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-rw-r--r--scene/3d/area.cpp6
-rw-r--r--scene/3d/arvr_nodes.cpp4
-rw-r--r--scene/3d/light.cpp6
-rw-r--r--scene/3d/light.h2
-rw-r--r--scene/3d/navigation_mesh.cpp230
-rw-r--r--scene/3d/navigation_mesh.h81
-rw-r--r--scene/3d/physics_body.cpp5
-rw-r--r--scene/3d/visual_instance.cpp11
8 files changed, 337 insertions, 8 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 217cb71230..266bc5e381 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -729,6 +729,12 @@ void Area::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
+
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
}
Area::Area()
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 966dd88a2c..147d3bf115 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -184,7 +184,7 @@ int ARVRController::get_joystick_id() const {
int ARVRController::is_button_pressed(int p_button) const {
int joy_id = get_joystick_id();
- if (joy_id == 0) {
+ if (joy_id == -1) {
return false;
};
@@ -193,7 +193,7 @@ int ARVRController::is_button_pressed(int p_button) const {
float ARVRController::get_joystick_axis(int p_axis) const {
int joy_id = get_joystick_id();
- if (joy_id == 0) {
+ if (joy_id == -1) {
return 0.0;
};
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 096f787873..7402e664d9 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -405,6 +405,12 @@ void OmniLight::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION);
ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_detail", PROPERTY_HINT_ENUM, "Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail");
+
+ BIND_ENUM_CONSTANT(SHADOW_DUAL_PARABOLOID);
+ BIND_ENUM_CONSTANT(SHADOW_CUBE);
+
+ BIND_ENUM_CONSTANT(SHADOW_DETAIL_VERTICAL);
+ BIND_ENUM_CONSTANT(SHADOW_DETAIL_HORIZONTAL);
}
OmniLight::OmniLight()
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 6aa0220265..2f3ac8a5e7 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -150,7 +150,7 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
- void set_shadow_depth_range(ShadowDepthRange p_mode);
+ void set_shadow_depth_range(ShadowDepthRange p_range);
ShadowDepthRange get_shadow_depth_range() const;
void set_blend_splits(bool p_enable);
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 7a55f956e0..40750cdfe8 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -63,6 +63,143 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
}
}
+void NavigationMesh::set_sample_partition_type(int p_value) {
+ ERR_FAIL_COND(p_value >= SAMPLE_PARTITION_MAX);
+ partition_type = static_cast<SamplePartitionType>(p_value);
+}
+
+int NavigationMesh::get_sample_partition_type() const {
+ return static_cast<int>(partition_type);
+}
+
+void NavigationMesh::set_cell_size(float p_value) {
+ cell_size = p_value;
+}
+
+float NavigationMesh::get_cell_size() const {
+ return cell_size;
+}
+
+void NavigationMesh::set_cell_height(float p_value) {
+ cell_height = p_value;
+}
+
+float NavigationMesh::get_cell_height() const {
+ return cell_height;
+}
+
+void NavigationMesh::set_agent_height(float p_value) {
+ agent_height = p_value;
+}
+
+float NavigationMesh::get_agent_height() const {
+ return agent_height;
+}
+
+void NavigationMesh::set_agent_radius(float p_value) {
+ agent_radius = p_value;
+}
+
+float NavigationMesh::get_agent_radius() {
+ return agent_radius;
+}
+
+void NavigationMesh::set_agent_max_climb(float p_value) {
+ agent_max_climb = p_value;
+}
+
+float NavigationMesh::get_agent_max_climb() const {
+ return agent_max_climb;
+}
+
+void NavigationMesh::set_agent_max_slope(float p_value) {
+ agent_max_slope = p_value;
+}
+
+float NavigationMesh::get_agent_max_slope() const {
+ return agent_max_slope;
+}
+
+void NavigationMesh::set_region_min_size(float p_value) {
+ region_min_size = p_value;
+}
+
+float NavigationMesh::get_region_min_size() const {
+ return region_min_size;
+}
+
+void NavigationMesh::set_region_merge_size(float p_value) {
+ region_merge_size = p_value;
+}
+
+float NavigationMesh::get_region_merge_size() const {
+ return region_merge_size;
+}
+
+void NavigationMesh::set_edge_max_length(float p_value) {
+ edge_max_length = p_value;
+}
+
+float NavigationMesh::get_edge_max_length() const {
+ return edge_max_length;
+}
+
+void NavigationMesh::set_edge_max_error(float p_value) {
+ edge_max_error = p_value;
+}
+
+float NavigationMesh::get_edge_max_error() const {
+ return edge_max_error;
+}
+
+void NavigationMesh::set_verts_per_poly(float p_value) {
+ verts_per_poly = p_value;
+}
+
+float NavigationMesh::get_verts_per_poly() const {
+ return verts_per_poly;
+}
+
+void NavigationMesh::set_detail_sample_distance(float p_value) {
+ detail_sample_distance = p_value;
+}
+
+float NavigationMesh::get_detail_sample_distance() const {
+ return detail_sample_distance;
+}
+
+void NavigationMesh::set_detail_sample_max_error(float p_value) {
+ detail_sample_max_error = p_value;
+}
+
+float NavigationMesh::get_detail_sample_max_error() const {
+ return detail_sample_max_error;
+}
+
+void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) {
+ filter_low_hanging_obstacles = p_value;
+}
+
+bool NavigationMesh::get_filter_low_hanging_obstacles() const {
+ return filter_low_hanging_obstacles;
+}
+
+void NavigationMesh::set_filter_ledge_spans(bool p_value) {
+ filter_ledge_spans = p_value;
+}
+
+bool NavigationMesh::get_filter_ledge_spans() const {
+ return filter_ledge_spans;
+}
+
+void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) {
+ filter_walkable_low_height_spans = p_value;
+}
+
+bool NavigationMesh::get_filter_walkable_low_height_spans() const {
+ return filter_walkable_low_height_spans;
+}
+
void NavigationMesh::set_vertices(const PoolVector<Vector3> &p_vertices) {
vertices = p_vertices;
@@ -199,6 +336,56 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
}
void NavigationMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
+ ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
+
+ ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
+ ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
+
+ ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height);
+ ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height);
+
+ ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height);
+ ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height);
+
+ ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius);
+ ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius);
+
+ ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb);
+ ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb);
+
+ ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope);
+ ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope);
+
+ ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size);
+ ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size);
+
+ ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size);
+ ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size);
+
+ ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length);
+ ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length);
+
+ ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error);
+ ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error);
+
+ ClassDB::bind_method(D_METHOD("set_verts_per_poly", "verts_per_poly"), &NavigationMesh::set_verts_per_poly);
+ ClassDB::bind_method(D_METHOD("get_verts_per_poly"), &NavigationMesh::get_verts_per_poly);
+
+ ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance);
+ ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance);
+
+ ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error);
+ ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error);
+
+ ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles);
+ ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles);
+
+ ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans);
+ ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans);
+
+ ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans);
+ ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans);
ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices);
ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices);
@@ -213,11 +400,54 @@ void NavigationMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
+ BIND_CONSTANT(SAMPLE_PARTITION_WATERSHED);
+ BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE);
+ BIND_CONSTANT(SAMPLE_PARTITION_LAYERS);
+
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_polygons", "_get_polygons");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_height", "get_cell_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_height", "get_agent_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_radius", "get_agent_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_max_climb", "get_agent_max_climb");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_min_size", "get_region_min_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_merge_size", "get_region_merge_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01"), "set_edge_max_length", "get_edge_max_length");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01"), "set_edge_max_error", "get_edge_max_error");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0"), "set_verts_per_poly", "get_verts_per_poly");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_distance", "get_detail_sample_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_max_error", "get_detail_sample_max_error");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
}
NavigationMesh::NavigationMesh() {
+ cell_size = 0.3f;
+ cell_height = 0.2f;
+ agent_height = 2.0f;
+ agent_radius = 0.6f;
+ agent_max_climb = 0.9f;
+ agent_max_slope = 45.0f;
+ region_min_size = 8.0f;
+ region_merge_size = 20.0f;
+ edge_max_length = 12.0f;
+ edge_max_error = 1.3f;
+ verts_per_poly = 6.0f;
+ detail_sample_distance = 6.0f;
+ detail_sample_max_error = 1.0f;
+
+ partition_type = SAMPLE_PARTITION_WATERSHED;
+
+ filter_low_hanging_obstacles = false;
+ filter_ledge_spans = false;
+ filter_walkable_low_height_spans = false;
}
void NavigationMeshInstance::set_enabled(bool p_enabled) {
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index 36fe3ee34b..dd5ed79500 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -61,6 +61,87 @@ protected:
Array _get_polygons() const;
public:
+ enum SamplePartitionType {
+ SAMPLE_PARTITION_WATERSHED = 0,
+ SAMPLE_PARTITION_MONOTONE,
+ SAMPLE_PARTITION_LAYERS,
+ SAMPLE_PARTITION_MAX
+ };
+
+protected:
+ float cell_size;
+ float cell_height;
+ float agent_height;
+ float agent_radius;
+ float agent_max_climb;
+ float agent_max_slope;
+ float region_min_size;
+ float region_merge_size;
+ float edge_max_length;
+ float edge_max_error;
+ float verts_per_poly;
+ float detail_sample_distance;
+ float detail_sample_max_error;
+
+ SamplePartitionType partition_type;
+
+ bool filter_low_hanging_obstacles;
+ bool filter_ledge_spans;
+ bool filter_walkable_low_height_spans;
+
+public:
+ // Recast settings
+ void set_sample_partition_type(int p_value);
+ int get_sample_partition_type() const;
+
+ void set_cell_size(float p_value);
+ float get_cell_size() const;
+
+ void set_cell_height(float p_value);
+ float get_cell_height() const;
+
+ void set_agent_height(float p_value);
+ float get_agent_height() const;
+
+ void set_agent_radius(float p_value);
+ float get_agent_radius();
+
+ void set_agent_max_climb(float p_value);
+ float get_agent_max_climb() const;
+
+ void set_agent_max_slope(float p_value);
+ float get_agent_max_slope() const;
+
+ void set_region_min_size(float p_value);
+ float get_region_min_size() const;
+
+ void set_region_merge_size(float p_value);
+ float get_region_merge_size() const;
+
+ void set_edge_max_length(float p_value);
+ float get_edge_max_length() const;
+
+ void set_edge_max_error(float p_value);
+ float get_edge_max_error() const;
+
+ void set_verts_per_poly(float p_value);
+ float get_verts_per_poly() const;
+
+ void set_detail_sample_distance(float p_value);
+ float get_detail_sample_distance() const;
+
+ void set_detail_sample_max_error(float p_value);
+ float get_detail_sample_max_error() const;
+
+ void set_filter_low_hanging_obstacles(bool p_value);
+ bool get_filter_low_hanging_obstacles() const;
+
+ void set_filter_ledge_spans(bool p_value);
+ bool get_filter_ledge_spans() const;
+
+ void set_filter_walkable_low_height_spans(bool p_value);
+ bool get_filter_walkable_low_height_spans() const;
+
void create_from_mesh(const Ref<Mesh> &p_mesh);
void set_vertices(const PoolVector<Vector3> &p_vertices);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 7525eb5069..6551deabf2 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -874,6 +874,11 @@ void RigidBody::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(MODE_RIGID);
BIND_ENUM_CONSTANT(MODE_CHARACTER);
+
+ BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED);
+ BIND_ENUM_CONSTANT(AXIS_LOCK_X);
+ BIND_ENUM_CONSTANT(AXIS_LOCK_Y);
+ BIND_ENUM_CONSTANT(AXIS_LOCK_Z);
}
RigidBody::RigidBody()
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 0464a82f65..fa35d982eb 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -288,12 +288,13 @@ void GeometryInstance::_bind_methods() {
//ADD_SIGNAL( MethodInfo("visibility_changed"));
- BIND_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_ON);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
+ BIND_ENUM_CONSTANT(FLAG_USE_BAKED_LIGHT);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
}
GeometryInstance::GeometryInstance() {