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-rw-r--r--scene/3d/area_3d.cpp14
-rw-r--r--scene/3d/area_3d.h8
-rw-r--r--scene/3d/audio_stream_player_3d.cpp9
-rw-r--r--scene/3d/audio_stream_player_3d.h4
-rw-r--r--scene/3d/baked_lightmap.cpp6
-rw-r--r--scene/3d/baked_lightmap.h4
-rw-r--r--scene/3d/bone_attachment_3d.cpp4
-rw-r--r--scene/3d/bone_attachment_3d.h4
-rw-r--r--scene/3d/camera_3d.cpp30
-rw-r--r--scene/3d/camera_3d.h12
-rw-r--r--scene/3d/collision_object_3d.cpp8
-rw-r--r--scene/3d/collision_object_3d.h4
-rw-r--r--scene/3d/collision_polygon_3d.cpp10
-rw-r--r--scene/3d/collision_polygon_3d.h4
-rw-r--r--scene/3d/collision_shape_3d.cpp12
-rw-r--r--scene/3d/collision_shape_3d.h4
-rw-r--r--scene/3d/cpu_particles_3d.cpp78
-rw-r--r--scene/3d/cpu_particles_3d.h22
-rw-r--r--scene/3d/decal.cpp4
-rw-r--r--scene/3d/decal.h4
-rw-r--r--scene/3d/gi_probe.cpp6
-rw-r--r--scene/3d/gi_probe.h4
-rw-r--r--scene/3d/gpu_particles_3d.cpp4
-rw-r--r--scene/3d/gpu_particles_3d.h4
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp4
-rw-r--r--scene/3d/gpu_particles_collision_3d.h4
-rw-r--r--scene/3d/immediate_geometry_3d.cpp4
-rw-r--r--scene/3d/immediate_geometry_3d.h4
-rw-r--r--scene/3d/light_3d.cpp10
-rw-r--r--scene/3d/light_3d.h4
-rw-r--r--scene/3d/lightmap_probe.cpp4
-rw-r--r--scene/3d/lightmap_probe.h4
-rw-r--r--scene/3d/lightmapper.cpp4
-rw-r--r--scene/3d/lightmapper.h4
-rw-r--r--scene/3d/listener_3d.cpp4
-rw-r--r--scene/3d/listener_3d.h4
-rw-r--r--scene/3d/mesh_instance_3d.cpp4
-rw-r--r--scene/3d/mesh_instance_3d.h4
-rw-r--r--scene/3d/multimesh_instance_3d.cpp4
-rw-r--r--scene/3d/multimesh_instance_3d.h4
-rw-r--r--scene/3d/navigation_3d.cpp4
-rw-r--r--scene/3d/navigation_3d.h4
-rw-r--r--scene/3d/navigation_agent_3d.cpp6
-rw-r--r--scene/3d/navigation_agent_3d.h4
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp6
-rw-r--r--scene/3d/navigation_obstacle_3d.h4
-rw-r--r--scene/3d/navigation_region_3d.cpp9
-rw-r--r--scene/3d/navigation_region_3d.h4
-rw-r--r--scene/3d/node_3d.cpp30
-rw-r--r--scene/3d/node_3d.h37
-rw-r--r--scene/3d/path_3d.cpp25
-rw-r--r--scene/3d/path_3d.h22
-rw-r--r--scene/3d/physics_body_3d.cpp10
-rw-r--r--scene/3d/physics_body_3d.h16
-rw-r--r--scene/3d/physics_joint_3d.cpp69
-rw-r--r--scene/3d/physics_joint_3d.h13
-rw-r--r--scene/3d/position_3d.cpp4
-rw-r--r--scene/3d/position_3d.h4
-rw-r--r--scene/3d/proximity_group_3d.cpp98
-rw-r--r--scene/3d/proximity_group_3d.h31
-rw-r--r--scene/3d/ray_cast_3d.cpp4
-rw-r--r--scene/3d/ray_cast_3d.h4
-rw-r--r--scene/3d/reflection_probe.cpp18
-rw-r--r--scene/3d/reflection_probe.h8
-rw-r--r--scene/3d/remote_transform_3d.cpp6
-rw-r--r--scene/3d/remote_transform_3d.h4
-rw-r--r--scene/3d/skeleton_3d.cpp6
-rw-r--r--scene/3d/skeleton_3d.h4
-rw-r--r--scene/3d/skeleton_ik_3d.cpp10
-rw-r--r--scene/3d/skeleton_ik_3d.h8
-rw-r--r--scene/3d/soft_body_3d.cpp9
-rw-r--r--scene/3d/soft_body_3d.h4
-rw-r--r--scene/3d/spring_arm_3d.cpp4
-rw-r--r--scene/3d/spring_arm_3d.h4
-rw-r--r--scene/3d/sprite_3d.cpp10
-rw-r--r--scene/3d/sprite_3d.h4
-rw-r--r--scene/3d/vehicle_body_3d.cpp6
-rw-r--r--scene/3d/vehicle_body_3d.h4
-rw-r--r--scene/3d/velocity_tracker_3d.cpp10
-rw-r--r--scene/3d/velocity_tracker_3d.h4
-rw-r--r--scene/3d/visibility_notifier_3d.cpp4
-rw-r--r--scene/3d/visibility_notifier_3d.h4
-rw-r--r--scene/3d/visual_instance_3d.cpp20
-rw-r--r--scene/3d/visual_instance_3d.h9
-rw-r--r--scene/3d/voxelizer.cpp6
-rw-r--r--scene/3d/voxelizer.h4
-rw-r--r--scene/3d/world_environment.cpp8
-rw-r--r--scene/3d/world_environment.h4
-rw-r--r--scene/3d/xr_nodes.cpp40
-rw-r--r--scene/3d/xr_nodes.h6
90 files changed, 494 insertions, 475 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index b1ffe76662..b69357387e 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -505,11 +505,11 @@ bool Area3D::is_overriding_audio_bus() const {
return audio_bus_override;
}
-void Area3D::set_audio_bus(const StringName &p_audio_bus) {
+void Area3D::set_audio_bus_name(const StringName &p_audio_bus) {
audio_bus = p_audio_bus;
}
-StringName Area3D::get_audio_bus() const {
+StringName Area3D::get_audio_bus_name() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
return audio_bus;
@@ -625,8 +625,8 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
- ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area3D::set_audio_bus);
- ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area3D::get_audio_bus);
+ ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area3D::set_audio_bus_name);
+ ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area3D::get_audio_bus_name);
ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
@@ -665,7 +665,7 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
ADD_GROUP("Reverb Bus", "reverb_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 7d1f030baf..5d8e1933ba 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -190,8 +190,8 @@ public:
void set_audio_bus_override(bool p_override);
bool is_overriding_audio_bus() const;
- void set_audio_bus(const StringName &p_audio_bus);
- StringName get_audio_bus() const;
+ void set_audio_bus_name(const StringName &p_audio_bus);
+ StringName get_audio_bus_name() const;
void set_use_reverb_bus(bool p_enable);
bool is_using_reverb_bus() const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index b093788d75..2bcf898ced 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -327,9 +327,6 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
return att;
}
-void _update_sound() {
-}
-
void AudioStreamPlayer3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
velocity_tracker->reset(get_global_transform().origin);
@@ -487,7 +484,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (area) {
if (area->is_overriding_audio_bus()) {
//override audio bus
- StringName bus_name = area->get_audio_bus();
+ StringName bus_name = area->get_audio_bus_name();
output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
}
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 339475b469..bcfe2b2229 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 38c9e96fbc..14c8755d99 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -678,7 +678,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
TypedArray<Image> images = RS::get_singleton()->bake_render_uv2(mf.mesh->get_rid(), overrides, lightmap_size);
- ERR_FAIL_COND_V(images.empty(), BAKE_ERROR_CANT_CREATE_IMAGE);
+ ERR_FAIL_COND_V(images.is_empty(), BAKE_ERROR_CANT_CREATE_IMAGE);
Ref<Image> albedo = images[RS::BAKE_CHANNEL_ALBEDO_ALPHA];
Ref<Image> orm = images[RS::BAKE_CHANNEL_ORM];
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 8808569215..7fd1cf892e 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 68303bbfe5..30fe1ecea8 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index 70b871430f..0dddaa1028 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 191159448a..53c3204b3e 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -476,13 +476,13 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov);
ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera3D::get_frustum_offset);
ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size);
- ClassDB::bind_method(D_METHOD("get_zfar"), &Camera3D::get_zfar);
- ClassDB::bind_method(D_METHOD("get_znear"), &Camera3D::get_znear);
+ ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far);
+ ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near);
ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov);
ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset);
ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size);
- ClassDB::bind_method(D_METHOD("set_zfar"), &Camera3D::set_zfar);
- ClassDB::bind_method(D_METHOD("set_znear"), &Camera3D::set_znear);
+ ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far);
+ ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection);
ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
@@ -519,8 +519,8 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,8192,0.001,or_greater"), "set_znear", "get_znear");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_zfar", "get_zfar");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_near", "get_near");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_far", "get_far");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
@@ -542,7 +542,7 @@ float Camera3D::get_size() const {
return size;
}
-float Camera3D::get_znear() const {
+float Camera3D::get_near() const {
return near;
}
@@ -550,7 +550,7 @@ Vector2 Camera3D::get_frustum_offset() const {
return frustum_offset;
}
-float Camera3D::get_zfar() const {
+float Camera3D::get_far() const {
return far;
}
@@ -572,8 +572,8 @@ void Camera3D::set_size(float p_size) {
_change_notify("size");
}
-void Camera3D::set_znear(float p_znear) {
- near = p_znear;
+void Camera3D::set_near(float p_near) {
+ near = p_near;
_update_camera_mode();
}
@@ -582,8 +582,8 @@ void Camera3D::set_frustum_offset(Vector2 p_offset) {
_update_camera_mode();
}
-void Camera3D::set_zfar(float p_zfar) {
- far = p_zfar;
+void Camera3D::set_far(float p_far) {
+ far = p_far;
_update_camera_mode();
}
@@ -662,7 +662,7 @@ Camera3D::Camera3D() {
viewport = nullptr;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
- set_perspective(75.0, 0.05, 100.0);
+ set_perspective(75.0, 0.05, 4000.0);
keep_aspect = KEEP_HEIGHT;
layers = 0xfffff;
v_offset = 0;
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 04cec92b14..aa36c8800d 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -121,16 +121,16 @@ public:
float get_fov() const;
float get_size() const;
- float get_zfar() const;
- float get_znear() const;
+ float get_far() const;
+ float get_near() const;
Vector2 get_frustum_offset() const;
Projection get_projection() const;
void set_fov(float p_fov);
void set_size(float p_size);
- void set_zfar(float p_zfar);
- void set_znear(float p_znear);
+ void set_far(float p_far);
+ void set_near(float p_near);
void set_frustum_offset(Vector2 p_offset);
virtual Transform get_camera_transform() const;
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 356992e922..f1d7ac64b2 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -349,8 +349,8 @@ bool CollisionObject3D::get_capture_input_on_drag() const {
String CollisionObject3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
- if (shapes.empty()) {
- if (!warning.empty()) {
+ if (shapes.is_empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.");
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 39e7df40a8..da65791b9c 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index b8a4ab74ee..5e77937533 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -159,14 +159,14 @@ String CollisionPolygon3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
}
- if (polygon.empty()) {
- if (!warning.empty()) {
+ if (polygon.is_empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("An empty CollisionPolygon3D has no effect on collision.");
diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h
index bab85b6011..ec13b9af6d 100644
--- a/scene/3d/collision_polygon_3d.h
+++ b/scene/3d/collision_polygon_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index e1c691b89a..47966c772b 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,7 +60,7 @@ void CollisionShape3D::make_convex_from_siblings() {
if (m.is_valid()) {
for (int j = 0; j < m->get_surface_count(); j++) {
Array a = m->surface_get_arrays(j);
- if (!a.empty()) {
+ if (!a.is_empty()) {
Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX];
for (int k = 0; k < v.size(); k++) {
vertices.append(mi->get_transform().xform(v[k]));
@@ -127,14 +127,14 @@ String CollisionShape3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
}
if (!shape.is_valid()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.");
@@ -144,7 +144,7 @@ String CollisionShape3D::get_configuration_warning() const {
Object::cast_to<RigidBody3D>(get_parent()) &&
Object::cast_to<ConcavePolygonShape3D>(*shape) &&
Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.");
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index 35f40d27b1..5f556b01a9 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index c977e0d4aa..3562f7b778 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,7 @@ AABB CPUParticles3D::get_aabb() const {
return AABB();
}
-Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_particle_flags) const {
return Vector<Face3>();
}
@@ -368,17 +368,17 @@ Ref<Gradient> CPUParticles3D::get_color_ramp() const {
return color_ramp;
}
-void CPUParticles3D::set_particle_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
- if (p_flag == FLAG_DISABLE_Z) {
+void CPUParticles3D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
+ particle_flags[p_particle_flag] = p_enable;
+ if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) {
_change_notify();
}
}
-bool CPUParticles3D::get_particle_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
+bool CPUParticles3D::get_particle_flag(ParticleFlags p_particle_flag) const {
+ ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
+ return particle_flags[p_particle_flag];
}
void CPUParticles3D::set_emission_shape(EmissionShape p_shape) {
@@ -459,7 +459,7 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
+ if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
property.usage = 0;
}
}
@@ -675,7 +675,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
@@ -725,12 +725,12 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.transform.origin = emission_points.get(random_idx);
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
Vector3 normal = emission_normals.get(random_idx);
Vector2 normal_2d(normal.x, normal.y);
Transform2D m2;
m2.set_axis(0, normal_2d);
- m2.set_axis(1, normal_2d.tangent());
+ m2.set_axis(1, normal_2d.orthogonal());
Vector2 velocity_2d(p.velocity.x, p.velocity.y);
velocity_2d = m2.basis_xform(velocity_2d);
p.velocity.x = velocity_2d.x;
@@ -762,7 +762,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.transform = emission_xform * p.transform;
}
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
p.velocity.z = 0.0;
p.transform.origin.z = 0.0;
}
@@ -783,7 +783,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
float tex_orbit_velocity = 0.0;
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
}
@@ -830,7 +830,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
Vector3 force = gravity;
Vector3 position = p.transform.origin;
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
position.z = 0.0;
}
//apply linear acceleration
@@ -840,7 +840,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
Vector3 diff = position - org;
force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3();
//apply tangential acceleration;
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
Vector2 yx = Vector2(diff.y, diff.x);
Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
@@ -852,7 +852,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
if (orbit_amount != 0.0) {
float ang = orbit_amount * local_delta * Math_PI * 2.0;
@@ -923,8 +923,8 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.color *= p.base_color;
- if (flags[FLAG_DISABLE_Z]) {
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.basis.set_axis(1, p.velocity.normalized());
} else {
@@ -941,7 +941,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
} else {
//orient particle Y towards velocity
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.basis.set_axis(1, p.velocity.normalized());
} else {
@@ -959,7 +959,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
//turn particle by rotation in Y
- if (flags[FLAG_ROTATE_Y]) {
+ if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
Basis rot_y(Vector3(0, 1, 0), p.custom[0]);
p.transform.basis = p.transform.basis * rot_y;
}
@@ -973,7 +973,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.transform.basis.scale(Vector3(1, 1, 1) * base_scale);
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
p.velocity.z = 0.0;
p.transform.origin.z = 0.0;
}
@@ -1199,9 +1199,9 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_color_ramp(gt->get_gradient());
}
- set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
- set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
- set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
+ set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y));
+ set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
@@ -1318,8 +1318,8 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles3D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles3D::get_color_ramp);
- ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles3D::set_particle_flag);
- ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles3D::get_particle_flag);
+ ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles3D::set_particle_flag);
+ ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles3D::get_particle_flag);
ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles3D::set_emission_shape);
ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles3D::get_emission_shape);
@@ -1351,10 +1351,10 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_particle_flag", "get_particle_flag", FLAG_ROTATE_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_particle_flag", "get_particle_flag", FLAG_DISABLE_Z);
+ ADD_GROUP("Particle Flags", "particle_flag_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
ADD_GROUP("Direction", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
@@ -1426,10 +1426,10 @@ void CPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_MAX);
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
- BIND_ENUM_CONSTANT(FLAG_DISABLE_Z);
- BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
@@ -1493,8 +1493,8 @@ CPUParticles3D::CPUParticles3D() {
set_param_randomness(Parameter(i), 0);
}
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
+ for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
+ particle_flags[i] = false;
}
can_update = false;
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index da4811b60e..3ee03ff3d8 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,11 +61,11 @@ public:
PARAM_MAX
};
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y,
- FLAG_DISABLE_Z,
- FLAG_MAX
+ enum ParticleFlags {
+ PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
+ PARTICLE_FLAG_ROTATE_Y,
+ PARTICLE_FLAG_DISABLE_Z,
+ PARTICLE_FLAG_MAX
};
enum EmissionShape {
@@ -160,7 +160,7 @@ private:
Color color;
Ref<Gradient> color_ramp;
- bool flags[FLAG_MAX];
+ bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape;
float emission_sphere_radius;
@@ -256,8 +256,8 @@ public:
void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
- void set_particle_flag(Flags p_flag, bool p_enable);
- bool get_particle_flag(Flags p_flag) const;
+ void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
+ bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
void set_emission_sphere_radius(float p_radius);
@@ -290,7 +290,7 @@ public:
VARIANT_ENUM_CAST(CPUParticles3D::DrawOrder)
VARIANT_ENUM_CAST(CPUParticles3D::Parameter)
-VARIANT_ENUM_CAST(CPUParticles3D::Flags)
+VARIANT_ENUM_CAST(CPUParticles3D::ParticleFlags)
VARIANT_ENUM_CAST(CPUParticles3D::EmissionShape)
#endif // CPU_PARTICLES_H
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index fb72e10171..e67802cfc4 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index e821461772..500a1425f2 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index fd592012f8..b00a0ec30b 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -516,7 +516,7 @@ String GIProbe::get_configuration_warning() const {
String warning = VisualInstance3D::get_configuration_warning();
if (RenderingServer::get_singleton()->is_low_end()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.");
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 2dadf48a06..afea94fe12 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index ec33d7bcab..7d77578b01 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index f0e5f05e5b..0c1a1a510c 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 1f0d5d587d..145b5afbd0 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index 9b644ade6b..7d6301ee50 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/immediate_geometry_3d.cpp b/scene/3d/immediate_geometry_3d.cpp
index 7ccfd527a1..17410d5870 100644
--- a/scene/3d/immediate_geometry_3d.cpp
+++ b/scene/3d/immediate_geometry_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h
index 1403936e22..8e546e27e7 100644
--- a/scene/3d/immediate_geometry_3d.h
+++ b/scene/3d/immediate_geometry_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 3f816535f5..b9293b364d 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -462,7 +462,7 @@ String OmniLight3D::get_configuration_warning() const {
String warning = Light3D::get_configuration_warning();
if (!has_shadow() && get_projector().is_valid()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Projector texture only works with shadows active.");
@@ -496,14 +496,14 @@ String SpotLight3D::get_configuration_warning() const {
String warning = Light3D::get_configuration_warning();
if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows.");
}
if (!has_shadow() && get_projector().is_valid()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Projector texture only works with shadows active.");
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 08287a3313..833598c4a1 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmap_probe.cpp b/scene/3d/lightmap_probe.cpp
index ee21934b80..830b97ffab 100644
--- a/scene/3d/lightmap_probe.cpp
+++ b/scene/3d/lightmap_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmap_probe.h b/scene/3d/lightmap_probe.h
index c4bd33556f..df87ed49dd 100644
--- a/scene/3d/lightmap_probe.h
+++ b/scene/3d/lightmap_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmapper.cpp b/scene/3d/lightmapper.cpp
index 26faf5154c..c17ac52aa2 100644
--- a/scene/3d/lightmapper.cpp
+++ b/scene/3d/lightmapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index ccf9bde279..a07a964c01 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp
index 0a5b9ad09f..23adb0aa19 100644
--- a/scene/3d/listener_3d.cpp
+++ b/scene/3d/listener_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h
index 4b6923d6e8..2a78efb2c7 100644
--- a/scene/3d/listener_3d.h
+++ b/scene/3d/listener_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 13f40aed4f..865510731e 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 4434e305e8..822e04e656 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp
index 88dff111f7..2adef115cf 100644
--- a/scene/3d/multimesh_instance_3d.cpp
+++ b/scene/3d/multimesh_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance_3d.h b/scene/3d/multimesh_instance_3d.h
index 6e075b7f7f..63735fd3a6 100644
--- a/scene/3d/multimesh_instance_3d.h
+++ b/scene/3d/multimesh_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp
index 851966db2b..2a7195be1a 100644
--- a/scene/3d/navigation_3d.cpp
+++ b/scene/3d/navigation_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_3d.h b/scene/3d/navigation_3d.h
index 890caed171..3e8adaf5ff 100644
--- a/scene/3d/navigation_3d.h
+++ b/scene/3d/navigation_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index f9f8f276a3..8917cc4664 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -290,7 +290,7 @@ String NavigationAgent3D::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
if (!Object::cast_to<Node3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("The NavigationAgent3D can be used only under a spatial node.");
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index dcfd302561..bd890a051b 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index adbff06ed6..01bf7de913 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -116,7 +116,7 @@ String NavigationObstacle3D::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
if (!Object::cast_to<Node3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.");
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index f2dc9182ca..b8d05b8a87 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 3d3467583d..b7b1415091 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -182,6 +182,7 @@ void NavigationRegion3D::bake_navigation_mesh() {
void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
set_navigation_mesh(p_nav_mesh);
bake_thread = nullptr;
+ emit_signal("bake_finished");
}
String NavigationRegion3D::get_configuration_warning() const {
@@ -192,7 +193,7 @@ String NavigationRegion3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!navmesh.is_valid()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("A NavigationMesh resource must be set or created for this node to work.");
@@ -207,7 +208,7 @@ String NavigationRegion3D::get_configuration_warning() const {
c = Object::cast_to<Node3D>(c->get_parent());
}
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
return warning + TTR("NavigationRegion3D must be a child or grandchild to a Navigation3D node. It only provides navigation data.");
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index 4b1d59206b..a5b8c2cd5e 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index e8005f38ed..503dd5735b 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -784,28 +784,4 @@ void Node3D::_bind_methods() {
}
Node3D::Node3D() :
- xform_change(this) {
- data.dirty = DIRTY_NONE;
- data.children_lock = 0;
-
- data.ignore_notification = false;
- data.top_level = false;
- data.top_level_active = false;
- data.scale = Vector3(1, 1, 1);
- data.viewport = nullptr;
- data.inside_world = false;
- data.visible = true;
- data.disable_scale = false;
-
-#ifdef TOOLS_ENABLED
- data.gizmo_disabled = false;
- data.gizmo_dirty = false;
-#endif
- data.notify_local_transform = false;
- data.notify_transform = false;
- data.parent = nullptr;
- data.C = nullptr;
-}
-
-Node3D::~Node3D() {
-}
+ xform_change(this) {}
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 5fb421c930..8610e2c0bd 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,32 +65,32 @@ class Node3D : public Node {
mutable Transform global_transform;
mutable Transform local_transform;
mutable Vector3 rotation;
- mutable Vector3 scale;
+ mutable Vector3 scale = Vector3(1, 1, 1);
- mutable int dirty;
+ mutable int dirty = DIRTY_NONE;
- Viewport *viewport;
+ Viewport *viewport = nullptr;
- bool top_level_active;
- bool top_level;
- bool inside_world;
+ bool top_level_active = false;
+ bool top_level = false;
+ bool inside_world = false;
- int children_lock;
- Node3D *parent;
+ int children_lock = 0;
+ Node3D *parent = nullptr;
List<Node3D *> children;
- List<Node3D *>::Element *C;
+ List<Node3D *>::Element *C = nullptr;
- bool ignore_notification;
- bool notify_local_transform;
- bool notify_transform;
+ bool ignore_notification = false;
+ bool notify_local_transform = false;
+ bool notify_transform = false;
- bool visible;
- bool disable_scale;
+ bool visible = true;
+ bool disable_scale = false;
#ifdef TOOLS_ENABLED
Ref<Node3DGizmo> gizmo;
- bool gizmo_disabled;
- bool gizmo_dirty;
+ bool gizmo_disabled = false;
+ bool gizmo_dirty = false;
#endif
} data;
@@ -197,7 +197,6 @@ public:
void force_update_transform();
Node3D();
- ~Node3D();
};
#endif // NODE_3D_H
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index f25a64c567..3f048beb71 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,10 +94,6 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
return;
}
- if (delta_offset == 0) {
- return;
- }
-
float bl = c->get_baked_length();
if (bl == 0.0) {
return;
@@ -156,7 +152,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
t.origin = pos;
- if (p_update_xyz_rot) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree
+ if (p_update_xyz_rot && delta_offset != 0) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
@@ -253,14 +249,14 @@ String PathFollow3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!Object::cast_to<Path3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("PathFollow3D only works when set as a child of a Path3D node.");
} else {
Path3D *path = Object::cast_to<Path3D>(get_parent());
if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource.");
@@ -389,14 +385,3 @@ void PathFollow3D::set_loop(bool p_loop) {
bool PathFollow3D::has_loop() const {
return loop;
}
-
-PathFollow3D::PathFollow3D() {
- offset = 0;
- delta_offset = 0;
- h_offset = 0;
- v_offset = 0;
- path = nullptr;
- rotation_mode = ROTATION_XYZ;
- cubic = true;
- loop = true;
-}
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 1b0f5fa4e0..15e38c95e7 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,14 +65,14 @@ public:
};
private:
- Path3D *path;
- real_t delta_offset; // change in offset since last _update_transform
- real_t offset;
- real_t h_offset;
- real_t v_offset;
- bool cubic;
- bool loop;
- RotationMode rotation_mode;
+ Path3D *path = nullptr;
+ real_t delta_offset = 0; // Change in offset since last _update_transform.
+ real_t offset = 0;
+ real_t h_offset = 0;
+ real_t v_offset = 0;
+ bool cubic = true;
+ bool loop = true;
+ RotationMode rotation_mode = ROTATION_XYZ;
void _update_transform(bool p_update_xyz_rot = true);
@@ -106,7 +106,7 @@ public:
String get_configuration_warning() const override;
- PathFollow3D();
+ PathFollow3D() {}
};
VARIANT_ENUM_CAST(PathFollow3D::RotationMode);
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 15cd2238e1..5645923f22 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -311,7 +311,7 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
bool in_tree = E->get().in_tree;
- if (E->get().shapes.empty()) {
+ if (E->get().shapes.is_empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree));
@@ -714,7 +714,7 @@ String RigidBody3D::get_configuration_warning() const {
String warning = CollisionObject3D::get_configuration_warning();
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
@@ -1971,7 +1971,7 @@ bool PhysicalBone3D::_set(const StringName &p_name, const Variant &p_value) {
}
if (joint_data) {
- if (joint_data->_set(p_name, p_value)) {
+ if (joint_data->_set(p_name, p_value, joint)) {
#ifdef TOOLS_ENABLED
if (get_gizmo().is_valid()) {
get_gizmo()->redraw();
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 58eebc90ce..d9b95e6551 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -370,7 +370,7 @@ public:
virtual JointType get_joint_type() { return JOINT_TYPE_NONE; }
/// "j" is used to set the parameter inside the PhysicsServer3D
- virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
@@ -380,7 +380,7 @@ public:
struct PinJointData : public JointData {
virtual JointType get_joint_type() { return JOINT_TYPE_PIN; }
- virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
@@ -394,7 +394,7 @@ public:
struct ConeJointData : public JointData {
virtual JointType get_joint_type() { return JOINT_TYPE_CONE; }
- virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
@@ -411,7 +411,7 @@ public:
struct HingeJointData : public JointData {
virtual JointType get_joint_type() { return JOINT_TYPE_HINGE; }
- virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
@@ -431,7 +431,7 @@ public:
struct SliderJointData : public JointData {
virtual JointType get_joint_type() { return JOINT_TYPE_SLIDER; }
- virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
@@ -478,7 +478,7 @@ public:
virtual JointType get_joint_type() { return JOINT_TYPE_6DOF; }
- virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index ab9cdb9fd8..0a2af6b0cd 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,37 @@
#include "physics_joint_3d.h"
+#include "scene/scene_string_names.h"
+
+void Joint3D::_disconnect_signals() {
+ Node *node_a = get_node_or_null(a);
+ PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);
+ if (body_a) {
+ body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
+ }
+
+ Node *node_b = get_node_or_null(b);
+ PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
+ if (body_b) {
+ body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
+ }
+}
+
+void Joint3D::_body_exit_tree(const ObjectID &p_body_id) {
+ _disconnect_signals();
+ Object *object = ObjectDB::get_instance(p_body_id);
+ PhysicsBody3D *body = Object::cast_to<PhysicsBody3D>(object);
+ ERR_FAIL_NULL(body);
+ RID body_rid = body->get_rid();
+ if (ba == body_rid) {
+ a = NodePath();
+ }
+ if (bb == body_rid) {
+ b = NodePath();
+ }
+ _update_joint();
+}
+
void Joint3D::_update_joint(bool p_only_free) {
if (joint.is_valid()) {
if (ba.is_valid() && bb.is_valid()) {
@@ -47,8 +78,8 @@ void Joint3D::_update_joint(bool p_only_free) {
return;
}
- Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr;
- Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr;
+ Node *node_a = get_node_or_null(a);
+ Node *node_b = get_node_or_null(b);
PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);
PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
@@ -97,8 +128,11 @@ void Joint3D::_update_joint(bool p_only_free) {
PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
ba = body_a->get_rid();
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
+
if (body_b) {
bb = body_b->get_rid();
+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id()));
}
PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
@@ -109,6 +143,10 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {
return;
}
+ if (joint.is_valid()) {
+ _disconnect_signals();
+ }
+
a = p_node_a;
_update_joint();
}
@@ -121,6 +159,11 @@ void Joint3D::set_node_b(const NodePath &p_node_b) {
if (b == p_node_b) {
return;
}
+
+ if (joint.is_valid()) {
+ _disconnect_signals();
+ }
+
b = p_node_b;
_update_joint();
}
@@ -147,6 +190,7 @@ void Joint3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
+ _disconnect_signals();
_update_joint(true);
}
} break;
@@ -168,8 +212,8 @@ bool Joint3D::get_exclude_nodes_from_collision() const {
String Joint3D::get_configuration_warning() const {
String node_warning = Node3D::get_configuration_warning();
- if (!warning.empty()) {
- if (!node_warning.empty()) {
+ if (!warning.is_empty()) {
+ if (!node_warning.is_empty()) {
node_warning += "\n\n";
}
node_warning += warning;
@@ -710,9 +754,6 @@ void Generic6DOFJoint3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flag_z", "flag", "value"), &Generic6DOFJoint3D::set_flag_z);
ClassDB::bind_method(D_METHOD("get_flag_z", "flag"), &Generic6DOFJoint3D::get_flag_z);
- ClassDB::bind_method(D_METHOD("set_precision", "precision"), &Generic6DOFJoint3D::set_precision);
- ClassDB::bind_method(D_METHOD("get_precision"), &Generic6DOFJoint3D::get_precision);
-
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/upper_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_UPPER_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/lower_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_LOWER_LIMIT);
@@ -801,8 +842,6 @@ void Generic6DOFJoint3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/damping"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "precision", PROPERTY_HINT_RANGE, "1,99999,1"), "set_precision", "get_precision");
-
BIND_ENUM_CONSTANT(PARAM_LINEAR_LOWER_LIMIT);
BIND_ENUM_CONSTANT(PARAM_LINEAR_UPPER_LIMIT);
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
@@ -921,14 +960,6 @@ bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const {
return flags_z[p_flag];
}
-void Generic6DOFJoint3D::set_precision(int p_precision) {
- precision = p_precision;
-
- PhysicsServer3D::get_singleton()->generic_6dof_joint_set_precision(
- get_joint(),
- precision);
-}
-
RID Generic6DOFJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Transform gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index a65f6db3bf..9702076318 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,6 +49,8 @@ class Joint3D : public Node3D {
String warning;
protected:
+ void _disconnect_signals();
+ void _body_exit_tree(const ObjectID &p_body_id);
void _update_joint(bool p_only_free = false);
void _notification(int p_what);
@@ -300,8 +302,6 @@ protected:
float params_z[PARAM_MAX];
bool flags_z[FLAG_MAX];
- int precision = 1;
-
virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
@@ -324,11 +324,6 @@ public:
void set_flag_z(Flag p_flag, bool p_enabled);
bool get_flag_z(Flag p_flag) const;
- void set_precision(int p_precision);
- int get_precision() const {
- return precision;
- }
-
Generic6DOFJoint3D();
};
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index e63c588e28..b231ba0df7 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 1c5f05ef95..065b14c3bd 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp
index 1a0677c603..9d9fea68b0 100644
--- a/scene/3d/proximity_group_3d.cpp
+++ b/scene/3d/proximity_group_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#include "core/math/math_funcs.h"
-void ProximityGroup3D::clear_groups() {
+void ProximityGroup3D::_clear_groups() {
Map<StringName, uint32_t>::Element *E;
{
@@ -43,21 +43,21 @@ void ProximityGroup3D::clear_groups() {
while (E && num < size) {
if (E->get() != group_version) {
remove_list[num++] = E->key();
- };
+ }
E = E->next();
- };
+ }
for (int i = 0; i < num; i++) {
groups.erase(remove_list[i]);
- };
- };
+ }
+ }
if (E) {
- clear_groups(); // call until we go through the whole list
- };
-};
+ _clear_groups(); // call until we go through the whole list
+ }
+}
-void ProximityGroup3D::update_groups() {
+void ProximityGroup3D::_update_groups() {
if (grid_radius == Vector3(0, 0, 0)) {
return;
}
@@ -68,20 +68,20 @@ void ProximityGroup3D::update_groups() {
Vector3 vcell = pos / cell_size;
int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) };
- add_groups(cell, group_name, 0);
+ _add_groups(cell, group_name, 0);
- clear_groups();
-};
+ _clear_groups();
+}
-void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) {
+void ProximityGroup3D::_add_groups(int *p_cell, String p_base, int p_depth) {
p_base = p_base + "|";
if (grid_radius[p_depth] == 0) {
if (p_depth == 2) {
_new_group(p_base);
} else {
- add_groups(p_cell, p_base, p_depth + 1);
- };
- };
+ _add_groups(p_cell, p_base, p_depth + 1);
+ }
+ }
int start = p_cell[p_depth] - grid_radius[p_depth];
int end = p_cell[p_depth] + grid_radius[p_depth];
@@ -91,72 +91,72 @@ void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) {
if (p_depth == 2) {
_new_group(gname);
} else {
- add_groups(p_cell, gname, p_depth + 1);
- };
- };
-};
+ _add_groups(p_cell, gname, p_depth + 1);
+ }
+ }
+}
void ProximityGroup3D::_new_group(StringName p_name) {
const Map<StringName, uint32_t>::Element *E = groups.find(p_name);
if (!E) {
add_to_group(p_name);
- };
+ }
groups[p_name] = group_version;
-};
+}
void ProximityGroup3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_EXIT_TREE:
++group_version;
- clear_groups();
+ _clear_groups();
break;
case NOTIFICATION_TRANSFORM_CHANGED:
- update_groups();
+ _update_groups();
break;
- };
-};
+ }
+}
-void ProximityGroup3D::broadcast(String p_name, Variant p_params) {
+void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) {
Map<StringName, uint32_t>::Element *E;
E = groups.front();
while (E) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_method, p_parameters);
E = E->next();
- };
-};
+ }
+}
-void ProximityGroup3D::_proximity_group_broadcast(String p_name, Variant p_params) {
+void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) {
if (dispatch_mode == MODE_PROXY) {
- get_parent()->call(p_name, p_params);
+ get_parent()->call(p_method, p_parameters);
} else {
- emit_signal("broadcast", p_name, p_params);
- };
-};
+ emit_signal("broadcast", p_method, p_parameters);
+ }
+}
void ProximityGroup3D::set_group_name(const String &p_group_name) {
group_name = p_group_name;
-};
+}
String ProximityGroup3D::get_group_name() const {
return group_name;
-};
+}
void ProximityGroup3D::set_dispatch_mode(DispatchMode p_mode) {
dispatch_mode = p_mode;
-};
+}
ProximityGroup3D::DispatchMode ProximityGroup3D::get_dispatch_mode() const {
return dispatch_mode;
-};
+}
void ProximityGroup3D::set_grid_radius(const Vector3 &p_radius) {
grid_radius = p_radius;
-};
+}
Vector3 ProximityGroup3D::get_grid_radius() const {
return grid_radius;
-};
+}
void ProximityGroup3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup3D::set_group_name);
@@ -165,19 +165,21 @@ void ProximityGroup3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_dispatch_mode"), &ProximityGroup3D::get_dispatch_mode);
ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup3D::set_grid_radius);
ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup3D::get_grid_radius);
- ClassDB::bind_method(D_METHOD("broadcast", "name", "parameters"), &ProximityGroup3D::broadcast);
- ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "name", "params"), &ProximityGroup3D::_proximity_group_broadcast);
+
+ ClassDB::bind_method(D_METHOD("broadcast", "method", "parameters"), &ProximityGroup3D::broadcast);
+
+ ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "method", "parameters"), &ProximityGroup3D::_proximity_group_broadcast);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "group_name"), "set_group_name", "get_group_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "dispatch_mode", PROPERTY_HINT_ENUM, "Proxy,Signal"), "set_dispatch_mode", "get_dispatch_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius");
- ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "group_name"), PropertyInfo(Variant::ARRAY, "parameters")));
+ ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "method"), PropertyInfo(Variant::ARRAY, "parameters")));
BIND_ENUM_CONSTANT(MODE_PROXY);
BIND_ENUM_CONSTANT(MODE_SIGNAL);
-};
+}
ProximityGroup3D::ProximityGroup3D() {
set_notify_transform(true);
-};
+}
diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h
index dd3a2f0a87..05aa00b228 100644
--- a/scene/3d/proximity_group_3d.h
+++ b/scene/3d/proximity_group_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
class ProximityGroup3D : public Node3D {
GDCLASS(ProximityGroup3D, Node3D);
- OBJ_CATEGORY("3D");
public:
enum DispatchMode {
@@ -43,25 +42,25 @@ public:
MODE_SIGNAL,
};
-public:
- void clear_groups();
- void update_groups();
-
- void _notification(int p_what);
-
- DispatchMode dispatch_mode = MODE_PROXY;
-
+private:
Map<StringName, uint32_t> groups;
+
String group_name;
+ DispatchMode dispatch_mode = MODE_PROXY;
+ Vector3 grid_radius = Vector3(1, 1, 1);
float cell_size = 1.0;
- Vector3 grid_radius = Vector3(1, 1, 1);
uint32_t group_version = 0;
- void add_groups(int *p_cell, String p_base, int p_depth);
+ void _clear_groups();
+ void _update_groups();
+ void _add_groups(int *p_cell, String p_base, int p_depth);
void _new_group(StringName p_name);
- void _proximity_group_broadcast(String p_name, Variant p_params);
+ void _proximity_group_broadcast(String p_method, Variant p_parameters);
+
+protected:
+ void _notification(int p_what);
static void _bind_methods();
@@ -75,7 +74,7 @@ public:
void set_grid_radius(const Vector3 &p_radius);
Vector3 get_grid_radius() const;
- void broadcast(String p_name, Variant p_params);
+ void broadcast(String p_method, Variant p_parameters);
ProximityGroup3D();
~ProximityGroup3D() {}
@@ -83,4 +82,4 @@ public:
VARIANT_ENUM_CAST(ProximityGroup3D::DispatchMode);
-#endif
+#endif // PROXIMITY_GROUP_H
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 811e8a331b..59b59c7163 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index f4fe7ba621..4109853280 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index c7948395d3..63fa0c06c3 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,6 +76,15 @@ float ReflectionProbe::get_max_distance() const {
return max_distance;
}
+void ReflectionProbe::set_lod_threshold(float p_pixels) {
+ lod_threshold = p_pixels;
+ RS::get_singleton()->reflection_probe_set_lod_threshold(probe, p_pixels);
+}
+
+float ReflectionProbe::get_lod_threshold() const {
+ return lod_threshold;
+}
+
void ReflectionProbe::set_extents(const Vector3 &p_extents) {
extents = p_extents;
@@ -199,6 +208,9 @@ void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance);
+ ClassDB::bind_method(D_METHOD("set_lod_threshold", "ratio"), &ReflectionProbe::set_lod_threshold);
+ ClassDB::bind_method(D_METHOD("get_lod_threshold"), &ReflectionProbe::get_lod_threshold);
+
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents);
@@ -229,6 +241,7 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_as_interior", "is_set_as_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
ADD_GROUP("Ambient", "ambient_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_mode", PROPERTY_HINT_ENUM, "Disabled,Environment,ConstantColor"), "set_ambient_mode", "get_ambient_mode");
@@ -256,6 +269,7 @@ ReflectionProbe::ReflectionProbe() {
enable_shadows = false;
cull_mask = (1 << 20) - 1;
update_mode = UPDATE_ONCE;
+ lod_threshold = 1.0;
probe = RenderingServer::get_singleton()->reflection_probe_create();
RS::get_singleton()->instance_set_base(get_instance(), probe);
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 56177d0f95..a43d4e2422 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,6 +63,7 @@ private:
AmbientMode ambient_mode;
Color ambient_color;
float ambient_color_energy;
+ float lod_threshold;
uint32_t cull_mask;
UpdateMode update_mode;
@@ -90,6 +91,9 @@ public:
void set_max_distance(float p_distance);
float get_max_distance() const;
+ void set_lod_threshold(float p_pixels);
+ float get_lod_threshold() const;
+
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 358f9346f8..4afbb80779 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -183,7 +183,7 @@ String RemoteTransform3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.");
diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h
index 0ce30f7fce..3b30c835be 100644
--- a/scene/3d/remote_transform_3d.h
+++ b/scene/3d/remote_transform_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 0ae1c0e3b6..5e09a15b80 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -848,7 +848,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_bindings.insert(skin_ref.operator->());
- skin->connect_compat("changed", skin_ref.operator->(), "_skin_changed");
+ skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
_make_dirty(); //skin needs to be updated, so update skeleton
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index c54f89d3ce..73417dce21 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 32d7afd5df..cb486a12ae 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -204,7 +204,7 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_
while (sub_chain_root) { // Reach the tip
sub_chain_root->current_pos = origin;
- if (!sub_chain_root->children.empty()) {
+ if (!sub_chain_root->children.is_empty()) {
ChainItem &child(sub_chain_root->children.write[0]);
// Is not tip
@@ -301,7 +301,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
Transform new_bone_pose(ci->initial_transform);
new_bone_pose.origin = ci->current_pos;
- if (!ci->children.empty()) {
+ if (!ci->children.is_empty()) {
/// Rotate basis
const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized());
const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized());
@@ -321,7 +321,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0, true);
- if (!ci->children.empty()) {
+ if (!ci->children.is_empty()) {
ci = &ci->children.write[0];
} else {
ci = nullptr;
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 80acc3e937..557647aa62 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,10 +76,6 @@ class FabrikInverseKinematic {
ChainTip(ChainItem *p_chain_item, const EndEffector *p_end_effector) :
chain_item(p_chain_item),
end_effector(p_end_effector) {}
-
- ChainTip(const ChainTip &p_other_ct) :
- chain_item(p_other_ct.chain_item),
- end_effector(p_other_ct.end_effector) {}
};
struct Chain {
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index e633b1eb4a..785465f28e 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -380,7 +380,7 @@ String SoftBody3D::get_configuration_warning() const {
String warning = MeshInstance3D::get_configuration_warning();
if (get_mesh().is_null()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
@@ -389,7 +389,7 @@ String SoftBody3D::get_configuration_warning() const {
Transform t = get_transform();
if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
@@ -480,7 +480,6 @@ void SoftBody3D::become_mesh_owner() {
Dictionary surface_lods = mesh->surface_get_lods(0);
uint32_t surface_format = mesh->surface_get_format(0);
- surface_format &= ~(Mesh::ARRAY_COMPRESS_NORMAL);
surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
Ref<ArrayMesh> soft_mesh;
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index c59a0b3aa3..d3c5dc022f 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 287d760db0..6812282844 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h
index 7f6fe2f1a2..4c2d2a54ff 100644
--- a/scene/3d/spring_arm_3d.h
+++ b/scene/3d/spring_arm_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index b6999beff4..3e49750366 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -486,7 +486,7 @@ void Sprite3D::_draw() {
RS::get_singleton()->immediate_normal(immediate, normal);
RS::get_singleton()->immediate_tangent(immediate, tangent);
RS::get_singleton()->immediate_color(immediate, color);
- RS::get_singleton()->immediate_uv(immediate, uvs[i]);
+ RS::get_singleton()->immediate_uv(immediate, uvs[index[i]]);
Vector3 vtx;
vtx[x_axis] = vertices[index[i]][0];
@@ -815,7 +815,7 @@ void AnimatedSprite3D::_draw() {
RS::get_singleton()->immediate_normal(immediate, normal);
RS::get_singleton()->immediate_tangent(immediate, tangent);
RS::get_singleton()->immediate_color(immediate, color);
- RS::get_singleton()->immediate_uv(immediate, uvs[i]);
+ RS::get_singleton()->immediate_uv(immediate, uvs[indices[i]]);
Vector3 vtx;
vtx[x_axis] = vertices[indices[i]][0];
@@ -1074,7 +1074,7 @@ String AnimatedSprite3D::get_configuration_warning() const {
String warning = SpriteBase3D::get_configuration_warning();
if (frames.is_null()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.");
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index cb8467aac6..3e38d4581e 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index e27307e75f..120bbbae43 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -106,7 +106,7 @@ String VehicleWheel3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!Object::cast_to<VehicleBody3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D.");
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index 0b4b3a4440..ca7ea6574d 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp
index eba7d44c16..35d00f3639 100644
--- a/scene/3d/velocity_tracker_3d.cpp
+++ b/scene/3d/velocity_tracker_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,7 +45,7 @@ void VelocityTracker3D::update_position(const Vector3 &p_position) {
if (physics_step) {
ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
- ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
+ ph.frame = Engine::get_singleton()->get_frame_ticks();
}
if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest
@@ -72,7 +72,7 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
uint64_t base = Engine::get_singleton()->get_physics_frames();
base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
} else {
- uint64_t base = Engine::get_singleton()->get_idle_frame_ticks();
+ uint64_t base = Engine::get_singleton()->get_frame_ticks();
base_time = double(base - position_history[0].frame) / 1000000.0;
}
}
@@ -109,7 +109,7 @@ void VelocityTracker3D::reset(const Vector3 &p_new_pos) {
if (physics_step) {
ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
- ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
+ ph.frame = Engine::get_singleton()->get_frame_ticks();
}
position_history.write[0] = ph;
diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h
index a7ab3dce4d..3fc89cc7fb 100644
--- a/scene/3d/velocity_tracker_3d.h
+++ b/scene/3d/velocity_tracker_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index 9f5c40caf4..494709fe84 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h
index 35f6c02e83..29552510b7 100644
--- a/scene/3d/visibility_notifier_3d.h
+++ b/scene/3d/visibility_notifier_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index a1c498e8ab..1d0a830383 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -278,6 +278,16 @@ float GeometryInstance3D::get_extra_cull_margin() const {
return extra_cull_margin;
}
+void GeometryInstance3D::set_lod_bias(float p_bias) {
+ ERR_FAIL_COND(p_bias < 0.0);
+ lod_bias = p_bias;
+ RS::get_singleton()->instance_geometry_set_lod_bias(get_instance(), lod_bias);
+}
+
+float GeometryInstance3D::get_lod_bias() const {
+ return lod_bias;
+}
+
void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_uniform);
@@ -361,6 +371,9 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gi_mode", "mode"), &GeometryInstance3D::set_gi_mode);
ClassDB::bind_method(D_METHOD("get_gi_mode"), &GeometryInstance3D::get_gi_mode);
+ ClassDB::bind_method(D_METHOD("set_lod_bias", "p_bias"), &GeometryInstance3D::set_lod_bias);
+ ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
+
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance3D::get_aabb);
@@ -369,6 +382,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
ADD_GROUP("Global Illumination", "gi_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale");
@@ -403,6 +417,8 @@ GeometryInstance3D::GeometryInstance3D() {
lod_min_hysteresis = 0;
lod_max_hysteresis = 0;
+ lod_bias = 1.0;
+
gi_mode = GI_MODE_DISABLED;
lightmap_scale = LIGHTMAP_SCALE_1X;
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 51bcb411da..f370f29cb0 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -112,6 +112,8 @@ private:
float lod_min_hysteresis;
float lod_max_hysteresis;
+ float lod_bias;
+
mutable HashMap<StringName, Variant> instance_uniforms;
mutable HashMap<StringName, StringName> instance_uniform_property_remap;
@@ -151,6 +153,9 @@ public:
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;
+ void set_lod_bias(float p_bias);
+ float get_lod_bias() const;
+
void set_gi_mode(GIMode p_mode);
GIMode get_gi_mode() const;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index c570fc7b7c..b99d753dde 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -294,7 +294,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector<Color> Voxelizer::_get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add) {
Vector<Color> ret;
- if (p_image.is_null() || p_image->empty()) {
+ if (p_image.is_null() || p_image->is_empty()) {
ret.resize(bake_texture_size * bake_texture_size);
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
ret.write[i] = p_color_add;
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 3546fd7729..a0b581d625 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 3c12d4991e..cf1c319acc 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -113,7 +113,7 @@ String WorldEnvironment::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
if (!environment.is_valid()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.");
@@ -127,7 +127,7 @@ String WorldEnvironment::get_configuration_warning() const {
get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
if (nodes.size() > 1) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index 3fd3dc0b50..3dfba20bf0 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index c0015aa338..7fed34c7c6 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,7 +65,7 @@ String XRCamera3D::get_configuration_warning() const {
// must be child node of XROrigin3D!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin == nullptr) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("XRCamera3D must have an XROrigin3D node as its parent.");
@@ -91,9 +91,9 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
Vector3 ray;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
Vector2 screen_he = cm.get_viewport_half_extents();
- ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized();
+ ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized();
return ray;
};
@@ -113,7 +113,7 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
@@ -142,7 +142,7 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, float p_z_depth) con
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
Vector2 vp_he = cm.get_viewport_half_extents();
@@ -170,7 +170,7 @@ Vector<Plane> XRCamera3D::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
return cm.get_projection_planes(get_camera_transform());
};
@@ -211,7 +211,7 @@ void XRController3D::_notification(int p_what) {
emit_signal("button_pressed", i);
button_states += mask;
} else if (was_pressed && !is_pressed) {
- emit_signal("button_release", i);
+ emit_signal("button_released", i);
button_states -= mask;
};
@@ -247,7 +247,7 @@ void XRController3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_joystick_axis", "axis"), &XRController3D::get_joystick_axis);
ClassDB::bind_method(D_METHOD("get_is_active"), &XRController3D::get_is_active);
- ClassDB::bind_method(D_METHOD("get_hand"), &XRController3D::get_hand);
+ ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble);
ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble);
@@ -257,7 +257,7 @@ void XRController3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mesh"), &XRController3D::get_mesh);
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
- ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button")));
+ ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::INT, "button")));
ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};
@@ -282,7 +282,7 @@ String XRController3D::get_controller_name() const {
return String("Not connected");
};
- return tracker->get_name();
+ return tracker->get_tracker_name();
};
int XRController3D::get_joystick_id() const {
@@ -349,7 +349,7 @@ bool XRController3D::get_is_active() const {
return is_active;
};
-XRPositionalTracker::TrackerHand XRController3D::get_hand() const {
+XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
// get our XRServer
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, XRPositionalTracker::TRACKER_HAND_UNKNOWN);
@@ -359,7 +359,7 @@ XRPositionalTracker::TrackerHand XRController3D::get_hand() const {
return XRPositionalTracker::TRACKER_HAND_UNKNOWN;
};
- return tracker->get_hand();
+ return tracker->get_tracker_hand();
};
String XRController3D::get_configuration_warning() const {
@@ -372,14 +372,14 @@ String XRController3D::get_configuration_warning() const {
// must be child node of XROrigin!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin == nullptr) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("XRController3D must have an XROrigin3D node as its parent.");
};
if (controller_id == 0) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.");
@@ -480,7 +480,7 @@ String XRAnchor3D::get_anchor_name() const {
return String("Not connected");
};
- return tracker->get_name();
+ return tracker->get_tracker_name();
};
bool XRAnchor3D::get_is_active() const {
@@ -497,14 +497,14 @@ String XRAnchor3D::get_configuration_warning() const {
// must be child node of XROrigin3D!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin == nullptr) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("XRAnchor3D must have an XROrigin3D node as its parent.");
};
if (anchor_id == 0) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.");
@@ -536,7 +536,7 @@ String XROrigin3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (tracked_camera == nullptr) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("XROrigin3D requires an XRCamera3D child node.");
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 751b2b68cb..7cd6e2ac57 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -93,7 +93,7 @@ public:
void set_rumble(real_t p_rumble);
bool get_is_active() const;
- XRPositionalTracker::TrackerHand get_hand() const;
+ XRPositionalTracker::TrackerHand get_tracker_hand() const;
Ref<Mesh> get_mesh() const;