diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.cpp | 12 | ||||
-rw-r--r-- | scene/3d/collision_shape_3d.cpp | 23 | ||||
-rw-r--r-- | scene/3d/collision_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/gpu_particles_3d.cpp | 52 | ||||
-rw-r--r-- | scene/3d/gpu_particles_3d.h | 17 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 20 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.h | 6 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 2 |
11 files changed, 111 insertions, 29 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index a024757927..dc35f069c0 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -222,6 +222,9 @@ void Area3D::_clear_monitoring() { } //ERR_CONTINUE(!node); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); + if (!E->get().in_tree) { continue; } @@ -231,9 +234,6 @@ void Area3D::_clear_monitoring() { } emit_signal(SceneStringNames::get_singleton()->body_exited, node); - - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); } } @@ -251,6 +251,9 @@ void Area3D::_clear_monitoring() { } //ERR_CONTINUE(!node); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); + if (!E->get().in_tree) { continue; } @@ -260,9 +263,6 @@ void Area3D::_clear_monitoring() { } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); - - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); } } } diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 56367e9bdd..e7f3f53ca9 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -44,23 +44,36 @@ //TODO: Implement CylinderShape and HeightMapShape? -void CollisionShape3D::make_convex_from_brothers() { +void CollisionShape3D::make_convex_from_siblings() { Node *p = get_parent(); if (!p) { return; } + Vector<Vector3> vertices; + for (int i = 0; i < p->get_child_count(); i++) { Node *n = p->get_child(i); MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n); if (mi) { Ref<Mesh> m = mi->get_mesh(); if (m.is_valid()) { - Ref<Shape3D> s = m->create_convex_shape(); - set_shape(s); + for (int j = 0; j < m->get_surface_count(); j++) { + Array a = m->surface_get_arrays(j); + if (!a.empty()) { + Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX]; + for (int k = 0; k < v.size(); k++) { + vertices.append(mi->get_transform().xform(v[k])); + } + } + } } } } + + Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D); + shape->set_points(vertices); + set_shape(shape); } void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) { @@ -137,8 +150,8 @@ void CollisionShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape); ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled); - ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape3D::make_convex_from_brothers); - ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings); + ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape); diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index a32a3efeb6..35f40d27b1 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -60,7 +60,7 @@ protected: static void _bind_methods(); public: - void make_convex_from_brothers(); + void make_convex_from_siblings(); void set_shape(const Ref<Shape3D> &p_shape); Ref<Shape3D> get_shape() const; diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index ad8760251f..ded83b75ac 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1345,7 +1345,7 @@ void CPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles); ADD_GROUP("Emission Shape", "emission_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points"); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index c4480e3ed2..6fa0fc6ecb 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -301,6 +301,36 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const { } } +void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { + RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags); +} + +void GPUParticles3D::_attach_sub_emitter() { + Node *n = get_node_or_null(sub_emitter); + if (n) { + GPUParticles3D *sen = Object::cast_to<GPUParticles3D>(n); + if (sen && sen != this) { + RS::get_singleton()->particles_set_subemitter(particles, sen->particles); + } + } +} + +void GPUParticles3D::set_sub_emitter(const NodePath &p_path) { + if (is_inside_tree()) { + RS::get_singleton()->particles_set_subemitter(particles, RID()); + } + + sub_emitter = p_path; + + if (is_inside_tree() && sub_emitter != NodePath()) { + _attach_sub_emitter(); + } +} + +NodePath GPUParticles3D::get_sub_emitter() const { + return sub_emitter; +} + void GPUParticles3D::_notification(int p_what) { if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { if (can_process()) { @@ -319,6 +349,16 @@ void GPUParticles3D::_notification(int p_what) { } } + if (p_what == NOTIFICATION_ENTER_TREE) { + if (sub_emitter != NodePath()) { + _attach_sub_emitter(); + } + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + RS::get_singleton()->particles_set_subemitter(particles, RID()); + } + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { // make sure particles are updated before rendering occurs if they were active before if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) { @@ -369,8 +409,14 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart); ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb); + ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles3D::set_sub_emitter); + ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles3D::get_sub_emitter); + + ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter"); ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); @@ -396,6 +442,12 @@ void GPUParticles3D::_bind_methods() { BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH); + BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION); + BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE); + BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY); + BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR); + BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM); + BIND_CONSTANT(MAX_DRAW_PASSES); } diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index e04473727d..0d8dadd31d 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -64,6 +64,7 @@ private: bool local_coords; int fixed_fps; bool fractional_delta; + NodePath sub_emitter; Ref<Material> process_material; @@ -71,6 +72,8 @@ private: Vector<Ref<Mesh>> draw_passes; + void _attach_sub_emitter(); + protected: static void _bind_methods(); void _notification(int p_what); @@ -121,13 +124,27 @@ public: virtual String get_configuration_warning() const override; + void set_sub_emitter(const NodePath &p_path); + NodePath get_sub_emitter() const; + void restart(); + enum EmitFlags { + EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION, + EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE, + EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY, + EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR, + EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM + }; + + void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); + AABB capture_aabb() const; GPUParticles3D(); ~GPUParticles3D(); }; VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder) +VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags) #endif // PARTICLES_H diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 2a922e3cda..69f09ef569 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -35,8 +35,8 @@ #include "mesh_instance_3d.h" #include "servers/physics_server_3d.h" -void RayCast3D::set_cast_to(const Vector3 &p_point) { - cast_to = p_point; +void RayCast3D::set_target_position(const Vector3 &p_point) { + target_position = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { update_gizmo(); } @@ -45,8 +45,8 @@ void RayCast3D::set_cast_to(const Vector3 &p_point) { } } -Vector3 RayCast3D::get_cast_to() const { - return cast_to; +Vector3 RayCast3D::get_target_position() const { + return target_position; } void RayCast3D::set_collision_mask(uint32_t p_mask) { @@ -202,7 +202,7 @@ void RayCast3D::_update_raycast_state() { Transform gt = get_global_transform(); - Vector3 to = cast_to; + Vector3 to = target_position; if (to == Vector3()) { to = Vector3(0, 0.01, 0); } @@ -276,8 +276,8 @@ void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled); - ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast3D::set_cast_to); - ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast3D::get_cast_to); + ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast3D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast3D::get_target_position); ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast3D::is_colliding); ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update); @@ -312,7 +312,7 @@ void RayCast3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Collide With", "collide_with"); @@ -360,7 +360,7 @@ void RayCast3D::_update_debug_shape() { Vector<Vector3> verts; verts.push_back(Vector3()); - verts.push_back(cast_to); + verts.push_back(target_position); a[Mesh::ARRAY_VERTEX] = verts; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); @@ -387,7 +387,7 @@ RayCast3D::RayCast3D() { collided = false; against_shape = 0; collision_mask = 1; - cast_to = Vector3(0, -1, 0); + target_position = Vector3(0, -1, 0); debug_shape = nullptr; exclude_parent_body = true; collide_with_areas = false; diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index 8f617e5491..f4fe7ba621 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -43,7 +43,7 @@ class RayCast3D : public Node3D { Vector3 collision_point; Vector3 collision_normal; - Vector3 cast_to; + Vector3 target_position; Set<RID> exclude; uint32_t collision_mask; @@ -74,8 +74,8 @@ public: void set_enabled(bool p_enabled); bool is_enabled() const; - void set_cast_to(const Vector3 &p_point); - Vector3 get_cast_to() const; + void set_target_position(const Vector3 &p_point); + Vector3 get_target_position() const; void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index a267c57f5e..d3d7cdc1ce 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -106,7 +106,7 @@ SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { offset = obj_tocopy.offset; } -SoftBody3D::PinnedPoint SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { +SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { point_index = obj.point_index; spatial_attachment_path = obj.spatial_attachment_path; spatial_attachment = obj.spatial_attachment; diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index 85cfb81637..c59a0b3aa3 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -74,7 +74,7 @@ public: PinnedPoint(); PinnedPoint(const PinnedPoint &obj_tocopy); - PinnedPoint operator=(const PinnedPoint &obj); + PinnedPoint &operator=(const PinnedPoint &obj); }; private: diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 3b76cb6499..6e38196ba6 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -667,8 +667,8 @@ void Sprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_GROUP("Animation", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); |