diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/camera.h | 4 | ||||
-rw-r--r-- | scene/3d/cpu_particles.h | 4 | ||||
-rw-r--r-- | scene/3d/light.h | 4 | ||||
-rw-r--r-- | scene/3d/mesh_instance.h | 3 | ||||
-rw-r--r-- | scene/3d/multimesh_instance.h | 4 | ||||
-rw-r--r-- | scene/3d/particles.h | 4 | ||||
-rw-r--r-- | scene/3d/portal.h | 3 | ||||
-rw-r--r-- | scene/3d/room_instance.h | 4 | ||||
-rw-r--r-- | scene/3d/skeleton.h | 4 | ||||
-rw-r--r-- | scene/3d/spatial.h | 4 | ||||
-rw-r--r-- | scene/3d/visual_instance.h | 4 | ||||
-rw-r--r-- | scene/3d/world_environment.h | 4 |
12 files changed, 2 insertions, 44 deletions
diff --git a/scene/3d/camera.h b/scene/3d/camera.h index 6460f17e85..22223880c1 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -35,9 +35,7 @@ #include "scene/3d/spatial_velocity_tracker.h" #include "scene/main/viewport.h" #include "scene/resources/environment.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class Camera : public Spatial { GDCLASS(Camera, Spatial); diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index 71de56f59e..66b37f359a 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -34,10 +34,6 @@ #include "core/rid.h" #include "scene/3d/visual_instance.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class CPUParticles : public GeometryInstance { private: GDCLASS(CPUParticles, GeometryInstance); diff --git a/scene/3d/light.h b/scene/3d/light.h index 5d365758b5..cc8675ead1 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -35,10 +35,6 @@ #include "scene/resources/texture.h" #include "servers/visual_server.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class Light : public VisualInstance { GDCLASS(Light, VisualInstance); diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index 022ef15aad..8b690b0c21 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -34,9 +34,6 @@ #include "scene/3d/visual_instance.h" #include "scene/resources/mesh.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class MeshInstance : public GeometryInstance { GDCLASS(MeshInstance, GeometryInstance); diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h index 8f41aa8fd2..ca69c73251 100644 --- a/scene/3d/multimesh_instance.h +++ b/scene/3d/multimesh_instance.h @@ -34,10 +34,6 @@ #include "scene/3d/visual_instance.h" #include "scene/resources/multimesh.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class MultiMeshInstance : public GeometryInstance { GDCLASS(MultiMeshInstance, GeometryInstance); diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 42c68010db..391491e8b8 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -35,10 +35,6 @@ #include "scene/3d/visual_instance.h" #include "scene/resources/material.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class Particles : public GeometryInstance { private: GDCLASS(Particles, GeometryInstance); diff --git a/scene/3d/portal.h b/scene/3d/portal.h index f053867917..04af3a750c 100644 --- a/scene/3d/portal.h +++ b/scene/3d/portal.h @@ -32,9 +32,6 @@ #define PORTAL_H #include "scene/3d/visual_instance.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ /* Portal Logic: If a portal is placed next (very close to) a similar, opposing portal, they automatically connect, diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h index 9ee140d522..01efde53c9 100644 --- a/scene/3d/room_instance.h +++ b/scene/3d/room_instance.h @@ -34,10 +34,6 @@ #include "scene/3d/visual_instance.h" #include "scene/resources/room.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - /* RoomInstance Logic: a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside) b) Instances that don't belong to any room are considered to belong to the root room (RID empty) diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index 5f43b3c6c3..5b55dffbc8 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -34,10 +34,6 @@ #include "core/rid.h" #include "scene/3d/spatial.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - #ifndef _3D_DISABLED typedef int BoneId; diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index 18a4a5b54d..eea2696767 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -34,10 +34,6 @@ #include "scene/main/node.h" #include "scene/main/scene_tree.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class SpatialGizmo : public Reference { GDCLASS(SpatialGizmo, Reference); diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index 3b924e0454..63d15680aa 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -35,9 +35,7 @@ #include "core/rid.h" #include "scene/3d/spatial.h" #include "scene/resources/material.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class VisualInstance : public Spatial { GDCLASS(VisualInstance, Spatial); diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h index bf36a0a532..656e16371f 100644 --- a/scene/3d/world_environment.h +++ b/scene/3d/world_environment.h @@ -33,10 +33,6 @@ #include "scene/3d/spatial.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class WorldEnvironment : public Node { GDCLASS(WorldEnvironment, Node); |