diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/collision_object.cpp | 2 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 34 | ||||
-rw-r--r-- | scene/3d/sprite_3d.h | 3 | ||||
-rw-r--r-- | scene/3d/vehicle_body.cpp | 68 | ||||
-rw-r--r-- | scene/3d/vehicle_body.h | 11 |
5 files changed, 98 insertions, 20 deletions
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 9d3e2983c4..63301fc226 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -370,7 +370,7 @@ String CollisionObject::get_configuration_warning() const { String warning = Spatial::get_configuration_warning(); if (shapes.empty()) { - if (warning == String()) { + if (!warning.empty()) { warning += "\n\n"; } warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape."); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 2c315790ac..fc5523633d 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -564,6 +564,9 @@ void Sprite3D::set_frame(int p_frame) { frame = p_frame; _queue_update(); + + _change_notify("frame"); + _change_notify("frame_coords"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -572,6 +575,17 @@ int Sprite3D::get_frame() const { return frame; } +void Sprite3D::set_frame_coords(const Vector2 &p_coord) { + ERR_FAIL_INDEX(int(p_coord.x), vframes); + ERR_FAIL_INDEX(int(p_coord.y), hframes); + + set_frame(int(p_coord.y) * hframes + int(p_coord.x)); +} + +Vector2 Sprite3D::get_frame_coords() const { + return Vector2(frame % hframes, frame / hframes); +} + void Sprite3D::set_vframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); @@ -628,10 +642,9 @@ Rect2 Sprite3D::get_item_rect() const { void Sprite3D::_validate_property(PropertyInfo &property) const { if (property.name == "frame") { - - property.hint = PROPERTY_HINT_SPRITE_FRAME; - + property.hint = PROPERTY_HINT_RANGE; property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } @@ -649,6 +662,9 @@ void Sprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite3D::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &Sprite3D::get_frame); + ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite3D::set_frame_coords); + ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite3D::get_frame_coords); + ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite3D::set_vframes); ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite3D::get_vframes); @@ -659,7 +675,8 @@ void Sprite3D::_bind_methods() { ADD_GROUP("Animation", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); @@ -851,14 +868,11 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { } if (property.name == "frame") { - property.hint = PROPERTY_HINT_RANGE; - - if (frames->has_animation(animation)) { + if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) { property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; - } else { - property.hint_string = "0,0,0"; } + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } @@ -1091,7 +1105,7 @@ void AnimatedSprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); } diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 0e086ef31e..5ae9b153f9 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -173,6 +173,9 @@ public: void set_frame(int p_frame); int get_frame() const; + void set_frame_coords(const Vector2 &p_row); + Vector2 get_frame_coords() const; + void set_vframes(int p_amount); int get_vframes() const; diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index 89e96e0227..98e68cfbda 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -272,6 +272,20 @@ void VehicleWheel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel::get_rpm); + ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel::set_engine_force); + ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel::get_engine_force); + + ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel::set_brake); + ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel::get_brake); + + ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel::set_steering); + ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel::get_steering); + + ADD_GROUP("Per-Wheel Motion", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering"); + ADD_GROUP("VehicleBody Motion", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_traction"), "set_use_as_traction", "is_used_as_traction"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_steering"), "set_use_as_steering", "is_used_as_steering"); ADD_GROUP("Wheel", "wheel_"); @@ -288,6 +302,34 @@ void VehicleWheel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation"); } +void VehicleWheel::set_engine_force(float p_engine_force) { + + m_engineForce = p_engine_force; +} + +float VehicleWheel::get_engine_force() const { + + return m_engineForce; +} + +void VehicleWheel::set_brake(float p_brake) { + + m_brake = p_brake; +} +float VehicleWheel::get_brake() const { + + return m_brake; +} + +void VehicleWheel::set_steering(float p_steering) { + + m_steering = p_steering; +} +float VehicleWheel::get_steering() const { + + return m_steering; +} + void VehicleWheel::set_use_as_traction(bool p_enable) { engine_traction = p_enable; @@ -374,10 +416,7 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) { Vector3 fwd = up.cross(right); fwd = fwd.normalized(); - //rotate around steering over de wheelAxleWS - real_t steering = wheel.steers ? m_steeringValue : 0.0; - - Basis steeringMat(up, steering); + Basis steeringMat(up, wheel.m_steering); Basis rotatingMat(right, wheel.m_rotation); @@ -723,12 +762,11 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { real_t rollingFriction = 0.f; if (wheelInfo.m_raycastInfo.m_isInContact) { - if (engine_force != 0.f && wheelInfo.engine_traction) { - rollingFriction = -engine_force * s->get_step(); + if (wheelInfo.m_engineForce != 0.f) { + rollingFriction = -wheelInfo.m_engineForce * s->get_step(); } else { real_t defaultRollingFrictionImpulse = 0.f; - float cbrake = MAX(wheelInfo.m_brake, brake); - real_t maxImpulse = cbrake ? cbrake : defaultRollingFrictionImpulse; + real_t maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse; btVehicleWheelContactPoint contactPt(s, wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, m_forwardWS[wheel], maxImpulse); rollingFriction = _calc_rolling_friction(contactPt); } @@ -886,6 +924,11 @@ void VehicleBody::_direct_state_changed(Object *p_state) { void VehicleBody::set_engine_force(float p_engine_force) { engine_force = p_engine_force; + for (int i = 0; i < wheels.size(); i++) { + VehicleWheel &wheelInfo = *wheels[i]; + if (wheelInfo.engine_traction) + wheelInfo.m_engineForce = p_engine_force; + } } float VehicleBody::get_engine_force() const { @@ -896,6 +939,10 @@ float VehicleBody::get_engine_force() const { void VehicleBody::set_brake(float p_brake) { brake = p_brake; + for (int i = 0; i < wheels.size(); i++) { + VehicleWheel &wheelInfo = *wheels[i]; + wheelInfo.m_brake = p_brake; + } } float VehicleBody::get_brake() const { @@ -905,6 +952,11 @@ float VehicleBody::get_brake() const { void VehicleBody::set_steering(float p_steering) { m_steeringValue = p_steering; + for (int i = 0; i < wheels.size(); i++) { + VehicleWheel &wheelInfo = *wheels[i]; + if (wheelInfo.steers) + wheelInfo.m_steering = p_steering; + } } float VehicleBody::get_steering() const { diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h index 9e3fe72282..914bfd54bd 100644 --- a/scene/3d/vehicle_body.h +++ b/scene/3d/vehicle_body.h @@ -70,7 +70,7 @@ class VehicleWheel : public Spatial { real_t m_deltaRotation; real_t m_rpm; real_t m_rollInfluence; - //real_t m_engineForce; + real_t m_engineForce; real_t m_brake; real_t m_clippedInvContactDotSuspension; @@ -137,6 +137,15 @@ public: float get_rpm() const; + void set_engine_force(float p_engine_force); + float get_engine_force() const; + + void set_brake(float p_brake); + float get_brake() const; + + void set_steering(float p_steering); + float get_steering() const; + String get_configuration_warning() const; VehicleWheel(); |