diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 19 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 4 |
4 files changed, 20 insertions, 10 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 88b1c340d8..10f3ab5c79 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -52,11 +52,22 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { if (p_name.operator String().begins_with("surface_material_override/")) { int idx = p_name.operator String().get_slicec('/', 1).to_int(); - if (idx >= surface_override_materials.size() || idx < 0) { + + // This is a bit of a hack to ensure compatibility with older material + // overrides that start indexing at 0. + // We assume that idx 0 is always read first, if its not, this won't work. + if (idx == 0) { + old_surface_index = true; + } + if (old_surface_index) { + idx++; + } + + if (idx > surface_override_materials.size() || idx < 0) { return false; } - set_surface_override_material(idx, p_value); + set_surface_override_material(idx - 1, p_value); return true; } @@ -75,7 +86,7 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { } if (p_name.operator String().begins_with("surface_material_override/")) { - int idx = p_name.operator String().get_slicec('/', 1).to_int(); + int idx = p_name.operator String().get_slicec('/', 1).to_int() - 1; if (idx >= surface_override_materials.size() || idx < 0) { return false; } @@ -98,7 +109,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { } if (mesh.is_valid()) { - for (int i = 0; i < mesh->get_surface_count(); i++) { + for (int i = 1; i <= mesh->get_surface_count(); i++) { p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d", PNAME("surface_material_override"), i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE)); } } diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index caf7d25616..9e6dbaf160 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -57,6 +57,7 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + bool old_surface_index = false; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 36350d251e..e907b9f66f 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -204,9 +204,9 @@ NavigationAgent3D::~NavigationAgent3D() { void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) { avoidance_enabled = p_enabled; if (avoidance_enabled) { - NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); + NavigationServer3D::get_singleton()->agent_set_callback(agent, get_instance_id(), "_avoidance_done"); } else { - NavigationServer3D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done"); + NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done"); } } @@ -216,7 +216,7 @@ bool NavigationAgent3D::get_avoidance_enabled() const { void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) { // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map - NavigationServer3D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done"); + NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done"); if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { // place agent on navigation map first or else the RVO agent callback creation fails silently later agent_parent = Object::cast_to<Node3D>(p_agent_parent); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index d69953fee5..e488ff3059 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -191,9 +191,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, uint32_t v_normal; { - Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - - Vector2 res = n.octahedron_encode(); + Vector2 res = normal.octahedron_encode(); uint32_t value = 0; value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; |