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-rw-r--r--scene/3d/immediate_geometry.cpp8
-rw-r--r--scene/3d/immediate_geometry.h2
2 files changed, 7 insertions, 3 deletions
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index e83fa69b4f..c9319904bd 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -102,7 +102,7 @@ DVector<Face3> ImmediateGeometry::get_faces(uint32_t p_usage_flags) const {
-void ImmediateGeometry::add_sphere(int p_lats,int p_lons,float p_radius) {
+void ImmediateGeometry::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) {
for(int i = 1; i <= p_lats; i++) {
double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
@@ -132,6 +132,10 @@ void ImmediateGeometry::add_sphere(int p_lats,int p_lons,float p_radius) {
};
#define ADD_POINT(m_idx)\
+ if (p_add_uv) {\
+ set_uv(Vector2(Math::atan2(v[m_idx].x,v[m_idx].z)/Math_PI * 0.5+0.5,v[m_idx].y*0.5+0.5));\
+ set_tangent(Plane(Vector3(-v[m_idx].z,v[m_idx].y,v[m_idx].x),1)); \
+ }\
set_normal(v[m_idx]);\
add_vertex(v[m_idx]*p_radius);
@@ -156,7 +160,7 @@ void ImmediateGeometry::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_uv","uv"),&ImmediateGeometry::set_uv);
ObjectTypeDB::bind_method(_MD("set_uv2","uv"),&ImmediateGeometry::set_uv2);
ObjectTypeDB::bind_method(_MD("add_vertex","pos"),&ImmediateGeometry::add_vertex);
- ObjectTypeDB::bind_method(_MD("add_sphere","lats","lons","radius"),&ImmediateGeometry::add_sphere);
+ ObjectTypeDB::bind_method(_MD("add_sphere","lats","lons","radius","add_uv"),&ImmediateGeometry::add_sphere,DEFVAL(true));
ObjectTypeDB::bind_method(_MD("end"),&ImmediateGeometry::end);
ObjectTypeDB::bind_method(_MD("clear"),&ImmediateGeometry::clear);
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index c1cc4f87d5..fc7f4de634 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -62,7 +62,7 @@ public:
void clear();
- void add_sphere(int p_lats,int p_lons,float p_radius);
+ void add_sphere(int p_lats,int p_lons,float p_radius,bool p_add_uv=true);