_clear_monitoring() { ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal."); { - Map<ObjectID, BodyState> bmcopy = body_map; + HashMap<ObjectID, BodyState> bmcopy = body_map; body_map.clear(); //disconnect all monitored stuff @@ -314,7 +314,7 @@ void Area3D::_clear_monitoring() { } { - Map<ObjectID, AreaState> bmcopy = area_map; + HashMap<ObjectID, AreaState> bmcopy = area_map; area_map.clear(); //disconnect all monitored stuff @@ -379,14 +379,14 @@ void Area3D::_area_enter_tree(ObjectID p_id) { Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); - Map<ObjectID, AreaState>::Element *E = area_map.find(p_id); + HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id); ERR_FAIL_COND(!E); - ERR_FAIL_COND(E->get().in_tree); + ERR_FAIL_COND(E->value.in_tree); - E->get().in_tree = true; + E->value.in_tree = true; emit_signal(SceneStringNames::get_singleton()->area_entered, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + for (int i = 0; i < E->value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape); } } @@ -394,13 +394,13 @@ void Area3D::_area_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); - Map<ObjectID, AreaState>::Element *E = area_map.find(p_id); + HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id); ERR_FAIL_COND(!E); - ERR_FAIL_COND(!E->get().in_tree); - E->get().in_tree = false; + ERR_FAIL_COND(!E->value.in_tree); + E->value.in_tree = false; emit_signal(SceneStringNames::get_singleton()->area_exited, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + for (int i = 0; i < E->value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape); } } @@ -411,7 +411,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i Object *obj = ObjectDB::get_instance(objid); Node *node = Object::cast_to<Node>(obj); - Map<ObjectID, AreaState>::Element *E = area_map.find(objid); + HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid); if (!area_in && !E) { return; //likely removed from the tree @@ -422,36 +422,36 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i if (area_in) { if (!E) { E = area_map.insert(objid, AreaState()); - E->get().rid = p_area; - E->get().rc = 0; - E->get().in_tree = node && node->is_inside_tree(); + E->value.rid = p_area; + E->value.rc = 0; + E->value.in_tree = node && node->is_inside_tree(); if (node) { node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree), make_binds(objid)); node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree), make_binds(objid)); - if (E->get().in_tree) { + if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->area_entered, node); } } } - E->get().rc++; + E->value.rc++; if (node) { - E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape)); + E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape)); } - if (!node || E->get().in_tree) { + if (!node || E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape); } } else { - E->get().rc--; + E->value.rc--; if (node) { - E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape)); + E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape)); } - bool in_tree = E->get().in_tree; - if (E->get().rc == 0) { - area_map.erase(E); + bool in_tree = E->value.in_tree; + if (E->value.rc == 0) { + area_map.remove(E); if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); @@ -524,20 +524,20 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const { bool Area3D::overlaps_area(Node *p_area) const { ERR_FAIL_NULL_V(p_area, false); - const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id()); + HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id()); if (!E) { return false; } - return E->get().in_tree; + return E->value.in_tree; } bool Area3D::overlaps_body(Node *p_body) const { ERR_FAIL_NULL_V(p_body, false); - const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id()); + HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id()); if (!E) { return false; } - return E->get().in_tree; + return E->value.in_tree; } void Area3D::set_audio_bus_override(bool p_override) { diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 31ded00fb7..3b892baf57 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -98,7 +98,7 @@ private: VSet<ShapePair> shapes; }; - Map<ObjectID, BodyState> body_map; + HashMap<ObjectID, BodyState> body_map; void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape); @@ -130,7 +130,7 @@ private: VSet<AreaShapePair> shapes; }; - Map<ObjectID, AreaState> area_map; + HashMap<ObjectID, AreaState> area_map; void _clear_monitoring(); bool audio_bus_override = false; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index f057c72012..4a20a88346 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -281,7 +281,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { active.set(); Ref<AudioStreamPlayback> new_playback = stream->instance_playback(); ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); - Map<StringName, Vector<AudioFrame>> bus_map; + HashMap<StringName, Vector<AudioFrame>> bus_map; bus_map[_get_actual_bus()] = volume_vector; AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz); stream_playbacks.push_back(new_playback); @@ -387,7 +387,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { Ref<World3D> world_3d = get_world_3d(); ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector); - Set<Camera3D *> cameras = world_3d->get_cameras(); + RBSet<Camera3D *> cameras = world_3d->get_cameras(); cameras.insert(get_viewport()->get_camera_3d()); PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); @@ -466,7 +466,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { output_volume_vector.write[k] = multiplier * output_volume_vector[k]; } - Map<StringName, Vector<AudioFrame>> bus_volumes; + HashMap<StringName, Vector<AudioFrame>> bus_volumes; if (area) { if (area->is_overriding_audio_bus()) { //override audio bus diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 40c09593a4..87812167cb 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -345,7 +345,7 @@ void CollisionObject3D::_update_debug_shapes() { return; } - for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) { + for (RBSet<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) { if (shapes.has(shapedata_idx->get())) { ShapeData &shapedata = shapes[shapedata_idx->get()]; ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index e92843d784..84b00de9c9 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -71,14 +71,14 @@ private: int total_subshapes = 0; - Map<uint32_t, ShapeData> shapes; + RBMap<uint32_t, ShapeData> shapes; bool only_update_transform_changes = false; // This is used for sync to physics. bool capture_input_on_drag = false; bool ray_pickable = true; - Set<uint32_t> debug_shapes_to_update; + RBSet<uint32_t> debug_shapes_to_update; int debug_shapes_count = 0; Transform3D debug_shape_old_transform; diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index 9375190151..2d7da48ab1 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -469,8 +469,8 @@ void Label3D::_shape() { aabb = AABB(); // Clear materials. - for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) { - RenderingServer::get_singleton()->free(E->get().material); + for (const KeyValue<uint64_t, SurfaceData> &E : surfaces) { + RenderingServer::get_singleton()->free(E.value.material); } surfaces.clear(); @@ -599,20 +599,20 @@ void Label3D::_shape() { offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM)) * pixel_size; } - for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) { + for (const KeyValue<uint64_t, SurfaceData> &E : surfaces) { Array mesh_array; mesh_array.resize(RS::ARRAY_MAX); - mesh_array[RS::ARRAY_VERTEX] = E->get().mesh_vertices; - mesh_array[RS::ARRAY_NORMAL] = E->get().mesh_normals; - mesh_array[RS::ARRAY_TANGENT] = E->get().mesh_tangents; - mesh_array[RS::ARRAY_COLOR] = E->get().mesh_colors; - mesh_array[RS::ARRAY_TEX_UV] = E->get().mesh_uvs; - mesh_array[RS::ARRAY_INDEX] = E->get().indices; + mesh_array[RS::ARRAY_VERTEX] = E.value.mesh_vertices; + mesh_array[RS::ARRAY_NORMAL] = E.value.mesh_normals; + mesh_array[RS::ARRAY_TANGENT] = E.value.mesh_tangents; + mesh_array[RS::ARRAY_COLOR] = E.value.mesh_colors; + mesh_array[RS::ARRAY_TEX_UV] = E.value.mesh_uvs; + mesh_array[RS::ARRAY_INDEX] = E.value.indices; RS::SurfaceData sd; RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array); - sd.material = E->get().material; + sd.material = E.value.material; RS::get_singleton()->mesh_add_surface(mesh, sd); } @@ -1003,8 +1003,8 @@ Label3D::~Label3D() { TS->free_rid(text_rid); RenderingServer::get_singleton()->free(mesh); - for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) { - RenderingServer::get_singleton()->free(E->get().material); + for (KeyValue<uint64_t, SurfaceData> E : surfaces) { + RenderingServer::get_singleton()->free(E.value.material); } surfaces.clear(); } diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h index 86b8faa617..f57797a247 100644 --- a/scene/3d/label_3d.h +++ b/scene/3d/label_3d.h @@ -83,7 +83,7 @@ private: RID material; }; - Map<uint64_t, SurfaceData> surfaces; + HashMap<uint64_t, SurfaceData> surfaces; HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER; VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER; diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h index f641c99ec1..55d9a52a28 100644 --- a/scene/3d/lightmapper.h +++ b/scene/3d/lightmapper.h @@ -88,7 +88,9 @@ public: instID(INVALID_GEOMETRY_ID) {} /*! Tests if we hit something. */ - _FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; } + _FORCE_INLINE_ explicit operator bool() const { + return geomID != INVALID_GEOMETRY_ID; + } public: Vector3 org; //!< Ray origin + tnear @@ -116,7 +118,7 @@ public: virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) = 0; virtual void commit() = 0; - virtual void set_mesh_filter(const Set<int> &p_mesh_ids) = 0; + virtual void set_mesh_filter(const RBSet<int> &p_mesh_ids) = 0; virtual void clear_mesh_filter() = 0; static Ref<LightmapRaycaster> create(); diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 31c33a6b61..189ab7fc3b 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -42,9 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { return false; } - Map<StringName, int>::Element *E = blend_shape_properties.find(p_name); + HashMap<StringName, int>::Iterator E = blend_shape_properties.find(p_name); if (E) { - set_blend_shape_value(E->get(), p_value); + set_blend_shape_value(E->value, p_value); return true; } @@ -66,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { return false; } - const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name); + HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name); if (E) { - r_ret = get_blend_shape_value(E->get()); + r_ret = get_blend_shape_value(E->value); return true; } diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index 0bf5c32410..dc9c64fa41 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -47,7 +47,7 @@ protected: NodePath skeleton_path = NodePath(".."); LocalVector<float> blend_shape_tracks; - Map<StringName, int> blend_shape_properties; + HashMap<StringName, int> blend_shape_properties; Vector<Ref<Material>> surface_override_materials; void _mesh_changed(); diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 78dbecc0c5..fa6a633dee 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -35,6 +35,8 @@ #include "servers/navigation_server_3d.h" void NavigationObstacle3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius); @@ -79,7 +81,7 @@ void NavigationObstacle3D::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - if (parent_node3d) { + if (parent_node3d && parent_node3d->is_inside_tree()) { NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin); PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent()); @@ -107,7 +109,12 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node3D>(get_parent())) { - warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.")); + warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a Node3D inheriting parent object.")); + } + + if (Object::cast_to<StaticBody3D>(get_parent())) { + warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidDynamicBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." + "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail")); } return warnings; @@ -129,13 +136,13 @@ void NavigationObstacle3D::reevaluate_agent_radius() { } real_t NavigationObstacle3D::estimate_agent_radius() const { - if (parent_node3d) { + if (parent_node3d && parent_node3d->is_inside_tree()) { // Estimate the radius of this physics body real_t radius = 0.0; for (int i(0); i < parent_node3d->get_child_count(); i++) { // For each collision shape CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i)); - if (cs) { + if (cs && cs->is_inside_tree()) { // Take the distance between the Body center to the shape center real_t r = cs->get_transform().origin.length(); if (cs->get_shape().is_valid()) { @@ -146,6 +153,9 @@ real_t NavigationObstacle3D::estimate_agent_radius() const { r *= MAX(s.x, MAX(s.y, s.z)); // Takes the biggest radius radius = MAX(radius, r); + } else if (cs && !cs->is_inside_tree()) { + WARN_PRINT("A CollisionShape3D of the NavigationObstacle3D parent node was not inside the SceneTree when estimating the obstacle radius." + "\nMove the NavigationObstacle3D to a child position below any CollisionShape3D node of the parent node so the CollisionShape3D is already inside the SceneTree."); } } diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 80be770dfc..6404432631 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -171,7 +171,12 @@ void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) { BakeThreadsArgs *args = memnew(BakeThreadsArgs); args->nav_region = this; - if (p_on_thread) { + if (p_on_thread && !OS::get_singleton()->can_use_threads()) { + WARN_PRINT("NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads." + "\nAs a fallback the navigation mesh will bake on the main thread which can cause framerate issues."); + } + + if (p_on_thread && OS::get_singleton()->can_use_threads()) { bake_thread.start(_bake_navigation_mesh, args); } else { _bake_navigation_mesh(args); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 5f9bca7c49..94cd5400db 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -390,18 +390,18 @@ void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) { ERR_FAIL_COND(!node); ERR_FAIL_COND(!contact_monitor); - Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id); + HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id); ERR_FAIL_COND(!E); - ERR_FAIL_COND(E->get().in_tree); + ERR_FAIL_COND(E->value.in_tree); - E->get().in_tree = true; + E->value.in_tree = true; contact_monitor->locked = true; emit_signal(SceneStringNames::get_singleton()->body_entered, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); + for (int i = 0; i < E->value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape); } contact_monitor->locked = false; @@ -412,17 +412,17 @@ void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) { Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); ERR_FAIL_COND(!contact_monitor); - Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id); + HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id); ERR_FAIL_COND(!E); - ERR_FAIL_COND(!E->get().in_tree); - E->get().in_tree = false; + ERR_FAIL_COND(!E->value.in_tree); + E->value.in_tree = false; contact_monitor->locked = true; emit_signal(SceneStringNames::get_singleton()->body_exited, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); + for (int i = 0; i < E->value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape); } contact_monitor->locked = false; @@ -436,43 +436,43 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!contact_monitor); - Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid); + HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(objid); ERR_FAIL_COND(!body_in && !E); if (body_in) { if (!E) { E = contact_monitor->body_map.insert(objid, BodyState()); - E->get().rid = p_body; - //E->get().rc=0; - E->get().in_tree = node && node->is_inside_tree(); + E->value.rid = p_body; + //E->value.rc=0; + E->value.in_tree = node && node->is_inside_tree(); if (node) { node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree), make_binds(objid)); node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree), make_binds(objid)); - if (E->get().in_tree) { + if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); } } } - //E->get().rc++; + //E->value.rc++; if (node) { - E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape)); + E->value.shapes.insert(ShapePair(p_body_shape, p_local_shape)); } - if (E->get().in_tree) { + if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape); } } else { - //E->get().rc--; + //E->value.rc--; if (node) { - E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape)); + E->value.shapes.erase(ShapePair(p_body_shape, p_local_shape)); } - bool in_tree = E->get().in_tree; + bool in_tree = E->value.in_tree; - if (E->get().shapes.is_empty()) { + if (E->value.shapes.is_empty()) { if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree)); @@ -481,7 +481,7 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p } } - contact_monitor->body_map.erase(E); + contact_monitor->body_map.remove(E); } if (node && in_tree) { emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_local_shape); @@ -547,7 +547,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) //bool found=false; - Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj); + HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj); if (!E) { toadd[toadd_count].rid = rid; toadd[toadd_count].local_shape = local_shape; @@ -558,7 +558,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) } ShapePair sp(shape, local_shape); - int idx = E->get().shapes.find(sp); + int idx = E->value.shapes.find(sp); if (idx == -1) { toadd[toadd_count].rid = rid; toadd[toadd_count].local_shape = local_shape; @@ -568,7 +568,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) continue; } - E->get().shapes[idx].tagged = true; + E->value.shapes[idx].tagged = true; } //put the ones to remove diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index e64987b73e..22dcb218bc 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -212,7 +212,7 @@ private: struct ContactMonitor { bool locked = false; - Map<ObjectID, BodyState> body_map; + HashMap<ObjectID, BodyState> body_map; }; ContactMonitor *contact_monitor = nullptr; @@ -714,7 +714,9 @@ public: const JointData *get_joint_data() const; Skeleton3D *find_skeleton_parent(); - int get_bone_id() const { return bone_id; } + int get_bone_id() const { + return bone_id; + } void set_joint_type(JointType p_joint_type); JointType get_joint_type() const; diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index ad85001591..d6062969d8 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -46,7 +46,7 @@ class RayCast3D : public Node3D { Vector3 collision_normal; Vector3 target_position = Vector3(0, -1, 0); - Set<RID> exclude; + RBSet<RID> exclude; uint32_t collision_mask = 1; bool exclude_parent_body = true; diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 9e403a6ecd..f4a7767c44 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -263,7 +263,7 @@ void Skeleton3D::_notification(int p_what) { force_update_all_bone_transforms(); // Update skins. - for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { const Skin *skin = E->get()->skin.operator->(); RID skeleton = E->get()->skeleton; uint32_t bind_count = skin->get_bind_count(); @@ -1000,7 +1000,7 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() { Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { ERR_FAIL_COND_V(p_skin.is_null(), Ref<SkinReference>()); - for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { if (E->get()->skin == p_skin) { return Ref<SkinReference>(E->get()); } @@ -1303,7 +1303,7 @@ Skeleton3D::Skeleton3D() { Skeleton3D::~Skeleton3D() { // Some skins may remain bound. - for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { E->get()->skeleton_node = nullptr; } } diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index ca706bea98..c72792bd47 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -131,7 +131,7 @@ private: } }; - Set<SkinReference *> skin_bindings; + RBSet<SkinReference *> skin_bindings; void _skin_changed(); diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h index b247ea1707..78d9db7259 100644 --- a/scene/3d/spring_arm_3d.h +++ b/scene/3d/spring_arm_3d.h @@ -37,7 +37,7 @@ class SpringArm3D : public Node3D { GDCLASS(SpringArm3D, Node3D); Ref<Shape3D> shape; - Set<RID> excluded_objects; + RBSet<RID> excluded_objects; real_t spring_length = 1.0; real_t current_spring_length = 0.0; bool keep_child_basis = false; diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index d2371d819b..4ef70f7764 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -162,7 +162,7 @@ class VehicleBody3D : public RigidDynamicBody3D { real_t m_steeringValue = 0.0; real_t m_currentVehicleSpeedKmHour = 0.0; - Set<RID> exclude; + RBSet<RID> exclude; Vector<Vector3> m_forwardWS; Vector<Vector3> m_axle; diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index dc7569d17c..0179795ddc 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -86,7 +86,7 @@ private: Vector<Color> emission; }; - Map<Ref<Material>, MaterialCache> material_cache; + HashMap<Ref<Material>, MaterialCache> material_cache; AABB original_bounds; AABB po2_bounds; int axis_cell_size[3] = {}; |