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-rw-r--r--scene/3d/cpu_particles.cpp10
-rw-r--r--scene/3d/cpu_particles.h2
-rw-r--r--scene/3d/physics_body.cpp45
-rw-r--r--scene/3d/physics_body.h3
-rw-r--r--scene/3d/soft_body.cpp19
-rw-r--r--scene/3d/soft_body.h1
-rw-r--r--scene/3d/spatial.cpp6
-rw-r--r--scene/3d/sprite_3d.cpp6
8 files changed, 62 insertions, 30 deletions
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 35a2049bda..5b3229e931 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -781,12 +781,6 @@ void CPUParticles::_particles_process(float p_delta) {
base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
p.custom[0] = Math::deg2rad(base_angle); //angle
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle
- if (flags[FLAG_ANIM_LOOP]) {
- p.custom[2] = Math::fmod(p.custom[2], 1.0f); //loop
-
- } else {
- p.custom[2] = CLAMP(p.custom[2], 0.0f, 1.0); //0 to 1 only
- }
}
//apply color
//apply hue rotation
@@ -1151,7 +1145,6 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
- set_particle_flag(FLAG_ANIM_LOOP, material->get_flag(ParticlesMaterial::FLAG_ANIM_LOOP));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
@@ -1309,7 +1302,7 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
/*
@@ -1357,7 +1350,6 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_particle_flag", "get_particle_flag", FLAG_ANIM_LOOP);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 77a144b70b..2e83924dfc 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -70,7 +70,6 @@ public:
FLAG_ALIGN_Y_TO_VELOCITY,
FLAG_ROTATE_Y,
FLAG_DISABLE_Z,
- FLAG_ANIM_LOOP,
FLAG_MAX
};
@@ -170,7 +169,6 @@ private:
PoolVector<Color> emission_colors;
int emission_point_count;
- bool anim_loop;
Vector3 gravity;
void _particles_process(float p_delta);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 0fb0869979..9148b436a0 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -32,7 +32,10 @@
#include "core/core_string_names.h"
#include "core/engine.h"
+#include "core/list.h"
#include "core/method_bind_ext.gen.inc"
+#include "core/object.h"
+#include "core/rid.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
@@ -108,6 +111,20 @@ bool PhysicsBody::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
+Array PhysicsBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void PhysicsBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
@@ -289,14 +306,15 @@ void StaticBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
}
@@ -1006,10 +1024,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
@@ -1149,7 +1167,8 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
}
}
- Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time();
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ Vector3 motion = (floor_velocity + lv) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
on_floor = false;
on_ceiling = false;
@@ -1248,7 +1267,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
return lv;
}
-Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
bool was_on_floor = on_floor;
@@ -1384,9 +1403,9 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);
@@ -2326,7 +2345,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) {
if (p_joint_type == get_joint_type())
return;
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
joint_data = NULL;
switch (p_joint_type) {
case JOINT_TYPE_PIN:
@@ -2526,7 +2546,8 @@ PhysicalBone::PhysicalBone() :
}
PhysicalBone::~PhysicalBone() {
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
}
void PhysicalBone::update_bone_id() {
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index ed9f41197b..20d948b6eb 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -69,6 +69,7 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -328,7 +329,7 @@ public:
float get_safe_margin() const;
Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
- Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 4ebc941ebc..1e730d0b3d 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -29,8 +29,12 @@
/*************************************************************************/
#include "soft_body.h"
+#include "core/list.h"
+#include "core/object.h"
#include "core/os/os.h"
+#include "core/rid.h"
#include "scene/3d/collision_object.h"
+#include "scene/3d/physics_body.h"
#include "scene/3d/skeleton.h"
#include "servers/physics_server.h"
@@ -335,6 +339,7 @@ void SoftBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody::set_parent_collision_ignore);
ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody::remove_collision_exception_with);
@@ -547,6 +552,20 @@ PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() {
return pinned_points;
}
+Array SoftBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void SoftBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index ee3d8d87cf..b1e699e839 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -166,6 +166,7 @@ public:
void set_drag_coefficient(real_t p_drag_coefficient);
real_t get_drag_coefficient();
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node);
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index fcc908cdc6..dc09392713 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -800,15 +800,15 @@ void Spatial::_bind_methods() {
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_GROUP("Matrix", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo");
ADD_SIGNAL(MethodInfo("visibility_changed"));
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 7f3976781f..8e00fbe735 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -1078,10 +1078,10 @@ void AnimatedSprite3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
}
AnimatedSprite3D::AnimatedSprite3D() {