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-rw-r--r--scene/3d/arvr_nodes.cpp4
-rw-r--r--scene/3d/arvr_nodes.h4
-rw-r--r--scene/3d/light.cpp9
-rw-r--r--scene/3d/mesh_instance.cpp6
-rw-r--r--scene/3d/mesh_instance.h1
-rw-r--r--scene/3d/path.cpp39
-rw-r--r--scene/3d/path.h4
-rw-r--r--scene/3d/physics_body.cpp24
-rw-r--r--scene/3d/physics_body.h1
-rw-r--r--scene/3d/soft_body.cpp19
-rw-r--r--scene/3d/soft_body.h1
-rw-r--r--scene/3d/voxel_light_baker.cpp2
12 files changed, 100 insertions, 14 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 4bff26a200..2dc500f7ab 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -38,14 +38,14 @@
void ARVRCamera::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- // need to find our ARVROrigin parent and let it know we're it's camera!
+ // need to find our ARVROrigin parent and let it know we're its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->set_tracked_camera(this);
}
}; break;
case NOTIFICATION_EXIT_TREE: {
- // need to find our ARVROrigin parent and let it know we're no longer it's camera!
+ // need to find our ARVROrigin parent and let it know we're no longer its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->clear_tracked_camera_if(this);
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 67fb658562..d6690676cc 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -62,7 +62,7 @@ public:
};
/*
- ARVRController is a helper node that automatically updates it's position based on tracker data.
+ ARVRController is a helper node that automatically updates its position based on tracker data.
It must be a child node of our ARVROrigin node
*/
@@ -102,7 +102,7 @@ public:
};
/*
- ARVRAnchor is a helper node that automatically updates it's position based on anchor data, it represents a real world location.
+ ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location.
It must be a child node of our ARVROrigin node
*/
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 7e1d60ab8e..11d61315ba 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -163,11 +163,6 @@ void Light::_update_visibility() {
if (!is_inside_tree())
return;
- // FIXME: Since the call to VS::instance_light_set_enabled was disabled below,
- // the whole logic became pointless so editor_ok triggers unused variable warnings.
- // Commenting out for now but this should be fixed/reimplemented so that editor_only
- // works as expected (GH-17989).
- /*
bool editor_ok = true;
#ifdef TOOLS_ENABLED
@@ -184,8 +179,8 @@ void Light::_update_visibility() {
}
#endif
- //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok);
- */
+ VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok);
+
_change_notify("geometry/visible");
}
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 4cbf6f2de3..cf0317cd58 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -253,6 +253,11 @@ void MeshInstance::_notification(int p_what) {
}
}
+int MeshInstance::get_surface_material_count() const {
+
+ return materials.size();
+}
+
void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_material) {
ERR_FAIL_INDEX(p_surface, materials.size());
@@ -359,6 +364,7 @@ void MeshInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path);
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path);
+ ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material);
ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance::get_surface_material);
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 0dfec538f9..0b5b4b9e7b 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -76,6 +76,7 @@ public:
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
+ int get_surface_material_count() const;
void set_surface_material(int p_surface, const Ref<Material> &p_material);
Ref<Material> get_surface_material(int p_surface) const;
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index e37efa0e8a..339a434a6e 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -43,6 +43,16 @@ void Path::_curve_changed() {
if (is_inside_tree()) {
emit_signal("curve_changed");
}
+
+ // update the configuration warnings of all children of type OrientedPathFollows
+ if (is_inside_tree()) {
+ for (int i = 0; i < get_child_count(); i++) {
+ OrientedPathFollow *child = Object::cast_to<OrientedPathFollow>(get_child(i));
+ if (child) {
+ child->update_configuration_warning();
+ }
+ }
+ }
}
void Path::set_curve(const Ref<Curve3D> &p_curve) {
@@ -207,6 +217,18 @@ void PathFollow::_validate_property(PropertyInfo &property) const {
}
}
+String PathFollow::get_configuration_warning() const {
+
+ if (!is_visible_in_tree() || !is_inside_tree())
+ return String();
+
+ if (!Object::cast_to<Path>(get_parent())) {
+ return TTR("PathFollow only works when set as a child of a Path node.");
+ }
+
+ return String();
+}
+
void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow::set_offset);
@@ -444,6 +466,23 @@ void OrientedPathFollow::_validate_property(PropertyInfo &property) const {
}
}
+String OrientedPathFollow::get_configuration_warning() const {
+
+ if (!is_visible_in_tree() || !is_inside_tree())
+ return String();
+
+ if (!Object::cast_to<Path>(get_parent())) {
+ return TTR("OrientedPathFollow only works when set as a child of a Path node.");
+ } else {
+ Path *path = Object::cast_to<Path>(get_parent());
+ if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled()) {
+ return TTR("OrientedPathFollow requires up vectors enabled in its parent Path.");
+ }
+ }
+
+ return String();
+}
+
void OrientedPathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &OrientedPathFollow::set_offset);
diff --git a/scene/3d/path.h b/scene/3d/path.h
index f73bf17dfe..beb37d9714 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -106,6 +106,8 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
+ String get_configuration_warning() const;
+
PathFollow();
};
@@ -151,6 +153,8 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
+ String get_configuration_warning() const;
+
OrientedPathFollow();
};
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 0fb0869979..970e8cf1ee 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -32,7 +32,10 @@
#include "core/core_string_names.h"
#include "core/engine.h"
+#include "core/list.h"
#include "core/method_bind_ext.gen.inc"
+#include "core/object.h"
+#include "core/rid.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
@@ -108,6 +111,20 @@ bool PhysicsBody::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
+Array PhysicsBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void PhysicsBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
@@ -289,6 +306,7 @@ void StaticBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
@@ -2326,7 +2344,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) {
if (p_joint_type == get_joint_type())
return;
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
joint_data = NULL;
switch (p_joint_type) {
case JOINT_TYPE_PIN:
@@ -2526,7 +2545,8 @@ PhysicalBone::PhysicalBone() :
}
PhysicalBone::~PhysicalBone() {
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
}
void PhysicalBone::update_bone_id() {
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index ed9f41197b..fa319e6fbb 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -69,6 +69,7 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 4ebc941ebc..1e730d0b3d 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -29,8 +29,12 @@
/*************************************************************************/
#include "soft_body.h"
+#include "core/list.h"
+#include "core/object.h"
#include "core/os/os.h"
+#include "core/rid.h"
#include "scene/3d/collision_object.h"
+#include "scene/3d/physics_body.h"
#include "scene/3d/skeleton.h"
#include "servers/physics_server.h"
@@ -335,6 +339,7 @@ void SoftBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody::set_parent_collision_ignore);
ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody::remove_collision_exception_with);
@@ -547,6 +552,20 @@ PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() {
return pinned_points;
}
+Array SoftBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void SoftBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index ee3d8d87cf..b1e699e839 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -166,6 +166,7 @@ public:
void set_drag_coefficient(real_t p_drag_coefficient);
real_t get_drag_coefficient();
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node);
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 541f6047d9..0eccbbc8f9 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -261,7 +261,7 @@ static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3
void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
if (p_level == cell_subdiv - 1) {
- //plot the face by guessing it's albedo and emission value
+ //plot the face by guessing its albedo and emission value
//find best axis to map to, for scanning values
int closest_axis = 0;