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-rw-r--r--scene/3d/decal.cpp9
-rw-r--r--scene/3d/decal.h4
-rw-r--r--scene/3d/light_3d.cpp6
-rw-r--r--scene/3d/sprite_3d.cpp7
4 files changed, 26 insertions, 0 deletions
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 0f10f2b85f..b5eab35605 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -109,6 +109,7 @@ Color Decal::get_modulate() const {
void Decal::set_enable_distance_fade(bool p_enable) {
distance_fade_enabled = p_enable;
RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
+ notify_property_list_changed();
}
bool Decal::is_distance_fade_enabled() const {
@@ -153,6 +154,14 @@ Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
+#ifdef TOOLS_ENABLED
+void Decal::_validate_property(PropertyInfo &property) const {
+ if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+#endif
+
void Decal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents);
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 095579d775..20d86ee16c 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -62,6 +62,10 @@ private:
float distance_fade_begin = 10.0;
float distance_fade_length = 1.0;
+#ifdef TOOLS_ENABLED
+ void _validate_property(PropertyInfo &property) const override;
+#endif
+
protected:
static void _bind_methods();
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index b0a10b5547..87f54022b3 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -65,6 +65,8 @@ void Light3D::set_shadow(bool p_enable) {
if (type == RenderingServer::LIGHT_SPOT || type == RenderingServer::LIGHT_OMNI) {
update_configuration_warning();
}
+
+ notify_property_list_changed();
}
bool Light3D::has_shadow() const {
@@ -202,6 +204,10 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &property) const {
+ if (!shadow && (property.name == "shadow_color" || property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_blur")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") {
property.usage = 0;
}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index cb2df9130f..f881181ccd 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -518,6 +518,7 @@ void Sprite3D::set_region(bool p_region) {
region = p_region;
_queue_update();
+ notify_property_list_changed();
}
bool Sprite3D::is_region() const {
@@ -623,6 +624,12 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+#ifdef TOOLS_ENABLED
+ if (!region && property.name == "region_rect") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+#endif
}
void Sprite3D::_bind_methods() {