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-rw-r--r--scene/3d/SCsub1
-rw-r--r--scene/3d/baked_lightmap.cpp8
-rw-r--r--scene/3d/baked_lightmap.h4
-rw-r--r--scene/3d/camera_3d.cpp14
-rw-r--r--scene/3d/camera_3d.h4
-rw-r--r--scene/3d/collision_object_3d.cpp7
-rw-r--r--scene/3d/collision_object_3d.h8
-rw-r--r--scene/3d/collision_polygon_3d.cpp2
-rw-r--r--scene/3d/collision_shape_3d.cpp2
-rw-r--r--scene/3d/cpu_particles_3d.cpp8
-rw-r--r--scene/3d/cpu_particles_3d.h4
-rw-r--r--scene/3d/gi_probe.cpp12
-rw-r--r--scene/3d/gi_probe.h8
-rw-r--r--scene/3d/gpu_particles_3d.cpp4
-rw-r--r--scene/3d/gpu_particles_3d.h2
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp10
-rw-r--r--scene/3d/gpu_particles_collision_3d.h2
-rw-r--r--scene/3d/listener_3d.cpp2
-rw-r--r--scene/3d/listener_3d.h2
-rw-r--r--scene/3d/node_3d.cpp76
-rw-r--r--scene/3d/node_3d.h22
-rw-r--r--scene/3d/occluder_instance_3d.cpp2
-rw-r--r--scene/3d/path_3d.cpp2
-rw-r--r--scene/3d/physics_body_3d.cpp729
-rw-r--r--scene/3d/physics_body_3d.h156
-rw-r--r--scene/3d/physics_joint_3d.cpp40
-rw-r--r--scene/3d/ray_cast_3d.cpp2
-rw-r--r--scene/3d/remote_transform_3d.cpp8
-rw-r--r--scene/3d/skeleton_3d.cpp57
-rw-r--r--scene/3d/skeleton_3d.h41
-rw-r--r--scene/3d/skeleton_ik_3d.cpp20
-rw-r--r--scene/3d/skeleton_ik_3d.h22
-rw-r--r--scene/3d/soft_body_3d.cpp6
-rw-r--r--scene/3d/spring_arm_3d.cpp2
-rw-r--r--scene/3d/vehicle_body_3d.cpp6
-rw-r--r--scene/3d/vehicle_body_3d.h4
-rw-r--r--scene/3d/visibility_notifier_3d.cpp2
-rw-r--r--scene/3d/visual_instance_3d.cpp2
-rw-r--r--scene/3d/voxelizer.cpp10
-rw-r--r--scene/3d/voxelizer.h6
-rw-r--r--scene/3d/xr_nodes.cpp6
41 files changed, 713 insertions, 612 deletions
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index ce69e8aa19..40bdaee47d 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -4,6 +4,5 @@ Import("env")
if env["disable_3d"]:
env.add_source_files(env.scene_sources, "node_3d.cpp")
- env.add_source_files(env.scene_sources, "skeleton_3d.cpp")
else:
env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index ef648a126e..6208b1a1dc 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -273,7 +273,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
if (!mi && s) {
Array bmeshes = p_at_node->call("get_bake_bmeshes");
if (bmeshes.size() && (bmeshes.size() & 1) == 0) {
- Transform xf = get_global_transform().affine_inverse() * s->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * s->get_global_transform();
for (int i = 0; i < bmeshes.size(); i += 2) {
Ref<Mesh> mesh = bmeshes[i];
if (!mesh.is_valid()) {
@@ -282,7 +282,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
MeshesFound mf;
- Transform mesh_xf = bmeshes[i + 1];
+ Transform3D mesh_xf = bmeshes[i + 1];
mf.xform = xf * mesh_xf;
mf.node_path = get_path_to(s);
mf.subindex = i / 2;
@@ -306,7 +306,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
LightmapProbe *probe = Object::cast_to<LightmapProbe>(p_at_node);
if (probe) {
- Transform xf = get_global_transform().affine_inverse() * probe->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * probe->get_global_transform();
probes.push_back(xf.origin);
}
@@ -887,7 +887,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
for (int i = 0; i < lights_found.size(); i++) {
Light3D *light = lights_found[i].light;
- Transform xf = lights_found[i].xform;
+ Transform3D xf = lights_found[i].xform;
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index e2d89ab2d0..690896f2e9 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -152,12 +152,12 @@ private:
Ref<BakedLightmapData> light_data;
struct LightsFound {
- Transform xform;
+ Transform3D xform;
Light3D *light = nullptr;
};
struct MeshesFound {
- Transform xform;
+ Transform3D xform;
NodePath node_path;
int32_t subindex = 0;
Ref<Mesh> mesh;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 041da4f6ff..1c9418ae83 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -150,8 +150,8 @@ void Camera3D::_notification(int p_what) {
}
}
-Transform Camera3D::get_camera_transform() const {
- Transform tr = get_global_transform().orthonormalized();
+Transform3D Camera3D::get_camera_transform() const {
+ Transform3D tr = get_global_transform().orthonormalized();
tr.origin += tr.basis.get_axis(1) * v_offset;
tr.origin += tr.basis.get_axis(0) * h_offset;
return tr;
@@ -318,7 +318,7 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
};
bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
Vector3 eyedir = -t.basis.get_axis(2).normalized();
return eyedir.dot(p_pos - t.origin) < near;
}
@@ -337,7 +337,7 @@ Vector<Vector3> Camera3D::get_near_plane_points() const {
}
Vector3 endpoints[8];
- cm.get_endpoints(Transform(), endpoints);
+ cm.get_endpoints(Transform3D(), endpoints);
Vector<Vector3> points;
points.push_back(Vector3());
@@ -686,8 +686,8 @@ ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() con
return process_callback;
}
-Transform ClippedCamera3D::get_camera_transform() const {
- Transform t = Camera3D::get_camera_transform();
+Transform3D ClippedCamera3D::get_camera_transform() const {
+ Transform3D t = Camera3D::get_camera_transform();
t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
return t;
}
@@ -735,7 +735,7 @@ void ClippedCamera3D::_notification(int p_what) {
}
}
- Transform xf = get_global_transform();
+ Transform3D xf = get_global_transform();
xf.origin = ray_from;
xf.orthonormalize();
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index cea61e4db8..d9ebe78f1a 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -134,7 +134,7 @@ public:
void set_near(float p_near);
void set_frustum_offset(Vector2 p_offset);
- virtual Transform get_camera_transform() const;
+ virtual Transform3D get_camera_transform() const;
virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
@@ -207,7 +207,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual Transform get_camera_transform() const override;
+ virtual Transform3D get_camera_transform() const override;
public:
void set_clip_to_areas(bool p_clip);
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index cba769a8f8..e0f93abf5f 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -406,7 +406,7 @@ Array CollisionObject3D::_get_shape_owners() {
return ret;
}
-void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) {
+void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform) {
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
@@ -421,9 +421,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf
_update_shape_data(p_owner);
}
-
-Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
- ERR_FAIL_COND_V(!shapes.has(p_owner), Transform());
+Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
+ ERR_FAIL_COND_V(!shapes.has(p_owner), Transform3D());
return shapes[p_owner].xform;
}
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 7ff3c5efde..50a9b4fcd0 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -46,7 +46,7 @@ class CollisionObject3D : public Node3D {
struct ShapeData {
Object *owner = nullptr;
- Transform xform;
+ Transform3D xform;
struct ShapeBase {
RID debug_shape;
Ref<Shape3D> shape;
@@ -66,7 +66,7 @@ class CollisionObject3D : public Node3D {
Set<uint32_t> debug_shapes_to_update;
int debug_shapes_count = 0;
- Transform debug_shape_old_transform;
+ Transform3D debug_shape_old_transform;
void _update_pickable();
@@ -107,8 +107,8 @@ public:
void get_shape_owners(List<uint32_t> *r_owners);
Array _get_shape_owners();
- void shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform);
- Transform shape_owner_get_transform(uint32_t p_owner) const;
+ void shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform);
+ Transform3D shape_owner_get_transform(uint32_t p_owner) const;
Object *shape_owner_get_owner(uint32_t p_owner) const;
void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled);
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index ac715b22b2..8a4f8b639b 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -171,7 +171,7 @@ TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (polygon.is_empty()) {
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 70d9cebb83..be3fde8013 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -124,7 +124,7 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index aa29728c73..2301fef651 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -574,7 +574,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
}
- Transform emission_xform;
+ Transform3D emission_xform;
Basis velocity_xform;
if (!local_coords) {
emission_xform = get_global_transform();
@@ -693,7 +693,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.custom[0] = Math::deg2rad(base_angle); //angle
p.custom[1] = 0.0; //phase
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
- p.transform = Transform();
+ p.transform = Transform3D();
p.time = 0;
p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
p.base_color = Color(1, 1, 1, 1);
@@ -1030,7 +1030,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
for (int i = 0; i < pc; i++) {
int idx = order ? order[i] : i;
- Transform t = r[idx].transform;
+ Transform3D t = r[idx].transform;
if (!local_coords) {
t = inv_emission_transform * t;
@@ -1139,7 +1139,7 @@ void CPUParticles3D::_notification(int p_what) {
float *ptr = w;
for (int i = 0; i < pc; i++) {
- Transform t = inv_emission_transform * r[i].transform;
+ Transform3D t = inv_emission_transform * r[i].transform;
if (r[i].active) {
ptr[0] = t.basis.elements[0][0];
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index c073c93c47..b35e659757 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -83,7 +83,7 @@ private:
bool emitting = false;
struct Particle {
- Transform transform;
+ Transform3D transform;
Color color;
float custom[4] = {};
Vector3 velocity;
@@ -141,7 +141,7 @@ private:
int fixed_fps = 0;
bool fractional_delta = true;
- Transform inv_emission_transform;
+ Transform3D inv_emission_transform;
SafeFlag can_update;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 6505fb1ee8..c31997ecaf 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -62,7 +62,7 @@ void GIProbeData::_set_data(const Dictionary &p_data) {
octree_df = img->get_data();
}
Vector<int> octree_levels = p_data["level_counts"];
- Transform to_cell_xform = p_data["to_cell_xform"];
+ Transform3D to_cell_xform = p_data["to_cell_xform"];
allocate(to_cell_xform, bounds, octree_size, octree_cells, octree_data, octree_df, octree_levels);
}
@@ -90,7 +90,7 @@ Dictionary GIProbeData::_get_data() const {
return d;
}
-void GIProbeData::allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
+void GIProbeData::allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
RS::get_singleton()->gi_probe_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts);
bounds = p_aabb;
to_cell_xform = p_to_cell_xform;
@@ -121,7 +121,7 @@ Vector<int> GIProbeData::get_level_counts() const {
return RS::get_singleton()->gi_probe_get_level_counts(probe);
}
-Transform GIProbeData::get_to_cell_xform() const {
+Transform3D GIProbeData::get_to_cell_xform() const {
return to_cell_xform;
}
@@ -336,7 +336,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform();
if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
PlotMesh pm;
@@ -356,7 +356,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
if (s->is_visible_in_tree()) {
Array meshes = p_at_node->call("get_meshes");
for (int i = 0; i < meshes.size(); i += 2) {
- Transform mxf = meshes[i];
+ Transform3D mxf = meshes[i];
Ref<Mesh> mesh = meshes[i + 1];
if (!mesh.is_valid()) {
continue;
@@ -364,7 +364,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
+ Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
PlotMesh pm;
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index dac7dd3e17..6d922e28f6 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -42,7 +42,7 @@ class GIProbeData : public Resource {
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
- Transform to_cell_xform;
+ Transform3D to_cell_xform;
AABB bounds;
Vector3 octree_size;
@@ -62,14 +62,14 @@ protected:
void _validate_property(PropertyInfo &property) const override;
public:
- void allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
+ void allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
AABB get_bounds() const;
Vector3 get_octree_size() const;
Vector<uint8_t> get_octree_cells() const;
Vector<uint8_t> get_data_cells() const;
Vector<uint8_t> get_distance_field() const;
Vector<int> get_level_counts() const;
- Transform get_to_cell_xform() const;
+ Transform3D get_to_cell_xform() const;
void set_dynamic_range(float p_range);
float get_dynamic_range() const;
@@ -136,7 +136,7 @@ private:
Ref<Material> override_material;
Vector<Ref<Material>> instance_materials;
Ref<Mesh> mesh;
- Transform local_xform;
+ Transform3D local_xform;
};
void _find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes);
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 83181064c3..d7f4bfeb4e 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -391,7 +391,7 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
}
}
-void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags);
}
@@ -458,7 +458,7 @@ void GPUParticles3D::_notification(int p_what) {
}
void GPUParticles3D::_skinning_changed() {
- Vector<Transform> xforms;
+ Vector<Transform3D> xforms;
if (skin.is_valid()) {
xforms.resize(skin->get_bind_count());
for (int i = 0; i < skin->get_bind_count(); i++) {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 1b354b0d2a..7b21cf03f1 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -171,7 +171,7 @@ public:
EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
};
- void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+ void emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
AABB capture_aabb() const;
GPUParticles3D();
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 2d59461ff0..322bc60fce 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -131,7 +131,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform();
if (p_aabb.intersects(xf.xform(aabb))) {
PlotMesh pm;
@@ -147,7 +147,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
if (s->is_visible_in_tree()) {
Array meshes = p_at_node->call("get_meshes");
for (int i = 0; i < meshes.size(); i += 2) {
- Transform mxf = meshes[i];
+ Transform3D mxf = meshes[i];
Ref<Mesh> mesh = meshes[i + 1];
if (!mesh.is_valid()) {
continue;
@@ -155,7 +155,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
+ Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
if (p_aabb.intersects(xf.xform(aabb))) {
PlotMesh pm;
@@ -598,14 +598,14 @@ void GPUParticlesCollisionHeightField::_notification(int p_what) {
if (follow_camera_mode && get_viewport()) {
Camera3D *cam = get_viewport()->get_camera();
if (cam) {
- Transform xform = get_global_transform();
+ Transform3D xform = get_global_transform();
Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized();
Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized();
float x_len = xform.basis.get_scale().x;
float z_len = xform.basis.get_scale().z;
Vector3 cam_pos = cam->get_global_transform().origin;
- Transform new_xform = xform;
+ Transform3D new_xform = xform;
while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
new_xform.origin += x_axis * x_len;
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index 81c33663f3..c55463378d 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -119,7 +119,7 @@ private:
struct PlotMesh {
Ref<Mesh> mesh;
- Transform local_xform;
+ Transform3D local_xform;
};
void _find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes);
diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp
index 9842f152d7..636be083ab 100644
--- a/scene/3d/listener_3d.cpp
+++ b/scene/3d/listener_3d.cpp
@@ -105,7 +105,7 @@ void Listener3D::_notification(int p_what) {
}
}
-Transform Listener3D::get_listener_transform() const {
+Transform3D Listener3D::get_listener_transform() const {
return get_global_transform().orthonormalized();
}
diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h
index 85657a8e53..bcc66f167c 100644
--- a/scene/3d/listener_3d.h
+++ b/scene/3d/listener_3d.h
@@ -65,7 +65,7 @@ public:
void clear_current();
bool is_current() const;
- virtual Transform get_listener_transform() const;
+ virtual Transform3D get_listener_transform() const;
void set_visible_layers(uint32_t p_layers);
uint32_t get_visible_layers() const;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index ba0f8cc870..e96e4df55c 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -223,7 +223,7 @@ void Node3D::_notification(int p_what) {
}
}
-void Node3D::set_transform(const Transform &p_transform) {
+void Node3D::set_transform(const Transform3D &p_transform) {
data.local_transform = p_transform;
data.dirty |= DIRTY_VECTORS;
_propagate_transform_changed(this);
@@ -232,8 +232,8 @@ void Node3D::set_transform(const Transform &p_transform) {
}
}
-void Node3D::set_global_transform(const Transform &p_transform) {
- Transform xform =
+void Node3D::set_global_transform(const Transform3D &p_transform) {
+ Transform3D xform =
(data.parent && !data.top_level_active) ?
data.parent->get_global_transform().affine_inverse() * p_transform :
p_transform;
@@ -241,16 +241,15 @@ void Node3D::set_global_transform(const Transform &p_transform) {
set_transform(xform);
}
-Transform Node3D::get_transform() const {
+Transform3D Node3D::get_transform() const {
if (data.dirty & DIRTY_LOCAL) {
_update_local_transform();
}
return data.local_transform;
}
-
-Transform Node3D::get_global_transform() const {
- ERR_FAIL_COND_V(!is_inside_tree(), Transform());
+Transform3D Node3D::get_global_transform() const {
+ ERR_FAIL_COND_V(!is_inside_tree(), Transform3D());
if (data.dirty & DIRTY_GLOBAL) {
if (data.dirty & DIRTY_LOCAL) {
@@ -274,11 +273,11 @@ Transform Node3D::get_global_transform() const {
}
#ifdef TOOLS_ENABLED
-Transform Node3D::get_global_gizmo_transform() const {
+Transform3D Node3D::get_global_gizmo_transform() const {
return get_global_transform();
}
-Transform Node3D::get_local_gizmo_transform() const {
+Transform3D Node3D::get_local_gizmo_transform() const {
return get_transform();
}
#endif
@@ -287,12 +286,11 @@ Node3D *Node3D::get_parent_spatial() const {
return data.parent;
}
-Transform Node3D::get_relative_transform(const Node *p_parent) const {
- if (p_parent == this) {
- return Transform();
- }
+Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
+ if (p_parent == this)
+ return Transform3D();
- ERR_FAIL_COND_V(!data.parent, Transform());
+ ERR_FAIL_COND_V(!data.parent, Transform3D());
if (p_parent == data.parent) {
return get_transform();
@@ -301,8 +299,8 @@ Transform Node3D::get_relative_transform(const Node *p_parent) const {
}
}
-void Node3D::set_translation(const Vector3 &p_translation) {
- data.local_transform.origin = p_translation;
+void Node3D::set_position(const Vector3 &p_position) {
+ data.local_transform.origin = p_position;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -341,7 +339,7 @@ void Node3D::set_scale(const Vector3 &p_scale) {
}
}
-Vector3 Node3D::get_translation() const {
+Vector3 Node3D::get_position() const {
return data.local_transform.origin;
}
@@ -557,87 +555,87 @@ bool Node3D::is_visible() const {
}
void Node3D::rotate_object_local(const Vector3 &p_axis, float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate_local(p_axis, p_angle);
set_transform(t);
}
void Node3D::rotate(const Vector3 &p_axis, float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(p_axis, p_angle);
set_transform(t);
}
void Node3D::rotate_x(float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(1, 0, 0), p_angle);
set_transform(t);
}
void Node3D::rotate_y(float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 1, 0), p_angle);
set_transform(t);
}
void Node3D::rotate_z(float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 0, 1), p_angle);
set_transform(t);
}
void Node3D::translate(const Vector3 &p_offset) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.translate(p_offset);
set_transform(t);
}
void Node3D::translate_object_local(const Vector3 &p_offset) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
- Transform s;
+ Transform3D s;
s.translate(p_offset);
set_transform(t * s);
}
void Node3D::scale(const Vector3 &p_ratio) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.scale(p_ratio);
set_transform(t);
}
void Node3D::scale_object_local(const Vector3 &p_scale) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.scale_local(p_scale);
set_transform(t);
}
void Node3D::global_rotate(const Vector3 &p_axis, float p_angle) {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
t.basis.rotate(p_axis, p_angle);
set_global_transform(t);
}
void Node3D::global_scale(const Vector3 &p_scale) {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
t.basis.scale(p_scale);
set_global_transform(t);
}
void Node3D::global_translate(const Vector3 &p_offset) {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
t.origin += p_offset;
set_global_transform(t);
}
void Node3D::orthonormalize() {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.orthonormalize();
set_transform(t);
}
void Node3D::set_identity() {
- set_transform(Transform());
+ set_transform(Transform3D());
}
void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
@@ -649,7 +647,7 @@ void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target
ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
- Transform lookat;
+ Transform3D lookat;
lookat.origin = p_pos;
Vector3 original_scale(get_scale());
@@ -695,8 +693,8 @@ void Node3D::force_update_transform() {
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
- ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Node3D::set_translation);
- ClassDB::bind_method(D_METHOD("get_translation"), &Node3D::get_translation);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Node3D::set_rotation_degrees);
@@ -758,16 +756,16 @@ void Node3D::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
- //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
+ //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
ADD_GROUP("Matrix", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", 0), "set_gizmo", "get_gizmo");
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index a62c7b31a8..09a96bf8ca 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -62,8 +62,8 @@ class Node3D : public Node {
mutable SelfList<Node> xform_change;
struct Data {
- mutable Transform global_transform;
- mutable Transform local_transform;
+ mutable Transform3D global_transform;
+ mutable Transform3D local_transform;
mutable Vector3 rotation;
mutable Vector3 scale = Vector3(1, 1, 1);
@@ -122,25 +122,25 @@ public:
Ref<World3D> get_world_3d() const;
- void set_translation(const Vector3 &p_translation);
+ void set_position(const Vector3 &p_position);
void set_rotation(const Vector3 &p_euler_rad);
void set_rotation_degrees(const Vector3 &p_euler_deg);
void set_scale(const Vector3 &p_scale);
- Vector3 get_translation() const;
+ Vector3 get_position() const;
Vector3 get_rotation() const;
Vector3 get_rotation_degrees() const;
Vector3 get_scale() const;
- void set_transform(const Transform &p_transform);
- void set_global_transform(const Transform &p_transform);
+ void set_transform(const Transform3D &p_transform);
+ void set_global_transform(const Transform3D &p_transform);
- Transform get_transform() const;
- Transform get_global_transform() const;
+ Transform3D get_transform() const;
+ Transform3D get_global_transform() const;
#ifdef TOOLS_ENABLED
- virtual Transform get_global_gizmo_transform() const;
- virtual Transform get_local_gizmo_transform() const;
+ virtual Transform3D get_global_gizmo_transform() const;
+ virtual Transform3D get_local_gizmo_transform() const;
#endif
void set_as_top_level(bool p_enabled);
@@ -156,7 +156,7 @@ public:
_FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }
- Transform get_relative_transform(const Node *p_parent) const;
+ Transform3D get_relative_transform(const Node *p_parent) const;
void rotate(const Vector3 &p_axis, float p_angle);
void rotate_x(float p_angle);
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index d3a256db34..429e1d4b98 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -233,7 +233,7 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices
}
if (valid) {
- Transform global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
+ Transform3D global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 4ec4ee6207..de115b35e3 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -108,7 +108,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
Vector3 pos = c->interpolate_baked(offset, cubic);
- Transform t = get_transform();
+ Transform3D t = get_transform();
// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index e895d18604..3496ed1a56 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -43,16 +43,35 @@
#include "editor/plugins/node_3d_editor_plugin.h"
#endif
-Vector3 PhysicsBody3D::get_linear_velocity() const {
- return Vector3();
+void PhysicsBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only", "safe_margin"), &PhysicsBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false), DEFVAL(0.001));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "collision", "safe_margin"), &PhysicsBody3D::test_move, DEFVAL(true), DEFVAL(true), DEFVAL(Variant()), DEFVAL(0.001));
+
+ ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
+ ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
+
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody3D::get_collision_exceptions);
+ ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody3D::add_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody3D::remove_collision_exception_with);
+
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
}
-Vector3 PhysicsBody3D::get_angular_velocity() const {
- return Vector3();
+PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
+ CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
}
-real_t PhysicsBody3D::get_inverse_mass() const {
- return 0;
+PhysicsBody3D::~PhysicsBody3D() {
+ if (motion_cache.is_valid()) {
+ motion_cache->owner = nullptr;
+ }
}
TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
@@ -83,11 +102,75 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-void PhysicsBody3D::_bind_methods() {}
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only, real_t p_margin) {
+ PhysicsServer3D::MotionResult result;
+ if (move_and_collide(p_motion, p_infinite_inertia, result, p_margin, p_exclude_raycast_shapes, p_test_only)) {
+ if (motion_cache.is_null()) {
+ motion_cache.instance();
+ motion_cache->owner = this;
+ }
-PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
- CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
+ motion_cache->result = result;
+
+ return motion_cache;
+ }
+
+ return Ref<KinematicCollision3D>();
+}
+
+bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes, bool p_test_only) {
+ Transform3D gt = get_global_transform();
+ bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, p_margin, &r_result, p_exclude_raycast_shapes);
+
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis & (1 << i)) {
+ r_result.motion[i] = 0;
+ }
+ }
+
+ if (!p_test_only) {
+ gt.origin += r_result.motion;
+ set_global_transform(gt);
+ }
+
+ return colliding;
+}
+
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, const Ref<KinematicCollision3D> &r_collision, real_t p_margin) {
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
+
+ PhysicsServer3D::MotionResult *r = nullptr;
+ if (r_collision.is_valid()) {
+ // Needs const_cast because method bindings don't support non-const Ref.
+ r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result);
+ }
+
+ return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, p_margin, r, p_exclude_raycast_shapes);
+}
+
+void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
+ if (p_lock) {
+ locked_axis |= p_axis;
+ } else {
+ locked_axis &= (~p_axis);
+ }
+ PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
+}
+
+bool PhysicsBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
+ return (locked_axis & p_axis);
+}
+
+Vector3 PhysicsBody3D::get_linear_velocity() const {
+ return Vector3();
+}
+
+Vector3 PhysicsBody3D::get_angular_velocity() const {
+ return Vector3();
+}
+
+real_t PhysicsBody3D::get_inverse_mass() const {
+ return 0;
}
void StaticBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
@@ -109,14 +192,44 @@ Ref<PhysicsMaterial> StaticBody3D::get_physics_material_override() const {
return physics_material_override;
}
+void StaticBody3D::set_kinematic_motion_enabled(bool p_enabled) {
+ if (p_enabled == kinematic_motion) {
+ return;
+ }
+
+ kinematic_motion = p_enabled;
+
+ if (kinematic_motion) {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
+ }
+
+ _update_kinematic_motion();
+}
+
+bool StaticBody3D::is_kinematic_motion_enabled() const {
+ return kinematic_motion;
+}
+
void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) {
constant_linear_velocity = p_vel;
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+ }
}
void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) {
constant_angular_velocity = p_vel;
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+ }
}
Vector3 StaticBody3D::get_constant_linear_velocity() const {
@@ -127,30 +240,81 @@ Vector3 StaticBody3D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
+Vector3 StaticBody3D::get_linear_velocity() const {
+ return linear_velocity;
+}
+
+Vector3 StaticBody3D::get_angular_velocity() const {
+ return angular_velocity;
+}
+
+void StaticBody3D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ ERR_FAIL_COND(!kinematic_motion);
+
+ real_t delta_time = get_physics_process_delta_time();
+
+ Transform3D new_transform = get_global_transform();
+ new_transform.origin += constant_linear_velocity * delta_time;
+
+ real_t ang_vel = constant_angular_velocity.length();
+ if (!Math::is_zero_approx(ang_vel)) {
+ Vector3 ang_vel_axis = constant_angular_velocity / ang_vel;
+ Basis rot(ang_vel_axis, ang_vel * delta_time);
+ new_transform.basis = rot * new_transform.basis;
+ new_transform.orthonormalize();
+ }
+
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform);
+
+ // Propagate transform change to node.
+ set_ignore_transform_notification(true);
+ set_global_transform(new_transform);
+ set_ignore_transform_notification(false);
+ _on_transform_changed();
+ }
+}
+
void StaticBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody3D::get_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody3D::set_kinematic_motion_enabled);
+ ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody3D::is_kinematic_motion_enabled);
+
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody3D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody3D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody3D::get_collision_exceptions);
- ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody3D::add_collision_exception_with);
- ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody3D::remove_collision_exception_with);
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
+}
+
+void StaticBody3D::_direct_state_changed(Object *p_state) {
+#ifdef DEBUG_ENABLED
+ PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
+#else
+ PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it
+#endif
+
+ linear_velocity = state->get_linear_velocity();
+ angular_velocity = state->get_angular_velocity();
}
StaticBody3D::StaticBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
}
-StaticBody3D::~StaticBody3D() {}
-
void StaticBody3D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0);
@@ -161,6 +325,27 @@ void StaticBody3D::_reload_physics_characteristics() {
}
}
+void StaticBody3D::_update_kinematic_motion() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ if (kinematic_motion) {
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody3D::_direct_state_changed));
+
+ if (!constant_angular_velocity.is_equal_approx(Vector3()) || !constant_linear_velocity.is_equal_approx(Vector3())) {
+ set_physics_process_internal(true);
+ return;
+ }
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
+ }
+
+ set_physics_process_internal(false);
+}
+
void RigidBody3D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
@@ -398,15 +583,15 @@ void RigidBody3D::_notification(int p_what) {
void RigidBody3D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
- case MODE_RIGID: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
+ case MODE_DYNAMIC: {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC);
} break;
case MODE_STATIC: {
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
} break;
- case MODE_CHARACTER: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_CHARACTER);
+ case MODE_DYNAMIC_LOCKED: {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED);
} break;
case MODE_KINEMATIC: {
@@ -627,14 +812,6 @@ bool RigidBody3D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-void RigidBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
-}
-
-bool RigidBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
-}
-
Array RigidBody3D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
@@ -654,12 +831,12 @@ Array RigidBody3D::get_colliding_bodies() const {
}
TypedArray<String> RigidBody3D::get_configuration_warnings() const {
- Transform t = get_transform();
+ Transform3D t = get_transform();
TypedArray<String> warnings = Node::get_configuration_warnings();
- if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
+ warnings.push_back(TTR("Size changes to RigidBody3D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
@@ -720,14 +897,11 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody3D::get_axis_lock);
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies);
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState3D")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -737,13 +911,6 @@ void RigidBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
@@ -757,14 +924,14 @@ void RigidBody3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC);
BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
}
RigidBody3D::RigidBody3D() :
- PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
+ PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) {
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody3D::_direct_state_changed));
}
@@ -784,147 +951,92 @@ void RigidBody3D::_reload_physics_characteristics() {
}
}
-//////////////////////////////////////////////////////
-//////////////////////////
-
-Ref<KinematicCollision3D> KinematicBody3D::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
- Collision col;
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
- if (motion_cache.is_null()) {
- motion_cache.instance();
- motion_cache->owner = this;
- }
-
- motion_cache->collision = col;
-
- return motion_cache;
- }
-
- return Ref<KinematicCollision3D>();
-}
-
-Vector3 KinematicBody3D::get_linear_velocity() const {
- return linear_velocity;
-}
-
-Vector3 KinematicBody3D::get_angular_velocity() const {
- return angular_velocity;
-}
-
-bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
- Transform gt = get_global_transform();
- PhysicsServer3D::MotionResult result;
- bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes);
-
- if (colliding) {
- r_collision.collider_metadata = result.collider_metadata;
- r_collision.collider_shape = result.collider_shape;
- r_collision.collider_vel = result.collider_velocity;
- r_collision.collision = result.collision_point;
- r_collision.normal = result.collision_normal;
- r_collision.collider = result.collider_id;
- r_collision.collider_rid = result.collider;
- r_collision.travel = result.motion;
- r_collision.remainder = result.remainder;
- r_collision.local_shape = result.collision_local_shape;
- }
-
- for (int i = 0; i < 3; i++) {
- if (locked_axis & (1 << i)) {
- result.motion[i] = 0;
- }
- }
-
- if (!p_test_only) {
- gt.origin += result.motion;
- set_global_transform(gt);
- }
-
- return colliding;
-}
+///////////////////////////////////////
//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector3 body_velocity = p_linear_velocity;
- Vector3 body_velocity_normal = body_velocity.normalized();
- Vector3 up_direction = p_up_direction.normalized();
+void CharacterBody3D::move_and_slide() {
+ Vector3 body_velocity_normal = linear_velocity.normalized();
+
+ bool was_on_floor = on_floor;
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
- body_velocity[i] = 0;
+ linear_velocity[i] = 0.0;
}
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- Vector3 motion = (floor_velocity + body_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
+ Vector3 motion = (floor_velocity + linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
on_floor = false;
on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- colliders.clear();
+ motion_results.clear();
floor_normal = Vector3();
floor_velocity = Vector3();
- while (p_max_slides) {
- Collision collision;
+ int slide_count = max_slides;
+ while (slide_count) {
+ PhysicsServer3D::MotionResult result;
bool found_collision = false;
for (int i = 0; i < 2; ++i) {
bool collided;
if (i == 0) { //collide
- collided = move_and_collide(motion, p_infinite_inertia, collision);
+ collided = move_and_collide(motion, infinite_inertia, result, margin);
if (!collided) {
motion = Vector3(); //clear because no collision happened and motion completed
}
} else { //separate raycasts (if any)
- collided = separate_raycast_shapes(p_infinite_inertia, collision);
+ collided = separate_raycast_shapes(result);
if (collided) {
- collision.remainder = motion; //keep
- collision.travel = Vector3();
+ result.remainder = motion; //keep
+ result.motion = Vector3();
}
}
if (collided) {
found_collision = true;
- colliders.push_back(collision);
- motion = collision.remainder;
+ motion_results.push_back(result);
+ motion = result.remainder;
if (up_direction == Vector3()) {
//all is a wall
on_wall = true;
} else {
- if (Math::acos(collision.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
- floor_normal = collision.normal;
- on_floor_body = collision.collider_rid;
- floor_velocity = collision.collider_vel;
-
- if (p_stop_on_slope) {
- if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) {
- Transform gt = get_global_transform();
- gt.origin -= collision.travel.slide(up_direction);
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
+
+ if (stop_on_slope) {
+ if ((body_velocity_normal + up_direction).length() < 0.01 && result.motion.length() < 1) {
+ Transform3D gt = get_global_transform();
+ gt.origin -= result.motion.slide(up_direction);
set_global_transform(gt);
- return Vector3();
+ linear_velocity = Vector3();
+ return;
}
}
- } else if (Math::acos(collision.normal.dot(-up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (Math::acos(result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
}
}
- motion = motion.slide(collision.normal);
- body_velocity = body_velocity.slide(collision.normal);
+ motion = motion.slide(result.collision_normal);
+ linear_velocity = linear_velocity.slide(result.collision_normal);
for (int j = 0; j < 3; j++) {
if (locked_axis & (1 << j)) {
- body_velocity[j] = 0;
+ linear_velocity[j] = 0.0;
}
}
}
@@ -934,83 +1046,47 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
break;
}
- --p_max_slides;
+ --slide_count;
}
- return body_velocity;
-}
-
-Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector3 up_direction = p_up_direction.normalized();
- bool was_on_floor = on_floor;
-
- Vector3 ret = move_and_slide(p_linear_velocity, up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
- if (!was_on_floor || p_snap == Vector3()) {
- return ret;
+ if (!was_on_floor || snap == Vector3()) {
+ return;
}
- Collision col;
- Transform gt = get_global_transform();
-
- if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
+ // Apply snap.
+ Transform3D gt = get_global_transform();
+ PhysicsServer3D::MotionResult result;
+ if (move_and_collide(snap, infinite_inertia, result, margin, false, true)) {
bool apply = true;
if (up_direction != Vector3()) {
- if (Math::acos(col.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
- floor_normal = col.normal;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
- if (p_stop_on_slope) {
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
+ if (stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- col.travel = col.travel.project(up_direction);
+ result.motion = result.motion.project(up_direction);
}
} else {
apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
}
}
if (apply) {
- gt.origin += col.travel;
+ gt.origin += result.motion;
set_global_transform(gt);
}
}
-
- return ret;
-}
-
-bool KinematicBody3D::is_on_floor() const {
- return on_floor;
}
-bool KinematicBody3D::is_on_wall() const {
- return on_wall;
-}
-
-bool KinematicBody3D::is_on_ceiling() const {
- return on_ceiling;
-}
-
-Vector3 KinematicBody3D::get_floor_normal() const {
- return floor_normal;
-}
-
-Vector3 KinematicBody3D::get_floor_velocity() const {
- return floor_velocity;
-}
-
-bool KinematicBody3D::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
-
- return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
-}
-
-bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
+bool CharacterBody3D::separate_raycast_shapes(PhysicsServer3D::MotionResult &r_result) {
PhysicsServer3D::SeparationResult sep_res[8]; //max 8 rays
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
Vector3 recover;
- int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
+ int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, infinite_inertia, recover, sep_res, 8, margin);
int deepest = -1;
real_t deepest_depth;
for (int i = 0; i < hits; i++) {
@@ -1024,15 +1100,15 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision
set_global_transform(gt);
if (deepest != -1) {
- r_collision.collider = sep_res[deepest].collider_id;
- r_collision.collider_metadata = sep_res[deepest].collider_metadata;
- r_collision.collider_shape = sep_res[deepest].collider_shape;
- r_collision.collider_vel = sep_res[deepest].collider_velocity;
- r_collision.collision = sep_res[deepest].collision_point;
- r_collision.normal = sep_res[deepest].collision_normal;
- r_collision.local_shape = sep_res[deepest].collision_local_shape;
- r_collision.travel = recover;
- r_collision.remainder = Vector3();
+ r_result.collider_id = sep_res[deepest].collider_id;
+ r_result.collider_metadata = sep_res[deepest].collider_metadata;
+ r_result.collider_shape = sep_res[deepest].collider_shape;
+ r_result.collider_velocity = sep_res[deepest].collider_velocity;
+ r_result.collision_point = sep_res[deepest].collision_point;
+ r_result.collision_normal = sep_res[deepest].collision_normal;
+ r_result.collision_local_shape = sep_res[deepest].collision_local_shape;
+ r_result.motion = recover;
+ r_result.remainder = Vector3();
return true;
} else {
@@ -1040,39 +1116,53 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision
}
}
-void KinematicBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- if (p_lock) {
- locked_axis |= p_axis;
- } else {
- locked_axis &= (~p_axis);
- }
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
+void CharacterBody3D::set_safe_margin(real_t p_margin) {
+ margin = p_margin;
}
-bool KinematicBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
+real_t CharacterBody3D::get_safe_margin() const {
+ return margin;
}
-void KinematicBody3D::set_safe_margin(real_t p_margin) {
- margin = p_margin;
- PhysicsServer3D::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin);
+Vector3 CharacterBody3D::get_linear_velocity() const {
+ return linear_velocity;
}
-real_t KinematicBody3D::get_safe_margin() const {
- return margin;
+void CharacterBody3D::set_linear_velocity(const Vector3 &p_velocity) {
+ linear_velocity = p_velocity;
+}
+
+bool CharacterBody3D::is_on_floor() const {
+ return on_floor;
+}
+
+bool CharacterBody3D::is_on_wall() const {
+ return on_wall;
}
-int KinematicBody3D::get_slide_count() const {
- return colliders.size();
+bool CharacterBody3D::is_on_ceiling() const {
+ return on_ceiling;
+}
+
+Vector3 CharacterBody3D::get_floor_normal() const {
+ return floor_normal;
+}
+
+Vector3 CharacterBody3D::get_floor_velocity() const {
+ return floor_velocity;
}
-KinematicBody3D::Collision KinematicBody3D::get_slide_collision(int p_bounce) const {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
- return colliders[p_bounce];
+int CharacterBody3D::get_slide_count() const {
+ return motion_results.size();
}
-Ref<KinematicCollision3D> KinematicBody3D::_get_slide_collision(int p_bounce) {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision3D>());
+PhysicsServer3D::MotionResult CharacterBody3D::get_slide_collision(int p_bounce) const {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), PhysicsServer3D::MotionResult());
+ return motion_results[p_bounce];
+}
+
+Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), Ref<KinematicCollision3D>());
if (p_bounce >= slide_colliders.size()) {
slide_colliders.resize(p_bounce + 1);
}
@@ -1082,75 +1172,115 @@ Ref<KinematicCollision3D> KinematicBody3D::_get_slide_collision(int p_bounce) {
slide_colliders.write[p_bounce]->owner = this;
}
- slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
+ slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
return slide_colliders[p_bounce];
}
-void KinematicBody3D::_notification(int p_what) {
+bool CharacterBody3D::is_stop_on_slope_enabled() const {
+ return stop_on_slope;
+}
+
+void CharacterBody3D::set_stop_on_slope_enabled(bool p_enabled) {
+ stop_on_slope = p_enabled;
+}
+
+bool CharacterBody3D::is_infinite_inertia_enabled() const {
+ return infinite_inertia;
+}
+void CharacterBody3D::set_infinite_inertia_enabled(bool p_enabled) {
+ infinite_inertia = p_enabled;
+}
+
+int CharacterBody3D::get_max_slides() const {
+ return max_slides;
+}
+
+void CharacterBody3D::set_max_slides(int p_max_slides) {
+ ERR_FAIL_COND(p_max_slides > 0);
+ max_slides = p_max_slides;
+}
+
+real_t CharacterBody3D::get_floor_max_angle() const {
+ return floor_max_angle;
+}
+
+void CharacterBody3D::set_floor_max_angle(real_t p_floor_max_angle) {
+ floor_max_angle = p_floor_max_angle;
+}
+
+const Vector3 &CharacterBody3D::get_snap() const {
+ return snap;
+}
+
+void CharacterBody3D::set_snap(const Vector3 &p_snap) {
+ snap = p_snap;
+}
+
+const Vector3 &CharacterBody3D::get_up_direction() const {
+ return up_direction;
+}
+
+void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) {
+ up_direction = p_up_direction.normalized();
+}
+
+void CharacterBody3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
// Reset move_and_slide() data.
on_floor = false;
on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- colliders.clear();
+ motion_results.clear();
floor_velocity = Vector3();
}
}
-void KinematicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
-
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody3D::test_move, DEFVAL(true));
-
- ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody3D::is_on_floor);
- ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody3D::is_on_ceiling);
- ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody3D::is_on_wall);
- ClassDB::bind_method(D_METHOD("get_floor_normal"), &KinematicBody3D::get_floor_normal);
- ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody3D::get_floor_velocity);
+void CharacterBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody3D::move_and_slide);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &KinematicBody3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &KinematicBody3D::get_axis_lock);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody3D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody3D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody3D::set_safe_margin);
- ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody3D::get_safe_margin);
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
+ ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody3D::is_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("is_infinite_inertia_enabled"), &CharacterBody3D::is_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("set_infinite_inertia_enabled", "enabled"), &CharacterBody3D::set_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides);
+ ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody3D::get_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle", "floor_max_angle"), &CharacterBody3D::set_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody3D::get_snap);
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody3D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody3D::get_up_direction);
+ ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction);
- ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody3D::get_slide_count);
- ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody3D::_get_slide_collision);
+ ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody3D::is_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody3D::is_on_wall);
+ ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody3D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_floor_velocity"), &CharacterBody3D::get_floor_velocity);
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
+ ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody3D::get_slide_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle"), "set_floor_max_angle", "get_floor_max_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap"), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
-void KinematicBody3D::_direct_state_changed(Object *p_state) {
-#ifdef DEBUG_ENABLED
- PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
-#else
- PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it
-#endif
-
- linear_velocity = state->get_linear_velocity();
- angular_velocity = state->get_angular_velocity();
-}
-
-KinematicBody3D::KinematicBody3D() :
+CharacterBody3D::CharacterBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
- set_safe_margin(0.001);
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody3D::_direct_state_changed));
}
-KinematicBody3D::~KinematicBody3D() {
- if (motion_cache.is_valid()) {
- motion_cache->owner = nullptr;
- }
-
+CharacterBody3D::~CharacterBody3D() {
for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
slide_colliders.write[i]->owner = nullptr;
@@ -1161,39 +1291,39 @@ KinematicBody3D::~KinematicBody3D() {
///////////////////////////////////////
Vector3 KinematicCollision3D::get_position() const {
- return collision.collision;
+ return result.collision_point;
}
Vector3 KinematicCollision3D::get_normal() const {
- return collision.normal;
+ return result.collision_normal;
}
Vector3 KinematicCollision3D::get_travel() const {
- return collision.travel;
+ return result.motion;
}
Vector3 KinematicCollision3D::get_remainder() const {
- return collision.remainder;
+ return result.remainder;
}
Object *KinematicCollision3D::get_local_shape() const {
if (!owner) {
return nullptr;
}
- uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
+ uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
return owner->shape_owner_get_owner(ownerid);
}
Object *KinematicCollision3D::get_collider() const {
- if (collision.collider.is_valid()) {
- return ObjectDB::get_instance(collision.collider);
+ if (result.collider_id.is_valid()) {
+ return ObjectDB::get_instance(result.collider_id);
}
return nullptr;
}
ObjectID KinematicCollision3D::get_collider_id() const {
- return collision.collider;
+ return result.collider_id;
}
Object *KinematicCollision3D::get_collider_shape() const {
@@ -1201,7 +1331,7 @@ Object *KinematicCollision3D::get_collider_shape() const {
if (collider) {
CollisionObject3D *obj2d = Object::cast_to<CollisionObject3D>(collider);
if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
+ uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
return obj2d->shape_owner_get_owner(ownerid);
}
}
@@ -1210,11 +1340,11 @@ Object *KinematicCollision3D::get_collider_shape() const {
}
int KinematicCollision3D::get_collider_shape_index() const {
- return collision.collider_shape;
+ return result.collider_shape;
}
Vector3 KinematicCollision3D::get_collider_velocity() const {
- return collision.collider_vel;
+ return result.collider_velocity;
}
Variant KinematicCollision3D::get_collider_metadata() const {
@@ -1247,12 +1377,6 @@ void KinematicCollision3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
}
-KinematicCollision3D::KinematicCollision3D() {
- collision.collider_shape = 0;
- collision.local_shape = 0;
- owner = nullptr;
-}
-
///////////////////////////////////////
bool PhysicalBone3D::JointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
@@ -1989,7 +2113,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) {
state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
- Transform global_transform(state->get_transform());
+ Transform3D global_transform(state->get_transform());
set_ignore_transform_notification(true);
set_global_transform(global_transform);
@@ -2048,16 +2172,13 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &PhysicalBone3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &PhysicalBone3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicalBone3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicalBone3D::get_axis_lock);
-
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_joint_rotation_degrees", "get_joint_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", 0), "set_joint_rotation", "get_joint_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
@@ -2067,14 +2188,6 @@ void PhysicalBone3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
-
BIND_ENUM_CONSTANT(JOINT_TYPE_NONE);
BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
BIND_ENUM_CONSTANT(JOINT_TYPE_CONE);
@@ -2124,8 +2237,8 @@ void PhysicalBone3D::_reload_joint() {
return;
}
- Transform joint_transf = get_global_transform() * joint_offset;
- Transform local_a = body_a->get_global_transform().affine_inverse() * joint_transf;
+ Transform3D joint_transf = get_global_transform() * joint_offset;
+ Transform3D local_a = body_a->get_global_transform().affine_inverse() * joint_transf;
local_a.orthonormalize();
switch (get_joint_type()) {
@@ -2218,11 +2331,11 @@ void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) {
}
#ifdef TOOLS_ENABLED
-Transform PhysicalBone3D::get_global_gizmo_transform() const {
+Transform3D PhysicalBone3D::get_global_gizmo_transform() const {
return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform();
}
-Transform PhysicalBone3D::get_local_gizmo_transform() const {
+Transform3D PhysicalBone3D::get_local_gizmo_transform() const {
return gizmo_move_joint ? get_transform() * joint_offset : get_transform();
}
#endif
@@ -2278,13 +2391,13 @@ PhysicalBone3D::JointType PhysicalBone3D::get_joint_type() const {
return joint_data ? joint_data->get_joint_type() : JOINT_TYPE_NONE;
}
-void PhysicalBone3D::set_joint_offset(const Transform &p_offset) {
+void PhysicalBone3D::set_joint_offset(const Transform3D &p_offset) {
joint_offset = p_offset;
_update_joint_offset();
}
-const Transform &PhysicalBone3D::get_joint_offset() const {
+const Transform3D &PhysicalBone3D::get_joint_offset() const {
return joint_offset;
}
@@ -2306,11 +2419,11 @@ Vector3 PhysicalBone3D::get_joint_rotation_degrees() const {
return get_joint_rotation() * (180.0 / Math_PI);
}
-const Transform &PhysicalBone3D::get_body_offset() const {
+const Transform3D &PhysicalBone3D::get_body_offset() const {
return body_offset;
}
-void PhysicalBone3D::set_body_offset(const Transform &p_offset) {
+void PhysicalBone3D::set_body_offset(const Transform3D &p_offset) {
body_offset = p_offset;
body_offset_inverse = body_offset.affine_inverse();
@@ -2416,14 +2529,6 @@ bool PhysicalBone3D::is_able_to_sleep() const {
return can_sleep;
}
-void PhysicalBone3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
-}
-
-bool PhysicalBone3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
-}
-
PhysicalBone3D::PhysicalBone3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
joint = PhysicsServer3D::get_singleton()->joint_create();
@@ -2463,7 +2568,7 @@ void PhysicalBone3D::update_bone_id() {
void PhysicalBone3D::update_offset() {
#ifdef TOOLS_ENABLED
if (parent_skeleton) {
- Transform bone_transform(parent_skeleton->get_global_transform());
+ Transform3D bone_transform(parent_skeleton->get_global_transform());
if (-1 != bone_id) {
bone_transform *= parent_skeleton->get_bone_global_pose(bone_id);
}
@@ -2483,7 +2588,7 @@ void PhysicalBone3D::_start_physics_simulation() {
return;
}
reset_to_rest_position();
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_direct_state_changed));
@@ -2506,7 +2611,7 @@ void PhysicalBone3D::_stop_physics_simulation() {
}
if (_internal_simulate_physics) {
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
- parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false);
+ parent_skeleton->set_bone_global_pose_override(bone_id, Transform3D(), 0.0, false);
set_as_top_level(false);
_internal_simulate_physics = false;
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 818ff97730..d5e474c5d5 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -37,6 +37,8 @@
#include "servers/physics_server_3d.h"
#include "skeleton_3d.h"
+class KinematicCollision3D;
+
class PhysicsBody3D : public CollisionObject3D {
GDCLASS(PhysicsBody3D, CollisionObject3D);
@@ -44,7 +46,19 @@ protected:
static void _bind_methods();
PhysicsBody3D(PhysicsServer3D::BodyMode p_mode);
+ Ref<KinematicCollision3D> motion_cache;
+
+ uint16_t locked_axis = 0;
+
+ Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false, real_t p_margin = 0.001);
+
public:
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001);
+
+ void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
+ bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
+
virtual Vector3 get_linear_velocity() const;
virtual Vector3 get_angular_velocity() const;
virtual real_t get_inverse_mass() const;
@@ -53,7 +67,7 @@ public:
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
- PhysicsBody3D();
+ virtual ~PhysicsBody3D();
};
class StaticBody3D : public PhysicsBody3D {
@@ -62,11 +76,19 @@ class StaticBody3D : public PhysicsBody3D {
Vector3 constant_linear_velocity;
Vector3 constant_angular_velocity;
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
+
Ref<PhysicsMaterial> physics_material_override;
+ bool kinematic_motion = false;
+
protected:
+ void _notification(int p_what);
static void _bind_methods();
+ void _direct_state_changed(Object *p_state);
+
public:
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
@@ -77,11 +99,18 @@ public:
Vector3 get_constant_linear_velocity() const;
Vector3 get_constant_angular_velocity() const;
+ virtual Vector3 get_linear_velocity() const override;
+ virtual Vector3 get_angular_velocity() const override;
+
StaticBody3D();
- ~StaticBody3D();
private:
void _reload_physics_characteristics();
+
+ void _update_kinematic_motion();
+
+ void set_kinematic_motion_enabled(bool p_enabled);
+ bool is_kinematic_motion_enabled() const;
};
class RigidBody3D : public PhysicsBody3D {
@@ -89,16 +118,16 @@ class RigidBody3D : public PhysicsBody3D {
public:
enum Mode {
- MODE_RIGID,
+ MODE_DYNAMIC,
MODE_STATIC,
- MODE_CHARACTER,
+ MODE_DYNAMIC_LOCKED,
MODE_KINEMATIC,
};
protected:
bool can_sleep = true;
PhysicsDirectBodyState3D *state = nullptr;
- Mode mode = MODE_RIGID;
+ Mode mode = MODE_DYNAMIC;
real_t mass = 1.0;
Ref<PhysicsMaterial> physics_material_override;
@@ -212,9 +241,6 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
-
Array get_colliding_bodies() const;
void add_central_force(const Vector3 &p_force);
@@ -238,30 +264,20 @@ VARIANT_ENUM_CAST(RigidBody3D::Mode);
class KinematicCollision3D;
-class KinematicBody3D : public PhysicsBody3D {
- GDCLASS(KinematicBody3D, PhysicsBody3D);
-
-public:
- struct Collision {
- Vector3 collision;
- Vector3 normal;
- Vector3 collider_vel;
- ObjectID collider;
- RID collider_rid;
- int collider_shape = 0;
- Variant collider_metadata;
- Vector3 remainder;
- Vector3 travel;
- int local_shape = 0;
- };
+class CharacterBody3D : public PhysicsBody3D {
+ GDCLASS(CharacterBody3D, PhysicsBody3D);
private:
- Vector3 linear_velocity;
- Vector3 angular_velocity;
+ real_t margin = 0.001;
- uint16_t locked_axis = 0;
+ bool stop_on_slope = false;
+ bool infinite_inertia = true;
+ int max_slides = 4;
+ real_t floor_max_angle = Math::deg2rad((real_t)45.0);
+ Vector3 snap;
+ Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
- real_t margin;
+ Vector3 linear_velocity;
Vector3 floor_normal;
Vector3 floor_velocity;
@@ -269,38 +285,44 @@ private:
bool on_floor = false;
bool on_ceiling = false;
bool on_wall = false;
- Vector<Collision> colliders;
+ Vector<PhysicsServer3D::MotionResult> motion_results;
Vector<Ref<KinematicCollision3D>> slide_colliders;
- Ref<KinematicCollision3D> motion_cache;
-
- _FORCE_INLINE_ bool _ignores_mode(PhysicsServer3D::BodyMode) const;
- Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
-protected:
- void _notification(int p_what);
- static void _bind_methods();
+ bool separate_raycast_shapes(PhysicsServer3D::MotionResult &r_result);
- virtual void _direct_state_changed(Object *p_state);
+ void set_safe_margin(real_t p_margin);
+ real_t get_safe_margin() const;
-public:
- virtual Vector3 get_linear_velocity() const override;
- virtual Vector3 get_angular_velocity() const override;
+ bool is_stop_on_slope_enabled() const;
+ void set_stop_on_slope_enabled(bool p_enabled);
- bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
- bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
+ bool is_infinite_inertia_enabled() const;
+ void set_infinite_inertia_enabled(bool p_enabled);
- bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
+ int get_max_slides() const;
+ void set_max_slides(int p_max_slides);
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
+ real_t get_floor_max_angle() const;
+ void set_floor_max_angle(real_t p_floor_max_angle);
- void set_safe_margin(real_t p_margin);
- real_t get_safe_margin() const;
+ const Vector3 &get_snap() const;
+ void set_snap(const Vector3 &p_snap);
+
+ const Vector3 &get_up_direction() const;
+ void set_up_direction(const Vector3 &p_up_direction);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void move_and_slide();
+
+ virtual Vector3 get_linear_velocity() const override;
+ void set_linear_velocity(const Vector3 &p_velocity);
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
- Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
@@ -308,18 +330,19 @@ public:
Vector3 get_floor_velocity() const;
int get_slide_count() const;
- Collision get_slide_collision(int p_bounce) const;
+ PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const;
- KinematicBody3D();
- ~KinematicBody3D();
+ CharacterBody3D();
+ ~CharacterBody3D();
};
class KinematicCollision3D : public Reference {
GDCLASS(KinematicCollision3D, Reference);
- KinematicBody3D *owner;
- friend class KinematicBody3D;
- KinematicBody3D::Collision collision;
+ PhysicsBody3D *owner = nullptr;
+ friend class PhysicsBody3D;
+ friend class CharacterBody3D;
+ PhysicsServer3D::MotionResult result;
protected:
static void _bind_methods();
@@ -336,8 +359,6 @@ public:
int get_collider_shape_index() const;
Vector3 get_collider_velocity() const;
Variant get_collider_metadata() const;
-
- KinematicCollision3D();
};
class PhysicalBone3D : public PhysicsBody3D {
@@ -467,12 +488,12 @@ private:
#endif
JointData *joint_data = nullptr;
- Transform joint_offset;
+ Transform3D joint_offset;
RID joint;
Skeleton3D *parent_skeleton = nullptr;
- Transform body_offset;
- Transform body_offset_inverse;
+ Transform3D body_offset;
+ Transform3D body_offset_inverse;
bool simulate_physics = false;
bool _internal_simulate_physics = false;
int bone_id = -1;
@@ -508,8 +529,8 @@ public:
public:
#ifdef TOOLS_ENABLED
- virtual Transform get_global_gizmo_transform() const override;
- virtual Transform get_local_gizmo_transform() const override;
+ virtual Transform3D get_global_gizmo_transform() const override;
+ virtual Transform3D get_local_gizmo_transform() const override;
#endif
const JointData *get_joint_data() const;
@@ -520,8 +541,8 @@ public:
void set_joint_type(JointType p_joint_type);
JointType get_joint_type() const;
- void set_joint_offset(const Transform &p_offset);
- const Transform &get_joint_offset() const;
+ void set_joint_offset(const Transform3D &p_offset);
+ const Transform3D &get_joint_offset() const;
void set_joint_rotation(const Vector3 &p_euler_rad);
Vector3 get_joint_rotation() const;
@@ -529,8 +550,8 @@ public:
void set_joint_rotation_degrees(const Vector3 &p_euler_deg);
Vector3 get_joint_rotation_degrees() const;
- void set_body_offset(const Transform &p_offset);
- const Transform &get_body_offset() const;
+ void set_body_offset(const Transform3D &p_offset);
+ const Transform3D &get_body_offset() const;
void set_simulate_physics(bool p_simulate);
bool get_simulate_physics();
@@ -560,9 +581,6 @@ public:
void set_can_sleep(bool p_active);
bool is_able_to_sleep() const;
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
-
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index 3d58d1c10e..01f10c171f 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -372,15 +372,15 @@ bool HingeJoint3D::get_flag(Flag p_flag) const {
}
void HingeJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D gt = get_global_transform();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
@@ -506,15 +506,15 @@ real_t SliderJoint3D::get_param(Param p_param) const {
}
void SliderJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D gt = get_global_transform();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
@@ -611,18 +611,18 @@ real_t ConeTwistJoint3D::get_param(Param p_param) const {
}
void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
//Vector3 cone_twistdir = gt.basis.get_axis(2);
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
@@ -936,18 +936,18 @@ bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const {
}
void Generic6DOFJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
//Vector3 cone_twistdir = gt.basis.get_axis(2);
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 475f8c07fd..db841101e5 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -205,7 +205,7 @@ void RayCast3D::_update_raycast_state() {
PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space());
ERR_FAIL_COND(!dss);
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
Vector3 to = target_position;
if (to == Vector3()) {
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 29a407905b..a7b3a6f1ec 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -65,7 +65,7 @@ void RemoteTransform3D::_update_remote() {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_global_transform(get_global_transform());
} else {
- Transform our_trans = get_global_transform();
+ Transform3D our_trans = get_global_transform();
if (update_remote_rotation) {
n->set_rotation(our_trans.basis.get_rotation());
@@ -76,7 +76,7 @@ void RemoteTransform3D::_update_remote() {
}
if (update_remote_position) {
- Transform n_trans = n->get_global_transform();
+ Transform3D n_trans = n->get_global_transform();
n_trans.set_origin(our_trans.get_origin());
n->set_global_transform(n_trans);
@@ -87,7 +87,7 @@ void RemoteTransform3D::_update_remote() {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_transform(get_transform());
} else {
- Transform our_trans = get_transform();
+ Transform3D our_trans = get_transform();
if (update_remote_rotation) {
n->set_rotation(our_trans.basis.get_rotation());
@@ -98,7 +98,7 @@ void RemoteTransform3D::_update_remote() {
}
if (update_remote_position) {
- Transform n_trans = n->get_transform();
+ Transform3D n_trans = n->get_transform();
n_trans.set_origin(our_trans.get_origin());
n->set_transform(n_trans);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 82927df5f1..f9d613a4bb 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -135,9 +135,9 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
String prep = "bones/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -211,7 +211,7 @@ void Skeleton3D::_notification(int p_what) {
if (b.disable_rest) {
if (b.enabled) {
- Transform pose = b.pose;
+ Transform3D pose = b.pose;
if (b.custom_pose_enable) {
pose = b.custom_pose * pose;
}
@@ -227,14 +227,14 @@ void Skeleton3D::_notification(int p_what) {
b.pose_global = bonesptr[b.parent].pose_global;
b.pose_global_no_override = bonesptr[b.parent].pose_global;
} else {
- b.pose_global = Transform();
- b.pose_global_no_override = Transform();
+ b.pose_global = Transform3D();
+ b.pose_global_no_override = Transform3D();
}
}
} else {
if (b.enabled) {
- Transform pose = b.pose;
+ Transform3D pose = b.pose;
if (b.custom_pose_enable) {
pose = b.custom_pose * pose;
}
@@ -337,7 +337,6 @@ void Skeleton3D::_notification(int p_what) {
} break;
-#ifndef _3D_DISABLED
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
// This is active only if the skeleton animates the physical bones
// and the state of the bone is not active.
@@ -356,7 +355,6 @@ void Skeleton3D::_notification(int p_what) {
set_physics_process_internal(true);
}
} break;
-#endif
}
}
@@ -368,7 +366,7 @@ void Skeleton3D::clear_bones_global_pose_override() {
_make_dirty();
}
-void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) {
+void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].global_pose_override_amount = p_amount;
bones.write[p_bone].global_pose_override = p_pose;
@@ -376,16 +374,16 @@ void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_po
_make_dirty();
}
-Transform Skeleton3D::get_bone_global_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
if (dirty) {
const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
}
return bones[p_bone].pose_global;
}
-Transform Skeleton3D::get_bone_global_pose_no_override(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_global_pose_no_override(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
if (dirty) {
const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
}
@@ -496,15 +494,14 @@ int Skeleton3D::get_bone_parent(int p_bone) const {
return bones[p_bone].parent;
}
-void Skeleton3D::set_bone_rest(int p_bone, const Transform &p_rest) {
+void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].rest = p_rest;
_make_dirty();
}
-
-Transform Skeleton3D::get_bone_rest(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
return bones[p_bone].rest;
}
@@ -563,7 +560,7 @@ void Skeleton3D::clear_bones() {
// posing api
-void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) {
+void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].pose = p_pose;
@@ -571,24 +568,23 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) {
_make_dirty();
}
}
-
-Transform Skeleton3D::get_bone_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
return bones[p_bone].pose;
}
-void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) {
+void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
//ERR_FAIL_COND( !is_inside_scene() );
- bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform());
+ bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D());
bones.write[p_bone].custom_pose = p_custom_pose;
_make_dirty();
}
-Transform Skeleton3D::get_bone_custom_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
return bones[p_bone].custom_pose;
}
@@ -623,8 +619,6 @@ void Skeleton3D::localize_rests() {
}
}
-#ifndef _3D_DISABLED
-
void Skeleton3D::set_animate_physical_bones(bool p_animate) {
animate_physical_bones = p_animate;
@@ -785,8 +779,6 @@ void Skeleton3D::physical_bones_remove_collision_exception(RID p_exception) {
_physical_bones_add_remove_collision_exception(false, this, p_exception);
}
-#endif // _3D_DISABLED
-
void Skeleton3D::_skin_changed() {
_make_dirty();
}
@@ -852,11 +844,11 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
}
// helper functions
-Transform Skeleton3D::bone_transform_to_world_transform(Transform p_bone_transform) {
+Transform3D Skeleton3D::bone_transform_to_world_transform(Transform3D p_bone_transform) {
return get_global_transform() * p_bone_transform;
}
-Transform Skeleton3D::world_transform_to_bone_transform(Transform p_world_transform) {
+Transform3D Skeleton3D::world_transform_to_bone_transform(Transform3D p_world_transform) {
return get_global_transform().affine_inverse() * p_world_transform;
}
@@ -900,8 +892,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("bone_transform_to_world_transform", "bone_transform"), &Skeleton3D::bone_transform_to_world_transform);
ClassDB::bind_method(D_METHOD("world_transform_to_bone_transform", "world_transform"), &Skeleton3D::world_transform_to_bone_transform);
-#ifndef _3D_DISABLED
-
ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones);
ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones);
@@ -911,7 +901,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton3D::physical_bones_remove_collision_exception);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
-#endif // _3D_DISABLED
#ifdef TOOLS_ENABLED
ADD_SIGNAL(MethodInfo("pose_updated"));
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 299a4b6a02..9be7dce5d2 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -35,12 +35,9 @@
#include "scene/3d/node_3d.h"
#include "scene/resources/skin.h"
-#ifndef _3D_DISABLED
typedef int BoneId;
class PhysicalBone3D;
-#endif // _3D_DISABLED
-
class Skeleton3D;
class SkinReference : public Reference {
@@ -79,23 +76,21 @@ private:
int sort_index = 0; //used for re-sorting process order
bool disable_rest = false;
- Transform rest;
+ Transform3D rest;
- Transform pose;
- Transform pose_global;
- Transform pose_global_no_override;
+ Transform3D pose;
+ Transform3D pose_global;
+ Transform3D pose_global_no_override;
bool custom_pose_enable = false;
- Transform custom_pose;
+ Transform3D custom_pose;
float global_pose_override_amount = 0.0;
bool global_pose_override_reset = false;
- Transform global_pose_override;
+ Transform3D global_pose_override;
-#ifndef _3D_DISABLED
PhysicalBone3D *physical_bone = nullptr;
PhysicalBone3D *cache_parent_physical_bone = nullptr;
-#endif // _3D_DISABLED
List<ObjectID> nodes_bound;
};
@@ -146,13 +141,13 @@ public:
int get_bone_count() const;
- void set_bone_rest(int p_bone, const Transform &p_rest);
- Transform get_bone_rest(int p_bone) const;
- Transform get_bone_global_pose(int p_bone) const;
- Transform get_bone_global_pose_no_override(int p_bone) const;
+ void set_bone_rest(int p_bone, const Transform3D &p_rest);
+ Transform3D get_bone_rest(int p_bone) const;
+ Transform3D get_bone_global_pose(int p_bone) const;
+ Transform3D get_bone_global_pose_no_override(int p_bone) const;
void clear_bones_global_pose_override();
- void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false);
+ void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent = false);
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;
@@ -165,11 +160,11 @@ public:
// posing api
- void set_bone_pose(int p_bone, const Transform &p_pose);
- Transform get_bone_pose(int p_bone) const;
+ void set_bone_pose(int p_bone, const Transform3D &p_pose);
+ Transform3D get_bone_pose(int p_bone) const;
- void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose);
- Transform get_bone_custom_pose(int p_bone) const;
+ void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose);
+ Transform3D get_bone_custom_pose(int p_bone) const;
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
@@ -178,10 +173,9 @@ public:
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
// Helper functions
- Transform bone_transform_to_world_transform(Transform p_transform);
- Transform world_transform_to_bone_transform(Transform p_transform);
+ Transform3D bone_transform_to_world_transform(Transform3D p_transform);
+ Transform3D world_transform_to_bone_transform(Transform3D p_transform);
-#ifndef _3D_DISABLED
// Physical bone API
void set_animate_physical_bones(bool p_animate);
@@ -203,7 +197,6 @@ public:
void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
-#endif // _3D_DISABLED
public:
Skeleton3D();
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 294e313300..1005d51e63 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -212,7 +212,7 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_
}
}
-FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform) {
+FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform) {
FabrikInverseKinematic::EndEffector ee;
ee.tip_bone = tip_bone;
@@ -236,17 +236,17 @@ void FabrikInverseKinematic::free_task(Task *p_task) {
}
}
-void FabrikInverseKinematic::set_goal(Task *p_task, const Transform &p_goal) {
+void FabrikInverseKinematic::set_goal(Task *p_task, const Transform3D &p_goal) {
p_task->goal_global_transform = p_goal;
}
-void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta) {
+void FabrikInverseKinematic::make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta) {
if (blending_delta >= 0.99f) {
// Update the end_effector (local transform) without blending
p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform;
} else {
// End effector in local transform
- const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone));
+ const Transform3D end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone));
// Update the end_effector (local transform) by blending with current pose
p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta);
@@ -273,7 +273,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
// Update the initial root transform so its synced with any animation changes
_update_chain(p_task->skeleton, &p_task->chain.chain_root);
- p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, false);
+ p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform3D(), 0.0, false);
Vector3 origin_pos = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone).origin;
make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
@@ -287,7 +287,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
// Assign new bone position.
ChainItem *ci(&p_task->chain.chain_root);
while (ci) {
- Transform new_bone_pose(ci->initial_transform);
+ Transform3D new_bone_pose(ci->initial_transform);
new_bone_pose.origin = ci->current_pos;
if (!ci->children.is_empty()) {
@@ -397,7 +397,7 @@ void SkeletonIK3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone"), "set_root_bone", "get_root_bone");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "tip_bone"), "set_tip_bone", "get_tip_bone");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "target"), "set_target_transform", "get_target_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis"), "set_override_tip_basis", "is_override_tip_basis");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position");
@@ -461,12 +461,12 @@ real_t SkeletonIK3D::get_interpolation() const {
return interpolation;
}
-void SkeletonIK3D::set_target_transform(const Transform &p_target) {
+void SkeletonIK3D::set_target_transform(const Transform3D &p_target) {
target = p_target;
reload_goal();
}
-const Transform &SkeletonIK3D::get_target_transform() const {
+const Transform3D &SkeletonIK3D::get_target_transform() const {
return target;
}
@@ -537,7 +537,7 @@ void SkeletonIK3D::stop() {
}
}
-Transform SkeletonIK3D::_get_target_transform() {
+Transform3D SkeletonIK3D::_get_target_transform() {
if (!target_node_override && !target_node_path_override.is_empty()) {
target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
}
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 9b5ae240f6..81dfe675c3 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -37,13 +37,13 @@
* @author AndreaCatania
*/
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "scene/3d/skeleton_3d.h"
class FabrikInverseKinematic {
struct EndEffector {
BoneId tip_bone;
- Transform goal_transform;
+ Transform3D goal_transform;
};
struct ChainItem {
@@ -55,7 +55,7 @@ class FabrikInverseKinematic {
real_t length = 0.0;
/// Positions relative to root bone
- Transform initial_transform;
+ Transform3D initial_transform;
Vector3 current_pos;
// Direction from this bone to child
Vector3 current_ori;
@@ -97,7 +97,7 @@ public:
BoneId root_bone = -1;
Vector<EndEffector> end_effectors;
- Transform goal_global_transform;
+ Transform3D goal_global_transform;
Task() {}
};
@@ -112,11 +112,11 @@ private:
static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos);
public:
- static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform);
+ static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform);
static void free_task(Task *p_task);
// The goal of chain should be always in local space
- static void set_goal(Task *p_task, const Transform &p_goal);
- static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta);
+ static void set_goal(Task *p_task, const Transform3D &p_goal);
+ static void make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta);
static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position);
static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item);
@@ -128,7 +128,7 @@ class SkeletonIK3D : public Node {
StringName root_bone;
StringName tip_bone;
real_t interpolation = 1.0;
- Transform target;
+ Transform3D target;
NodePath target_node_path_override;
bool override_tip_basis = true;
bool use_magnet = false;
@@ -161,8 +161,8 @@ public:
void set_interpolation(real_t p_interpolation);
real_t get_interpolation() const;
- void set_target_transform(const Transform &p_target);
- const Transform &get_target_transform() const;
+ void set_target_transform(const Transform3D &p_target);
+ const Transform3D &get_target_transform() const;
void set_target_node(const NodePath &p_node);
NodePath get_target_node();
@@ -190,7 +190,7 @@ public:
void stop();
private:
- Transform _get_target_transform();
+ Transform3D _get_target_transform();
void reload_chain();
void reload_goal();
void _solve_chain();
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index dc4deb0570..df5474d03e 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -283,7 +283,7 @@ void SoftBody3D::_notification(int p_what) {
set_notify_transform(false);
// Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform
set_as_top_level(true);
- set_transform(Transform());
+ set_transform(Transform3D());
set_notify_transform(true);
} break;
@@ -373,7 +373,7 @@ TypedArray<String> SoftBody3D::get_configuration_warnings() const {
warnings.push_back(TTR("This body will be ignored until you set a mesh."));
}
- Transform t = get_transform();
+ Transform3D t = get_transform();
if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
@@ -408,7 +408,7 @@ void SoftBody3D::_draw_soft_mesh() {
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
call_deferred("set_as_top_level", true);
- call_deferred("set_transform", Transform());
+ call_deferred("set_transform", Transform3D());
}
_update_physics_server();
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 9518b47696..1911e14d54 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -153,7 +153,7 @@ void SpringArm3D::process_spring() {
}
current_spring_length = spring_length * motion_delta;
- Transform childs_transform;
+ Transform3D childs_transform;
childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
for (int i = get_child_count() - 1; 0 <= i; --i) {
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 9493f686c4..0d88769b70 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -346,7 +346,7 @@ VehicleWheel3D::VehicleWheel3D() {
void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) {
wheel.m_raycastInfo.m_isInContact = false;
- Transform chassisTrans = s->get_transform();
+ Transform3D chassisTrans = s->get_transform();
/*
if (interpolatedTransform && (getRigidBody()->getMotionState())) {
getRigidBody()->getMotionState()->getWorldTransform(chassisTrans);
@@ -784,7 +784,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
Vector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
- Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis);
+ Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform3D().getBasis().getColumn(m_indexUpAxis);
rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f - wheelInfo.m_rollInfluence));
#else
rel_pos[1] *= wheelInfo.m_rollInfluence; //?
@@ -841,7 +841,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos);
if (wheel.m_raycastInfo.m_isInContact) {
- const Transform &chassisWorldTransform = state->get_transform();
+ const Transform3D &chassisWorldTransform = state->get_transform();
Vector3 fwd(
chassisWorldTransform.basis[0][Vector3::AXIS_Z],
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index 646071a363..2c10205ea3 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -40,8 +40,8 @@ class VehicleWheel3D : public Node3D {
friend class VehicleBody3D;
- Transform m_worldTransform;
- Transform local_xform;
+ Transform3D m_worldTransform;
+ Transform3D local_xform;
bool engine_traction = false;
bool steers = false;
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index 471838b9d1..b230cb2fd7 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -138,7 +138,7 @@ void VisibilityEnabler3D::_find_nodes(Node *p_node) {
{
RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
- if (rb && ((rb->get_mode() == RigidBody3D::MODE_CHARACTER || rb->get_mode() == RigidBody3D::MODE_RIGID))) {
+ if (rb && ((rb->get_mode() == RigidBody3D::MODE_DYNAMIC || rb->get_mode() == RigidBody3D::MODE_DYNAMIC_LOCKED))) {
add = true;
meta = rb->get_mode();
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index d81b09b86c..6971c1ce2a 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -61,7 +61,7 @@ void VisualInstance3D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
RenderingServer::get_singleton()->instance_set_transform(instance, gt);
} break;
case NOTIFICATION_EXIT_WORLD: {
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 1b9ce0201f..18ef5acbe3 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -378,7 +378,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
return mc;
}
-void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) {
+void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) {
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue; //only triangles
@@ -647,11 +647,11 @@ void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) {
po2_bounds.size[i] = po2_bounds.size[longest_axis];
}
- Transform to_bounds;
+ Transform3D to_bounds;
to_bounds.basis.scale(Vector3(po2_bounds.size[longest_axis], po2_bounds.size[longest_axis], po2_bounds.size[longest_axis]));
to_bounds.origin = po2_bounds.position;
- Transform to_grid;
+ Transform3D to_grid;
to_grid.basis.scale(Vector3(axis_cell_size[longest_axis], axis_cell_size[longest_axis], axis_cell_size[longest_axis]));
to_cell_space = to_grid * to_bounds.affine_inverse();
@@ -891,7 +891,7 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx) {
if (p_level == cell_subdiv - 1) {
Vector3 center = p_aabb.position + p_aabb.size * 0.5;
- Transform xform;
+ Transform3D xform;
xform.origin = center;
xform.basis.scale(p_aabb.size * 0.5);
p_multimesh->set_instance_transform(idx, xform);
@@ -1002,7 +1002,7 @@ Ref<MultiMesh> Voxelizer::create_debug_multimesh() {
return mm;
}
-Transform Voxelizer::get_to_cell_space_xform() const {
+Transform3D Voxelizer::get_to_cell_space_xform() const {
return to_cell_space;
}
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 87f949e7db..d0da5a5624 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -93,7 +93,7 @@ private:
AABB po2_bounds;
int axis_cell_size[3] = {};
- Transform to_cell_space;
+ Transform3D to_cell_space;
int color_scan_cell_width = 4;
int bake_texture_size = 128;
@@ -114,7 +114,7 @@ private:
public:
void begin_bake(int p_subdiv, const AABB &p_bounds);
- void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
+ void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
void end_bake();
int get_gi_probe_octree_depth() const;
@@ -127,7 +127,7 @@ public:
Ref<MultiMesh> create_debug_multimesh();
- Transform get_to_cell_space_xform() const;
+ Transform3D get_to_cell_space_xform() const;
Voxelizer();
};
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index b5037f9be7..09662f3e7a 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -397,7 +397,7 @@ void XRAnchor3D::_notification(int p_what) {
is_active = false;
} else {
is_active = true;
- Transform transform;
+ Transform3D transform;
// we'll need our world_scale
real_t world_scale = xr_server->get_world_scale();
@@ -493,7 +493,7 @@ TypedArray<String> XRAnchor3D::get_configuration_warnings() const {
};
Plane XRAnchor3D::get_plane() const {
- Vector3 location = get_translation();
+ Vector3 location = get_position();
Basis orientation = get_transform().basis;
Plane plane(location, orientation.get_axis(1).normalized());
@@ -571,7 +571,7 @@ void XROrigin3D::_notification(int p_what) {
Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
if (xr_interface.is_valid() && tracked_camera != nullptr) {
// get our positioning transform for our headset
- Transform t = xr_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform());
+ Transform3D t = xr_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform3D());
// now apply this to our camera
tracked_camera->set_transform(t);