diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/camera_3d.cpp | 19 | ||||
-rw-r--r-- | scene/3d/camera_3d.h | 8 | ||||
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 91 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.h | 25 |
6 files changed, 114 insertions, 33 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index a54b10ba70..c422070480 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -282,7 +282,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); Map<StringName, Vector<AudioFrame>> bus_map; bus_map[_get_actual_bus()] = volume_vector; - AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), linear_attenuation, attenuation_filter_cutoff_hz, actual_pitch_scale); + AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz); stream_playbacks.push_back(new_playback); setplay.set(-1); } diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 61d73ff1e2..588d2b5018 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -238,8 +238,8 @@ void Camera3D::clear_current(bool p_enable_next) { } } -void Camera3D::set_current(bool p_current) { - if (p_current) { +void Camera3D::set_current(bool p_enabled) { + if (p_enabled) { make_current(); } else { clear_current(); @@ -460,7 +460,7 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera3D::set_frustum); ClassDB::bind_method(D_METHOD("make_current"), &Camera3D::make_current); ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera3D::clear_current, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("set_current"), &Camera3D::set_current); + ClassDB::bind_method(D_METHOD("set_current", "enabled"), &Camera3D::set_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera3D::is_current); ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera3D::get_camera_transform); ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov); @@ -468,13 +468,13 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size); ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far); ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near); - ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov); - ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset); - ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size); - ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far); - ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near); + ClassDB::bind_method(D_METHOD("set_fov", "fov"), &Camera3D::set_fov); + ClassDB::bind_method(D_METHOD("set_frustum_offset", "offset"), &Camera3D::set_frustum_offset); + ClassDB::bind_method(D_METHOD("set_size", "size"), &Camera3D::set_size); + ClassDB::bind_method(D_METHOD("set_far", "far"), &Camera3D::set_far); + ClassDB::bind_method(D_METHOD("set_near", "near"), &Camera3D::set_near); ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection); - ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection); + ClassDB::bind_method(D_METHOD("set_projection", "mode"), &Camera3D::set_projection); ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset); ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset); @@ -656,6 +656,7 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const { } RID Camera3D::get_pyramid_shape_rid() { + ERR_FAIL_COND_V_MSG(!is_inside_tree(), RID(), "Camera is not inside scene."); if (pyramid_shape == RID()) { pyramid_shape_points = get_near_plane_points(); pyramid_shape = PhysicsServer3D::get_singleton()->convex_polygon_shape_create(); diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 6006a2ea3f..73126611d5 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -44,8 +44,10 @@ public: PROJECTION_FRUSTUM }; - enum KeepAspect { KEEP_WIDTH, - KEEP_HEIGHT }; + enum KeepAspect { + KEEP_WIDTH, + KEEP_HEIGHT + }; enum DopplerTracking { DOPPLER_TRACKING_DISABLED, @@ -112,7 +114,7 @@ public: void make_current(); void clear_current(bool p_enable_next = true); - void set_current(bool p_current); + void set_current(bool p_enabled); bool is_current() const; RID get_camera() const; diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 4fa34615bf..9127168c58 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -475,7 +475,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() { _create_bvh(bvh, face_pos.ptr(), face_pos.size(), faces.ptr(), th); Vector<uint8_t> data; - data.resize(sdf_size.z * sdf_size.y * sdf_size.x * sizeof(float)); + data.resize(sdf_size.z * sdf_size.y * sdf_size.x * (int)sizeof(float)); if (bake_step_function) { bake_step_function(0, "Baking SDF"); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 0a19e1d07b..79504b10bb 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -99,8 +99,12 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { set_bone_rest(which, p_value); } else if (what == "enabled") { set_bone_enabled(which, p_value); - } else if (what == "pose") { - set_bone_pose(which, p_value); + } else if (what == "position") { + set_bone_pose_position(which, p_value); + } else if (what == "rotation") { + set_bone_pose_rotation(which, p_value); + } else if (what == "scale") { + set_bone_pose_scale(which, p_value); } else { return false; } @@ -135,8 +139,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { r_ret = get_bone_rest(which); } else if (what == "enabled") { r_ret = is_bone_enabled(which); - } else if (what == "pose") { - r_ret = get_bone_pose(which); + } else if (what == "position") { + r_ret = get_bone_pose_position(which); + } else if (what == "rotation") { + r_ret = get_bone_pose_rotation(which); + } else if (what == "scale") { + r_ret = get_bone_pose_scale(which); } else { return false; } @@ -151,7 +159,9 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } #ifndef _3D_DISABLED @@ -657,19 +667,60 @@ void Skeleton3D::clear_bones() { // Posing api -void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) { +void Skeleton3D::set_bone_pose_position(int p_bone, const Vector3 &p_position) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].pose = p_pose; + bones.write[p_bone].pose_position = p_position; + bones.write[p_bone].pose_cache_dirty = true; if (is_inside_tree()) { _make_dirty(); } } +void Skeleton3D::set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + + bones.write[p_bone].pose_rotation = p_rotation; + bones.write[p_bone].pose_cache_dirty = true; + if (is_inside_tree()) { + _make_dirty(); + } +} +void Skeleton3D::set_bone_pose_scale(int p_bone, const Vector3 &p_scale) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + + bones.write[p_bone].pose_scale = p_scale; + bones.write[p_bone].pose_cache_dirty = true; + if (is_inside_tree()) { + _make_dirty(); + } +} + +Vector3 Skeleton3D::get_bone_pose_position(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3()); + return bones[p_bone].pose_position; +} + +Quaternion Skeleton3D::get_bone_pose_rotation(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Quaternion()); + return bones[p_bone].pose_rotation; +} + +Vector3 Skeleton3D::get_bone_pose_scale(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3()); + return bones[p_bone].pose_scale; +} + Transform3D Skeleton3D::get_bone_pose(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); - return bones[p_bone].pose; + ((Skeleton3D *)this)->bones.write[p_bone].update_pose_cache(); + return bones[p_bone].pose_cache; } void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) { @@ -718,8 +769,8 @@ void Skeleton3D::localize_rests() { } } -void Skeleton3D::set_animate_physical_bones(bool p_animate) { - animate_physical_bones = p_animate; +void Skeleton3D::set_animate_physical_bones(bool p_enabled) { + animate_physical_bones = p_enabled; if (Engine::get_singleton()->is_editor_hint() == false) { bool sim = false; @@ -731,7 +782,7 @@ void Skeleton3D::set_animate_physical_bones(bool p_animate) { } } } - set_physics_process_internal(sim == false && p_animate); + set_physics_process_internal(sim == false && p_enabled); } } @@ -989,7 +1040,8 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { if (b.disable_rest) { if (bone_enabled) { - Transform3D pose = b.pose; + b.update_pose_cache(); + Transform3D pose = b.pose_cache; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } @@ -1012,7 +1064,8 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { } else { if (bone_enabled) { - Transform3D pose = b.pose; + b.update_pose_cache(); + Transform3D pose = b.pose_cache; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } @@ -1193,7 +1246,13 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton3D::clear_bones); ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose); - ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton3D::set_bone_pose); + ClassDB::bind_method(D_METHOD("set_bone_pose_position", "bone_idx", "position"), &Skeleton3D::set_bone_pose_position); + ClassDB::bind_method(D_METHOD("set_bone_pose_rotation", "bone_idx", "rotation"), &Skeleton3D::set_bone_pose_rotation); + ClassDB::bind_method(D_METHOD("set_bone_pose_scale", "bone_idx", "scale"), &Skeleton3D::set_bone_pose_scale); + + ClassDB::bind_method(D_METHOD("get_bone_pose_position", "bone_idx"), &Skeleton3D::get_bone_pose_position); + ClassDB::bind_method(D_METHOD("get_bone_pose_rotation", "bone_idx"), &Skeleton3D::get_bone_pose_rotation); + ClassDB::bind_method(D_METHOD("get_bone_pose_scale", "bone_idx"), &Skeleton3D::get_bone_pose_scale); ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled); ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true)); @@ -1221,10 +1280,10 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("local_pose_to_global_pose", "bone_idx", "local_pose"), &Skeleton3D::local_pose_to_global_pose); ClassDB::bind_method(D_METHOD("global_pose_z_forward_to_bone_forward", "bone_idx", "basis"), &Skeleton3D::global_pose_z_forward_to_bone_forward); - ClassDB::bind_method(D_METHOD("set_show_rest_only"), &Skeleton3D::set_show_rest_only); + ClassDB::bind_method(D_METHOD("set_show_rest_only", "enabled"), &Skeleton3D::set_show_rest_only); ClassDB::bind_method(D_METHOD("is_show_rest_only"), &Skeleton3D::is_show_rest_only); - ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones); + ClassDB::bind_method(D_METHOD("set_animate_physical_bones", "enabled"), &Skeleton3D::set_animate_physical_bones); ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones); ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton3D::physical_bones_stop_simulation); diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index a50dc158f3..aacee3da4e 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -79,7 +79,19 @@ private: bool disable_rest = false; Transform3D rest; - Transform3D pose; + _FORCE_INLINE_ void update_pose_cache() { + if (pose_cache_dirty) { + pose_cache.basis.set_quaternion_scale(pose_rotation, pose_scale); + pose_cache.origin = pose_position; + pose_cache_dirty = false; + } + } + bool pose_cache_dirty = true; + Transform3D pose_cache; + Vector3 pose_position; + Quaternion pose_rotation; + Vector3 pose_scale = Vector3(1, 1, 1); + Transform3D pose_global; Transform3D pose_global_no_override; @@ -206,9 +218,16 @@ public: // posing api - void set_bone_pose(int p_bone, const Transform3D &p_pose); + void set_bone_pose_position(int p_bone, const Vector3 &p_position); + void set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation); + void set_bone_pose_scale(int p_bone, const Vector3 &p_scale); + Transform3D get_bone_pose(int p_bone) const; + Vector3 get_bone_pose_position(int p_bone) const; + Quaternion get_bone_pose_rotation(int p_bone) const; + Vector3 get_bone_pose_scale(int p_bone) const; + void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose); Transform3D get_bone_custom_pose(int p_bone) const; @@ -250,7 +269,7 @@ public: // Physical bone API - void set_animate_physical_bones(bool p_animate); + void set_animate_physical_bones(bool p_enabled); bool get_animate_physical_bones() const; void bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physical_bone); |