diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/collision_shape.cpp | 2 | ||||
-rw-r--r-- | scene/3d/collision_shape.h | 2 | ||||
-rw-r--r-- | scene/3d/immediate_geometry.h | 2 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 3 | ||||
-rw-r--r-- | scene/3d/remote_transform.cpp | 3 |
5 files changed, 6 insertions, 6 deletions
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp index 4d4ed30d03..5f1151f8e9 100644 --- a/scene/3d/collision_shape.cpp +++ b/scene/3d/collision_shape.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* body_shape.cpp */ +/* collision_shape.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h index 6d849f42af..94621177cb 100644 --- a/scene/3d/collision_shape.h +++ b/scene/3d/collision_shape.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* body_shape.h */ +/* collision_shape.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h index b2bcb5af1a..6db825bf54 100644 --- a/scene/3d/immediate_geometry.h +++ b/scene/3d/immediate_geometry.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* immediate_geometry.h */ +/* immediate_geometry.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index a0a393e8ed..9590394211 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -918,7 +918,7 @@ Dictionary KinematicBody::_move(const Vector3 &p_motion) { if (move(p_motion, col)) { Dictionary d; d["position"] = col.collision; - d["normal"] = col.collision; + d["normal"] = col.normal; d["local_shape"] = col.local_shape; d["travel"] = col.travel; d["remainder"] = col.remainder; @@ -929,6 +929,7 @@ Dictionary KinematicBody::_move(const Vector3 &p_motion) { d["collider"] = Variant(); } + d["collider_velocity"] = col.collider_vel; d["collider_shape_index"] = col.collider_shape; d["collider_metadata"] = col.collider_metadata; diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp index 3d402fa5af..8faf985b11 100644 --- a/scene/3d/remote_transform.cpp +++ b/scene/3d/remote_transform.cpp @@ -1,6 +1,5 @@ - /*************************************************************************/ -/* remote_transform.cpp */ +/* remote_transform.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ |