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-rw-r--r--scene/3d/physics_body.cpp15
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/physics_joint.cpp31
-rw-r--r--scene/3d/physics_joint.h4
-rw-r--r--scene/3d/spatial.cpp10
-rw-r--r--scene/3d/spatial.h1
6 files changed, 49 insertions, 14 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index d61859a3d0..de50484a1e 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1073,7 +1073,7 @@ Vector3 KinematicBody::move_to(const Vector3& p_position) {
return move(p_position-get_global_transform().origin);
}
-bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) {
+bool KinematicBody::can_teleport_to(const Vector3& p_position) {
ERR_FAIL_COND_V(!is_inside_tree(),false);
PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
@@ -1089,25 +1089,18 @@ bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) {
if (collide_character)
mask|=PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
- Vector3 motion = p_position-get_global_transform().origin;
Transform xform=get_global_transform();
-
- if (true || p_discrete) {
-
- xform.origin+=motion;
- motion=Vector3();
- }
+ xform.origin=p_position;
Set<RID> exclude;
exclude.insert(get_rid());
- //fill exclude list..
for(int i=0;i<get_shape_count();i++) {
if (is_shape_set_as_trigger(i))
continue;
- bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,0,exclude,get_layer_mask(),mask);
+ bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_layer_mask(),mask);
if (col)
return false;
}
@@ -1205,7 +1198,7 @@ void KinematicBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody::move);
ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody::move_to);
- ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody::can_move_to);
+ ObjectTypeDB::bind_method(_MD("can_teleport_to","position"),&KinematicBody::can_teleport_to);
ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody::is_colliding);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 66490ba925..0e63b77118 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -304,7 +304,7 @@ public:
Vector3 move(const Vector3& p_motion);
Vector3 move_to(const Vector3& p_position);
- bool can_move_to(const Vector3& p_position,bool p_discrete=false);
+ bool can_teleport_to(const Vector3& p_position);
bool is_colliding() const;
Vector3 get_collision_pos() const;
Vector3 get_collision_normal() const;
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index 0cc72b28e5..f4facb7c3f 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -34,8 +34,15 @@ void Joint::_update_joint(bool p_only_free) {
if (joint.is_valid()) {
- if (ba.is_valid() && bb.is_valid())
- PhysicsServer::get_singleton()->body_remove_collision_exception(ba,bb);
+ if (ba.is_valid() && bb.is_valid()) {
+
+ if (exclude_from_collision)
+ PhysicsServer::get_singleton()->body_add_collision_exception(ba,bb);
+ else
+ PhysicsServer::get_singleton()->body_remove_collision_exception(ba,bb);
+
+ }
+
PhysicsServer::get_singleton()->free(joint);
joint=RID();
ba=RID();
@@ -144,6 +151,19 @@ void Joint::_notification(int p_what) {
}
+void Joint::set_exclude_nodes_from_collision(bool p_enable) {
+
+ if (exclude_from_collision==p_enable)
+ return;
+ exclude_from_collision=p_enable;
+ _update_joint();
+}
+
+bool Joint::get_exclude_nodes_from_collision() const{
+
+ return exclude_from_collision;
+}
+
void Joint::_bind_methods() {
@@ -156,10 +176,16 @@ void Joint::_bind_methods() {
ObjectTypeDB::bind_method( _MD("set_solver_priority","priority"), &Joint::set_solver_priority );
ObjectTypeDB::bind_method( _MD("get_solver_priority"), &Joint::get_solver_priority );
+ ObjectTypeDB::bind_method( _MD("set_exclude_nodes_from_collision","enable"), &Joint::set_exclude_nodes_from_collision );
+ ObjectTypeDB::bind_method( _MD("get_exclude_nodes_from_collision"), &Joint::get_exclude_nodes_from_collision );
+
ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "nodes/node_a"), _SCS("set_node_a"),_SCS("get_node_a") );
ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "nodes/node_b"), _SCS("set_node_b"),_SCS("get_node_b") );
ADD_PROPERTY( PropertyInfo( Variant::INT, "solver/priority",PROPERTY_HINT_RANGE,"1,8,1"), _SCS("set_solver_priority"),_SCS("get_solver_priority") );
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "collision/exclude_nodes"), _SCS("set_exclude_nodes_from_collision"),_SCS("get_exclude_nodes_from_collision") );
+
+
}
@@ -167,6 +193,7 @@ void Joint::_bind_methods() {
Joint::Joint() {
+ exclude_from_collision=true;
solver_priority=1;
}
diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h
index a5f4ea4bdb..3f5a0e91a6 100644
--- a/scene/3d/physics_joint.h
+++ b/scene/3d/physics_joint.h
@@ -45,6 +45,7 @@ class Joint : public Spatial {
NodePath b;
int solver_priority;
+ bool exclude_from_collision;
protected:
@@ -67,6 +68,9 @@ public:
void set_solver_priority(int p_priority);
int get_solver_priority() const;
+ void set_exclude_nodes_from_collision(bool p_enable);
+ bool get_exclude_nodes_from_collision() const;
+
RID get_joint() const { return joint; }
Joint();
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index a65f68ed2c..7d48420a83 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -594,6 +594,15 @@ bool Spatial::is_hidden() const{
return !data.visible;
}
+void Spatial::set_hidden(bool p_hidden) {
+
+ if (data.visible != p_hidden) {
+ return;
+ }
+
+ _set_visible_(!p_hidden);
+}
+
void Spatial::_set_visible_(bool p_visible) {
if (p_visible)
@@ -742,6 +751,7 @@ void Spatial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("hide"), &Spatial::hide);
ObjectTypeDB::bind_method(_MD("is_visible"), &Spatial::is_visible);
ObjectTypeDB::bind_method(_MD("is_hidden"), &Spatial::is_hidden);
+ ObjectTypeDB::bind_method(_MD("set_hidden","hidden"), &Spatial::set_hidden);
ObjectTypeDB::bind_method(_MD("_set_visible_"), &Spatial::_set_visible_);
ObjectTypeDB::bind_method(_MD("_is_visible_"), &Spatial::_is_visible_);
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 7fa6099d7a..b1e3a82868 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -191,6 +191,7 @@ public:
void hide();
bool is_visible() const;
bool is_hidden() const;
+ void set_hidden(bool p_hidden);
#ifdef TOOLS_ENABLED
void set_import_transform(const Transform& p_transform) ;