summaryrefslogtreecommitdiff
path: root/scene/3d
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/cpu_particles_3d.cpp46
-rw-r--r--scene/3d/cpu_particles_3d.h36
-rw-r--r--scene/3d/gpu_particles_3d.cpp12
-rw-r--r--scene/3d/gpu_particles_3d.h18
-rw-r--r--scene/3d/sprite_3d.cpp4
-rw-r--r--scene/3d/sprite_3d.h2
-rw-r--r--scene/3d/velocity_tracker_3d.cpp12
7 files changed, 65 insertions, 65 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 56e013a6a0..aa6b9686fd 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -78,7 +78,7 @@ void CPUParticles3D::set_amount(int p_amount) {
particle_order.resize(p_amount);
}
-void CPUParticles3D::set_lifetime(float p_lifetime) {
+void CPUParticles3D::set_lifetime(double p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
@@ -87,7 +87,7 @@ void CPUParticles3D::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
}
-void CPUParticles3D::set_pre_process_time(float p_time) {
+void CPUParticles3D::set_pre_process_time(double p_time) {
pre_process_time = p_time;
}
@@ -99,7 +99,7 @@ void CPUParticles3D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}
-void CPUParticles3D::set_lifetime_randomness(float p_random) {
+void CPUParticles3D::set_lifetime_randomness(double p_random) {
lifetime_randomness = p_random;
}
@@ -107,7 +107,7 @@ void CPUParticles3D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
}
-void CPUParticles3D::set_speed_scale(real_t p_scale) {
+void CPUParticles3D::set_speed_scale(double p_scale) {
speed_scale = p_scale;
}
@@ -119,7 +119,7 @@ int CPUParticles3D::get_amount() const {
return particles.size();
}
-float CPUParticles3D::get_lifetime() const {
+double CPUParticles3D::get_lifetime() const {
return lifetime;
}
@@ -127,7 +127,7 @@ bool CPUParticles3D::get_one_shot() const {
return one_shot;
}
-float CPUParticles3D::get_pre_process_time() const {
+double CPUParticles3D::get_pre_process_time() const {
return pre_process_time;
}
@@ -139,7 +139,7 @@ real_t CPUParticles3D::get_randomness_ratio() const {
return randomness_ratio;
}
-float CPUParticles3D::get_lifetime_randomness() const {
+double CPUParticles3D::get_lifetime_randomness() const {
return lifetime_randomness;
}
@@ -147,7 +147,7 @@ bool CPUParticles3D::get_use_local_coordinates() const {
return local_coords;
}
-real_t CPUParticles3D::get_speed_scale() const {
+double CPUParticles3D::get_speed_scale() const {
return speed_scale;
}
@@ -519,7 +519,7 @@ void CPUParticles3D::_update_internal() {
return;
}
- float delta = get_process_delta_time();
+ double delta = get_process_delta_time();
if (emitting) {
inactive_time = 0;
} else {
@@ -541,14 +541,14 @@ void CPUParticles3D::_update_internal() {
bool processed = false;
if (time == 0 && pre_process_time > 0.0) {
- float frame_time;
+ double frame_time;
if (fixed_fps > 0) {
frame_time = 1.0 / fixed_fps;
} else {
frame_time = 1.0 / 30.0;
}
- float todo = pre_process_time;
+ double todo = pre_process_time;
while (todo >= 0) {
_particles_process(frame_time);
@@ -558,16 +558,16 @@ void CPUParticles3D::_update_internal() {
}
if (fixed_fps > 0) {
- float frame_time = 1.0 / fixed_fps;
- float decr = frame_time;
+ double frame_time = 1.0 / fixed_fps;
+ double decr = frame_time;
- float ldelta = delta;
+ double ldelta = delta;
if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
ldelta = 0.1;
} else if (ldelta <= 0.0) { //unlikely but..
ldelta = 0.001;
}
- float todo = frame_remainder + ldelta;
+ double todo = frame_remainder + ldelta;
while (todo >= frame_time) {
_particles_process(frame_time);
@@ -587,7 +587,7 @@ void CPUParticles3D::_update_internal() {
}
}
-void CPUParticles3D::_particles_process(float p_delta) {
+void CPUParticles3D::_particles_process(double p_delta) {
p_delta *= speed_scale;
int pcount = particles.size();
@@ -595,7 +595,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
Particle *parray = w;
- float prev_time = time;
+ double prev_time = time;
time += p_delta;
if (time > lifetime) {
time = Math::fmod(time, lifetime);
@@ -613,7 +613,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
velocity_xform = emission_xform.basis;
}
- float system_phase = time / lifetime;
+ double system_phase = time / lifetime;
for (int i = 0; i < pcount; i++) {
Particle &p = parray[i];
@@ -622,12 +622,12 @@ void CPUParticles3D::_particles_process(float p_delta) {
continue;
}
- float local_delta = p_delta;
+ double local_delta = p_delta;
// The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
// While we use time in tests later on, for randomness we use the phase as done in the
// original shader code, and we later multiply by lifetime to get the time.
- real_t restart_phase = real_t(i) / real_t(pcount);
+ double restart_phase = double(i) / double(pcount);
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
@@ -636,12 +636,12 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
- real_t random = (idhash(seed) % uint32_t(65536)) / real_t(65536.0);
- restart_phase += randomness_ratio * random * 1.0 / pcount;
+ double random = double(idhash(seed) % uint32_t(65536)) / 65536.0;
+ restart_phase += randomness_ratio * random * 1.0 / double(pcount);
}
restart_phase *= (1.0 - explosiveness_ratio);
- float restart_time = restart_phase * lifetime;
+ double restart_time = restart_phase * lifetime;
bool restart = false;
if (time > prev_time) {
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index f8d0d79014..6ddb86d574 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -93,16 +93,16 @@ private:
real_t scale_rand = 0.0;
real_t hue_rot_rand = 0.0;
real_t anim_offset_rand = 0.0;
- float time = 0.0;
- float lifetime = 0.0;
+ double time = 0.0;
+ double lifetime = 0.0;
Color base_color;
uint32_t seed = 0;
};
- float time = 0.0;
- float inactive_time = 0.0;
- float frame_remainder = 0.0;
+ double time = 0.0;
+ double inactive_time = 0.0;
+ double frame_remainder = 0.0;
int cycle = 0;
bool redraw = false;
@@ -132,12 +132,12 @@ private:
bool one_shot = false;
- float lifetime = 1.0;
- float pre_process_time = 0.0;
+ double lifetime = 1.0;
+ double pre_process_time = 0.0;
real_t explosiveness_ratio = 0.0;
real_t randomness_ratio = 0.0;
- float lifetime_randomness = 0.0;
- float speed_scale = 1.0;
+ double lifetime_randomness = 0.0;
+ double speed_scale = 1.0;
bool local_coords = true;
int fixed_fps = 0;
bool fractional_delta = true;
@@ -180,7 +180,7 @@ private:
Vector3 gravity = Vector3(0, -9.8, 0);
void _update_internal();
- void _particles_process(float p_delta);
+ void _particles_process(double p_delta);
void _update_particle_data_buffer();
Mutex update_mutex;
@@ -200,27 +200,27 @@ public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
- void set_lifetime(float p_lifetime);
+ void set_lifetime(double p_lifetime);
void set_one_shot(bool p_one_shot);
- void set_pre_process_time(float p_time);
+ void set_pre_process_time(double p_time);
void set_explosiveness_ratio(real_t p_ratio);
void set_randomness_ratio(real_t p_ratio);
- void set_lifetime_randomness(float p_random);
+ void set_lifetime_randomness(double p_random);
void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
- void set_speed_scale(real_t p_scale);
+ void set_speed_scale(double p_scale);
bool is_emitting() const;
int get_amount() const;
- float get_lifetime() const;
+ double get_lifetime() const;
bool get_one_shot() const;
- float get_pre_process_time() const;
+ double get_pre_process_time() const;
real_t get_explosiveness_ratio() const;
real_t get_randomness_ratio() const;
- float get_lifetime_randomness() const;
+ double get_lifetime_randomness() const;
AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
- real_t get_speed_scale() const;
+ double get_speed_scale() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 44cd7c10d8..8b8b53c3bf 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -59,7 +59,7 @@ void GPUParticles3D::set_amount(int p_amount) {
RS::get_singleton()->particles_set_amount(particles, amount);
}
-void GPUParticles3D::set_lifetime(float p_lifetime) {
+void GPUParticles3D::set_lifetime(double p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
RS::get_singleton()->particles_set_lifetime(particles, lifetime);
@@ -81,7 +81,7 @@ void GPUParticles3D::set_one_shot(bool p_one_shot) {
}
}
-void GPUParticles3D::set_pre_process_time(float p_time) {
+void GPUParticles3D::set_pre_process_time(double p_time) {
pre_process_time = p_time;
RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
@@ -118,7 +118,7 @@ void GPUParticles3D::set_process_material(const Ref<Material> &p_material) {
update_configuration_warnings();
}
-void GPUParticles3D::set_speed_scale(float p_scale) {
+void GPUParticles3D::set_speed_scale(double p_scale) {
speed_scale = p_scale;
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
@@ -136,7 +136,7 @@ int GPUParticles3D::get_amount() const {
return amount;
}
-float GPUParticles3D::get_lifetime() const {
+double GPUParticles3D::get_lifetime() const {
return lifetime;
}
@@ -144,7 +144,7 @@ bool GPUParticles3D::get_one_shot() const {
return one_shot;
}
-float GPUParticles3D::get_pre_process_time() const {
+double GPUParticles3D::get_pre_process_time() const {
return pre_process_time;
}
@@ -168,7 +168,7 @@ Ref<Material> GPUParticles3D::get_process_material() const {
return process_material;
}
-float GPUParticles3D::get_speed_scale() const {
+double GPUParticles3D::get_speed_scale() const {
return speed_scale;
}
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 7b21cf03f1..31e0e2abf5 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -64,11 +64,11 @@ private:
bool one_shot;
int amount;
- float lifetime;
- float pre_process_time;
+ double lifetime;
+ double pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
- float speed_scale;
+ double speed_scale;
AABB visibility_aabb;
bool local_coords;
int fixed_fps;
@@ -104,30 +104,30 @@ public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
- void set_lifetime(float p_lifetime);
+ void set_lifetime(double p_lifetime);
void set_one_shot(bool p_one_shot);
- void set_pre_process_time(float p_time);
+ void set_pre_process_time(double p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
- void set_speed_scale(float p_scale);
+ void set_speed_scale(double p_scale);
void set_collision_base_size(float p_ratio);
void set_trail_enabled(bool p_enabled);
void set_trail_length(float p_seconds);
bool is_emitting() const;
int get_amount() const;
- float get_lifetime() const;
+ double get_lifetime() const;
bool get_one_shot() const;
- float get_pre_process_time() const;
+ double get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
- float get_speed_scale() const;
+ double get_speed_scale() const;
float get_collision_base_size() const;
bool is_trail_enabled() const;
float get_trail_length() const;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 9baf5d6baf..a28382f4cb 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -1037,7 +1037,7 @@ void AnimatedSprite3D::_notification(int p_what) {
return; //do nothing
}
- float remaining = get_process_delta_time();
+ double remaining = get_process_delta_time();
while (remaining) {
if (timeout <= 0) {
@@ -1059,7 +1059,7 @@ void AnimatedSprite3D::_notification(int p_what) {
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
- float to_process = MIN(timeout, remaining);
+ double to_process = MIN(timeout, remaining);
remaining -= to_process;
timeout -= to_process;
}
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index e243a96ca0..d35b9ffe1b 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -213,7 +213,7 @@ class AnimatedSprite3D : public SpriteBase3D {
bool centered = false;
- float timeout = 0;
+ double timeout = 0.0;
void _res_changed();
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp
index 5b5cc06456..a027749eaa 100644
--- a/scene/3d/velocity_tracker_3d.cpp
+++ b/scene/3d/velocity_tracker_3d.cpp
@@ -61,16 +61,16 @@ void VelocityTracker3D::update_position(const Vector3 &p_position) {
Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
Vector3 linear_velocity;
- float max_time = 1 / 5.0; //maximum time to interpolate a velocity
+ double max_time = 1 / 5.0; //maximum time to interpolate a velocity
Vector3 distance_accum;
- float time_accum = 0.0;
- float base_time = 0.0;
+ double time_accum = 0.0;
+ double base_time = 0.0;
if (position_history_len) {
if (physics_step) {
uint64_t base = Engine::get_singleton()->get_physics_frames();
- base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
+ base_time = double(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
} else {
uint64_t base = Engine::get_singleton()->get_frame_ticks();
base_time = double(base - position_history[0].frame) / 1000000.0;
@@ -78,12 +78,12 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
}
for (int i = 0; i < position_history_len - 1; i++) {
- float delta = 0.0;
+ double delta = 0.0;
uint64_t diff = position_history[i].frame - position_history[i + 1].frame;
Vector3 distance = position_history[i].position - position_history[i + 1].position;
if (physics_step) {
- delta = float(diff) / Engine::get_singleton()->get_iterations_per_second();
+ delta = double(diff) / Engine::get_singleton()->get_iterations_per_second();
} else {
delta = double(diff) / 1000000.0;
}