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-rw-r--r--scene/3d/audio_stream_player_3d.cpp3
-rw-r--r--scene/3d/navigation_region_3d.cpp1
-rw-r--r--scene/3d/skeleton_3d.cpp2
-rw-r--r--scene/3d/skeleton_ik_3d.h4
-rw-r--r--scene/3d/sprite_3d.cpp4
-rw-r--r--scene/3d/xr_nodes.cpp4
6 files changed, 6 insertions, 12 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index b093788d75..37bc032356 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -327,9 +327,6 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
return att;
}
-void _update_sound() {
-}
-
void AudioStreamPlayer3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
velocity_tracker->reset(get_global_transform().origin);
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 3d3467583d..2ae01c7ab8 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -182,6 +182,7 @@ void NavigationRegion3D::bake_navigation_mesh() {
void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
set_navigation_mesh(p_nav_mesh);
bake_thread = nullptr;
+ emit_signal("bake_finished");
}
String NavigationRegion3D::get_configuration_warning() const {
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 0ae1c0e3b6..4425af26f9 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -848,7 +848,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_bindings.insert(skin_ref.operator->());
- skin->connect_compat("changed", skin_ref.operator->(), "_skin_changed");
+ skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
_make_dirty(); //skin needs to be updated, so update skeleton
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 80acc3e937..6c1db6dd33 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -76,10 +76,6 @@ class FabrikInverseKinematic {
ChainTip(ChainItem *p_chain_item, const EndEffector *p_end_effector) :
chain_item(p_chain_item),
end_effector(p_end_effector) {}
-
- ChainTip(const ChainTip &p_other_ct) :
- chain_item(p_other_ct.chain_item),
- end_effector(p_other_ct.end_effector) {}
};
struct Chain {
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index b6999beff4..1d20a9cd3b 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -486,7 +486,7 @@ void Sprite3D::_draw() {
RS::get_singleton()->immediate_normal(immediate, normal);
RS::get_singleton()->immediate_tangent(immediate, tangent);
RS::get_singleton()->immediate_color(immediate, color);
- RS::get_singleton()->immediate_uv(immediate, uvs[i]);
+ RS::get_singleton()->immediate_uv(immediate, uvs[index[i]]);
Vector3 vtx;
vtx[x_axis] = vertices[index[i]][0];
@@ -815,7 +815,7 @@ void AnimatedSprite3D::_draw() {
RS::get_singleton()->immediate_normal(immediate, normal);
RS::get_singleton()->immediate_tangent(immediate, tangent);
RS::get_singleton()->immediate_color(immediate, color);
- RS::get_singleton()->immediate_uv(immediate, uvs[i]);
+ RS::get_singleton()->immediate_uv(immediate, uvs[indices[i]]);
Vector3 vtx;
vtx[x_axis] = vertices[indices[i]][0];
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 674868a04c..763461880f 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -211,7 +211,7 @@ void XRController3D::_notification(int p_what) {
emit_signal("button_pressed", i);
button_states += mask;
} else if (was_pressed && !is_pressed) {
- emit_signal("button_release", i);
+ emit_signal("button_released", i);
button_states -= mask;
};
@@ -257,7 +257,7 @@ void XRController3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mesh"), &XRController3D::get_mesh);
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
- ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button")));
+ ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::INT, "button")));
ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};