diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/camera.cpp | 6 | ||||
-rw-r--r-- | scene/3d/cpu_particles.cpp | 178 | ||||
-rw-r--r-- | scene/3d/cpu_particles.h | 1 | ||||
-rw-r--r-- | scene/3d/navigation_mesh.cpp | 35 | ||||
-rw-r--r-- | scene/3d/navigation_mesh.h | 16 | ||||
-rw-r--r-- | scene/3d/skeleton.cpp | 28 | ||||
-rw-r--r-- | scene/3d/skeleton.h | 7 | ||||
-rw-r--r-- | scene/3d/soft_body.cpp | 11 | ||||
-rw-r--r-- | scene/3d/spatial.cpp | 5 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 11 |
10 files changed, 208 insertions, 90 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 9f8510248c..9797b5f3ab 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -548,9 +548,9 @@ void Camera::_bind_methods() { BIND_ENUM_CONSTANT(KEEP_WIDTH); BIND_ENUM_CONSTANT(KEEP_HEIGHT); - BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED) - BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP) - BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP) + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED); + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP); + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP); } float Camera::get_fov() const { diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 93ff60bc4e..86daabefd2 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -46,9 +46,17 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const { void CPUParticles::set_emitting(bool p_emitting) { + if (emitting == p_emitting) + return; + emitting = p_emitting; - if (emitting) + if (emitting) { set_process_internal(true); + + // first update before rendering to avoid one frame delay after emitting starts + if (time == 0) + _update_internal(); + } } void CPUParticles::set_amount(int p_amount) { @@ -232,8 +240,7 @@ void CPUParticles::restart() { inactive_time = 0; frame_remainder = 0; cycle = 0; - - set_emitting(true); + emitting = false; { int pc = particles.size(); @@ -243,6 +250,8 @@ void CPUParticles::restart() { w[i].active = false; } } + + set_emitting(true); } void CPUParticles::set_direction(Vector3 p_direction) { @@ -508,6 +517,81 @@ static float rand_from_seed(uint32_t &seed) { return float(seed % uint32_t(65536)) / 65535.0; } +void CPUParticles::_update_internal() { + + if (particles.size() == 0 || !is_visible_in_tree()) { + _set_redraw(false); + return; + } + + float delta = get_process_delta_time(); + if (emitting) { + inactive_time = 0; + } else { + inactive_time += delta; + if (inactive_time > lifetime * 1.2) { + set_process_internal(false); + _set_redraw(false); + + //reset variables + time = 0; + inactive_time = 0; + frame_remainder = 0; + cycle = 0; + return; + } + } + _set_redraw(true); + + bool processed = false; + + if (time == 0 && pre_process_time > 0.0) { + + float frame_time; + if (fixed_fps > 0) + frame_time = 1.0 / fixed_fps; + else + frame_time = 1.0 / 30.0; + + float todo = pre_process_time; + + while (todo >= 0) { + _particles_process(frame_time); + processed = true; + todo -= frame_time; + } + } + + if (fixed_fps > 0) { + float frame_time = 1.0 / fixed_fps; + float decr = frame_time; + + float ldelta = delta; + if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 + ldelta = 0.1; + } else if (ldelta <= 0.0) { //unlikely but.. + ldelta = 0.001; + } + float todo = frame_remainder + ldelta; + + while (todo >= frame_time) { + _particles_process(frame_time); + processed = true; + todo -= decr; + } + + frame_remainder = todo; + + } else { + _particles_process(delta); + processed = true; + } + + if (processed) { + _update_particle_data_buffer(); + } +} + void CPUParticles::_particles_process(float p_delta) { p_delta *= speed_scale; @@ -1040,7 +1124,9 @@ void CPUParticles::_set_redraw(bool p_redraw) { VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + } VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); } @@ -1068,85 +1154,24 @@ void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { set_process_internal(emitting); + + // first update before rendering to avoid one frame delay after emitting starts + if (emitting && (time == 0)) + _update_internal(); } if (p_what == NOTIFICATION_EXIT_TREE) { _set_redraw(false); } - if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - - if (particles.size() == 0 || !is_visible_in_tree()) { - _set_redraw(false); - return; - } - - float delta = get_process_delta_time(); - if (emitting) { - inactive_time = 0; - } else { - inactive_time += delta; - if (inactive_time > lifetime * 1.2) { - set_process_internal(false); - _set_redraw(false); - - //reset variables - time = 0; - inactive_time = 0; - frame_remainder = 0; - cycle = 0; - return; - } - } - _set_redraw(true); - - bool processed = false; - - if (time == 0 && pre_process_time > 0.0) { - - float frame_time; - if (fixed_fps > 0) - frame_time = 1.0 / fixed_fps; - else - frame_time = 1.0 / 30.0; - - float todo = pre_process_time; - - while (todo >= 0) { - _particles_process(frame_time); - processed = true; - todo -= frame_time; - } - } - - if (fixed_fps > 0) { - float frame_time = 1.0 / fixed_fps; - float decr = frame_time; - - float ldelta = delta; - if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 - ldelta = 0.1; - } else if (ldelta <= 0.0) { //unlikely but.. - ldelta = 0.001; - } - float todo = frame_remainder + ldelta; - - while (todo >= frame_time) { - _particles_process(frame_time); - processed = true; - todo -= decr; - } - - frame_remainder = todo; - - } else { - _particles_process(delta); - processed = true; - } + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + // first update before rendering to avoid one frame delay after emitting starts + if (emitting && (time == 0)) + _update_internal(); + } - if (processed) { - _update_particle_data_buffer(); - } + if (p_what == NOTIFICATION_INTERNAL_PROCESS) { + _update_internal(); } if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { @@ -1472,6 +1497,7 @@ CPUParticles::CPUParticles() { frame_remainder = 0; cycle = 0; redraw = false; + emitting = false; set_notify_transform(true); diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index 66b37f359a..635265be7f 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -173,6 +173,7 @@ private: Vector3 gravity; + void _update_internal(); void _particles_process(float p_delta); void _update_particle_data_buffer(); diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index f82543b789..496dc4b411 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -108,6 +108,24 @@ bool NavigationMesh::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } +void NavigationMesh::set_source_geometry_mode(int p_geometry_mode) { + ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX); + source_geometry_mode = static_cast<SourceGeometryMode>(p_geometry_mode); + _change_notify(); +} + +int NavigationMesh::get_source_geometry_mode() const { + return source_geometry_mode; +} + +void NavigationMesh::set_source_group_name(StringName p_group_name) { + source_group_name = p_group_name; +} + +StringName NavigationMesh::get_source_group_name() const { + return source_group_name; +} + void NavigationMesh::set_cell_size(float p_value) { cell_size = p_value; } @@ -387,6 +405,12 @@ void NavigationMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &NavigationMesh::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &NavigationMesh::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode); + ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode); + + ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name); + ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name); + ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size); @@ -462,6 +486,8 @@ void NavigationMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry/source_group_name"), "set_source_group_name", "get_source_group_name"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height"); @@ -489,6 +515,13 @@ void NavigationMesh::_validate_property(PropertyInfo &property) const { return; } } + + if (property.name == "geometry/source_group_name") { + if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) { + property.usage = 0; + return; + } + } } NavigationMesh::NavigationMesh() { @@ -509,6 +542,8 @@ NavigationMesh::NavigationMesh() { partition_type = SAMPLE_PARTITION_WATERSHED; parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES; collision_mask = 0xFFFFFFFF; + source_geometry_mode = SOURCE_GEOMETRY_NAVMESH_CHILDREN; + source_group_name = "navmesh"; filter_low_hanging_obstacles = false; filter_ledge_spans = false; filter_walkable_low_height_spans = false; diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h index 5fbf3998ff..d5de653e40 100644 --- a/scene/3d/navigation_mesh.h +++ b/scene/3d/navigation_mesh.h @@ -77,6 +77,13 @@ public: PARSED_GEOMETRY_MAX }; + enum SourceGeometryMode { + SOURCE_GEOMETRY_NAVMESH_CHILDREN = 0, + SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN, + SOURCE_GEOMETRY_GROUPS_EXPLICIT, + SOURCE_GEOMETRY_MAX + }; + protected: float cell_size; float cell_height; @@ -96,6 +103,9 @@ protected: ParsedGeometryType parsed_geometry_type; uint32_t collision_mask; + SourceGeometryMode source_geometry_mode; + StringName source_group_name; + bool filter_low_hanging_obstacles; bool filter_ledge_spans; bool filter_walkable_low_height_spans; @@ -114,6 +124,12 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; + void set_source_geometry_mode(int p_geometry_mode); + int get_source_geometry_mode() const; + + void set_source_group_name(StringName p_group_name); + StringName get_source_group_name() const; + void set_cell_size(float p_value); float get_cell_size() const; diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index ead1e69f90..ae79b4eebf 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -245,6 +245,9 @@ void Skeleton::_notification(int p_what) { if (b.enabled) { Transform pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } if (b.parent >= 0) { b.pose_global = bonesptr[b.parent].pose_global * pose; @@ -267,7 +270,9 @@ void Skeleton::_notification(int p_what) { if (b.enabled) { Transform pose = b.pose; - + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } if (b.parent >= 0) { b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); @@ -533,6 +538,23 @@ Transform Skeleton::get_bone_pose(int p_bone) const { return bones[p_bone].pose; } +void Skeleton::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) { + + ERR_FAIL_INDEX(p_bone, bones.size()); + //ERR_FAIL_COND( !is_inside_scene() ); + + bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform()); + bones.write[p_bone].custom_pose = p_custom_pose; + + _make_dirty(); +} + +Transform Skeleton::get_bone_custom_pose(int p_bone) const { + + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); + return bones[p_bone].custom_pose; +} + void Skeleton::_make_dirty() { if (dirty) @@ -770,6 +792,7 @@ Ref<SkinReference> Skeleton::register_skin(const Ref<Skin> &p_skin) { skin_bindings.insert(skin_ref.operator->()); skin->connect("changed", skin_ref.operator->(), "_skin_changed"); + _make_dirty(); return skin_ref; } @@ -808,6 +831,9 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton::set_bone_global_pose_override, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton::get_bone_global_pose); + ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton::get_bone_custom_pose); + ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton::set_bone_custom_pose); + #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation); diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index f20c550055..824d9567fa 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -87,6 +87,9 @@ private: Transform pose; Transform pose_global; + bool custom_pose_enable; + Transform custom_pose; + float global_pose_override_amount; bool global_pose_override_reset; Transform global_pose_override; @@ -102,6 +105,7 @@ private: parent = -1; enabled = true; disable_rest = false; + custom_pose_enable = false; global_pose_override_amount = 0; global_pose_override_reset = false; #ifndef _3D_DISABLED @@ -184,6 +188,9 @@ public: void set_bone_pose(int p_bone, const Transform &p_pose); Transform get_bone_pose(int p_bone) const; + void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose); + Transform get_bone_custom_pose(int p_bone) const; + void localize_rests(); // used for loaders and tools int get_process_order(int p_idx); diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp index 6c3949a0a8..6883da7f6d 100644 --- a/scene/3d/soft_body.cpp +++ b/scene/3d/soft_body.cpp @@ -115,7 +115,7 @@ SoftBody::PinnedPoint SoftBody::PinnedPoint::operator=(const PinnedPoint &obj) { void SoftBody::_update_pickable() { if (!is_inside_tree()) return; - bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree(); + bool pickable = ray_pickable && is_visible_in_tree(); PhysicsServer::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable); } @@ -395,6 +395,8 @@ void SoftBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable"); } String SoftBody::get_configuration_warning() const { @@ -460,7 +462,9 @@ void SoftBody::update_physics_server() { } else { PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL); - VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh"); + if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_draw_soft_mesh")) { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh"); + } } } @@ -698,7 +702,8 @@ SoftBody::SoftBody() : collision_mask(1), collision_layer(1), simulation_started(false), - pinned_points_cache_dirty(true) { + pinned_points_cache_dirty(true), + ray_pickable(true) { PhysicsServer::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id()); //set_notify_transform(true); diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index df831f92ef..9a659ef4af 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -690,11 +690,10 @@ void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_targe Transform lookat; lookat.origin = p_pos; - Vector3 original_scale(get_global_transform().basis.get_scale()); + Vector3 original_scale(get_scale()); lookat = lookat.looking_at(p_target, p_up); - // as basis was normalized, we just need to apply original scale back - lookat.basis.scale(original_scale); set_global_transform(lookat); + set_scale(original_scale); } Vector3 Spatial::to_local(Vector3 p_global) const { diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index a9dacc442c..adcd80b0ab 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -577,9 +577,8 @@ void Sprite3D::set_frame(int p_frame) { ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes); - if (frame != p_frame) + frame = p_frame; - frame = p_frame; _queue_update(); _change_notify("frame"); @@ -593,8 +592,8 @@ int Sprite3D::get_frame() const { } void Sprite3D::set_frame_coords(const Vector2 &p_coord) { - ERR_FAIL_INDEX(int(p_coord.x), vframes); - ERR_FAIL_INDEX(int(p_coord.y), hframes); + ERR_FAIL_INDEX(int(p_coord.x), hframes); + ERR_FAIL_INDEX(int(p_coord.y), vframes); set_frame(int(p_coord.y) * hframes + int(p_coord.x)); } @@ -663,6 +662,10 @@ void Sprite3D::_validate_property(PropertyInfo &property) const { property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } + + if (property.name == "frame_coords") { + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; + } } void Sprite3D::_bind_methods() { |