diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/lightmapper.h | 2 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/spring_arm_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/vehicle_body_3d.h | 2 |
7 files changed, 7 insertions, 7 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index c63803c015..735ce0bb07 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -387,7 +387,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { Ref<World3D> world_3d = get_world_3d(); ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector); - RBSet<Camera3D *> cameras = world_3d->get_cameras(); + HashSet<Camera3D *> cameras = world_3d->get_cameras(); cameras.insert(get_viewport()->get_camera_3d()); PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 84b00de9c9..098f573551 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -78,7 +78,7 @@ private: bool capture_input_on_drag = false; bool ray_pickable = true; - RBSet<uint32_t> debug_shapes_to_update; + HashSet<uint32_t> debug_shapes_to_update; int debug_shapes_count = 0; Transform3D debug_shape_old_transform; diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h index 55d9a52a28..4e6f76e360 100644 --- a/scene/3d/lightmapper.h +++ b/scene/3d/lightmapper.h @@ -118,7 +118,7 @@ public: virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) = 0; virtual void commit() = 0; - virtual void set_mesh_filter(const RBSet<int> &p_mesh_ids) = 0; + virtual void set_mesh_filter(const HashSet<int> &p_mesh_ids) = 0; virtual void clear_mesh_filter() = 0; static Ref<LightmapRaycaster> create(); diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index d6062969d8..c69c910efb 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -46,7 +46,7 @@ class RayCast3D : public Node3D { Vector3 collision_normal; Vector3 target_position = Vector3(0, -1, 0); - RBSet<RID> exclude; + HashSet<RID> exclude; uint32_t collision_mask = 1; bool exclude_parent_body = true; diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index c72792bd47..cb4c82d232 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -131,7 +131,7 @@ private: } }; - RBSet<SkinReference *> skin_bindings; + HashSet<SkinReference *> skin_bindings; void _skin_changed(); diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h index 78d9db7259..0b5307acf7 100644 --- a/scene/3d/spring_arm_3d.h +++ b/scene/3d/spring_arm_3d.h @@ -37,7 +37,7 @@ class SpringArm3D : public Node3D { GDCLASS(SpringArm3D, Node3D); Ref<Shape3D> shape; - RBSet<RID> excluded_objects; + HashSet<RID> excluded_objects; real_t spring_length = 1.0; real_t current_spring_length = 0.0; bool keep_child_basis = false; diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index 4ef70f7764..0ef8bd7482 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -162,7 +162,7 @@ class VehicleBody3D : public RigidDynamicBody3D { real_t m_steeringValue = 0.0; real_t m_currentVehicleSpeedKmHour = 0.0; - RBSet<RID> exclude; + HashSet<RID> exclude; Vector<Vector3> m_forwardWS; Vector<Vector3> m_axle; |