summaryrefslogtreecommitdiff
path: root/scene/3d
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/area.cpp33
-rw-r--r--scene/3d/area.h10
-rw-r--r--scene/3d/physics_body.cpp55
-rw-r--r--scene/3d/physics_body.h14
4 files changed, 100 insertions, 12 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 58cbbdba22..ff35837bc0 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -83,15 +83,25 @@ real_t Area::get_gravity() const{
return gravity;
}
+void Area::set_linear_damp(real_t p_linear_damp){
-void Area::set_density(real_t p_density){
+ linear_damp=p_linear_damp;
+ PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_LINEAR_DAMP,p_linear_damp);
+}
+real_t Area::get_linear_damp() const{
+
+ return linear_damp;
+}
- density=p_density;
- PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_DENSITY,p_density);
+void Area::set_angular_damp(real_t p_angular_damp){
+
+ angular_damp=p_angular_damp;
+ PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_ANGULAR_DAMP,p_angular_damp);
}
-real_t Area::get_density() const{
- return density;
+real_t Area::get_angular_damp() const{
+
+ return angular_damp;
}
void Area::set_priority(real_t p_priority){
@@ -533,8 +543,11 @@ void Area::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_gravity","gravity"),&Area::set_gravity);
ObjectTypeDB::bind_method(_MD("get_gravity"),&Area::get_gravity);
- ObjectTypeDB::bind_method(_MD("set_density","density"),&Area::set_density);
- ObjectTypeDB::bind_method(_MD("get_density"),&Area::get_density);
+ ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&Area::set_angular_damp);
+ ObjectTypeDB::bind_method(_MD("get_angular_damp"),&Area::get_angular_damp);
+
+ ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&Area::set_linear_damp);
+ ObjectTypeDB::bind_method(_MD("get_linear_damp"),&Area::get_linear_damp);
ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area::set_priority);
ObjectTypeDB::bind_method(_MD("get_priority"),&Area::get_priority);
@@ -571,7 +584,8 @@ void Area::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
@@ -586,7 +600,8 @@ Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),tru
set_gravity_vector(Vector3(0,-1,0));
gravity_is_point=false;
gravity_distance_scale=0;
- density=0.1;
+ linear_damp=0.1;
+ angular_damp=1;
priority=0;
monitoring=false;
set_ray_pickable(false);
diff --git a/scene/3d/area.h b/scene/3d/area.h
index fa7500c47c..f03955d1e7 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -50,7 +50,8 @@ private:
real_t gravity;
bool gravity_is_point;
real_t gravity_distance_scale;
- real_t density;
+ real_t angular_damp;
+ real_t linear_damp;
int priority;
bool monitoring;
bool monitorable;
@@ -139,8 +140,11 @@ public:
void set_gravity(real_t p_gravity);
real_t get_gravity() const;
- void set_density(real_t p_density);
- real_t get_density() const;
+ void set_angular_damp(real_t p_angular_damp);
+ real_t get_angular_damp() const;
+
+ void set_linear_damp(real_t p_linear_damp);
+ real_t get_linear_damp() const;
void set_priority(real_t p_priority);
real_t get_priority() const;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 3d5091f667..d61859a3d0 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -133,6 +133,8 @@ real_t StaticBody::get_bounce() const{
return bounce;
}
+
+
void StaticBody::set_constant_linear_velocity(const Vector3& p_vel) {
constant_linear_velocity=p_vel;
@@ -494,6 +496,42 @@ real_t RigidBody::get_bounce() const{
return bounce;
}
+
+void RigidBody::set_gravity_scale(real_t p_gravity_scale){
+
+ gravity_scale=p_gravity_scale;
+ PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_GRAVITY_SCALE,gravity_scale);
+
+}
+real_t RigidBody::get_gravity_scale() const{
+
+ return gravity_scale;
+}
+
+void RigidBody::set_linear_damp(real_t p_linear_damp){
+
+ ERR_FAIL_COND(p_linear_damp<-1);
+ linear_damp=p_linear_damp;
+ PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_LINEAR_DAMP,linear_damp);
+
+}
+real_t RigidBody::get_linear_damp() const{
+
+ return linear_damp;
+}
+
+void RigidBody::set_angular_damp(real_t p_angular_damp){
+
+ ERR_FAIL_COND(p_angular_damp<-1);
+ angular_damp=p_angular_damp;
+ PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_ANGULAR_DAMP,angular_damp);
+
+}
+real_t RigidBody::get_angular_damp() const{
+
+ return angular_damp;
+}
+
void RigidBody::set_axis_velocity(const Vector3& p_axis) {
Vector3 v = state? state->get_linear_velocity() : linear_velocity;
@@ -685,6 +723,16 @@ void RigidBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_angular_velocity","angular_velocity"),&RigidBody::set_angular_velocity);
ObjectTypeDB::bind_method(_MD("get_angular_velocity"),&RigidBody::get_angular_velocity);
+ ObjectTypeDB::bind_method(_MD("set_gravity_scale","gravity_scale"),&RigidBody::set_gravity_scale);
+ ObjectTypeDB::bind_method(_MD("get_gravity_scale"),&RigidBody::get_gravity_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&RigidBody::set_linear_damp);
+ ObjectTypeDB::bind_method(_MD("get_linear_damp"),&RigidBody::get_linear_damp);
+
+ ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&RigidBody::set_angular_damp);
+ ObjectTypeDB::bind_method(_MD("get_angular_damp"),&RigidBody::get_angular_damp);
+
+
ObjectTypeDB::bind_method(_MD("set_max_contacts_reported","amount"),&RigidBody::set_max_contacts_reported);
ObjectTypeDB::bind_method(_MD("get_max_contacts_reported"),&RigidBody::get_max_contacts_reported);
@@ -722,6 +770,7 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_scale",PROPERTY_HINT_RANGE,"-128,128,0.01"),_SCS("set_gravity_scale"),_SCS("get_gravity_scale"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"continuous_cd"),_SCS("set_use_continuous_collision_detection"),_SCS("is_using_continuous_collision_detection"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported"));
@@ -731,6 +780,8 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"axis_lock",PROPERTY_HINT_ENUM,"Disabled,Lock X,Lock Y,Lock Z"),_SCS("set_axis_lock"),_SCS("get_axis_lock"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/linear"),_SCS("set_linear_velocity"),_SCS("get_linear_velocity"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/angular"),_SCS("set_angular_velocity"),_SCS("get_angular_velocity"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"damp_override/linear",PROPERTY_HINT_RANGE,"-1,128,0.01"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"damp_override/angular",PROPERTY_HINT_RANGE,"-1,128,0.01"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
@@ -753,6 +804,10 @@ RigidBody::RigidBody() : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
max_contacts_reported=0;
state=NULL;
+ gravity_scale=1;
+ linear_damp=-1;
+ angular_damp=-1;
+
//angular_velocity=0;
sleeping=false;
ccd=false;
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 0ff3b360af..66490ba925 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -129,6 +129,10 @@ private:
Vector3 linear_velocity;
Vector3 angular_velocity;
+ real_t gravity_scale;
+ real_t linear_damp;
+ real_t angular_damp;
+
bool sleeping;
bool ccd;
@@ -217,6 +221,16 @@ public:
void set_angular_velocity(const Vector3&p_velocity);
Vector3 get_angular_velocity() const;
+ void set_gravity_scale(real_t p_gravity_scale);
+ real_t get_gravity_scale() const;
+
+ void set_linear_damp(real_t p_linear_damp);
+ real_t get_linear_damp() const;
+
+ void set_angular_damp(real_t p_angular_damp);
+ real_t get_angular_damp() const;
+
+
void set_use_custom_integrator(bool p_enable);
bool is_using_custom_integrator();