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-rw-r--r--scene/3d/camera.cpp23
1 files changed, 5 insertions, 18 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 3e78fef147..01163e40e8 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -213,8 +213,7 @@ void Camera::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
- bool first_camera = get_viewport()->cameras.size()==0;
- get_viewport()->cameras.insert(this);
+ bool first_camera = get_viewport()->_camera_add(this);
if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
make_current();
@@ -236,7 +235,7 @@ void Camera::_notification(int p_what) {
}
}
- get_viewport()->cameras.erase(this);
+ get_viewport()->_camera_remove(this);
} break;
@@ -304,7 +303,7 @@ void Camera::make_current() {
if (!is_inside_tree())
return;
- get_viewport()->_set_camera(this);
+ get_viewport()->_camera_set(this);
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
@@ -319,20 +318,8 @@ void Camera::clear_current() {
return;
if (get_viewport()->get_camera()==this) {
- get_viewport()->_set_camera(NULL);
- //a group is used beause this needs to be in order to be deterministic
-
- for (Set<Camera*>::Element *E=get_viewport()->cameras.front();E;E=E->next()) {
-
- if (this==E->get())
- continue;
- if (!E->get()->is_inside_tree())
- continue;
- if (get_viewport()->get_camera()!=NULL)
- return;
-
- E->get()->make_current();
- }
+ get_viewport()->_camera_set(NULL);
+ get_viewport()->_camera_make_next_current(this);
}
}