diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/collision_object.cpp | 2 | ||||
-rw-r--r-- | scene/3d/mesh_instance.cpp | 2 | ||||
-rw-r--r-- | scene/3d/navigation.cpp | 36 | ||||
-rw-r--r-- | scene/3d/navigation_mesh.cpp | 8 | ||||
-rw-r--r-- | scene/3d/particles.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 8 | ||||
-rw-r--r-- | scene/3d/skeleton.cpp | 40 | ||||
-rw-r--r-- | scene/3d/spatial_velocity_tracker.cpp | 6 | ||||
-rw-r--r-- | scene/3d/vehicle_body.cpp | 28 | ||||
-rw-r--r-- | scene/3d/vehicle_body.h | 2 | ||||
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 126 |
11 files changed, 130 insertions, 130 deletions
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 1d5d1b2afe..e19e45b263 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -305,7 +305,7 @@ void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { for (int i = 0; i < E->get().shapes.size(); i++) { if (E->get().shapes[i].index > index_to_remove) { - E->get().shapes[i].index -= 1; + E->get().shapes.write[i].index -= 1; } } } diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 722eadb9ca..e277cae5b7 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -257,7 +257,7 @@ void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_ma ERR_FAIL_INDEX(p_surface, materials.size()); - materials[p_surface] = p_material; + materials.write[p_surface] = p_material; if (materials[p_surface].is_valid()) VS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid()); diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 77bf703706..f5b77d361c 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -73,7 +73,7 @@ void Navigation::_navmesh_link(int p_id) { Vector3 ep = nm.xform.xform(r[idx]); center += ep; e.point = _get_point(ep); - p.edges[j] = e; + p.edges.write[j] = e; if (j >= 2) { Vector3 epa = nm.xform.xform(r[indices[j - 2]]); @@ -118,7 +118,7 @@ void Navigation::_navmesh_link(int p_id) { ConnectionPending pending; pending.polygon = &p; pending.edge = j; - p.edges[j].P = C->get().pending.push_back(pending); + p.edges.write[j].P = C->get().pending.push_back(pending); continue; //print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b)); } @@ -126,10 +126,10 @@ void Navigation::_navmesh_link(int p_id) { C->get().B = &p; C->get().B_edge = j; - C->get().A->edges[C->get().A_edge].C = &p; - C->get().A->edges[C->get().A_edge].C_edge = j; - p.edges[j].C = C->get().A; - p.edges[j].C_edge = C->get().A_edge; + C->get().A->edges.write[C->get().A_edge].C = &p; + C->get().A->edges.write[C->get().A_edge].C_edge = j; + p.edges.write[j].C = C->get().A; + p.edges.write[j].C_edge = C->get().A_edge; //connection successful. } } @@ -165,10 +165,10 @@ void Navigation::_navmesh_unlink(int p_id) { } else if (C->get().B) { //disconnect - C->get().B->edges[C->get().B_edge].C = NULL; - C->get().B->edges[C->get().B_edge].C_edge = -1; - C->get().A->edges[C->get().A_edge].C = NULL; - C->get().A->edges[C->get().A_edge].C_edge = -1; + C->get().B->edges.write[C->get().B_edge].C = NULL; + C->get().B->edges.write[C->get().B_edge].C_edge = -1; + C->get().A->edges.write[C->get().A_edge].C = NULL; + C->get().A->edges.write[C->get().A_edge].C_edge = -1; if (C->get().A == &E->get()) { @@ -185,11 +185,11 @@ void Navigation::_navmesh_unlink(int p_id) { C->get().B = cp.polygon; C->get().B_edge = cp.edge; - C->get().A->edges[C->get().A_edge].C = cp.polygon; - C->get().A->edges[C->get().A_edge].C_edge = cp.edge; - cp.polygon->edges[cp.edge].C = C->get().A; - cp.polygon->edges[cp.edge].C_edge = C->get().A_edge; - cp.polygon->edges[cp.edge].P = NULL; + C->get().A->edges.write[C->get().A_edge].C = cp.polygon; + C->get().A->edges.write[C->get().A_edge].C_edge = cp.edge; + cp.polygon->edges.write[cp.edge].C = C->get().A; + cp.polygon->edges.write[cp.edge].C_edge = C->get().A_edge; + cp.polygon->edges.write[cp.edge].P = NULL; } } else { @@ -320,8 +320,8 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector Vector<Vector3> path; path.resize(2); - path[0] = begin_point; - path[1] = end_point; + path.write[0] = begin_point; + path.write[1] = end_point; //print_line("Direct Path"); return path; } @@ -375,7 +375,7 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector for (int i = 0; i < p->edges.size(); i++) { - Polygon::Edge &e = p->edges[i]; + Polygon::Edge &e = p->edges.write[i]; if (!e.C) continue; diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index 073e56fdb4..99680b7273 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -55,9 +55,9 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) { for (int j = 0; j < rlen; j += 3) { Vector<int> vi; vi.resize(3); - vi[0] = r[j + 0] + from; - vi[1] = r[j + 1] + from; - vi[2] = r[j + 2] + from; + vi.write[0] = r[j + 0] + from; + vi.write[1] = r[j + 1] + from; + vi.write[2] = r[j + 2] + from; add_polygon(vi); } @@ -215,7 +215,7 @@ void NavigationMesh::_set_polygons(const Array &p_array) { polygons.resize(p_array.size()); for (int i = 0; i < p_array.size(); i++) { - polygons[i].indices = p_array[i]; + polygons.write[i].indices = p_array[i]; } } diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 2b3a62fcdc..4900692155 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -185,7 +185,7 @@ void Particles::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) { ERR_FAIL_INDEX(p_pass, draw_passes.size()); - draw_passes[p_pass] = p_mesh; + draw_passes.write[p_pass] = p_mesh; RID mesh_rid; if (p_mesh.is_valid()) diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index c1b867d114..9a78fcfa35 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1260,11 +1260,11 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) { } if (slide_colliders[p_bounce].is_null()) { - slide_colliders[p_bounce].instance(); - slide_colliders[p_bounce]->owner = this; + slide_colliders.write[p_bounce].instance(); + slide_colliders.write[p_bounce]->owner = this; } - slide_colliders[p_bounce]->collision = colliders[p_bounce]; + slide_colliders.write[p_bounce]->collision = colliders[p_bounce]; return slide_colliders[p_bounce]; } @@ -1317,7 +1317,7 @@ KinematicBody::~KinematicBody() { for (int i = 0; i < slide_colliders.size(); i++) { if (slide_colliders[i].is_valid()) { - slide_colliders[i]->owner = NULL; + slide_colliders.write[i]->owner = NULL; } } } diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 8d91b6f09f..4b6b59b2d3 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -66,7 +66,7 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) { Array children = p_value; if (is_inside_tree()) { - bones[which].nodes_bound.clear(); + bones.write[which].nodes_bound.clear(); for (int i = 0; i < children.size(); i++) { @@ -176,7 +176,7 @@ void Skeleton::_notification(int p_what) { case NOTIFICATION_UPDATE_SKELETON: { VisualServer *vs = VisualServer::get_singleton(); - Bone *bonesptr = &bones[0]; + Bone *bonesptr = bones.ptrw(); int len = bones.size(); vs->skeleton_allocate(skeleton, len); // if same size, nothin really happens @@ -370,7 +370,7 @@ void Skeleton::set_bone_parent(int p_bone, int p_parent) { ERR_FAIL_INDEX(p_bone, bones.size()); ERR_FAIL_COND(p_parent != -1 && (p_parent < 0 || p_parent >= p_bone)); - bones[p_bone].parent = p_parent; + bones.write[p_bone].parent = p_parent; rest_global_inverse_dirty = true; _make_dirty(); } @@ -381,19 +381,19 @@ void Skeleton::unparent_bone_and_rest(int p_bone) { int parent = bones[p_bone].parent; while (parent >= 0) { - bones[p_bone].rest = bones[parent].rest * bones[p_bone].rest; + bones.write[p_bone].rest = bones[parent].rest * bones[p_bone].rest; parent = bones[parent].parent; } - bones[p_bone].parent = -1; - bones[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing + bones.write[p_bone].parent = -1; + bones.write[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing _make_dirty(); } void Skeleton::set_bone_ignore_animation(int p_bone, bool p_ignore) { ERR_FAIL_INDEX(p_bone, bones.size()); - bones[p_bone].ignore_animation = p_ignore; + bones.write[p_bone].ignore_animation = p_ignore; } bool Skeleton::is_bone_ignore_animation(int p_bone) const { @@ -405,7 +405,7 @@ bool Skeleton::is_bone_ignore_animation(int p_bone) const { void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) { ERR_FAIL_INDEX(p_bone, bones.size()); - bones[p_bone].disable_rest = p_disable; + bones.write[p_bone].disable_rest = p_disable; } bool Skeleton::is_bone_rest_disabled(int p_bone) const { @@ -425,7 +425,7 @@ void Skeleton::set_bone_rest(int p_bone, const Transform &p_rest) { ERR_FAIL_INDEX(p_bone, bones.size()); - bones[p_bone].rest = p_rest; + bones.write[p_bone].rest = p_rest; rest_global_inverse_dirty = true; _make_dirty(); } @@ -440,7 +440,7 @@ void Skeleton::set_bone_enabled(int p_bone, bool p_enabled) { ERR_FAIL_INDEX(p_bone, bones.size()); - bones[p_bone].enabled = p_enabled; + bones.write[p_bone].enabled = p_enabled; rest_global_inverse_dirty = true; _make_dirty(); } @@ -457,13 +457,13 @@ void Skeleton::bind_child_node_to_bone(int p_bone, Node *p_node) { uint32_t id = p_node->get_instance_id(); - for (List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { + for (const List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { if (E->get() == id) return; // already here } - bones[p_bone].nodes_bound.push_back(id); + bones.write[p_bone].nodes_bound.push_back(id); } void Skeleton::unbind_child_node_from_bone(int p_bone, Node *p_node) { @@ -471,7 +471,7 @@ void Skeleton::unbind_child_node_from_bone(int p_bone, Node *p_node) { ERR_FAIL_INDEX(p_bone, bones.size()); uint32_t id = p_node->get_instance_id(); - bones[p_bone].nodes_bound.erase(id); + bones.write[p_bone].nodes_bound.erase(id); } void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const { @@ -499,7 +499,7 @@ void Skeleton::set_bone_pose(int p_bone, const Transform &p_pose) { ERR_FAIL_INDEX(p_bone, bones.size()); ERR_FAIL_COND(!is_inside_tree()); - bones[p_bone].pose = p_pose; + bones.write[p_bone].pose = p_pose; _make_dirty(); } Transform Skeleton::get_bone_pose(int p_bone) const { @@ -513,8 +513,8 @@ void Skeleton::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) ERR_FAIL_INDEX(p_bone, bones.size()); //ERR_FAIL_COND( !is_inside_scene() ); - bones[p_bone].custom_pose_enable = (p_custom_pose != Transform()); - bones[p_bone].custom_pose = p_custom_pose; + bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform()); + bones.write[p_bone].custom_pose = p_custom_pose; _make_dirty(); } @@ -553,14 +553,14 @@ void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_b ERR_FAIL_INDEX(p_bone, bones.size()); ERR_FAIL_COND(bones[p_bone].physical_bone); ERR_FAIL_COND(!p_physical_bone); - bones[p_bone].physical_bone = p_physical_bone; + bones.write[p_bone].physical_bone = p_physical_bone; _rebuild_physical_bones_cache(); } void Skeleton::unbind_physical_bone_from_bone(int p_bone) { ERR_FAIL_INDEX(p_bone, bones.size()); - bones[p_bone].physical_bone = NULL; + bones.write[p_bone].physical_bone = NULL; _rebuild_physical_bones_cache(); } @@ -600,7 +600,7 @@ PhysicalBone *Skeleton::_get_physical_bone_parent(int p_bone) { void Skeleton::_rebuild_physical_bones_cache() { const int b_size = bones.size(); for (int i = 0; i < b_size; ++i) { - bones[i].cache_parent_physical_bone = _get_physical_bone_parent(i); + bones.write[i].cache_parent_physical_bone = _get_physical_bone_parent(i); if (bones[i].physical_bone) bones[i].physical_bone->_on_bone_parent_changed(); } @@ -660,7 +660,7 @@ void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) { if (Variant::STRING == p_bones.get(i).get_type()) { int bone_id = find_bone(p_bones.get(i)); if (bone_id != -1) - sim_bones[c++] = bone_id; + sim_bones.write[c++] = bone_id; } } sim_bones.resize(c); diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp index c547e76e30..d96b003a81 100644 --- a/scene/3d/spatial_velocity_tracker.cpp +++ b/scene/3d/spatial_velocity_tracker.cpp @@ -53,11 +53,11 @@ void SpatialVelocityTracker::update_position(const Vector3 &p_position) { if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest position_history_len = MIN(position_history.size(), position_history_len + 1); for (int i = position_history_len - 1; i > 0; i--) { - position_history[i] = position_history[i - 1]; + position_history.write[i] = position_history[i - 1]; } } - position_history[0] = ph; + position_history.write[0] = ph; } Vector3 SpatialVelocityTracker::get_tracked_linear_velocity() const { @@ -114,7 +114,7 @@ void SpatialVelocityTracker::reset(const Vector3 &p_new_pos) { ph.frame = Engine::get_singleton()->get_idle_frame_ticks(); } - position_history[0] = ph; + position_history.write[0] = ph; position_history_len = 1; } diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index 4b870ca54c..26958930e4 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -524,7 +524,7 @@ void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) { //bilateral constraint between two dynamic objects void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, - PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, real_t p_rollInfluence) { + PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, const real_t p_rollInfluence) { real_t normalLenSqr = normal.length_squared(); //ERR_FAIL_COND( normalLenSqr < real_t(1.1)); @@ -677,8 +677,8 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { //collapse all those loops into one! for (int i = 0; i < wheels.size(); i++) { - m_sideImpulse[i] = real_t(0.); - m_forwardImpulse[i] = real_t(0.); + m_sideImpulse.write[i] = real_t(0.); + m_forwardImpulse.write[i] = real_t(0.); } { @@ -693,22 +693,22 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { Basis wheelBasis0 = wheelInfo.m_worldTransform.basis; //get_global_transform().basis; - m_axle[i] = wheelBasis0.get_axis(Vector3::AXIS_X); + m_axle.write[i] = wheelBasis0.get_axis(Vector3::AXIS_X); //m_axle[i] = wheelInfo.m_raycastInfo.m_wheelAxleWS; const Vector3 &surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS; real_t proj = m_axle[i].dot(surfNormalWS); - m_axle[i] -= surfNormalWS * proj; - m_axle[i] = m_axle[i].normalized(); + m_axle.write[i] -= surfNormalWS * proj; + m_axle.write[i] = m_axle[i].normalized(); - m_forwardWS[i] = surfNormalWS.cross(m_axle[i]); - m_forwardWS[i].normalize(); + m_forwardWS.write[i] = surfNormalWS.cross(m_axle[i]); + m_forwardWS.write[i].normalize(); _resolve_single_bilateral(s, wheelInfo.m_raycastInfo.m_contactPointWS, wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, - m_axle[i], m_sideImpulse[i], wheelInfo.m_rollInfluence); + m_axle[i], m_sideImpulse.write[i], wheelInfo.m_rollInfluence); - m_sideImpulse[i] *= sideFrictionStiffness2; + m_sideImpulse.write[i] *= sideFrictionStiffness2; } } } @@ -739,7 +739,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { //switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break) - m_forwardImpulse[wheel] = real_t(0.); + m_forwardImpulse.write[wheel] = real_t(0.); wheelInfo.m_skidInfo = real_t(1.); if (wheelInfo.m_raycastInfo.m_isInContact) { @@ -750,7 +750,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { real_t maximpSquared = maximp * maximpSide; - m_forwardImpulse[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep; + m_forwardImpulse.write[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep; real_t x = (m_forwardImpulse[wheel]) * fwdFactor; real_t y = (m_sideImpulse[wheel]) * sideFactor; @@ -772,8 +772,8 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { for (int wheel = 0; wheel < wheels.size(); wheel++) { if (m_sideImpulse[wheel] != real_t(0.)) { if (wheels[wheel]->m_skidInfo < real_t(1.)) { - m_forwardImpulse[wheel] *= wheels[wheel]->m_skidInfo; - m_sideImpulse[wheel] *= wheels[wheel]->m_skidInfo; + m_forwardImpulse.write[wheel] *= wheels[wheel]->m_skidInfo; + m_sideImpulse.write[wheel] *= wheels[wheel]->m_skidInfo; } } } diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h index 1ac3693cc4..68fbf8d873 100644 --- a/scene/3d/vehicle_body.h +++ b/scene/3d/vehicle_body.h @@ -168,7 +168,7 @@ class VehicleBody : public RigidBody { btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse); }; - void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, real_t p_rollInfluence); + void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, const real_t p_rollInfluence); real_t _calc_rolling_friction(btVehicleWheelContactPoint &contactPoint); void _update_friction(PhysicsDirectBodyState *s); diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index ba2807d4e8..f3abdc6bbe 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -409,16 +409,16 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p } //put this temporarily here, corrected in a later step - bake_cells[p_idx].albedo[0] += albedo_accum.r; - bake_cells[p_idx].albedo[1] += albedo_accum.g; - bake_cells[p_idx].albedo[2] += albedo_accum.b; - bake_cells[p_idx].emission[0] += emission_accum.r; - bake_cells[p_idx].emission[1] += emission_accum.g; - bake_cells[p_idx].emission[2] += emission_accum.b; - bake_cells[p_idx].normal[0] += normal_accum.x; - bake_cells[p_idx].normal[1] += normal_accum.y; - bake_cells[p_idx].normal[2] += normal_accum.z; - bake_cells[p_idx].alpha += alpha; + bake_cells.write[p_idx].albedo[0] += albedo_accum.r; + bake_cells.write[p_idx].albedo[1] += albedo_accum.g; + bake_cells.write[p_idx].albedo[2] += albedo_accum.b; + bake_cells.write[p_idx].emission[0] += emission_accum.r; + bake_cells.write[p_idx].emission[1] += emission_accum.g; + bake_cells.write[p_idx].emission[2] += emission_accum.b; + bake_cells.write[p_idx].normal[0] += normal_accum.x; + bake_cells.write[p_idx].normal[1] += normal_accum.y; + bake_cells.write[p_idx].normal[2] += normal_accum.z; + bake_cells.write[p_idx].alpha += alpha; } else { //go down @@ -465,9 +465,9 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p //sub cell must be created uint32_t child_idx = bake_cells.size(); - bake_cells[p_idx].children[i] = child_idx; + bake_cells.write[p_idx].children[i] = child_idx; bake_cells.resize(bake_cells.size() + 1); - bake_cells[child_idx].level = p_level + 1; + bake_cells.write[child_idx].level = p_level + 1; } _plot_face(bake_cells[p_idx].children[i], p_level + 1, nx, ny, nz, p_vtx, p_normal, p_uv, p_material, aabb); @@ -483,7 +483,7 @@ Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color ret.resize(bake_texture_size * bake_texture_size); for (int i = 0; i < bake_texture_size * bake_texture_size; i++) { - ret[i] = p_color_add; + ret.write[i] = p_color_add; } return ret; @@ -509,7 +509,7 @@ Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color c.a = r[i * 4 + 3] / 255.0; - ret[i] = c; + ret.write[i] = c; } return ret; @@ -686,13 +686,13 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con void VoxelLightBaker::_init_light_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, uint32_t p_parent) { - bake_light[p_idx].x = p_x; - bake_light[p_idx].y = p_y; - bake_light[p_idx].z = p_z; + bake_light.write[p_idx].x = p_x; + bake_light.write[p_idx].y = p_y; + bake_light.write[p_idx].z = p_z; if (p_level == cell_subdiv - 1) { - bake_light[p_idx].next_leaf = first_leaf; + bake_light.write[p_idx].next_leaf = first_leaf; first_leaf = p_idx; } else { @@ -1197,33 +1197,33 @@ void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) { leaf_voxel_count++; float alpha = bake_cells[p_idx].alpha; - bake_cells[p_idx].albedo[0] /= alpha; - bake_cells[p_idx].albedo[1] /= alpha; - bake_cells[p_idx].albedo[2] /= alpha; + bake_cells.write[p_idx].albedo[0] /= alpha; + bake_cells.write[p_idx].albedo[1] /= alpha; + bake_cells.write[p_idx].albedo[2] /= alpha; //transfer emission to light - bake_cells[p_idx].emission[0] /= alpha; - bake_cells[p_idx].emission[1] /= alpha; - bake_cells[p_idx].emission[2] /= alpha; + bake_cells.write[p_idx].emission[0] /= alpha; + bake_cells.write[p_idx].emission[1] /= alpha; + bake_cells.write[p_idx].emission[2] /= alpha; - bake_cells[p_idx].normal[0] /= alpha; - bake_cells[p_idx].normal[1] /= alpha; - bake_cells[p_idx].normal[2] /= alpha; + bake_cells.write[p_idx].normal[0] /= alpha; + bake_cells.write[p_idx].normal[1] /= alpha; + bake_cells.write[p_idx].normal[2] /= alpha; Vector3 n(bake_cells[p_idx].normal[0], bake_cells[p_idx].normal[1], bake_cells[p_idx].normal[2]); if (n.length() < 0.01) { //too much fight over normal, zero it - bake_cells[p_idx].normal[0] = 0; - bake_cells[p_idx].normal[1] = 0; - bake_cells[p_idx].normal[2] = 0; + bake_cells.write[p_idx].normal[0] = 0; + bake_cells.write[p_idx].normal[1] = 0; + bake_cells.write[p_idx].normal[2] = 0; } else { n.normalize(); - bake_cells[p_idx].normal[0] = n.x; - bake_cells[p_idx].normal[1] = n.y; - bake_cells[p_idx].normal[2] = n.z; + bake_cells.write[p_idx].normal[0] = n.x; + bake_cells.write[p_idx].normal[1] = n.y; + bake_cells.write[p_idx].normal[2] = n.z; } - bake_cells[p_idx].alpha = 1.0; + bake_cells.write[p_idx].alpha = 1.0; /*if (bake_light.size()) { for(int i=0;i<6;i++) { @@ -1235,20 +1235,20 @@ void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) { //go down - bake_cells[p_idx].emission[0] = 0; - bake_cells[p_idx].emission[1] = 0; - bake_cells[p_idx].emission[2] = 0; - bake_cells[p_idx].normal[0] = 0; - bake_cells[p_idx].normal[1] = 0; - bake_cells[p_idx].normal[2] = 0; - bake_cells[p_idx].albedo[0] = 0; - bake_cells[p_idx].albedo[1] = 0; - bake_cells[p_idx].albedo[2] = 0; + bake_cells.write[p_idx].emission[0] = 0; + bake_cells.write[p_idx].emission[1] = 0; + bake_cells.write[p_idx].emission[2] = 0; + bake_cells.write[p_idx].normal[0] = 0; + bake_cells.write[p_idx].normal[1] = 0; + bake_cells.write[p_idx].normal[2] = 0; + bake_cells.write[p_idx].albedo[0] = 0; + bake_cells.write[p_idx].albedo[1] = 0; + bake_cells.write[p_idx].albedo[2] = 0; if (bake_light.size()) { for (int j = 0; j < 6; j++) { - bake_light[p_idx].accum[j][0] = 0; - bake_light[p_idx].accum[j][1] = 0; - bake_light[p_idx].accum[j][2] = 0; + bake_light.write[p_idx].accum[j][0] = 0; + bake_light.write[p_idx].accum[j][1] = 0; + bake_light.write[p_idx].accum[j][2] = 0; } } @@ -1267,29 +1267,29 @@ void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) { if (bake_light.size() > 0) { for (int j = 0; j < 6; j++) { - bake_light[p_idx].accum[j][0] += bake_light[child].accum[j][0]; - bake_light[p_idx].accum[j][1] += bake_light[child].accum[j][1]; - bake_light[p_idx].accum[j][2] += bake_light[child].accum[j][2]; + bake_light.write[p_idx].accum[j][0] += bake_light[child].accum[j][0]; + bake_light.write[p_idx].accum[j][1] += bake_light[child].accum[j][1]; + bake_light.write[p_idx].accum[j][2] += bake_light[child].accum[j][2]; } - bake_cells[p_idx].emission[0] += bake_cells[child].emission[0]; - bake_cells[p_idx].emission[1] += bake_cells[child].emission[1]; - bake_cells[p_idx].emission[2] += bake_cells[child].emission[2]; + bake_cells.write[p_idx].emission[0] += bake_cells[child].emission[0]; + bake_cells.write[p_idx].emission[1] += bake_cells[child].emission[1]; + bake_cells.write[p_idx].emission[2] += bake_cells[child].emission[2]; } children_found++; } - bake_cells[p_idx].alpha = alpha_average / 8.0; + bake_cells.write[p_idx].alpha = alpha_average / 8.0; if (bake_light.size() && children_found) { float divisor = Math::lerp(8, children_found, propagation); for (int j = 0; j < 6; j++) { - bake_light[p_idx].accum[j][0] /= divisor; - bake_light[p_idx].accum[j][1] /= divisor; - bake_light[p_idx].accum[j][2] /= divisor; + bake_light.write[p_idx].accum[j][0] /= divisor; + bake_light.write[p_idx].accum[j][1] /= divisor; + bake_light.write[p_idx].accum[j][2] /= divisor; } - bake_cells[p_idx].emission[0] /= divisor; - bake_cells[p_idx].emission[1] /= divisor; - bake_cells[p_idx].emission[2] /= divisor; + bake_cells.write[p_idx].emission[0] /= divisor; + bake_cells.write[p_idx].emission[1] /= divisor; + bake_cells.write[p_idx].emission[2] /= divisor; } } } @@ -2403,25 +2403,25 @@ PoolVector<uint8_t> VoxelLightBaker::create_capture_octree(int p_subdiv) { new_size++; demap.push_back(i); } - remap[i] = c; + remap.write[i] = c; } Vector<VoxelLightBakerOctree> octree; octree.resize(new_size); for (int i = 0; i < new_size; i++) { - octree[i].alpha = bake_cells[demap[i]].alpha; + octree.write[i].alpha = bake_cells[demap[i]].alpha; for (int j = 0; j < 6; j++) { for (int k = 0; k < 3; k++) { float l = bake_light[demap[i]].accum[j][k]; //add anisotropic light l += bake_cells[demap[i]].emission[k]; //add emission - octree[i].light[j][k] = CLAMP(l * 1024, 0, 65535); //give two more bits to octree + octree.write[i].light[j][k] = CLAMP(l * 1024, 0, 65535); //give two more bits to octree } } for (int j = 0; j < 8; j++) { uint32_t child = bake_cells[demap[i]].children[j]; - octree[i].children[j] = child == CHILD_EMPTY ? CHILD_EMPTY : remap[child]; + octree.write[i].children[j] = child == CHILD_EMPTY ? CHILD_EMPTY : remap[child]; } } |