diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area.h | 2 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/baked_lightmap.cpp | 6 | ||||
-rw-r--r-- | scene/3d/camera.cpp | 4 | ||||
-rw-r--r-- | scene/3d/collision_shape.cpp | 2 | ||||
-rw-r--r-- | scene/3d/cpu_particles.h | 2 | ||||
-rw-r--r-- | scene/3d/interpolated_camera.cpp | 2 | ||||
-rw-r--r-- | scene/3d/light.cpp | 6 | ||||
-rw-r--r-- | scene/3d/mesh_instance.cpp | 2 | ||||
-rw-r--r-- | scene/3d/particles.h | 2 | ||||
-rw-r--r-- | scene/3d/path.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 4 | ||||
-rw-r--r-- | scene/3d/physics_body.h | 2 | ||||
-rw-r--r-- | scene/3d/portal.cpp | 2 | ||||
-rw-r--r-- | scene/3d/proximity_group.cpp | 2 | ||||
-rw-r--r-- | scene/3d/ray_cast.cpp | 2 | ||||
-rw-r--r-- | scene/3d/room_instance.cpp | 4 | ||||
-rw-r--r-- | scene/3d/skeleton.cpp | 2 | ||||
-rw-r--r-- | scene/3d/skeleton.h | 2 | ||||
-rw-r--r-- | scene/3d/soft_body.cpp | 2 | ||||
-rw-r--r-- | scene/3d/spatial.cpp | 4 | ||||
-rw-r--r-- | scene/3d/spatial_velocity_tracker.cpp | 2 | ||||
-rw-r--r-- | scene/3d/spring_arm.cpp | 2 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/visibility_notifier.cpp | 2 | ||||
-rw-r--r-- | scene/3d/visual_instance.h | 4 | ||||
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 4 |
27 files changed, 37 insertions, 37 deletions
diff --git a/scene/3d/area.h b/scene/3d/area.h index e49b7e493b..e1ff1079e3 100644 --- a/scene/3d/area.h +++ b/scene/3d/area.h @@ -31,8 +31,8 @@ #ifndef AREA_H #define AREA_H +#include "core/vset.h" #include "scene/3d/collision_object.h" -#include "vset.h" class Area : public CollisionObject { diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 8504a18f54..386f2a4348 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "audio_stream_player_3d.h" -#include "engine.h" +#include "core/engine.h" #include "scene/3d/area.h" #include "scene/3d/camera.h" #include "scene/main/viewport.h" diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 2cb59c871c..c58e318651 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -29,9 +29,9 @@ /*************************************************************************/ #include "baked_lightmap.h" -#include "io/resource_saver.h" -#include "os/dir_access.h" -#include "os/os.h" +#include "core/io/resource_saver.h" +#include "core/os/dir_access.h" +#include "core/os/os.h" #include "voxel_light_baker.h" void BakedLightmapData::set_bounds(const AABB &p_bounds) { diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 6ecf219c2b..8ef64e2e80 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -30,9 +30,9 @@ #include "camera.h" -#include "camera_matrix.h" #include "collision_object.h" -#include "engine.h" +#include "core/engine.h" +#include "core/math/camera_matrix.h" #include "scene/resources/material.h" #include "scene/resources/surface_tool.h" void Camera::_update_audio_listener_state() { diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp index 943f4158f7..4fd68fb47d 100644 --- a/scene/3d/collision_shape.cpp +++ b/scene/3d/collision_shape.cpp @@ -38,9 +38,9 @@ #include "scene/resources/sphere_shape.h" #include "servers/visual_server.h" //TODO: Implement CylinderShape and HeightMapShape? +#include "core/math/quick_hull.h" #include "mesh_instance.h" #include "physics_body.h" -#include "quick_hull.h" void CollisionShape::make_convex_from_brothers() { diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index 47d0ef3f5e..4e29d8d4ce 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -31,7 +31,7 @@ #ifndef CPU_PARTICLES_H #define CPU_PARTICLES_H -#include "rid.h" +#include "core/rid.h" #include "scene/3d/visual_instance.h" /** diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp index ffa283f634..93832f8e00 100644 --- a/scene/3d/interpolated_camera.cpp +++ b/scene/3d/interpolated_camera.cpp @@ -30,7 +30,7 @@ #include "interpolated_camera.h" -#include "engine.h" +#include "core/engine.h" void InterpolatedCamera::_notification(int p_what) { diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 16164cf3bf..80c2f005b6 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -30,8 +30,8 @@ #include "light.h" -#include "engine.h" -#include "project_settings.h" +#include "core/engine.h" +#include "core/project_settings.h" #include "scene/resources/surface_tool.h" bool Light::_can_gizmo_scale() const { @@ -312,7 +312,7 @@ Light::Light(VisualServer::LightType p_type) { Light::Light() { type = VisualServer::LIGHT_DIRECTIONAL; - ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes."); + ERR_PRINT("Light should not be instanced directly; use the DirectionalLight, OmniLight or SpotLight subtypes instead."); } Light::~Light() { diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index e277cae5b7..4cbf6f2de3 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -31,7 +31,7 @@ #include "mesh_instance.h" #include "collision_shape.h" -#include "core_string_names.h" +#include "core/core_string_names.h" #include "physics_body.h" #include "scene/resources/material.h" #include "scene/scene_string_names.h" diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 742246f78c..72241c5c89 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -31,7 +31,7 @@ #ifndef PARTICLES_H #define PARTICLES_H -#include "rid.h" +#include "core/rid.h" #include "scene/3d/visual_instance.h" #include "scene/resources/material.h" diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 9acaa15641..e37efa0e8a 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -30,7 +30,7 @@ #include "path.h" -#include "engine.h" +#include "core/engine.h" #include "scene/scene_string_names.h" void Path::_notification(int p_what) { diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index f7af6a57dd..d7bd89625f 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -31,8 +31,8 @@ #include "physics_body.h" #include "core/core_string_names.h" -#include "engine.h" -#include "method_bind_ext.gen.inc" +#include "core/engine.h" +#include "core/method_bind_ext.gen.inc" #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index c4db41f577..ca48b51ffb 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -31,11 +31,11 @@ #ifndef PHYSICS_BODY__H #define PHYSICS_BODY__H +#include "core/vset.h" #include "scene/3d/collision_object.h" #include "scene/resources/physics_material.h" #include "servers/physics_server.h" #include "skeleton.h" -#include "vset.h" class PhysicsBody : public CollisionObject { diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp index d16d9ed7c5..137338d79e 100644 --- a/scene/3d/portal.cpp +++ b/scene/3d/portal.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "portal.h" -#include "project_settings.h" +#include "core/project_settings.h" #include "scene/resources/surface_tool.h" #include "servers/visual_server.h" diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp index 101d9ed70c..f56f728d99 100644 --- a/scene/3d/proximity_group.cpp +++ b/scene/3d/proximity_group.cpp @@ -30,7 +30,7 @@ #include "proximity_group.h" -#include "math_funcs.h" +#include "core/math/math_funcs.h" void ProximityGroup::clear_groups() { diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index b846a5b6c0..17f069bbc8 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -31,7 +31,7 @@ #include "ray_cast.h" #include "collision_object.h" -#include "engine.h" +#include "core/engine.h" #include "mesh_instance.h" #include "servers/physics_server.h" diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp index 0d83a9942e..3914d7190e 100644 --- a/scene/3d/room_instance.cpp +++ b/scene/3d/room_instance.cpp @@ -34,8 +34,8 @@ // FIXME: Will be removed, kept as reference for new implementation #if 0 -#include "geometry.h" -#include "project_settings.h" +#include "core/math/geometry.h" +#include "core/project_settings.h" #include "scene/resources/surface_tool.h" void Room::_notification(int p_what) { diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index c796e47f25..db82ef2a5c 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -30,7 +30,7 @@ #include "skeleton.h" -#include "message_queue.h" +#include "core/message_queue.h" #include "core/project_settings.h" #include "scene/3d/physics_body.h" diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index e044e08437..07abdc1fe7 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -31,7 +31,7 @@ #ifndef SKELETON_H #define SKELETON_H -#include "rid.h" +#include "core/rid.h" #include "scene/3d/spatial.h" /** diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp index 58ddb52760..4ebc941ebc 100644 --- a/scene/3d/soft_body.cpp +++ b/scene/3d/soft_body.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "soft_body.h" -#include "os/os.h" +#include "core/os/os.h" #include "scene/3d/collision_object.h" #include "scene/3d/skeleton.h" #include "servers/physics_server.h" diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index d6141c12a8..fcc908cdc6 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -30,8 +30,8 @@ #include "spatial.h" -#include "engine.h" -#include "message_queue.h" +#include "core/engine.h" +#include "core/message_queue.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp index d96b003a81..3850a0c7e6 100644 --- a/scene/3d/spatial_velocity_tracker.cpp +++ b/scene/3d/spatial_velocity_tracker.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "spatial_velocity_tracker.h" -#include "engine.h" +#include "core/engine.h" void SpatialVelocityTracker::set_track_physics_step(bool p_track_physics_step) { diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp index 492c6b806e..818e7f9217 100644 --- a/scene/3d/spring_arm.cpp +++ b/scene/3d/spring_arm.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "spring_arm.h" -#include "engine.h" +#include "core/engine.h" #include "scene/3d/collision_object.h" #include "scene/resources/sphere_shape.h" #include "servers/physics_server.h" diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 036a748c83..36c0dfc18a 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "sprite_3d.h" -#include "core_string_names.h" +#include "core/core_string_names.h" #include "scene/scene_string_names.h" Color SpriteBase3D::_get_color_accum() { diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp index 9d6e4941f3..c69387d082 100644 --- a/scene/3d/visibility_notifier.cpp +++ b/scene/3d/visibility_notifier.cpp @@ -30,7 +30,7 @@ #include "visibility_notifier.h" -#include "engine.h" +#include "core/engine.h" #include "scene/3d/camera.h" #include "scene/3d/physics_body.h" #include "scene/animation/animation_player.h" diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index 9249bc04ce..784f2a358a 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -31,8 +31,8 @@ #ifndef VISUAL_INSTANCE_H #define VISUAL_INSTANCE_H -#include "face3.h" -#include "rid.h" +#include "core/math/face3.h" +#include "core/rid.h" #include "scene/3d/spatial.h" #include "scene/resources/material.h" /** diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index e846e1763d..651a057392 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "voxel_light_baker.h" -#include "os/os.h" -#include "os/threaded_array_processor.h" +#include "core/os/os.h" +#include "core/os/threaded_array_processor.h" #include <stdlib.h> |