diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.cpp | 113 | ||||
-rw-r--r-- | scene/3d/area_3d.h | 29 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/decal.cpp | 3 | ||||
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/occluder_instance_3d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 16 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 32 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.h | 9 | ||||
-rw-r--r-- | scene/3d/reflection_probe.cpp | 4 | ||||
-rw-r--r-- | scene/3d/spring_arm_3d.cpp | 27 | ||||
-rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 8 |
13 files changed, 204 insertions, 56 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index e459c42e8c..073543638f 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -33,13 +33,13 @@ #include "scene/scene_string_names.h" #include "servers/audio_server.h" -void Area3D::set_space_override_mode(SpaceOverride p_mode) { - space_override = p_mode; - PhysicsServer3D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer3D::AreaSpaceOverrideMode(p_mode)); +void Area3D::set_gravity_space_override_mode(SpaceOverride p_mode) { + gravity_space_override = p_mode; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode); } -Area3D::SpaceOverride Area3D::get_space_override_mode() const { - return space_override; +Area3D::SpaceOverride Area3D::get_gravity_space_override_mode() const { + return gravity_space_override; } void Area3D::set_gravity_is_point(bool p_enabled) { @@ -51,21 +51,30 @@ bool Area3D::is_gravity_a_point() const { return gravity_is_point; } -void Area3D::set_gravity_distance_scale(real_t p_scale) { +void Area3D::set_gravity_point_distance_scale(real_t p_scale) { gravity_distance_scale = p_scale; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); } -real_t Area3D::get_gravity_distance_scale() const { +real_t Area3D::get_gravity_point_distance_scale() const { return gravity_distance_scale; } -void Area3D::set_gravity_vector(const Vector3 &p_vec) { - gravity_vec = p_vec; - PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_vec); +void Area3D::set_gravity_point_center(const Vector3 &p_center) { + gravity_vec = p_center; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_center); } -Vector3 Area3D::get_gravity_vector() const { +const Vector3 &Area3D::get_gravity_point_center() const { + return gravity_vec; +} + +void Area3D::set_gravity_direction(const Vector3 &p_direction) { + gravity_vec = p_direction; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_direction); +} + +const Vector3 &Area3D::get_gravity_direction() const { return gravity_vec; } @@ -78,6 +87,24 @@ real_t Area3D::get_gravity() const { return gravity; } +void Area3D::set_linear_damp_space_override_mode(SpaceOverride p_mode) { + linear_damp_space_override = p_mode; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode); +} + +Area3D::SpaceOverride Area3D::get_linear_damp_space_override_mode() const { + return linear_damp_space_override; +} + +void Area3D::set_angular_damp_space_override_mode(SpaceOverride p_mode) { + angular_damp_space_override = p_mode; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode); +} + +Area3D::SpaceOverride Area3D::get_angular_damp_space_override_mode() const { + return angular_damp_space_override; +} + void Area3D::set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp); @@ -579,27 +606,58 @@ void Area3D::_validate_property(PropertyInfo &property) const { } property.hint_string = options; + } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") { + if (gravity_space_override == SPACE_OVERRIDE_DISABLED) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } else { + if (gravity_is_point) { + if (property.name == "gravity_direction") { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } + } else { + if (property.name.begins_with("gravity_point_")) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } + } + } + } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") { + if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } + } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") { + if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } } CollisionObject3D::_validate_property(property); } void Area3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area3D::set_space_override_mode); - ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area3D::get_space_override_mode); + ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area3D::set_gravity_space_override_mode); + ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area3D::get_gravity_space_override_mode); ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point); ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point); - ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area3D::set_gravity_distance_scale); - ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area3D::get_gravity_distance_scale); + ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area3D::set_gravity_point_distance_scale); + ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area3D::get_gravity_point_distance_scale); - ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area3D::set_gravity_vector); - ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area3D::get_gravity_vector); + ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center); + ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center); + + ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area3D::set_gravity_direction); + ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area3D::get_gravity_direction); ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity); ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity); + ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area3D::set_linear_damp_space_override_mode); + ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area3D::get_linear_damp_space_override_mode); + + ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area3D::set_angular_damp_space_override_mode); + ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area3D::get_angular_damp_space_override_mode); + ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp); ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp); @@ -662,14 +720,23 @@ void Area3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); - ADD_GROUP("Physics Overrides", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); + ADD_GROUP("Gravity", "gravity_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity"); + + ADD_GROUP("Linear Damp", "linear_damp_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + + ADD_GROUP("Angular Damp", "angular_damp_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + + ADD_GROUP("Wind", "wind_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_wind_force_magnitude", "get_wind_force_magnitude"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor", PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater"), "set_wind_attenuation_factor", "get_wind_attenuation_factor"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_wind_source_path", "get_wind_source_path"); @@ -694,7 +761,7 @@ void Area3D::_bind_methods() { Area3D::Area3D() : CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) { set_gravity(9.8); - set_gravity_vector(Vector3(0, -1, 0)); + set_gravity_direction(Vector3(0, -1, 0)); set_monitoring(true); set_monitorable(true); } diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 847d1c5966..7f31be2e17 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -47,17 +47,23 @@ public: }; private: - SpaceOverride space_override = SPACE_OVERRIDE_DISABLED; + SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED; Vector3 gravity_vec; real_t gravity; bool gravity_is_point = false; real_t gravity_distance_scale = 0.0; + + SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED; + SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED; real_t angular_damp = 0.1; real_t linear_damp = 0.1; + int priority = 0; + real_t wind_force_magnitude = 0.0; real_t wind_attenuation_factor = 0.0; NodePath wind_source_path; + bool monitoring = false; bool monitorable = false; bool locked = false; @@ -144,21 +150,30 @@ protected: static void _bind_methods(); public: - void set_space_override_mode(SpaceOverride p_mode); - SpaceOverride get_space_override_mode() const; + void set_gravity_space_override_mode(SpaceOverride p_mode); + SpaceOverride get_gravity_space_override_mode() const; void set_gravity_is_point(bool p_enabled); bool is_gravity_a_point() const; - void set_gravity_distance_scale(real_t p_scale); - real_t get_gravity_distance_scale() const; + void set_gravity_point_distance_scale(real_t p_scale); + real_t get_gravity_point_distance_scale() const; - void set_gravity_vector(const Vector3 &p_vec); - Vector3 get_gravity_vector() const; + void set_gravity_point_center(const Vector3 &p_center); + const Vector3 &get_gravity_point_center() const; + + void set_gravity_direction(const Vector3 &p_direction); + const Vector3 &get_gravity_direction() const; void set_gravity(real_t p_gravity); real_t get_gravity() const; + void set_linear_damp_space_override_mode(SpaceOverride p_mode); + SpaceOverride get_linear_damp_space_override_mode() const; + + void set_angular_damp_space_override_mode(SpaceOverride p_mode); + SpaceOverride get_angular_damp_space_override_mode() const; + void set_angular_damp(real_t p_angular_damp); real_t get_angular_damp() const; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index b5e4eac5d5..34f748b197 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -327,7 +327,13 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() { PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); + PhysicsDirectSpaceState3D::PointParameters point_params; + point_params.position = global_pos; + point_params.collision_mask = area_mask; + point_params.collide_with_bodies = false; + point_params.collide_with_areas = true; + + int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS); for (int i = 0; i < areas; i++) { if (!sr[i].collider) { diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 5f13ed3c66..d347d24c2c 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1328,7 +1328,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_color(material->get_color()); - Ref<GradientTexture> gt = material->get_color_ramp(); + Ref<GradientTexture1D> gt = material->get_color_ramp(); if (gt.is_valid()) { set_color_ramp(gt->get_gradient()); } diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index c9f634a5e5..500bf4d8f5 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -175,9 +175,6 @@ TypedArray<String> Decal::get_configuration_warnings() const { } if (cull_mask == 0) { - // NOTE: This warning will not be emitted if none of the 20 checkboxes - // exposed in the editor are checked. This is because there are - // currently 12 unexposed layers in the editor inspector. warnings.push_back(TTR("The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer.\nTo resolve this, enable at least one bit in the Cull Mask property.")); } diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 6ac9364b1a..2235de1599 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -256,10 +256,10 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons Vector2 pq1 = v1 - e1 * CLAMP(v1.dot(e1) / e1.dot(e1), 0.0, 1.0); Vector2 pq2 = v2 - e2 * CLAMP(v2.dot(e2) / e2.dot(e2), 0.0, 1.0); - float s = SGN(e0.x * e2.y - e0.y * e2.x); + float s = SIGN(e0.x * e2.y - e0.y * e2.x); Vector2 d2 = Vector2(pq0.dot(pq0), s * (v0.x * e0.y - v0.y * e0.x)).min(Vector2(pq1.dot(pq1), s * (v1.x * e1.y - v1.y * e1.x))).min(Vector2(pq2.dot(pq2), s * (v2.x * e2.y - v2.y * e2.x))); - inside_d = -Math::sqrt(d2.x) * SGN(d2.y); + inside_d = -Math::sqrt(d2.x) * SIGN(d2.y); } //make sure distance to planes is not shorter if inside @@ -288,7 +288,7 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons Vector3 nor = ba.cross(ac); inside_d = Math::sqrt( - (SGN(ba.cross(nor).dot(pa)) + SGN(cb.cross(nor).dot(pb)) + SGN(ac.cross(nor).dot(pc)) < 2.0) + (SIGN(ba.cross(nor).dot(pa)) + SIGN(cb.cross(nor).dot(pb)) + SIGN(ac.cross(nor).dot(pc)) < 2.0) ? MIN(MIN( Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa), Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)), diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index 6c548edc74..aeac430cd9 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -329,9 +329,6 @@ TypedArray<String> OccluderInstance3D::get_configuration_warnings() const { } if (bake_mask == 0) { - // NOTE: This warning will not be emitted if none of the 20 checkboxes - // exposed in the editor are checked. This is because there are - // currently 12 unexposed layers in the editor inspector. warnings.push_back(TTR("The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D.\nTo resolve this, enable at least one bit in the Bake Mask property.")); } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index d0506227b4..5cb7f431e3 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -174,9 +174,12 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer3D::MotionResult *r = nullptr; + PhysicsServer3D::MotionResult temp_result; if (r_collision.is_valid()) { // Needs const_cast because method bindings don't support non-const Ref. r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result); + } else { + r = &temp_result; } // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky @@ -184,7 +187,14 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin); - return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r); + bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r); + + if (colliding) { + // Don't report collision when the whole motion is done. + return (r->collision_safe_fraction < 1.0); + } else { + return false; + } } void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) { @@ -1145,6 +1155,10 @@ bool CharacterBody3D::move_and_slide() { if (bs) { Vector3 local_position = gt.origin - bs->get_transform().origin; current_platform_velocity = bs->get_velocity_at_local_position(local_position); + } else { + // Body is removed or destroyed, invalidate floor. + current_platform_velocity = Vector3(); + platform_rid = RID(); } } else { current_platform_velocity = Vector3(); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index fd4c6e7416..bfa397a1f5 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -212,9 +212,17 @@ void RayCast3D::_update_raycast_state() { to = Vector3(0, 0.01, 0); } - PhysicsDirectSpaceState3D::RayResult rr; + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = gt.get_origin(); + ray_params.to = gt.xform(to); + ray_params.exclude = exclude; + ray_params.collision_mask = collision_mask; + ray_params.collide_with_bodies = collide_with_bodies; + ray_params.collide_with_areas = collide_with_areas; + ray_params.hit_from_inside = hit_from_inside; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) { + PhysicsDirectSpaceState3D::RayResult rr; + if (dss->intersect_ray(ray_params, rr)) { collided = true; against = rr.collider_id; collision_point = rr.position; @@ -261,22 +269,30 @@ void RayCast3D::clear_exceptions() { exclude.clear(); } -void RayCast3D::set_collide_with_areas(bool p_clip) { - collide_with_areas = p_clip; +void RayCast3D::set_collide_with_areas(bool p_enabled) { + collide_with_areas = p_enabled; } bool RayCast3D::is_collide_with_areas_enabled() const { return collide_with_areas; } -void RayCast3D::set_collide_with_bodies(bool p_clip) { - collide_with_bodies = p_clip; +void RayCast3D::set_collide_with_bodies(bool p_enabled) { + collide_with_bodies = p_enabled; } bool RayCast3D::is_collide_with_bodies_enabled() const { return collide_with_bodies; } +void RayCast3D::set_hit_from_inside(bool p_enabled) { + hit_from_inside = p_enabled; +} + +bool RayCast3D::is_hit_from_inside_enabled() const { + return hit_from_inside; +} + void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled); @@ -315,6 +331,9 @@ void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies); ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled); + ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast3D::set_hit_from_inside); + ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast3D::is_hit_from_inside_enabled); + ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast3D::set_debug_shape_custom_color); ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &RayCast3D::get_debug_shape_custom_color); @@ -325,6 +344,7 @@ void RayCast3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled"); ADD_GROUP("Collide With", "collide_with"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index 3828bfb4c4..5c2a61c35b 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -65,18 +65,23 @@ class RayCast3D : public Node3D { bool collide_with_areas = false; bool collide_with_bodies = true; + bool hit_from_inside = false; + protected: void _notification(int p_what); void _update_raycast_state(); static void _bind_methods(); public: - void set_collide_with_areas(bool p_clip); + void set_collide_with_areas(bool p_enabled); bool is_collide_with_areas_enabled() const; - void set_collide_with_bodies(bool p_clip); + void set_collide_with_bodies(bool p_enabled); bool is_collide_with_bodies_enabled() const; + void set_hit_from_inside(bool p_enabled); + bool is_hit_from_inside_enabled() const; + void set_enabled(bool p_enabled); bool is_enabled() const; diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 40d4d822c9..f7f19596a7 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -94,7 +94,7 @@ void ReflectionProbe::set_extents(const Vector3 &p_extents) { } if (extents[i] - 0.01 < ABS(origin_offset[i])) { - origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01); + origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01); } } @@ -113,7 +113,7 @@ void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) { for (int i = 0; i < 3; i++) { if (extents[i] - 0.01 < ABS(origin_offset[i])) { - origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01); + origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01); } } RS::get_singleton()->reflection_probe_set_extents(probe, extents); diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 116cab19b1..0b5af8823b 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -149,10 +149,24 @@ void SpringArm3D::process_spring() { //use camera rotation, but spring arm position Transform3D base_transform = camera->get_global_transform(); base_transform.origin = get_global_transform().origin; - get_world_3d()->get_direct_space_state()->cast_motion(camera->get_pyramid_shape_rid(), base_transform, motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); + + PhysicsDirectSpaceState3D::ShapeParameters shape_params; + shape_params.shape_rid = camera->get_pyramid_shape_rid(); + shape_params.transform = base_transform; + shape_params.motion = motion; + shape_params.exclude = excluded_objects; + shape_params.collision_mask = mask; + + get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe); } else { + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = get_global_transform().origin; + ray_params.to = get_global_transform().origin + motion; + ray_params.exclude = excluded_objects; + ray_params.collision_mask = mask; + PhysicsDirectSpaceState3D::RayResult r; - bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); + bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(ray_params, r); if (intersected) { real_t dist = get_global_transform().origin.distance_to(r.position); dist -= margin; @@ -160,7 +174,14 @@ void SpringArm3D::process_spring() { } } } else { - get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); + PhysicsDirectSpaceState3D::ShapeParameters shape_params; + shape_params.shape_rid = shape->get_rid(); + shape_params.transform = get_global_transform(); + shape_params.motion = motion; + shape_params.exclude = excluded_objects; + shape_params.collision_mask = mask; + + get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe); } current_spring_length = spring_length * motion_delta; diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 61cba17cde..90db093137 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -407,7 +407,13 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) { PhysicsDirectSpaceState3D *ss = s->get_space_state(); - bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask()); + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = source; + ray_params.to = target; + ray_params.exclude = exclude; + ray_params.collision_mask = get_collision_mask(); + + bool col = ss->intersect_ray(ray_params, rr); wheel.m_raycastInfo.m_groundObject = nullptr; |