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-rw-r--r--scene/3d/area_3d.cpp122
-rw-r--r--scene/3d/area_3d.h12
-rw-r--r--scene/3d/audio_listener_3d.cpp7
-rw-r--r--scene/3d/audio_listener_3d.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp146
-rw-r--r--scene/3d/audio_stream_player_3d.h4
-rw-r--r--scene/3d/bone_attachment_3d.cpp15
-rw-r--r--scene/3d/bone_attachment_3d.h4
-rw-r--r--scene/3d/camera_3d.cpp44
-rw-r--r--scene/3d/camera_3d.h6
-rw-r--r--scene/3d/collision_object_3d.cpp16
-rw-r--r--scene/3d/collision_object_3d.h10
-rw-r--r--scene/3d/collision_polygon_3d.cpp13
-rw-r--r--scene/3d/collision_polygon_3d.h4
-rw-r--r--scene/3d/collision_shape_3d.cpp15
-rw-r--r--scene/3d/collision_shape_3d.h7
-rw-r--r--scene/3d/cpu_particles_3d.cpp233
-rw-r--r--scene/3d/cpu_particles_3d.h17
-rw-r--r--scene/3d/decal.cpp14
-rw-r--r--scene/3d/decal.h5
-rw-r--r--scene/3d/fog_volume.cpp4
-rw-r--r--scene/3d/fog_volume.h5
-rw-r--r--scene/3d/gpu_particles_3d.cpp85
-rw-r--r--scene/3d/gpu_particles_3d.h23
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp283
-rw-r--r--scene/3d/gpu_particles_collision_3d.h78
-rw-r--r--scene/3d/importer_mesh_instance_3d.cpp4
-rw-r--r--scene/3d/importer_mesh_instance_3d.h4
-rw-r--r--scene/3d/joint_3d.cpp32
-rw-r--r--scene/3d/joint_3d.h4
-rw-r--r--scene/3d/label_3d.cpp1010
-rw-r--r--scene/3d/label_3d.h240
-rw-r--r--scene/3d/light_3d.cpp130
-rw-r--r--scene/3d/light_3d.h41
-rw-r--r--scene/3d/lightmap_gi.cpp73
-rw-r--r--scene/3d/lightmap_gi.h5
-rw-r--r--scene/3d/lightmap_probe.cpp4
-rw-r--r--scene/3d/lightmap_probe.h4
-rw-r--r--scene/3d/lightmapper.cpp4
-rw-r--r--scene/3d/lightmapper.h10
-rw-r--r--scene/3d/mesh_instance_3d.cpp30
-rw-r--r--scene/3d/mesh_instance_3d.h7
-rw-r--r--scene/3d/multimesh_instance_3d.cpp8
-rw-r--r--scene/3d/multimesh_instance_3d.h6
-rw-r--r--scene/3d/navigation_agent_3d.cpp38
-rw-r--r--scene/3d/navigation_agent_3d.h26
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp33
-rw-r--r--scene/3d/navigation_obstacle_3d.h4
-rw-r--r--scene/3d/navigation_region_3d.cpp31
-rw-r--r--scene/3d/navigation_region_3d.h10
-rw-r--r--scene/3d/node_3d.cpp157
-rw-r--r--scene/3d/node_3d.h27
-rw-r--r--scene/3d/occluder_instance_3d.cpp564
-rw-r--r--scene/3d/occluder_instance_3d.h133
-rw-r--r--scene/3d/path_3d.cpp17
-rw-r--r--scene/3d/path_3d.h5
-rw-r--r--scene/3d/physics_body_3d.cpp315
-rw-r--r--scene/3d/physics_body_3d.h60
-rw-r--r--scene/3d/position_3d.cpp4
-rw-r--r--scene/3d/position_3d.h4
-rw-r--r--scene/3d/proximity_group_3d.cpp182
-rw-r--r--scene/3d/proximity_group_3d.h85
-rw-r--r--scene/3d/ray_cast_3d.cpp40
-rw-r--r--scene/3d/ray_cast_3d.h16
-rw-r--r--scene/3d/reflection_probe.cpp24
-rw-r--r--scene/3d/reflection_probe.h11
-rw-r--r--scene/3d/remote_transform_3d.cpp9
-rw-r--r--scene/3d/remote_transform_3d.h4
-rw-r--r--scene/3d/skeleton_3d.cpp42
-rw-r--r--scene/3d/skeleton_3d.h15
-rw-r--r--scene/3d/skeleton_ik_3d.cpp14
-rw-r--r--scene/3d/skeleton_ik_3d.h6
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp29
-rw-r--r--scene/3d/soft_dynamic_body_3d.h10
-rw-r--r--scene/3d/spring_arm_3d.cpp27
-rw-r--r--scene/3d/spring_arm_3d.h6
-rw-r--r--scene/3d/sprite_3d.cpp136
-rw-r--r--scene/3d/sprite_3d.h31
-rw-r--r--scene/3d/vehicle_body_3d.cpp32
-rw-r--r--scene/3d/vehicle_body_3d.h8
-rw-r--r--scene/3d/velocity_tracker_3d.cpp4
-rw-r--r--scene/3d/velocity_tracker_3d.h4
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp43
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.h6
-rw-r--r--scene/3d/visual_instance_3d.cpp62
-rw-r--r--scene/3d/visual_instance_3d.h16
-rw-r--r--scene/3d/voxel_gi.cpp16
-rw-r--r--scene/3d/voxel_gi.h7
-rw-r--r--scene/3d/voxelizer.cpp13
-rw-r--r--scene/3d/voxelizer.h6
-rw-r--r--scene/3d/world_environment.cpp61
-rw-r--r--scene/3d/world_environment.h4
-rw-r--r--scene/3d/xr_nodes.cpp71
-rw-r--r--scene/3d/xr_nodes.h15
94 files changed, 3553 insertions, 1722 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 073543638f..54737e13b3 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -175,7 +175,7 @@ void Area3D::_initialize_wind() {
Node3D *p_wind_source = Object::cast_to<Node3D>(get_node(wind_source_path));
ERR_FAIL_NULL(p_wind_source);
Transform3D global_transform = p_wind_source->get_transform();
- wind_direction = -global_transform.basis.get_axis(Vector3::AXIS_Z).normalized();
+ wind_direction = -global_transform.basis.get_column(Vector3::AXIS_Z).normalized();
wind_source = global_transform.origin;
temp_magnitude = wind_force_magnitude;
}
@@ -192,14 +192,14 @@ void Area3D::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -207,13 +207,13 @@ void Area3D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -224,7 +224,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
if (!body_in && !E) {
return; //likely removed from the tree
@@ -235,36 +235,36 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
}
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- body_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ body_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
@@ -285,7 +285,7 @@ void Area3D::_clear_monitoring() {
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
- Map<ObjectID, BodyState> bmcopy = body_map;
+ HashMap<ObjectID, BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
@@ -314,7 +314,7 @@ void Area3D::_clear_monitoring() {
}
{
- Map<ObjectID, AreaState> bmcopy = area_map;
+ HashMap<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
@@ -344,10 +344,14 @@ void Area3D::_clear_monitoring() {
}
void Area3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _clear_monitoring();
- } else if (p_what == NOTIFICATION_ENTER_TREE) {
- _initialize_wind();
+ switch (p_what) {
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_monitoring();
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
+ _initialize_wind();
+ } break;
}
}
@@ -375,14 +379,14 @@ void Area3D::_area_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -390,13 +394,13 @@ void Area3D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -407,7 +411,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
if (!area_in && !E) {
return; //likely removed from the tree
@@ -418,36 +422,36 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
- E->get().rid = p_area;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_area;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- area_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ area_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
@@ -520,20 +524,20 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const {
bool Area3D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
- const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
+ HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
bool Area3D::overlaps_body(Node *p_body) const {
ERR_FAIL_NULL_V(p_body, false);
- const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
+ HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
void Area3D::set_audio_bus_override(bool p_override) {
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 7f31be2e17..3b892baf57 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,7 +49,7 @@ public:
private:
SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
Vector3 gravity_vec;
- real_t gravity;
+ real_t gravity = 0.0;
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
@@ -98,7 +98,7 @@ private:
VSet<ShapePair> shapes;
};
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape);
@@ -130,7 +130,7 @@ private:
VSet<AreaShapePair> shapes;
};
- Map<ObjectID, AreaState> area_map;
+ HashMap<ObjectID, AreaState> area_map;
void _clear_monitoring();
bool audio_bus_override = false;
@@ -228,4 +228,4 @@ public:
VARIANT_ENUM_CAST(Area3D::SpaceOverride);
-#endif // AREA__H
+#endif // AREA_3D_H
diff --git a/scene/3d/audio_listener_3d.cpp b/scene/3d/audio_listener_3d.cpp
index b2319e40d7..1ead9bb384 100644
--- a/scene/3d/audio_listener_3d.cpp
+++ b/scene/3d/audio_listener_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,9 +85,11 @@ void AudioListener3D::_notification(int p_what) {
make_current();
}
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
_request_listener_update();
} break;
+
case NOTIFICATION_EXIT_WORLD: {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
@@ -100,7 +102,6 @@ void AudioListener3D::_notification(int p_what) {
}
get_viewport()->_audio_listener_3d_remove(this);
-
} break;
}
}
diff --git a/scene/3d/audio_listener_3d.h b/scene/3d/audio_listener_3d.h
index 31de3b4fb1..ebc37673ed 100644
--- a/scene/3d/audio_listener_3d.h
+++ b/scene/3d/audio_listener_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 34f748b197..4a20a88346 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -239,80 +239,82 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
}
void AudioStreamPlayer3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- velocity_tracker->reset(get_global_transform().origin);
- AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ velocity_tracker->reset(get_global_transform().origin);
+ AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
+ play();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- stop();
- AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
- }
+ case NOTIFICATION_EXIT_TREE: {
+ stop();
+ AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
+ } break;
- if (p_what == NOTIFICATION_PAUSED) {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- }
+ case NOTIFICATION_PAUSED: {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence.
+ set_stream_paused(true);
+ }
+ } break;
- if (p_what == NOTIFICATION_UNPAUSED) {
- set_stream_paused(false);
- }
+ case NOTIFICATION_UNPAUSED: {
+ set_stream_paused(false);
+ } break;
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- velocity_tracker->update_position(get_global_transform().origin);
- }
- }
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+ velocity_tracker->update_position(get_global_transform().origin);
+ }
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- //update anything related to position first, if possible of course
- Vector<AudioFrame> volume_vector;
- if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
- volume_vector = _update_panning();
- }
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Update anything related to position first, if possible of course.
+ Vector<AudioFrame> volume_vector;
+ if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ volume_vector = _update_panning();
+ }
- if (setplay.get() >= 0 && stream.is_valid()) {
- active.set();
- Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
- ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
- Map<StringName, Vector<AudioFrame>> bus_map;
- bus_map[_get_actual_bus()] = volume_vector;
- AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
- stream_playbacks.push_back(new_playback);
- setplay.set(-1);
- }
+ if (setplay.get() >= 0 && stream.is_valid()) {
+ active.set();
+ Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
+ HashMap<StringName, Vector<AudioFrame>> bus_map;
+ bus_map[_get_actual_bus()] = volume_vector;
+ AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
+ stream_playbacks.push_back(new_playback);
+ setplay.set(-1);
+ }
- if (!stream_playbacks.is_empty() && active.is_set()) {
- // Stop playing if no longer active.
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
+ if (!stream_playbacks.is_empty() && active.is_set()) {
+ // Stop playing if no longer active.
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_physics_process_internal(false);
+ }
+ if (!playbacks_to_remove.is_empty()) {
+ emit_signal(SNAME("finished"));
}
}
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- set_physics_process_internal(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- emit_signal(SNAME("finished"));
- }
- }
- while (stream_playbacks.size() > max_polyphony) {
- AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove(0);
- }
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove_at(0);
+ }
+ } break;
}
}
@@ -385,13 +387,19 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
Ref<World3D> world_3d = get_world_3d();
ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector);
- Set<Camera3D *> cameras = world_3d->get_cameras();
+ RBSet<Camera3D *> cameras = world_3d->get_cameras();
cameras.insert(get_viewport()->get_camera_3d());
PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
for (Camera3D *camera : cameras) {
+ if (!camera) {
+ continue;
+ }
Viewport *vp = camera->get_viewport();
+ if (!vp) {
+ continue;
+ }
if (!vp->is_audio_listener_3d()) {
continue;
}
@@ -439,7 +447,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
if (emission_angle_enabled) {
Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
- float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
+ float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative
float angle = Math::rad2deg(Math::acos(c));
if (angle > emission_angle) {
db_att -= -emission_angle_filter_attenuation_db;
@@ -458,7 +466,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
output_volume_vector.write[k] = multiplier * output_volume_vector[k];
}
- Map<StringName, Vector<AudioFrame>> bus_volumes;
+ HashMap<StringName, Vector<AudioFrame>> bus_volumes;
if (area) {
if (area->is_overriding_audio_bus()) {
//override audio bus
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 697bbe2381..53cdd2e630 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 5dc7382197..d0aeffb166 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -107,17 +107,17 @@ TypedArray<String> BoneAttachment3D::get_configuration_warnings() const {
if (use_external_skeleton) {
if (external_skeleton_node_cache.is_null()) {
- warnings.append(TTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node."));
+ warnings.push_back(RTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node."));
}
} else {
Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent());
if (!parent) {
- warnings.append(TTR("Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node."));
+ warnings.push_back(RTR("Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node."));
}
}
if (bone_idx == -1) {
- warnings.append(TTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node."));
+ warnings.push_back(RTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node."));
}
return warnings;
@@ -340,17 +340,20 @@ void BoneAttachment3D::_notification(int p_what) {
}
_check_bind();
} break;
+
case NOTIFICATION_EXIT_TREE: {
_check_unbind();
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
_transform_changed();
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (_override_dirty) {
_override_dirty = false;
}
- }
+ } break;
}
}
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index 57b9854e0e..395dfde1d7 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index cc5b7078e3..4c53776bba 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -82,12 +82,6 @@ void Camera3D::_update_camera() {
RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
- // here goes listener stuff
- /*
- if (viewport_ptr && is_inside_scene() && is_current())
- get_viewport()->_camera_3d_transform_changed_notify();
- */
-
if (get_tree()->is_node_being_edited(this) || !is_current()) {
return;
}
@@ -108,14 +102,15 @@ void Camera3D::_notification(int p_what) {
if (current || first_camera) {
viewport->_camera_3d_set(this);
}
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
_request_camera_update();
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->update_position(get_global_transform().origin);
}
} break;
+
case NOTIFICATION_EXIT_WORLD: {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
@@ -131,13 +126,14 @@ void Camera3D::_notification(int p_what) {
viewport->_camera_3d_remove(this);
viewport = nullptr;
}
-
} break;
+
case NOTIFICATION_BECAME_CURRENT: {
if (viewport) {
viewport->find_world_3d()->_register_camera(this);
}
} break;
+
case NOTIFICATION_LOST_CURRENT: {
if (viewport) {
viewport->find_world_3d()->_remove_camera(this);
@@ -148,8 +144,8 @@ void Camera3D::_notification(int p_what) {
Transform3D Camera3D::get_camera_transform() const {
Transform3D tr = get_global_transform().orthonormalized();
- tr.origin += tr.basis.get_axis(1) * v_offset;
- tr.origin += tr.basis.get_axis(0) * h_offset;
+ tr.origin += tr.basis.get_column(1) * v_offset;
+ tr.origin += tr.basis.get_column(0) * h_offset;
return tr;
}
@@ -221,8 +217,6 @@ void Camera3D::make_current() {
}
get_viewport()->_camera_3d_set(this);
-
- //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
void Camera3D::clear_current(bool p_enable_next) {
@@ -311,7 +305,7 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
Transform3D t = get_global_transform();
- Vector3 eyedir = -t.basis.get_axis(2).normalized();
+ Vector3 eyedir = -t.basis.get_column(2).normalized();
return eyedir.dot(p_pos - t.origin) < near;
}
@@ -331,11 +325,13 @@ Vector<Vector3> Camera3D::get_near_plane_points() const {
Vector3 endpoints[8];
cm.get_endpoints(Transform3D(), endpoints);
- Vector<Vector3> points;
- points.push_back(Vector3());
- for (int i = 0; i < 4; i++) {
- points.push_back(endpoints[i + 4]);
- }
+ Vector<Vector3> points = {
+ Vector3(),
+ endpoints[4],
+ endpoints[5],
+ endpoints[6],
+ endpoints[7]
+ };
return points;
}
@@ -477,9 +473,9 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_near", "near"), &Camera3D::set_near);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
ClassDB::bind_method(D_METHOD("set_projection", "mode"), &Camera3D::set_projection);
- ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
+ ClassDB::bind_method(D_METHOD("set_h_offset", "offset"), &Camera3D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset);
- ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset);
+ ClassDB::bind_method(D_METHOD("set_v_offset", "offset"), &Camera3D::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera3D::get_v_offset);
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera3D::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask);
@@ -511,7 +507,7 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp"), "set_near", "get_near");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp"), "set_far", "get_far");
@@ -559,7 +555,7 @@ void Camera3D::set_fov(real_t p_fov) {
}
void Camera3D::set_size(real_t p_size) {
- ERR_FAIL_COND(p_size < 0.1 || p_size > 16384);
+ ERR_FAIL_COND(p_size < 0.001 || p_size > 16384);
size = p_size;
_update_camera_mode();
}
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 73126611d5..9f2f8ceed1 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,8 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
+#include "scene/resources/camera_effects.h"
+#include "scene/resources/environment.h"
class Camera3D : public Node3D {
GDCLASS(Camera3D, Node3D);
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index a166a05c71..70cab77eda 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -345,7 +345,7 @@ void CollisionObject3D::_update_debug_shapes() {
return;
}
- for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
+ for (RBSet<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
if (shapes.has(shapedata_idx->get())) {
ShapeData &shapedata = shapes[shapedata_idx->get()];
ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
@@ -459,7 +459,7 @@ void CollisionObject3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
@@ -484,7 +484,7 @@ uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
id = shapes.back()->key() + 1;
}
- sd.owner = p_owner;
+ sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID();
shapes[id] = sd;
@@ -563,7 +563,7 @@ Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const
Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
- return shapes[p_owner].owner;
+ return ObjectDB::get_instance(shapes[p_owner].owner_id);
}
void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) {
@@ -628,7 +628,7 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
--debug_shapes_count;
}
- shapes[p_owner].shapes.remove(p_shape);
+ shapes[p_owner].shapes.remove_at(p_shape);
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
for (int i = 0; i < E.value.shapes.size(); i++) {
@@ -689,7 +689,7 @@ TypedArray<String> CollisionObject3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (shapes.is_empty()) {
- warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));
+ warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));
}
return warnings;
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 1c7e205888..84b00de9c9 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,7 +57,7 @@ private:
PhysicsServer3D::BodyMode body_mode = PhysicsServer3D::BODY_MODE_STATIC;
struct ShapeData {
- Object *owner = nullptr;
+ ObjectID owner_id;
Transform3D xform;
struct ShapeBase {
RID debug_shape;
@@ -71,14 +71,14 @@ private:
int total_subshapes = 0;
- Map<uint32_t, ShapeData> shapes;
+ RBMap<uint32_t, ShapeData> shapes;
bool only_update_transform_changes = false; // This is used for sync to physics.
bool capture_input_on_drag = false;
bool ray_pickable = true;
- Set<uint32_t> debug_shapes_to_update;
+ RBSet<uint32_t> debug_shapes_to_update;
int debug_shapes_count = 0;
Transform3D debug_shape_old_transform;
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index 6328d9c67d..5a286d7b55 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -93,18 +93,19 @@ void CollisionPolygon3D::_notification(int p_what) {
_update_in_shape_owner();
}
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
-
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
-
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
@@ -170,11 +171,11 @@ TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (polygon.is_empty()) {
- warnings.push_back(TTR("An empty CollisionPolygon3D has no effect on collision."));
+ warnings.push_back(RTR("An empty CollisionPolygon3D has no effect on collision."));
}
return warnings;
diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h
index 73b8a8e0e3..a24d485af2 100644
--- a/scene/3d/collision_polygon_3d.h
+++ b/scene/3d/collision_polygon_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 4e496fba47..759997de7b 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -87,16 +87,19 @@ void CollisionShape3D::_notification(int p_what) {
_update_in_shape_owner();
}
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
@@ -107,7 +110,7 @@ void CollisionShape3D::_notification(int p_what) {
}
}
-void CollisionShape3D::resource_changed(RES res) {
+void CollisionShape3D::resource_changed(Ref<Resource> res) {
update_gizmos();
}
@@ -115,17 +118,17 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
- warnings.push_back(TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."));
+ warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."));
}
if (shape.is_valid() &&
Object::cast_to<RigidDynamicBody3D>(get_parent()) &&
Object::cast_to<ConcavePolygonShape3D>(*shape)) {
- warnings.push_back(TTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static."));
+ warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static."));
}
return warnings;
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index cb7fe21eae..5c32230942 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,14 +37,13 @@
class CollisionObject3D;
class CollisionShape3D : public Node3D {
GDCLASS(CollisionShape3D, Node3D);
- OBJ_CATEGORY("3D Physics Nodes");
Ref<Shape3D> shape;
uint32_t owner_id = 0;
CollisionObject3D *parent = nullptr;
- void resource_changed(RES res);
+ void resource_changed(Ref<Resource> res);
bool disabled = false;
protected:
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index d347d24c2c..9666994b95 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,10 +39,6 @@ AABB CPUParticles3D::get_aabb() const {
return AABB();
}
-Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_particle_flags) const {
- return Vector<Face3>();
-}
-
void CPUParticles3D::set_emitting(bool p_emitting) {
if (emitting == p_emitting) {
return;
@@ -210,11 +206,11 @@ TypedArray<String> CPUParticles3D::get_configuration_warnings() const {
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
if (!mesh_found) {
- warnings.push_back(TTR("Nothing is visible because no mesh has been assigned."));
+ warnings.push_back(RTR("Nothing is visible because no mesh has been assigned."));
}
if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
- warnings.push_back(TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
+ warnings.push_back(RTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
}
return warnings;
@@ -368,6 +364,14 @@ Ref<Gradient> CPUParticles3D::get_color_ramp() const {
return color_ramp;
}
+void CPUParticles3D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
+ color_initial_ramp = p_ramp;
+}
+
+Ref<Gradient> CPUParticles3D::get_color_initial_ramp() const {
+ return color_initial_ramp;
+}
+
void CPUParticles3D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
particle_flags[p_particle_flag] = p_enable;
@@ -504,7 +508,7 @@ bool CPUParticles3D::get_split_scale() {
}
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -748,10 +752,16 @@ void CPUParticles3D::_particles_process(double p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
+ if (color_initial_ramp.is_valid()) {
+ p.start_color_rand = color_initial_ramp->get_color_at_offset(Math::randf());
+ } else {
+ p.start_color_rand = Color(1, 1, 1, 1);
+ }
+
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
- p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
} else {
//initiate velocity spread in 3D
real_t angle1_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread);
@@ -775,7 +785,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
binormal.normalize();
Vector3 normal = binormal.cross(direction_nrm);
spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;
- p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], float(Math::randf()));
+ p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
}
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
@@ -794,6 +804,13 @@ void CPUParticles3D::_particles_process(double p_delta) {
case EMISSION_SHAPE_SPHERE: {
real_t s = 2.0 * Math::randf() - 1.0;
real_t t = Math_TAU * Math::randf();
+ real_t x = Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ p.transform.origin = Vector3(0, 0, 0).lerp(Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s), x);
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ real_t s = 2.0 * Math::randf() - 1.0;
+ real_t t = Math_TAU * Math::randf();
real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
} break;
@@ -816,8 +833,8 @@ void CPUParticles3D::_particles_process(double p_delta) {
Vector3 normal = emission_normals.get(random_idx);
Vector2 normal_2d(normal.x, normal.y);
Transform2D m2;
- m2.set_axis(0, normal_2d);
- m2.set_axis(1, normal_2d.orthogonal());
+ m2.columns[0] = normal_2d;
+ m2.columns[1] = normal_2d.orthogonal();
Vector2 velocity_2d(p.velocity.x, p.velocity.y);
velocity_2d = m2.basis_xform(velocity_2d);
p.velocity.x = velocity_2d.x;
@@ -828,9 +845,9 @@ void CPUParticles3D::_particles_process(double p_delta) {
Vector3 tangent = v0.cross(normal).normalized();
Vector3 bitangent = tangent.cross(normal).normalized();
Basis m3;
- m3.set_axis(0, tangent);
- m3.set_axis(1, bitangent);
- m3.set_axis(2, normal);
+ m3.set_column(0, tangent);
+ m3.set_column(1, bitangent);
+ m3.set_column(2, normal);
p.velocity = m3.xform(p.velocity);
}
}
@@ -881,53 +898,53 @@ void CPUParticles3D::_particles_process(double p_delta) {
p.custom[1] = p.time / lifetime;
tv = p.time / p.lifetime;
- real_t tex_linear_velocity = 0.0;
+ real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
- real_t tex_orbit_velocity = 0.0;
+ real_t tex_orbit_velocity = 1.0;
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
}
- real_t tex_angular_velocity = 0.0;
+ real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
- real_t tex_linear_accel = 0.0;
+ real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
- real_t tex_tangential_accel = 0.0;
+ real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
- real_t tex_radial_accel = 0.0;
+ real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
- real_t tex_damping = 0.0;
+ real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
- real_t tex_angle = 0.0;
+ real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- real_t tex_anim_speed = 0.0;
+ real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
- real_t tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
@@ -984,7 +1001,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
p.custom[0] = Math::deg2rad(base_angle); //angle
- p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
}
//apply color
//apply hue rotation
@@ -1046,38 +1063,38 @@ void CPUParticles3D::_particles_process(double p_delta) {
p.color.g = color_rgb.y;
p.color.b = color_rgb.z;
- p.color *= p.base_color;
+ p.color *= p.base_color * p.start_color_rand;
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
- p.transform.basis.set_axis(1, p.velocity.normalized());
+ p.transform.basis.set_column(1, p.velocity.normalized());
} else {
- p.transform.basis.set_axis(1, p.transform.basis.get_axis(1));
+ p.transform.basis.set_column(1, p.transform.basis.get_column(1));
}
- p.transform.basis.set_axis(0, p.transform.basis.get_axis(1).cross(p.transform.basis.get_axis(2)).normalized());
- p.transform.basis.set_axis(2, Vector3(0, 0, 1));
+ p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
+ p.transform.basis.set_column(2, Vector3(0, 0, 1));
} else {
- p.transform.basis.set_axis(0, Vector3(Math::cos(p.custom[0]), -Math::sin(p.custom[0]), 0.0));
- p.transform.basis.set_axis(1, Vector3(Math::sin(p.custom[0]), Math::cos(p.custom[0]), 0.0));
- p.transform.basis.set_axis(2, Vector3(0, 0, 1));
+ p.transform.basis.set_column(0, Vector3(Math::cos(p.custom[0]), -Math::sin(p.custom[0]), 0.0));
+ p.transform.basis.set_column(1, Vector3(Math::sin(p.custom[0]), Math::cos(p.custom[0]), 0.0));
+ p.transform.basis.set_column(2, Vector3(0, 0, 1));
}
} else {
//orient particle Y towards velocity
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
- p.transform.basis.set_axis(1, p.velocity.normalized());
+ p.transform.basis.set_column(1, p.velocity.normalized());
} else {
- p.transform.basis.set_axis(1, p.transform.basis.get_axis(1).normalized());
+ p.transform.basis.set_column(1, p.transform.basis.get_column(1).normalized());
}
- if (p.transform.basis.get_axis(1) == p.transform.basis.get_axis(0)) {
- p.transform.basis.set_axis(0, p.transform.basis.get_axis(1).cross(p.transform.basis.get_axis(2)).normalized());
- p.transform.basis.set_axis(2, p.transform.basis.get_axis(0).cross(p.transform.basis.get_axis(1)).normalized());
+ if (p.transform.basis.get_column(1) == p.transform.basis.get_column(0)) {
+ p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
+ p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
} else {
- p.transform.basis.set_axis(2, p.transform.basis.get_axis(0).cross(p.transform.basis.get_axis(1)).normalized());
- p.transform.basis.set_axis(0, p.transform.basis.get_axis(1).cross(p.transform.basis.get_axis(2)).normalized());
+ p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
+ p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
}
} else {
p.transform.basis.orthonormalize();
@@ -1142,7 +1159,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
ERR_FAIL_NULL(get_viewport());
Camera3D *c = get_viewport()->get_camera_3d();
if (c) {
- Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
+ Vector3 dir = c->get_global_transform().basis.get_column(2); //far away to close
if (local_coords) {
// will look different from Particles in editor as this is based on the camera in the scenetree
@@ -1170,17 +1187,17 @@ void CPUParticles3D::_update_particle_data_buffer() {
}
if (r[idx].active) {
- ptr[0] = t.basis.elements[0][0];
- ptr[1] = t.basis.elements[0][1];
- ptr[2] = t.basis.elements[0][2];
+ ptr[0] = t.basis.rows[0][0];
+ ptr[1] = t.basis.rows[0][1];
+ ptr[2] = t.basis.rows[0][2];
ptr[3] = t.origin.x;
- ptr[4] = t.basis.elements[1][0];
- ptr[5] = t.basis.elements[1][1];
- ptr[6] = t.basis.elements[1][2];
+ ptr[4] = t.basis.rows[1][0];
+ ptr[5] = t.basis.rows[1][1];
+ ptr[6] = t.basis.rows[1][2];
ptr[7] = t.origin.y;
- ptr[8] = t.basis.elements[2][0];
- ptr[9] = t.basis.elements[2][1];
- ptr[10] = t.basis.elements[2][2];
+ ptr[8] = t.basis.rows[2][0];
+ ptr[9] = t.basis.rows[2][1];
+ ptr[10] = t.basis.rows[2][2];
ptr[11] = t.origin.z;
} else {
memset(ptr, 0, sizeof(Transform3D));
@@ -1237,65 +1254,67 @@ void CPUParticles3D::_update_render_thread() {
}
void CPUParticles3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- set_process_internal(emitting);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ set_process_internal(emitting);
- // first update before rendering to avoid one frame delay after emitting starts
- if (emitting && (time == 0)) {
- _update_internal();
- }
- }
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0)) {
+ _update_internal();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _set_redraw(false);
- }
+ case NOTIFICATION_EXIT_TREE: {
+ _set_redraw(false);
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- // first update before rendering to avoid one frame delay after emitting starts
- if (emitting && (time == 0)) {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0)) {
+ _update_internal();
+ }
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS: {
_update_internal();
- }
- }
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- _update_internal();
- }
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ inv_emission_transform = get_global_transform().affine_inverse();
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- inv_emission_transform = get_global_transform().affine_inverse();
+ if (!local_coords) {
+ int pc = particles.size();
+
+ float *w = particle_data.ptrw();
+ const Particle *r = particles.ptr();
+ float *ptr = w;
+
+ for (int i = 0; i < pc; i++) {
+ Transform3D t = inv_emission_transform * r[i].transform;
+
+ if (r[i].active) {
+ ptr[0] = t.basis.rows[0][0];
+ ptr[1] = t.basis.rows[0][1];
+ ptr[2] = t.basis.rows[0][2];
+ ptr[3] = t.origin.x;
+ ptr[4] = t.basis.rows[1][0];
+ ptr[5] = t.basis.rows[1][1];
+ ptr[6] = t.basis.rows[1][2];
+ ptr[7] = t.origin.y;
+ ptr[8] = t.basis.rows[2][0];
+ ptr[9] = t.basis.rows[2][1];
+ ptr[10] = t.basis.rows[2][2];
+ ptr[11] = t.origin.z;
+ } else {
+ memset(ptr, 0, sizeof(float) * 12);
+ }
- if (!local_coords) {
- int pc = particles.size();
-
- float *w = particle_data.ptrw();
- const Particle *r = particles.ptr();
- float *ptr = w;
-
- for (int i = 0; i < pc; i++) {
- Transform3D t = inv_emission_transform * r[i].transform;
-
- if (r[i].active) {
- ptr[0] = t.basis.elements[0][0];
- ptr[1] = t.basis.elements[0][1];
- ptr[2] = t.basis.elements[0][2];
- ptr[3] = t.origin.x;
- ptr[4] = t.basis.elements[1][0];
- ptr[5] = t.basis.elements[1][1];
- ptr[6] = t.basis.elements[1][2];
- ptr[7] = t.origin.y;
- ptr[8] = t.basis.elements[2][0];
- ptr[9] = t.basis.elements[2][1];
- ptr[10] = t.basis.elements[2][2];
- ptr[11] = t.origin.z;
- } else {
- memset(ptr, 0, sizeof(float) * 12);
+ ptr += 20;
}
- ptr += 20;
+ can_update.set();
}
-
- can_update.set();
- }
+ } break;
}
}
@@ -1333,6 +1352,11 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_color_ramp(gt->get_gradient());
}
+ Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
+ if (gti.is_valid()) {
+ set_color_initial_ramp(gti->get_gradient());
+ }
+
set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y));
set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z));
@@ -1459,6 +1483,9 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles3D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles3D::get_color_ramp);
+ ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles3D::set_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles3D::get_color_initial_ramp);
+
ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles3D::set_particle_flag);
ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles3D::get_particle_flag);
@@ -1510,7 +1537,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
@@ -1572,6 +1599,7 @@ void CPUParticles3D::_bind_methods() {
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
ADD_GROUP("Hue Variation", "hue_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
@@ -1606,6 +1634,7 @@ void CPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index aca7328a27..7f225ee98d 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,6 +71,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
@@ -91,6 +92,7 @@ private:
real_t scale_rand = 0.0;
real_t hue_rot_rand = 0.0;
real_t anim_offset_rand = 0.0;
+ Color start_color_rand;
double time = 0.0;
double lifetime = 0.0;
Color base_color;
@@ -160,6 +162,7 @@ private:
Ref<Curve> curve_parameters[PARAM_MAX];
Color color = Color(1, 1, 1, 1);
Ref<Gradient> color_ramp;
+ Ref<Gradient> color_initial_ramp;
bool particle_flags[PARTICLE_FLAG_MAX] = {};
@@ -171,9 +174,9 @@ private:
Vector<Color> emission_colors;
int emission_point_count = 0;
Vector3 emission_ring_axis;
- real_t emission_ring_height;
- real_t emission_ring_radius;
- real_t emission_ring_inner_radius;
+ real_t emission_ring_height = 0.0;
+ real_t emission_ring_radius = 0.0;
+ real_t emission_ring_inner_radius = 0.0;
Ref<Curve> scale_curve_x;
Ref<Curve> scale_curve_y;
@@ -199,7 +202,6 @@ protected:
public:
AABB get_aabb() const override;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
@@ -261,6 +263,9 @@ public:
void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
+ void set_color_initial_ramp(const Ref<Gradient> &p_ramp);
+ Ref<Gradient> get_color_initial_ramp() const;
+
void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
bool get_particle_flag(ParticleFlags p_particle_flag) const;
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 500bf4d8f5..a50f75f127 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -152,10 +152,6 @@ AABB Decal::get_aabb() const {
return aabb;
}
-Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void Decal::_validate_property(PropertyInfo &property) const {
if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
@@ -167,15 +163,15 @@ TypedArray<String> Decal::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (textures[TEXTURE_ALBEDO].is_null() && textures[TEXTURE_NORMAL].is_null() && textures[TEXTURE_ORM].is_null() && textures[TEXTURE_EMISSION].is_null()) {
- warnings.push_back(TTR("The decal has no textures loaded into any of its texture properties, and will therefore not be visible."));
+ warnings.push_back(RTR("The decal has no textures loaded into any of its texture properties, and will therefore not be visible."));
}
if ((textures[TEXTURE_NORMAL].is_valid() || textures[TEXTURE_ORM].is_valid()) && textures[TEXTURE_ALBEDO].is_null()) {
- warnings.push_back(TTR("The decal has a Normal and/or ORM texture, but no Albedo texture is set.\nAn Albedo texture with an alpha channel is required to blend the normal/ORM maps onto the underlying surface.\nIf you don't want the Albedo texture to be visible, set Albedo Mix to 0."));
+ warnings.push_back(RTR("The decal has a Normal and/or ORM texture, but no Albedo texture is set.\nAn Albedo texture with an alpha channel is required to blend the normal/ORM maps onto the underlying surface.\nIf you don't want the Albedo texture to be visible, set Albedo Mix to 0."));
}
if (cull_mask == 0) {
- warnings.push_back(TTR("The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer.\nTo resolve this, enable at least one bit in the Cull Mask property."));
+ warnings.push_back(RTR("The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer.\nTo resolve this, enable at least one bit in the Cull Mask property."));
}
return warnings;
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index e9bda3276d..d5990272c6 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -104,7 +104,6 @@ public:
uint32_t get_cull_mask() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Decal();
~Decal();
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 694defd7dc..8d05254a25 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h
index 0807fb22e6..556a92ad3f 100644
--- a/scene/3d/fog_volume.h
+++ b/scene/3d/fog_volume.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,7 +62,6 @@ public:
Ref<Material> get_material() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
TypedArray<String> get_configuration_warnings() const override;
FogVolume();
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index b35a45576f..33ce9fc6fe 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,10 +36,6 @@ AABB GPUParticles3D::get_aabb() const {
return AABB();
}
-Vector<Face3> GPUParticles3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void GPUParticles3D::set_emitting(bool p_emitting) {
RS::get_singleton()->particles_set_emitting(particles, p_emitting);
@@ -277,7 +273,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(TTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."));
+ warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."));
}
bool meshes_found = false;
@@ -304,17 +300,17 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
}
if (!meshes_found) {
- warnings.push_back(TTR("Nothing is visible because meshes have not been assigned to draw passes."));
+ warnings.push_back(RTR("Nothing is visible because meshes have not been assigned to draw passes."));
}
if (process_material.is_null()) {
- warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted."));
+ warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
if (!anim_material_found && process &&
(process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
- warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
+ warnings.push_back(RTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
}
}
@@ -356,15 +352,15 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
}
if (dp_count && skin.is_valid()) {
- warnings.push_back(TTR("Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin."));
+ warnings.push_back(RTR("Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin."));
} else if (dp_count == 0 && skin.is_null()) {
- warnings.push_back(TTR("Trails active, but neither Trail meshes or a Skin were found."));
+ warnings.push_back(RTR("Trails active, but neither Trail meshes or a Skin were found."));
} else if (dp_count > 1) {
- warnings.push_back(TTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation)."));
+ warnings.push_back(RTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation)."));
}
if ((dp_count || !skin.is_null()) && (missing_trails || no_materials)) {
- warnings.push_back(TTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering."));
+ warnings.push_back(RTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering."));
}
}
@@ -423,38 +419,41 @@ NodePath GPUParticles3D::get_sub_emitter() const {
}
void GPUParticles3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
- if (can_process()) {
- RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
- } else {
- RS::get_singleton()->particles_set_speed_scale(particles, 0);
- }
- }
-
- // Use internal process when emitting and one_shot is on so that when
- // the shot ends the editor can properly update
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (one_shot && !is_emitting()) {
- notify_property_list_changed();
- set_process_internal(false);
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_PAUSED:
+ case NOTIFICATION_UNPAUSED: {
+ if (can_process()) {
+ RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
+ } else {
+ RS::get_singleton()->particles_set_speed_scale(particles, 0);
+ }
+ } break;
+
+ // Use internal process when emitting and one_shot is on so that when
+ // the shot ends the editor can properly update.
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (one_shot && !is_emitting()) {
+ notify_property_list_changed();
+ set_process_internal(false);
+ }
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (sub_emitter != NodePath()) {
- _attach_sub_emitter();
- }
- }
+ case NOTIFICATION_ENTER_TREE: {
+ if (sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->particles_set_subemitter(particles, RID());
- }
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- // make sure particles are updated before rendering occurs if they were active before
- if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
- RS::get_singleton()->particles_request_process(particles);
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ // Make sure particles are updated before rendering occurs if they were active before.
+ if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
+ RS::get_singleton()->particles_request_process(particles);
+ }
+ } break;
}
}
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 5e96f660da..adce45a0a9 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,16 +61,16 @@ private:
RID particles;
bool one_shot;
- int amount;
- double lifetime;
- double pre_process_time;
- real_t explosiveness_ratio;
- real_t randomness_ratio;
- double speed_scale;
+ int amount = 0;
+ double lifetime = 0.0;
+ double pre_process_time = 0.0;
+ real_t explosiveness_ratio = 0.0;
+ real_t randomness_ratio = 0.0;
+ double speed_scale = 0.0;
AABB visibility_aabb;
- bool local_coords;
- int fixed_fps;
- bool fractional_delta;
+ bool local_coords = false;
+ int fixed_fps = 0;
+ bool fractional_delta = false;
bool interpolate = true;
NodePath sub_emitter;
real_t collision_base_size = 0.01;
@@ -98,7 +98,6 @@ protected:
public:
AABB get_aabb() const override;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 2235de1599..4552ed9537 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,68 +62,68 @@ GPUParticlesCollision3D::~GPUParticlesCollision3D() {
/////////////////////////////////
-void GPUParticlesCollisionSphere::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesCollisionSphere::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesCollisionSphere::get_radius);
+void GPUParticlesCollisionSphere3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesCollisionSphere3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesCollisionSphere3D::get_radius);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
}
-void GPUParticlesCollisionSphere::set_radius(real_t p_radius) {
+void GPUParticlesCollisionSphere3D::set_radius(real_t p_radius) {
radius = p_radius;
RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
update_gizmos();
}
-real_t GPUParticlesCollisionSphere::get_radius() const {
+real_t GPUParticlesCollisionSphere3D::get_radius() const {
return radius;
}
-AABB GPUParticlesCollisionSphere::get_aabb() const {
+AABB GPUParticlesCollisionSphere3D::get_aabb() const {
return AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
}
-GPUParticlesCollisionSphere::GPUParticlesCollisionSphere() :
+GPUParticlesCollisionSphere3D::GPUParticlesCollisionSphere3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE) {
}
-GPUParticlesCollisionSphere::~GPUParticlesCollisionSphere() {
+GPUParticlesCollisionSphere3D::~GPUParticlesCollisionSphere3D() {
}
///////////////////////////
-void GPUParticlesCollisionBox::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox::get_extents);
+void GPUParticlesCollisionBox3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox3D::get_extents);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
}
-void GPUParticlesCollisionBox::set_extents(const Vector3 &p_extents) {
+void GPUParticlesCollisionBox3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesCollisionBox::get_extents() const {
+Vector3 GPUParticlesCollisionBox3D::get_extents() const {
return extents;
}
-AABB GPUParticlesCollisionBox::get_aabb() const {
+AABB GPUParticlesCollisionBox3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesCollisionBox::GPUParticlesCollisionBox() :
+GPUParticlesCollisionBox3D::GPUParticlesCollisionBox3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE) {
}
-GPUParticlesCollisionBox::~GPUParticlesCollisionBox() {
+GPUParticlesCollisionBox3D::~GPUParticlesCollisionBox3D() {
}
///////////////////////////////
///////////////////////////
-void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes) {
+void GPUParticlesCollisionSDF3D::_find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
@@ -172,7 +172,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
}
}
-uint32_t GPUParticlesCollisionSDF::_create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness) {
+uint32_t GPUParticlesCollisionSDF3D::_create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness) {
if (p_face_count == 1) {
return BVH::LEAF_BIT | p_faces[0].index;
}
@@ -220,7 +220,7 @@ static _FORCE_INLINE_ real_t Vector3_dot2(const Vector3 &p_vec3) {
return p_vec3.dot(p_vec3);
}
-void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance) {
+void GPUParticlesCollisionSDF3D::_find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance) {
if (p_bvh_cell & BVH::LEAF_BIT) {
p_bvh_cell &= BVH::LEAF_MASK; //remove bit
@@ -321,7 +321,7 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons
}
}
-void GPUParticlesCollisionSDF::_compute_sdf_z(uint32_t p_z, ComputeSDFParams *params) {
+void GPUParticlesCollisionSDF3D::_compute_sdf_z(uint32_t p_z, ComputeSDFParams *params) {
int32_t z_ofs = p_z * params->size.y * params->size.x;
for (int32_t y = 0; y < params->size.y; y++) {
int32_t y_ofs = z_ofs + y * params->size.x;
@@ -338,10 +338,10 @@ void GPUParticlesCollisionSDF::_compute_sdf_z(uint32_t p_z, ComputeSDFParams *pa
}
}
-void GPUParticlesCollisionSDF::_compute_sdf(ComputeSDFParams *params) {
+void GPUParticlesCollisionSDF3D::_compute_sdf(ComputeSDFParams *params) {
ThreadWorkPool work_pool;
work_pool.init();
- work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF::_compute_sdf_z, params);
+ work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF3D::_compute_sdf_z, params);
while (!work_pool.is_done_dispatching()) {
OS::get_singleton()->delay_usec(10000);
bake_step_function(work_pool.get_work_index() * 100 / params->size.z, "Baking SDF");
@@ -350,7 +350,7 @@ void GPUParticlesCollisionSDF::_compute_sdf(ComputeSDFParams *params) {
work_pool.finish();
}
-Vector3i GPUParticlesCollisionSDF::get_estimated_cell_size() const {
+Vector3i GPUParticlesCollisionSDF3D::get_estimated_cell_size() const {
static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
int subdiv = subdivs[get_resolution()];
@@ -365,7 +365,7 @@ Vector3i GPUParticlesCollisionSDF::get_estimated_cell_size() const {
return sdf_size;
}
-Ref<Image> GPUParticlesCollisionSDF::bake() {
+Ref<Image> GPUParticlesCollisionSDF3D::bake() {
static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
int subdiv = subdivs[get_resolution()];
@@ -501,18 +501,18 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
return ret;
}
-void GPUParticlesCollisionSDF::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionSDF::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionSDF::get_extents);
+void GPUParticlesCollisionSDF3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionSDF3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionSDF3D::get_extents);
- ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionSDF::set_resolution);
- ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionSDF::get_resolution);
+ ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionSDF3D::set_resolution);
+ ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionSDF3D::get_resolution);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesCollisionSDF::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesCollisionSDF::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesCollisionSDF3D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesCollisionSDF3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &GPUParticlesCollisionSDF::set_thickness);
- ClassDB::bind_method(D_METHOD("get_thickness"), &GPUParticlesCollisionSDF::get_thickness);
+ ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &GPUParticlesCollisionSDF3D::set_thickness);
+ ClassDB::bind_method(D_METHOD("get_thickness"), &GPUParticlesCollisionSDF3D::get_thickness);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512"), "set_resolution", "get_resolution");
@@ -528,128 +528,125 @@ void GPUParticlesCollisionSDF::_bind_methods() {
BIND_ENUM_CONSTANT(RESOLUTION_MAX);
}
-void GPUParticlesCollisionSDF::set_thickness(float p_thickness) {
+void GPUParticlesCollisionSDF3D::set_thickness(float p_thickness) {
thickness = p_thickness;
}
-float GPUParticlesCollisionSDF::get_thickness() const {
+float GPUParticlesCollisionSDF3D::get_thickness() const {
return thickness;
}
-void GPUParticlesCollisionSDF::set_extents(const Vector3 &p_extents) {
+void GPUParticlesCollisionSDF3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesCollisionSDF::get_extents() const {
+Vector3 GPUParticlesCollisionSDF3D::get_extents() const {
return extents;
}
-void GPUParticlesCollisionSDF::set_resolution(Resolution p_resolution) {
+void GPUParticlesCollisionSDF3D::set_resolution(Resolution p_resolution) {
resolution = p_resolution;
update_gizmos();
}
-GPUParticlesCollisionSDF::Resolution GPUParticlesCollisionSDF::get_resolution() const {
+GPUParticlesCollisionSDF3D::Resolution GPUParticlesCollisionSDF3D::get_resolution() const {
return resolution;
}
-void GPUParticlesCollisionSDF::set_texture(const Ref<Texture3D> &p_texture) {
+void GPUParticlesCollisionSDF3D::set_texture(const Ref<Texture3D> &p_texture) {
texture = p_texture;
RID tex = texture.is_valid() ? texture->get_rid() : RID();
RS::get_singleton()->particles_collision_set_field_texture(_get_collision(), tex);
}
-Ref<Texture3D> GPUParticlesCollisionSDF::get_texture() const {
+Ref<Texture3D> GPUParticlesCollisionSDF3D::get_texture() const {
return texture;
}
-AABB GPUParticlesCollisionSDF::get_aabb() const {
+AABB GPUParticlesCollisionSDF3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesCollisionSDF::BakeBeginFunc GPUParticlesCollisionSDF::bake_begin_function = nullptr;
-GPUParticlesCollisionSDF::BakeStepFunc GPUParticlesCollisionSDF::bake_step_function = nullptr;
-GPUParticlesCollisionSDF::BakeEndFunc GPUParticlesCollisionSDF::bake_end_function = nullptr;
+GPUParticlesCollisionSDF3D::BakeBeginFunc GPUParticlesCollisionSDF3D::bake_begin_function = nullptr;
+GPUParticlesCollisionSDF3D::BakeStepFunc GPUParticlesCollisionSDF3D::bake_step_function = nullptr;
+GPUParticlesCollisionSDF3D::BakeEndFunc GPUParticlesCollisionSDF3D::bake_end_function = nullptr;
-GPUParticlesCollisionSDF::GPUParticlesCollisionSDF() :
+GPUParticlesCollisionSDF3D::GPUParticlesCollisionSDF3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE) {
}
-GPUParticlesCollisionSDF::~GPUParticlesCollisionSDF() {
+GPUParticlesCollisionSDF3D::~GPUParticlesCollisionSDF3D() {
}
////////////////////////////
////////////////////////////
-void GPUParticlesCollisionHeightField::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (update_mode == UPDATE_MODE_ALWAYS) {
- RS::get_singleton()->particles_collision_height_field_update(_get_collision());
- }
+void GPUParticlesCollisionHeightField3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (update_mode == UPDATE_MODE_ALWAYS) {
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ }
- if (follow_camera_mode && get_viewport()) {
- Camera3D *cam = get_viewport()->get_camera_3d();
- if (cam) {
- Transform3D xform = get_global_transform();
- Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized();
- Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized();
- float x_len = xform.basis.get_scale().x;
- float z_len = xform.basis.get_scale().z;
+ if (follow_camera_mode && get_viewport()) {
+ Camera3D *cam = get_viewport()->get_camera_3d();
+ if (cam) {
+ Transform3D xform = get_global_transform();
+ Vector3 x_axis = xform.basis.get_column(Vector3::AXIS_X).normalized();
+ Vector3 z_axis = xform.basis.get_column(Vector3::AXIS_Z).normalized();
+ float x_len = xform.basis.get_scale().x;
+ float z_len = xform.basis.get_scale().z;
- Vector3 cam_pos = cam->get_global_transform().origin;
- Transform3D new_xform = xform;
+ Vector3 cam_pos = cam->get_global_transform().origin;
+ Transform3D new_xform = xform;
- while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
- new_xform.origin += x_axis * x_len;
- }
- while (x_axis.dot(cam_pos - new_xform.origin) < -x_len) {
- new_xform.origin -= x_axis * x_len;
- }
+ while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
+ new_xform.origin += x_axis * x_len;
+ }
+ while (x_axis.dot(cam_pos - new_xform.origin) < -x_len) {
+ new_xform.origin -= x_axis * x_len;
+ }
- while (z_axis.dot(cam_pos - new_xform.origin) > z_len) {
- new_xform.origin += z_axis * z_len;
- }
- while (z_axis.dot(cam_pos - new_xform.origin) < -z_len) {
- new_xform.origin -= z_axis * z_len;
- }
+ while (z_axis.dot(cam_pos - new_xform.origin) > z_len) {
+ new_xform.origin += z_axis * z_len;
+ }
+ while (z_axis.dot(cam_pos - new_xform.origin) < -z_len) {
+ new_xform.origin -= z_axis * z_len;
+ }
- if (new_xform != xform) {
- set_global_transform(new_xform);
- RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ if (new_xform != xform) {
+ set_global_transform(new_xform);
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ }
}
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ } break;
}
}
-void GPUParticlesCollisionHeightField::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionHeightField::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionHeightField::get_extents);
+void GPUParticlesCollisionHeightField3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionHeightField3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionHeightField3D::get_extents);
- ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionHeightField::set_resolution);
- ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionHeightField::get_resolution);
+ ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionHeightField3D::set_resolution);
+ ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionHeightField3D::get_resolution);
- ClassDB::bind_method(D_METHOD("set_update_mode", "update_mode"), &GPUParticlesCollisionHeightField::set_update_mode);
- ClassDB::bind_method(D_METHOD("get_update_mode"), &GPUParticlesCollisionHeightField::get_update_mode);
+ ClassDB::bind_method(D_METHOD("set_update_mode", "update_mode"), &GPUParticlesCollisionHeightField3D::set_update_mode);
+ ClassDB::bind_method(D_METHOD("get_update_mode"), &GPUParticlesCollisionHeightField3D::get_update_mode);
- ClassDB::bind_method(D_METHOD("set_follow_camera_mode", "enabled"), &GPUParticlesCollisionHeightField::set_follow_camera_mode);
- ClassDB::bind_method(D_METHOD("is_follow_camera_mode_enabled"), &GPUParticlesCollisionHeightField::is_follow_camera_mode_enabled);
-
- ClassDB::bind_method(D_METHOD("set_follow_camera_push_ratio", "ratio"), &GPUParticlesCollisionHeightField::set_follow_camera_push_ratio);
- ClassDB::bind_method(D_METHOD("get_follow_camera_push_ratio"), &GPUParticlesCollisionHeightField::get_follow_camera_push_ratio);
+ ClassDB::bind_method(D_METHOD("set_follow_camera_enabled", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_enabled);
+ ClassDB::bind_method(D_METHOD("is_follow_camera_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_enabled);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096,8192"), "set_resolution", "get_resolution");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "WhenMoved,Always"), "set_update_mode", "get_update_mode");
- ADD_GROUP("Follow Camera", "follow_camera_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_mode", "is_follow_camera_mode_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_camera_push_ratio", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_follow_camera_push_ratio", "get_follow_camera_push_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256 (Fastest),512 (Fast),1024 (Average),2048 (Slow),4096 (Slower),8192 (Slowest)"), "set_resolution", "get_resolution");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "When Moved (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_enabled", "is_follow_camera_enabled");
BIND_ENUM_CONSTANT(RESOLUTION_256);
BIND_ENUM_CONSTANT(RESOLUTION_512);
@@ -663,63 +660,55 @@ void GPUParticlesCollisionHeightField::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS);
}
-void GPUParticlesCollisionHeightField::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) {
- follow_camera_push_ratio = p_follow_camera_push_ratio;
-}
-
-float GPUParticlesCollisionHeightField::get_follow_camera_push_ratio() const {
- return follow_camera_push_ratio;
-}
-
-void GPUParticlesCollisionHeightField::set_extents(const Vector3 &p_extents) {
+void GPUParticlesCollisionHeightField3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
}
-Vector3 GPUParticlesCollisionHeightField::get_extents() const {
+Vector3 GPUParticlesCollisionHeightField3D::get_extents() const {
return extents;
}
-void GPUParticlesCollisionHeightField::set_resolution(Resolution p_resolution) {
+void GPUParticlesCollisionHeightField3D::set_resolution(Resolution p_resolution) {
resolution = p_resolution;
RS::get_singleton()->particles_collision_set_height_field_resolution(_get_collision(), RS::ParticlesCollisionHeightfieldResolution(resolution));
update_gizmos();
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
}
-GPUParticlesCollisionHeightField::Resolution GPUParticlesCollisionHeightField::get_resolution() const {
+GPUParticlesCollisionHeightField3D::Resolution GPUParticlesCollisionHeightField3D::get_resolution() const {
return resolution;
}
-void GPUParticlesCollisionHeightField::set_update_mode(UpdateMode p_update_mode) {
+void GPUParticlesCollisionHeightField3D::set_update_mode(UpdateMode p_update_mode) {
update_mode = p_update_mode;
set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
}
-GPUParticlesCollisionHeightField::UpdateMode GPUParticlesCollisionHeightField::get_update_mode() const {
+GPUParticlesCollisionHeightField3D::UpdateMode GPUParticlesCollisionHeightField3D::get_update_mode() const {
return update_mode;
}
-void GPUParticlesCollisionHeightField::set_follow_camera_mode(bool p_enabled) {
+void GPUParticlesCollisionHeightField3D::set_follow_camera_enabled(bool p_enabled) {
follow_camera_mode = p_enabled;
set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
}
-bool GPUParticlesCollisionHeightField::is_follow_camera_mode_enabled() const {
+bool GPUParticlesCollisionHeightField3D::is_follow_camera_enabled() const {
return follow_camera_mode;
}
-AABB GPUParticlesCollisionHeightField::get_aabb() const {
+AABB GPUParticlesCollisionHeightField3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesCollisionHeightField::GPUParticlesCollisionHeightField() :
+GPUParticlesCollisionHeightField3D::GPUParticlesCollisionHeightField3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE) {
}
-GPUParticlesCollisionHeightField::~GPUParticlesCollisionHeightField() {
+GPUParticlesCollisionHeightField3D::~GPUParticlesCollisionHeightField3D() {
}
////////////////////////////
@@ -792,104 +781,104 @@ GPUParticlesAttractor3D::~GPUParticlesAttractor3D() {
/////////////////////////////////
-void GPUParticlesAttractorSphere::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesAttractorSphere::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesAttractorSphere::get_radius);
+void GPUParticlesAttractorSphere3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesAttractorSphere3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesAttractorSphere3D::get_radius);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
}
-void GPUParticlesAttractorSphere::set_radius(real_t p_radius) {
+void GPUParticlesAttractorSphere3D::set_radius(real_t p_radius) {
radius = p_radius;
RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
update_gizmos();
}
-real_t GPUParticlesAttractorSphere::get_radius() const {
+real_t GPUParticlesAttractorSphere3D::get_radius() const {
return radius;
}
-AABB GPUParticlesAttractorSphere::get_aabb() const {
+AABB GPUParticlesAttractorSphere3D::get_aabb() const {
return AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
}
-GPUParticlesAttractorSphere::GPUParticlesAttractorSphere() :
+GPUParticlesAttractorSphere3D::GPUParticlesAttractorSphere3D() :
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT) {
}
-GPUParticlesAttractorSphere::~GPUParticlesAttractorSphere() {
+GPUParticlesAttractorSphere3D::~GPUParticlesAttractorSphere3D() {
}
///////////////////////////
-void GPUParticlesAttractorBox::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox::get_extents);
+void GPUParticlesAttractorBox3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox3D::get_extents);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
}
-void GPUParticlesAttractorBox::set_extents(const Vector3 &p_extents) {
+void GPUParticlesAttractorBox3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesAttractorBox::get_extents() const {
+Vector3 GPUParticlesAttractorBox3D::get_extents() const {
return extents;
}
-AABB GPUParticlesAttractorBox::get_aabb() const {
+AABB GPUParticlesAttractorBox3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesAttractorBox::GPUParticlesAttractorBox() :
+GPUParticlesAttractorBox3D::GPUParticlesAttractorBox3D() :
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT) {
}
-GPUParticlesAttractorBox::~GPUParticlesAttractorBox() {
+GPUParticlesAttractorBox3D::~GPUParticlesAttractorBox3D() {
}
///////////////////////////
-void GPUParticlesAttractorVectorField::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorVectorField::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorVectorField::get_extents);
+void GPUParticlesAttractorVectorField3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorVectorField3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorVectorField3D::get_extents);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField3D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField3D::get_texture);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
}
-void GPUParticlesAttractorVectorField::set_extents(const Vector3 &p_extents) {
+void GPUParticlesAttractorVectorField3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesAttractorVectorField::get_extents() const {
+Vector3 GPUParticlesAttractorVectorField3D::get_extents() const {
return extents;
}
-void GPUParticlesAttractorVectorField::set_texture(const Ref<Texture3D> &p_texture) {
+void GPUParticlesAttractorVectorField3D::set_texture(const Ref<Texture3D> &p_texture) {
texture = p_texture;
RID tex = texture.is_valid() ? texture->get_rid() : RID();
RS::get_singleton()->particles_collision_set_field_texture(_get_collision(), tex);
}
-Ref<Texture3D> GPUParticlesAttractorVectorField::get_texture() const {
+Ref<Texture3D> GPUParticlesAttractorVectorField3D::get_texture() const {
return texture;
}
-AABB GPUParticlesAttractorVectorField::get_aabb() const {
+AABB GPUParticlesAttractorVectorField3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesAttractorVectorField::GPUParticlesAttractorVectorField() :
+GPUParticlesAttractorVectorField3D::GPUParticlesAttractorVectorField3D() :
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
}
-GPUParticlesAttractorVectorField::~GPUParticlesAttractorVectorField() {
+GPUParticlesAttractorVectorField3D::~GPUParticlesAttractorVectorField3D() {
}
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index fbf68ed6df..4b2cb930fa 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,13 +50,11 @@ public:
void set_cull_mask(uint32_t p_cull_mask);
uint32_t get_cull_mask() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
-
~GPUParticlesCollision3D();
};
-class GPUParticlesCollisionSphere : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionSphere, GPUParticlesCollision3D);
+class GPUParticlesCollisionSphere3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionSphere3D, GPUParticlesCollision3D);
real_t radius = 1.0;
@@ -69,12 +67,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesCollisionSphere();
- ~GPUParticlesCollisionSphere();
+ GPUParticlesCollisionSphere3D();
+ ~GPUParticlesCollisionSphere3D();
};
-class GPUParticlesCollisionBox : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionBox, GPUParticlesCollision3D);
+class GPUParticlesCollisionBox3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionBox3D, GPUParticlesCollision3D);
Vector3 extents = Vector3(1, 1, 1);
@@ -87,12 +85,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesCollisionBox();
- ~GPUParticlesCollisionBox();
+ GPUParticlesCollisionBox3D();
+ ~GPUParticlesCollisionBox3D();
};
-class GPUParticlesCollisionSDF : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionSDF, GPUParticlesCollision3D);
+class GPUParticlesCollisionSDF3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionSDF3D, GPUParticlesCollision3D);
public:
enum Resolution {
@@ -184,14 +182,14 @@ public:
static BakeStepFunc bake_step_function;
static BakeEndFunc bake_end_function;
- GPUParticlesCollisionSDF();
- ~GPUParticlesCollisionSDF();
+ GPUParticlesCollisionSDF3D();
+ ~GPUParticlesCollisionSDF3D();
};
-VARIANT_ENUM_CAST(GPUParticlesCollisionSDF::Resolution)
+VARIANT_ENUM_CAST(GPUParticlesCollisionSDF3D::Resolution)
-class GPUParticlesCollisionHeightField : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionHeightField, GPUParticlesCollision3D);
+class GPUParticlesCollisionHeightField3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionHeightField3D, GPUParticlesCollision3D);
public:
enum Resolution {
@@ -213,7 +211,6 @@ private:
Vector3 extents = Vector3(1, 1, 1);
Resolution resolution = RESOLUTION_1024;
bool follow_camera_mode = false;
- float follow_camera_push_ratio = 0.1;
UpdateMode update_mode = UPDATE_MODE_WHEN_MOVED;
@@ -231,20 +228,17 @@ public:
void set_update_mode(UpdateMode p_update_mode);
UpdateMode get_update_mode() const;
- void set_follow_camera_mode(bool p_enabled);
- bool is_follow_camera_mode_enabled() const;
-
- void set_follow_camera_push_ratio(float p_ratio);
- float get_follow_camera_push_ratio() const;
+ void set_follow_camera_enabled(bool p_enabled);
+ bool is_follow_camera_enabled() const;
virtual AABB get_aabb() const override;
- GPUParticlesCollisionHeightField();
- ~GPUParticlesCollisionHeightField();
+ GPUParticlesCollisionHeightField3D();
+ ~GPUParticlesCollisionHeightField3D();
};
-VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField::Resolution)
-VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField::UpdateMode)
+VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::Resolution)
+VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::UpdateMode)
class GPUParticlesAttractor3D : public VisualInstance3D {
GDCLASS(GPUParticlesAttractor3D, VisualInstance3D);
@@ -274,13 +268,11 @@ public:
void set_directionality(real_t p_directionality);
real_t get_directionality() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
-
~GPUParticlesAttractor3D();
};
-class GPUParticlesAttractorSphere : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorSphere, GPUParticlesAttractor3D);
+class GPUParticlesAttractorSphere3D : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorSphere3D, GPUParticlesAttractor3D);
real_t radius = 1.0;
@@ -293,12 +285,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesAttractorSphere();
- ~GPUParticlesAttractorSphere();
+ GPUParticlesAttractorSphere3D();
+ ~GPUParticlesAttractorSphere3D();
};
-class GPUParticlesAttractorBox : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorBox, GPUParticlesAttractor3D);
+class GPUParticlesAttractorBox3D : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorBox3D, GPUParticlesAttractor3D);
Vector3 extents = Vector3(1, 1, 1);
@@ -311,12 +303,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesAttractorBox();
- ~GPUParticlesAttractorBox();
+ GPUParticlesAttractorBox3D();
+ ~GPUParticlesAttractorBox3D();
};
-class GPUParticlesAttractorVectorField : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorVectorField, GPUParticlesAttractor3D);
+class GPUParticlesAttractorVectorField3D : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorVectorField3D, GPUParticlesAttractor3D);
Vector3 extents = Vector3(1, 1, 1);
Ref<Texture3D> texture;
@@ -333,8 +325,8 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesAttractorVectorField();
- ~GPUParticlesAttractorVectorField();
+ GPUParticlesAttractorVectorField3D();
+ ~GPUParticlesAttractorVectorField3D();
};
#endif // GPU_PARTICLES_COLLISION_3D_H
diff --git a/scene/3d/importer_mesh_instance_3d.cpp b/scene/3d/importer_mesh_instance_3d.cpp
index 748a2e5092..7cd6a81532 100644
--- a/scene/3d/importer_mesh_instance_3d.cpp
+++ b/scene/3d/importer_mesh_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/importer_mesh_instance_3d.h b/scene/3d/importer_mesh_instance_3d.h
index 0cf7dbe86b..3daf06771d 100644
--- a/scene/3d/importer_mesh_instance_3d.h
+++ b/scene/3d/importer_mesh_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index aa5ca85bdf..c22e3f6d91 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,15 +76,15 @@ void Joint3D::_update_joint(bool p_only_free) {
PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
if (node_a && !body_a && node_b && !body_b) {
- warning = TTR("Node A and Node B must be PhysicsBody3Ds");
+ warning = RTR("Node A and Node B must be PhysicsBody3Ds");
} else if (node_a && !body_a) {
- warning = TTR("Node A must be a PhysicsBody3D");
+ warning = RTR("Node A must be a PhysicsBody3D");
} else if (node_b && !body_b) {
- warning = TTR("Node B must be a PhysicsBody3D");
+ warning = RTR("Node B must be a PhysicsBody3D");
} else if (!body_a && !body_b) {
- warning = TTR("Joint is not connected to any PhysicsBody3Ds");
+ warning = RTR("Joint is not connected to any PhysicsBody3Ds");
} else if (body_a == body_b) {
- warning = TTR("Node A and Node B must be different PhysicsBody3Ds");
+ warning = RTR("Node A and Node B must be different PhysicsBody3Ds");
} else {
warning = String();
}
@@ -124,7 +124,7 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -141,7 +141,7 @@ void Joint3D::set_node_b(const NodePath &p_node_b) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -166,14 +166,18 @@ int Joint3D::get_solver_priority() const {
void Joint3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint();
} break;
+
case NOTIFICATION_EXIT_TREE: {
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
- _update_joint(true);
}
+ _update_joint(true);
} break;
}
}
@@ -182,6 +186,10 @@ void Joint3D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable) {
return;
}
+ if (is_configured()) {
+ _disconnect_signals();
+ }
+ _update_joint(true);
exclude_from_collision = p_enable;
_update_joint();
}
diff --git a/scene/3d/joint_3d.h b/scene/3d/joint_3d.h
index 211cf8e071..ea356ef3b7 100644
--- a/scene/3d/joint_3d.h
+++ b/scene/3d/joint_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
new file mode 100644
index 0000000000..2d7da48ab1
--- /dev/null
+++ b/scene/3d/label_3d.cpp
@@ -0,0 +1,1010 @@
+/*************************************************************************/
+/* label_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "label_3d.h"
+
+#include "core/core_string_names.h"
+#include "scene/resources/theme.h"
+#include "scene/scene_string_names.h"
+
+void Label3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &Label3D::get_horizontal_alignment);
+
+ ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &Label3D::set_vertical_alignment);
+ ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &Label3D::get_vertical_alignment);
+
+ ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &Label3D::set_modulate);
+ ClassDB::bind_method(D_METHOD("get_modulate"), &Label3D::get_modulate);
+
+ ClassDB::bind_method(D_METHOD("set_outline_modulate", "modulate"), &Label3D::set_outline_modulate);
+ ClassDB::bind_method(D_METHOD("get_outline_modulate"), &Label3D::get_outline_modulate);
+
+ ClassDB::bind_method(D_METHOD("set_text", "text"), &Label3D::set_text);
+ ClassDB::bind_method(D_METHOD("get_text"), &Label3D::get_text);
+
+ ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &Label3D::set_text_direction);
+ ClassDB::bind_method(D_METHOD("get_text_direction"), &Label3D::get_text_direction);
+
+ ClassDB::bind_method(D_METHOD("set_opentype_feature", "tag", "value"), &Label3D::set_opentype_feature);
+ ClassDB::bind_method(D_METHOD("get_opentype_feature", "tag"), &Label3D::get_opentype_feature);
+ ClassDB::bind_method(D_METHOD("clear_opentype_features"), &Label3D::clear_opentype_features);
+
+ ClassDB::bind_method(D_METHOD("set_language", "language"), &Label3D::set_language);
+ ClassDB::bind_method(D_METHOD("get_language"), &Label3D::get_language);
+
+ ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override", "parser"), &Label3D::set_structured_text_bidi_override);
+ ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override"), &Label3D::get_structured_text_bidi_override);
+
+ ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &Label3D::set_structured_text_bidi_override_options);
+ ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &Label3D::get_structured_text_bidi_override_options);
+
+ ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &Label3D::set_uppercase);
+ ClassDB::bind_method(D_METHOD("is_uppercase"), &Label3D::is_uppercase);
+
+ ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Label3D::set_render_priority);
+ ClassDB::bind_method(D_METHOD("get_render_priority"), &Label3D::get_render_priority);
+
+ ClassDB::bind_method(D_METHOD("set_outline_render_priority", "priority"), &Label3D::set_outline_render_priority);
+ ClassDB::bind_method(D_METHOD("get_outline_render_priority"), &Label3D::get_outline_render_priority);
+
+ ClassDB::bind_method(D_METHOD("set_font", "font"), &Label3D::set_font);
+ ClassDB::bind_method(D_METHOD("get_font"), &Label3D::get_font);
+
+ ClassDB::bind_method(D_METHOD("set_font_size", "size"), &Label3D::set_font_size);
+ ClassDB::bind_method(D_METHOD("get_font_size"), &Label3D::get_font_size);
+
+ ClassDB::bind_method(D_METHOD("set_outline_size", "outline_size"), &Label3D::set_outline_size);
+ ClassDB::bind_method(D_METHOD("get_outline_size"), &Label3D::get_outline_size);
+
+ ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &Label3D::set_line_spacing);
+ ClassDB::bind_method(D_METHOD("get_line_spacing"), &Label3D::get_line_spacing);
+
+ ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &Label3D::set_autowrap_mode);
+ ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &Label3D::get_autowrap_mode);
+
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &Label3D::set_width);
+ ClassDB::bind_method(D_METHOD("get_width"), &Label3D::get_width);
+
+ ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &Label3D::set_pixel_size);
+ ClassDB::bind_method(D_METHOD("get_pixel_size"), &Label3D::get_pixel_size);
+
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Label3D::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &Label3D::get_offset);
+
+ ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &Label3D::set_draw_flag);
+ ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &Label3D::get_draw_flag);
+
+ ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &Label3D::set_billboard_mode);
+ ClassDB::bind_method(D_METHOD("get_billboard_mode"), &Label3D::get_billboard_mode);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &Label3D::set_alpha_cut_mode);
+ ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &Label3D::get_alpha_cut_mode);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &Label3D::set_alpha_scissor_threshold);
+ ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &Label3D::get_alpha_scissor_threshold);
+
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &Label3D::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &Label3D::get_texture_filter);
+
+ ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &Label3D::generate_triangle_mesh);
+
+ ClassDB::bind_method(D_METHOD("_queue_update"), &Label3D::_queue_update);
+ ClassDB::bind_method(D_METHOD("_font_changed"), &Label3D::_font_changed);
+ ClassDB::bind_method(D_METHOD("_im_update"), &Label3D::_im_update);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+
+ ADD_GROUP("Flags", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority");
+
+ ADD_GROUP("Text", "");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_modulate"), "set_outline_modulate", "get_outline_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,127,1"), "set_font_size", "get_font_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,127,1"), "set_outline_size", "get_outline_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing"), "set_line_spacing", "get_line_spacing");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
+
+ ADD_GROUP("Locale", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
+
+ BIND_ENUM_CONSTANT(AUTOWRAP_OFF);
+ BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD_SMART);
+
+ BIND_ENUM_CONSTANT(FLAG_SHADED);
+ BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
+ BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
+
+ BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
+ BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD);
+ BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
+}
+
+bool Label3D::_set(const StringName &p_name, const Variant &p_value) {
+ String str = p_name;
+ if (str.begins_with("opentype_features/")) {
+ String name = str.get_slicec('/', 1);
+ int32_t tag = TS->name_to_tag(name);
+ int value = p_value;
+ if (value == -1) {
+ if (opentype_features.has(tag)) {
+ opentype_features.erase(tag);
+ dirty_font = true;
+ _queue_update();
+ }
+ } else {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
+ opentype_features[tag] = value;
+ dirty_font = true;
+ _queue_update();
+ }
+ }
+ notify_property_list_changed();
+ return true;
+ }
+
+ return false;
+}
+
+bool Label3D::_get(const StringName &p_name, Variant &r_ret) const {
+ String str = p_name;
+ if (str.begins_with("opentype_features/")) {
+ String name = str.get_slicec('/', 1);
+ int32_t tag = TS->name_to_tag(name);
+ if (opentype_features.has(tag)) {
+ r_ret = opentype_features[tag];
+ return true;
+ } else {
+ r_ret = -1;
+ return true;
+ }
+ }
+ return false;
+}
+
+void Label3D::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
+ String name = TS->tag_to_name(*ftr);
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
+ }
+ p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+}
+
+void Label3D::_validate_property(PropertyInfo &property) const {
+ if (property.name == "material_override" || property.name == "material_overlay") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+}
+
+void Label3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!pending_update) {
+ _im_update();
+ }
+ } break;
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ String new_text = tr(text);
+ if (new_text == xl_text) {
+ return; // Nothing new.
+ }
+ xl_text = new_text;
+ dirty_text = true;
+ _queue_update();
+ } break;
+ }
+}
+
+void Label3D::_im_update() {
+ _shape();
+
+ triangle_mesh.unref();
+ update_gizmos();
+
+ pending_update = false;
+}
+
+void Label3D::_queue_update() {
+ if (pending_update) {
+ return;
+ }
+
+ pending_update = true;
+ call_deferred(SceneStringNames::get_singleton()->_im_update);
+}
+
+AABB Label3D::get_aabb() const {
+ return aabb;
+}
+
+Ref<TriangleMesh> Label3D::generate_triangle_mesh() const {
+ if (triangle_mesh.is_valid()) {
+ return triangle_mesh;
+ }
+
+ Ref<Font> font = _get_font_or_default();
+ if (font.is_null()) {
+ return Ref<TriangleMesh>();
+ }
+
+ Vector<Vector3> faces;
+ faces.resize(6);
+ Vector3 *facesw = faces.ptrw();
+
+ float total_h = 0.0;
+ float max_line_w = 0.0;
+ for (int i = 0; i < lines_rid.size(); i++) {
+ total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
+ max_line_w = MAX(max_line_w, TS->shaped_text_get_width(lines_rid[i]));
+ }
+
+ float vbegin = 0;
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_FILL:
+ case VERTICAL_ALIGNMENT_TOP: {
+ // Nothing.
+ } break;
+ case VERTICAL_ALIGNMENT_CENTER: {
+ vbegin = (total_h - line_spacing) / 2.0;
+ } break;
+ case VERTICAL_ALIGNMENT_BOTTOM: {
+ vbegin = (total_h - line_spacing);
+ } break;
+ }
+
+ Vector2 offset = Vector2(0, vbegin);
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -max_line_w / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -max_line_w;
+ } break;
+ }
+
+ Rect2 final_rect = Rect2(offset + lbl_offset, Size2(max_line_w, total_h));
+
+ if (final_rect.size.x == 0 || final_rect.size.y == 0) {
+ return Ref<TriangleMesh>();
+ }
+
+ real_t pixel_size = get_pixel_size();
+
+ Vector2 vertices[4] = {
+
+ (final_rect.position + Vector2(0, -final_rect.size.y)) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, -final_rect.size.y)) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
+ final_rect.position * pixel_size,
+
+ };
+
+ static const int indices[6] = {
+ 0, 1, 2,
+ 0, 2, 3
+ };
+
+ for (int j = 0; j < 6; j++) {
+ int i = indices[j];
+ Vector3 vtx;
+ vtx[0] = vertices[i][0];
+ vtx[1] = vertices[i][1];
+ facesw[j] = vtx;
+ }
+
+ triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
+ triangle_mesh->create(faces);
+
+ return triangle_mesh;
+}
+
+void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority, int p_outline_size) {
+ for (int j = 0; j < p_glyph.repeat; j++) {
+ Vector2 gl_of;
+ Vector2 gl_sz;
+ Rect2 gl_uv;
+ Size2 texs;
+ RID tex;
+
+ if (p_glyph.font_rid != RID()) {
+ tex = TS->font_get_glyph_texture_rid(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index);
+ if (tex != RID()) {
+ gl_of = (TS->font_get_glyph_offset(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index) + Vector2(p_glyph.x_off, p_glyph.y_off)) * pixel_size;
+ gl_sz = TS->font_get_glyph_size(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index) * pixel_size;
+ gl_uv = TS->font_get_glyph_uv_rect(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index);
+ texs = TS->font_get_glyph_texture_size(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index);
+ }
+ } else {
+ gl_sz = TS->get_hex_code_box_size(p_glyph.font_size, p_glyph.index) * pixel_size;
+ gl_of = Vector2(0, -gl_sz.y);
+ }
+
+ bool msdf = TS->font_is_multichannel_signed_distance_field(p_glyph.font_rid);
+
+ uint64_t mat_hash;
+ if (tex != RID()) {
+ mat_hash = hash_one_uint64(tex.get_id());
+ } else {
+ mat_hash = hash_one_uint64(0);
+ }
+ mat_hash = hash_djb2_one_64(p_priority | (p_outline_size << 31), mat_hash);
+
+ if (!surfaces.has(mat_hash)) {
+ SurfaceData surf;
+ surf.material = RenderingServer::get_singleton()->material_create();
+ // Set defaults for material, names need to match up those in StandardMaterial3D
+ RS::get_singleton()->material_set_param(surf.material, "albedo", Color(1, 1, 1, 1));
+ RS::get_singleton()->material_set_param(surf.material, "specular", 0.5);
+ RS::get_singleton()->material_set_param(surf.material, "metallic", 0.0);
+ RS::get_singleton()->material_set_param(surf.material, "roughness", 1.0);
+ RS::get_singleton()->material_set_param(surf.material, "uv1_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(surf.material, "uv1_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(surf.material, "uv2_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold);
+ if (msdf) {
+ RS::get_singleton()->material_set_param(surf.material, "msdf_pixel_range", TS->font_get_msdf_pixel_range(p_glyph.font_rid));
+ RS::get_singleton()->material_set_param(surf.material, "msdf_outline_size", p_outline_size);
+ }
+
+ RID shader_rid;
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), true, get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, &shader_rid);
+
+ RS::get_singleton()->material_set_shader(surf.material, shader_rid);
+ RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex);
+ if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
+ RS::get_singleton()->material_set_render_priority(surf.material, p_priority);
+ } else {
+ surf.z_shift = p_priority * pixel_size;
+ }
+
+ surfaces[mat_hash] = surf;
+ }
+ SurfaceData &s = surfaces[mat_hash];
+
+ s.mesh_vertices.resize((s.offset + 1) * 4);
+ s.mesh_normals.resize((s.offset + 1) * 4);
+ s.mesh_tangents.resize((s.offset + 1) * 16);
+ s.mesh_colors.resize((s.offset + 1) * 4);
+ s.mesh_uvs.resize((s.offset + 1) * 4);
+
+ s.mesh_vertices.write[(s.offset * 4) + 3] = Vector3(r_offset.x + gl_of.x, r_offset.y - gl_of.y - gl_sz.y, s.z_shift);
+ s.mesh_vertices.write[(s.offset * 4) + 2] = Vector3(r_offset.x + gl_of.x + gl_sz.x, r_offset.y - gl_of.y - gl_sz.y, s.z_shift);
+ s.mesh_vertices.write[(s.offset * 4) + 1] = Vector3(r_offset.x + gl_of.x + gl_sz.x, r_offset.y - gl_of.y, s.z_shift);
+ s.mesh_vertices.write[(s.offset * 4) + 0] = Vector3(r_offset.x + gl_of.x, r_offset.y - gl_of.y, s.z_shift);
+
+ for (int i = 0; i < 4; i++) {
+ s.mesh_normals.write[(s.offset * 4) + i] = Vector3(0.0, 0.0, 1.0);
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 0] = 1.0;
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 1] = 0.0;
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 2] = 0.0;
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 3] = 1.0;
+ s.mesh_colors.write[(s.offset * 4) + i] = p_modulate;
+ s.mesh_uvs.write[(s.offset * 4) + i] = Vector2();
+
+ if (aabb == AABB()) {
+ aabb.position = s.mesh_vertices[(s.offset * 4) + i];
+ } else {
+ aabb.expand_to(s.mesh_vertices[(s.offset * 4) + i]);
+ }
+ }
+
+ if (tex != RID()) {
+ s.mesh_uvs.write[(s.offset * 4) + 3] = Vector2(gl_uv.position.x / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y);
+ s.mesh_uvs.write[(s.offset * 4) + 2] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y);
+ s.mesh_uvs.write[(s.offset * 4) + 1] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, gl_uv.position.y / texs.y);
+ s.mesh_uvs.write[(s.offset * 4) + 0] = Vector2(gl_uv.position.x / texs.x, gl_uv.position.y / texs.y);
+ }
+
+ s.indices.resize((s.offset + 1) * 6);
+ s.indices.write[(s.offset * 6) + 0] = (s.offset * 4) + 0;
+ s.indices.write[(s.offset * 6) + 1] = (s.offset * 4) + 1;
+ s.indices.write[(s.offset * 6) + 2] = (s.offset * 4) + 2;
+ s.indices.write[(s.offset * 6) + 3] = (s.offset * 4) + 0;
+ s.indices.write[(s.offset * 6) + 4] = (s.offset * 4) + 2;
+ s.indices.write[(s.offset * 6) + 5] = (s.offset * 4) + 3;
+
+ s.offset++;
+ r_offset.x += p_glyph.advance * pixel_size;
+ }
+}
+
+void Label3D::_shape() {
+ // Clear mesh.
+ RS::get_singleton()->mesh_clear(mesh);
+ aabb = AABB();
+
+ // Clear materials.
+ for (const KeyValue<uint64_t, SurfaceData> &E : surfaces) {
+ RenderingServer::get_singleton()->free(E.value.material);
+ }
+ surfaces.clear();
+
+ Ref<Font> font = _get_font_or_default();
+ ERR_FAIL_COND(font.is_null());
+
+ // Update text buffer.
+ if (dirty_text) {
+ TS->shaped_text_clear(text_rid);
+ TS->shaped_text_set_direction(text_rid, text_direction);
+
+ String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text;
+ TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, language);
+
+ Array stt;
+ if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) {
+ GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt);
+ } else {
+ stt = TS->parse_structured_text(st_parser, st_args, text);
+ }
+ TS->shaped_text_set_bidi_override(text_rid, stt);
+
+ dirty_text = false;
+ dirty_font = false;
+ dirty_lines = true;
+ } else if (dirty_font) {
+ int spans = TS->shaped_get_span_count(text_rid);
+ for (int i = 0; i < spans; i++) {
+ TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, opentype_features);
+ }
+
+ dirty_font = false;
+ dirty_lines = true;
+ }
+
+ if (dirty_lines) {
+ for (int i = 0; i < lines_rid.size(); i++) {
+ TS->free_rid(lines_rid[i]);
+ }
+ lines_rid.clear();
+
+ uint16_t autowrap_flags = TextServer::BREAK_MANDATORY;
+ switch (autowrap_mode) {
+ case AUTOWRAP_WORD_SMART:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND_ADAPTIVE | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_WORD:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_ARBITRARY:
+ autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_OFF:
+ break;
+ }
+ PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
+
+ float max_line_w = 0.0;
+ for (int i = 0; i < line_breaks.size(); i = i + 2) {
+ RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
+ max_line_w = MAX(max_line_w, TS->shaped_text_get_width(line));
+ lines_rid.push_back(line);
+ }
+
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ for (int i = 0; i < lines_rid.size() - 1; i++) {
+ TS->shaped_text_fit_to_width(lines_rid[i], (width > 0) ? width : max_line_w, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ }
+ }
+ dirty_lines = false;
+ }
+
+ // Generate surfaces and materials.
+ float total_h = 0.0;
+ for (int i = 0; i < lines_rid.size(); i++) {
+ total_h += (TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing) * pixel_size;
+ }
+
+ float vbegin = 0.0;
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_FILL:
+ case VERTICAL_ALIGNMENT_TOP: {
+ // Nothing.
+ } break;
+ case VERTICAL_ALIGNMENT_CENTER: {
+ vbegin = (total_h - line_spacing * pixel_size) / 2.0;
+ } break;
+ case VERTICAL_ALIGNMENT_BOTTOM: {
+ vbegin = (total_h - line_spacing * pixel_size);
+ } break;
+ }
+
+ Vector2 offset = Vector2(0, vbegin + lbl_offset.y * pixel_size);
+ for (int i = 0; i < lines_rid.size(); i++) {
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
+ int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
+ float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size;
+
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ offset.x = 0.0;
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -line_width / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -line_width;
+ } break;
+ }
+ offset.x += lbl_offset.x * pixel_size;
+ offset.y -= (TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(TextServer::SPACING_TOP)) * pixel_size;
+
+ if (outline_modulate.a != 0.0 && outline_size > 0) {
+ // Outline surfaces.
+ Vector2 ol_offset = offset;
+ for (int j = 0; j < gl_size; j++) {
+ _generate_glyph_surfaces(glyphs[j], ol_offset, outline_modulate, outline_render_priority, outline_size);
+ }
+ }
+
+ // Main text surfaces.
+ for (int j = 0; j < gl_size; j++) {
+ _generate_glyph_surfaces(glyphs[j], offset, modulate, render_priority);
+ }
+ offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM)) * pixel_size;
+ }
+
+ for (const KeyValue<uint64_t, SurfaceData> &E : surfaces) {
+ Array mesh_array;
+ mesh_array.resize(RS::ARRAY_MAX);
+ mesh_array[RS::ARRAY_VERTEX] = E.value.mesh_vertices;
+ mesh_array[RS::ARRAY_NORMAL] = E.value.mesh_normals;
+ mesh_array[RS::ARRAY_TANGENT] = E.value.mesh_tangents;
+ mesh_array[RS::ARRAY_COLOR] = E.value.mesh_colors;
+ mesh_array[RS::ARRAY_TEX_UV] = E.value.mesh_uvs;
+ mesh_array[RS::ARRAY_INDEX] = E.value.indices;
+
+ RS::SurfaceData sd;
+ RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array);
+
+ sd.material = E.value.material;
+
+ RS::get_singleton()->mesh_add_surface(mesh, sd);
+ }
+}
+
+void Label3D::set_text(const String &p_string) {
+ text = p_string;
+ xl_text = tr(p_string);
+ dirty_text = true;
+ _queue_update();
+}
+
+String Label3D::get_text() const {
+ return text;
+}
+
+void Label3D::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (horizontal_alignment != p_alignment) {
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ dirty_lines = true; // Reshape lines.
+ }
+ horizontal_alignment = p_alignment;
+ _queue_update();
+ }
+}
+
+HorizontalAlignment Label3D::get_horizontal_alignment() const {
+ return horizontal_alignment;
+}
+
+void Label3D::set_vertical_alignment(VerticalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (vertical_alignment != p_alignment) {
+ vertical_alignment = p_alignment;
+ _queue_update();
+ }
+}
+
+VerticalAlignment Label3D::get_vertical_alignment() const {
+ return vertical_alignment;
+}
+
+void Label3D::set_text_direction(TextServer::Direction p_text_direction) {
+ ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
+ if (text_direction != p_text_direction) {
+ text_direction = p_text_direction;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+TextServer::Direction Label3D::get_text_direction() const {
+ return text_direction;
+}
+
+void Label3D::clear_opentype_features() {
+ opentype_features.clear();
+ dirty_font = true;
+ _queue_update();
+}
+
+void Label3D::set_opentype_feature(const String &p_name, int p_value) {
+ int32_t tag = TS->name_to_tag(p_name);
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) {
+ opentype_features[tag] = p_value;
+ dirty_font = true;
+ _queue_update();
+ }
+}
+
+int Label3D::get_opentype_feature(const String &p_name) const {
+ int32_t tag = TS->name_to_tag(p_name);
+ if (!opentype_features.has(tag)) {
+ return -1;
+ }
+ return opentype_features[tag];
+}
+
+void Label3D::set_language(const String &p_language) {
+ if (language != p_language) {
+ language = p_language;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+String Label3D::get_language() const {
+ return language;
+}
+
+void Label3D::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
+ if (st_parser != p_parser) {
+ st_parser = p_parser;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+TextServer::StructuredTextParser Label3D::get_structured_text_bidi_override() const {
+ return st_parser;
+}
+
+void Label3D::set_structured_text_bidi_override_options(Array p_args) {
+ if (st_args != p_args) {
+ st_args = p_args;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+Array Label3D::get_structured_text_bidi_override_options() const {
+ return st_args;
+}
+
+void Label3D::set_uppercase(bool p_uppercase) {
+ if (uppercase != p_uppercase) {
+ uppercase = p_uppercase;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+bool Label3D::is_uppercase() const {
+ return uppercase;
+}
+
+void Label3D::set_render_priority(int p_priority) {
+ ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
+ if (render_priority != p_priority) {
+ render_priority = p_priority;
+ _queue_update();
+ }
+}
+
+int Label3D::get_render_priority() const {
+ return render_priority;
+}
+
+void Label3D::set_outline_render_priority(int p_priority) {
+ ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
+ if (outline_render_priority != p_priority) {
+ outline_render_priority = p_priority;
+ _queue_update();
+ }
+}
+
+int Label3D::get_outline_render_priority() const {
+ return outline_render_priority;
+}
+
+void Label3D::_font_changed() {
+ dirty_font = true;
+ _queue_update();
+}
+
+void Label3D::set_font(const Ref<Font> &p_font) {
+ if (font_override != p_font) {
+ if (font_override.is_valid()) {
+ font_override->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
+ }
+ font_override = p_font;
+ dirty_font = true;
+ if (font_override.is_valid()) {
+ font_override->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
+ }
+ _queue_update();
+ }
+}
+
+Ref<Font> Label3D::get_font() const {
+ return font_override;
+}
+
+Ref<Font> Label3D::_get_font_or_default() const {
+ if (font_override.is_valid() && font_override->get_data_count() > 0) {
+ return font_override;
+ }
+
+ // Check the project-defined Theme resource.
+ if (Theme::get_project_default().is_valid()) {
+ List<StringName> theme_types;
+ Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ {
+ List<StringName> theme_types;
+ Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ }
+ }
+ }
+
+ // If they don't exist, use any type to return the default/empty value.
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+}
+
+void Label3D::set_font_size(int p_size) {
+ if (font_size != p_size) {
+ font_size = p_size;
+ dirty_font = true;
+ _queue_update();
+ }
+}
+
+int Label3D::get_font_size() const {
+ return font_size;
+}
+
+void Label3D::set_outline_size(int p_size) {
+ if (outline_size != p_size) {
+ outline_size = p_size;
+ _queue_update();
+ }
+}
+
+int Label3D::get_outline_size() const {
+ return outline_size;
+}
+
+void Label3D::set_modulate(const Color &p_color) {
+ if (modulate != p_color) {
+ modulate = p_color;
+ _queue_update();
+ }
+}
+
+Color Label3D::get_modulate() const {
+ return modulate;
+}
+
+void Label3D::set_outline_modulate(const Color &p_color) {
+ if (outline_modulate != p_color) {
+ outline_modulate = p_color;
+ _queue_update();
+ }
+}
+
+Color Label3D::get_outline_modulate() const {
+ return outline_modulate;
+}
+
+void Label3D::set_autowrap_mode(Label3D::AutowrapMode p_mode) {
+ if (autowrap_mode != p_mode) {
+ autowrap_mode = p_mode;
+ dirty_lines = true;
+ _queue_update();
+ }
+}
+
+Label3D::AutowrapMode Label3D::get_autowrap_mode() const {
+ return autowrap_mode;
+}
+
+void Label3D::set_width(float p_width) {
+ if (width != p_width) {
+ width = p_width;
+ dirty_lines = true;
+ _queue_update();
+ }
+}
+
+float Label3D::get_width() const {
+ return width;
+}
+
+void Label3D::set_pixel_size(real_t p_amount) {
+ if (pixel_size != p_amount) {
+ pixel_size = p_amount;
+ _queue_update();
+ }
+}
+
+real_t Label3D::get_pixel_size() const {
+ return pixel_size;
+}
+
+void Label3D::set_offset(const Point2 &p_offset) {
+ if (lbl_offset != p_offset) {
+ lbl_offset = p_offset;
+ _queue_update();
+ }
+}
+
+Point2 Label3D::get_offset() const {
+ return lbl_offset;
+}
+
+void Label3D::set_line_spacing(float p_line_spacing) {
+ if (line_spacing != p_line_spacing) {
+ line_spacing = p_line_spacing;
+ _queue_update();
+ }
+}
+
+float Label3D::get_line_spacing() const {
+ return line_spacing;
+}
+
+void Label3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_flag, FLAG_MAX);
+ if (flags[p_flag] != p_enable) {
+ flags[p_flag] = p_enable;
+ _queue_update();
+ }
+}
+
+bool Label3D::get_draw_flag(DrawFlags p_flag) const {
+ ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
+ return flags[p_flag];
+}
+
+void Label3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
+ ERR_FAIL_INDEX(p_mode, 3);
+ if (billboard_mode != p_mode) {
+ billboard_mode = p_mode;
+ _queue_update();
+ }
+}
+
+StandardMaterial3D::BillboardMode Label3D::get_billboard_mode() const {
+ return billboard_mode;
+}
+
+void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
+ ERR_FAIL_INDEX(p_mode, 3);
+ if (alpha_cut != p_mode) {
+ alpha_cut = p_mode;
+ _queue_update();
+ }
+}
+
+void Label3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
+ if (texture_filter != p_filter) {
+ texture_filter = p_filter;
+ _queue_update();
+ }
+}
+
+StandardMaterial3D::TextureFilter Label3D::get_texture_filter() const {
+ return texture_filter;
+}
+
+Label3D::AlphaCutMode Label3D::get_alpha_cut_mode() const {
+ return alpha_cut;
+}
+
+void Label3D::set_alpha_scissor_threshold(float p_threshold) {
+ if (alpha_scissor_threshold != p_threshold) {
+ alpha_scissor_threshold = p_threshold;
+ _queue_update();
+ }
+}
+
+float Label3D::get_alpha_scissor_threshold() const {
+ return alpha_scissor_threshold;
+}
+
+Label3D::Label3D() {
+ for (int i = 0; i < FLAG_MAX; i++) {
+ flags[i] = (i == FLAG_DOUBLE_SIDED);
+ }
+
+ text_rid = TS->create_shaped_text();
+
+ mesh = RenderingServer::get_singleton()->mesh_create();
+
+ set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF);
+ set_base(mesh);
+}
+
+Label3D::~Label3D() {
+ for (int i = 0; i < lines_rid.size(); i++) {
+ TS->free_rid(lines_rid[i]);
+ }
+ lines_rid.clear();
+
+ TS->free_rid(text_rid);
+
+ RenderingServer::get_singleton()->free(mesh);
+ for (KeyValue<uint64_t, SurfaceData> E : surfaces) {
+ RenderingServer::get_singleton()->free(E.value.material);
+ }
+ surfaces.clear();
+}
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
new file mode 100644
index 0000000000..f57797a247
--- /dev/null
+++ b/scene/3d/label_3d.h
@@ -0,0 +1,240 @@
+/*************************************************************************/
+/* label_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LABEL_3D_H
+#define LABEL_3D_H
+
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/font.h"
+
+#include "servers/text_server.h"
+
+class Label3D : public GeometryInstance3D {
+ GDCLASS(Label3D, GeometryInstance3D);
+
+public:
+ enum DrawFlags {
+ FLAG_SHADED,
+ FLAG_DOUBLE_SIDED,
+ FLAG_DISABLE_DEPTH_TEST,
+ FLAG_FIXED_SIZE,
+ FLAG_MAX
+ };
+
+ enum AlphaCutMode {
+ ALPHA_CUT_DISABLED,
+ ALPHA_CUT_DISCARD,
+ ALPHA_CUT_OPAQUE_PREPASS
+ };
+
+ enum AutowrapMode {
+ AUTOWRAP_OFF,
+ AUTOWRAP_ARBITRARY,
+ AUTOWRAP_WORD,
+ AUTOWRAP_WORD_SMART
+ };
+
+private:
+ real_t pixel_size = 0.01;
+ bool flags[FLAG_MAX] = {};
+ AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
+ float alpha_scissor_threshold = 0.5;
+
+ AABB aabb;
+
+ mutable Ref<TriangleMesh> triangle_mesh;
+ RID mesh;
+ struct SurfaceData {
+ PackedVector3Array mesh_vertices;
+ PackedVector3Array mesh_normals;
+ PackedFloat32Array mesh_tangents;
+ PackedColorArray mesh_colors;
+ PackedVector2Array mesh_uvs;
+ PackedInt32Array indices;
+ int offset = 0;
+ float z_shift = 0.0;
+ RID material;
+ };
+
+ HashMap<uint64_t, SurfaceData> surfaces;
+
+ HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER;
+ VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER;
+ String text;
+ String xl_text;
+ bool uppercase = false;
+
+ AutowrapMode autowrap_mode = AUTOWRAP_OFF;
+ float width = 500.0;
+
+ int font_size = 16;
+ Ref<Font> font_override;
+ Color modulate = Color(1, 1, 1, 1);
+ Point2 lbl_offset;
+ int outline_render_priority = -1;
+ int render_priority = 0;
+
+ int outline_size = 0;
+ Color outline_modulate = Color(0, 0, 0, 1);
+
+ float line_spacing = 0.f;
+
+ Dictionary opentype_features;
+ String language;
+ TextServer::Direction text_direction = TextServer::DIRECTION_AUTO;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
+ Array st_args;
+
+ RID text_rid;
+ Vector<RID> lines_rid;
+
+ RID base_material;
+ StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
+ StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
+
+ bool pending_update = false;
+
+ bool dirty_lines = true;
+ bool dirty_font = true;
+ bool dirty_text = true;
+
+ void _generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority = 0, int p_outline_size = 0);
+
+protected:
+ GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
+
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &property) const override;
+
+ void _im_update();
+ void _font_changed();
+ void _queue_update();
+
+ void _shape();
+
+public:
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
+
+ void set_vertical_alignment(VerticalAlignment p_alignment);
+ VerticalAlignment get_vertical_alignment() const;
+
+ void set_render_priority(int p_priority);
+ int get_render_priority() const;
+
+ void set_outline_render_priority(int p_priority);
+ int get_outline_render_priority() const;
+
+ void set_text(const String &p_string);
+ String get_text() const;
+
+ void set_text_direction(TextServer::Direction p_text_direction);
+ TextServer::Direction get_text_direction() const;
+
+ void set_opentype_feature(const String &p_name, int p_value);
+ int get_opentype_feature(const String &p_name) const;
+ void clear_opentype_features();
+
+ void set_language(const String &p_language);
+ String get_language() const;
+
+ void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
+ TextServer::StructuredTextParser get_structured_text_bidi_override() const;
+
+ void set_structured_text_bidi_override_options(Array p_args);
+ Array get_structured_text_bidi_override_options() const;
+
+ void set_uppercase(bool p_uppercase);
+ bool is_uppercase() const;
+
+ void set_font(const Ref<Font> &p_font);
+ Ref<Font> get_font() const;
+ Ref<Font> _get_font_or_default() const;
+
+ void set_font_size(int p_size);
+ int get_font_size() const;
+
+ void set_outline_size(int p_size);
+ int get_outline_size() const;
+
+ void set_line_spacing(float p_size);
+ float get_line_spacing() const;
+
+ void set_modulate(const Color &p_color);
+ Color get_modulate() const;
+
+ void set_outline_modulate(const Color &p_color);
+ Color get_outline_modulate() const;
+
+ void set_autowrap_mode(AutowrapMode p_mode);
+ AutowrapMode get_autowrap_mode() const;
+
+ void set_width(float p_width);
+ float get_width() const;
+
+ void set_pixel_size(real_t p_amount);
+ real_t get_pixel_size() const;
+
+ void set_offset(const Point2 &p_offset);
+ Point2 get_offset() const;
+
+ void set_draw_flag(DrawFlags p_flag, bool p_enable);
+ bool get_draw_flag(DrawFlags p_flag) const;
+
+ void set_alpha_cut_mode(AlphaCutMode p_mode);
+ AlphaCutMode get_alpha_cut_mode() const;
+
+ void set_alpha_scissor_threshold(float p_threshold);
+ float get_alpha_scissor_threshold() const;
+
+ void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
+ StandardMaterial3D::BillboardMode get_billboard_mode() const;
+
+ void set_texture_filter(StandardMaterial3D::TextureFilter p_filter);
+ StandardMaterial3D::TextureFilter get_texture_filter() const;
+
+ virtual AABB get_aabb() const override;
+ Ref<TriangleMesh> generate_triangle_mesh() const;
+
+ Label3D();
+ ~Label3D();
+};
+
+VARIANT_ENUM_CAST(Label3D::AutowrapMode);
+VARIANT_ENUM_CAST(Label3D::DrawFlags);
+VARIANT_ENUM_CAST(Label3D::AlphaCutMode);
+
+#endif // LABEL_3D_H
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 5d9ae019c2..c95806b2d0 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -74,6 +74,43 @@ bool Light3D::is_negative() const {
return negative;
}
+void Light3D::set_enable_distance_fade(bool p_enable) {
+ distance_fade_enabled = p_enable;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+ notify_property_list_changed();
+}
+
+bool Light3D::is_distance_fade_enabled() const {
+ return distance_fade_enabled;
+}
+
+void Light3D::set_distance_fade_begin(real_t p_distance) {
+ distance_fade_begin = p_distance;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_begin() const {
+ return distance_fade_begin;
+}
+
+void Light3D::set_distance_fade_shadow(real_t p_distance) {
+ distance_fade_shadow = p_distance;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_shadow() const {
+ return distance_fade_shadow;
+}
+
+void Light3D::set_distance_fade_length(real_t p_length) {
+ distance_fade_length = p_length;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_length() const {
+ return distance_fade_length;
+}
+
void Light3D::set_cull_mask(uint32_t p_cull_mask) {
cull_mask = p_cull_mask;
RS::get_singleton()->light_set_cull_mask(light, p_cull_mask);
@@ -94,15 +131,6 @@ Color Light3D::get_color() const {
return color;
}
-void Light3D::set_shadow_color(const Color &p_shadow_color) {
- shadow_color = p_shadow_color;
- RS::get_singleton()->light_set_shadow_color(light, p_shadow_color);
-}
-
-Color Light3D::get_shadow_color() const {
- return shadow_color;
-}
-
void Light3D::set_shadow_reverse_cull_face(bool p_enable) {
reverse_cull = p_enable;
RS::get_singleton()->light_set_reverse_cull_face_mode(light, reverse_cull);
@@ -128,10 +156,6 @@ AABB Light3D::get_aabb() const {
return AABB();
}
-Vector<Face3> Light3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void Light3D::set_bake_mode(BakeMode p_mode) {
bake_mode = p_mode;
RS::get_singleton()->light_set_bake_mode(light, RS::LightBakeMode(p_mode));
@@ -177,12 +201,11 @@ void Light3D::_update_visibility() {
}
void Light3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- _update_visibility();
- }
-
- if (p_what == NOTIFICATION_ENTER_TREE) {
- _update_visibility();
+ switch (p_what) {
+ case NOTIFICATION_VISIBILITY_CHANGED:
+ case NOTIFICATION_ENTER_TREE: {
+ _update_visibility();
+ } break;
}
}
@@ -196,7 +219,7 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &property) const {
- if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) {
+ if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
}
@@ -204,6 +227,11 @@ void Light3D::_validate_property(PropertyInfo &property) const {
// Angular distance is only used in DirectionalLight3D.
property.usage = PROPERTY_USAGE_NONE;
}
+
+ if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
VisualInstance3D::_validate_property(property);
}
@@ -223,15 +251,24 @@ void Light3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cull_mask", "cull_mask"), &Light3D::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light3D::get_cull_mask);
+ ClassDB::bind_method(D_METHOD("set_enable_distance_fade", "enable"), &Light3D::set_enable_distance_fade);
+ ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &Light3D::is_distance_fade_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_begin", "distance"), &Light3D::set_distance_fade_begin);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_begin"), &Light3D::get_distance_fade_begin);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_shadow", "distance"), &Light3D::set_distance_fade_shadow);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_shadow"), &Light3D::get_distance_fade_shadow);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_length", "distance"), &Light3D::set_distance_fade_length);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_length"), &Light3D::get_distance_fade_length);
+
ClassDB::bind_method(D_METHOD("set_color", "color"), &Light3D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Light3D::get_color);
ClassDB::bind_method(D_METHOD("set_shadow_reverse_cull_face", "enable"), &Light3D::set_shadow_reverse_cull_face);
ClassDB::bind_method(D_METHOD("get_shadow_reverse_cull_face"), &Light3D::get_shadow_reverse_cull_face);
- ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light3D::set_shadow_color);
- ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light3D::get_shadow_color);
-
ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light3D::set_bake_mode);
ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light3D::get_bake_mode);
@@ -247,17 +284,21 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static"), "set_bake_mode", "get_bake_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI/SDFGI only)"), "set_bake_mode", "get_bake_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR);
+ ADD_GROUP("Distance Fade", "distance_fade_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled"), "set_enable_distance_fade", "is_distance_fade_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_begin", "get_distance_fade_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_shadow", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_shadow", "get_distance_fade_shadow");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_length", "get_distance_fade_length");
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
ADD_GROUP("", "");
@@ -284,8 +325,8 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(BAKE_DISABLED);
- BIND_ENUM_CONSTANT(BAKE_DYNAMIC);
BIND_ENUM_CONSTANT(BAKE_STATIC);
+ BIND_ENUM_CONSTANT(BAKE_DYNAMIC);
}
Light3D::Light3D(RenderingServer::LightType p_type) {
@@ -367,13 +408,13 @@ bool DirectionalLight3D::is_blend_splits_enabled() const {
return blend_splits;
}
-void DirectionalLight3D::set_sky_only(bool p_sky_only) {
- sky_only = p_sky_only;
- RS::get_singleton()->light_directional_set_sky_only(light, p_sky_only);
+void DirectionalLight3D::set_sky_mode(SkyMode p_mode) {
+ sky_mode = p_mode;
+ RS::get_singleton()->light_directional_set_sky_mode(light, RS::LightDirectionalSkyMode(p_mode));
}
-bool DirectionalLight3D::is_sky_only() const {
- return sky_only;
+DirectionalLight3D::SkyMode DirectionalLight3D::get_sky_mode() const {
+ return sky_mode;
}
void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
@@ -392,6 +433,12 @@ void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NONE;
}
+ if (property.name == "distance_fade_enabled" || property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length") {
+ // Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights.
+ // For DirectionalLight3D, `directional_shadow_max_distance` can be used instead.
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+
Light3D::_validate_property(property);
}
@@ -402,8 +449,8 @@ void DirectionalLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight3D::set_blend_splits);
ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled);
- ClassDB::bind_method(D_METHOD("set_sky_only", "priority"), &DirectionalLight3D::set_sky_only);
- ClassDB::bind_method(D_METHOD("is_sky_only"), &DirectionalLight3D::is_sky_only);
+ ClassDB::bind_method(D_METHOD("set_sky_mode", "mode"), &DirectionalLight3D::set_sky_mode);
+ ClassDB::bind_method(D_METHOD("get_sky_mode"), &DirectionalLight3D::get_sky_mode);
ADD_GROUP("Directional Shadow", "directional_shadow_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal (Fast),PSSM 2 Splits (Average),PSSM 4 Splits (Slow)"), "set_shadow_mode", "get_shadow_mode");
@@ -415,11 +462,15 @@ void DirectionalLight3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_in_sky_only"), "set_sky_only", "is_sky_only");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sky_mode", PROPERTY_HINT_ENUM, "Light and Sky,Light Only,Sky Only"), "set_sky_mode", "get_sky_mode");
BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
+
+ BIND_ENUM_CONSTANT(SKY_MODE_LIGHT_AND_SKY);
+ BIND_ENUM_CONSTANT(SKY_MODE_LIGHT_ONLY);
+ BIND_ENUM_CONSTANT(SKY_MODE_SKY_ONLY);
}
DirectionalLight3D::DirectionalLight3D() :
@@ -430,6 +481,7 @@ DirectionalLight3D::DirectionalLight3D() :
set_param(PARAM_SHADOW_BIAS, 0.1);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
blend_splits = false;
+ set_sky_mode(SKY_MODE_LIGHT_AND_SKY);
}
void OmniLight3D::set_shadow_mode(ShadowMode p_mode) {
@@ -445,7 +497,7 @@ TypedArray<String> OmniLight3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!has_shadow() && get_projector().is_valid()) {
- warnings.push_back(TTR("Projector texture only works with shadows active."));
+ warnings.push_back(RTR("Projector texture only works with shadows active."));
}
return warnings;
@@ -475,11 +527,11 @@ TypedArray<String> SpotLight3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
- warnings.push_back(TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."));
+ warnings.push_back(RTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."));
}
if (!has_shadow() && get_projector().is_valid()) {
- warnings.push_back(TTR("Projector texture only works with shadows active."));
+ warnings.push_back(RTR("Projector texture only works with shadows active."));
}
return warnings;
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index a9f5ce27b4..383fa644e5 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
class Light3D : public VisualInstance3D {
GDCLASS(Light3D, VisualInstance3D);
- OBJ_CATEGORY("3D Light Nodes");
public:
enum Param {
@@ -63,18 +62,21 @@ public:
enum BakeMode {
BAKE_DISABLED,
+ BAKE_STATIC,
BAKE_DYNAMIC,
- BAKE_STATIC
};
private:
Color color;
real_t param[PARAM_MAX] = {};
- Color shadow_color;
bool shadow = false;
bool negative = false;
bool reverse_cull = false;
uint32_t cull_mask = 0;
+ bool distance_fade_enabled = false;
+ real_t distance_fade_begin = 40.0;
+ real_t distance_fade_shadow = 50.0;
+ real_t distance_fade_length = 10.0;
RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL;
bool editor_only = false;
void _update_visibility();
@@ -107,15 +109,24 @@ public:
void set_negative(bool p_enable);
bool is_negative() const;
+ void set_enable_distance_fade(bool p_enable);
+ bool is_distance_fade_enabled() const;
+
+ void set_distance_fade_begin(real_t p_distance);
+ real_t get_distance_fade_begin() const;
+
+ void set_distance_fade_shadow(real_t p_distance);
+ real_t get_distance_fade_shadow() const;
+
+ void set_distance_fade_length(real_t p_length);
+ real_t get_distance_fade_length() const;
+
void set_cull_mask(uint32_t p_cull_mask);
uint32_t get_cull_mask() const;
void set_color(const Color &p_color);
Color get_color() const;
- void set_shadow_color(const Color &p_shadow_color);
- Color get_shadow_color() const;
-
void set_shadow_reverse_cull_face(bool p_enable);
bool get_shadow_reverse_cull_face() const;
@@ -126,7 +137,6 @@ public:
Ref<Texture2D> get_projector() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Light3D();
~Light3D();
@@ -145,10 +155,16 @@ public:
SHADOW_PARALLEL_4_SPLITS,
};
+ enum SkyMode {
+ SKY_MODE_LIGHT_AND_SKY,
+ SKY_MODE_LIGHT_ONLY,
+ SKY_MODE_SKY_ONLY,
+ };
+
private:
bool blend_splits;
ShadowMode shadow_mode;
- bool sky_only = false;
+ SkyMode sky_mode = SKY_MODE_LIGHT_AND_SKY;
protected:
static void _bind_methods();
@@ -161,13 +177,14 @@ public:
void set_blend_splits(bool p_enable);
bool is_blend_splits_enabled() const;
- void set_sky_only(bool p_sky_only);
- bool is_sky_only() const;
+ void set_sky_mode(SkyMode p_mode);
+ SkyMode get_sky_mode() const;
DirectionalLight3D();
};
VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode)
+VARIANT_ENUM_CAST(DirectionalLight3D::SkyMode)
class OmniLight3D : public Light3D {
GDCLASS(OmniLight3D, Light3D);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 1b5d4ad243..5c63bdcf1d 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -217,7 +217,7 @@ LightmapGIData::~LightmapGIData() {
void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
- if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
+ if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
bool all_have_uv2_and_normal = true;
@@ -318,12 +318,11 @@ void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &m
int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
int over = 0;
int under = 0;
- int coplanar = 0;
const BSPSimplex &s = p_simplices[p_simplex];
for (int i = 0; i < 4; i++) {
const Vector3 v = p_points[s.vertices[i]];
- if (p_plane.has_point(v)) { //coplanar
- coplanar++;
+ if (p_plane.has_point(v)) {
+ // Coplanar.
} else if (p_plane.is_point_over(v)) {
over++;
} else {
@@ -614,7 +613,7 @@ void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, f
}
LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
- if (p_image_data_path == "") {
+ if (p_image_data_path.is_empty()) {
if (get_light_data().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
@@ -635,7 +634,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
bsud.to_percent = 0.8;
if (p_bake_step) {
- p_bake_step(0.0, TTR("Finding meshes, lights and probes"), p_bake_userdata, true);
+ p_bake_step(0.0, RTR("Finding meshes, lights and probes"), p_bake_userdata, true);
}
/* STEP 1, FIND MESHES, LIGHTS AND PROBES */
Vector<Lightmapper::MeshData> mesh_data;
@@ -655,7 +654,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
for (int m_i = 0; m_i < meshes_found.size(); m_i++) {
if (p_bake_step) {
float p = (float)(m_i) / meshes_found.size();
- p_bake_step(p * 0.1, vformat(TTR("Preparing geometry %d/%d"), m_i, meshes_found.size()), p_bake_userdata, false);
+ p_bake_step(p * 0.1, vformat(RTR("Preparing geometry %d/%d"), m_i, meshes_found.size()), p_bake_userdata, false);
}
MeshesFound &mf = meshes_found.write[m_i];
@@ -790,7 +789,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
/* STEP 2, CREATE PROBES */
if (p_bake_step) {
- p_bake_step(0.3, TTR("Creating probes"), p_bake_userdata, true);
+ p_bake_step(0.3, RTR("Creating probes"), p_bake_userdata, true);
}
//bounds need to include the user probes
@@ -832,7 +831,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
for (int i = 0; i < mesh_data.size(); i++) {
if (p_bake_step) {
float p = (float)(i) / mesh_data.size();
- p_bake_step(0.3 + p * 0.1, vformat(TTR("Creating probes from mesh %d/%d"), i, mesh_data.size()), p_bake_userdata, false);
+ p_bake_step(0.3 + p * 0.1, vformat(RTR("Creating probes from mesh %d/%d"), i, mesh_data.size()), p_bake_userdata, false);
}
for (int j = 0; j < mesh_data[i].points.size(); j += 3) {
@@ -873,7 +872,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
// Add everything to lightmapper
if (p_bake_step) {
- p_bake_step(0.4, TTR("Preparing Lightmapper"), p_bake_userdata, true);
+ p_bake_step(0.4, RTR("Preparing Lightmapper"), p_bake_userdata, true);
}
{
@@ -884,15 +883,16 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
Light3D *light = lights_found[i].light;
Transform3D xf = lights_found[i].xform;
+ Color linear_color = light->get_color().srgb_to_linear();
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
- lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<OmniLight3D>(light)) {
OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
- lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<SpotLight3D>(light)) {
SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
- lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
}
}
for (int i = 0; i < probes_found.size(); i++) {
@@ -906,7 +906,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
// Add everything to lightmapper
if (environment_mode != ENVIRONMENT_MODE_DISABLED) {
if (p_bake_step) {
- p_bake_step(4.1, TTR("Preparing Environment"), p_bake_userdata, true);
+ p_bake_step(4.1, RTR("Preparing Environment"), p_bake_userdata, true);
}
environment_transform = get_global_transform().basis;
@@ -941,11 +941,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
c.r *= environment_custom_energy;
c.g *= environment_custom_energy;
c.b *= environment_custom_energy;
- for (int i = 0; i < 128; i++) {
- for (int j = 0; j < 64; j++) {
- environment_image->set_pixel(i, j, c);
- }
- }
+ environment_image->fill(c);
} break;
}
@@ -985,7 +981,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
config->set_value("remap", "importer", "2d_array_texture");
- config->set_value("remap", "type", "StreamTexture2DArray");
+ config->set_value("remap", "type", "CompressedTexture2DArray");
if (!config->has_section_key("params", "compress/mode")) {
config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be
}
@@ -1049,7 +1045,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
//Obtain solved simplices
if (p_bake_step) {
- p_bake_step(0.8, TTR("Generating Probe Volumes"), p_bake_userdata, true);
+ p_bake_step(0.8, RTR("Generating Probe Volumes"), p_bake_userdata, true);
}
Vector<Delaunay3D::OutputSimplex> solved_simplices = Delaunay3D::tetrahedralize(points);
@@ -1104,7 +1100,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
//#define DEBUG_SIMPLICES_AS_OBJ_FILE
#ifdef DEBUG_SIMPLICES_AS_OBJ_FILE
{
- FileAccessRef f = FileAccess::open("res://bsp.obj", FileAccess::WRITE);
+ Ref<FileAccess> f = FileAccess::open("res://bsp.obj", FileAccess::WRITE);
for (uint32_t i = 0; i < bsp_simplices.size(); i++) {
f->store_line("o Simplex" + itos(i));
for (int j = 0; j < 4; j++) {
@@ -1121,7 +1117,6 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
f->store_line(vformat("f %d %d %d", 4 * i + face_order[j][0], 4 * i + face_order[j][1], 4 * i + face_order[j][2]));
}
}
- f->close();
}
#endif
@@ -1133,7 +1128,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
if (p_bake_step) {
- p_bake_step(0.9, TTR("Generating Probe Acceleration Structures"), p_bake_userdata, true);
+ p_bake_step(0.9, RTR("Generating Probe Acceleration Structures"), p_bake_userdata, true);
}
_compute_bsp_tree(points, bsp_planes, planes_tested, bsp_simplices, bsp_simplex_indices, bsp_nodes);
@@ -1153,7 +1148,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
//#define DEBUG_BSP_TREE
#ifdef DEBUG_BSP_TREE
- FileAccessRef f = FileAccess::open("res://bsp.txt", FileAccess::WRITE);
+ Ref<FileAccess> f = FileAccess::open("res://bsp.txt", FileAccess::WRITE);
for (uint32_t i = 0; i < bsp_nodes.size(); i++) {
f->store_line(itos(i) + " - plane: " + bsp_nodes[i].plane + " over: " + itos(bsp_nodes[i].over) + " under: " + itos(bsp_nodes[i].under));
}
@@ -1179,16 +1174,18 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
void LightmapGI::_notification(int p_what) {
- if (p_what == NOTIFICATION_POST_ENTER_TREE) {
- if (light_data.is_valid()) {
- _assign_lightmaps();
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ if (light_data.is_valid()) {
+ _assign_lightmaps();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (light_data.is_valid()) {
- _clear_lightmaps();
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (light_data.is_valid()) {
+ _clear_lightmaps();
+ }
+ } break;
}
}
@@ -1264,10 +1261,6 @@ AABB LightmapGI::get_aabb() const {
return AABB();
}
-Vector<Face3> LightmapGI::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void LightmapGI::set_use_denoiser(bool p_enable) {
use_denoiser = p_enable;
}
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index e73350fd64..d29d7a7c28 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -267,7 +267,6 @@ public:
GenerateProbes get_generate_probes() const;
AABB get_aabb() const override;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
LightmapGI();
diff --git a/scene/3d/lightmap_probe.cpp b/scene/3d/lightmap_probe.cpp
index 830b97ffab..641b0a4c48 100644
--- a/scene/3d/lightmap_probe.cpp
+++ b/scene/3d/lightmap_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmap_probe.h b/scene/3d/lightmap_probe.h
index df87ed49dd..11b35451a1 100644
--- a/scene/3d/lightmap_probe.h
+++ b/scene/3d/lightmap_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmapper.cpp b/scene/3d/lightmapper.cpp
index 9e5078ba95..8ab710d98f 100644
--- a/scene/3d/lightmapper.cpp
+++ b/scene/3d/lightmapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index d028628901..55d9a52a28 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -88,7 +88,9 @@ public:
instID(INVALID_GEOMETRY_ID) {}
/*! Tests if we hit something. */
- _FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; }
+ _FORCE_INLINE_ explicit operator bool() const {
+ return geomID != INVALID_GEOMETRY_ID;
+ }
public:
Vector3 org; //!< Ray origin + tnear
@@ -116,7 +118,7 @@ public:
virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) = 0;
virtual void commit() = 0;
- virtual void set_mesh_filter(const Set<int> &p_mesh_ids) = 0;
+ virtual void set_mesh_filter(const RBSet<int> &p_mesh_ids) = 0;
virtual void clear_mesh_filter() = 0;
static Ref<LightmapRaycaster> create();
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index ae686143e4..189ab7fc3b 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,9 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
- Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
+ HashMap<StringName, int>::Iterator E = blend_shape_properties.find(p_name);
if (E) {
- set_blend_shape_value(E->get(), p_value);
+ set_blend_shape_value(E->value, p_value);
return true;
}
@@ -66,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
- const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
+ HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name);
if (E) {
- r_ret = get_blend_shape_value(E->get());
+ r_ret = get_blend_shape_value(E->value);
return true;
}
@@ -219,18 +219,6 @@ AABB MeshInstance3D::get_aabb() const {
return AABB();
}
-Vector<Face3> MeshInstance3D::get_faces(uint32_t p_usage_flags) const {
- if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING))) {
- return Vector<Face3>();
- }
-
- if (mesh.is_null()) {
- return Vector<Face3>();
- }
-
- return mesh->get_faces();
-}
-
Node *MeshInstance3D::create_trimesh_collision_node() {
if (mesh.is_null()) {
return nullptr;
@@ -328,8 +316,10 @@ void MeshInstance3D::create_multiple_convex_collisions() {
}
void MeshInstance3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- _resolve_skeleton_path();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _resolve_skeleton_path();
+ } break;
}
}
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 8f21726601..dc9c64fa41 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@ protected:
NodePath skeleton_path = NodePath("..");
LocalVector<float> blend_shape_tracks;
- Map<StringName, int> blend_shape_properties;
+ HashMap<StringName, int> blend_shape_properties;
Vector<Ref<Material>> surface_override_materials;
void _mesh_changed();
@@ -93,7 +93,6 @@ public:
void create_debug_tangents();
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
MeshInstance3D();
~MeshInstance3D();
diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp
index 2adef115cf..d197388fad 100644
--- a/scene/3d/multimesh_instance_3d.cpp
+++ b/scene/3d/multimesh_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,10 +49,6 @@ Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const {
return multimesh;
}
-Vector<Face3> MultiMeshInstance3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
AABB MultiMeshInstance3D::get_aabb() const {
if (multimesh.is_null()) {
return AABB();
diff --git a/scene/3d/multimesh_instance_3d.h b/scene/3d/multimesh_instance_3d.h
index 63735fd3a6..111f1e9c09 100644
--- a/scene/3d/multimesh_instance_3d.h
+++ b/scene/3d/multimesh_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,8 +44,6 @@ protected:
// bind helpers
public:
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
-
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 1bc7d20c19..86c11b3789 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,6 +62,9 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path_max_distance", "max_speed"), &NavigationAgent3D::set_path_max_distance);
ClassDB::bind_method(D_METHOD("get_path_max_distance"), &NavigationAgent3D::get_path_max_distance);
+ ClassDB::bind_method(D_METHOD("set_navigable_layers", "navigable_layers"), &NavigationAgent3D::set_navigable_layers);
+ ClassDB::bind_method(D_METHOD("get_navigable_layers"), &NavigationAgent3D::get_navigable_layers);
+
ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent3D::set_target_location);
ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent3D::get_target_location);
ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location);
@@ -85,6 +88,7 @@ void NavigationAgent3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_max_speed", "get_max_speed");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1"), "set_path_max_distance", "get_path_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_y"), "set_ignore_y", "get_ignore_y");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
ADD_SIGNAL(MethodInfo("path_changed"));
ADD_SIGNAL(MethodInfo("target_reached"));
@@ -103,10 +107,12 @@ void NavigationAgent3D::_notification(int p_what) {
}
set_physics_process_internal(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
@@ -131,6 +137,18 @@ NavigationAgent3D::~NavigationAgent3D() {
agent = RID(); // Pointless
}
+void NavigationAgent3D::set_navigable_layers(uint32_t p_layers) {
+ bool layers_changed = navigable_layers != p_layers;
+ navigable_layers = p_layers;
+ if (layers_changed) {
+ _request_repath();
+ }
+}
+
+uint32_t NavigationAgent3D::get_navigable_layers() const {
+ return navigable_layers;
+}
+
void NavigationAgent3D::set_target_desired_distance(real_t p_dd) {
target_desired_distance = p_dd;
}
@@ -179,10 +197,7 @@ real_t NavigationAgent3D::get_path_max_distance() {
void NavigationAgent3D::set_target_location(Vector3 p_location) {
target_location = p_location;
- navigation_path.clear();
- target_reached = false;
- navigation_finished = false;
- update_frame_id = 0;
+ _request_repath();
}
Vector3 NavigationAgent3D::get_target_location() const {
@@ -248,7 +263,7 @@ TypedArray<String> NavigationAgent3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node3D>(get_parent())) {
- warnings.push_back(TTR("The NavigationAgent3D can be used only under a spatial node."));
+ warnings.push_back(RTR("The NavigationAgent3D can be used only under a spatial node."));
}
return warnings;
@@ -292,7 +307,7 @@ void NavigationAgent3D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true);
+ navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigable_layers);
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
@@ -318,6 +333,13 @@ void NavigationAgent3D::update_navigation() {
}
}
+void NavigationAgent3D::_request_repath() {
+ navigation_path.clear();
+ target_reached = false;
+ navigation_finished = false;
+ update_frame_id = 0;
+}
+
void NavigationAgent3D::_check_distance_to_target() {
if (!target_reached) {
if (distance_to_target() < target_desired_distance) {
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index bebfdc5f7e..283b99a24f 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,20 +42,22 @@ class NavigationAgent3D : public Node {
RID agent;
+ uint32_t navigable_layers = 1;
+
real_t target_desired_distance = 1.0;
- real_t radius;
+ real_t radius = 0.0;
real_t navigation_height_offset = 0.0;
- bool ignore_y;
- real_t neighbor_dist;
- int max_neighbors;
- real_t time_horizon;
- real_t max_speed;
+ bool ignore_y = false;
+ real_t neighbor_dist = 0.0;
+ int max_neighbors = 0;
+ real_t time_horizon = 0.0;
+ real_t max_speed = 0.0;
real_t path_max_distance = 3.0;
Vector3 target_location;
Vector<Vector3> navigation_path;
- int nav_path_index;
+ int nav_path_index = 0;
bool velocity_submitted = false;
Vector3 prev_safe_velocity;
/// The submitted target velocity
@@ -63,7 +65,7 @@ class NavigationAgent3D : public Node {
bool target_reached = false;
bool navigation_finished = true;
// No initialized on purpose
- uint32_t update_frame_id;
+ uint32_t update_frame_id = 0;
protected:
static void _bind_methods();
@@ -77,6 +79,9 @@ public:
return agent;
}
+ void set_navigable_layers(uint32_t p_layers);
+ uint32_t get_navigable_layers() const;
+
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
return target_desired_distance;
@@ -146,6 +151,7 @@ public:
private:
void update_navigation();
+ void _request_repath();
void _check_distance_to_target();
};
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index f9fff802e0..fa6a633dee 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,8 @@
#include "servers/navigation_server_3d.h"
void NavigationObstacle3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius);
@@ -54,28 +56,32 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- initialize_agent();
+ case NOTIFICATION_ENTER_TREE: {
parent_node3d = Object::cast_to<Node3D>(get_parent());
+ reevaluate_agent_radius();
if (parent_node3d != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
}
set_physics_process_internal(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
parent_node3d = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_PARENTED: {
parent_node3d = Object::cast_to<Node3D>(get_parent());
reevaluate_agent_radius();
} break;
+
case NOTIFICATION_UNPARENTED: {
parent_node3d = nullptr;
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (parent_node3d) {
+ if (parent_node3d && parent_node3d->is_inside_tree()) {
NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);
PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
@@ -91,6 +97,7 @@ void NavigationObstacle3D::_notification(int p_what) {
NavigationObstacle3D::NavigationObstacle3D() {
agent = NavigationServer3D::get_singleton()->agent_create();
+ initialize_agent();
}
NavigationObstacle3D::~NavigationObstacle3D() {
@@ -102,7 +109,12 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node3D>(get_parent())) {
- warnings.push_back(TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object."));
+ warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a Node3D inheriting parent object."));
+ }
+
+ if (Object::cast_to<StaticBody3D>(get_parent())) {
+ warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidDynamicBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
+ "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail"));
}
return warnings;
@@ -118,19 +130,19 @@ void NavigationObstacle3D::initialize_agent() {
void NavigationObstacle3D::reevaluate_agent_radius() {
if (!estimate_radius) {
NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
- } else if (parent_node3d) {
+ } else if (parent_node3d && parent_node3d->is_inside_tree()) {
NavigationServer3D::get_singleton()->agent_set_radius(agent, estimate_agent_radius());
}
}
real_t NavigationObstacle3D::estimate_agent_radius() const {
- if (parent_node3d) {
+ if (parent_node3d && parent_node3d->is_inside_tree()) {
// Estimate the radius of this physics body
real_t radius = 0.0;
for (int i(0); i < parent_node3d->get_child_count(); i++) {
// For each collision shape
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i));
- if (cs) {
+ if (cs && cs->is_inside_tree()) {
// Take the distance between the Body center to the shape center
real_t r = cs->get_transform().origin.length();
if (cs->get_shape().is_valid()) {
@@ -141,6 +153,9 @@ real_t NavigationObstacle3D::estimate_agent_radius() const {
r *= MAX(s.x, MAX(s.y, s.z));
// Takes the biggest radius
radius = MAX(radius, r);
+ } else if (cs && !cs->is_inside_tree()) {
+ WARN_PRINT("A CollisionShape3D of the NavigationObstacle3D parent node was not inside the SceneTree when estimating the obstacle radius."
+ "\nMove the NavigationObstacle3D to a child position below any CollisionShape3D node of the parent node so the CollisionShape3D is already inside the SceneTree.");
}
}
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index 12c813ab08..542d603a0a 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 473368cf69..6404432631 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,6 +73,10 @@ uint32_t NavigationRegion3D::get_layers() const {
return NavigationServer3D::get_singleton()->region_get_layers(region);
}
+RID NavigationRegion3D::get_region_rid() const {
+ return region;
+}
+
/////////////////////////////
void NavigationRegion3D::_notification(int p_what) {
@@ -93,12 +97,12 @@ void NavigationRegion3D::_notification(int p_what) {
add_child(dm);
debug_view = dm;
}
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform());
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
NavigationServer3D::get_singleton()->region_set_map(region, RID());
@@ -161,13 +165,22 @@ void _bake_navigation_mesh(void *p_user_data) {
}
}
-void NavigationRegion3D::bake_navigation_mesh() {
+void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
ERR_FAIL_COND_MSG(bake_thread.is_started(), "Unable to start another bake request. The navigation mesh bake thread is already baking a navigation mesh.");
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_region = this;
- bake_thread.start(_bake_navigation_mesh, args);
+ if (p_on_thread && !OS::get_singleton()->can_use_threads()) {
+ WARN_PRINT("NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads."
+ "\nAs a fallback the navigation mesh will bake on the main thread which can cause framerate issues.");
+ }
+
+ if (p_on_thread && OS::get_singleton()->can_use_threads()) {
+ bake_thread.start(_bake_navigation_mesh, args);
+ } else {
+ _bake_navigation_mesh(args);
+ }
}
void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
@@ -181,7 +194,7 @@ TypedArray<String> NavigationRegion3D::get_configuration_warnings() const {
if (is_visible_in_tree() && is_inside_tree()) {
if (!navmesh.is_valid()) {
- warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work."));
+ warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work."));
}
}
@@ -198,7 +211,9 @@ void NavigationRegion3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion3D::set_layers);
ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion3D::get_layers);
- ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion3D::bake_navigation_mesh);
+ ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion3D::get_region_rid);
+
+ ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true));
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index ec7761ef93..140dfebf6a 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,12 +57,14 @@ public:
void set_layers(uint32_t p_layers);
uint32_t get_layers() const;
+ RID get_region_rid() const;
+
void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh);
Ref<NavigationMesh> get_navigation_mesh() const;
- /// Bakes the navigation mesh in a dedicated thread; once done, automatically
+ /// Bakes the navigation mesh; once done, automatically
/// sets the new navigation mesh and emits a signal
- void bake_navigation_mesh();
+ void bake_navigation_mesh(bool p_on_thread);
void _bake_finished(Ref<NavigationMesh> p_nav_mesh);
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index b7b88c7135..bbc977647e 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "core/object/message_queue.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/viewport.h"
+#include "scene/property_utils.h"
#include "scene/scene_string_names.h"
/*
@@ -84,6 +85,9 @@ void Node3D::_notify_dirty() {
}
void Node3D::_update_local_transform() const {
+ if (this->get_rotation_edit_mode() != ROTATION_EDIT_MODE_BASIS) {
+ data.local_transform = data.local_transform.orthogonalized();
+ }
data.local_transform.basis.set_euler_scale(data.rotation, data.scale);
data.dirty &= ~DIRTY_LOCAL;
@@ -143,8 +147,8 @@ void Node3D::_notification(int p_what) {
notification(NOTIFICATION_ENTER_WORLD);
_update_visibility_parent(true);
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
notification(NOTIFICATION_EXIT_WORLD, true);
if (xform_change.in_list()) {
@@ -158,6 +162,7 @@ void Node3D::_notification(int p_what) {
data.top_level_active = false;
_update_visibility_parent(true);
} break;
+
case NOTIFICATION_ENTER_WORLD: {
data.inside_world = true;
data.viewport = nullptr;
@@ -172,22 +177,14 @@ void Node3D::_notification(int p_what) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_enter_world);
}
+
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
- if (!data.gizmos_disabled) {
- for (int i = 0; i < data.gizmos.size(); i++) {
- data.gizmos.write[i]->create();
- if (is_visible_in_tree()) {
- data.gizmos.write[i]->redraw();
- }
- data.gizmos.write[i]->transform();
- }
- }
}
#endif
-
} break;
+
case NOTIFICATION_EXIT_WORLD: {
#ifdef TOOLS_ENABLED
clear_gizmos();
@@ -199,7 +196,6 @@ void Node3D::_notification(int p_what) {
data.viewport = nullptr;
data.inside_world = false;
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -209,9 +205,6 @@ void Node3D::_notification(int p_what) {
}
#endif
} break;
-
- default: {
- }
}
}
@@ -296,8 +289,9 @@ Node3D *Node3D::get_parent_node_3d() const {
}
Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
- if (p_parent == this)
+ if (p_parent == this) {
return Transform3D();
+ }
ERR_FAIL_COND_V(!data.parent, Transform3D());
@@ -321,6 +315,14 @@ void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) {
return;
}
data.rotation_edit_mode = p_mode;
+
+ // Shearing is not allowed except in ROTATION_EDIT_MODE_BASIS.
+ data.dirty |= DIRTY_LOCAL;
+ _propagate_transform_changed(this);
+ if (data.notify_local_transform) {
+ notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
+ }
+
notify_property_list_changed();
}
@@ -416,6 +418,7 @@ void Node3D::update_gizmos() {
}
if (data.gizmos.is_empty()) {
+ get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
return;
}
if (data.gizmos_dirty) {
@@ -456,7 +459,6 @@ void Node3D::clear_subgizmo_selection() {
void Node3D::add_gizmo(Ref<Node3DGizmo> p_gizmo) {
#ifdef TOOLS_ENABLED
-
if (data.gizmos_disabled || p_gizmo.is_null()) {
return;
}
@@ -474,11 +476,10 @@ void Node3D::add_gizmo(Ref<Node3DGizmo> p_gizmo) {
void Node3D::remove_gizmo(Ref<Node3DGizmo> p_gizmo) {
#ifdef TOOLS_ENABLED
-
int idx = data.gizmos.find(p_gizmo);
if (idx != -1) {
p_gizmo->free();
- data.gizmos.remove(idx);
+ data.gizmos.remove_at(idx);
}
#endif
}
@@ -506,10 +507,8 @@ Array Node3D::get_gizmos_bind() const {
Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const {
#ifdef TOOLS_ENABLED
-
return data.gizmos;
#else
-
return Vector<Ref<Node3DGizmo>>();
#endif
}
@@ -561,7 +560,6 @@ void Node3D::set_as_top_level(bool p_enabled) {
data.top_level = p_enabled;
data.top_level_active = p_enabled;
-
} else {
data.top_level = p_enabled;
}
@@ -581,6 +579,7 @@ Ref<World3D> Node3D::get_world_3d() const {
void Node3D::_propagate_visibility_changed() {
notification(NOTIFICATION_VISIBILITY_CHANGED);
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
+
#ifdef TOOLS_ENABLED
if (!data.gizmos.is_empty()) {
data.gizmos_dirty = true;
@@ -597,33 +596,30 @@ void Node3D::_propagate_visibility_changed() {
}
void Node3D::show() {
- if (data.visible) {
- return;
- }
-
- data.visible = true;
-
- if (!is_inside_tree()) {
- return;
- }
-
- _propagate_visibility_changed();
+ set_visible(true);
}
void Node3D::hide() {
- if (!data.visible) {
+ set_visible(false);
+}
+
+void Node3D::set_visible(bool p_visible) {
+ if (data.visible == p_visible) {
return;
}
- data.visible = false;
+ data.visible = p_visible;
if (!is_inside_tree()) {
return;
}
-
_propagate_visibility_changed();
}
+bool Node3D::is_visible() const {
+ return data.visible;
+}
+
bool Node3D::is_visible_in_tree() const {
const Node3D *s = this;
@@ -637,18 +633,6 @@ bool Node3D::is_visible_in_tree() const {
return true;
}
-void Node3D::set_visible(bool p_visible) {
- if (p_visible) {
- show();
- } else {
- hide();
- }
-}
-
-bool Node3D::is_visible() const {
- return data.visible;
-}
-
void Node3D::rotate_object_local(const Vector3 &p_axis, real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate_local(p_axis, p_angle);
@@ -757,16 +741,16 @@ Vector3 Node3D::to_global(Vector3 p_local) const {
return get_global_transform().xform(p_local);
}
-void Node3D::set_notify_transform(bool p_enable) {
- data.notify_transform = p_enable;
+void Node3D::set_notify_transform(bool p_enabled) {
+ data.notify_transform = p_enabled;
}
bool Node3D::is_transform_notification_enabled() const {
return data.notify_transform;
}
-void Node3D::set_notify_local_transform(bool p_enable) {
- data.notify_local_transform = p_enable;
+void Node3D::set_notify_local_transform(bool p_enabled) {
+ data.notify_local_transform = p_enabled;
}
bool Node3D::is_local_transform_notification_enabled() const {
@@ -845,6 +829,64 @@ void Node3D::_validate_property(PropertyInfo &property) const {
}
}
+bool Node3D::property_can_revert(const String &p_name) {
+ if (p_name == "basis") {
+ return true;
+ } else if (p_name == "scale") {
+ return true;
+ } else if (p_name == "quaternion") {
+ return true;
+ } else if (p_name == "rotation") {
+ return true;
+ } else if (p_name == "position") {
+ return true;
+ }
+ return false;
+}
+
+Variant Node3D::property_get_revert(const String &p_name) {
+ Variant r_ret;
+ bool valid = false;
+
+ if (p_name == "basis") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis();
+ } else {
+ r_ret = Basis();
+ }
+ } else if (p_name == "scale") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis().get_scale();
+ } else {
+ return Vector3(1.0, 1.0, 1.0);
+ }
+ } else if (p_name == "quaternion") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Quaternion(Transform3D(variant).get_basis());
+ } else {
+ return Quaternion();
+ }
+ } else if (p_name == "rotation") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis().get_euler_normalized(data.rotation_order);
+ } else {
+ return Vector3();
+ }
+ } else if (p_name == "position") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid) {
+ r_ret = Transform3D(variant).get_origin();
+ } else {
+ return Vector3();
+ }
+ }
+ return r_ret;
+}
+
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
@@ -916,6 +958,9 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global);
+ ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &Node3D::property_can_revert);
+ ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &Node3D::property_get_revert);
+
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
@@ -934,8 +979,9 @@ void Node3D::_bind_methods() {
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
@@ -943,7 +989,6 @@ void Node3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 3e21eb12be..6d857a83ea 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#define NODE_3D_H
#include "scene/main/node.h"
+#include "scene/resources/world_3d.h"
class Node3DGizmo : public RefCounted {
GDCLASS(Node3DGizmo, RefCounted);
@@ -49,7 +50,6 @@ public:
class Node3D : public Node {
GDCLASS(Node3D, Node);
- OBJ_CATEGORY("3D");
public:
enum RotationEditMode {
@@ -137,6 +137,9 @@ protected:
virtual void _validate_property(PropertyInfo &property) const override;
+ bool property_can_revert(const String &p_name);
+ Variant property_get_revert(const String &p_name);
+
public:
enum {
NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED,
@@ -182,12 +185,6 @@ public:
virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; };
#endif
- void set_as_top_level(bool p_enabled);
- bool is_set_as_top_level() const;
-
- void set_disable_scale(bool p_enabled);
- bool is_scale_disabled() const;
-
void set_disable_gizmos(bool p_enabled);
void update_gizmos();
void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
@@ -198,6 +195,12 @@ public:
void remove_gizmo(Ref<Node3DGizmo> p_gizmo);
void clear_gizmos();
+ void set_as_top_level(bool p_enabled);
+ bool is_set_as_top_level() const;
+
+ void set_disable_scale(bool p_enabled);
+ bool is_scale_disabled() const;
+
_FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }
Transform3D get_relative_transform(const Node *p_parent) const;
@@ -223,19 +226,19 @@ public:
Vector3 to_local(Vector3 p_global) const;
Vector3 to_global(Vector3 p_local) const;
- void set_notify_transform(bool p_enable);
+ void set_notify_transform(bool p_enabled);
bool is_transform_notification_enabled() const;
- void set_notify_local_transform(bool p_enable);
+ void set_notify_local_transform(bool p_enabled);
bool is_local_transform_notification_enabled() const;
void orthonormalize();
void set_identity();
void set_visible(bool p_visible);
- bool is_visible() const;
void show();
void hide();
+ bool is_visible() const;
bool is_visible_in_tree() const;
void force_update_transform();
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index aeac430cd9..f848eaab2e 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,42 +29,27 @@
/*************************************************************************/
#include "occluder_instance_3d.h"
+
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "core/math/geometry_2d.h"
+#include "core/math/triangulate.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/importer_mesh.h"
+#include "scene/resources/surface_tool.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif
RID Occluder3D::get_rid() const {
- if (!occluder.is_valid()) {
- occluder = RS::get_singleton()->occluder_create();
- RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
- }
return occluder;
}
-void Occluder3D::set_vertices(PackedVector3Array p_vertices) {
- vertices = p_vertices;
- if (occluder.is_valid()) {
- RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
- }
- _update_changes();
-}
+void Occluder3D::_update() {
+ _update_arrays(vertices, indices);
-PackedVector3Array Occluder3D::get_vertices() const {
- return vertices;
-}
-
-void Occluder3D::set_indices(PackedInt32Array p_indices) {
- indices = p_indices;
- if (occluder.is_valid()) {
- RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
- }
- _update_changes();
-}
-
-PackedInt32Array Occluder3D::get_indices() const {
- return indices;
-}
-
-void Occluder3D::_update_changes() {
aabb = AABB();
const Vector3 *ptr = vertices.ptr();
@@ -75,9 +60,18 @@ void Occluder3D::_update_changes() {
debug_lines.clear();
debug_mesh.unref();
+ RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
emit_changed();
}
+PackedVector3Array Occluder3D::get_vertices() const {
+ return vertices;
+}
+
+PackedInt32Array Occluder3D::get_indices() const {
+ return indices;
+}
+
Vector<Vector3> Occluder3D::get_debug_lines() const {
if (!debug_lines.is_empty()) {
return debug_lines;
@@ -87,14 +81,18 @@ Vector<Vector3> Occluder3D::get_debug_lines() const {
return Vector<Vector3>();
}
+ const Vector3 *vertices_ptr = vertices.ptr();
+ debug_lines.resize(indices.size() / 3 * 6);
+ Vector3 *line_ptr = debug_lines.ptrw();
+ int line_i = 0;
for (int i = 0; i < indices.size() / 3; i++) {
for (int j = 0; j < 3; j++) {
int a = indices[i * 3 + j];
int b = indices[i * 3 + (j + 1) % 3];
ERR_FAIL_INDEX_V_MSG(a, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
ERR_FAIL_INDEX_V_MSG(b, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
- debug_lines.push_back(vertices[a]);
- debug_lines.push_back(vertices[b]);
+ line_ptr[line_i++] = vertices_ptr[a];
+ line_ptr[line_i++] = vertices_ptr[b];
}
}
return debug_lines;
@@ -105,7 +103,7 @@ Ref<ArrayMesh> Occluder3D::get_debug_mesh() const {
return debug_mesh;
}
- if (indices.size() % 3 != 0) {
+ if (vertices.is_empty() || indices.is_empty() || indices.size() % 3 != 0) {
return debug_mesh;
}
@@ -123,18 +121,19 @@ AABB Occluder3D::get_aabb() const {
return aabb;
}
-void Occluder3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &Occluder3D::set_vertices);
- ClassDB::bind_method(D_METHOD("get_vertices"), &Occluder3D::get_vertices);
-
- ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices);
- ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices);
+void Occluder3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ _update();
+ } break;
+ }
+}
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices");
+void Occluder3D::_bind_methods() {
}
Occluder3D::Occluder3D() {
+ occluder = RS::get_singleton()->occluder_create();
}
Occluder3D::~Occluder3D() {
@@ -142,6 +141,289 @@ Occluder3D::~Occluder3D() {
RS::get_singleton()->free(occluder);
}
}
+
+/////////////////////////////////////////////////
+
+void ArrayOccluder3D::set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices) {
+ vertices = p_vertices;
+ indices = p_indices;
+ _update();
+}
+
+void ArrayOccluder3D::set_vertices(PackedVector3Array p_vertices) {
+ vertices = p_vertices;
+ _update();
+}
+
+void ArrayOccluder3D::set_indices(PackedInt32Array p_indices) {
+ indices = p_indices;
+ _update();
+}
+
+void ArrayOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ r_vertices = vertices;
+ r_indices = indices;
+}
+
+void ArrayOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_arrays", "vertices", "indices"), &ArrayOccluder3D::set_arrays);
+
+ ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &ArrayOccluder3D::set_vertices);
+ ClassDB::bind_method(D_METHOD("get_vertices"), &ArrayOccluder3D::get_vertices);
+
+ ClassDB::bind_method(D_METHOD("set_indices", "indices"), &ArrayOccluder3D::set_indices);
+ ClassDB::bind_method(D_METHOD("get_indices"), &ArrayOccluder3D::get_indices);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices");
+}
+
+ArrayOccluder3D::ArrayOccluder3D() {
+}
+
+ArrayOccluder3D::~ArrayOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void QuadOccluder3D::set_size(const Vector2 &p_size) {
+ if (size == p_size) {
+ return;
+ }
+
+ size = p_size.max(Vector2());
+ _update();
+}
+
+Vector2 QuadOccluder3D::get_size() const {
+ return size;
+}
+
+void QuadOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
+
+ r_vertices = {
+ Vector3(-_size.x, -_size.y, 0),
+ Vector3(-_size.x, _size.y, 0),
+ Vector3(_size.x, _size.y, 0),
+ Vector3(_size.x, -_size.y, 0),
+ };
+
+ r_indices = {
+ 0, 1, 2,
+ 0, 2, 3
+ };
+}
+
+void QuadOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadOccluder3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &QuadOccluder3D::get_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+}
+
+QuadOccluder3D::QuadOccluder3D() {
+}
+
+QuadOccluder3D::~QuadOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void BoxOccluder3D::set_size(const Vector3 &p_size) {
+ if (size == p_size) {
+ return;
+ }
+
+ size = Vector3(MAX(p_size.x, 0.0f), MAX(p_size.y, 0.0f), MAX(p_size.z, 0.0f));
+ _update();
+}
+
+Vector3 BoxOccluder3D::get_size() const {
+ return size;
+}
+
+void BoxOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ Vector3 _size = Vector3(size.x / 2.0f, size.y / 2.0f, size.z / 2.0f);
+
+ r_vertices = {
+ // front
+ Vector3(-_size.x, -_size.y, _size.z),
+ Vector3(_size.x, -_size.y, _size.z),
+ Vector3(_size.x, _size.y, _size.z),
+ Vector3(-_size.x, _size.y, _size.z),
+ // back
+ Vector3(-_size.x, -_size.y, -_size.z),
+ Vector3(_size.x, -_size.y, -_size.z),
+ Vector3(_size.x, _size.y, -_size.z),
+ Vector3(-_size.x, _size.y, -_size.z),
+ };
+
+ r_indices = {
+ // front
+ 0, 1, 2,
+ 2, 3, 0,
+ // right
+ 1, 5, 6,
+ 6, 2, 1,
+ // back
+ 7, 6, 5,
+ 5, 4, 7,
+ // left
+ 4, 0, 3,
+ 3, 7, 4,
+ // bottom
+ 4, 5, 1,
+ 1, 0, 4,
+ // top
+ 3, 2, 6,
+ 6, 7, 3
+ };
+}
+
+void BoxOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxOccluder3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &BoxOccluder3D::get_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
+}
+
+BoxOccluder3D::BoxOccluder3D() {
+}
+
+BoxOccluder3D::~BoxOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void SphereOccluder3D::set_radius(float p_radius) {
+ if (radius == p_radius) {
+ return;
+ }
+
+ radius = MAX(p_radius, 0.0f);
+ _update();
+}
+
+float SphereOccluder3D::get_radius() const {
+ return radius;
+}
+
+void SphereOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ r_vertices.resize((RINGS + 2) * (RADIAL_SEGMENTS + 1));
+ int vertex_i = 0;
+ Vector3 *vertex_ptr = r_vertices.ptrw();
+
+ r_indices.resize((RINGS + 1) * RADIAL_SEGMENTS * 6);
+ int idx_i = 0;
+ int *idx_ptr = r_indices.ptrw();
+
+ int current_row = 0;
+ int previous_row = 0;
+ int point = 0;
+ for (int j = 0; j <= (RINGS + 1); j++) {
+ float v = j / float(RINGS + 1);
+ float w = Math::sin(Math_PI * v);
+ float y = Math::cos(Math_PI * v);
+ for (int i = 0; i <= RADIAL_SEGMENTS; i++) {
+ float u = i / float(RADIAL_SEGMENTS);
+
+ float x = Math::cos(u * Math_TAU);
+ float z = Math::sin(u * Math_TAU);
+ vertex_ptr[vertex_i++] = Vector3(x * w, y, z * w) * radius;
+
+ if (i > 0 && j > 0) {
+ idx_ptr[idx_i++] = previous_row + i - 1;
+ idx_ptr[idx_i++] = previous_row + i;
+ idx_ptr[idx_i++] = current_row + i - 1;
+
+ idx_ptr[idx_i++] = previous_row + i;
+ idx_ptr[idx_i++] = current_row + i;
+ idx_ptr[idx_i++] = current_row + i - 1;
+ }
+
+ point++;
+ }
+
+ previous_row = current_row;
+ current_row = point;
+ }
+}
+
+void SphereOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereOccluder3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &SphereOccluder3D::get_radius);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius");
+}
+
+SphereOccluder3D::SphereOccluder3D() {
+}
+
+SphereOccluder3D::~SphereOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void PolygonOccluder3D::set_polygon(const Vector<Vector2> &p_polygon) {
+ polygon = p_polygon;
+ _update();
+}
+
+Vector<Vector2> PolygonOccluder3D::get_polygon() const {
+ return polygon;
+}
+
+void PolygonOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ if (polygon.size() < 3) {
+ r_vertices.clear();
+ r_indices.clear();
+ return;
+ }
+
+ Vector<Point2> occluder_polygon = polygon;
+ if (Triangulate::get_area(occluder_polygon) > 0) {
+ occluder_polygon.reverse();
+ }
+
+ Vector<int> occluder_indices = Geometry2D::triangulate_polygon(occluder_polygon);
+
+ if (occluder_indices.size() < 3) {
+ r_vertices.clear();
+ r_indices.clear();
+ ERR_FAIL_MSG("Failed to triangulate PolygonOccluder3D. Make sure the polygon doesn't have any intersecting edges.");
+ }
+
+ r_vertices.resize(occluder_polygon.size());
+ Vector3 *vertex_ptr = r_vertices.ptrw();
+ const Vector2 *polygon_ptr = occluder_polygon.ptr();
+ for (int i = 0; i < occluder_polygon.size(); i++) {
+ vertex_ptr[i] = Vector3(polygon_ptr[i].x, polygon_ptr[i].y, 0.0);
+ }
+
+ r_indices.resize(occluder_indices.size());
+ memcpy(r_indices.ptrw(), occluder_indices.ptr(), occluder_indices.size() * sizeof(int));
+}
+
+bool PolygonOccluder3D::_has_editable_3d_polygon_no_depth() const {
+ return false;
+}
+
+void PolygonOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &PolygonOccluder3D::set_polygon);
+ ClassDB::bind_method(D_METHOD("get_polygon"), &PolygonOccluder3D::get_polygon);
+
+ ClassDB::bind_method(D_METHOD("_has_editable_3d_polygon_no_depth"), &PolygonOccluder3D::_has_editable_3d_polygon_no_depth);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+}
+
+PolygonOccluder3D::PolygonOccluder3D() {
+}
+
+PolygonOccluder3D::~PolygonOccluder3D() {
+}
+
/////////////////////////////////////////////////
AABB OccluderInstance3D::get_aabb() const {
@@ -151,10 +433,6 @@ AABB OccluderInstance3D::get_aabb() const {
return AABB();
}
-Vector<Face3> OccluderInstance3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
if (occluder == p_occluder) {
return;
@@ -175,6 +453,13 @@ void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
update_gizmos();
update_configuration_warnings();
+
+#ifdef TOOLS_ENABLED
+ // PolygonOccluder3D is edited via an editor plugin, this ensures the plugin is shown/hidden when necessary
+ if (Engine::get_singleton()->is_editor_hint()) {
+ EditorNode::get_singleton()->call_deferred(SNAME("edit_current"));
+ }
+#endif
}
void OccluderInstance3D::_occluder_changed() {
@@ -195,6 +480,14 @@ uint32_t OccluderInstance3D::get_bake_mask() const {
return bake_mask;
}
+void OccluderInstance3D::set_bake_simplification_distance(float p_dist) {
+ bake_simplification_dist = MAX(p_dist, 0.0f);
+}
+
+float OccluderInstance3D::get_bake_simplification_distance() const {
+ return bake_simplification_dist;
+}
+
void OccluderInstance3D::set_bake_mask_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Render layer number must be between 1 and 20 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 20, "Render layer number must be between 1 and 20 inclusive.");
@@ -221,6 +514,47 @@ bool OccluderInstance3D::_bake_material_check(Ref<Material> p_material) {
return true;
}
+void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ if (!_bake_material_check(p_material)) {
+ return;
+ }
+ ERR_FAIL_COND_MSG(p_surface_arrays.size() != Mesh::ARRAY_MAX, "Invalid surface array.");
+
+ PackedVector3Array vertices = p_surface_arrays[Mesh::ARRAY_VERTEX];
+ PackedInt32Array indices = p_surface_arrays[Mesh::ARRAY_INDEX];
+
+ if (vertices.size() == 0 || indices.size() == 0) {
+ return;
+ }
+
+ Vector3 *vertices_ptr = vertices.ptrw();
+ for (int j = 0; j < vertices.size(); j++) {
+ vertices_ptr[j] = p_transform.xform(vertices_ptr[j]);
+ }
+
+ if (!Math::is_zero_approx(p_simplification_dist) && SurfaceTool::simplify_func) {
+ float error_scale = SurfaceTool::simplify_scale_func((float *)vertices.ptr(), vertices.size(), sizeof(Vector3));
+ float target_error = p_simplification_dist / error_scale;
+ float error = -1.0f;
+ int target_index_count = MIN(indices.size(), 36);
+ uint32_t index_count = SurfaceTool::simplify_func((unsigned int *)indices.ptrw(), (unsigned int *)indices.ptr(), indices.size(), (float *)vertices.ptr(), vertices.size(), sizeof(Vector3), target_index_count, target_error, &error);
+ indices.resize(index_count);
+ }
+
+ SurfaceTool::strip_mesh_arrays(vertices, indices);
+
+ int vertex_offset = r_vertices.size();
+ r_vertices.resize(vertex_offset + vertices.size());
+ memcpy(r_vertices.ptrw() + vertex_offset, vertices.ptr(), vertices.size() * sizeof(Vector3));
+
+ int index_offset = r_indices.size();
+ r_indices.resize(index_offset + indices.size());
+ int *idx_ptr = r_indices.ptrw();
+ for (int j = 0; j < indices.size(); j++) {
+ idx_ptr[index_offset + j] = vertex_offset + indices[j];
+ }
+}
+
void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
if (mi && mi->is_visible_in_tree()) {
@@ -243,58 +577,76 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices
Transform3D global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
for (int i = 0; i < mesh->get_surface_count(); i++) {
- if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
- continue;
- }
+ _bake_surface(global_to_local, mesh->surface_get_arrays(i), mi->get_active_material(i), bake_simplification_dist, r_vertices, r_indices);
+ }
+ }
+ }
- if (mi->get_surface_override_material(i).is_valid()) {
- if (!_bake_material_check(mi->get_surface_override_material(i))) {
- continue;
- }
- } else {
- if (!_bake_material_check(mesh->surface_get_material(i))) {
- continue;
- }
- }
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *child = p_node->get_child(i);
+ if (!child->get_owner()) {
+ continue; // may be a helper
+ }
- Array arrays = mesh->surface_get_arrays(i);
+ _bake_node(child, r_vertices, r_indices);
+ }
+}
- int vertex_offset = r_vertices.size();
- PackedVector3Array vertices = arrays[Mesh::ARRAY_VERTEX];
- r_vertices.resize(r_vertices.size() + vertices.size());
+void OccluderInstance3D::bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ ERR_FAIL_COND(!p_node);
- Vector3 *vtx_ptr = r_vertices.ptrw();
- for (int j = 0; j < vertices.size(); j++) {
- vtx_ptr[vertex_offset + j] = global_to_local.xform(vertices[j]);
- }
+ Transform3D xform = p_node->is_inside_tree() ? p_node->get_global_transform() : p_node->get_transform();
- int index_offset = r_indices.size();
- PackedInt32Array indices = arrays[Mesh::ARRAY_INDEX];
- r_indices.resize(r_indices.size() + indices.size());
+ const MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ if (mi) {
+ Ref<Mesh> mesh = mi->get_mesh();
+ bool valid = true;
- int *idx_ptr = r_indices.ptrw();
- for (int j = 0; j < indices.size(); j++) {
- idx_ptr[index_offset + j] = vertex_offset + indices[j];
- }
+ if (mesh.is_null()) {
+ valid = false;
+ }
+
+ if (valid && !_bake_material_check(mi->get_material_override())) {
+ valid = false;
+ }
+
+ if (valid) {
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ _bake_surface(xform, mesh->surface_get_arrays(i), mi->get_active_material(i), p_simplification_distance, r_vertices, r_indices);
}
}
}
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *child = p_node->get_child(i);
- if (!child->get_owner()) {
- continue; //maybe a helper
+ const ImporterMeshInstance3D *imi = Object::cast_to<ImporterMeshInstance3D>(p_node);
+ if (imi) {
+ Ref<ImporterMesh> mesh = imi->get_mesh();
+ bool valid = true;
+
+ if (mesh.is_null()) {
+ valid = false;
}
- _bake_node(child, r_vertices, r_indices);
+ if (valid) {
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ Ref<Material> material = imi->get_surface_material(i);
+ if (material.is_null()) {
+ material = mesh->get_surface_material(i);
+ }
+ _bake_surface(xform, mesh->get_surface_arrays(i), material, p_simplification_distance, r_vertices, r_indices);
+ }
+ }
}
}
-OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) {
- if (p_occluder_path == "") {
+OccluderInstance3D::BakeError OccluderInstance3D::bake_scene(Node *p_from_node, String p_occluder_path) {
+ if (p_occluder_path.is_empty()) {
if (get_occluder().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
+ p_occluder_path = get_occluder()->get_path();
+ if (!p_occluder_path.is_resource_file()) {
+ return BAKE_ERROR_NO_SAVE_PATH;
+ }
}
PackedVector3Array vertices;
@@ -306,16 +658,25 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String
return BAKE_ERROR_NO_MESHES;
}
- Ref<Occluder3D> occ;
+ Ref<ArrayOccluder3D> occ;
if (get_occluder().is_valid()) {
occ = get_occluder();
- } else {
+ set_occluder(Ref<Occluder3D>()); // clear
+ }
+
+ if (occ.is_null()) {
occ.instantiate();
- occ->set_path(p_occluder_path);
}
- occ->set_vertices(vertices);
- occ->set_indices(indices);
+ occ->set_arrays(vertices, indices);
+
+ Error err = ResourceSaver::save(p_occluder_path, occ);
+
+ if (err != OK) {
+ return BAKE_ERROR_CANT_SAVE;
+ }
+
+ occ->set_path(p_occluder_path);
set_occluder(occ);
return BAKE_ERROR_OK;
@@ -325,36 +686,57 @@ TypedArray<String> OccluderInstance3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!bool(GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"))) {
- warnings.push_back(TTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling."));
+ warnings.push_back(RTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling."));
}
if (bake_mask == 0) {
- warnings.push_back(TTR("The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D.\nTo resolve this, enable at least one bit in the Bake Mask property."));
+ warnings.push_back(RTR("The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D.\nTo resolve this, enable at least one bit in the Bake Mask property."));
}
if (occluder.is_null()) {
- warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
- } else if (occluder->get_vertices().size() < 3) {
- // Using the "New Occluder" dropdown button won't result in a correct occluder,
- // so warn the user about this.
- warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ warnings.push_back(RTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, set the Occluder property to one of the primitive occluder types or bake the scene meshes by selecting the OccluderInstance3D and pressing the Bake Occluders button at the top of the 3D editor viewport."));
+ } else {
+ Ref<ArrayOccluder3D> arr_occluder = occluder;
+ if (arr_occluder.is_valid() && arr_occluder->get_indices().size() < 3) {
+ // Setting a new ArrayOccluder3D from the inspector will create an empty occluder,
+ // so warn the user about this.
+ warnings.push_back(RTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ }
+ Ref<PolygonOccluder3D> poly_occluder = occluder;
+ if (poly_occluder.is_valid() && poly_occluder->get_polygon().size() < 3) {
+ warnings.push_back(RTR("The polygon occluder has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nVertices can be added in the inspector or using the polygon editing tools at the top of the 3D editor viewport."));
+ }
}
return warnings;
}
+bool OccluderInstance3D::_is_editable_3d_polygon() const {
+ return Ref<PolygonOccluder3D>(occluder).is_valid();
+}
+
+Ref<Resource> OccluderInstance3D::_get_editable_3d_polygon_resource() const {
+ return occluder;
+}
+
void OccluderInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask);
ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask);
ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &OccluderInstance3D::set_bake_mask_value);
ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &OccluderInstance3D::get_bake_mask_value);
+ ClassDB::bind_method(D_METHOD("set_bake_simplification_distance", "simplification_distance"), &OccluderInstance3D::set_bake_simplification_distance);
+ ClassDB::bind_method(D_METHOD("get_bake_simplification_distance"), &OccluderInstance3D::get_bake_simplification_distance);
ClassDB::bind_method(D_METHOD("set_occluder", "occluder"), &OccluderInstance3D::set_occluder);
ClassDB::bind_method(D_METHOD("get_occluder"), &OccluderInstance3D::get_occluder);
+ ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &OccluderInstance3D::_is_editable_3d_polygon);
+ ClassDB::bind_method(D_METHOD("_get_editable_3d_polygon_resource"), &OccluderInstance3D::_get_editable_3d_polygon_resource);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "Occluder3D"), "set_occluder", "get_occluder");
ADD_GROUP("Bake", "bake_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_bake_simplification_distance", "get_bake_simplification_distance");
}
OccluderInstance3D::OccluderInstance3D() {
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index 173614b80c..ed6610074e 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,24 +37,23 @@ class Occluder3D : public Resource {
GDCLASS(Occluder3D, Resource);
RES_BASE_EXTENSION("occ");
- mutable RID occluder;
- mutable Ref<ArrayMesh> debug_mesh;
- mutable Vector<Vector3> debug_lines;
- AABB aabb;
-
+ RID occluder;
PackedVector3Array vertices;
PackedInt32Array indices;
+ AABB aabb;
- void _update_changes();
+ mutable Ref<ArrayMesh> debug_mesh;
+ mutable Vector<Vector3> debug_lines;
protected:
+ void _update();
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) = 0;
+
static void _bind_methods();
+ void _notification(int p_what);
public:
- void set_vertices(PackedVector3Array p_vertices);
PackedVector3Array get_vertices() const;
-
- void set_indices(PackedInt32Array p_indices);
PackedInt32Array get_indices() const;
Vector<Vector3> get_debug_lines() const;
@@ -63,7 +62,102 @@ public:
virtual RID get_rid() const override;
Occluder3D();
- ~Occluder3D();
+ virtual ~Occluder3D();
+};
+
+class ArrayOccluder3D : public Occluder3D {
+ GDCLASS(ArrayOccluder3D, Occluder3D);
+
+ PackedVector3Array vertices;
+ PackedInt32Array indices;
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ void set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices);
+ void set_vertices(PackedVector3Array p_vertices);
+ void set_indices(PackedInt32Array p_indices);
+
+ ArrayOccluder3D();
+ ~ArrayOccluder3D();
+};
+
+class QuadOccluder3D : public Occluder3D {
+ GDCLASS(QuadOccluder3D, Occluder3D);
+
+private:
+ Vector2 size = Vector2(1.0f, 1.0f);
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ Vector2 get_size() const;
+ void set_size(const Vector2 &p_size);
+
+ QuadOccluder3D();
+ ~QuadOccluder3D();
+};
+
+class BoxOccluder3D : public Occluder3D {
+ GDCLASS(BoxOccluder3D, Occluder3D);
+
+private:
+ Vector3 size = Vector3(1.0f, 1.0f, 1.0f);
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ Vector3 get_size() const;
+ void set_size(const Vector3 &p_size);
+
+ BoxOccluder3D();
+ ~BoxOccluder3D();
+};
+
+class SphereOccluder3D : public Occluder3D {
+ GDCLASS(SphereOccluder3D, Occluder3D);
+
+private:
+ static constexpr int RINGS = 7;
+ static constexpr int RADIAL_SEGMENTS = 7;
+ float radius = 1.0f;
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ float get_radius() const;
+ void set_radius(float p_radius);
+
+ SphereOccluder3D();
+ ~SphereOccluder3D();
+};
+
+class PolygonOccluder3D : public Occluder3D {
+ GDCLASS(PolygonOccluder3D, Occluder3D);
+
+private:
+ Vector<Vector2> polygon;
+
+ bool _has_editable_3d_polygon_no_depth() const;
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ void set_polygon(const Vector<Vector2> &p_polygon);
+ Vector<Vector2> get_polygon() const;
+
+ PolygonOccluder3D();
+ ~PolygonOccluder3D();
};
class OccluderInstance3D : public VisualInstance3D {
@@ -72,12 +166,17 @@ class OccluderInstance3D : public VisualInstance3D {
private:
Ref<Occluder3D> occluder;
uint32_t bake_mask = 0xFFFFFFFF;
+ float bake_simplification_dist = 0.1f;
void _occluder_changed();
- bool _bake_material_check(Ref<Material> p_material);
+ static bool _bake_material_check(Ref<Material> p_material);
+ static void _bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
+ bool _is_editable_3d_polygon() const;
+ Ref<Resource> _get_editable_3d_polygon_resource() const;
+
protected:
static void _bind_methods();
@@ -88,21 +187,25 @@ public:
BAKE_ERROR_OK,
BAKE_ERROR_NO_SAVE_PATH,
BAKE_ERROR_NO_MESHES,
+ BAKE_ERROR_CANT_SAVE,
};
void set_occluder(const Ref<Occluder3D> &p_occluder);
Ref<Occluder3D> get_occluder() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_bake_mask(uint32_t p_mask);
uint32_t get_bake_mask() const;
+ void set_bake_simplification_distance(float p_dist);
+ float get_bake_simplification_distance() const;
+
void set_bake_mask_value(int p_layer_number, bool p_enable);
bool get_bake_mask_value(int p_layer_number) const;
- BakeError bake(Node *p_from_node, String p_occluder_path = "");
+ BakeError bake_scene(Node *p_from_node, String p_occluder_path = "");
+ static void bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
OccluderInstance3D();
~OccluderInstance3D();
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index a0eac76e39..17a68f38f5 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,6 @@
#include "path_3d.h"
-void Path3D::_notification(int p_what) {
-}
-
void Path3D::_curve_changed() {
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
update_gizmos();
@@ -149,7 +146,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
Vector3 sideways = up.cross(forward).normalized();
up = forward.cross(sideways).normalized();
- t.basis.set(sideways, up, forward);
+ t.basis.set_columns(sideways, up, forward);
t.basis.scale_local(scale);
t.origin = pos + sideways * h_offset + up * v_offset;
@@ -223,8 +220,8 @@ void PathFollow3D::_notification(int p_what) {
_update_transform(false);
}
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
path = nullptr;
} break;
@@ -256,11 +253,11 @@ TypedArray<String> PathFollow3D::get_configuration_warnings() const {
if (is_visible_in_tree() && is_inside_tree()) {
if (!Object::cast_to<Path3D>(get_parent())) {
- warnings.push_back(TTR("PathFollow3D only works when set as a child of a Path3D node."));
+ warnings.push_back(RTR("PathFollow3D only works when set as a child of a Path3D node."));
} else {
Path3D *path = Object::cast_to<Path3D>(get_parent());
if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
- warnings.push_back(TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource."));
+ warnings.push_back(RTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource."));
}
}
}
@@ -313,7 +310,7 @@ void PathFollow3D::set_offset(real_t p_offset) {
if (path->get_curve().is_valid()) {
real_t path_length = path->get_curve()->get_baked_length();
- if (loop) {
+ if (loop && path_length) {
offset = Math::fposmod(offset, path_length);
if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
offset = path_length;
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 1ffe291100..e9ab557693 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +42,6 @@ class Path3D : public Node3D {
void _curve_changed();
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 5cb7f431e3..94cd5400db 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
@@ -91,15 +91,16 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_linear_velocity, bool p_test_only, real_t p_margin, int p_max_collisions) {
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
-
- PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin);
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) {
+ PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
parameters.max_collisions = p_max_collisions;
PhysicsServer3D::MotionResult result;
- if (move_and_collide(parameters, result, p_test_only)) {
+
+ bool collided = move_and_collide(parameters, result, p_test_only);
+
+ // Don't report collision when the whole motion is done.
+ if (collided && result.collision_safe_fraction < 1) {
// Create a new instance when the cached reference is invalid or still in use in script.
if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
@@ -170,7 +171,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
@@ -182,10 +183,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear
r = &temp_result;
}
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
-
- PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
+ PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin);
bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
@@ -392,18 +390,18 @@ void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -414,17 +412,17 @@ void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -438,43 +436,43 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- //E->get().rc=0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ //E->value.rc=0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- //E->get().rc++;
+ //E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_local_shape));
}
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}
} else {
- //E->get().rc--;
+ //E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_local_shape));
}
- bool in_tree = E->get().in_tree;
+ bool in_tree = E->value.in_tree;
- if (E->get().shapes.is_empty()) {
+ if (E->value.shapes.is_empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree));
@@ -483,7 +481,7 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
}
}
- contact_monitor->body_map.erase(E);
+ contact_monitor->body_map.remove(E);
}
if (node && in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_local_shape);
@@ -549,7 +547,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
//bool found=false;
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -560,7 +558,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
}
ShapePair sp(shape, local_shape);
- int idx = E->get().shapes.find(sp);
+ int idx = E->value.shapes.find(sp);
if (idx == -1) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -570,7 +568,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
continue;
}
- E->get().shapes[idx].tagged = true;
+ E->value.shapes[idx].tagged = true;
}
//put the ones to remove
@@ -607,7 +605,7 @@ void RigidDynamicBody3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
+ set_notify_local_transform(true); // Used for warnings and only in editor.
}
} break;
@@ -875,30 +873,59 @@ int RigidDynamicBody3D::get_max_contacts_reported() const {
return max_contacts_reported;
}
-void RigidDynamicBody3D::add_central_force(const Vector3 &p_force) {
- PhysicsServer3D::get_singleton()->body_add_central_force(get_rid(), p_force);
+void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) {
+ PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidDynamicBody3D::add_force(const Vector3 &p_force, const Vector3 &p_position) {
+void RigidDynamicBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
- singleton->body_add_force(get_rid(), p_force, p_position);
+ singleton->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidDynamicBody3D::add_torque(const Vector3 &p_torque) {
- PhysicsServer3D::get_singleton()->body_add_torque(get_rid(), p_torque);
+void RigidDynamicBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
+ PhysicsServer3D::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
}
-void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) {
- PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
+void RigidDynamicBody3D::apply_central_force(const Vector3 &p_force) {
+ PhysicsServer3D::get_singleton()->body_apply_central_force(get_rid(), p_force);
}
-void RigidDynamicBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+void RigidDynamicBody3D::apply_force(const Vector3 &p_force, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
- singleton->body_apply_impulse(get_rid(), p_impulse, p_position);
+ singleton->body_apply_force(get_rid(), p_force, p_position);
}
-void RigidDynamicBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
- PhysicsServer3D::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
+void RigidDynamicBody3D::apply_torque(const Vector3 &p_torque) {
+ PhysicsServer3D::get_singleton()->body_apply_torque(get_rid(), p_torque);
+}
+
+void RigidDynamicBody3D::add_constant_central_force(const Vector3 &p_force) {
+ PhysicsServer3D::get_singleton()->body_add_constant_central_force(get_rid(), p_force);
+}
+
+void RigidDynamicBody3D::add_constant_force(const Vector3 &p_force, const Vector3 &p_position) {
+ PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
+ singleton->body_add_constant_force(get_rid(), p_force, p_position);
+}
+
+void RigidDynamicBody3D::add_constant_torque(const Vector3 &p_torque) {
+ PhysicsServer3D::get_singleton()->body_add_constant_torque(get_rid(), p_torque);
+}
+
+void RigidDynamicBody3D::set_constant_force(const Vector3 &p_force) {
+ PhysicsServer3D::get_singleton()->body_set_constant_force(get_rid(), p_force);
+}
+
+Vector3 RigidDynamicBody3D::get_constant_force() const {
+ return PhysicsServer3D::get_singleton()->body_get_constant_force(get_rid());
+}
+
+void RigidDynamicBody3D::set_constant_torque(const Vector3 &p_torque) {
+ PhysicsServer3D::get_singleton()->body_set_constant_torque(get_rid(), p_torque);
+}
+
+Vector3 RigidDynamicBody3D::get_constant_torque() const {
+ return PhysicsServer3D::get_singleton()->body_get_constant_torque(get_rid());
}
void RigidDynamicBody3D::set_use_continuous_collision_detection(bool p_enable) {
@@ -964,8 +991,8 @@ TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05) {
- warnings.push_back(TTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if (ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05) {
+ warnings.push_back(RTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
@@ -1024,14 +1051,24 @@ void RigidDynamicBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody3D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidDynamicBody3D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidDynamicBody3D::add_force, Vector3());
- ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidDynamicBody3D::add_torque);
-
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody3D::apply_central_impulse);
ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody3D::apply_impulse, Vector3());
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidDynamicBody3D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody3D::apply_central_force);
+ ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody3D::apply_force, Vector3());
+ ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody3D::apply_torque);
+
+ ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody3D::add_constant_central_force);
+ ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody3D::add_constant_force, Vector3());
+ ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody3D::add_constant_torque);
+
+ ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody3D::set_constant_force);
+ ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody3D::get_constant_force);
+
+ ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody3D::set_constant_torque);
+ ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody3D::get_constant_torque);
+
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody3D::set_sleeping);
ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody3D::is_sleeping);
@@ -1075,6 +1112,9 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_GROUP("Constant Forces", "constant_");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_force"), "set_constant_force", "get_constant_force");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_torque"), "set_constant_torque", "get_constant_torque");
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
@@ -1133,7 +1173,7 @@ bool CharacterBody3D::move_and_slide() {
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
- motion_velocity[i] = 0.0;
+ velocity[i] = 0.0;
}
}
@@ -1191,7 +1231,7 @@ bool CharacterBody3D::move_and_slide() {
if (motion_mode == MOTION_MODE_GROUNDED) {
_move_and_slide_grounded(delta, was_on_floor);
} else {
- _move_and_slide_free(delta);
+ _move_and_slide_floating(delta);
}
// Compute real velocity.
@@ -1203,7 +1243,7 @@ bool CharacterBody3D::move_and_slide() {
if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
- motion_velocity += current_platform_velocity;
+ velocity += current_platform_velocity;
}
}
@@ -1211,7 +1251,7 @@ bool CharacterBody3D::move_and_slide() {
}
void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) {
- Vector3 motion = motion_velocity * p_delta;
+ Vector3 motion = velocity * p_delta;
Vector3 motion_slide_up = motion.slide(up_direction);
Vector3 prev_floor_normal = floor_normal;
@@ -1231,7 +1271,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// If the platform's ceiling push down the body.
bool apply_ceiling_velocity = false;
bool first_slide = true;
- bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0;
+ bool vel_dir_facing_up = velocity.dot(up_direction) > 0;
Vector3 total_travel;
for (int iteration = 0; iteration < max_slides; ++iteration) {
@@ -1251,26 +1291,26 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
CollisionState result_state;
_set_collision_direction(result, result_state);
- // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one.
+ // If we hit a ceiling platform, we set the vertical velocity to at least the platform one.
if (collision_state.ceiling && platform_ceiling_velocity != Vector3() && platform_ceiling_velocity.dot(up_direction) < 0) {
// If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward.
if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (ceiling_normal + up_direction).length() < 0.01) {
apply_ceiling_velocity = true;
Vector3 ceiling_vertical_velocity = up_direction * up_direction.dot(platform_ceiling_velocity);
- Vector3 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity);
+ Vector3 motion_vertical_velocity = up_direction * up_direction.dot(velocity);
if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) {
- motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction);
+ velocity = ceiling_vertical_velocity + velocity.slide(up_direction);
}
}
}
- if (collision_state.floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) {
+ if (collision_state.floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
Transform3D gt = get_global_transform();
if (result.travel.length() <= margin + CMP_EPSILON) {
gt.origin -= result.travel;
}
set_global_transform(gt);
- motion_velocity = Vector3();
+ velocity = Vector3();
motion = Vector3();
last_motion = Vector3();
break;
@@ -1299,7 +1339,6 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// in order to avoid blocking lateral motion along a wall.
if (motion_angle < .5 * Math_PI) {
apply_default_sliding = false;
-
if (p_was_on_floor && !vel_dir_facing_up) {
// Cancel the motion.
Transform3D gt = get_global_transform();
@@ -1307,14 +1346,18 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
real_t cancel_dist_max = MIN(0.1, margin * 20);
if (travel_total <= margin + CMP_EPSILON) {
gt.origin -= result.travel;
+ result.travel = Vector3(); // Cancel for constant speed computation.
} else if (travel_total < cancel_dist_max) { // If the movement is large the body can be prevented from reaching the walls.
gt.origin -= result.travel.slide(up_direction);
// Keep remaining motion in sync with amount canceled.
motion = motion.slide(up_direction);
+ result.travel = Vector3();
+ } else {
+ // Travel is too high to be safely cancelled, we take it into account.
+ result.travel = result.travel.slide(up_direction);
+ motion = motion.normalized() * result.travel.length();
}
set_global_transform(gt);
- result.travel = Vector3(); // Cancel for constant speed computation.
-
// Determines if you are on the ground, and limits the possibility of climbing on the walls because of the approximations.
_snap_on_floor(true, false);
} else {
@@ -1325,8 +1368,15 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Apply slide on forward in order to allow only lateral motion on next step.
Vector3 forward = wall_normal.slide(up_direction).normalized();
motion = motion.slide(forward);
- // Avoid accelerating when you jump on the wall and smooth falling.
- motion_velocity = motion_velocity.slide(forward);
+
+ // Scales the horizontal velocity according to the wall slope.
+ if (vel_dir_facing_up) {
+ Vector3 slide_motion = velocity.slide(result.collisions[0].normal);
+ // Keeps the vertical motion from velocity and add the horizontal motion of the projection.
+ velocity = up_direction * up_direction.dot(velocity) + slide_motion.slide(up_direction);
+ } else {
+ velocity = velocity.slide(forward);
+ }
// Allow only lateral motion along previous floor when already on floor.
// Fixes slowing down when moving in diagonal against an inclined wall.
@@ -1355,7 +1405,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (stop_all_motion) {
motion = Vector3();
- motion_velocity = Vector3();
+ velocity = Vector3();
}
}
}
@@ -1366,7 +1416,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
real_t motion_angle = Math::abs(Math::acos(-horizontal_normal.dot(motion_slide_up.normalized())));
if (motion_angle < wall_min_slide_angle) {
motion = up_direction * motion.dot(up_direction);
- motion_velocity = up_direction * motion_velocity.dot(up_direction);
+ velocity = up_direction * velocity.dot(up_direction);
apply_default_sliding = false;
}
@@ -1379,7 +1429,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
const PhysicsServer3D::MotionCollision &collision = result.collisions[0];
Vector3 slide_motion = result.remainder.slide(collision.normal);
- if (collision_state.floor && !collision_state.wall) {
+ if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_equal_approx(Vector3())) {
// Slide using the intersection between the motion plane and the floor plane,
// in order to keep the direction intact.
real_t motion_length = slide_motion.length();
@@ -1391,7 +1441,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
slide_motion *= motion_length;
}
- if (slide_motion.dot(motion_velocity) > 0.0) {
+ if (slide_motion.dot(velocity) > 0.0) {
motion = slide_motion;
} else {
motion = Vector3();
@@ -1400,10 +1450,10 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (slide_on_ceiling && result_state.ceiling) {
// Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
if (vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(collision.normal);
+ velocity = velocity.slide(collision.normal);
} else {
// Avoid acceleration in slope when falling.
- motion_velocity = up_direction * up_direction.dot(motion_velocity);
+ velocity = up_direction * up_direction.dot(velocity);
}
}
}
@@ -1411,7 +1461,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
else {
motion = result.remainder;
if (result_state.ceiling && !slide_on_ceiling && vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
motion = motion.slide(up_direction);
}
}
@@ -1456,12 +1506,12 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Reset the gravity accumulation when touching the ground.
if (collision_state.floor && !vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
}
}
-void CharacterBody3D::_move_and_slide_free(double p_delta) {
- Vector3 motion = motion_velocity * p_delta;
+void CharacterBody3D::_move_and_slide_floating(double p_delta) {
+ Vector3 motion = velocity * p_delta;
platform_rid = RID();
platform_object_id = ObjectID();
@@ -1488,7 +1538,7 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
break;
}
- if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-motion_velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
motion = Vector3();
if (result.travel.length() < margin + CMP_EPSILON) {
Transform3D gt = get_global_transform();
@@ -1502,7 +1552,7 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
motion = result.remainder.slide(wall_normal);
}
- if (motion.dot(motion_velocity) <= 0.0) {
+ if (motion.dot(velocity) <= 0.0) {
motion = Vector3();
}
}
@@ -1515,8 +1565,8 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
}
}
-void CharacterBody3D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) {
- if (collision_state.floor || !was_on_floor || vel_dir_facing_up) {
+void CharacterBody3D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up) {
+ if (collision_state.floor || !p_was_on_floor || p_vel_dir_facing_up) {
return;
}
@@ -1550,8 +1600,8 @@ void CharacterBody3D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
}
}
-bool CharacterBody3D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) {
- if (up_direction == Vector3() || collision_state.floor || !was_on_floor || vel_dir_facing_up) {
+bool CharacterBody3D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up) {
+ if (up_direction == Vector3() || collision_state.floor || !p_was_on_floor || p_vel_dir_facing_up) {
return false;
}
@@ -1584,6 +1634,7 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
Vector3 prev_wall_normal = wall_normal;
int wall_collision_count = 0;
Vector3 combined_wall_normal;
+ Vector3 tmp_wall_col; // Avoid duplicate on average calculation.
for (int i = p_result.collision_count - 1; i >= 0; i--) {
const PhysicsServer3D::MotionCollision &collision = p_result.collisions[i];
@@ -1630,8 +1681,11 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
}
// Collect normal for calculating average.
- combined_wall_normal += collision.normal;
- wall_collision_count++;
+ if (!collision.normal.is_equal_approx(tmp_wall_col)) {
+ tmp_wall_col = collision.normal;
+ combined_wall_normal += collision.normal;
+ wall_collision_count++;
+ }
}
if (r_state.wall) {
@@ -1673,12 +1727,12 @@ real_t CharacterBody3D::get_safe_margin() const {
return margin;
}
-const Vector3 &CharacterBody3D::get_motion_velocity() const {
- return motion_velocity;
+const Vector3 &CharacterBody3D::get_velocity() const {
+ return velocity;
}
-void CharacterBody3D::set_motion_velocity(const Vector3 &p_velocity) {
- motion_velocity = p_velocity;
+void CharacterBody3D::set_velocity(const Vector3 &p_velocity) {
+ velocity = p_velocity;
}
bool CharacterBody3D::is_on_floor() const {
@@ -1873,7 +1927,7 @@ const Vector3 &CharacterBody3D::get_up_direction() const {
}
void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) {
- ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Free motion mode instead.");
+ ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Floating motion mode instead.");
up_direction = p_up_direction.normalized();
}
@@ -1893,8 +1947,8 @@ void CharacterBody3D::_notification(int p_what) {
void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody3D::move_and_slide);
- ClassDB::bind_method(D_METHOD("set_motion_velocity", "motion_velocity"), &CharacterBody3D::set_motion_velocity);
- ClassDB::bind_method(D_METHOD("get_motion_velocity"), &CharacterBody3D::get_motion_velocity);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody3D::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody3D::get_velocity);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
@@ -1944,12 +1998,11 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
- ADD_GROUP("Free Mode", "free_mode_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
@@ -1957,14 +2010,14 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_floor_snap_length", "get_floor_snap_length");
- ADD_GROUP("Moving platform", "moving_platform");
+ ADD_GROUP("Moving Platform", "moving_platform");
ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
- BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
@@ -1972,7 +2025,7 @@ void CharacterBody3D::_bind_methods() {
}
void CharacterBody3D::_validate_property(PropertyInfo &property) const {
- if (motion_mode == MOTION_MODE_FREE) {
+ if (motion_mode == MOTION_MODE_FLOATING) {
if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
@@ -2110,6 +2163,37 @@ void PhysicalBone3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_po
PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
+void PhysicalBone3D::set_linear_velocity(const Vector3 &p_velocity) {
+ linear_velocity = p_velocity;
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
+}
+
+Vector3 PhysicalBone3D::get_linear_velocity() const {
+ return linear_velocity;
+}
+
+void PhysicalBone3D::set_angular_velocity(const Vector3 &p_velocity) {
+ angular_velocity = p_velocity;
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
+}
+
+Vector3 PhysicalBone3D::get_angular_velocity() const {
+ return angular_velocity;
+}
+
+void PhysicalBone3D::set_use_custom_integrator(bool p_enable) {
+ if (custom_integrator == p_enable) {
+ return;
+ }
+
+ custom_integrator = p_enable;
+ PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
+}
+
+bool PhysicalBone3D::is_using_custom_integrator() {
+ return custom_integrator;
+}
+
void PhysicalBone3D::reset_physics_simulation_state() {
if (simulate_physics) {
_start_physics_simulation();
@@ -2818,6 +2902,11 @@ void PhysicalBone3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
return;
}
+ linear_velocity = p_state->get_linear_velocity();
+ angular_velocity = p_state->get_angular_velocity();
+
+ GDVIRTUAL_CALL(_integrate_forces, p_state);
+
/// Update bone transform.
Transform3D global_transform(p_state->get_transform());
@@ -2880,9 +2969,20 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &PhysicalBone3D::set_angular_damp);
ClassDB::bind_method(D_METHOD("get_angular_damp"), &PhysicalBone3D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &PhysicalBone3D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicalBone3D::get_linear_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &PhysicalBone3D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicalBone3D::get_angular_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &PhysicalBone3D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &PhysicalBone3D::is_using_custom_integrator);
+
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &PhysicalBone3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &PhysicalBone3D::is_able_to_sleep);
+ GDVIRTUAL_BIND(_integrate_forces, "state");
+
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset");
@@ -2894,10 +2994,13 @@ void PhysicalBone3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE);
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 2ea796d335..22dcb218bc 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
public:
bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
@@ -212,7 +212,7 @@ private:
struct ContactMonitor {
bool locked = false;
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
};
ContactMonitor *contact_monitor = nullptr;
@@ -306,14 +306,24 @@ public:
Array get_colliding_bodies() const;
- void add_central_force(const Vector3 &p_force);
- void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
- void add_torque(const Vector3 &p_torque);
-
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void apply_torque_impulse(const Vector3 &p_impulse);
+ void apply_central_force(const Vector3 &p_force);
+ void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
+ void apply_torque(const Vector3 &p_torque);
+
+ void add_constant_central_force(const Vector3 &p_force);
+ void add_constant_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
+ void add_constant_torque(const Vector3 &p_torque);
+
+ void set_constant_force(const Vector3 &p_force);
+ Vector3 get_constant_force() const;
+
+ void set_constant_torque(const Vector3 &p_torque);
+ Vector3 get_constant_torque() const;
+
virtual TypedArray<String> get_configuration_warnings() const override;
RigidDynamicBody3D();
@@ -335,7 +345,7 @@ class CharacterBody3D : public PhysicsBody3D {
public:
enum MotionMode {
MOTION_MODE_GROUNDED,
- MOTION_MODE_FREE,
+ MOTION_MODE_FLOATING,
};
enum MovingPlatformApplyVelocityOnLeave {
PLATFORM_VEL_ON_LEAVE_ALWAYS,
@@ -344,8 +354,8 @@ public:
};
bool move_and_slide();
- const Vector3 &get_motion_velocity() const;
- void set_motion_velocity(const Vector3 &p_velocity);
+ const Vector3 &get_velocity() const;
+ void set_velocity(const Vector3 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -406,7 +416,7 @@ private:
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
- Vector3 motion_velocity;
+ Vector3 velocity;
Vector3 floor_normal;
Vector3 wall_normal;
Vector3 ceiling_normal;
@@ -458,17 +468,17 @@ private:
void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
- void _move_and_slide_free(double p_delta);
+ void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
Ref<KinematicCollision3D> _get_last_slide_collision();
const Vector3 &get_up_direction() const;
- bool _on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up);
+ bool _on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up);
void set_up_direction(const Vector3 &p_up_direction);
void _set_collision_direction(const PhysicsServer3D::MotionResult &p_result, CollisionState &r_state, CollisionState p_apply_state = CollisionState(true, true, true));
void _set_platform_data(const PhysicsServer3D::MotionCollision &p_collision);
- void _snap_on_floor(bool was_on_floor, bool vel_dir_facing_up);
+ void _snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up);
protected:
void _notification(int p_what);
@@ -652,9 +662,13 @@ private:
real_t bounce = 0.0;
real_t mass = 1.0;
real_t friction = 1.0;
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
real_t gravity_scale = 1.0;
bool can_sleep = true;
+ bool custom_integrator = false;
+
DampMode linear_damp_mode = DAMP_MODE_COMBINE;
DampMode angular_damp_mode = DAMP_MODE_COMBINE;
@@ -666,6 +680,7 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
void _body_state_changed(PhysicsDirectBodyState3D *p_state);
@@ -681,6 +696,15 @@ private:
public:
void _on_bone_parent_changed();
+ void set_linear_velocity(const Vector3 &p_velocity);
+ Vector3 get_linear_velocity() const override;
+
+ void set_angular_velocity(const Vector3 &p_velocity);
+ Vector3 get_angular_velocity() const override;
+
+ void set_use_custom_integrator(bool p_enable);
+ bool is_using_custom_integrator();
+
#ifdef TOOLS_ENABLED
void _set_gizmo_move_joint(bool p_move_joint);
virtual Transform3D get_global_gizmo_transform() const override;
@@ -690,7 +714,9 @@ public:
const JointData *get_joint_data() const;
Skeleton3D *find_skeleton_parent();
- int get_bone_id() const { return bone_id; }
+ int get_bone_id() const {
+ return bone_id;
+ }
void set_joint_type(JointType p_joint_type);
JointType get_joint_type() const;
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index 9747465103..7dc1b1ace0 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 065b14c3bd..5514399e6e 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp
deleted file mode 100644
index 23df00c1f6..0000000000
--- a/scene/3d/proximity_group_3d.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/*************************************************************************/
-/* proximity_group_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "proximity_group_3d.h"
-
-#include "core/math/math_funcs.h"
-
-void ProximityGroup3D::_clear_groups() {
- Map<StringName, uint32_t>::Element *E;
- const int size = 16;
-
- do {
- StringName remove_list[size];
- E = groups.front();
- int num = 0;
- while (E && num < size) {
- if (E->get() != group_version) {
- remove_list[num++] = E->key();
- }
-
- E = E->next();
- }
- for (int i = 0; i < num; i++) {
- groups.erase(remove_list[i]);
- }
- } while (E);
-}
-
-void ProximityGroup3D::_update_groups() {
- if (grid_radius == Vector3(0, 0, 0)) {
- return;
- }
-
- ++group_version;
-
- Vector3 pos = get_global_transform().get_origin();
- Vector3 vcell = pos / cell_size;
- int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) };
-
- _add_groups(cell, group_name, 0);
-
- _clear_groups();
-}
-
-void ProximityGroup3D::_add_groups(int *p_cell, String p_base, int p_depth) {
- p_base = p_base + "|";
- if (grid_radius[p_depth] == 0) {
- if (p_depth == 2) {
- _new_group(p_base);
- } else {
- _add_groups(p_cell, p_base, p_depth + 1);
- }
- }
-
- int start = p_cell[p_depth] - grid_radius[p_depth];
- int end = p_cell[p_depth] + grid_radius[p_depth];
-
- for (int i = start; i <= end; i++) {
- String gname = p_base + itos(i);
- if (p_depth == 2) {
- _new_group(gname);
- } else {
- _add_groups(p_cell, gname, p_depth + 1);
- }
- }
-}
-
-void ProximityGroup3D::_new_group(StringName p_name) {
- const Map<StringName, uint32_t>::Element *E = groups.find(p_name);
- if (!E) {
- add_to_group(p_name);
- }
-
- groups[p_name] = group_version;
-}
-
-void ProximityGroup3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_EXIT_TREE:
- ++group_version;
- _clear_groups();
- break;
- case NOTIFICATION_TRANSFORM_CHANGED:
- _update_groups();
- break;
- }
-}
-
-void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) {
- Map<StringName, uint32_t>::Element *E;
- E = groups.front();
- while (E) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_method, p_parameters);
- E = E->next();
- }
-}
-
-void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) {
- if (dispatch_mode == MODE_PROXY) {
- ERR_FAIL_COND(!is_inside_tree());
- get_parent()->call(p_method, p_parameters);
- } else {
- emit_signal(SNAME("broadcast"), p_method, p_parameters);
- }
-}
-
-void ProximityGroup3D::set_group_name(const String &p_group_name) {
- group_name = p_group_name;
-}
-
-String ProximityGroup3D::get_group_name() const {
- return group_name;
-}
-
-void ProximityGroup3D::set_dispatch_mode(DispatchMode p_mode) {
- dispatch_mode = p_mode;
-}
-
-ProximityGroup3D::DispatchMode ProximityGroup3D::get_dispatch_mode() const {
- return dispatch_mode;
-}
-
-void ProximityGroup3D::set_grid_radius(const Vector3 &p_radius) {
- grid_radius = p_radius;
-}
-
-Vector3 ProximityGroup3D::get_grid_radius() const {
- return grid_radius;
-}
-
-void ProximityGroup3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup3D::set_group_name);
- ClassDB::bind_method(D_METHOD("get_group_name"), &ProximityGroup3D::get_group_name);
- ClassDB::bind_method(D_METHOD("set_dispatch_mode", "mode"), &ProximityGroup3D::set_dispatch_mode);
- ClassDB::bind_method(D_METHOD("get_dispatch_mode"), &ProximityGroup3D::get_dispatch_mode);
- ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup3D::set_grid_radius);
- ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup3D::get_grid_radius);
-
- ClassDB::bind_method(D_METHOD("broadcast", "method", "parameters"), &ProximityGroup3D::broadcast);
-
- ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "method", "parameters"), &ProximityGroup3D::_proximity_group_broadcast);
-
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "group_name"), "set_group_name", "get_group_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "dispatch_mode", PROPERTY_HINT_ENUM, "Proxy,Signal"), "set_dispatch_mode", "get_dispatch_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius");
-
- ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "method"), PropertyInfo(Variant::ARRAY, "parameters")));
-
- BIND_ENUM_CONSTANT(MODE_PROXY);
- BIND_ENUM_CONSTANT(MODE_SIGNAL);
-}
-
-ProximityGroup3D::ProximityGroup3D() {
- set_notify_transform(true);
-}
diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h
deleted file mode 100644
index e45adc3040..0000000000
--- a/scene/3d/proximity_group_3d.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/*************************************************************************/
-/* proximity_group_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PROXIMITY_GROUP_H
-#define PROXIMITY_GROUP_H
-
-#include "node_3d.h"
-
-class ProximityGroup3D : public Node3D {
- GDCLASS(ProximityGroup3D, Node3D);
-
-public:
- enum DispatchMode {
- MODE_PROXY,
- MODE_SIGNAL,
- };
-
-private:
- Map<StringName, uint32_t> groups;
-
- String group_name;
- DispatchMode dispatch_mode = MODE_PROXY;
- Vector3 grid_radius = Vector3(1, 1, 1);
-
- real_t cell_size = 1.0;
- uint32_t group_version = 0;
-
- void _clear_groups();
- void _update_groups();
- void _add_groups(int *p_cell, String p_base, int p_depth);
- void _new_group(StringName p_name);
-
- void _proximity_group_broadcast(String p_method, Variant p_parameters);
-
-protected:
- void _notification(int p_what);
-
- static void _bind_methods();
-
-public:
- void set_group_name(const String &p_group_name);
- String get_group_name() const;
-
- void set_dispatch_mode(DispatchMode p_mode);
- DispatchMode get_dispatch_mode() const;
-
- void set_grid_radius(const Vector3 &p_radius);
- Vector3 get_grid_radius() const;
-
- void broadcast(String p_method, Variant p_parameters);
-
- ProximityGroup3D();
- ~ProximityGroup3D() {}
-};
-
-VARIANT_ENUM_CAST(ProximityGroup3D::DispatchMode);
-
-#endif // PROXIMITY_GROUP_H
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index bfa397a1f5..f5e08b92ca 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -171,8 +171,8 @@ void RayCast3D::_notification(int p_what) {
exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid());
}
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
set_physics_process_internal(false);
@@ -181,8 +181,8 @@ void RayCast3D::_notification(int p_what) {
if (debug_shape) {
_clear_debug_shape();
}
-
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled) {
break;
@@ -193,7 +193,6 @@ void RayCast3D::_notification(int p_what) {
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape_material(true);
}
-
} break;
}
}
@@ -243,30 +242,29 @@ void RayCast3D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast3D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void RayCast3D::add_exception(const CollisionObject3D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
+ add_exception_rid(p_node->get_rid());
}
void RayCast3D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast3D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void RayCast3D::remove_exception(const CollisionObject3D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
+ remove_exception_rid(p_node->get_rid());
}
void RayCast3D::clear_exceptions() {
exclude.clear();
+
+ if (exclude_parent_body && is_inside_tree()) {
+ CollisionObject3D *parent = Object::cast_to<CollisionObject3D>(get_parent());
+ if (parent) {
+ exclude.insert(parent->get_rid());
+ }
+ }
}
void RayCast3D::set_collide_with_areas(bool p_enabled) {
@@ -355,7 +353,7 @@ void RayCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness");
}
-float RayCast3D::get_debug_shape_thickness() const {
+int RayCast3D::get_debug_shape_thickness() const {
return debug_shape_thickness;
}
@@ -384,7 +382,7 @@ void RayCast3D::_update_debug_shape_vertices() {
}
}
-void RayCast3D::set_debug_shape_thickness(const float p_debug_shape_thickness) {
+void RayCast3D::set_debug_shape_thickness(const int p_debug_shape_thickness) {
debug_shape_thickness = p_debug_shape_thickness;
update_gizmos();
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index 5c2a61c35b..d6062969d8 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,8 @@
#include "scene/3d/node_3d.h"
+class CollisionObject3D;
+
class RayCast3D : public Node3D {
GDCLASS(RayCast3D, Node3D);
@@ -44,7 +46,7 @@ class RayCast3D : public Node3D {
Vector3 collision_normal;
Vector3 target_position = Vector3(0, -1, 0);
- Set<RID> exclude;
+ RBSet<RID> exclude;
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
@@ -105,8 +107,8 @@ public:
Ref<StandardMaterial3D> get_debug_material();
- float get_debug_shape_thickness() const;
- void set_debug_shape_thickness(const float p_debug_thickness);
+ int get_debug_shape_thickness() const;
+ void set_debug_shape_thickness(const int p_debug_thickness);
void force_raycast_update();
bool is_colliding() const;
@@ -116,9 +118,9 @@ public:
Vector3 get_collision_normal() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject3D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject3D *p_node);
void clear_exceptions();
RayCast3D();
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index f7f19596a7..1bebd8e335 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,13 +76,13 @@ float ReflectionProbe::get_max_distance() const {
return max_distance;
}
-void ReflectionProbe::set_lod_threshold(float p_pixels) {
- lod_threshold = p_pixels;
- RS::get_singleton()->reflection_probe_set_lod_threshold(probe, p_pixels);
+void ReflectionProbe::set_mesh_lod_threshold(float p_pixels) {
+ mesh_lod_threshold = p_pixels;
+ RS::get_singleton()->reflection_probe_set_mesh_lod_threshold(probe, p_pixels);
}
-float ReflectionProbe::get_lod_threshold() const {
- return lod_threshold;
+float ReflectionProbe::get_mesh_lod_threshold() const {
+ return mesh_lod_threshold;
}
void ReflectionProbe::set_extents(const Vector3 &p_extents) {
@@ -178,10 +178,6 @@ AABB ReflectionProbe::get_aabb() const {
return aabb;
}
-Vector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void ReflectionProbe::_validate_property(PropertyInfo &property) const {
if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") {
if (ambient_mode != AMBIENT_COLOR) {
@@ -207,8 +203,8 @@ void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance);
- ClassDB::bind_method(D_METHOD("set_lod_threshold", "ratio"), &ReflectionProbe::set_lod_threshold);
- ClassDB::bind_method(D_METHOD("get_lod_threshold"), &ReflectionProbe::get_lod_threshold);
+ ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "ratio"), &ReflectionProbe::set_mesh_lod_threshold);
+ ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &ReflectionProbe::get_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents);
@@ -240,7 +236,7 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_as_interior", "is_set_as_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");
ADD_GROUP("Ambient", "ambient_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_mode", PROPERTY_HINT_ENUM, "Disabled,Environment,Constant Color"), "set_ambient_mode", "get_ambient_mode");
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index d1b9b12f65..424976d895 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,7 +60,7 @@ private:
AmbientMode ambient_mode = AMBIENT_ENVIRONMENT;
Color ambient_color = Color(0, 0, 0);
float ambient_color_energy = 1.0;
- float lod_threshold = 1.0;
+ float mesh_lod_threshold = 1.0;
uint32_t cull_mask = (1 << 20) - 1;
UpdateMode update_mode = UPDATE_ONCE;
@@ -88,8 +88,8 @@ public:
void set_max_distance(float p_distance);
float get_max_distance() const;
- void set_lod_threshold(float p_pixels);
- float get_lod_threshold() const;
+ void set_mesh_lod_threshold(float p_pixels);
+ float get_mesh_lod_threshold() const;
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
@@ -113,7 +113,6 @@ public:
UpdateMode get_update_mode() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
ReflectionProbe();
~ReflectionProbe();
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index d890609e23..9979052385 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -111,8 +111,8 @@ void RemoteTransform3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_update_cache();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree()) {
break;
@@ -121,7 +121,6 @@ void RemoteTransform3D::_notification(int p_what) {
if (cache.is_valid()) {
_update_remote();
}
-
} break;
}
}
@@ -183,7 +182,7 @@ TypedArray<String> RemoteTransform3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) {
- warnings.push_back(TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work."));
+ warnings.push_back(RTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work."));
}
return warnings;
diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h
index 321bd3b51e..03bb253578 100644
--- a/scene/3d/remote_transform_3d.h
+++ b/scene/3d/remote_transform_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index d4d3c0ebe1..f4a7767c44 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,6 @@
#include "core/object/message_queue.h"
#include "core/variant/type_info.h"
-#include "editor/plugins/skeleton_3d_editor_plugin.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
#include "scene/resources/surface_tool.h"
@@ -264,7 +263,7 @@ void Skeleton3D::_notification(int p_what) {
force_update_all_bone_transforms();
// Update skins.
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
const Skin *skin = E->get()->skin.operator->();
RID skeleton = E->get()->skeleton;
uint32_t bind_count = skin->get_bind_count();
@@ -318,11 +317,9 @@ void Skeleton3D::_notification(int p_what) {
rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
}
-
#ifdef TOOLS_ENABLED
emit_signal(SceneStringNames::get_singleton()->pose_updated);
#endif // TOOLS_ENABLED
-
} break;
#ifndef _3D_DISABLED
@@ -344,19 +341,14 @@ void Skeleton3D::_notification(int p_what) {
if (modification_stack.is_valid()) {
execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process);
}
-
} break;
-#endif // _3D_DISABLED
-#ifndef _3D_DISABLED
case NOTIFICATION_INTERNAL_PROCESS: {
if (modification_stack.is_valid()) {
execute_modifications(get_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_process);
}
} break;
-#endif // _3D_DISABLED
-#ifndef _3D_DISABLED
case NOTIFICATION_READY: {
set_physics_process_internal(true);
set_process_internal(true);
@@ -506,7 +498,7 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) {
// Skeleton creation api
void Skeleton3D::add_bone(const String &p_name) {
- ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
+ ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/"));
for (int i = 0; i < bones.size(); i++) {
ERR_FAIL_COND(bones[i].name == p_name);
@@ -517,6 +509,7 @@ void Skeleton3D::add_bone(const String &p_name) {
bones.push_back(b);
process_order_dirty = true;
version++;
+ rest_dirty = true;
_make_dirty();
update_gizmos();
}
@@ -575,6 +568,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
bones.write[p_bone].parent = p_parent;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -593,6 +587,7 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
bones.write[p_bone].parent = -1;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -615,6 +610,7 @@ void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) {
bones.write[p_bone].child_bones = p_children;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -624,6 +620,7 @@ void Skeleton3D::add_bone_child(int p_bone, int p_child) {
bones.write[p_bone].child_bones.push_back(p_child);
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -633,12 +630,13 @@ void Skeleton3D::remove_bone_child(int p_bone, int p_child) {
int child_idx = bones[p_bone].child_bones.find(p_child);
if (child_idx >= 0) {
- bones.write[p_bone].child_bones.remove(child_idx);
+ bones.write[p_bone].child_bones.remove_at(child_idx);
} else {
WARN_PRINT("Cannot remove child bone: Child bone not found.");
}
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -651,6 +649,7 @@ void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) {
ERR_FAIL_INDEX(p_bone, bone_size);
bones.write[p_bone].rest = p_rest;
+ rest_dirty = true;
_make_dirty();
}
Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
@@ -659,6 +658,14 @@ Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
return bones[p_bone].rest;
}
+Transform3D Skeleton3D::get_bone_global_rest(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
+ if (rest_dirty) {
+ const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
+ }
+ return bones[p_bone].global_rest;
+}
void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) {
const int bone_size = bones.size();
@@ -993,7 +1000,7 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() {
Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
ERR_FAIL_COND_V(p_skin.is_null(), Ref<SkinReference>());
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
if (E->get()->skin == p_skin) {
return Ref<SkinReference>(E->get());
}
@@ -1066,6 +1073,9 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
b.pose_global_no_override = b.pose_global;
}
}
+ if (rest_dirty) {
+ b.global_rest = b.parent >= 0 ? bonesptr[b.parent].global_rest * b.rest : b.rest;
+ }
if (b.local_pose_override_amount >= CMP_EPSILON) {
Transform3D override_local_pose;
@@ -1096,6 +1106,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
emit_signal(SceneStringNames::get_singleton()->bone_pose_changed, current_bone_idx);
}
+ rest_dirty = false;
}
// Helper functions
@@ -1214,6 +1225,7 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("get_bone_global_rest", "bone_idx"), &Skeleton3D::get_bone_global_rest);
ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms);
ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin);
@@ -1291,7 +1303,7 @@ Skeleton3D::Skeleton3D() {
Skeleton3D::~Skeleton3D() {
// Some skins may remain bound.
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
E->get()->skeleton_node = nullptr;
}
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index f7bc3df94e..c72792bd47 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,13 +44,13 @@ class SkinReference : public RefCounted {
GDCLASS(SkinReference, RefCounted)
friend class Skeleton3D;
- Skeleton3D *skeleton_node;
+ Skeleton3D *skeleton_node = nullptr;
RID skeleton;
Ref<Skin> skin;
uint32_t bind_count = 0;
uint64_t skeleton_version = 0;
Vector<uint32_t> skin_bone_indices;
- uint32_t *skin_bone_indices_ptrs;
+ uint32_t *skin_bone_indices_ptrs = nullptr;
void _skin_changed();
protected:
@@ -77,6 +77,7 @@ private:
int parent;
Transform3D rest;
+ Transform3D global_rest;
_FORCE_INLINE_ void update_pose_cache() {
if (pose_cache_dirty) {
@@ -130,18 +131,19 @@ private:
}
};
- Set<SkinReference *> skin_bindings;
+ RBSet<SkinReference *> skin_bindings;
void _skin_changed();
bool animate_physical_bones = true;
Vector<Bone> bones;
- bool process_order_dirty;
+ bool process_order_dirty = false;
Vector<int> parentless_bones;
void _make_dirty();
bool dirty = false;
+ bool rest_dirty = false;
bool show_rest_only = false;
@@ -198,6 +200,7 @@ public:
void set_bone_rest(int p_bone, const Transform3D &p_rest);
Transform3D get_bone_rest(int p_bone) const;
+ Transform3D get_bone_global_rest(int p_bone) const;
Transform3D get_bone_global_pose(int p_bone) const;
Transform3D get_bone_global_pose_no_override(int p_bone) const;
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 1498955ec0..5e1f9d047f 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,10 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-/**
- * @author AndreaCatania
- */
-
#include "skeleton_ik_3d.h"
#ifndef _3D_DISABLED
@@ -144,7 +140,7 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet, Vec
}
}
-void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve_magnet) {
+void FabrikInverseKinematic::solve_simple_backwards(const Chain &r_chain, bool p_solve_magnet) {
if (p_solve_magnet && !r_chain.middle_chain_item) {
return;
}
@@ -411,14 +407,14 @@ void SkeletonIK3D::_notification(int p_what) {
set_process_priority(1);
reload_chain();
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (target_node_override) {
reload_goal();
}
-
_solve_chain();
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
reload_chain();
} break;
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index ccb25bcd4c..0f656187de 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -103,7 +103,7 @@ private:
static void solve_simple(Task *p_task, bool p_solve_magnet, Vector3 p_origin_pos);
/// Special solvers that solve only chains with one end effector
- static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
+ static void solve_simple_backwards(const Chain &r_chain, bool p_solve_magnet);
static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos);
public:
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index 903eedb58b..7d786a41bf 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,12 +100,11 @@ SoftDynamicBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
offset = obj_tocopy.offset;
}
-SoftDynamicBody3D::PinnedPoint &SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
+void SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
point_index = obj.point_index;
spatial_attachment_path = obj.spatial_attachment_path;
spatial_attachment = obj.spatial_attachment;
offset = obj.offset;
- return *this;
}
void SoftDynamicBody3D::_update_pickable() {
@@ -379,12 +378,12 @@ TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (mesh.is_null()) {
- warnings.push_back(TTR("This body will be ignored until you set a mesh."));
+ warnings.push_back(RTR("This body will be ignored until you set a mesh."));
}
Transform3D t = get_transform();
- if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to SoftDynamicBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if ((ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05)) {
+ warnings.push_back(RTR("Size changes to SoftDynamicBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
@@ -418,8 +417,8 @@ void SoftDynamicBody3D::_draw_soft_mesh() {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
}
- if (!rendering_server_handler.is_ready(mesh_rid)) {
- rendering_server_handler.prepare(mesh_rid, 0);
+ if (!rendering_server_handler->is_ready(mesh_rid)) {
+ rendering_server_handler->prepare(mesh_rid, 0);
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
@@ -429,11 +428,11 @@ void SoftDynamicBody3D::_draw_soft_mesh() {
_update_physics_server();
- rendering_server_handler.open();
- PhysicsServer3D::get_singleton()->soft_body_update_rendering_server(physics_rid, &rendering_server_handler);
- rendering_server_handler.close();
+ rendering_server_handler->open();
+ PhysicsServer3D::get_singleton()->soft_body_update_rendering_server(physics_rid, rendering_server_handler);
+ rendering_server_handler->close();
- rendering_server_handler.commit_changes();
+ rendering_server_handler->commit_changes();
}
void SoftDynamicBody3D::_prepare_physics_server() {
@@ -689,10 +688,12 @@ bool SoftDynamicBody3D::is_ray_pickable() const {
SoftDynamicBody3D::SoftDynamicBody3D() :
physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) {
+ rendering_server_handler = memnew(SoftDynamicBodyRenderingServerHandler);
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
}
SoftDynamicBody3D::~SoftDynamicBody3D() {
+ memdelete(rendering_server_handler);
PhysicsServer3D::get_singleton()->free(physics_rid);
}
@@ -773,7 +774,7 @@ void SoftDynamicBody3D::_reset_points_offsets() {
void SoftDynamicBody3D::_remove_pinned_point(int p_point_index) {
const int id(_has_pinned_point(p_point_index));
if (-1 != id) {
- pinned_points.remove(id);
+ pinned_points.remove_at(id);
}
}
diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h
index 57e116aa05..e11e5c73df 100644
--- a/scene/3d/soft_dynamic_body_3d.h
+++ b/scene/3d/soft_dynamic_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
class SoftDynamicBody3D;
-class SoftDynamicBodyRenderingServerHandler : public RenderingServerHandler {
+class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler {
friend class SoftDynamicBody3D;
RID mesh;
@@ -80,11 +80,11 @@ public:
PinnedPoint();
PinnedPoint(const PinnedPoint &obj_tocopy);
- PinnedPoint &operator=(const PinnedPoint &obj);
+ void operator=(const PinnedPoint &obj);
};
private:
- SoftDynamicBodyRenderingServerHandler rendering_server_handler;
+ SoftDynamicBodyRenderingServerHandler *rendering_server_handler = nullptr;
RID physics_rid;
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 0b5af8823b..230801bd52 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,23 +29,26 @@
/*************************************************************************/
#include "spring_arm_3d.h"
+
#include "scene/3d/camera_3d.h"
void SpringArm3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(true);
}
- break;
- case NOTIFICATION_EXIT_TREE:
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
if (!Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(false);
}
- break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
process_spring();
- break;
+ } break;
}
}
@@ -185,14 +188,14 @@ void SpringArm3D::process_spring() {
}
current_spring_length = spring_length * motion_delta;
- Transform3D childs_transform;
- childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
+ Transform3D child_transform;
+ child_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
for (int i = get_child_count() - 1; 0 <= i; --i) {
Node3D *child = Object::cast_to<Node3D>(get_child(i));
if (child) {
- childs_transform.basis = child->get_global_transform().basis;
- child->set_global_transform(childs_transform);
+ child_transform.basis = child->get_global_transform().basis;
+ child->set_global_transform(child_transform);
}
}
}
diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h
index 63505ab9d3..78d9db7259 100644
--- a/scene/3d/spring_arm_3d.h
+++ b/scene/3d/spring_arm_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,7 @@ class SpringArm3D : public Node3D {
GDCLASS(SpringArm3D, Node3D);
Ref<Shape3D> shape;
- Set<RID> excluded_objects;
+ RBSet<RID> excluded_objects;
real_t spring_length = 1.0;
real_t current_spring_length = 0.0;
bool keep_child_basis = false;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 90af70e7c2..8cb5081047 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -66,23 +66,25 @@ void SpriteBase3D::_propagate_color_changed() {
}
void SpriteBase3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!pending_update) {
- _im_update();
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!pending_update) {
+ _im_update();
+ }
- parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
- if (parent_sprite) {
- pI = parent_sprite->children.push_back(this);
- }
- }
+ parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
+ if (parent_sprite) {
+ pI = parent_sprite->children.push_back(this);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (parent_sprite) {
- parent_sprite->children.erase(pI);
- pI = nullptr;
- parent_sprite = nullptr;
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (parent_sprite) {
+ parent_sprite->children.erase(pI);
+ pI = nullptr;
+ parent_sprite = nullptr;
+ }
+ } break;
}
}
@@ -132,22 +134,23 @@ Color SpriteBase3D::get_modulate() const {
return modulate;
}
-void SpriteBase3D::set_pixel_size(real_t p_amount) {
- pixel_size = p_amount;
+void SpriteBase3D::set_render_priority(int p_priority) {
+ ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
+ render_priority = p_priority;
_queue_update();
}
-real_t SpriteBase3D::get_pixel_size() const {
- return pixel_size;
+int SpriteBase3D::get_render_priority() const {
+ return render_priority;
}
-void SpriteBase3D::set_opacity(float p_amount) {
- opacity = p_amount;
+void SpriteBase3D::set_pixel_size(real_t p_amount) {
+ pixel_size = p_amount;
_queue_update();
}
-float SpriteBase3D::get_opacity() const {
- return opacity;
+real_t SpriteBase3D::get_pixel_size() const {
+ return pixel_size;
}
void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
@@ -184,10 +187,6 @@ AABB SpriteBase3D::get_aabb() const {
return aabb;
}
-Vector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
if (triangle_mesh.is_valid()) {
return triangle_mesh;
@@ -279,6 +278,17 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
return billboard_mode;
}
+void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
+ if (texture_filter != p_filter) {
+ texture_filter = p_filter;
+ _queue_update();
+ }
+}
+
+StandardMaterial3D::TextureFilter SpriteBase3D::get_texture_filter() const {
+ return texture_filter;
+}
+
void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered);
@@ -295,8 +305,8 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &SpriteBase3D::set_modulate);
ClassDB::bind_method(D_METHOD("get_modulate"), &SpriteBase3D::get_modulate);
- ClassDB::bind_method(D_METHOD("set_opacity", "opacity"), &SpriteBase3D::set_opacity);
- ClassDB::bind_method(D_METHOD("get_opacity"), &SpriteBase3D::get_opacity);
+ ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &SpriteBase3D::set_render_priority);
+ ClassDB::bind_method(D_METHOD("get_render_priority"), &SpriteBase3D::get_render_priority);
ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &SpriteBase3D::set_pixel_size);
ClassDB::bind_method(D_METHOD("get_pixel_size"), &SpriteBase3D::get_pixel_size);
@@ -313,6 +323,9 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode);
ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode);
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &SpriteBase3D::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &SpriteBase3D::get_texture_filter);
+
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
@@ -324,7 +337,6 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_opacity", "get_opacity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
ADD_GROUP("Flags", "");
@@ -332,11 +344,17 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
BIND_ENUM_CONSTANT(FLAG_SHADED);
BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
+ BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
@@ -468,7 +486,6 @@ void Sprite3D::_draw() {
}
Color color = _get_color_accum();
- color.a *= get_opacity();
real_t pixel_size = get_pixel_size();
@@ -560,7 +577,7 @@ void Sprite3D::_draw() {
value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
if (t.d > 0) {
- value |= 3 << 30;
+ value |= 3UL << 30;
}
v_tangent = value;
}
@@ -602,7 +619,7 @@ void Sprite3D::_draw() {
set_aabb(aabb);
RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
if (last_shader != shader_rid) {
RS::get_singleton()->material_set_shader(get_material(), shader_rid);
last_shader = shader_rid;
@@ -611,6 +628,10 @@ void Sprite3D::_draw() {
RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
last_texture = texture->get_rid();
}
+ if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
+ RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
+ RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
+ }
}
void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
@@ -625,6 +646,7 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
}
_queue_update();
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> Sprite3D::get_texture() const {
@@ -707,10 +729,6 @@ Rect2 Sprite3D::get_item_rect() const {
if (texture.is_null()) {
return Rect2(0, 0, 1, 1);
}
- /*
- if (texture.is_null())
- return CanvasItem::get_item_rect();
- */
Size2 s;
@@ -780,6 +798,7 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("texture_changed"));
}
Sprite3D::Sprite3D() {
@@ -835,7 +854,6 @@ void AnimatedSprite3D::_draw() {
}
Color color = _get_color_accum();
- color.a *= get_opacity();
real_t pixel_size = get_pixel_size();
@@ -926,7 +944,7 @@ void AnimatedSprite3D::_draw() {
value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
if (t.d > 0) {
- value |= 3 << 30;
+ value |= 3UL << 30;
}
v_tangent = value;
}
@@ -967,7 +985,7 @@ void AnimatedSprite3D::_draw() {
set_aabb(aabb);
RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
if (last_shader != shader_rid) {
RS::get_singleton()->material_set_shader(get_material(), shader_rid);
last_shader = shader_rid;
@@ -976,6 +994,10 @@ void AnimatedSprite3D::_draw() {
RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
last_texture = texture->get_rid();
}
+ if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
+ RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
+ RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
+ }
}
void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
@@ -996,13 +1018,13 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
property.hint_string += String(E->get());
- if (animation == E) {
+ if (animation == E->get()) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string == String()) {
+ if (property.hint_string.is_empty()) {
property.hint_string = String(animation);
} else {
property.hint_string = String(animation) + "," + property.hint_string;
@@ -1034,14 +1056,14 @@ void AnimatedSprite3D::_notification(int p_what) {
return;
}
- float speed = frames->get_animation_speed(animation);
- if (speed == 0) {
- return; //do nothing
- }
-
double remaining = get_process_delta_time();
while (remaining) {
+ double speed = frames->get_animation_speed(animation);
+ if (speed == 0) {
+ return; // Do nothing.
+ }
+
if (timeout <= 0) {
timeout = 1.0 / speed;
@@ -1101,8 +1123,9 @@ void AnimatedSprite3D::set_frame(int p_frame) {
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
- if (p_frame >= limit)
+ if (p_frame >= limit) {
p_frame = limit - 1;
+ }
}
if (p_frame < 0) {
@@ -1218,12 +1241,23 @@ StringName AnimatedSprite3D::get_animation() const {
TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const {
TypedArray<String> warnings = SpriteBase3D::get_configuration_warnings();
if (frames.is_null()) {
- warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."));
+ warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."));
}
return warnings;
}
+void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+ if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
+ List<StringName> al;
+ frames->get_animation_list(&al);
+ for (const StringName &name : al) {
+ r_options->push_back(String(name).quote());
+ }
+ }
+ Node::get_argument_options(p_function, p_idx, r_options);
+}
+
void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 61448c0e32..6ac85a7bbc 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,6 +44,8 @@ public:
FLAG_TRANSPARENT,
FLAG_SHADED,
FLAG_DOUBLE_SIDED,
+ FLAG_DISABLE_DEPTH_TEST,
+ FLAG_FIXED_SIZE,
FLAG_MAX
};
@@ -69,7 +71,7 @@ private:
bool vflip = false;
Color modulate = Color(1, 1, 1, 1);
- float opacity = 1.0;
+ int render_priority = 0;
Vector3::Axis axis = Vector3::AXIS_Z;
real_t pixel_size = 0.01;
@@ -81,6 +83,7 @@ private:
bool flags[FLAG_MAX] = {};
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
+ StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
bool pending_update = false;
void _im_update();
@@ -98,10 +101,10 @@ protected:
uint32_t mesh_surface_offsets[RS::ARRAY_MAX];
PackedByteArray vertex_buffer;
PackedByteArray attribute_buffer;
- uint32_t vertex_stride;
- uint32_t attrib_stride;
- uint32_t skin_stride;
- uint32_t mesh_surface_format;
+ uint32_t vertex_stride = 0;
+ uint32_t attrib_stride = 0;
+ uint32_t skin_stride = 0;
+ uint32_t mesh_surface_format = 0;
void _queue_update();
@@ -118,12 +121,12 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
+ void set_render_priority(int p_priority);
+ int get_render_priority() const;
+
void set_modulate(const Color &p_color);
Color get_modulate() const;
- void set_opacity(float p_amount);
- float get_opacity() const;
-
void set_pixel_size(real_t p_amount);
real_t get_pixel_size() const;
@@ -135,13 +138,17 @@ public:
void set_alpha_cut_mode(AlphaCutMode p_mode);
AlphaCutMode get_alpha_cut_mode() const;
+
void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
StandardMaterial3D::BillboardMode get_billboard_mode() const;
+ void set_texture_filter(StandardMaterial3D::TextureFilter p_filter);
+ StandardMaterial3D::TextureFilter get_texture_filter() const;
+
virtual Rect2 get_item_rect() const = 0;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
+
Ref<TriangleMesh> generate_triangle_mesh() const;
SpriteBase3D();
@@ -241,6 +248,8 @@ public:
virtual Rect2 get_item_rect() const override;
virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
+
AnimatedSprite3D();
};
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 90db093137..19c90cdeb5 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@ public:
Vector3 m_0MinvJt;
Vector3 m_1MinvJt;
//Optimization: can be stored in the w/last component of one of the vectors
- real_t m_Adiag;
+ real_t m_Adiag = 0.0;
real_t getDiagonal() const { return m_Adiag; }
@@ -90,8 +90,8 @@ void VehicleWheel3D::_notification(int p_what) {
cb->wheels.push_back(this);
m_chassisConnectionPointCS = get_transform().origin;
- m_wheelDirectionCS = -get_transform().basis.get_axis(Vector3::AXIS_Y).normalized();
- m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized();
+ m_wheelDirectionCS = -get_transform().basis.get_column(Vector3::AXIS_Y).normalized();
+ m_wheelAxleCS = get_transform().basis.get_column(Vector3::AXIS_X).normalized();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -109,16 +109,14 @@ TypedArray<String> VehicleWheel3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<VehicleBody3D>(get_parent())) {
- warnings.push_back(TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D."));
+ warnings.push_back(RTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D."));
}
return warnings;
}
void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
- if (m_raycastInfo.m_isInContact)
-
- {
+ if (m_raycastInfo.m_isInContact) {
real_t project = m_raycastInfo.m_contactNormalWS.dot(m_raycastInfo.m_wheelDirectionWS);
Vector3 chassis_velocity_at_contactPoint;
Vector3 relpos = m_raycastInfo.m_contactPointWS - s->get_transform().origin;
@@ -135,11 +133,7 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
m_suspensionRelativeVelocity = projVel * inv;
m_clippedInvContactDotSuspension = inv;
}
-
- }
-
- else // Not in contact : position wheel in a nice (rest length) position
- {
+ } else { // Not in contact : position wheel in a nice (rest length) position
m_raycastInfo.m_suspensionLength = m_suspensionRestLength;
m_suspensionRelativeVelocity = real_t(0.0);
m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS;
@@ -225,6 +219,10 @@ bool VehicleWheel3D::is_in_contact() const {
return m_raycastInfo.m_isInContact;
}
+Node3D *VehicleWheel3D::get_contact_body() const {
+ return m_raycastInfo.m_groundObject;
+}
+
void VehicleWheel3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel3D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel3D::get_radius);
@@ -257,6 +255,7 @@ void VehicleWheel3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_friction_slip"), &VehicleWheel3D::get_friction_slip);
ClassDB::bind_method(D_METHOD("is_in_contact"), &VehicleWheel3D::is_in_contact);
+ ClassDB::bind_method(D_METHOD("get_contact_body"), &VehicleWheel3D::get_contact_body);
ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel3D::set_roll_influence);
ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel3D::get_roll_influence);
@@ -413,9 +412,8 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
ray_params.exclude = exclude;
ray_params.collision_mask = get_collision_mask();
- bool col = ss->intersect_ray(ray_params, rr);
-
wheel.m_raycastInfo.m_groundObject = nullptr;
+ bool col = ss->intersect_ray(ray_params, rr);
if (col) {
param = source.distance_to(rr.position) / source.distance_to(target);
@@ -686,7 +684,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
Basis wheelBasis0 = wheelInfo.m_worldTransform.basis; //get_global_transform().basis;
- m_axle.write[i] = wheelBasis0.get_axis(Vector3::AXIS_X);
+ m_axle.write[i] = wheelBasis0.get_column(Vector3::AXIS_X);
//m_axle[i] = wheelInfo.m_raycastInfo.m_wheelAxleWS;
const Vector3 &surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS;
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index a798c76c1f..4ef70f7764 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -129,6 +129,8 @@ public:
bool is_in_contact() const;
+ Node3D *get_contact_body() const;
+
void set_roll_influence(real_t p_value);
real_t get_roll_influence() const;
@@ -160,7 +162,7 @@ class VehicleBody3D : public RigidDynamicBody3D {
real_t m_steeringValue = 0.0;
real_t m_currentVehicleSpeedKmHour = 0.0;
- Set<RID> exclude;
+ RBSet<RID> exclude;
Vector<Vector3> m_forwardWS;
Vector<Vector3> m_axle;
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp
index 200664a41b..5bfe519440 100644
--- a/scene/3d/velocity_tracker_3d.cpp
+++ b/scene/3d/velocity_tracker_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h
index 827c3f5bd8..7fdcacc9c1 100644
--- a/scene/3d/velocity_tracker_3d.h
+++ b/scene/3d/velocity_tracker_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
index 3d0bc3df9c..41cd604a4f 100644
--- a/scene/3d/visible_on_screen_notifier_3d.cpp
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,8 +71,11 @@ bool VisibleOnScreenNotifier3D::is_on_screen() const {
}
void VisibleOnScreenNotifier3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) {
- on_screen = false;
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_EXIT_TREE: {
+ on_screen = false;
+ } break;
}
}
@@ -86,10 +89,6 @@ void VisibleOnScreenNotifier3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("screen_exited"));
}
-Vector<Face3> VisibleOnScreenNotifier3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() {
RID notifier = RS::get_singleton()->visibility_notifier_create();
RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb);
@@ -161,21 +160,23 @@ void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) {
}
}
void VisibleOnScreenEnabler3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
- node_id = ObjectID();
- Node *node = get_node(enable_node_path);
- if (node) {
- node_id = node->get_instance_id();
- node->set_process_mode(PROCESS_MODE_DISABLED);
- }
- }
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- node_id = ObjectID();
+ case NOTIFICATION_EXIT_TREE: {
+ node_id = ObjectID();
+ } break;
}
}
diff --git a/scene/3d/visible_on_screen_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h
index fb7137c4f0..fe17f1e444 100644
--- a/scene/3d/visible_on_screen_notifier_3d.h
+++ b/scene/3d/visible_on_screen_notifier_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,8 +57,6 @@ public:
virtual AABB get_aabb() const override;
bool is_on_screen() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
-
VisibleOnScreenNotifier3D();
~VisibleOnScreenNotifier3D();
};
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index d407592376..669017c4b4 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,14 @@
#include "scene/scene_string_names.h"
+AABB VisualInstance3D::get_aabb() const {
+ AABB ret;
+ if (GDVIRTUAL_CALL(_get_aabb, ret)) {
+ return ret;
+ }
+ return AABB();
+}
+
AABB VisualInstance3D::get_transformed_aabb() const {
return get_global_transform().xform(get_aabb());
}
@@ -47,27 +55,21 @@ void VisualInstance3D::_update_visibility() {
void VisualInstance3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- // CHECK SKELETON => moving skeleton attaching logic to MeshInstance
- /*
- Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent());
- if (skeleton)
- RenderingServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
- */
ERR_FAIL_COND(get_world_3d().is_null());
RenderingServer::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
_update_visibility();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
Transform3D gt = get_global_transform();
RenderingServer::get_singleton()->instance_set_transform(instance, gt);
} break;
+
case NOTIFICATION_EXIT_WORLD: {
RenderingServer::get_singleton()->instance_set_scenario(instance, RID());
RenderingServer::get_singleton()->instance_attach_skeleton(instance, RID());
- //RS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
-
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_visibility();
} break;
@@ -121,6 +123,7 @@ void VisualInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance3D::get_transformed_aabb);
+ GDVIRTUAL_BIND(_get_aabb);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask");
}
@@ -152,6 +155,15 @@ Ref<Material> GeometryInstance3D::get_material_override() const {
return material_override;
}
+void GeometryInstance3D::set_material_overlay(const Ref<Material> &p_material) {
+ material_overlay = p_material;
+ RS::get_singleton()->instance_geometry_set_material_overlay(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID());
+}
+
+Ref<Material> GeometryInstance3D::get_material_overlay() const {
+ return material_overlay;
+}
+
void GeometryInstance3D::set_transparecy(float p_transparency) {
transparency = CLAMP(p_transparency, 0.0f, 1.0f);
RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency);
@@ -184,6 +196,7 @@ float GeometryInstance3D::get_visibility_range_end() const {
void GeometryInstance3D::set_visibility_range_begin_margin(float p_dist) {
visibility_range_begin_margin = p_dist;
RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
+ update_configuration_warnings();
}
float GeometryInstance3D::get_visibility_range_begin_margin() const {
@@ -193,6 +206,7 @@ float GeometryInstance3D::get_visibility_range_begin_margin() const {
void GeometryInstance3D::set_visibility_range_end_margin(float p_dist) {
visibility_range_end_margin = p_dist;
RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
+ update_configuration_warnings();
}
float GeometryInstance3D::get_visibility_range_end_margin() const {
@@ -202,15 +216,13 @@ float GeometryInstance3D::get_visibility_range_end_margin() const {
void GeometryInstance3D::set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode) {
visibility_range_fade_mode = p_mode;
RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
+ update_configuration_warnings();
}
GeometryInstance3D::VisibilityRangeFadeMode GeometryInstance3D::get_visibility_range_fade_mode() const {
return visibility_range_fade_mode;
}
-void GeometryInstance3D::_notification(int p_what) {
-}
-
const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringName p_name) const {
StringName *r = instance_uniform_property_remap.getptr(p_name);
if (!r) {
@@ -235,7 +247,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value)
}
#ifndef DISABLE_DEPRECATED
if (p_name == SceneStringNames::get_singleton()->use_in_baked_light && bool(p_value)) {
- set_gi_mode(GI_MODE_BAKED);
+ set_gi_mode(GI_MODE_STATIC);
return true;
}
@@ -346,7 +358,7 @@ void GeometryInstance3D::set_gi_mode(GIMode p_mode) {
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
} break;
- case GI_MODE_BAKED: {
+ case GI_MODE_STATIC: {
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
@@ -377,7 +389,15 @@ TypedArray<String> GeometryInstance3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Math::is_zero_approx(visibility_range_end) && visibility_range_end <= visibility_range_begin) {
- warnings.push_back(TTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance."));
+ warnings.push_back(RTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance."));
+ }
+
+ if ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_begin) && Math::is_zero_approx(visibility_range_begin_margin)) {
+ warnings.push_back(RTR("The GeometryInstance3D is configured to fade in smoothly over distance, but the fade transition distance is set to 0.\nTo resolve this, increase Visibility Range Begin Margin above 0."));
+ }
+
+ if ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_end) && Math::is_zero_approx(visibility_range_end_margin)) {
+ warnings.push_back(RTR("The GeometryInstance3D is configured to fade out smoothly over distance, but the fade transition distance is set to 0.\nTo resolve this, increase Visibility Range End Margin above 0."));
}
return warnings;
@@ -387,6 +407,9 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override);
ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override);
+ ClassDB::bind_method(D_METHOD("set_material_overlay", "material"), &GeometryInstance3D::set_material_overlay);
+ ClassDB::bind_method(D_METHOD("get_material_overlay"), &GeometryInstance3D::get_material_overlay);
+
ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance3D::set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance3D::get_cast_shadows_setting);
@@ -432,13 +455,14 @@ void GeometryInstance3D::_bind_methods() {
ADD_GROUP("Geometry", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_overlay", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_overlay", "get_material_overlay");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "transparency", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_transparency", "get_transparency");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling");
ADD_GROUP("Global Illumination", "gi_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)"), "set_gi_mode", "get_gi_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, String::utf8("1×,2×,4×,8×")), "set_lightmap_scale", "get_lightmap_scale");
ADD_GROUP("Visibility Range", "visibility_range_");
@@ -455,7 +479,7 @@ void GeometryInstance3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
BIND_ENUM_CONSTANT(GI_MODE_DISABLED);
- BIND_ENUM_CONSTANT(GI_MODE_BAKED);
+ BIND_ENUM_CONSTANT(GI_MODE_STATIC);
BIND_ENUM_CONSTANT(GI_MODE_DYNAMIC);
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_1X);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index acdbc4666a..f8fd4378fe 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
class VisualInstance3D : public Node3D {
GDCLASS(VisualInstance3D, Node3D);
- OBJ_CATEGORY("3D Visual Nodes");
RID base;
RID instance;
@@ -49,6 +48,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL0RC(AABB, _get_aabb)
public:
enum GetFacesFlags {
FACES_SOLID = 1, // solid geometry
@@ -58,8 +58,7 @@ public:
};
RID get_instance() const;
- virtual AABB get_aabb() const = 0;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const = 0;
+ virtual AABB get_aabb() const;
virtual AABB get_transformed_aabb() const; // helper
@@ -89,7 +88,7 @@ public:
enum GIMode {
GI_MODE_DISABLED,
- GI_MODE_BAKED,
+ GI_MODE_STATIC,
GI_MODE_DYNAMIC
};
@@ -110,6 +109,7 @@ public:
private:
ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
Ref<Material> material_override;
+ Ref<Material> material_overlay;
float visibility_range_begin = 0.0;
float visibility_range_end = 0.0;
@@ -136,7 +136,6 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
static void _bind_methods();
public:
@@ -164,6 +163,9 @@ public:
void set_material_override(const Ref<Material> &p_material);
Ref<Material> get_material_override() const;
+ void set_material_overlay(const Ref<Material> &p_material);
+ Ref<Material> get_material_overlay() const;
+
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index c7108cbae0..29e495ce1b 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -227,7 +227,7 @@ void VoxelGIData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "dynamic_range", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_dynamic_range", "get_dynamic_range");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dynamic_range", PROPERTY_HINT_RANGE, "1,8,0.01"), "set_dynamic_range", "get_dynamic_range");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_normal_bias", "get_normal_bias");
@@ -282,7 +282,7 @@ Vector3 VoxelGI::get_extents() const {
void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
- if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
+ if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
@@ -450,17 +450,13 @@ AABB VoxelGI::get_aabb() const {
return AABB(-extents, extents * 2);
}
-Vector<Face3> VoxelGI::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
TypedArray<String> VoxelGI::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(TTR("VoxelGIs are not supported by the OpenGL video driver.\nUse a LightmapGI instead."));
+ warnings.push_back(RTR("VoxelGIs are not supported by the OpenGL video driver.\nUse a LightmapGI instead."));
} else if (probe_data.is_null()) {
- warnings.push_back(TTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI."));
+ warnings.push_back(RTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI."));
}
return warnings;
}
diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h
index 5d0dda1ba3..e1a38dd7a0 100644
--- a/scene/3d/voxel_gi.h
+++ b/scene/3d/voxel_gi.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,7 +45,7 @@ class VoxelGIData : public Resource {
AABB bounds;
Vector3 octree_size;
- float dynamic_range = 4.0;
+ float dynamic_range = 2.0;
float energy = 1.0;
float bias = 1.5;
float normal_bias = 0.0;
@@ -149,7 +149,6 @@ public:
void bake(Node *p_from_node = nullptr, bool p_create_visual_debug = false);
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index aa1236521d..42a2a68e2d 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -592,7 +592,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
bake_cells.write[p_idx].albedo[2] = 0;
float alpha_average = 0;
- int children_found = 0;
for (int i = 0; i < 8; i++) {
uint32_t child = bake_cells[p_idx].children[i];
@@ -603,8 +602,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
_fixup_plot(child, p_level + 1);
alpha_average += bake_cells[child].alpha;
-
- children_found++;
}
bake_cells.write[p_idx].alpha = alpha_average / 8.0;
@@ -777,8 +774,8 @@ Vector<int> Voxelizer::get_voxel_gi_level_cell_count() const {
/* dt of 1d function using squared distance */
static void edt(float *f, int stride, int n) {
float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1));
- int *v = (int *)&(d[n]);
- float *z = (float *)&v[n];
+ int *v = reinterpret_cast<int *>(&(d[n]));
+ float *z = reinterpret_cast<float *>(&v[n]);
int k = 0;
v[0] = 0;
@@ -872,7 +869,7 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
if (d == 0) {
w[i] = 0;
} else {
- w[i] = MIN(d, 254) + 1;
+ w[i] = MIN(d, 254u) + 1;
}
}
}
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 09c126bc4e..0179795ddc 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,7 +86,7 @@ private:
Vector<Color> emission;
};
- Map<Ref<Material>, MaterialCache> material_cache;
+ HashMap<Ref<Material>, MaterialCache> material_cache;
AABB original_bounds;
AABB po2_bounds;
int axis_cell_size[3] = {};
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 26fa43b969..fe9d9ae4dd 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,27 +34,32 @@
#include "scene/main/window.h"
void WorldEnvironment::_notification(int p_what) {
- if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
- if (environment.is_valid()) {
- add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_environment();
- }
-
- if (camera_effects.is_valid()) {
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
- }
-
- } else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (environment.is_valid()) {
- remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_environment();
- }
-
- if (camera_effects.is_valid()) {
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
- }
+ switch (p_what) {
+ case Node3D::NOTIFICATION_ENTER_WORLD:
+ case Node3D::NOTIFICATION_ENTER_TREE: {
+ if (environment.is_valid()) {
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
+ }
+
+ if (camera_effects.is_valid()) {
+ add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
+ }
+ } break;
+
+ case Node3D::NOTIFICATION_EXIT_WORLD:
+ case Node3D::NOTIFICATION_EXIT_TREE: {
+ if (environment.is_valid()) {
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
+ }
+
+ if (camera_effects.is_valid()) {
+ remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
+ }
+ } break;
}
}
@@ -66,7 +71,7 @@ void WorldEnvironment::_update_current_environment() {
} else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
}
- get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::_update_current_camera_effects() {
@@ -77,7 +82,7 @@ void WorldEnvironment::_update_current_camera_effects() {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
}
- get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
@@ -133,8 +138,8 @@ Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!environment.is_valid()) {
- warnings.push_back(TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect."));
+ if (!environment.is_valid() && !camera_effects.is_valid()) {
+ warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both."));
}
if (!is_inside_tree()) {
@@ -146,7 +151,7 @@ TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
}
if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
- warnings.push_back(TTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes)."));
+ warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes)."));
}
return warnings;
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index 310d1e96a5..8dbb57364c 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index a16820cbdc..1dad6078b4 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "xr_nodes.h"
+#include "core/config/project_settings.h"
#include "scene/main/viewport.h"
#include "servers/xr/xr_interface.h"
@@ -43,16 +44,17 @@ void XRCamera3D::_notification(int p_what) {
if (origin != nullptr) {
origin->set_tracked_camera(this);
}
- }; break;
+ } break;
+
case NOTIFICATION_EXIT_TREE: {
// need to find our XROrigin3D parent and let it know we're no longer its camera!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin != nullptr && origin->get_tracked_camera() == this) {
origin->set_tracked_camera(nullptr);
}
- }; break;
- };
-};
+ } break;
+ }
+}
void XRCamera3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) {
if (p_tracker_name == tracker_name) {
@@ -93,7 +95,7 @@ TypedArray<String> XRCamera3D::get_configuration_warnings() const {
// must be child node of XROrigin3D!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin == nullptr) {
- warnings.push_back(TTR("XRCamera3D must have an XROrigin3D node as its parent."));
+ warnings.push_back(RTR("XRCamera3D must have an XROrigin3D node as its parent."));
};
}
@@ -421,15 +423,15 @@ TypedArray<String> XRNode3D::get_configuration_warnings() const {
// must be child node of XROrigin!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin == nullptr) {
- warnings.push_back(TTR("XRController3D must have an XROrigin3D node as its parent."));
+ warnings.push_back(RTR("XRController3D must have an XROrigin3D node as its parent."));
}
if (tracker_name == "") {
- warnings.push_back(TTR("No tracker name is set."));
+ warnings.push_back(RTR("No tracker name is set."));
}
if (pose_name == "") {
- warnings.push_back(TTR("No pose is set."));
+ warnings.push_back(RTR("No pose is set."));
}
}
@@ -446,11 +448,6 @@ void XRController3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
- ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble);
- ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
- ADD_PROPERTY_DEFAULT("rumble", 0.0);
-
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
@@ -482,22 +479,22 @@ void XRController3D::_unbind_tracker() {
void XRController3D::_button_pressed(const String &p_name) {
// just pass it on...
- emit_signal("button_pressed", p_name);
+ emit_signal(SNAME("button_pressed"), p_name);
}
void XRController3D::_button_released(const String &p_name) {
// just pass it on...
- emit_signal("button_released", p_name);
+ emit_signal(SNAME("button_released"), p_name);
}
void XRController3D::_input_value_changed(const String &p_name, float p_value) {
// just pass it on...
- emit_signal("input_value_changed", p_name, p_value);
+ emit_signal(SNAME("input_value_changed"), p_name, p_value);
}
void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) {
// just pass it on...
- emit_signal("input_axis_changed", p_name, p_value);
+ emit_signal(SNAME("input_axis_changed"), p_name, p_value);
}
bool XRController3D::is_button_pressed(const StringName &p_name) const {
@@ -556,20 +553,6 @@ Vector2 XRController3D::get_axis(const StringName &p_name) const {
}
}
-real_t XRController3D::get_rumble() const {
- if (!tracker.is_valid()) {
- return 0.0;
- }
-
- return tracker->get_rumble();
-}
-
-void XRController3D::set_rumble(real_t p_rumble) {
- if (tracker.is_valid()) {
- tracker->set_rumble(p_rumble);
- }
-}
-
XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
// get our XRServer
if (!tracker.is_valid()) {
@@ -594,7 +577,7 @@ Plane XRAnchor3D::get_plane() const {
Vector3 location = get_position();
Basis orientation = get_transform().basis;
- Plane plane(orientation.get_axis(1).normalized(), location);
+ Plane plane(orientation.get_column(1).normalized(), location);
return plane;
}
@@ -606,13 +589,13 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const {
if (is_visible() && is_inside_tree()) {
if (tracked_camera == nullptr) {
- warnings.push_back(TTR("XROrigin3D requires an XRCamera3D child node."));
+ warnings.push_back(RTR("XROrigin3D requires an XRCamera3D child node."));
}
}
- bool xr_enabled = GLOBAL_GET("rendering/xr/enabled");
+ bool xr_enabled = GLOBAL_GET("xr/shaders/enabled");
if (!xr_enabled) {
- warnings.push_back(TTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled."));
+ warnings.push_back(RTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled."));
}
return warnings;
@@ -656,10 +639,12 @@ void XROrigin3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(true);
- }; break;
+ } break;
+
case NOTIFICATION_EXIT_TREE: {
set_process_internal(false);
- }; break;
+ } break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
// set our world origin to our node transform
xr_server->set_world_origin(get_global_transform());
@@ -672,11 +657,9 @@ void XROrigin3D::_notification(int p_what) {
// now apply this to our camera
tracked_camera->set_transform(t);
- };
- }; break;
- default:
- break;
- };
+ }
+ } break;
+ }
// send our notification to all active XE interfaces, they may need to react to it also
for (int i = 0; i < xr_server->get_interface_count(); i++) {
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 5e7d06093d..3079e20dc7 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,13 +34,10 @@
#include "scene/3d/camera_3d.h"
#include "servers/xr/xr_positional_tracker.h"
-/**
- @author Bastiaan Olij <mux213@gmail.com>
-**/
-
/*
XRCamera is a subclass of camera which will register itself with its parent XROrigin and as a result is automatically positioned
*/
+
class XRCamera3D : public Camera3D {
GDCLASS(XRCamera3D, Camera3D);
@@ -142,9 +139,6 @@ public:
float get_value(const StringName &p_name) const;
Vector2 get_axis(const StringName &p_name) const;
- real_t get_rumble() const;
- void set_rumble(real_t p_rumble);
-
XRPositionalTracker::TrackerHand get_tracker_hand() const;
XRController3D() {}
@@ -181,6 +175,7 @@ public:
Our camera and controllers will always be child nodes and thus place relative to this origin point.
This node will automatically locate any camera child nodes and update its position while our XRController3D node will handle tracked controllers.
*/
+
class XROrigin3D : public Node3D {
GDCLASS(XROrigin3D, Node3D);
@@ -204,4 +199,4 @@ public:
~XROrigin3D() {}
};
-#endif /* XR_NODES_H */
+#endif // XR_NODES_H