diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/baked_lightmap.cpp | 4 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/lightmapper.cpp | 9 | ||||
-rw-r--r-- | scene/3d/lightmapper.h | 77 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 1 | ||||
-rw-r--r-- | scene/3d/occluder_instance_3d.cpp | 335 | ||||
-rw-r--r-- | scene/3d/occluder_instance_3d.h | 108 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.cpp | 23 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.h | 4 |
10 files changed, 556 insertions, 13 deletions
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 2e1b77dfe5..ef648a126e 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -619,10 +619,6 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell } BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) { - if (p_image_data_path == "" && (get_light_data().is_null() || !get_light_data()->get_path().is_resource_file())) { - return BAKE_ERROR_NO_SAVE_PATH; - } - if (p_image_data_path == "") { if (get_light_data().is_null()) { return BAKE_ERROR_NO_SAVE_PATH; diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 780773bb57..aa29728c73 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1050,7 +1050,7 @@ void CPUParticles3D::_update_particle_data_buffer() { ptr[10] = t.basis.elements[2][2]; ptr[11] = t.origin.z; } else { - zeromem(ptr, sizeof(float) * 12); + memset(ptr, 0, sizeof(float) * 12); } Color c = r[idx].color; @@ -1155,7 +1155,7 @@ void CPUParticles3D::_notification(int p_what) { ptr[10] = t.basis.elements[2][2]; ptr[11] = t.origin.z; } else { - zeromem(ptr, sizeof(float) * 12); + memset(ptr, 0, sizeof(float) * 12); } ptr += 20; diff --git a/scene/3d/lightmapper.cpp b/scene/3d/lightmapper.cpp index c17ac52aa2..9e5078ba95 100644 --- a/scene/3d/lightmapper.cpp +++ b/scene/3d/lightmapper.cpp @@ -39,6 +39,15 @@ Ref<LightmapDenoiser> LightmapDenoiser::create() { return Ref<LightmapDenoiser>(); } +LightmapRaycaster *(*LightmapRaycaster::create_function)() = nullptr; + +Ref<LightmapRaycaster> LightmapRaycaster::create() { + if (create_function) { + return Ref<LightmapRaycaster>(create_function()); + } + return Ref<LightmapRaycaster>(); +} + Lightmapper::CreateFunc Lightmapper::create_custom = nullptr; Lightmapper::CreateFunc Lightmapper::create_gpu = nullptr; Lightmapper::CreateFunc Lightmapper::create_cpu = nullptr; diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h index a07a964c01..f63515f666 100644 --- a/scene/3d/lightmapper.h +++ b/scene/3d/lightmapper.h @@ -34,6 +34,16 @@ #include "scene/resources/mesh.h" #include "servers/rendering/rendering_device.h" +#if !defined(__aligned) + +#if defined(_WIN32) && defined(_MSC_VER) +#define __aligned(...) __declspec(align(__VA_ARGS__)) +#else +#define __aligned(...) __attribute__((aligned(__VA_ARGS__))) +#endif + +#endif + class LightmapDenoiser : public Reference { GDCLASS(LightmapDenoiser, Reference) protected: @@ -44,6 +54,73 @@ public: static Ref<LightmapDenoiser> create(); }; +class LightmapRaycaster : public Reference { + GDCLASS(LightmapRaycaster, Reference) +protected: + static LightmapRaycaster *(*create_function)(); + +public: + // compatible with embree3 rays + struct __aligned(16) Ray { + const static unsigned int INVALID_GEOMETRY_ID = ((unsigned int)-1); // from rtcore_common.h + + /*! Default construction does nothing. */ + _FORCE_INLINE_ Ray() : + geomID(INVALID_GEOMETRY_ID) {} + + /*! Constructs a ray from origin, direction, and ray segment. Near + * has to be smaller than far. */ + _FORCE_INLINE_ Ray(const Vector3 &org, + const Vector3 &dir, + float tnear = 0.0f, + float tfar = INFINITY) : + org(org), + tnear(tnear), + dir(dir), + time(0.0f), + tfar(tfar), + mask(-1), + u(0.0), + v(0.0), + primID(INVALID_GEOMETRY_ID), + geomID(INVALID_GEOMETRY_ID), + instID(INVALID_GEOMETRY_ID) {} + + /*! Tests if we hit something. */ + _FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; } + + public: + Vector3 org; //!< Ray origin + tnear + float tnear; //!< Start of ray segment + Vector3 dir; //!< Ray direction + tfar + float time; //!< Time of this ray for motion blur. + float tfar; //!< End of ray segment + unsigned int mask; //!< used to mask out objects during traversal + unsigned int id; //!< ray ID + unsigned int flags; //!< ray flags + + Vector3 normal; //!< Not normalized geometry normal + float u; //!< Barycentric u coordinate of hit + float v; //!< Barycentric v coordinate of hit + unsigned int primID; //!< primitive ID + unsigned int geomID; //!< geometry ID + unsigned int instID; //!< instance ID + }; + + virtual bool intersect(Ray &p_ray) = 0; + + virtual void intersect(Vector<Ray> &r_rays) = 0; + + virtual void add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) = 0; + virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) = 0; + virtual void commit() = 0; + + virtual void set_mesh_filter(const Set<int> &p_mesh_ids) = 0; + virtual void clear_mesh_filter() = 0; + + static Ref<LightmapRaycaster> create(); +}; + class Lightmapper : public Reference { GDCLASS(Lightmapper, Reference) public: diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 99fa8f1f3e..27d5487a1a 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -356,6 +356,7 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { void MeshInstance3D::_mesh_changed() { ERR_FAIL_COND(mesh.is_null()); surface_override_materials.resize(mesh->get_surface_count()); + update_gizmo(); } void MeshInstance3D::create_debug_tangents() { diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp new file mode 100644 index 0000000000..d3a256db34 --- /dev/null +++ b/scene/3d/occluder_instance_3d.cpp @@ -0,0 +1,335 @@ +/*************************************************************************/ +/* occluder_instance_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "occluder_instance_3d.h" +#include "core/core_string_names.h" +#include "scene/3d/mesh_instance_3d.h" + +RID Occluder3D::get_rid() const { + if (!occluder.is_valid()) { + occluder = RS::get_singleton()->occluder_create(); + RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices); + } + return occluder; +} + +void Occluder3D::set_vertices(PackedVector3Array p_vertices) { + vertices = p_vertices; + if (occluder.is_valid()) { + RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices); + } + _update_changes(); +} + +PackedVector3Array Occluder3D::get_vertices() const { + return vertices; +} + +void Occluder3D::set_indices(PackedInt32Array p_indices) { + indices = p_indices; + if (occluder.is_valid()) { + RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices); + } + _update_changes(); +} + +PackedInt32Array Occluder3D::get_indices() const { + return indices; +} + +void Occluder3D::_update_changes() { + aabb = AABB(); + + const Vector3 *ptr = vertices.ptr(); + for (int i = 0; i < vertices.size(); i++) { + aabb.expand_to(ptr[i]); + } + + debug_lines.clear(); + debug_mesh.unref(); + + emit_changed(); +} + +Vector<Vector3> Occluder3D::get_debug_lines() const { + if (!debug_lines.is_empty()) { + return debug_lines; + } + + if (indices.size() % 3 != 0) { + return Vector<Vector3>(); + } + + for (int i = 0; i < indices.size() / 3; i++) { + for (int j = 0; j < 3; j++) { + int a = indices[i * 3 + j]; + int b = indices[i * 3 + (j + 1) % 3]; + ERR_FAIL_INDEX_V_MSG(a, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range."); + ERR_FAIL_INDEX_V_MSG(b, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range."); + debug_lines.push_back(vertices[a]); + debug_lines.push_back(vertices[b]); + } + } + return debug_lines; +} + +Ref<ArrayMesh> Occluder3D::get_debug_mesh() const { + if (debug_mesh.is_valid()) { + return debug_mesh; + } + + if (indices.size() % 3 != 0) { + return debug_mesh; + } + + Array arrays; + arrays.resize(Mesh::ARRAY_MAX); + arrays[Mesh::ARRAY_VERTEX] = vertices; + arrays[Mesh::ARRAY_INDEX] = indices; + + debug_mesh.instance(); + debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); + return debug_mesh; +} + +AABB Occluder3D::get_aabb() const { + return aabb; +} + +void Occluder3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &Occluder3D::set_vertices); + ClassDB::bind_method(D_METHOD("get_vertices"), &Occluder3D::get_vertices); + + ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices); + ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_indices", "get_indices"); +} + +Occluder3D::Occluder3D() { +} + +Occluder3D::~Occluder3D() { + if (occluder.is_valid()) { + RS::get_singleton()->free(occluder); + } +} +///////////////////////////////////////////////// + +AABB OccluderInstance3D::get_aabb() const { + if (occluder.is_valid()) { + return occluder->get_aabb(); + } + return AABB(); +} + +Vector<Face3> OccluderInstance3D::get_faces(uint32_t p_usage_flags) const { + return Vector<Face3>(); +} + +void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) { + if (occluder == p_occluder) { + return; + } + + if (occluder.is_valid()) { + occluder->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &OccluderInstance3D::_occluder_changed)); + } + + occluder = p_occluder; + + if (occluder.is_valid()) { + set_base(occluder->get_rid()); + occluder->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &OccluderInstance3D::_occluder_changed)); + } else { + set_base(RID()); + } + + update_gizmo(); +} + +void OccluderInstance3D::_occluder_changed() { + update_gizmo(); +} + +Ref<Occluder3D> OccluderInstance3D::get_occluder() const { + return occluder; +} + +void OccluderInstance3D::set_bake_mask(uint32_t p_mask) { + bake_mask = p_mask; +} + +uint32_t OccluderInstance3D::get_bake_mask() const { + return bake_mask; +} + +void OccluderInstance3D::set_bake_mask_bit(int p_layer, bool p_enable) { + ERR_FAIL_INDEX(p_layer, 32); + if (p_enable) { + set_bake_mask(bake_mask | (1 << p_layer)); + } else { + set_bake_mask(bake_mask & (~(1 << p_layer))); + } +} + +bool OccluderInstance3D::get_bake_mask_bit(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, 32, false); + return (bake_mask & (1 << p_layer)); +} + +bool OccluderInstance3D::_bake_material_check(Ref<Material> p_material) { + StandardMaterial3D *standard_mat = Object::cast_to<StandardMaterial3D>(p_material.ptr()); + if (standard_mat && standard_mat->get_transparency() != StandardMaterial3D::TRANSPARENCY_DISABLED) { + return false; + } + return true; +} + +void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); + if (mi && mi->is_visible_in_tree()) { + Ref<Mesh> mesh = mi->get_mesh(); + bool valid = true; + + if (mesh.is_null()) { + valid = false; + } + + if (valid && !_bake_material_check(mi->get_material_override())) { + valid = false; + } + + if ((mi->get_layer_mask() & bake_mask) == 0) { + valid = false; + } + + if (valid) { + Transform global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform(); + + for (int i = 0; i < mesh->get_surface_count(); i++) { + if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { + continue; + } + + if (mi->get_surface_override_material(i).is_valid()) { + if (!_bake_material_check(mi->get_surface_override_material(i))) { + continue; + } + } else { + if (!_bake_material_check(mesh->surface_get_material(i))) { + continue; + } + } + + Array arrays = mesh->surface_get_arrays(i); + + int vertex_offset = r_vertices.size(); + PackedVector3Array vertices = arrays[Mesh::ARRAY_VERTEX]; + r_vertices.resize(r_vertices.size() + vertices.size()); + + Vector3 *vtx_ptr = r_vertices.ptrw(); + for (int j = 0; j < vertices.size(); j++) { + vtx_ptr[vertex_offset + j] = global_to_local.xform(vertices[j]); + } + + int index_offset = r_indices.size(); + PackedInt32Array indices = arrays[Mesh::ARRAY_INDEX]; + r_indices.resize(r_indices.size() + indices.size()); + + int *idx_ptr = r_indices.ptrw(); + for (int j = 0; j < indices.size(); j++) { + idx_ptr[index_offset + j] = vertex_offset + indices[j]; + } + } + } + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *child = p_node->get_child(i); + if (!child->get_owner()) { + continue; //maybe a helper + } + + _bake_node(child, r_vertices, r_indices); + } +} + +OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) { + if (p_occluder_path == "") { + if (get_occluder().is_null()) { + return BAKE_ERROR_NO_SAVE_PATH; + } + } + + PackedVector3Array vertices; + PackedInt32Array indices; + + _bake_node(p_from_node, vertices, indices); + + if (vertices.is_empty() || indices.is_empty()) { + return BAKE_ERROR_NO_MESHES; + } + + Ref<Occluder3D> occ; + if (get_occluder().is_valid()) { + occ = get_occluder(); + } else { + occ.instance(); + occ->set_path(p_occluder_path); + } + + occ->set_vertices(vertices); + occ->set_indices(indices); + set_occluder(occ); + + return BAKE_ERROR_OK; +} + +void OccluderInstance3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask); + ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask); + ClassDB::bind_method(D_METHOD("set_bake_mask_bit", "layer", "enabled"), &OccluderInstance3D::set_bake_mask_bit); + ClassDB::bind_method(D_METHOD("get_bake_mask_bit", "layer"), &OccluderInstance3D::get_bake_mask_bit); + + ClassDB::bind_method(D_METHOD("set_occluder", "occluder"), &OccluderInstance3D::set_occluder); + ClassDB::bind_method(D_METHOD("get_occluder"), &OccluderInstance3D::get_occluder); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "Occluder3D"), "set_occluder", "get_occluder"); + ADD_GROUP("Bake", "bake_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask"); +} + +OccluderInstance3D::OccluderInstance3D() { +} + +OccluderInstance3D::~OccluderInstance3D() { +} diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h new file mode 100644 index 0000000000..4bb468274d --- /dev/null +++ b/scene/3d/occluder_instance_3d.h @@ -0,0 +1,108 @@ +/*************************************************************************/ +/* occluder_instance_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef OCCLUDER_INSTANCE_3D_H +#define OCCLUDER_INSTANCE_3D_H + +#include "scene/3d/visual_instance_3d.h" + +class Occluder3D : public Resource { + GDCLASS(Occluder3D, Resource); + RES_BASE_EXTENSION("occ"); + + mutable RID occluder; + mutable Ref<ArrayMesh> debug_mesh; + mutable Vector<Vector3> debug_lines; + AABB aabb; + + PackedVector3Array vertices; + PackedInt32Array indices; + + void _update_changes(); + +protected: + static void _bind_methods(); + +public: + void set_vertices(PackedVector3Array p_vertices); + PackedVector3Array get_vertices() const; + + void set_indices(PackedInt32Array p_indices); + PackedInt32Array get_indices() const; + + Vector<Vector3> get_debug_lines() const; + Ref<ArrayMesh> get_debug_mesh() const; + AABB get_aabb() const; + + virtual RID get_rid() const override; + Occluder3D(); + ~Occluder3D(); +}; + +class OccluderInstance3D : public VisualInstance3D { + GDCLASS(OccluderInstance3D, Node3D); + +private: + Ref<Occluder3D> occluder; + uint32_t bake_mask = 0xFFFFFFFF; + + void _occluder_changed(); + + bool _bake_material_check(Ref<Material> p_material); + void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); + +protected: + static void _bind_methods(); + +public: + enum BakeError { + BAKE_ERROR_OK, + BAKE_ERROR_NO_SAVE_PATH, + BAKE_ERROR_NO_MESHES, + }; + + void set_occluder(const Ref<Occluder3D> &p_occluder); + Ref<Occluder3D> get_occluder() const; + + virtual AABB get_aabb() const override; + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; + + void set_bake_mask(uint32_t p_mask); + uint32_t get_bake_mask() const; + + void set_bake_mask_bit(int p_layer, bool p_enable); + bool get_bake_mask_bit(int p_layer) const; + BakeError bake(Node *p_from_node, String p_occluder_path = ""); + + OccluderInstance3D(); + ~OccluderInstance3D(); +}; + +#endif diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 98ac6aa65e..9a7984b06a 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -85,11 +85,11 @@ void SoftBodyRenderingServerHandler::commit_changes() { } void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { - copymem(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3); + memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3); } void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { - copymem(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3); + memcpy(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3); } void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 394c67e873..d81b09b86c 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -338,6 +338,15 @@ GeometryInstance3D::GIMode GeometryInstance3D::get_gi_mode() const { return gi_mode; } +void GeometryInstance3D::set_ignore_occlusion_culling(bool p_enabled) { + ignore_occlusion_culling = p_enabled; + RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, ignore_occlusion_culling); +} + +bool GeometryInstance3D::is_ignoring_occlusion_culling() { + return ignore_occlusion_culling; +} + void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override); ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override); @@ -345,21 +354,24 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance3D::set_cast_shadows_setting); ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance3D::get_cast_shadows_setting); + ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias); + ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias); + ClassDB::bind_method(D_METHOD("set_lod_max_hysteresis", "mode"), &GeometryInstance3D::set_lod_max_hysteresis); ClassDB::bind_method(D_METHOD("get_lod_max_hysteresis"), &GeometryInstance3D::get_lod_max_hysteresis); ClassDB::bind_method(D_METHOD("set_lod_max_distance", "mode"), &GeometryInstance3D::set_lod_max_distance); ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance3D::get_lod_max_distance); - ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform); - ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform); - ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis", "mode"), &GeometryInstance3D::set_lod_min_hysteresis); ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance3D::get_lod_min_hysteresis); ClassDB::bind_method(D_METHOD("set_lod_min_distance", "mode"), &GeometryInstance3D::set_lod_min_distance); ClassDB::bind_method(D_METHOD("get_lod_min_distance"), &GeometryInstance3D::get_lod_min_distance); + ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform); + ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform); + ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin); ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin); @@ -369,8 +381,8 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gi_mode", "mode"), &GeometryInstance3D::set_gi_mode); ClassDB::bind_method(D_METHOD("get_gi_mode"), &GeometryInstance3D::get_gi_mode); - ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias); - ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias); + ClassDB::bind_method(D_METHOD("set_ignore_occlusion_culling", "ignore_culling"), &GeometryInstance3D::set_ignore_occlusion_culling); + ClassDB::bind_method(D_METHOD("is_ignoring_occlusion_culling"), &GeometryInstance3D::is_ignoring_occlusion_culling); ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb); @@ -381,6 +393,7 @@ void GeometryInstance3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling"); ADD_GROUP("Global Illumination", "gi_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale"); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 7fed8095ef..68d29ef81e 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -120,6 +120,7 @@ private: float extra_cull_margin = 0.0; LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X; GIMode gi_mode = GI_MODE_DISABLED; + bool ignore_occlusion_culling = false; const StringName *_instance_uniform_get_remap(const StringName p_name) const; @@ -167,6 +168,9 @@ public: void set_custom_aabb(AABB aabb); + void set_ignore_occlusion_culling(bool p_enabled); + bool is_ignoring_occlusion_culling(); + GeometryInstance3D(); }; |