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-rw-r--r--scene/3d/area_3d.cpp28
-rw-r--r--scene/3d/area_3d.h2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp20
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/bone_attachment_3d.cpp14
-rw-r--r--scene/3d/bone_attachment_3d.h2
-rw-r--r--scene/3d/camera_3d.cpp65
-rw-r--r--scene/3d/camera_3d.h18
-rw-r--r--scene/3d/collision_object_3d.cpp20
-rw-r--r--scene/3d/collision_object_3d.h8
-rw-r--r--scene/3d/collision_polygon_3d.cpp2
-rw-r--r--scene/3d/collision_shape_3d.cpp6
-rw-r--r--scene/3d/cpu_particles_3d.cpp108
-rw-r--r--scene/3d/cpu_particles_3d.h2
-rw-r--r--scene/3d/decal.cpp7
-rw-r--r--scene/3d/decal.h2
-rw-r--r--scene/3d/fog_volume.cpp8
-rw-r--r--scene/3d/fog_volume.h2
-rw-r--r--scene/3d/gpu_particles_3d.cpp20
-rw-r--r--scene/3d/gpu_particles_3d.h2
-rw-r--r--scene/3d/joint_3d.cpp168
-rw-r--r--scene/3d/joint_3d.h36
-rw-r--r--scene/3d/label_3d.cpp53
-rw-r--r--scene/3d/label_3d.h2
-rw-r--r--scene/3d/light_3d.cpp123
-rw-r--r--scene/3d/light_3d.h13
-rw-r--r--scene/3d/lightmap_gi.cpp64
-rw-r--r--scene/3d/lightmap_gi.h13
-rw-r--r--scene/3d/lightmapper.h2
-rw-r--r--scene/3d/marker_3d.cpp (renamed from scene/3d/position_3d.cpp)6
-rw-r--r--scene/3d/marker_3d.h (renamed from scene/3d/position_3d.h)14
-rw-r--r--scene/3d/mesh_instance_3d.cpp9
-rw-r--r--scene/3d/navigation_agent_3d.cpp14
-rw-r--r--scene/3d/navigation_agent_3d.h8
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp4
-rw-r--r--scene/3d/navigation_obstacle_3d.h2
-rw-r--r--scene/3d/node_3d.cpp60
-rw-r--r--scene/3d/node_3d.h8
-rw-r--r--scene/3d/path_3d.cpp75
-rw-r--r--scene/3d/path_3d.h12
-rw-r--r--scene/3d/physics_body_3d.cpp424
-rw-r--r--scene/3d/physics_body_3d.h55
-rw-r--r--scene/3d/ray_cast_3d.cpp7
-rw-r--r--scene/3d/ray_cast_3d.h2
-rw-r--r--scene/3d/reflection_probe.cpp7
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/skeleton_3d.cpp93
-rw-r--r--scene/3d/skeleton_3d.h12
-rw-r--r--scene/3d/skeleton_ik_3d.cpp14
-rw-r--r--scene/3d/skeleton_ik_3d.h2
-rw-r--r--scene/3d/soft_body_3d.cpp (renamed from scene/3d/soft_dynamic_body_3d.cpp)238
-rw-r--r--scene/3d/soft_body_3d.h (renamed from scene/3d/soft_dynamic_body_3d.h)31
-rw-r--r--scene/3d/sprite_3d.cpp84
-rw-r--r--scene/3d/sprite_3d.h4
-rw-r--r--scene/3d/vehicle_body_3d.cpp2
-rw-r--r--scene/3d/vehicle_body_3d.h4
-rw-r--r--scene/3d/velocity_tracker_3d.h2
-rw-r--r--scene/3d/voxel_gi.cpp23
-rw-r--r--scene/3d/voxel_gi.h7
-rw-r--r--scene/3d/voxelizer.cpp10
-rw-r--r--scene/3d/voxelizer.h3
-rw-r--r--scene/3d/world_environment.cpp54
-rw-r--r--scene/3d/world_environment.h10
-rw-r--r--scene/3d/xr_nodes.cpp12
-rw-r--r--scene/3d/xr_nodes.h2
65 files changed, 1094 insertions, 1034 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index e9e19488e9..db7c3233f6 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -598,8 +598,8 @@ float Area3D::get_reverb_uniformity() const {
return reverb_uniformity;
}
-void Area3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {
+void Area3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "audio_bus_name" || p_property.name == "reverb_bus_name") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
@@ -609,32 +609,30 @@ void Area3D::_validate_property(PropertyInfo &property) const {
options += name;
}
- property.hint_string = options;
- } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ p_property.hint_string = options;
+ } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
} else {
if (gravity_is_point) {
- if (property.name == "gravity_direction") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name == "gravity_direction") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else {
- if (property.name.begins_with("gravity_point_")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name.begins_with("gravity_point_")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
- } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
-
- CollisionObject3D::_validate_property(property);
}
void Area3D::_bind_methods() {
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 3b892baf57..48364739b7 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -141,7 +141,7 @@ private:
float reverb_amount = 0.0;
float reverb_uniformity = 0.0;
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _initialize_wind();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 65b00742ee..0e7b71f74a 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -149,7 +149,7 @@ void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_p
if (uniformity > 0.0) {
float distance = listener_area_pos.length();
- float attenuation = Math::db2linear(_get_attenuation_db(distance));
+ float attenuation = Math::db_to_linear(_get_attenuation_db(distance));
// Determine the fraction of sound that would come from each speaker if they were all driven uniformly.
float center_val[3] = { 0.5f, 0.25f, 0.16666f };
@@ -213,12 +213,12 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
float att = 0;
switch (attenuation_model) {
case ATTENUATION_INVERSE_DISTANCE: {
- att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
+ att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
} break;
case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
float d = (p_distance / unit_size);
d *= d;
- att = Math::linear2db(1.0 / (d + CMP_EPSILON));
+ att = Math::linear_to_db(1.0 / (d + CMP_EPSILON));
} break;
case ATTENUATION_LOGARITHMIC: {
att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
@@ -443,7 +443,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
}
}
- float multiplier = Math::db2linear(_get_attenuation_db(dist));
+ float multiplier = Math::db_to_linear(_get_attenuation_db(dist));
if (max_distance > 0) {
multiplier *= MAX(0, 1.0 - (dist / max_distance));
}
@@ -453,13 +453,13 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
if (emission_angle_enabled) {
Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative
- float angle = Math::rad2deg(Math::acos(c));
+ float angle = Math::rad_to_deg(Math::acos(c));
if (angle > emission_angle) {
db_att -= -emission_angle_filter_attenuation_db;
}
}
- linear_attenuation = Math::db2linear(db_att);
+ linear_attenuation = Math::db_to_linear(db_att);
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
}
@@ -648,8 +648,8 @@ bool AudioStreamPlayer3D::_is_active() const {
return active.is_set();
}
-void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "bus") {
+void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
@@ -659,10 +659,8 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
options += name;
}
- property.hint_string = options;
+ p_property.hint_string = options;
}
-
- Node3D::_validate_property(property);
}
void AudioStreamPlayer3D::_bus_layout_changed() {
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 647b18a4a7..ef48269544 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -120,7 +120,7 @@ private:
float cached_global_panning_strength = 1.0f;
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index fbd5b5b65b..b3ff6497a7 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -30,8 +30,8 @@
#include "bone_attachment_3d.h"
-void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "bone_name") {
+void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "bone_name") {
// Because it is a constant function, we cannot use the _get_skeleton_3d function.
const Skeleton3D *parent = nullptr;
if (use_external_skeleton) {
@@ -51,15 +51,13 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
names += parent->get_bone_name(i);
}
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = names;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = names;
} else {
- property.hint = PROPERTY_HINT_NONE;
- property.hint_string = "";
+ p_property.hint = PROPERTY_HINT_NONE;
+ p_property.hint_string = "";
}
}
-
- Node3D::_validate_property(property);
}
bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) {
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index 3224361a25..f85053e614 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -64,7 +64,7 @@ class BoneAttachment3D : public Node3D {
Skeleton3D *_get_skeleton3d();
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index f654373ee5..304e56326d 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -31,6 +31,7 @@
#include "camera_3d.h"
#include "collision_object_3d.h"
+#include "core/core_string_names.h"
#include "core/math/projection.h"
#include "scene/main/viewport.h"
@@ -72,6 +73,15 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const {
}
}
+ if (attributes.is_valid()) {
+ const CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ if (p_property.name == "near" || p_property.name == "far" || p_property.name == "fov" || p_property.name == "keep_aspect") {
+ p_property.usage = PROPERTY_USAGE_READ_ONLY | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR;
+ }
+ }
+ }
+
Node3D::_validate_property(p_property);
}
@@ -402,18 +412,44 @@ Ref<Environment> Camera3D::get_environment() const {
return environment;
}
-void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) {
- effects = p_effects;
- if (effects.is_valid()) {
- RS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid());
+void Camera3D::set_attributes(const Ref<CameraAttributes> &p_attributes) {
+ if (attributes.is_valid()) {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ attributes->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed));
+ }
+ }
+
+ attributes = p_attributes;
+
+ if (attributes.is_valid()) {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ attributes->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed));
+ _attributes_changed();
+ }
+
+ RS::get_singleton()->camera_set_camera_attributes(camera, attributes->get_rid());
} else {
- RS::get_singleton()->camera_set_camera_effects(camera, RID());
+ RS::get_singleton()->camera_set_camera_attributes(camera, RID());
}
- _update_camera_mode();
+
+ notify_property_list_changed();
}
-Ref<CameraEffects> Camera3D::get_effects() const {
- return effects;
+Ref<CameraAttributes> Camera3D::get_attributes() const {
+ return attributes;
+}
+
+void Camera3D::_attributes_changed() {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ ERR_FAIL_COND(!physical_attributes);
+
+ fov = physical_attributes->get_fov();
+ near = physical_attributes->get_near();
+ far = physical_attributes->get_far();
+ keep_aspect = KEEP_HEIGHT;
+ _update_camera_mode();
}
void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) {
@@ -481,13 +517,13 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera3D::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &Camera3D::get_environment);
- ClassDB::bind_method(D_METHOD("set_effects", "env"), &Camera3D::set_effects);
- ClassDB::bind_method(D_METHOD("get_effects"), &Camera3D::get_effects);
+ ClassDB::bind_method(D_METHOD("set_attributes", "env"), &Camera3D::set_attributes);
+ ClassDB::bind_method(D_METHOD("get_attributes"), &Camera3D::get_attributes);
ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera3D::set_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera3D::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera3D::get_doppler_tracking);
- ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum);
+ ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::_get_frustum);
ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum);
ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera);
ClassDB::bind_method(D_METHOD("get_pyramid_shape_rid"), &Camera3D::get_pyramid_shape_rid);
@@ -500,7 +536,7 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_effects", "get_effects");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_attributes", "get_attributes");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
@@ -617,6 +653,11 @@ Vector<Plane> Camera3D::get_frustum() const {
return cm.get_projection_planes(get_camera_transform());
}
+TypedArray<Plane> Camera3D::_get_frustum() const {
+ Variant ret = get_frustum();
+ return ret;
+}
+
bool Camera3D::is_position_in_frustum(const Vector3 &p_position) const {
Vector<Plane> frustum = get_frustum();
for (int i = 0; i < frustum.size(); i++) {
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index cedd976890..f150a23e27 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -33,7 +33,7 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
-#include "scene/resources/camera_effects.h"
+#include "scene/resources/camera_attributes.h"
#include "scene/resources/environment.h"
class Camera3D : public Node3D {
@@ -64,11 +64,11 @@ private:
ProjectionType mode = PROJECTION_PERSPECTIVE;
- real_t fov = 0.0;
+ real_t fov = 75.0;
real_t size = 1.0;
Vector2 frustum_offset;
- real_t near = 0.0;
- real_t far = 0.0;
+ real_t near = 0.05;
+ real_t far = 4000.0;
real_t v_offset = 0.0;
real_t h_offset = 0.0;
KeepAspect keep_aspect = KEEP_HEIGHT;
@@ -81,11 +81,13 @@ private:
uint32_t layers = 0xfffff;
Ref<Environment> environment;
- Ref<CameraEffects> effects;
+ Ref<CameraAttributes> attributes;
+ void _attributes_changed();
// void _camera_make_current(Node *p_camera);
friend class Viewport;
void _update_audio_listener_state();
+ TypedArray<Plane> _get_frustum() const;
DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED;
Ref<VelocityTracker3D> velocity_tracker;
@@ -99,7 +101,7 @@ protected:
void _update_camera_mode();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &p_property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -158,8 +160,8 @@ public:
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
- void set_effects(const Ref<CameraEffects> &p_effects);
- Ref<CameraEffects> get_effects() const;
+ void set_attributes(const Ref<CameraAttributes> &p_effects);
+ Ref<CameraAttributes> get_attributes() const;
void set_keep_aspect_mode(KeepAspect p_aspect);
KeepAspect get_keep_aspect_mode() const;
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 9a5d4f5480..f5e3e8b015 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -183,6 +183,17 @@ bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const {
return get_collision_mask() & (1 << (p_layer_number - 1));
}
+void CollisionObject3D::set_collision_priority(real_t p_priority) {
+ collision_priority = p_priority;
+ if (!area) {
+ PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
+ }
+}
+
+real_t CollisionObject3D::get_collision_priority() const {
+ return collision_priority;
+}
+
void CollisionObject3D::set_disable_mode(DisableMode p_mode) {
if (disable_mode == p_mode) {
return;
@@ -432,6 +443,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value);
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value);
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject3D::set_collision_priority);
+ ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject3D::get_collision_priority);
ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode);
ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
@@ -456,6 +469,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx");
+ GDVIRTUAL_BIND(_mouse_enter);
+ GDVIRTUAL_BIND(_mouse_exit);
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
@@ -466,6 +481,7 @@ void CollisionObject3D::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
@@ -532,8 +548,8 @@ void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) {
}
}
-Array CollisionObject3D::_get_shape_owners() {
- Array ret;
+PackedInt32Array CollisionObject3D::_get_shape_owners() {
+ PackedInt32Array ret;
for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
ret.push_back(E.key);
}
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 3ec3aa0fc1..c638be9d90 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -47,6 +47,7 @@ public:
private:
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
+ real_t collision_priority = 1.0;
bool area = false;
@@ -112,6 +113,8 @@ protected:
bool is_only_update_transform_changes_enabled() const;
GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int)
+ GDVIRTUAL0(_mouse_enter)
+ GDVIRTUAL0(_mouse_exit)
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
@@ -125,13 +128,16 @@ public:
void set_collision_mask_value(int p_layer_number, bool p_value);
bool get_collision_mask_value(int p_layer_number) const;
+ void set_collision_priority(real_t p_priority);
+ real_t get_collision_priority() const;
+
void set_disable_mode(DisableMode p_mode);
DisableMode get_disable_mode() const;
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
- Array _get_shape_owners();
+ PackedInt32Array _get_shape_owners();
void shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform);
Transform3D shape_owner_get_transform(uint32_t p_owner) const;
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index bd6a70e566..90099d787b 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -171,7 +171,7 @@ TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (polygon.is_empty()) {
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 759997de7b..a9bc28b464 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -118,7 +118,7 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
@@ -126,9 +126,9 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
}
if (shape.is_valid() &&
- Object::cast_to<RigidDynamicBody3D>(get_parent()) &&
+ Object::cast_to<RigidBody3D>(get_parent()) &&
Object::cast_to<ConcavePolygonShape3D>(*shape)) {
- warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static."));
+ warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static."));
}
return warnings;
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 4df0c37ad6..e14bb1aa94 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -33,7 +33,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/main/viewport.h"
-#include "scene/resources/particles_material.h"
+#include "scene/resources/particle_process_material.h"
AABB CPUParticles3D::get_aabb() const {
return AABB();
@@ -516,36 +516,34 @@ bool CPUParticles3D::get_split_scale() {
return split_scale;
}
-void CPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
- property.usage = PROPERTY_USAGE_NONE;
+void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture" || property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
- property.usage = PROPERTY_USAGE_NONE;
+ if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture" || p_property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("scale_curve_") && !split_scale) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("scale_curve_") && !split_scale) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
-
- Node3D::_validate_property(property);
}
static uint32_t idhash(uint32_t x) {
@@ -741,17 +739,17 @@ void CPUParticles3D::_particles_process(double p_delta) {
/*real_t tex_linear_velocity = 0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0);
}*/
real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv);
}
p.seed = Math::rand();
@@ -768,13 +766,13 @@ void CPUParticles3D::_particles_process(double p_delta) {
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg_to_rad((Math::randf() * 2.0 - 1.0) * spread);
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
} else {
//initiate velocity spread in 3D
- real_t angle1_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread);
- real_t angle2_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread);
+ real_t angle1_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread);
+ real_t angle2_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread);
Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
@@ -798,7 +796,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
}
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
- p.custom[0] = Math::deg2rad(base_angle); //angle
+ p.custom[0] = Math::deg_to_rad(base_angle); //angle
p.custom[1] = 0.0; //phase
p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1)
p.transform = Transform3D();
@@ -909,53 +907,53 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv);
}
real_t tex_orbit_velocity = 1.0;
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv);
}
}
real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
+ tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv);
}
real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
+ tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv);
}
real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
+ tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv);
}
real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
+ tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv);
}
real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
- tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
+ tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv);
}
real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
- tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
+ tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv);
}
real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv);
}
Vector3 force = gravity;
@@ -985,7 +983,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
if (orbit_amount != 0.0) {
real_t ang = orbit_amount * local_delta * Math_TAU;
- // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
+ // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y));
@@ -1009,7 +1007,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
}
real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
- p.custom[0] = Math::deg2rad(base_angle); //angle
+ p.custom[0] = Math::deg_to_rad(base_angle); //angle
p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
}
//apply color
@@ -1018,23 +1016,23 @@ void CPUParticles3D::_particles_process(double p_delta) {
Vector3 tex_scale = Vector3(1.0, 1.0, 1.0);
if (split_scale) {
if (scale_curve_x.is_valid()) {
- tex_scale.x = scale_curve_x->interpolate(tv);
+ tex_scale.x = scale_curve_x->sample(tv);
} else {
tex_scale.x = 1.0;
}
if (scale_curve_y.is_valid()) {
- tex_scale.y = scale_curve_y->interpolate(tv);
+ tex_scale.y = scale_curve_y->sample(tv);
} else {
tex_scale.y = 1.0;
}
if (scale_curve_z.is_valid()) {
- tex_scale.z = scale_curve_z->interpolate(tv);
+ tex_scale.z = scale_curve_z->sample(tv);
} else {
tex_scale.z = 1.0;
}
} else {
if (curve_parameters[PARAM_SCALE].is_valid()) {
- float tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ float tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv);
tex_scale.x = tmp_scale;
tex_scale.y = tmp_scale;
tex_scale.z = tmp_scale;
@@ -1043,7 +1041,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
- tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
+ tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv);
}
real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
@@ -1345,7 +1343,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_draw_order(DrawOrder(particles->get_draw_order()));
set_mesh(particles->get_draw_pass_mesh(0));
- Ref<ParticlesMaterial> material = particles->get_process_material();
+ Ref<ParticleProcessMaterial> material = particles->get_process_material();
if (material.is_null()) {
return;
}
@@ -1366,14 +1364,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_color_initial_ramp(gti->get_gradient());
}
- set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
- set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y));
- set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z));
+ set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ROTATE_Y));
+ set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
set_emission_box_extents(material->get_emission_box_extents());
- Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
+ Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE);
if (scale3D.is_valid()) {
split_scale = true;
scale_curve_x = scale3D->get_curve_x();
@@ -1384,14 +1382,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_gravity(material->get_gravity());
set_lifetime_randomness(material->get_lifetime_randomness());
-#define CONVERT_PARAM(m_param) \
- set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
- { \
- Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
- if (ctex.is_valid()) \
- set_param_curve(m_param, ctex->get_curve()); \
- } \
- set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
+#define CONVERT_PARAM(m_param) \
+ set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \
+ { \
+ Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \
+ if (ctex.is_valid()) \
+ set_param_curve(m_param, ctex->get_curve()); \
+ } \
+ set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param));
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index e26c301038..d84b0aedd2 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -198,7 +198,7 @@ private:
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
AABB get_aabb() const override;
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 0112f24e0c..460402ad1d 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -152,11 +152,10 @@ AABB Decal::get_aabb() const {
return aabb;
}
-void Decal::_validate_property(PropertyInfo &property) const {
- if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Decal::_validate_property(PropertyInfo &p_property) const {
+ if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_length")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- VisualInstance3D::_validate_property(property);
}
TypedArray<String> Decal::get_configuration_warnings() const {
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 38da4c14e3..1a7d55b108 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -62,7 +62,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
virtual TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 1b329143b6..cfee7028d4 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "fog_volume.h"
+#include "scene/resources/environment.h"
///////////////////////////
@@ -45,12 +46,11 @@ void FogVolume::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material");
}
-void FogVolume::_validate_property(PropertyInfo &property) const {
- if (property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
- property.usage = PROPERTY_USAGE_NONE;
+void FogVolume::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
+ p_property.usage = PROPERTY_USAGE_NONE;
return;
}
- VisualInstance3D::_validate_property(property);
}
void FogVolume::set_extents(const Vector3 &p_extents) {
diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h
index 556a92ad3f..fcdc1e2807 100644
--- a/scene/3d/fog_volume.h
+++ b/scene/3d/fog_volume.h
@@ -49,7 +49,7 @@ class FogVolume : public VisualInstance3D {
protected:
_FORCE_INLINE_ RID _get_volume() { return volume; }
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_extents(const Vector3 &p_extents);
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 2ee126e161..bd63939d74 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -30,7 +30,7 @@
#include "gpu_particles_3d.h"
-#include "scene/resources/particles_material.h"
+#include "scene/resources/particle_process_material.h"
AABB GPUParticles3D::get_aabb() const {
return AABB();
@@ -306,10 +306,10 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
if (process_material.is_null()) {
warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
- const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr());
if (!anim_material_found && process &&
- (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
- process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(RTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
}
}
@@ -376,16 +376,14 @@ AABB GPUParticles3D::capture_aabb() const {
return RS::get_singleton()->particles_get_current_aabb(particles);
}
-void GPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("draw_pass_")) {
- int index = property.name.get_slicec('_', 2).to_int() - 1;
+void GPUParticles3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("draw_pass_")) {
+ int index = p_property.name.get_slicec('_', 2).to_int() - 1;
if (index >= draw_passes.size()) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
return;
}
}
-
- GeometryInstance3D::_validate_property(property);
}
void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
@@ -587,7 +585,7 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length");
ADD_GROUP("Process Material", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_passes", PROPERTY_HINT_RANGE, "0," + itos(MAX_DRAW_PASSES) + ",1"), "set_draw_passes", "get_draw_passes");
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 0c745dd734..2ad9672474 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -94,7 +94,7 @@ private:
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
AABB get_aabb() const override;
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index b0509475a7..d5cab6728a 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -221,11 +221,11 @@ void Joint3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint3D::set_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint3D::get_exclude_nodes_from_collision);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_a", "get_node_a");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_b", "get_node_b");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_a", "get_node_a");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_b", "get_node_b");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "solver_priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_nodes_from_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
}
Joint3D::Joint3D() {
@@ -292,22 +292,6 @@ PinJoint3D::PinJoint3D() {
///////////////////////////////////
-void HingeJoint3D::_set_upper_limit(real_t p_limit) {
- set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit));
-}
-
-real_t HingeJoint3D::_get_upper_limit() const {
- return Math::rad2deg(get_param(PARAM_LIMIT_UPPER));
-}
-
-void HingeJoint3D::_set_lower_limit(real_t p_limit) {
- set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit));
-}
-
-real_t HingeJoint3D::_get_lower_limit() const {
- return Math::rad2deg(get_param(PARAM_LIMIT_LOWER));
-}
-
void HingeJoint3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &HingeJoint3D::set_param);
ClassDB::bind_method(D_METHOD("get_param", "param"), &HingeJoint3D::get_param);
@@ -315,17 +299,11 @@ void HingeJoint3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flag", "flag", "enabled"), &HingeJoint3D::set_flag);
ClassDB::bind_method(D_METHOD("get_flag", "flag"), &HingeJoint3D::get_flag);
- ClassDB::bind_method(D_METHOD("_set_upper_limit", "upper_limit"), &HingeJoint3D::_set_upper_limit);
- ClassDB::bind_method(D_METHOD("_get_upper_limit"), &HingeJoint3D::_get_upper_limit);
-
- ClassDB::bind_method(D_METHOD("_set_lower_limit", "lower_limit"), &HingeJoint3D::_set_lower_limit);
- ClassDB::bind_method(D_METHOD("_get_lower_limit"), &HingeJoint3D::_get_lower_limit);
-
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit", "_get_upper_limit");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit", "_get_lower_limit");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_UPPER);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_LOWER);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_LIMIT_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION);
@@ -420,34 +398,10 @@ HingeJoint3D::HingeJoint3D() {
/////////////////////////////////////////////////
-//////////////////////////////////
-
-void SliderJoint3D::_set_upper_limit_angular(real_t p_limit_angular) {
- set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular));
-}
-
-real_t SliderJoint3D::_get_upper_limit_angular() const {
- return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER));
-}
-
-void SliderJoint3D::_set_lower_limit_angular(real_t p_limit_angular) {
- set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular));
-}
-
-real_t SliderJoint3D::_get_lower_limit_angular() const {
- return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER));
-}
-
void SliderJoint3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &SliderJoint3D::set_param);
ClassDB::bind_method(D_METHOD("get_param", "param"), &SliderJoint3D::get_param);
- ClassDB::bind_method(D_METHOD("_set_upper_limit_angular", "upper_limit_angular"), &SliderJoint3D::_set_upper_limit_angular);
- ClassDB::bind_method(D_METHOD("_get_upper_limit_angular"), &SliderJoint3D::_get_upper_limit_angular);
-
- ClassDB::bind_method(D_METHOD("_set_lower_limit_angular", "lower_limit_angular"), &SliderJoint3D::_set_lower_limit_angular);
- ClassDB::bind_method(D_METHOD("_get_lower_limit_angular"), &SliderJoint3D::_get_lower_limit_angular);
-
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/upper_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_UPPER);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/lower_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_LOWER);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_SOFTNESS);
@@ -460,8 +414,8 @@ void SliderJoint3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_DAMPING);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit_angular", "_get_upper_limit_angular");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit_angular", "_get_lower_limit_angular");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_UPPER);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_LOWER);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_DAMPING);
@@ -562,34 +516,12 @@ SliderJoint3D::SliderJoint3D() {
//////////////////////////////////
-void ConeTwistJoint3D::_set_swing_span(real_t p_limit_angular) {
- set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular));
-}
-
-real_t ConeTwistJoint3D::_get_swing_span() const {
- return Math::rad2deg(get_param(PARAM_SWING_SPAN));
-}
-
-void ConeTwistJoint3D::_set_twist_span(real_t p_limit_angular) {
- set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular));
-}
-
-real_t ConeTwistJoint3D::_get_twist_span() const {
- return Math::rad2deg(get_param(PARAM_TWIST_SPAN));
-}
-
void ConeTwistJoint3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint3D::set_param);
ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint3D::get_param);
- ClassDB::bind_method(D_METHOD("_set_swing_span", "swing_span"), &ConeTwistJoint3D::_set_swing_span);
- ClassDB::bind_method(D_METHOD("_get_swing_span"), &ConeTwistJoint3D::_get_swing_span);
-
- ClassDB::bind_method(D_METHOD("_set_twist_span", "twist_span"), &ConeTwistJoint3D::_set_twist_span);
- ClassDB::bind_method(D_METHOD("_get_twist_span"), &ConeTwistJoint3D::_get_twist_span);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_swing_span", "_get_swing_span");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1"), "_set_twist_span", "_get_twist_span");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_SWING_SPAN);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,radians"), "set_param", "get_param", PARAM_TWIST_SPAN);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS);
@@ -620,8 +552,6 @@ real_t ConeTwistJoint3D::get_param(Param p_param) const {
void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Transform3D gt = get_global_transform();
- //Vector3 cone_twistpos = gt.origin;
- //Vector3 cone_twistdir = gt.basis.get_axis(2);
Transform3D ainv = body_a->get_global_transform().affine_inverse();
@@ -652,73 +582,7 @@ ConeTwistJoint3D::ConeTwistJoint3D() {
/////////////////////////////////////////////////////////////////////
-void Generic6DOFJoint3D::_set_angular_hi_limit_x(real_t p_limit_angular) {
- set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_hi_limit_x() const {
- return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT));
-}
-
-void Generic6DOFJoint3D::_set_angular_lo_limit_x(real_t p_limit_angular) {
- set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_lo_limit_x() const {
- return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT));
-}
-
-void Generic6DOFJoint3D::_set_angular_hi_limit_y(real_t p_limit_angular) {
- set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_hi_limit_y() const {
- return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT));
-}
-
-void Generic6DOFJoint3D::_set_angular_lo_limit_y(real_t p_limit_angular) {
- set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_lo_limit_y() const {
- return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT));
-}
-
-void Generic6DOFJoint3D::_set_angular_hi_limit_z(real_t p_limit_angular) {
- set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_hi_limit_z() const {
- return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT));
-}
-
-void Generic6DOFJoint3D::_set_angular_lo_limit_z(real_t p_limit_angular) {
- set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_lo_limit_z() const {
- return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT));
-}
-
void Generic6DOFJoint3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_x);
- ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_x"), &Generic6DOFJoint3D::_get_angular_hi_limit_x);
-
- ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_x);
- ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_x"), &Generic6DOFJoint3D::_get_angular_lo_limit_x);
-
- ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_y);
- ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_y"), &Generic6DOFJoint3D::_get_angular_hi_limit_y);
-
- ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_y);
- ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_y"), &Generic6DOFJoint3D::_get_angular_lo_limit_y);
-
- ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_z);
- ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_z"), &Generic6DOFJoint3D::_get_angular_hi_limit_z);
-
- ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_z);
- ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_z"), &Generic6DOFJoint3D::_get_angular_lo_limit_z);
-
ClassDB::bind_method(D_METHOD("set_param_x", "param", "value"), &Generic6DOFJoint3D::set_param_x);
ClassDB::bind_method(D_METHOD("get_param_x", "param"), &Generic6DOFJoint3D::get_param_x);
@@ -794,8 +658,8 @@ void Generic6DOFJoint3D::_bind_methods() {
ADD_GROUP("Angular Limit", "angular_limit_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_UPPER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_LOWER_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_DAMPING);
@@ -803,8 +667,8 @@ void Generic6DOFJoint3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/erp"), "set_param_x", "get_param_x", PARAM_ANGULAR_ERP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_UPPER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_LOWER_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_DAMPING);
@@ -812,8 +676,8 @@ void Generic6DOFJoint3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/erp"), "set_param_y", "get_param_y", PARAM_ANGULAR_ERP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_UPPER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_LOWER_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_DAMPING);
diff --git a/scene/3d/joint_3d.h b/scene/3d/joint_3d.h
index ea356ef3b7..cb967023e8 100644
--- a/scene/3d/joint_3d.h
+++ b/scene/3d/joint_3d.h
@@ -136,12 +136,6 @@ protected:
virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
- void _set_upper_limit(real_t p_limit);
- real_t _get_upper_limit() const;
-
- void _set_lower_limit(real_t p_limit);
- real_t _get_lower_limit() const;
-
public:
void set_param(Param p_param, real_t p_value);
real_t get_param(Param p_param) const;
@@ -188,12 +182,6 @@ public:
};
protected:
- void _set_upper_limit_angular(real_t p_limit_angular);
- real_t _get_upper_limit_angular() const;
-
- void _set_lower_limit_angular(real_t p_limit_angular);
- real_t _get_lower_limit_angular() const;
-
real_t params[PARAM_MAX];
virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
@@ -221,12 +209,6 @@ public:
};
protected:
- void _set_swing_span(real_t p_limit_angular);
- real_t _get_swing_span() const;
-
- void _set_twist_span(real_t p_limit_angular);
- real_t _get_twist_span() const;
-
real_t params[PARAM_MAX];
virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
@@ -281,24 +263,6 @@ public:
};
protected:
- void _set_angular_hi_limit_x(real_t p_limit_angular);
- real_t _get_angular_hi_limit_x() const;
-
- void _set_angular_hi_limit_y(real_t p_limit_angular);
- real_t _get_angular_hi_limit_y() const;
-
- void _set_angular_hi_limit_z(real_t p_limit_angular);
- real_t _get_angular_hi_limit_z() const;
-
- void _set_angular_lo_limit_x(real_t p_limit_angular);
- real_t _get_angular_lo_limit_x() const;
-
- void _set_angular_lo_limit_y(real_t p_limit_angular);
- real_t _get_angular_lo_limit_y() const;
-
- void _set_angular_lo_limit_z(real_t p_limit_angular);
- real_t _get_angular_lo_limit_z() const;
-
real_t params_x[PARAM_MAX];
bool flags_x[FLAG_MAX];
real_t params_y[PARAM_MAX];
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index 712a37e745..d977874911 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -31,8 +31,10 @@
#include "label_3d.h"
#include "core/core_string_names.h"
+#include "scene/main/viewport.h"
#include "scene/resources/theme.h"
#include "scene/scene_string_names.h"
+#include "scene/theme/theme_db.h"
void Label3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment);
@@ -162,9 +164,19 @@ void Label3D::_bind_methods() {
BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
}
-void Label3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "material_override" || property.name == "material_overlay") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Label3D::_validate_property(PropertyInfo &p_property) const {
+ if (
+ p_property.name == "material_override" ||
+ p_property.name == "material_overlay" ||
+ p_property.name == "lod_bias" ||
+ p_property.name == "gi_mode" ||
+ p_property.name == "gi_lightmap_scale") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
+ if (p_property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) {
+ // Alpha-blended materials can't cast shadows.
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -174,6 +186,14 @@ void Label3D::_notification(int p_what) {
if (!pending_update) {
_im_update();
}
+ Viewport *viewport = get_viewport();
+ ERR_FAIL_COND(!viewport);
+ viewport->connect("size_changed", callable_mp(this, &Label3D::_font_changed));
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ Viewport *viewport = get_viewport();
+ ERR_FAIL_COND(!viewport);
+ viewport->disconnect("size_changed", callable_mp(this, &Label3D::_font_changed));
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
String new_text = tr(text);
@@ -422,7 +442,7 @@ void Label3D::_shape() {
TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i)));
}
- Array stt;
+ TypedArray<Vector2i> stt;
if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) {
GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt);
} else {
@@ -466,8 +486,9 @@ void Label3D::_shape() {
case TextServer::AUTOWRAP_OFF:
break;
}
- PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
+ autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES;
+ PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
float max_line_w = 0.0;
for (int i = 0; i < line_breaks.size(); i = i + 2) {
RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
@@ -715,13 +736,13 @@ Ref<Font> Label3D::_get_font_or_default() const {
}
// Check the project-defined Theme resource.
- if (Theme::get_project_default().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
List<StringName> theme_types;
- Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+ ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
for (const StringName &E : theme_types) {
- if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed"));
@@ -734,11 +755,11 @@ Ref<Font> Label3D::_get_font_or_default() const {
// Lastly, fall back on the items defined in the default Theme, if they exist.
{
List<StringName> theme_types;
- Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+ ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
for (const StringName &E : theme_types) {
- if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed"));
@@ -749,7 +770,7 @@ Ref<Font> Label3D::_get_font_or_default() const {
}
// If they don't exist, use any type to return the default/empty value.
- Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+ Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed"));
@@ -889,6 +910,7 @@ void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
if (alpha_cut != p_mode) {
alpha_cut = p_mode;
_queue_update();
+ notify_property_list_changed();
}
}
@@ -927,7 +949,12 @@ Label3D::Label3D() {
mesh = RenderingServer::get_singleton()->mesh_create();
+ // Disable shadow casting by default to improve performance and avoid unintended visual artifacts.
set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF);
+
+ // Label3D can't contribute to GI in any way, so disable it to improve performance.
+ set_gi_mode(GI_MODE_DISABLED);
+
set_base(mesh);
}
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
index d4bfe743a6..3c9a758e6e 100644
--- a/scene/3d/label_3d.h
+++ b/scene/3d/label_3d.h
@@ -149,7 +149,7 @@ protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _im_update();
void _font_changed();
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 53c072c318..e51f06e083 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "core/config/project_settings.h"
+
#include "light_3d.h"
void Light3D::set_param(Param p_param, real_t p_value) {
@@ -122,7 +124,14 @@ uint32_t Light3D::get_cull_mask() const {
void Light3D::set_color(const Color &p_color) {
color = p_color;
- RS::get_singleton()->light_set_color(light, p_color);
+
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ Color combined = color.srgb_to_linear();
+ combined *= correlated_color.srgb_to_linear();
+ RS::get_singleton()->light_set_color(light, combined.linear_to_srgb());
+ } else {
+ RS::get_singleton()->light_set_color(light, color);
+ }
// The gizmo color depends on the light color, so update it.
update_gizmos();
}
@@ -149,7 +158,7 @@ AABB Light3D::get_aabb() const {
} else if (type == RenderingServer::LIGHT_SPOT) {
real_t len = param[PARAM_RANGE];
- real_t size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len;
+ real_t size = Math::tan(Math::deg_to_rad(param[PARAM_SPOT_ANGLE])) * len;
return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
}
@@ -181,6 +190,56 @@ void Light3D::owner_changed_notify() {
_update_visibility();
}
+// Temperature expressed in Kelvins. Valid range 1000 - 15000
+// First converts to CIE 1960 then to sRGB
+// As explained in the Filament documentation: https://google.github.io/filament/Filament.md.html#lighting/directlighting/lightsparameterization
+Color _color_from_temperature(float p_temperature) {
+ float T2 = p_temperature * p_temperature;
+ float u = (0.860117757f + 1.54118254e-4f * p_temperature + 1.28641212e-7f * T2) /
+ (1.0f + 8.42420235e-4f * p_temperature + 7.08145163e-7f * T2);
+ float v = (0.317398726f + 4.22806245e-5f * p_temperature + 4.20481691e-8f * T2) /
+ (1.0f - 2.89741816e-5f * p_temperature + 1.61456053e-7f * T2);
+
+ // Convert to xyY space.
+ float d = 1.0f / (2.0f * u - 8.0f * v + 4.0f);
+ float x = 3.0f * u * d;
+ float y = 2.0f * v * d;
+
+ // Convert to XYZ space
+ const float a = 1.0 / MAX(y, 1e-5f);
+ Vector3 xyz = Vector3(x * a, 1.0, (1.0f - x - y) * a);
+
+ // Convert from XYZ to sRGB(linear)
+ Vector3 linear = Vector3(3.2404542f * xyz.x - 1.5371385f * xyz.y - 0.4985314f * xyz.z,
+ -0.9692660f * xyz.x + 1.8760108f * xyz.y + 0.0415560f * xyz.z,
+ 0.0556434f * xyz.x - 0.2040259f * xyz.y + 1.0572252f * xyz.z);
+ linear /= MAX(1e-5f, linear[linear.max_axis_index()]);
+ // Normalize, clamp, and convert to sRGB.
+ return Color(linear.x, linear.y, linear.z).clamp().linear_to_srgb();
+}
+
+void Light3D::set_temperature(const float p_temperature) {
+ temperature = p_temperature;
+ if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ return;
+ }
+ correlated_color = _color_from_temperature(temperature);
+
+ Color combined = color.srgb_to_linear() * correlated_color.srgb_to_linear();
+
+ RS::get_singleton()->light_set_color(light, combined.linear_to_srgb());
+ // The gizmo color depends on the light color, so update it.
+ update_gizmos();
+}
+
+Color Light3D::get_correlated_color() const {
+ return correlated_color;
+}
+
+float Light3D::get_temperature() const {
+ return temperature;
+}
+
void Light3D::_update_visibility() {
if (!is_inside_tree()) {
return;
@@ -223,21 +282,25 @@ bool Light3D::is_editor_only() const {
return editor_only;
}
-void Light3D::_validate_property(PropertyInfo &property) const {
- if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_opacity" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Light3D::_validate_property(PropertyInfo &p_property) const {
+ if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") {
- // Angular distance is only used in DirectionalLight3D.
- property.usage = PROPERTY_USAGE_NONE;
+ if (get_light_type() != RS::LIGHT_DIRECTIONAL && (p_property.name == "light_angular_distance" || p_property.name == "light_intensity_lux")) {
+ // Angular distance and Light Intensity Lux are only used in DirectionalLight3D.
+ p_property.usage = PROPERTY_USAGE_NONE;
+ } else if (get_light_type() == RS::LIGHT_DIRECTIONAL && p_property.name == "light_intensity_lumens") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (p_property.name == "light_intensity_lumens" || p_property.name == "light_intensity_lux" || p_property.name == "light_temperature")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- VisualInstance3D::_validate_property(property);
+ if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
}
void Light3D::_bind_methods() {
@@ -280,10 +343,18 @@ void Light3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_projector", "projector"), &Light3D::set_projector);
ClassDB::bind_method(D_METHOD("get_projector"), &Light3D::get_projector);
+ ClassDB::bind_method(D_METHOD("set_temperature", "temperature"), &Light3D::set_temperature);
+ ClassDB::bind_method(D_METHOD("get_temperature"), &Light3D::get_temperature);
+ ClassDB::bind_method(D_METHOD("get_correlated_color"), &Light3D::get_correlated_color);
+
ADD_GROUP("Light", "light_");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lumens", PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:lm"), "set_param", "get_param", PARAM_INTENSITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lux", PROPERTY_HINT_RANGE, "0,150000.0,0.01,or_greater,suffix:lx"), "set_param", "get_param", PARAM_INTENSITY);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "light_temperature", PROPERTY_HINT_RANGE, "1000,15000.0,1.0,suffix:k"), "set_temperature", "get_temperature");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_ENERGY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_volumetric_fog_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_VOLUMETRIC_FOG_ENERGY);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01,degrees"), "set_param", "get_param", PARAM_SIZE);
@@ -298,7 +369,6 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_OPACITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BLUR);
@@ -315,6 +385,7 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ENERGY);
BIND_ENUM_CONSTANT(PARAM_INDIRECT_ENERGY);
+ BIND_ENUM_CONSTANT(PARAM_VOLUMETRIC_FOG_ENERGY);
BIND_ENUM_CONSTANT(PARAM_SPECULAR);
BIND_ENUM_CONSTANT(PARAM_RANGE);
BIND_ENUM_CONSTANT(PARAM_SIZE);
@@ -331,8 +402,8 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE);
BIND_ENUM_CONSTANT(PARAM_SHADOW_OPACITY);
BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR);
- BIND_ENUM_CONSTANT(PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_INTENSITY);
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(BAKE_DISABLED);
@@ -365,6 +436,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_ENERGY, 1);
set_param(PARAM_INDIRECT_ENERGY, 1);
+ set_param(PARAM_VOLUMETRIC_FOG_ENERGY, 1);
set_param(PARAM_SPECULAR, 0.5);
set_param(PARAM_RANGE, 5);
set_param(PARAM_SIZE, 0);
@@ -382,8 +454,10 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_SHADOW_BIAS, 0.03);
set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
set_param(PARAM_TRANSMITTANCE_BIAS, 0.05);
- set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 0.1);
set_param(PARAM_SHADOW_FADE_START, 1);
+ // For OmniLight3D and SpotLight3D, specified in Lumens.
+ set_param(PARAM_INTENSITY, 1000.0);
+ set_temperature(6500.0); // Nearly white.
set_disable_scale(true);
}
@@ -429,29 +503,27 @@ DirectionalLight3D::SkyMode DirectionalLight3D::get_sky_mode() const {
return sky_mode;
}
-void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
- if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) {
+void DirectionalLight3D::_validate_property(PropertyInfo &p_property) const {
+ if (shadow_mode == SHADOW_ORTHOGONAL && (p_property.name == "directional_shadow_split_1" || p_property.name == "directional_shadow_blend_splits")) {
// Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes.
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) {
+ if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (p_property.name == "directional_shadow_split_2" || p_property.name == "directional_shadow_split_3")) {
// Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode.
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") {
+ if (p_property.name == "light_size" || p_property.name == "light_projector" || p_property.name == "light_specular") {
// Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`).
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "distance_fade_enabled" || property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length") {
+ if (p_property.name == "distance_fade_enabled" || p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length") {
// Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights.
// For DirectionalLight3D, `directional_shadow_max_distance` can be used instead.
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
-
- Light3D::_validate_property(property);
}
void DirectionalLight3D::_bind_methods() {
@@ -491,6 +563,7 @@ DirectionalLight3D::DirectionalLight3D() :
set_param(PARAM_SHADOW_FADE_START, 0.8);
// Increase the default shadow bias to better suit most scenes.
set_param(PARAM_SHADOW_BIAS, 0.1);
+ set_param(PARAM_INTENSITY, 100000.0); // Specified in Lux, approximate mid-day sun.
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
blend_splits = false;
set_sky_mode(SKY_MODE_LIGHT_AND_SKY);
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index ef003e133d..e43d6f0419 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -40,6 +40,7 @@ public:
enum Param {
PARAM_ENERGY = RS::LIGHT_PARAM_ENERGY,
PARAM_INDIRECT_ENERGY = RS::LIGHT_PARAM_INDIRECT_ENERGY,
+ PARAM_VOLUMETRIC_FOG_ENERGY = RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY,
PARAM_SPECULAR = RS::LIGHT_PARAM_SPECULAR,
PARAM_RANGE = RS::LIGHT_PARAM_RANGE,
PARAM_SIZE = RS::LIGHT_PARAM_SIZE,
@@ -56,8 +57,8 @@ public:
PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
PARAM_SHADOW_OPACITY = RS::LIGHT_PARAM_SHADOW_OPACITY,
PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR,
- PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE,
PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS,
+ PARAM_INTENSITY = RS::LIGHT_PARAM_INTENSITY,
PARAM_MAX = RS::LIGHT_PARAM_MAX
};
@@ -83,6 +84,8 @@ private:
void _update_visibility();
BakeMode bake_mode = BAKE_DYNAMIC;
Ref<Texture2D> projector;
+ Color correlated_color = Color(1.0, 1.0, 1.0);
+ float temperature = 6500.0;
// bind helpers
@@ -93,7 +96,7 @@ protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
Light3D(RenderingServer::LightType p_type);
@@ -139,6 +142,10 @@ public:
void set_projector(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_projector() const;
+ void set_temperature(const float p_temperature);
+ float get_temperature() const;
+ Color get_correlated_color() const;
+
virtual AABB get_aabb() const override;
Light3D();
@@ -171,7 +178,7 @@ private:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_shadow_mode(ShadowMode p_mode);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 6b6a2eff9e..41a537f7cb 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -30,10 +30,14 @@
#include "lightmap_gi.h"
+#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "core/math/delaunay_3d.h"
#include "lightmap_probe.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/camera_attributes.h"
+#include "scene/resources/environment.h"
+#include "scene/resources/sky.h"
void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
User user;
@@ -207,7 +211,7 @@ bool LightmapGIData::is_using_spherical_harmonics() const {
return uses_spherical_harmonics;
}
-void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure) {
if (p_points.size()) {
int pc = p_points.size();
ERR_FAIL_COND(pc * 9 != p_point_sh.size());
@@ -221,6 +225,8 @@ void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, con
RS::get_singleton()->lightmap_set_probe_bounds(lightmap, AABB());
RS::get_singleton()->lightmap_set_probe_interior(lightmap, false);
}
+ RS::get_singleton()->lightmap_set_baked_exposure_normalization(lightmap, p_baked_exposure);
+ baked_exposure = p_baked_exposure;
interior = p_interior;
bounds = p_bounds;
}
@@ -249,6 +255,10 @@ bool LightmapGIData::is_interior() const {
return interior;
}
+float LightmapGIData::get_baked_exposure() const {
+ return baked_exposure;
+}
+
void LightmapGIData::_set_probe_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bounds"));
ERR_FAIL_COND(!p_data.has("points"));
@@ -256,7 +266,8 @@ void LightmapGIData::_set_probe_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bsp"));
ERR_FAIL_COND(!p_data.has("sh"));
ERR_FAIL_COND(!p_data.has("interior"));
- set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"]);
+ ERR_FAIL_COND(!p_data.has("baked_exposure"));
+ set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"], p_data["baked_exposure"]);
}
Dictionary LightmapGIData::_get_probe_data() const {
@@ -267,6 +278,7 @@ Dictionary LightmapGIData::_get_probe_data() const {
d["bsp"] = get_capture_bsp_tree();
d["sh"] = get_capture_sh();
d["interior"] = is_interior();
+ d["baked_exposure"] = get_baked_exposure();
return d;
}
@@ -977,15 +989,21 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
Transform3D xf = lights_found[i].xform;
Color linear_color = light->get_color().srgb_to_linear();
+ float energy = light->get_param(Light3D::PARAM_ENERGY);
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ energy *= light->get_param(Light3D::PARAM_INTENSITY);
+ linear_color *= light->get_correlated_color().srgb_to_linear();
+ }
+
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
- lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy, l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
} else if (Object::cast_to<OmniLight3D>(light)) {
OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
- lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, energy * (1.0 / (Math_PI * 4.0)), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
} else if (Object::cast_to<SpotLight3D>(light)) {
SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
- lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy * (1.0 / Math_PI), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
}
}
for (int i = 0; i < probes_found.size(); i++) {
@@ -1040,7 +1058,12 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
}
- Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud);
+ float exposure_normalization = 1.0;
+ if (camera_attributes.is_valid()) {
+ exposure_normalization = camera_attributes->calculate_exposure_normalization() * camera_attributes->get_exposure_multiplier();
+ }
+
+ Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud, exposure_normalization);
if (bake_err == Lightmapper::BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES) {
return BAKE_ERROR_MESHES_INVALID;
@@ -1214,7 +1237,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
/* Obtain the colors from the images, they will be re-created as cubemaps on the server, depending on the driver */
- data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array);
+ data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array, exposure_normalization);
/* Compute a BSP tree of the simplices, so it's easy to find the exact one */
}
@@ -1410,17 +1433,24 @@ LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const {
return gen_probes;
}
-void LightmapGI::_validate_property(PropertyInfo &property) const {
- if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
- property.usage = PROPERTY_USAGE_NONE;
+void LightmapGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
+ camera_attributes = p_camera_attributes;
+}
+
+Ref<CameraAttributes> LightmapGI::get_camera_attributes() const {
+ return camera_attributes;
+}
+
+void LightmapGI::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- VisualInstance3D::_validate_property(property);
}
void LightmapGI::_bind_methods() {
@@ -1463,6 +1493,9 @@ void LightmapGI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_directional", "directional"), &LightmapGI::set_directional);
ClassDB::bind_method(D_METHOD("is_directional"), &LightmapGI::is_directional);
+ ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &LightmapGI::set_camera_attributes);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &LightmapGI::get_camera_attributes);
+
// ClassDB::bind_method(D_METHOD("bake", "from_node"), &LightmapGI::bake, DEFVAL(Variant()));
ADD_GROUP("Tweaks", "");
@@ -1478,6 +1511,7 @@ void LightmapGI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment_custom_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_environment_custom_sky", "get_environment_custom_sky");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "environment_custom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_environment_custom_color", "get_environment_custom_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "environment_custom_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_environment_custom_energy", "get_environment_custom_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
ADD_GROUP("Gen Probes", "generate_probes_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "generate_probes_subdiv", PROPERTY_HINT_ENUM, "Disabled,4,8,16,32"), "set_generate_probes", "get_generate_probes");
ADD_GROUP("Data", "");
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index 85150b833f..0062a4a093 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -36,6 +36,9 @@
#include "scene/3d/lightmapper.h"
#include "scene/3d/visual_instance_3d.h"
+class Sky;
+class CameraAttributes;
+
class LightmapGIData : public Resource {
GDCLASS(LightmapGIData, Resource);
RES_BASE_EXTENSION("lmbake")
@@ -47,6 +50,7 @@ class LightmapGIData : public Resource {
RID lightmap;
AABB bounds;
+ float baked_exposure = 1.0;
struct User {
NodePath path;
@@ -83,8 +87,9 @@ public:
bool is_using_spherical_harmonics() const;
bool is_interior() const;
+ float get_baked_exposure() const;
- void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree);
+ void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure);
PackedVector3Array get_capture_points() const;
PackedColorArray get_capture_sh() const;
PackedInt32Array get_capture_tetrahedra() const;
@@ -147,6 +152,7 @@ private:
float environment_custom_energy = 1.0;
bool directional = false;
GenerateProbes gen_probes = GENERATE_PROBES_DISABLED;
+ Ref<CameraAttributes> camera_attributes;
Ref<LightmapGIData> light_data;
@@ -216,7 +222,7 @@ private:
void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds);
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
void _notification(int p_what);
@@ -260,6 +266,9 @@ public:
void set_generate_probes(GenerateProbes p_generate_probes);
GenerateProbes get_generate_probes() const;
+ void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
+ Ref<CameraAttributes> get_camera_attributes() const;
+
AABB get_aabb() const override;
BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index 9b973fd6bc..5b5c6cf53a 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -180,7 +180,7 @@ public:
virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) = 0;
virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) = 0;
virtual void add_probe(const Vector3 &p_position) = 0;
- virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr) = 0;
+ virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr, float p_exposure_normalization = 1.0) = 0;
virtual int get_bake_texture_count() const = 0;
virtual Ref<Image> get_bake_texture(int p_index) const = 0;
diff --git a/scene/3d/position_3d.cpp b/scene/3d/marker_3d.cpp
index 7dc1b1ace0..3987172561 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/marker_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* position_3d.cpp */
+/* marker_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "position_3d.h"
+#include "marker_3d.h"
-Position3D::Position3D() {
+Marker3D::Marker3D() {
}
diff --git a/scene/3d/position_3d.h b/scene/3d/marker_3d.h
index 5514399e6e..95caa101c5 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/marker_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* position_3d.h */
+/* marker_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,16 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef POSITION_3D_H
-#define POSITION_3D_H
+#ifndef MARKER_3D_H
+#define MARKER_3D_H
#include "scene/3d/node_3d.h"
-class Position3D : public Node3D {
- GDCLASS(Position3D, Node3D);
+class Marker3D : public Node3D {
+ GDCLASS(Marker3D, Node3D);
public:
- Position3D();
+ Marker3D();
};
-#endif // POSITION_3D_H
+#endif // MARKER_3D_H
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 31993f898d..a76f4dd0d5 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -115,8 +115,8 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
if (mesh.is_valid()) {
mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- _mesh_changed();
set_base(mesh->get_rid());
+ _mesh_changed();
} else {
blend_shape_tracks.clear();
blend_shape_properties.clear();
@@ -380,6 +380,13 @@ void MeshInstance3D::_mesh_changed() {
}
}
+ int surface_count = mesh->get_surface_count();
+ for (int surface_index = 0; surface_index < surface_count; ++surface_index) {
+ if (surface_override_materials[surface_index].is_valid()) {
+ RS::get_singleton()->instance_set_surface_override_material(get_instance(), surface_index, surface_override_materials[surface_index]->get_rid());
+ }
+ }
+
update_gizmos();
}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 3752713d6a..34e84861a2 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -53,8 +53,8 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y);
ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y);
- ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist);
- ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist);
+ ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent3D::set_neighbor_distance);
+ ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent3D::get_neighbor_distance);
ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent3D::set_max_neighbors);
ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent3D::get_max_neighbors);
@@ -101,7 +101,7 @@ void NavigationAgent3D::_bind_methods() {
ADD_GROUP("Avoidance", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_dist", "get_neighbor_dist");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_distance", "get_neighbor_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed");
@@ -179,7 +179,7 @@ void NavigationAgent3D::_notification(int p_what) {
NavigationAgent3D::NavigationAgent3D() {
agent = NavigationServer3D::get_singleton()->agent_create();
- set_neighbor_dist(50.0);
+ set_neighbor_distance(50.0);
set_max_neighbors(10);
set_time_horizon(5.0);
set_radius(1.0);
@@ -291,9 +291,9 @@ void NavigationAgent3D::set_ignore_y(bool p_ignore_y) {
NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y);
}
-void NavigationAgent3D::set_neighbor_dist(real_t p_dist) {
- neighbor_dist = p_dist;
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
+void NavigationAgent3D::set_neighbor_distance(real_t p_distance) {
+ neighbor_distance = p_distance;
+ NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
}
void NavigationAgent3D::set_max_neighbors(int p_count) {
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index e05f0287f7..35c1b1175a 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -52,7 +52,7 @@ class NavigationAgent3D : public Node {
real_t radius = 0.0;
real_t navigation_height_offset = 0.0;
bool ignore_y = false;
- real_t neighbor_dist = 0.0;
+ real_t neighbor_distance = 0.0;
int max_neighbors = 0;
real_t time_horizon = 0.0;
real_t max_speed = 0.0;
@@ -122,9 +122,9 @@ public:
return ignore_y;
}
- void set_neighbor_dist(real_t p_dist);
- real_t get_neighbor_dist() const {
- return neighbor_dist;
+ void set_neighbor_distance(real_t p_distance);
+ real_t get_neighbor_distance() const {
+ return neighbor_distance;
}
void set_max_neighbors(int p_count);
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index c6eda1f9cd..953e52e591 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -133,7 +133,7 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
}
if (Object::cast_to<StaticBody3D>(get_parent())) {
- warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidDynamicBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
+ warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
"\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail"));
}
@@ -141,7 +141,7 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
}
void NavigationObstacle3D::initialize_agent() {
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, 0.0);
NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index 0316fc37a8..7f6af668b6 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -45,7 +45,7 @@ class NavigationObstacle3D : public Node {
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
public:
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 1de85d57a3..426a8c1684 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -561,8 +561,8 @@ void Node3D::clear_gizmos() {
#endif
}
-Array Node3D::get_gizmos_bind() const {
- Array ret;
+TypedArray<Node3DGizmo> Node3D::get_gizmos_bind() const {
+ TypedArray<Node3DGizmo> ret;
#ifdef TOOLS_ENABLED
for (int i = 0; i < data.gizmos.size(); i++) {
@@ -879,25 +879,25 @@ NodePath Node3D::get_visibility_parent() const {
return visibility_parent_path;
}
-void Node3D::_validate_property(PropertyInfo &property) const {
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && property.name == "basis") {
- property.usage = 0;
+void Node3D::_validate_property(PropertyInfo &p_property) const {
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && p_property.name == "basis") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && property.name == "scale") {
- property.usage = 0;
+ if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && p_property.name == "scale") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && property.name == "quaternion") {
- property.usage = 0;
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && p_property.name == "quaternion") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation") {
- property.usage = 0;
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation_order") {
- property.usage = 0;
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation_order") {
+ p_property.usage = 0;
}
}
-bool Node3D::property_can_revert(const String &p_name) {
+bool Node3D::_property_can_revert(const StringName &p_name) const {
if (p_name == "basis") {
return true;
} else if (p_name == "scale") {
@@ -912,47 +912,48 @@ bool Node3D::property_can_revert(const String &p_name) {
return false;
}
-Variant Node3D::property_get_revert(const String &p_name) {
- Variant r_ret;
+bool Node3D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
bool valid = false;
if (p_name == "basis") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
- r_ret = Transform3D(variant).get_basis();
+ r_property = Transform3D(variant).get_basis();
} else {
- r_ret = Basis();
+ r_property = Basis();
}
} else if (p_name == "scale") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
- r_ret = Transform3D(variant).get_basis().get_scale();
+ r_property = Transform3D(variant).get_basis().get_scale();
} else {
- return Vector3(1.0, 1.0, 1.0);
+ r_property = Vector3(1.0, 1.0, 1.0);
}
} else if (p_name == "quaternion") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
- r_ret = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion());
+ r_property = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion());
} else {
- return Quaternion();
+ r_property = Quaternion();
}
} else if (p_name == "rotation") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
- r_ret = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order);
+ r_property = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order);
} else {
- return Vector3();
+ r_property = Vector3();
}
} else if (p_name == "position") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid) {
- r_ret = Transform3D(variant).get_origin();
+ r_property = Transform3D(variant).get_origin();
} else {
- return Vector3();
+ r_property = Vector3();
}
+ } else {
+ return false;
}
- return r_ret;
+ return true;
}
void Node3D::_bind_methods() {
@@ -1032,9 +1033,6 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global);
- ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &Node3D::property_can_revert);
- ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &Node3D::property_get_revert);
-
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
@@ -1056,7 +1054,7 @@ void Node3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
+ ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode");
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index b1e129798d..90c7bc89ef 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -155,10 +155,10 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
- bool property_can_revert(const String &p_name);
- Variant property_get_revert(const String &p_name);
+ bool _property_can_revert(const StringName &p_name) const;
+ bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
public:
enum {
@@ -216,7 +216,7 @@ public:
void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
void clear_subgizmo_selection();
Vector<Ref<Node3DGizmo>> get_gizmos() const;
- Array get_gizmos_bind() const;
+ TypedArray<Node3DGizmo> get_gizmos_bind() const;
void add_gizmo(Ref<Node3DGizmo> p_gizmo);
void remove_gizmo(Ref<Node3DGizmo> p_gizmo);
void clear_gizmos();
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 25226ad384..3d23206e6b 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -183,8 +183,8 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
return;
}
real_t bi = c->get_bake_interval();
- real_t o_next = offset + bi;
- real_t o_prev = offset - bi;
+ real_t o_next = progress + bi;
+ real_t o_prev = progress - bi;
if (loop) {
o_next = Math::fposmod(o_next, bl);
@@ -198,17 +198,17 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
}
- Vector3 pos = c->interpolate_baked(offset, cubic);
+ Vector3 pos = c->sample_baked(progress, cubic);
Transform3D t = get_transform();
// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
if (rotation_mode == ROTATION_ORIENTED) {
- Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
+ Vector3 forward = c->sample_baked(o_next, cubic) - pos;
// Try with the previous position
if (forward.length_squared() < CMP_EPSILON2) {
- forward = pos - c->interpolate_baked(o_prev, cubic);
+ forward = pos - c->sample_baked(o_prev, cubic);
}
if (forward.length_squared() < CMP_EPSILON2) {
@@ -217,10 +217,10 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
forward.normalize();
}
- Vector3 up = c->interpolate_baked_up_vector(offset, true);
+ Vector3 up = c->sample_baked_up_vector(progress, true);
- if (o_next < offset) {
- Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
+ if (o_next < progress) {
+ Vector3 up1 = c->sample_baked_up_vector(o_next, true);
Vector3 axis = up.cross(up1);
if (axis.length_squared() < CMP_EPSILON2) {
@@ -247,12 +247,12 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
// for a discussion about why not Frenet frame.
t.origin = pos;
- if (p_update_xyz_rot && prev_offset != offset) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
+ if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
real_t sample_distance = bi * 0.01;
- Vector3 t_prev_pos_a = c->interpolate_baked(prev_offset - sample_distance, cubic);
- Vector3 t_prev_pos_b = c->interpolate_baked(prev_offset + sample_distance, cubic);
- Vector3 t_cur_pos_a = c->interpolate_baked(offset - sample_distance, cubic);
- Vector3 t_cur_pos_b = c->interpolate_baked(offset + sample_distance, cubic);
+ Vector3 t_prev_pos_a = c->sample_baked(prev_offset - sample_distance, cubic);
+ Vector3 t_prev_pos_b = c->sample_baked(prev_offset + sample_distance, cubic);
+ Vector3 t_cur_pos_a = c->sample_baked(progress - sample_distance, cubic);
+ Vector3 t_cur_pos_b = c->sample_baked(progress + sample_distance, cubic);
Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized();
Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized();
@@ -277,7 +277,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
// do the additional tilting
- real_t tilt_angle = c->interpolate_baked_tilt(offset);
+ real_t tilt_angle = c->sample_baked_tilt(progress);
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
@@ -330,16 +330,15 @@ bool PathFollow3D::get_cubic_interpolation() const {
return cubic;
}
-void PathFollow3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "offset") {
+void PathFollow3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "offset") {
real_t max = 10000;
if (path && path->get_curve().is_valid()) {
max = path->get_curve()->get_baked_length();
}
- property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
}
- Node3D::_validate_property(property);
}
TypedArray<String> PathFollow3D::get_configuration_warnings() const {
@@ -360,8 +359,8 @@ TypedArray<String> PathFollow3D::get_configuration_warnings() const {
}
void PathFollow3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow3D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow3D::get_offset);
+ ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow3D::set_progress);
+ ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow3D::get_progress);
ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow3D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow3D::get_h_offset);
@@ -369,8 +368,8 @@ void PathFollow3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow3D::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow3D::get_v_offset);
- ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow3D::set_unit_offset);
- ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow3D::get_unit_offset);
+ ClassDB::bind_method(D_METHOD("set_progress_ratio", "ratio"), &PathFollow3D::set_progress_ratio);
+ ClassDB::bind_method(D_METHOD("get_progress_ratio"), &PathFollow3D::get_progress_ratio);
ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow3D::set_rotation_mode);
ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow3D::get_rotation_mode);
@@ -381,8 +380,8 @@ void PathFollow3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_progress", "get_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
@@ -396,22 +395,22 @@ void PathFollow3D::_bind_methods() {
BIND_ENUM_CONSTANT(ROTATION_ORIENTED);
}
-void PathFollow3D::set_offset(real_t p_offset) {
- ERR_FAIL_COND(!isfinite(p_offset));
- prev_offset = offset;
- offset = p_offset;
+void PathFollow3D::set_progress(real_t p_progress) {
+ ERR_FAIL_COND(!isfinite(p_progress));
+ prev_offset = progress;
+ progress = p_progress;
if (path) {
if (path->get_curve().is_valid()) {
real_t path_length = path->get_curve()->get_baked_length();
if (loop && path_length) {
- offset = Math::fposmod(offset, path_length);
- if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
- offset = path_length;
+ progress = Math::fposmod(progress, path_length);
+ if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) {
+ progress = path_length;
}
} else {
- offset = CLAMP(offset, 0, path_length);
+ progress = CLAMP(progress, 0, path_length);
}
}
@@ -441,19 +440,19 @@ real_t PathFollow3D::get_v_offset() const {
return v_offset;
}
-real_t PathFollow3D::get_offset() const {
- return offset;
+real_t PathFollow3D::get_progress() const {
+ return progress;
}
-void PathFollow3D::set_unit_offset(real_t p_unit_offset) {
+void PathFollow3D::set_progress_ratio(real_t p_ratio) {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- set_offset(p_unit_offset * path->get_curve()->get_baked_length());
+ set_progress(p_ratio * path->get_curve()->get_baked_length());
}
}
-real_t PathFollow3D::get_unit_offset() const {
+real_t PathFollow3D::get_progress_ratio() const {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- return get_offset() / path->get_curve()->get_baked_length();
+ return get_progress() / path->get_curve()->get_baked_length();
} else {
return 0;
}
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index b4cc6db7e3..45fa2c8917 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -75,7 +75,7 @@ public:
private:
Path3D *path = nullptr;
real_t prev_offset = 0.0; // Offset during the last _update_transform.
- real_t offset = 0.0;
+ real_t progress = 0.0;
real_t h_offset = 0.0;
real_t v_offset = 0.0;
bool cubic = true;
@@ -85,14 +85,14 @@ private:
void _update_transform(bool p_update_xyz_rot = true);
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
public:
- void set_offset(real_t p_offset);
- real_t get_offset() const;
+ void set_progress(real_t p_progress);
+ real_t get_progress() const;
void set_h_offset(real_t p_h_offset);
real_t get_h_offset() const;
@@ -100,8 +100,8 @@ public:
void set_v_offset(real_t p_v_offset);
real_t get_v_offset() const;
- void set_unit_offset(real_t p_unit_offset);
- real_t get_unit_offset() const;
+ void set_progress_ratio(real_t p_ratio);
+ real_t get_progress_ratio() const;
void set_loop(bool p_loop);
bool has_loop() const;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index cbdef02826..5534bc28f1 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -376,7 +376,7 @@ AnimatableBody3D::AnimatableBody3D() :
PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
}
-void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
+void RigidBody3D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -399,7 +399,7 @@ void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) {
+void RigidBody3D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -420,7 +420,7 @@ void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -439,8 +439,8 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
//E->value.rc=0;
E->value.in_tree = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree).bind(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree).bind(objid));
if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -466,8 +466,8 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
if (E->value.shapes.is_empty()) {
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree));
if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
@@ -481,19 +481,19 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
}
}
-struct _RigidDynamicBodyInOut {
+struct _RigidBodyInOut {
RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
};
-void RigidDynamicBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) {
- RigidDynamicBody3D *body = (RigidDynamicBody3D *)p_instance;
+void RigidBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) {
+ RigidBody3D *body = (RigidBody3D *)p_instance;
body->_body_state_changed(p_state);
}
-void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
+void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
set_ignore_transform_notification(true);
set_global_transform(p_state->get_transform());
@@ -524,9 +524,9 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
}
}
- _RigidDynamicBodyInOut *toadd = (_RigidDynamicBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBodyInOut));
- int toadd_count = 0; //state->get_contact_count();
- RigidDynamicBody3D_RemoveAction *toremove = (RigidDynamicBody3D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody3D_RemoveAction));
+ _RigidBodyInOut *toadd = (_RigidBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBodyInOut));
+ int toadd_count = 0;
+ RigidBody3D_RemoveAction *toremove = (RigidBody3D_RemoveAction *)alloca(rc * sizeof(RigidBody3D_RemoveAction));
int toremove_count = 0;
//put the ones to add
@@ -537,8 +537,6 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
int local_shape = p_state->get_contact_local_shape(i);
int shape = p_state->get_contact_collider_shape(i);
- //bool found=false;
-
HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
@@ -592,7 +590,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
}
}
-void RigidDynamicBody3D::_notification(int p_what) {
+void RigidBody3D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -610,7 +608,7 @@ void RigidDynamicBody3D::_notification(int p_what) {
#endif
}
-void RigidDynamicBody3D::_apply_body_mode() {
+void RigidBody3D::_apply_body_mode() {
if (freeze) {
switch (freeze_mode) {
case FREEZE_MODE_STATIC: {
@@ -621,13 +619,13 @@ void RigidDynamicBody3D::_apply_body_mode() {
} break;
}
} else if (lock_rotation) {
- set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR);
+ set_body_mode(PhysicsServer3D::BODY_MODE_RIGID_LINEAR);
} else {
- set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_RIGID);
}
}
-void RigidDynamicBody3D::set_lock_rotation_enabled(bool p_lock_rotation) {
+void RigidBody3D::set_lock_rotation_enabled(bool p_lock_rotation) {
if (p_lock_rotation == lock_rotation) {
return;
}
@@ -636,11 +634,11 @@ void RigidDynamicBody3D::set_lock_rotation_enabled(bool p_lock_rotation) {
_apply_body_mode();
}
-bool RigidDynamicBody3D::is_lock_rotation_enabled() const {
+bool RigidBody3D::is_lock_rotation_enabled() const {
return lock_rotation;
}
-void RigidDynamicBody3D::set_freeze_enabled(bool p_freeze) {
+void RigidBody3D::set_freeze_enabled(bool p_freeze) {
if (p_freeze == freeze) {
return;
}
@@ -649,11 +647,11 @@ void RigidDynamicBody3D::set_freeze_enabled(bool p_freeze) {
_apply_body_mode();
}
-bool RigidDynamicBody3D::is_freeze_enabled() const {
+bool RigidBody3D::is_freeze_enabled() const {
return freeze;
}
-void RigidDynamicBody3D::set_freeze_mode(FreezeMode p_freeze_mode) {
+void RigidBody3D::set_freeze_mode(FreezeMode p_freeze_mode) {
if (p_freeze_mode == freeze_mode) {
return;
}
@@ -662,21 +660,21 @@ void RigidDynamicBody3D::set_freeze_mode(FreezeMode p_freeze_mode) {
_apply_body_mode();
}
-RigidDynamicBody3D::FreezeMode RigidDynamicBody3D::get_freeze_mode() const {
+RigidBody3D::FreezeMode RigidBody3D::get_freeze_mode() const {
return freeze_mode;
}
-void RigidDynamicBody3D::set_mass(real_t p_mass) {
+void RigidBody3D::set_mass(real_t p_mass) {
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass);
}
-real_t RigidDynamicBody3D::get_mass() const {
+real_t RigidBody3D::get_mass() const {
return mass;
}
-void RigidDynamicBody3D::set_inertia(const Vector3 &p_inertia) {
+void RigidBody3D::set_inertia(const Vector3 &p_inertia) {
ERR_FAIL_COND(p_inertia.x < 0);
ERR_FAIL_COND(p_inertia.y < 0);
ERR_FAIL_COND(p_inertia.z < 0);
@@ -685,11 +683,11 @@ void RigidDynamicBody3D::set_inertia(const Vector3 &p_inertia) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia);
}
-const Vector3 &RigidDynamicBody3D::get_inertia() const {
+const Vector3 &RigidBody3D::get_inertia() const {
return inertia;
}
-void RigidDynamicBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
+void RigidBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
if (center_of_mass_mode == p_mode) {
return;
}
@@ -711,11 +709,11 @@ void RigidDynamicBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
}
}
-RigidDynamicBody3D::CenterOfMassMode RigidDynamicBody3D::get_center_of_mass_mode() const {
+RigidBody3D::CenterOfMassMode RigidBody3D::get_center_of_mass_mode() const {
return center_of_mass_mode;
}
-void RigidDynamicBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) {
+void RigidBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) {
if (center_of_mass == p_center_of_mass) {
return;
}
@@ -726,106 +724,106 @@ void RigidDynamicBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
}
-const Vector3 &RigidDynamicBody3D::get_center_of_mass() const {
+const Vector3 &RigidBody3D::get_center_of_mass() const {
return center_of_mass;
}
-void RigidDynamicBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+void RigidBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics))) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics));
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics))) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics));
}
}
physics_material_override = p_physics_material_override;
if (physics_material_override.is_valid()) {
- physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics));
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics));
}
_reload_physics_characteristics();
}
-Ref<PhysicsMaterial> RigidDynamicBody3D::get_physics_material_override() const {
+Ref<PhysicsMaterial> RigidBody3D::get_physics_material_override() const {
return physics_material_override;
}
-void RigidDynamicBody3D::set_gravity_scale(real_t p_gravity_scale) {
+void RigidBody3D::set_gravity_scale(real_t p_gravity_scale) {
gravity_scale = p_gravity_scale;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
-real_t RigidDynamicBody3D::get_gravity_scale() const {
+real_t RigidBody3D::get_gravity_scale() const {
return gravity_scale;
}
-void RigidDynamicBody3D::set_linear_damp_mode(DampMode p_mode) {
+void RigidBody3D::set_linear_damp_mode(DampMode p_mode) {
linear_damp_mode = p_mode;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode);
}
-RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_linear_damp_mode() const {
+RigidBody3D::DampMode RigidBody3D::get_linear_damp_mode() const {
return linear_damp_mode;
}
-void RigidDynamicBody3D::set_angular_damp_mode(DampMode p_mode) {
+void RigidBody3D::set_angular_damp_mode(DampMode p_mode) {
angular_damp_mode = p_mode;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode);
}
-RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_angular_damp_mode() const {
+RigidBody3D::DampMode RigidBody3D::get_angular_damp_mode() const {
return angular_damp_mode;
}
-void RigidDynamicBody3D::set_linear_damp(real_t p_linear_damp) {
+void RigidBody3D::set_linear_damp(real_t p_linear_damp) {
ERR_FAIL_COND(p_linear_damp < 0.0);
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
-real_t RigidDynamicBody3D::get_linear_damp() const {
+real_t RigidBody3D::get_linear_damp() const {
return linear_damp;
}
-void RigidDynamicBody3D::set_angular_damp(real_t p_angular_damp) {
+void RigidBody3D::set_angular_damp(real_t p_angular_damp) {
ERR_FAIL_COND(p_angular_damp < 0.0);
angular_damp = p_angular_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
-real_t RigidDynamicBody3D::get_angular_damp() const {
+real_t RigidBody3D::get_angular_damp() const {
return angular_damp;
}
-void RigidDynamicBody3D::set_axis_velocity(const Vector3 &p_axis) {
+void RigidBody3D::set_axis_velocity(const Vector3 &p_axis) {
Vector3 axis = p_axis.normalized();
linear_velocity -= axis * axis.dot(linear_velocity);
linear_velocity += p_axis;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-void RigidDynamicBody3D::set_linear_velocity(const Vector3 &p_velocity) {
+void RigidBody3D::set_linear_velocity(const Vector3 &p_velocity) {
linear_velocity = p_velocity;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-Vector3 RigidDynamicBody3D::get_linear_velocity() const {
+Vector3 RigidBody3D::get_linear_velocity() const {
return linear_velocity;
}
-void RigidDynamicBody3D::set_angular_velocity(const Vector3 &p_velocity) {
+void RigidBody3D::set_angular_velocity(const Vector3 &p_velocity) {
angular_velocity = p_velocity;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
}
-Vector3 RigidDynamicBody3D::get_angular_velocity() const {
+Vector3 RigidBody3D::get_angular_velocity() const {
return angular_velocity;
}
-Basis RigidDynamicBody3D::get_inverse_inertia_tensor() const {
+Basis RigidBody3D::get_inverse_inertia_tensor() const {
return inverse_inertia_tensor;
}
-void RigidDynamicBody3D::set_use_custom_integrator(bool p_enable) {
+void RigidBody3D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
}
@@ -834,102 +832,108 @@ void RigidDynamicBody3D::set_use_custom_integrator(bool p_enable) {
PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
}
-bool RigidDynamicBody3D::is_using_custom_integrator() {
+bool RigidBody3D::is_using_custom_integrator() {
return custom_integrator;
}
-void RigidDynamicBody3D::set_sleeping(bool p_sleeping) {
+void RigidBody3D::set_sleeping(bool p_sleeping) {
sleeping = p_sleeping;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_SLEEPING, sleeping);
}
-void RigidDynamicBody3D::set_can_sleep(bool p_active) {
+void RigidBody3D::set_can_sleep(bool p_active) {
can_sleep = p_active;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_CAN_SLEEP, p_active);
}
-bool RigidDynamicBody3D::is_able_to_sleep() const {
+bool RigidBody3D::is_able_to_sleep() const {
return can_sleep;
}
-bool RigidDynamicBody3D::is_sleeping() const {
+bool RigidBody3D::is_sleeping() const {
return sleeping;
}
-void RigidDynamicBody3D::set_max_contacts_reported(int p_amount) {
+void RigidBody3D::set_max_contacts_reported(int p_amount) {
max_contacts_reported = p_amount;
PhysicsServer3D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
-int RigidDynamicBody3D::get_max_contacts_reported() const {
+int RigidBody3D::get_max_contacts_reported() const {
return max_contacts_reported;
}
-void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) {
+int RigidBody3D::get_contact_count() const {
+ PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(get_rid());
+ ERR_FAIL_NULL_V(bs, 0);
+ return bs->get_contact_count();
+}
+
+void RigidBody3D::apply_central_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidDynamicBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+void RigidBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
singleton->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidDynamicBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
+void RigidBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
}
-void RigidDynamicBody3D::apply_central_force(const Vector3 &p_force) {
+void RigidBody3D::apply_central_force(const Vector3 &p_force) {
PhysicsServer3D::get_singleton()->body_apply_central_force(get_rid(), p_force);
}
-void RigidDynamicBody3D::apply_force(const Vector3 &p_force, const Vector3 &p_position) {
+void RigidBody3D::apply_force(const Vector3 &p_force, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
singleton->body_apply_force(get_rid(), p_force, p_position);
}
-void RigidDynamicBody3D::apply_torque(const Vector3 &p_torque) {
+void RigidBody3D::apply_torque(const Vector3 &p_torque) {
PhysicsServer3D::get_singleton()->body_apply_torque(get_rid(), p_torque);
}
-void RigidDynamicBody3D::add_constant_central_force(const Vector3 &p_force) {
+void RigidBody3D::add_constant_central_force(const Vector3 &p_force) {
PhysicsServer3D::get_singleton()->body_add_constant_central_force(get_rid(), p_force);
}
-void RigidDynamicBody3D::add_constant_force(const Vector3 &p_force, const Vector3 &p_position) {
+void RigidBody3D::add_constant_force(const Vector3 &p_force, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
singleton->body_add_constant_force(get_rid(), p_force, p_position);
}
-void RigidDynamicBody3D::add_constant_torque(const Vector3 &p_torque) {
+void RigidBody3D::add_constant_torque(const Vector3 &p_torque) {
PhysicsServer3D::get_singleton()->body_add_constant_torque(get_rid(), p_torque);
}
-void RigidDynamicBody3D::set_constant_force(const Vector3 &p_force) {
+void RigidBody3D::set_constant_force(const Vector3 &p_force) {
PhysicsServer3D::get_singleton()->body_set_constant_force(get_rid(), p_force);
}
-Vector3 RigidDynamicBody3D::get_constant_force() const {
+Vector3 RigidBody3D::get_constant_force() const {
return PhysicsServer3D::get_singleton()->body_get_constant_force(get_rid());
}
-void RigidDynamicBody3D::set_constant_torque(const Vector3 &p_torque) {
+void RigidBody3D::set_constant_torque(const Vector3 &p_torque) {
PhysicsServer3D::get_singleton()->body_set_constant_torque(get_rid(), p_torque);
}
-Vector3 RigidDynamicBody3D::get_constant_torque() const {
+Vector3 RigidBody3D::get_constant_torque() const {
return PhysicsServer3D::get_singleton()->body_get_constant_torque(get_rid());
}
-void RigidDynamicBody3D::set_use_continuous_collision_detection(bool p_enable) {
+void RigidBody3D::set_use_continuous_collision_detection(bool p_enable) {
ccd = p_enable;
PhysicsServer3D::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(), p_enable);
}
-bool RigidDynamicBody3D::is_using_continuous_collision_detection() const {
+bool RigidBody3D::is_using_continuous_collision_detection() const {
return ccd;
}
-void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) {
+void RigidBody3D::set_contact_monitor(bool p_enabled) {
if (p_enabled == is_contact_monitor_enabled()) {
return;
}
@@ -943,8 +947,8 @@ void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) {
Node *node = Object::cast_to<Node>(obj);
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree));
}
}
@@ -956,14 +960,14 @@ void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) {
}
}
-bool RigidDynamicBody3D::is_contact_monitor_enabled() const {
+bool RigidBody3D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-Array RigidDynamicBody3D::get_colliding_bodies() const {
- ERR_FAIL_COND_V(!contact_monitor, Array());
+TypedArray<Node3D> RigidBody3D::get_colliding_bodies() const {
+ ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node3D>());
- Array ret;
+ TypedArray<Node3D> ret;
ret.resize(contact_monitor->body_map.size());
int idx = 0;
for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
@@ -978,105 +982,106 @@ Array RigidDynamicBody3D::get_colliding_bodies() const {
return ret;
}
-TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const {
+TypedArray<String> RigidBody3D::get_configuration_warnings() const {
Transform3D t = get_transform();
TypedArray<String> warnings = Node::get_configuration_warnings();
if (ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05) {
- warnings.push_back(RTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ warnings.push_back(RTR("Size changes to RigidBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void RigidDynamicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody3D::set_mass);
- ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody3D::get_mass);
+void RigidBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody3D::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody3D::get_mass);
- ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody3D::set_inertia);
- ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody3D::get_inertia);
+ ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody3D::set_inertia);
+ ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody3D::get_inertia);
- ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody3D::set_center_of_mass_mode);
- ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody3D::get_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody3D::set_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody3D::get_center_of_mass_mode);
- ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody3D::set_center_of_mass);
- ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody3D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody3D::set_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody3D::get_center_of_mass);
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody3D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody3D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody3D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody3D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody3D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody3D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody3D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody3D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody3D::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody3D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody3D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody3D::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidDynamicBody3D::get_inverse_inertia_tensor);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidBody3D::get_inverse_inertia_tensor);
- ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody3D::set_gravity_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody3D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody3D::set_gravity_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody3D::get_gravity_scale);
- ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody3D::set_linear_damp_mode);
- ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody3D::get_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidBody3D::set_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidBody3D::get_linear_damp_mode);
- ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody3D::set_angular_damp_mode);
- ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody3D::get_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidBody3D::set_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidBody3D::get_angular_damp_mode);
- ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody3D::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody3D::get_linear_damp);
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody3D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody3D::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody3D::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody3D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody3D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody3D::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody3D::set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody3D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody3D::set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody3D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidBody3D::get_contact_count);
- ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody3D::set_use_custom_integrator);
- ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody3D::is_using_custom_integrator);
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody3D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody3D::is_using_custom_integrator);
- ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody3D::set_contact_monitor);
- ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody3D::is_contact_monitor_enabled);
+ ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody3D::set_contact_monitor);
+ ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody3D::is_contact_monitor_enabled);
- ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidDynamicBody3D::set_use_continuous_collision_detection);
- ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidDynamicBody3D::is_using_continuous_collision_detection);
+ ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidBody3D::set_use_continuous_collision_detection);
+ ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody3D::is_using_continuous_collision_detection);
- ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody3D::set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody3D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody3D::apply_central_impulse);
- ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody3D::apply_impulse, Vector3());
- ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidDynamicBody3D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody3D::apply_central_impulse);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody3D::apply_impulse, Vector3());
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody3D::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody3D::apply_central_force);
- ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody3D::apply_force, Vector3());
- ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody3D::apply_torque);
+ ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidBody3D::apply_central_force);
+ ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidBody3D::apply_force, Vector3());
+ ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidBody3D::apply_torque);
- ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody3D::add_constant_central_force);
- ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody3D::add_constant_force, Vector3());
- ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody3D::add_constant_torque);
+ ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidBody3D::add_constant_central_force);
+ ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidBody3D::add_constant_force, Vector3());
+ ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidBody3D::add_constant_torque);
- ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody3D::set_constant_force);
- ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody3D::get_constant_force);
+ ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidBody3D::set_constant_force);
+ ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidBody3D::get_constant_force);
- ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody3D::set_constant_torque);
- ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody3D::get_constant_torque);
+ ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidBody3D::set_constant_torque);
+ ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidBody3D::get_constant_torque);
- ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody3D::set_sleeping);
- ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody3D::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody3D::set_sleeping);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody3D::is_sleeping);
- ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody3D::set_can_sleep);
- ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody3D::is_able_to_sleep);
+ ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep);
+ ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody3D::set_lock_rotation_enabled);
- ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody3D::is_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidBody3D::set_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidBody3D::is_lock_rotation_enabled);
- ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody3D::set_freeze_enabled);
- ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody3D::is_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidBody3D::set_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidBody3D::is_freeze_enabled);
- ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody3D::set_freeze_mode);
- ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody3D::get_freeze_mode);
+ ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidBody3D::set_freeze_mode);
+ ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidBody3D::get_freeze_mode);
- ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody3D::get_colliding_bodies);
+ ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies);
GDVIRTUAL_BIND(_integrate_forces, "state");
@@ -1089,7 +1094,7 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
@@ -1124,27 +1129,26 @@ void RigidDynamicBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE);
}
-void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const {
+void RigidBody3D::_validate_property(PropertyInfo &p_property) const {
if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
- if (property.name == "center_of_mass") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name == "center_of_mass") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- PhysicsBody3D::_validate_property(property);
}
-RigidDynamicBody3D::RigidDynamicBody3D() :
- PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) {
+RigidBody3D::RigidBody3D() :
+ PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
}
-RigidDynamicBody3D::~RigidDynamicBody3D() {
+RigidBody3D::~RigidBody3D() {
if (contact_monitor) {
memdelete(contact_monitor);
}
}
-void RigidDynamicBody3D::_reload_physics_characteristics() {
+void RigidBody3D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0);
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1);
@@ -1177,9 +1181,9 @@ bool CharacterBody3D::move_and_slide() {
if ((collision_state.floor || collision_state.wall) && platform_rid.is_valid()) {
bool excluded = false;
if (collision_state.floor) {
- excluded = (moving_platform_floor_layers & platform_layer) == 0;
+ excluded = (platform_floor_layers & platform_layer) == 0;
} else if (collision_state.wall) {
- excluded = (moving_platform_wall_layers & platform_layer) == 0;
+ excluded = (platform_wall_layers & platform_layer) == 0;
}
if (!excluded) {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
@@ -1231,10 +1235,10 @@ bool CharacterBody3D::move_and_slide() {
// Compute real velocity.
real_velocity = get_position_delta() / delta;
- if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) {
+ if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) {
// Add last platform velocity when just left a moving platform.
if (!collision_state.floor && !collision_state.wall) {
- if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
+ if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
velocity += current_platform_velocity;
@@ -1854,20 +1858,20 @@ void CharacterBody3D::set_slide_on_ceiling_enabled(bool p_enabled) {
slide_on_ceiling = p_enabled;
}
-uint32_t CharacterBody3D::get_moving_platform_floor_layers() const {
- return moving_platform_floor_layers;
+uint32_t CharacterBody3D::get_platform_floor_layers() const {
+ return platform_floor_layers;
}
-void CharacterBody3D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) {
- moving_platform_floor_layers = p_exclude_layers;
+void CharacterBody3D::set_platform_floor_layers(uint32_t p_exclude_layers) {
+ platform_floor_layers = p_exclude_layers;
}
-uint32_t CharacterBody3D::get_moving_platform_wall_layers() const {
- return moving_platform_wall_layers;
+uint32_t CharacterBody3D::get_platform_wall_layers() const {
+ return platform_wall_layers;
}
-void CharacterBody3D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) {
- moving_platform_wall_layers = p_exclude_layers;
+void CharacterBody3D::set_platform_wall_layers(uint32_t p_exclude_layers) {
+ platform_wall_layers = p_exclude_layers;
}
void CharacterBody3D::set_motion_mode(MotionMode p_mode) {
@@ -1878,12 +1882,12 @@ CharacterBody3D::MotionMode CharacterBody3D::get_motion_mode() const {
return motion_mode;
}
-void CharacterBody3D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) {
- moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity;
+void CharacterBody3D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) {
+ platform_on_leave = p_on_leave_apply_velocity;
}
-CharacterBody3D::MovingPlatformApplyVelocityOnLeave CharacterBody3D::get_moving_platform_apply_velocity_on_leave() const {
- return moving_platform_apply_velocity_on_leave;
+CharacterBody3D::PlatformOnLeave CharacterBody3D::get_platform_on_leave() const {
+ return platform_on_leave;
}
int CharacterBody3D::get_max_slides() const {
@@ -1948,7 +1952,7 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody3D::set_velocity);
ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody3D::get_velocity);
- ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "margin"), &CharacterBody3D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody3D::is_floor_stop_on_slope_enabled);
ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_floor_stop_on_slope_enabled);
@@ -1959,10 +1963,10 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody3D::set_slide_on_ceiling_enabled);
ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody3D::is_slide_on_ceiling_enabled);
- ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody3D::get_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_wall_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody3D::get_moving_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody3D::get_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody3D::get_platform_wall_layers);
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides);
@@ -1976,8 +1980,8 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction);
ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody3D::set_motion_mode);
ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody3D::get_motion_mode);
- ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_moving_platform_apply_velocity_on_leave);
- ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody3D::get_moving_platform_apply_velocity_on_leave);
+ ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_platform_on_leave);
+ ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody3D::get_platform_on_leave);
ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only);
@@ -2002,33 +2006,36 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "suffix:m/s", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
+
ADD_GROUP("Floor", "floor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater,suffix:m"), "set_floor_snap_length", "get_floor_snap_length");
- ADD_GROUP("Moving Platform", "moving_platform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin");
+
+ ADD_GROUP("Moving Platform", "platform_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers");
+
+ ADD_GROUP("Collision", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING);
}
-void CharacterBody3D::_validate_property(PropertyInfo &property) const {
+void CharacterBody3D::_validate_property(PropertyInfo &p_property) const {
if (motion_mode == MOTION_MODE_FLOATING) {
- if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name.begins_with("floor_") || p_property.name == "up_direction" || p_property.name == "slide_on_ceiling") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- PhysicsBody3D::_validate_property(property);
}
CharacterBody3D::CharacterBody3D() :
@@ -2277,13 +2284,13 @@ bool PhysicalBone3D::ConeJointData::_set(const StringName &p_name, const Variant
}
if ("joint_constraints/swing_span" == p_name) {
- swing_span = Math::deg2rad(real_t(p_value));
+ swing_span = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN, swing_span);
}
} else if ("joint_constraints/twist_span" == p_name) {
- twist_span = Math::deg2rad(real_t(p_value));
+ twist_span = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::CONE_TWIST_JOINT_TWIST_SPAN, twist_span);
}
@@ -2319,9 +2326,9 @@ bool PhysicalBone3D::ConeJointData::_get(const StringName &p_name, Variant &r_re
}
if ("joint_constraints/swing_span" == p_name) {
- r_ret = Math::rad2deg(swing_span);
+ r_ret = Math::rad_to_deg(swing_span);
} else if ("joint_constraints/twist_span" == p_name) {
- r_ret = Math::rad2deg(twist_span);
+ r_ret = Math::rad_to_deg(twist_span);
} else if ("joint_constraints/bias" == p_name) {
r_ret = bias;
} else if ("joint_constraints/softness" == p_name) {
@@ -2357,13 +2364,13 @@ bool PhysicalBone3D::HingeJointData::_set(const StringName &p_name, const Varian
}
} else if ("joint_constraints/angular_limit_upper" == p_name) {
- angular_limit_upper = Math::deg2rad(real_t(p_value));
+ angular_limit_upper = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER, angular_limit_upper);
}
} else if ("joint_constraints/angular_limit_lower" == p_name) {
- angular_limit_lower = Math::deg2rad(real_t(p_value));
+ angular_limit_lower = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER, angular_limit_lower);
}
@@ -2401,9 +2408,9 @@ bool PhysicalBone3D::HingeJointData::_get(const StringName &p_name, Variant &r_r
if ("joint_constraints/angular_limit_enabled" == p_name) {
r_ret = angular_limit_enabled;
} else if ("joint_constraints/angular_limit_upper" == p_name) {
- r_ret = Math::rad2deg(angular_limit_upper);
+ r_ret = Math::rad_to_deg(angular_limit_upper);
} else if ("joint_constraints/angular_limit_lower" == p_name) {
- r_ret = Math::rad2deg(angular_limit_lower);
+ r_ret = Math::rad_to_deg(angular_limit_lower);
} else if ("joint_constraints/angular_limit_bias" == p_name) {
r_ret = angular_limit_bias;
} else if ("joint_constraints/angular_limit_softness" == p_name) {
@@ -2464,13 +2471,13 @@ bool PhysicalBone3D::SliderJointData::_set(const StringName &p_name, const Varia
}
} else if ("joint_constraints/angular_limit_upper" == p_name) {
- angular_limit_upper = Math::deg2rad(real_t(p_value));
+ angular_limit_upper = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, angular_limit_upper);
}
} else if ("joint_constraints/angular_limit_lower" == p_name) {
- angular_limit_lower = Math::deg2rad(real_t(p_value));
+ angular_limit_lower = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, angular_limit_lower);
}
@@ -2516,9 +2523,9 @@ bool PhysicalBone3D::SliderJointData::_get(const StringName &p_name, Variant &r_
} else if ("joint_constraints/linear_limit_damping" == p_name) {
r_ret = linear_limit_damping;
} else if ("joint_constraints/angular_limit_upper" == p_name) {
- r_ret = Math::rad2deg(angular_limit_upper);
+ r_ret = Math::rad_to_deg(angular_limit_upper);
} else if ("joint_constraints/angular_limit_lower" == p_name) {
- r_ret = Math::rad2deg(angular_limit_lower);
+ r_ret = Math::rad_to_deg(angular_limit_lower);
} else if ("joint_constraints/angular_limit_softness" == p_name) {
r_ret = angular_limit_softness;
} else if ("joint_constraints/angular_limit_restitution" == p_name) {
@@ -2642,13 +2649,13 @@ bool PhysicalBone3D::SixDOFJointData::_set(const StringName &p_name, const Varia
}
} else if ("angular_limit_upper" == var_name) {
- axis_data[axis].angular_limit_upper = Math::deg2rad(real_t(p_value));
+ axis_data[axis].angular_limit_upper = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, axis_data[axis].angular_limit_upper);
}
} else if ("angular_limit_lower" == var_name) {
- axis_data[axis].angular_limit_lower = Math::deg2rad(real_t(p_value));
+ axis_data[axis].angular_limit_lower = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, axis_data[axis].angular_limit_lower);
}
@@ -2758,9 +2765,9 @@ bool PhysicalBone3D::SixDOFJointData::_get(const StringName &p_name, Variant &r_
} else if ("angular_limit_enabled" == var_name) {
r_ret = axis_data[axis].angular_limit_enabled;
} else if ("angular_limit_upper" == var_name) {
- r_ret = Math::rad2deg(axis_data[axis].angular_limit_upper);
+ r_ret = Math::rad_to_deg(axis_data[axis].angular_limit_upper);
} else if ("angular_limit_lower" == var_name) {
- r_ret = Math::rad2deg(axis_data[axis].angular_limit_lower);
+ r_ret = Math::rad_to_deg(axis_data[axis].angular_limit_lower);
} else if ("angular_limit_softness" == var_name) {
r_ret = axis_data[axis].angular_limit_softness;
} else if ("angular_restitution" == var_name) {
@@ -3414,9 +3421,10 @@ void PhysicalBone3D::_start_physics_simulation() {
return;
}
reset_to_rest_position();
- set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_RIGID);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+ PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority());
PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
set_as_top_level(true);
_internal_simulate_physics = true;
@@ -3430,10 +3438,12 @@ void PhysicalBone3D::_stop_physics_simulation() {
set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+ PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority());
} else {
set_body_mode(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), 1.0);
}
if (_internal_simulate_physics) {
PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index b9baba4d96..184d8b00d0 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -129,8 +129,8 @@ private:
bool is_sync_to_physics_enabled() const;
};
-class RigidDynamicBody3D : public PhysicsBody3D {
- GDCLASS(RigidDynamicBody3D, PhysicsBody3D);
+class RigidBody3D : public PhysicsBody3D {
+ GDCLASS(RigidBody3D, PhysicsBody3D);
public:
enum FreezeMode {
@@ -198,7 +198,7 @@ private:
tagged = false;
}
};
- struct RigidDynamicBody3D_RemoveAction {
+ struct RigidBody3D_RemoveAction {
RID rid;
ObjectID body_id;
ShapePair pair;
@@ -226,7 +226,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
@@ -300,11 +300,12 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
+ int get_contact_count() const;
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- Array get_colliding_bodies() const;
+ TypedArray<Node3D> get_colliding_bodies() const;
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
@@ -326,16 +327,16 @@ public:
virtual TypedArray<String> get_configuration_warnings() const override;
- RigidDynamicBody3D();
- ~RigidDynamicBody3D();
+ RigidBody3D();
+ ~RigidBody3D();
private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidDynamicBody3D::FreezeMode);
-VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode);
-VARIANT_ENUM_CAST(RigidDynamicBody3D::DampMode);
+VARIANT_ENUM_CAST(RigidBody3D::FreezeMode);
+VARIANT_ENUM_CAST(RigidBody3D::CenterOfMassMode);
+VARIANT_ENUM_CAST(RigidBody3D::DampMode);
class KinematicCollision3D;
@@ -347,10 +348,10 @@ public:
MOTION_MODE_GROUNDED,
MOTION_MODE_FLOATING,
};
- enum MovingPlatformApplyVelocityOnLeave {
- PLATFORM_VEL_ON_LEAVE_ALWAYS,
- PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
- PLATFORM_VEL_ON_LEAVE_NEVER,
+ enum PlatformOnLeave {
+ PLATFORM_ON_LEAVE_ADD_VELOCITY,
+ PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY,
+ PLATFORM_ON_LEAVE_DO_NOTHING,
};
bool move_and_slide();
@@ -382,7 +383,7 @@ public:
private:
real_t margin = 0.001;
MotionMode motion_mode = MOTION_MODE_GROUNDED;
- MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
+ PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY;
union CollisionState {
uint32_t state = 0;
struct {
@@ -410,11 +411,11 @@ private:
int platform_layer = 0;
RID platform_rid;
ObjectID platform_object_id;
- uint32_t moving_platform_floor_layers = UINT32_MAX;
- uint32_t moving_platform_wall_layers = 0;
+ uint32_t platform_floor_layers = UINT32_MAX;
+ uint32_t platform_wall_layers = 0;
real_t floor_snap_length = 0.1;
- real_t floor_max_angle = Math::deg2rad((real_t)45.0);
- real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
+ real_t floor_max_angle = Math::deg_to_rad((real_t)45.0);
+ real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0);
Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
Vector3 velocity;
Vector3 floor_normal;
@@ -456,17 +457,17 @@ private:
real_t get_wall_min_slide_angle() const;
void set_wall_min_slide_angle(real_t p_radians);
- uint32_t get_moving_platform_floor_layers() const;
- void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_floor_layers() const;
+ void set_platform_floor_layers(const uint32_t p_exclude_layer);
- uint32_t get_moving_platform_wall_layers() const;
- void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_wall_layers() const;
+ void set_platform_wall_layers(const uint32_t p_exclude_layer);
void set_motion_mode(MotionMode p_mode);
MotionMode get_motion_mode() const;
- void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
- MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
+ void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity);
+ PlatformOnLeave get_platform_on_leave() const;
void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
@@ -483,11 +484,11 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
};
VARIANT_ENUM_CAST(CharacterBody3D::MotionMode);
-VARIANT_ENUM_CAST(CharacterBody3D::MovingPlatformApplyVelocityOnLeave);
+VARIANT_ENUM_CAST(CharacterBody3D::PlatformOnLeave);
class KinematicCollision3D : public RefCounted {
GDCLASS(KinematicCollision3D, RefCounted);
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 2db5ab2d4e..a45ef52452 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -88,6 +88,10 @@ Object *RayCast3D::get_collider() const {
return ObjectDB::get_instance(against);
}
+RID RayCast3D::get_collider_rid() const {
+ return against_rid;
+}
+
int RayCast3D::get_collider_shape() const {
return against_shape;
}
@@ -224,12 +228,14 @@ void RayCast3D::_update_raycast_state() {
if (dss->intersect_ray(ray_params, rr)) {
collided = true;
against = rr.collider_id;
+ against_rid = rr.rid;
collision_point = rr.position;
collision_normal = rr.normal;
against_shape = rr.shape;
} else {
collided = false;
against = ObjectID();
+ against_rid = RID();
against_shape = 0;
}
}
@@ -302,6 +308,7 @@ void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update);
ClassDB::bind_method(D_METHOD("get_collider"), &RayCast3D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast3D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast3D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast3D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast3D::get_collision_normal);
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index aa62f6927e..eb5c3ee90a 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -41,6 +41,7 @@ class RayCast3D : public Node3D {
bool enabled = true;
bool collided = false;
ObjectID against;
+ RID against_rid;
int against_shape = 0;
Vector3 collision_point;
Vector3 collision_normal;
@@ -113,6 +114,7 @@ public:
void force_raycast_update();
bool is_colliding() const;
Object *get_collider() const;
+ RID get_collider_rid() const;
int get_collider_shape() const;
Vector3 get_collision_point() const;
Vector3 get_collision_normal() const;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 0a9d6cbbeb..bc3cc31963 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -178,13 +178,12 @@ AABB ReflectionProbe::get_aabb() const {
return aabb;
}
-void ReflectionProbe::_validate_property(PropertyInfo &property) const {
- if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") {
+void ReflectionProbe::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "ambient_color" || p_property.name == "ambient_color_energy") {
if (ambient_mode != AMBIENT_COLOR) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- VisualInstance3D::_validate_property(property);
}
void ReflectionProbe::_bind_methods() {
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index a161717ece..5a5a3fe0bb 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -67,7 +67,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_intensity(float p_intensity);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 4c38fccc8b..e04e1866db 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -176,39 +176,37 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-void Skeleton3D::_validate_property(PropertyInfo &property) const {
- PackedStringArray split = property.name.split("/");
+void Skeleton3D::_validate_property(PropertyInfo &p_property) const {
+ PackedStringArray split = p_property.name.split("/");
if (split.size() == 3 && split[0] == "bones") {
if (split[2] == "rest") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (is_show_rest_only()) {
if (split[2] == "enabled") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "position") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "rotation") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "scale") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
} else if (!is_bone_enabled(split[1].to_int())) {
if (split[2] == "position") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "rotation") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "scale") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
}
}
-
- Node3D::_validate_property(property);
}
void Skeleton3D::_update_process_order() {
@@ -317,9 +315,7 @@ void Skeleton3D::_notification(int p_what) {
rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
}
-#ifdef TOOLS_ENABLED
emit_signal(SceneStringNames::get_singleton()->pose_updated);
-#endif // TOOLS_ENABLED
} break;
#ifndef _3D_DISABLED
@@ -605,54 +601,25 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
int Skeleton3D::get_bone_parent(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, -1);
-
+ if (process_order_dirty) {
+ const_cast<Skeleton3D *>(this)->_update_process_order();
+ }
return bones[p_bone].parent;
}
-Vector<int> Skeleton3D::get_bone_children(int p_bone) {
+Vector<int> Skeleton3D::get_bone_children(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, Vector<int>());
+ if (process_order_dirty) {
+ const_cast<Skeleton3D *>(this)->_update_process_order();
+ }
return bones[p_bone].child_bones;
}
-void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].child_bones = p_children;
-
- process_order_dirty = true;
- rest_dirty = true;
- _make_dirty();
-}
-
-void Skeleton3D::add_bone_child(int p_bone, int p_child) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].child_bones.push_back(p_child);
-
- process_order_dirty = true;
- rest_dirty = true;
- _make_dirty();
-}
-
-void Skeleton3D::remove_bone_child(int p_bone, int p_child) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
-
- int child_idx = bones[p_bone].child_bones.find(p_child);
- if (child_idx >= 0) {
- bones.write[p_bone].child_bones.remove_at(child_idx);
- } else {
- WARN_PRINT("Cannot remove child bone: Child bone not found.");
+Vector<int> Skeleton3D::get_parentless_bones() const {
+ if (process_order_dirty) {
+ const_cast<Skeleton3D *>(this)->_update_process_order();
}
-
- process_order_dirty = true;
- rest_dirty = true;
- _make_dirty();
-}
-
-Vector<int> Skeleton3D::get_parentless_bones() {
- _update_process_order();
return parentless_bones;
}
@@ -762,6 +729,20 @@ Vector3 Skeleton3D::get_bone_pose_scale(int p_bone) const {
return bones[p_bone].pose_scale;
}
+void Skeleton3D::reset_bone_pose(int p_bone) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
+ set_bone_pose_position(p_bone, bones[p_bone].rest.origin);
+ set_bone_pose_rotation(p_bone, bones[p_bone].rest.basis.get_rotation_quaternion());
+ set_bone_pose_scale(p_bone, bones[p_bone].rest.basis.get_scale());
+}
+
+void Skeleton3D::reset_bone_poses() {
+ for (int i = 0; i < bones.size(); i++) {
+ reset_bone_pose(i);
+ }
+}
+
Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
@@ -1226,9 +1207,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton3D::unparent_bone_and_rest);
ClassDB::bind_method(D_METHOD("get_bone_children", "bone_idx"), &Skeleton3D::get_bone_children);
- ClassDB::bind_method(D_METHOD("set_bone_children", "bone_idx", "bone_children"), &Skeleton3D::set_bone_children);
- ClassDB::bind_method(D_METHOD("add_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::add_bone_child);
- ClassDB::bind_method(D_METHOD("remove_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::remove_bone_child);
ClassDB::bind_method(D_METHOD("get_parentless_bones"), &Skeleton3D::get_parentless_bones);
@@ -1252,6 +1230,9 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_pose_rotation", "bone_idx"), &Skeleton3D::get_bone_pose_rotation);
ClassDB::bind_method(D_METHOD("get_bone_pose_scale", "bone_idx"), &Skeleton3D::get_bone_pose_scale);
+ ClassDB::bind_method(D_METHOD("reset_bone_pose", "bone_idx"), &Skeleton3D::reset_bone_pose);
+ ClassDB::bind_method(D_METHOD("reset_bone_poses"), &Skeleton3D::reset_bone_poses);
+
ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled);
ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true));
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 8b69410a39..5e49dfa1f4 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -156,7 +156,7 @@ protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
@@ -191,11 +191,8 @@ public:
void unparent_bone_and_rest(int p_bone);
- Vector<int> get_bone_children(int p_bone);
- void set_bone_children(int p_bone, Vector<int> p_children);
- void add_bone_child(int p_bone, int p_child);
- void remove_bone_child(int p_bone, int p_child);
- Vector<int> get_parentless_bones();
+ Vector<int> get_bone_children(int p_bone) const;
+ Vector<int> get_parentless_bones() const;
int get_bone_count() const;
@@ -227,6 +224,9 @@ public:
Quaternion get_bone_pose_rotation(int p_bone) const;
Vector3 get_bone_pose_scale(int p_bone) const;
+ void reset_bone_pose(int p_bone);
+ void reset_bone_poses();
+
void clear_bones_global_pose_override();
Transform3D get_bone_global_pose_override(int p_bone) const;
void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false);
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 2182c5ba11..f0534c8099 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -329,8 +329,8 @@ void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_
}
}
-void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "root_bone" || property.name == "tip_bone") {
+void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "root_bone" || p_property.name == "tip_bone") {
if (skeleton) {
String names("--,");
for (int i = 0; i < skeleton->get_bone_count(); i++) {
@@ -340,15 +340,13 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
names += skeleton->get_bone_name(i);
}
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = names;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = names;
} else {
- property.hint = PROPERTY_HINT_NONE;
- property.hint_string = "";
+ p_property.hint = PROPERTY_HINT_NONE;
+ p_property.hint_string = "";
}
}
-
- Node::_validate_property(property);
}
void SkeletonIK3D::_bind_methods() {
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 6ae86a2bf6..097df2c400 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -137,7 +137,7 @@ class SkeletonIK3D : public Node {
FabrikInverseKinematic::Task *task = nullptr;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
virtual void _notification(int p_what);
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 15f050defb..47858b372c 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* soft_dynamic_body_3d.cpp */
+/* soft_body_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "soft_dynamic_body_3d.h"
+#include "soft_body_3d.h"
#include "scene/3d/physics_body_3d.h"
-SoftDynamicBodyRenderingServerHandler::SoftDynamicBodyRenderingServerHandler() {}
+SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
-void SoftDynamicBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
+void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
clear();
ERR_FAIL_COND(!p_mesh.is_valid());
@@ -56,7 +56,7 @@ void SoftDynamicBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
offset_normal = surface_offsets[RS::ARRAY_NORMAL];
}
-void SoftDynamicBodyRenderingServerHandler::clear() {
+void SoftBodyRenderingServerHandler::clear() {
buffer.resize(0);
stride = 0;
offset_vertices = 0;
@@ -66,57 +66,57 @@ void SoftDynamicBodyRenderingServerHandler::clear() {
mesh = RID();
}
-void SoftDynamicBodyRenderingServerHandler::open() {
+void SoftBodyRenderingServerHandler::open() {
write_buffer = buffer.ptrw();
}
-void SoftDynamicBodyRenderingServerHandler::close() {
+void SoftBodyRenderingServerHandler::close() {
write_buffer = nullptr;
}
-void SoftDynamicBodyRenderingServerHandler::commit_changes() {
+void SoftBodyRenderingServerHandler::commit_changes() {
RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer);
}
-void SoftDynamicBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
+void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3);
}
-void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
+void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
// Store normal vector in A2B10G10R10 format.
Vector3 n;
memcpy(&n, p_vector3, sizeof(Vector3));
n *= Vector3(0.5, 0.5, 0.5);
n += Vector3(0.5, 0.5, 0.5);
+ Vector2 res = n.octahedron_encode();
uint32_t value = 0;
- value |= CLAMP(int(n.x * 1023.0), 0, 1023);
- value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
memcpy(&write_buffer[p_vertex_id * stride + offset_normal], &value, sizeof(uint32_t));
}
-void SoftDynamicBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {
+void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {
RS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb);
}
-SoftDynamicBody3D::PinnedPoint::PinnedPoint() {
+SoftBody3D::PinnedPoint::PinnedPoint() {
}
-SoftDynamicBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
+SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
point_index = obj_tocopy.point_index;
spatial_attachment_path = obj_tocopy.spatial_attachment_path;
spatial_attachment = obj_tocopy.spatial_attachment;
offset = obj_tocopy.offset;
}
-void SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
+void SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
point_index = obj.point_index;
spatial_attachment_path = obj.spatial_attachment_path;
spatial_attachment = obj.spatial_attachment;
offset = obj.offset;
}
-void SoftDynamicBody3D::_update_pickable() {
+void SoftBody3D::_update_pickable() {
if (!is_inside_tree()) {
return;
}
@@ -124,7 +124,7 @@ void SoftDynamicBody3D::_update_pickable() {
PhysicsServer3D::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable);
}
-bool SoftDynamicBody3D::_set(const StringName &p_name, const Variant &p_value) {
+bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
String which = name.get_slicec('/', 0);
@@ -141,7 +141,7 @@ bool SoftDynamicBody3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
-bool SoftDynamicBody3D::_get(const StringName &p_name, Variant &r_ret) const {
+bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
String which = name.get_slicec('/', 0);
@@ -168,7 +168,7 @@ bool SoftDynamicBody3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
-void SoftDynamicBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
+void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
const int pinned_points_indices_size = pinned_points.size();
p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, PNAME("pinned_points")));
@@ -181,7 +181,7 @@ void SoftDynamicBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-bool SoftDynamicBody3D::_set_property_pinned_points_indices(const Array &p_indices) {
+bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) {
const int p_indices_size = p_indices.size();
{ // Remove the pined points on physics server that will be removed by resize
@@ -210,7 +210,7 @@ bool SoftDynamicBody3D::_set_property_pinned_points_indices(const Array &p_indic
return true;
}
-bool SoftDynamicBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {
+bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {
if (pinned_points.size() <= p_item) {
return false;
}
@@ -229,7 +229,7 @@ bool SoftDynamicBody3D::_set_property_pinned_points_attachment(int p_item, const
return true;
}
-bool SoftDynamicBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {
+bool SoftBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {
if (pinned_points.size() <= p_item) {
return false;
}
@@ -248,7 +248,7 @@ bool SoftDynamicBody3D::_get_property_pinned_points(int p_item, const String &p_
return true;
}
-void SoftDynamicBody3D::_notification(int p_what) {
+void SoftBody3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
if (Engine::get_singleton()->is_editor_hint()) {
@@ -313,56 +313,56 @@ void SoftDynamicBody3D::_notification(int p_what) {
}
}
-void SoftDynamicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftDynamicBody3D::get_physics_rid);
+void SoftBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftDynamicBody3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftDynamicBody3D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftDynamicBody3D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftDynamicBody3D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody3D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_mask_value);
- ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftDynamicBody3D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftBody3D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftBody3D::get_collision_mask_value);
- ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_layer_value);
- ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftDynamicBody3D::get_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftBody3D::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftBody3D::get_collision_layer_value);
- ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftDynamicBody3D::set_parent_collision_ignore);
- ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftDynamicBody3D::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody3D::set_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody3D::get_parent_collision_ignore);
- ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftDynamicBody3D::set_disable_mode);
- ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftDynamicBody3D::get_disable_mode);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftBody3D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftBody3D::get_disable_mode);
- ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftDynamicBody3D::get_collision_exceptions);
- ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftDynamicBody3D::add_collision_exception_with);
- ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftDynamicBody3D::remove_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody3D::get_collision_exceptions);
+ ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody3D::add_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody3D::remove_collision_exception_with);
- ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftDynamicBody3D::set_simulation_precision);
- ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftDynamicBody3D::get_simulation_precision);
+ ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftBody3D::set_simulation_precision);
+ ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftBody3D::get_simulation_precision);
- ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftDynamicBody3D::set_total_mass);
- ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftDynamicBody3D::get_total_mass);
+ ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftBody3D::set_total_mass);
+ ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftBody3D::get_total_mass);
- ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftDynamicBody3D::set_linear_stiffness);
- ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftDynamicBody3D::get_linear_stiffness);
+ ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness);
+ ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness);
- ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftDynamicBody3D::set_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftDynamicBody3D::get_pressure_coefficient);
+ ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient);
+ ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftDynamicBody3D::set_damping_coefficient);
- ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftDynamicBody3D::get_damping_coefficient);
+ ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient);
+ ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient);
- ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftDynamicBody3D::set_drag_coefficient);
- ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftDynamicBody3D::get_drag_coefficient);
+ ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody3D::set_drag_coefficient);
+ ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody3D::get_drag_coefficient);
- ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftDynamicBody3D::get_point_transform);
+ ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform);
- ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftDynamicBody3D::pin_point, DEFVAL(NodePath()));
- ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftDynamicBody3D::is_point_pinned);
+ ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath()));
+ ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned);
- ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftDynamicBody3D::set_ray_pickable);
- ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftDynamicBody3D::is_ray_pickable);
+ ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody3D::is_ray_pickable);
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
@@ -384,7 +384,7 @@ void SoftDynamicBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
-TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const {
+TypedArray<String> SoftBody3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (mesh.is_null()) {
@@ -393,13 +393,13 @@ TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const {
Transform3D t = get_transform();
if ((ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05)) {
- warnings.push_back(RTR("Size changes to SoftDynamicBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ warnings.push_back(RTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void SoftDynamicBody3D::_update_physics_server() {
+void SoftBody3D::_update_physics_server() {
if (!simulation_started) {
return;
}
@@ -415,7 +415,7 @@ void SoftDynamicBody3D::_update_physics_server() {
}
}
-void SoftDynamicBody3D::_draw_soft_mesh() {
+void SoftBody3D::_draw_soft_mesh() {
if (mesh.is_null()) {
return;
}
@@ -445,7 +445,7 @@ void SoftDynamicBody3D::_draw_soft_mesh() {
rendering_server_handler->commit_changes();
}
-void SoftDynamicBody3D::_prepare_physics_server() {
+void SoftBody3D::_prepare_physics_server() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (mesh.is_valid()) {
@@ -465,22 +465,22 @@ void SoftDynamicBody3D::_prepare_physics_server() {
mesh_rid = mesh->get_rid();
}
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
- RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh));
+ RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
} else {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
- if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh))) {
- RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh));
+ if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh))) {
+ RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
}
}
}
-void SoftDynamicBody3D::_become_mesh_owner() {
+void SoftBody3D::_become_mesh_owner() {
Vector<Ref<Material>> copy_materials;
copy_materials.append_array(surface_override_materials);
ERR_FAIL_COND(!mesh->get_surface_count());
- // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody
+ // Get current mesh array and create new mesh array with necessary flag for SoftBody
Array surface_arrays = mesh->surface_get_arrays(0);
Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);
Dictionary surface_lods = mesh->surface_get_lods(0);
@@ -502,25 +502,25 @@ void SoftDynamicBody3D::_become_mesh_owner() {
owned_mesh = soft_mesh->get_rid();
}
-void SoftDynamicBody3D::set_collision_mask(uint32_t p_mask) {
+void SoftBody3D::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
PhysicsServer3D::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask);
}
-uint32_t SoftDynamicBody3D::get_collision_mask() const {
+uint32_t SoftBody3D::get_collision_mask() const {
return collision_mask;
}
-void SoftDynamicBody3D::set_collision_layer(uint32_t p_layer) {
+void SoftBody3D::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
PhysicsServer3D::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer);
}
-uint32_t SoftDynamicBody3D::get_collision_layer() const {
+uint32_t SoftBody3D::get_collision_layer() const {
return collision_layer;
}
-void SoftDynamicBody3D::set_collision_layer_value(int p_layer_number, bool p_value) {
+void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
uint32_t collision_layer = get_collision_layer();
@@ -532,13 +532,13 @@ void SoftDynamicBody3D::set_collision_layer_value(int p_layer_number, bool p_val
set_collision_layer(collision_layer);
}
-bool SoftDynamicBody3D::get_collision_layer_value(int p_layer_number) const {
+bool SoftBody3D::get_collision_layer_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
return get_collision_layer() & (1 << (p_layer_number - 1));
}
-void SoftDynamicBody3D::set_collision_mask_value(int p_layer_number, bool p_value) {
+void SoftBody3D::set_collision_mask_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
uint32_t mask = get_collision_mask();
@@ -550,13 +550,13 @@ void SoftDynamicBody3D::set_collision_mask_value(int p_layer_number, bool p_valu
set_collision_mask(mask);
}
-bool SoftDynamicBody3D::get_collision_mask_value(int p_layer_number) const {
+bool SoftBody3D::get_collision_mask_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
return get_collision_mask() & (1 << (p_layer_number - 1));
}
-void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) {
+void SoftBody3D::set_disable_mode(DisableMode p_mode) {
if (disable_mode == p_mode) {
return;
}
@@ -568,33 +568,33 @@ void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) {
}
}
-SoftDynamicBody3D::DisableMode SoftDynamicBody3D::get_disable_mode() const {
+SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const {
return disable_mode;
}
-void SoftDynamicBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
+void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
parent_collision_ignore = p_parent_collision_ignore;
}
-const NodePath &SoftDynamicBody3D::get_parent_collision_ignore() const {
+const NodePath &SoftBody3D::get_parent_collision_ignore() const {
return parent_collision_ignore;
}
-void SoftDynamicBody3D::set_pinned_points_indices(Vector<SoftDynamicBody3D::PinnedPoint> p_pinned_points_indices) {
+void SoftBody3D::set_pinned_points_indices(Vector<SoftBody3D::PinnedPoint> p_pinned_points_indices) {
pinned_points = p_pinned_points_indices;
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
pin_point(p_pinned_points_indices[i].point_index, true);
}
}
-Vector<SoftDynamicBody3D::PinnedPoint> SoftDynamicBody3D::get_pinned_points_indices() {
+Vector<SoftBody3D::PinnedPoint> SoftBody3D::get_pinned_points_indices() {
return pinned_points;
}
-Array SoftDynamicBody3D::get_collision_exceptions() {
+TypedArray<PhysicsBody3D> SoftBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
- Array ret;
+ TypedArray<PhysicsBody3D> ret;
for (const RID &body : exceptions) {
ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body);
Object *obj = ObjectDB::get_instance(instance_id);
@@ -604,77 +604,77 @@ Array SoftDynamicBody3D::get_collision_exceptions() {
return ret;
}
-void SoftDynamicBody3D::add_collision_exception_with(Node *p_node) {
+void SoftBody3D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
PhysicsServer3D::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
}
-void SoftDynamicBody3D::remove_collision_exception_with(Node *p_node) {
+void SoftBody3D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
PhysicsServer3D::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
}
-int SoftDynamicBody3D::get_simulation_precision() {
+int SoftBody3D::get_simulation_precision() {
return PhysicsServer3D::get_singleton()->soft_body_get_simulation_precision(physics_rid);
}
-void SoftDynamicBody3D::set_simulation_precision(int p_simulation_precision) {
+void SoftBody3D::set_simulation_precision(int p_simulation_precision) {
PhysicsServer3D::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision);
}
-real_t SoftDynamicBody3D::get_total_mass() {
+real_t SoftBody3D::get_total_mass() {
return PhysicsServer3D::get_singleton()->soft_body_get_total_mass(physics_rid);
}
-void SoftDynamicBody3D::set_total_mass(real_t p_total_mass) {
+void SoftBody3D::set_total_mass(real_t p_total_mass) {
PhysicsServer3D::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass);
}
-void SoftDynamicBody3D::set_linear_stiffness(real_t p_linear_stiffness) {
+void SoftBody3D::set_linear_stiffness(real_t p_linear_stiffness) {
PhysicsServer3D::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness);
}
-real_t SoftDynamicBody3D::get_linear_stiffness() {
+real_t SoftBody3D::get_linear_stiffness() {
return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
}
-real_t SoftDynamicBody3D::get_pressure_coefficient() {
+real_t SoftBody3D::get_pressure_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
}
-void SoftDynamicBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
+void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
}
-real_t SoftDynamicBody3D::get_damping_coefficient() {
+real_t SoftBody3D::get_damping_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_damping_coefficient(physics_rid);
}
-void SoftDynamicBody3D::set_damping_coefficient(real_t p_damping_coefficient) {
+void SoftBody3D::set_damping_coefficient(real_t p_damping_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient);
}
-real_t SoftDynamicBody3D::get_drag_coefficient() {
+real_t SoftBody3D::get_drag_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_drag_coefficient(physics_rid);
}
-void SoftDynamicBody3D::set_drag_coefficient(real_t p_drag_coefficient) {
+void SoftBody3D::set_drag_coefficient(real_t p_drag_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient);
}
-Vector3 SoftDynamicBody3D::get_point_transform(int p_point_index) {
+Vector3 SoftBody3D::get_point_transform(int p_point_index) {
return PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index);
}
-void SoftDynamicBody3D::pin_point_toggle(int p_point_index) {
+void SoftBody3D::pin_point_toggle(int p_point_index) {
pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index)));
}
-void SoftDynamicBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
+void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
_pin_point_on_physics_server(p_point_index, pin);
if (pin) {
_add_pinned_point(p_point_index, p_spatial_attachment_path);
@@ -683,35 +683,35 @@ void SoftDynamicBody3D::pin_point(int p_point_index, bool pin, const NodePath &p
}
}
-bool SoftDynamicBody3D::is_point_pinned(int p_point_index) const {
+bool SoftBody3D::is_point_pinned(int p_point_index) const {
return -1 != _has_pinned_point(p_point_index);
}
-void SoftDynamicBody3D::set_ray_pickable(bool p_ray_pickable) {
+void SoftBody3D::set_ray_pickable(bool p_ray_pickable) {
ray_pickable = p_ray_pickable;
_update_pickable();
}
-bool SoftDynamicBody3D::is_ray_pickable() const {
+bool SoftBody3D::is_ray_pickable() const {
return ray_pickable;
}
-SoftDynamicBody3D::SoftDynamicBody3D() :
+SoftBody3D::SoftBody3D() :
physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) {
- rendering_server_handler = memnew(SoftDynamicBodyRenderingServerHandler);
+ rendering_server_handler = memnew(SoftBodyRenderingServerHandler);
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
}
-SoftDynamicBody3D::~SoftDynamicBody3D() {
+SoftBody3D::~SoftBody3D() {
memdelete(rendering_server_handler);
PhysicsServer3D::get_singleton()->free(physics_rid);
}
-void SoftDynamicBody3D::_make_cache_dirty() {
+void SoftBody3D::_make_cache_dirty() {
pinned_points_cache_dirty = true;
}
-void SoftDynamicBody3D::_update_cache_pin_points_datas() {
+void SoftBody3D::_update_cache_pin_points_datas() {
if (!pinned_points_cache_dirty) {
return;
}
@@ -724,17 +724,17 @@ void SoftDynamicBody3D::_update_cache_pin_points_datas() {
w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(w[i].spatial_attachment_path));
}
if (!w[i].spatial_attachment) {
- ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftDynamicBody3D!");
+ ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftBody3D!");
}
}
}
-void SoftDynamicBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) {
+void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) {
PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin);
}
-void SoftDynamicBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
- SoftDynamicBody3D::PinnedPoint *pinned_point;
+void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
+ SoftBody3D::PinnedPoint *pinned_point;
if (-1 == _get_pinned_point(p_point_index, pinned_point)) {
// Create new
PinnedPoint pp;
@@ -759,7 +759,7 @@ void SoftDynamicBody3D::_add_pinned_point(int p_point_index, const NodePath &p_s
}
}
-void SoftDynamicBody3D::_reset_points_offsets() {
+void SoftBody3D::_reset_points_offsets() {
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
@@ -781,25 +781,25 @@ void SoftDynamicBody3D::_reset_points_offsets() {
}
}
-void SoftDynamicBody3D::_remove_pinned_point(int p_point_index) {
+void SoftBody3D::_remove_pinned_point(int p_point_index) {
const int id(_has_pinned_point(p_point_index));
if (-1 != id) {
pinned_points.remove_at(id);
}
}
-int SoftDynamicBody3D::_get_pinned_point(int p_point_index, SoftDynamicBody3D::PinnedPoint *&r_point) const {
+int SoftBody3D::_get_pinned_point(int p_point_index, SoftBody3D::PinnedPoint *&r_point) const {
const int id = _has_pinned_point(p_point_index);
if (-1 == id) {
r_point = nullptr;
return -1;
} else {
- r_point = const_cast<SoftDynamicBody3D::PinnedPoint *>(&pinned_points.ptr()[id]);
+ r_point = const_cast<SoftBody3D::PinnedPoint *>(&pinned_points.ptr()[id]);
return id;
}
}
-int SoftDynamicBody3D::_has_pinned_point(int p_point_index) const {
+int SoftBody3D::_has_pinned_point(int p_point_index) const {
const PinnedPoint *r = pinned_points.ptr();
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
if (p_point_index == r[i].point_index) {
diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_body_3d.h
index 04f3365f72..40f3d6f1f4 100644
--- a/scene/3d/soft_dynamic_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* soft_dynamic_body_3d.h */
+/* soft_body_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,16 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SOFT_DYNAMIC_BODY_3D_H
-#define SOFT_DYNAMIC_BODY_3D_H
+#ifndef SOFT_BODY_3D_H
+#define SOFT_BODY_3D_H
#include "scene/3d/mesh_instance_3d.h"
#include "servers/physics_server_3d.h"
-class SoftDynamicBody3D;
+class PhysicsBody3D;
+class SoftBody3D;
-class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler {
- friend class SoftDynamicBody3D;
+class SoftBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler {
+ friend class SoftBody3D;
RID mesh;
int surface = 0;
@@ -49,7 +50,7 @@ class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingSer
uint8_t *write_buffer = nullptr;
private:
- SoftDynamicBodyRenderingServerHandler();
+ SoftBodyRenderingServerHandler();
bool is_ready(RID p_mesh_rid) const { return mesh.is_valid() && mesh == p_mesh_rid; }
void prepare(RID p_mesh_rid, int p_surface);
void clear();
@@ -63,8 +64,8 @@ public:
void set_aabb(const AABB &p_aabb) override;
};
-class SoftDynamicBody3D : public MeshInstance3D {
- GDCLASS(SoftDynamicBody3D, MeshInstance3D);
+class SoftBody3D : public MeshInstance3D {
+ GDCLASS(SoftBody3D, MeshInstance3D);
public:
enum DisableMode {
@@ -84,7 +85,7 @@ public:
};
private:
- SoftDynamicBodyRenderingServerHandler *rendering_server_handler = nullptr;
+ SoftBodyRenderingServerHandler *rendering_server_handler = nullptr;
RID physics_rid;
@@ -168,7 +169,7 @@ public:
void set_drag_coefficient(real_t p_drag_coefficient);
real_t get_drag_coefficient();
- Array get_collision_exceptions();
+ TypedArray<PhysicsBody3D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node);
void remove_collision_exception_with(Node *p_node);
@@ -181,8 +182,8 @@ public:
void set_ray_pickable(bool p_ray_pickable);
bool is_ray_pickable() const;
- SoftDynamicBody3D();
- ~SoftDynamicBody3D();
+ SoftBody3D();
+ ~SoftBody3D();
private:
void _make_cache_dirty();
@@ -197,6 +198,6 @@ private:
int _has_pinned_point(int p_point_index) const;
};
-VARIANT_ENUM_CAST(SoftDynamicBody3D::DisableMode);
+VARIANT_ENUM_CAST(SoftBody3D::DisableMode);
-#endif // SOFT_DYNAMIC_BODY_3D_H
+#endif // SOFT_BODY_3D_H
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index ef2b9e1ce5..669c3eb7fd 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -562,23 +562,21 @@ void Sprite3D::_draw() {
{
Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ Vector2 res = n.octahedron_encode();
uint32_t value = 0;
- value |= CLAMP(int(n.x * 1023.0), 0, 1023);
- value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
v_normal = value;
}
uint32_t v_tangent;
{
Plane t = tangent;
+ Vector2 res = t.normal.octahedron_tangent_encode(t.d);
uint32_t value = 0;
- value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
- value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- if (t.d > 0) {
- value |= 3UL << 30;
- }
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
+
v_tangent = value;
}
@@ -751,18 +749,16 @@ Rect2 Sprite3D::get_item_rect() const {
return Rect2(ofs, s);
}
-void Sprite3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
- property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+void Sprite3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "frame") {
+ p_property.hint = PROPERTY_HINT_RANGE;
+ p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
- if (property.name == "frame_coords") {
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ if (p_property.name == "frame_coords") {
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-
- SpriteBase3D::_validate_property(property);
}
void Sprite3D::_bind_methods() {
@@ -929,23 +925,20 @@ void AnimatedSprite3D::_draw() {
{
Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ Vector2 res = n.octahedron_encode();
uint32_t value = 0;
- value |= CLAMP(int(n.x * 1023.0), 0, 1023);
- value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
v_normal = value;
}
uint32_t v_tangent;
{
Plane t = tangent;
+ Vector2 res = t.normal.octahedron_tangent_encode(t.d);
uint32_t value = 0;
- value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
- value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- if (t.d > 0) {
- value |= 3UL << 30;
- }
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
v_tangent = value;
}
@@ -1000,50 +993,51 @@ void AnimatedSprite3D::_draw() {
}
}
-void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
+void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
- if (property.name == "animation") {
- property.hint = PROPERTY_HINT_ENUM;
+ if (p_property.name == "animation") {
+ p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
names.sort_custom<StringName::AlphCompare>();
bool current_found = false;
+ bool is_first_element = true;
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- if (E->prev()) {
- property.hint_string += ",";
+ for (const StringName &E : names) {
+ if (!is_first_element) {
+ p_property.hint_string += ",";
+ } else {
+ is_first_element = false;
}
- property.hint_string += String(E->get());
- if (animation == E->get()) {
+ p_property.hint_string += String(E);
+ if (animation == E) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string.is_empty()) {
- property.hint_string = String(animation);
+ if (p_property.hint_string.is_empty()) {
+ p_property.hint_string = String(animation);
} else {
- property.hint_string = String(animation) + "," + property.hint_string;
+ p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
}
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
+ if (p_property.name == "frame") {
+ p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
- property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+ p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
} else {
// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
- property.hint_string = "0,0,1";
+ p_property.hint_string = "0,0,1";
}
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-
- SpriteBase3D::_validate_property(property);
}
void AnimatedSprite3D::_notification(int p_what) {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 6ac85a7bbc..03688cf787 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -174,7 +174,7 @@ protected:
virtual void _draw() override;
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_texture(const Ref<Texture2D> &p_texture);
@@ -229,7 +229,7 @@ protected:
virtual void _draw() override;
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 42ed52c9f2..d61b49eaa7 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -807,7 +807,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
}
void VehicleBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
- RigidDynamicBody3D::_body_state_changed(p_state);
+ RigidBody3D::_body_state_changed(p_state);
real_t step = p_state->get_step();
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index 2f3a37af2a..5c4f4beaea 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -152,8 +152,8 @@ public:
VehicleWheel3D();
};
-class VehicleBody3D : public RigidDynamicBody3D {
- GDCLASS(VehicleBody3D, RigidDynamicBody3D);
+class VehicleBody3D : public RigidBody3D {
+ GDCLASS(VehicleBody3D, RigidBody3D);
real_t engine_force = 0.0;
real_t brake = 0.0;
diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h
index 6b27cdffc2..d3b92ab766 100644
--- a/scene/3d/velocity_tracker_3d.h
+++ b/scene/3d/velocity_tracker_3d.h
@@ -34,8 +34,6 @@
#include "scene/3d/node_3d.h"
class VelocityTracker3D : public RefCounted {
- GDCLASS(VelocityTracker3D, RefCounted);
-
struct PositionHistory {
uint64_t frame = 0;
Vector3 position;
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index ae231026a7..c97af087bf 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -30,8 +30,10 @@
#include "voxel_gi.h"
+#include "core/core_string_names.h"
#include "mesh_instance_3d.h"
#include "multimesh_instance_3d.h"
+#include "scene/resources/camera_attributes.h"
#include "voxelizer.h"
void VoxelGIData::_set_data(const Dictionary &p_data) {
@@ -281,6 +283,14 @@ Vector3 VoxelGI::get_extents() const {
return extents;
}
+void VoxelGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
+ camera_attributes = p_camera_attributes;
+}
+
+Ref<CameraAttributes> VoxelGI::get_camera_attributes() const {
+ return camera_attributes;
+}
+
void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
@@ -370,9 +380,14 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
p_from_node = p_from_node ? p_from_node : get_parent();
ERR_FAIL_NULL(p_from_node);
+ float exposure_normalization = 1.0;
+ if (camera_attributes.is_valid()) {
+ exposure_normalization = camera_attributes->calculate_exposure_normalization() * camera_attributes->get_exposure_multiplier();
+ }
+
Voxelizer baker;
- baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0));
+ baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0), exposure_normalization);
List<PlotMesh> mesh_list;
@@ -428,6 +443,8 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
Vector<uint8_t> df = baker.get_sdf_3d_image();
+ RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data->get_rid(), exposure_normalization);
+
probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count());
set_probe_data(probe_data);
@@ -472,12 +489,16 @@ void VoxelGI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &VoxelGI::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &VoxelGI::get_extents);
+ ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &VoxelGI::set_camera_attributes);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &VoxelGI::get_camera_attributes);
+
ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake);
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
BIND_ENUM_CONSTANT(SUBDIV_64);
diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h
index 6d173dea87..b31ae4cd95 100644
--- a/scene/3d/voxel_gi.h
+++ b/scene/3d/voxel_gi.h
@@ -33,6 +33,8 @@
#include "scene/3d/visual_instance_3d.h"
+class CameraAttributes;
+
class VoxelGIData : public Resource {
GDCLASS(VoxelGIData, Resource);
@@ -117,6 +119,7 @@ private:
Subdiv subdiv = SUBDIV_128;
Vector3 extents = Vector3(10, 10, 10);
+ Ref<CameraAttributes> camera_attributes;
struct PlotMesh {
Ref<Material> override_material;
@@ -144,6 +147,10 @@ public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
+
+ void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
+ Ref<CameraAttributes> get_camera_attributes() const;
+
Vector3i get_estimated_cell_size() const;
void bake(Node *p_from_node = nullptr, bool p_create_visual_debug = false);
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 9380d1cf32..6daa9e0aec 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -30,6 +30,8 @@
#include "voxelizer.h"
+#include "core/config/project_settings.h"
+
static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) {
if (p_pos.is_equal_approx(p_vtx[0])) {
r_uv = p_uv[0];
@@ -348,7 +350,10 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
Color emission_col = mat->get_emission();
- float emission_energy = mat->get_emission_energy();
+ float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization;
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ emission_energy *= mat->get_emission_intensity();
+ }
Ref<Image> img_emission;
@@ -608,10 +613,11 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
}
}
-void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) {
+void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization) {
sorted = false;
original_bounds = p_bounds;
cell_subdiv = p_subdiv;
+ exposure_normalization = p_exposure_normalization;
bake_cells.resize(1);
material_cache.clear();
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 68bce768b7..f5bb9af107 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -87,6 +87,7 @@ private:
};
HashMap<Ref<Material>, MaterialCache> material_cache;
+ float exposure_normalization = 1.0;
AABB original_bounds;
AABB po2_bounds;
int axis_cell_size[3] = {};
@@ -111,7 +112,7 @@ private:
void _sort();
public:
- void begin_bake(int p_subdiv, const AABB &p_bounds);
+ void begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization);
void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
void end_bake();
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index fe9d9ae4dd..ae7d79e8b0 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -42,9 +42,9 @@ void WorldEnvironment::_notification(int p_what) {
_update_current_environment();
}
- if (camera_effects.is_valid()) {
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
+ if (camera_attributes.is_valid()) {
+ add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_attributes();
}
} break;
@@ -55,9 +55,9 @@ void WorldEnvironment::_notification(int p_what) {
_update_current_environment();
}
- if (camera_effects.is_valid()) {
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
+ if (camera_attributes.is_valid()) {
+ remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_attributes();
}
} break;
}
@@ -74,15 +74,15 @@ void WorldEnvironment::_update_current_environment() {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
-void WorldEnvironment::_update_current_camera_effects() {
- WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
+void WorldEnvironment::_update_current_camera_attributes() {
+ WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
if (first) {
- get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
+ get_viewport()->find_world_3d()->set_camera_attributes(first->camera_attributes);
} else {
- get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ get_viewport()->find_world_3d()->set_camera_attributes(Ref<CameraAttributes>());
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
@@ -110,36 +110,36 @@ Ref<Environment> WorldEnvironment::get_environment() const {
return environment;
}
-void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
- if (camera_effects == p_camera_effects) {
+void WorldEnvironment::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
+ if (camera_attributes == p_camera_attributes) {
return;
}
- if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ if (is_inside_tree() && camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() == camera_attributes) {
+ remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- camera_effects = p_camera_effects;
- if (is_inside_tree() && camera_effects.is_valid()) {
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ camera_attributes = p_camera_attributes;
+ if (is_inside_tree() && camera_attributes.is_valid()) {
+ add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
if (is_inside_tree()) {
- _update_current_camera_effects();
+ _update_current_camera_attributes();
} else {
update_configuration_warnings();
}
}
-Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
- return camera_effects;
+Ref<CameraAttributes> WorldEnvironment::get_camera_attributes() const {
+ return camera_attributes;
}
TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!environment.is_valid() && !camera_effects.is_valid()) {
- warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both."));
+ if (!environment.is_valid() && !camera_attributes.is_valid()) {
+ warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Attributes\" property to contain a CameraAttributes resource, or both."));
}
if (!is_inside_tree()) {
@@ -150,7 +150,7 @@ TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes)."));
}
- if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
+ if (camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() != camera_attributes) {
warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes)."));
}
@@ -162,9 +162,9 @@ void WorldEnvironment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
- ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects);
- ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
+ ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &WorldEnvironment::set_camera_attributes);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &WorldEnvironment::get_camera_attributes);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
}
WorldEnvironment::WorldEnvironment() {
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index 9955aa72a8..07f243c750 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -32,17 +32,17 @@
#define WORLD_ENVIRONMENT_H
#include "scene/main/node.h"
-#include "scene/resources/camera_effects.h"
+#include "scene/resources/camera_attributes.h"
#include "scene/resources/environment.h"
class WorldEnvironment : public Node {
GDCLASS(WorldEnvironment, Node);
Ref<Environment> environment;
- Ref<CameraEffects> camera_effects;
+ Ref<CameraAttributes> camera_attributes;
void _update_current_environment();
- void _update_current_camera_effects();
+ void _update_current_camera_attributes();
protected:
void _notification(int p_what);
@@ -52,8 +52,8 @@ public:
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
- void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
- Ref<CameraEffects> get_camera_effects() const;
+ void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
+ Ref<CameraAttributes> get_camera_attributes() const;
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 40a43043c6..de765d7ccb 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -244,27 +244,25 @@ void XRNode3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRNode3D::trigger_haptic_pulse);
};
-void XRNode3D::_validate_property(PropertyInfo &property) const {
+void XRNode3D::_validate_property(PropertyInfo &p_property) const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- if (property.name == "tracker") {
+ if (p_property.name == "tracker") {
PackedStringArray names = xr_server->get_suggested_tracker_names();
String hint_string;
for (const String &name : names) {
hint_string += name + ",";
}
- property.hint_string = hint_string;
- } else if (property.name == "pose") {
+ p_property.hint_string = hint_string;
+ } else if (p_property.name == "pose") {
PackedStringArray names = xr_server->get_suggested_pose_names(tracker_name);
String hint_string;
for (const String &name : names) {
hint_string += name + ",";
}
- property.hint_string = hint_string;
+ p_property.hint_string = hint_string;
}
-
- Node3D::_validate_property(property);
}
void XRNode3D::set_tracker(const StringName p_tracker_name) {
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 3079e20dc7..312bef7856 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -93,7 +93,7 @@ protected:
void _pose_changed(const Ref<XRPose> &p_pose);
public:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void set_tracker(const StringName p_tracker_name);
StringName get_tracker() const;