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-rw-r--r--scene/3d/SCsub4
-rw-r--r--scene/3d/area.cpp22
-rw-r--r--scene/3d/area.h2
-rw-r--r--scene/3d/arvr_nodes.cpp6
-rw-r--r--scene/3d/arvr_nodes.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp19
-rw-r--r--scene/3d/baked_lightmap.cpp80
-rw-r--r--scene/3d/camera.cpp266
-rw-r--r--scene/3d/camera.h60
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/collision_shape.cpp2
-rw-r--r--scene/3d/cpu_particles.cpp125
-rw-r--r--scene/3d/cpu_particles.h39
-rw-r--r--scene/3d/interpolated_camera.cpp2
-rw-r--r--scene/3d/light.cpp16
-rw-r--r--scene/3d/listener.h2
-rw-r--r--scene/3d/mesh_instance.cpp8
-rw-r--r--scene/3d/mesh_instance.h1
-rw-r--r--scene/3d/navigation.cpp53
-rw-r--r--scene/3d/navigation.h1
-rw-r--r--scene/3d/particles.cpp1244
-rw-r--r--scene/3d/particles.h274
-rw-r--r--scene/3d/path.cpp43
-rw-r--r--scene/3d/path.h4
-rw-r--r--scene/3d/physics_body.cpp406
-rw-r--r--scene/3d/physics_body.h34
-rw-r--r--scene/3d/physics_joint.cpp82
-rw-r--r--scene/3d/physics_joint.h15
-rw-r--r--scene/3d/portal.cpp2
-rw-r--r--scene/3d/proximity_group.cpp2
-rw-r--r--scene/3d/ray_cast.cpp36
-rw-r--r--scene/3d/ray_cast.h10
-rw-r--r--scene/3d/remote_transform.cpp4
-rw-r--r--scene/3d/room_instance.cpp4
-rw-r--r--scene/3d/skeleton.cpp94
-rw-r--r--scene/3d/skeleton.h8
-rw-r--r--scene/3d/soft_body.cpp34
-rw-r--r--scene/3d/soft_body.h10
-rw-r--r--scene/3d/spatial.cpp47
-rw-r--r--scene/3d/spatial.h4
-rw-r--r--scene/3d/spatial_velocity_tracker.cpp2
-rw-r--r--scene/3d/spring_arm.cpp173
-rw-r--r--scene/3d/spring_arm.h71
-rw-r--r--scene/3d/sprite_3d.cpp60
-rw-r--r--scene/3d/vehicle_body.cpp12
-rw-r--r--scene/3d/visibility_notifier.cpp4
-rw-r--r--scene/3d/visibility_notifier.h2
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/3d/voxel_light_baker.cpp49
-rw-r--r--scene/3d/voxel_light_baker.h10
51 files changed, 1601 insertions, 1859 deletions
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 4008f4f196..35cc7479d8 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -2,9 +2,7 @@
Import('env')
-
if env['disable_3d']:
-
env.scene_sources.append("3d/spatial.cpp")
env.scene_sources.append("3d/skeleton.cpp")
env.scene_sources.append("3d/particles.cpp")
@@ -12,5 +10,3 @@ if env['disable_3d']:
env.scene_sources.append("3d/scenario_fx.cpp")
else:
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 6ea980ec97..ac77ddb7ce 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -157,7 +157,9 @@ void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_bo
Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
- ERR_FAIL_COND(!body_in && !E);
+ if (!body_in && !E) {
+ return; //likely removed from the tree
+ }
locked = true;
@@ -243,7 +245,7 @@ void Area::_clear_monitoring() {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
@@ -290,7 +292,7 @@ void Area::_notification(int p_what) {
void Area::set_monitoring(bool p_enable) {
if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
+ ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)");
}
ERR_FAIL_COND(locked);
@@ -437,10 +439,10 @@ Array Area::get_overlapping_bodies() const {
void Area::set_monitorable(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
+ if (locked || PhysicsServer::get_singleton()->is_flushing_queries()) {
+ ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
}
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND(locked || PhysicsServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
@@ -699,10 +701,10 @@ void Area::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
diff --git a/scene/3d/area.h b/scene/3d/area.h
index e49b7e493b..e1ff1079e3 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -31,8 +31,8 @@
#ifndef AREA_H
#define AREA_H
+#include "core/vset.h"
#include "scene/3d/collision_object.h"
-#include "vset.h"
class Area : public CollisionObject {
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 4bff26a200..7ea62678da 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -38,14 +38,14 @@
void ARVRCamera::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- // need to find our ARVROrigin parent and let it know we're it's camera!
+ // need to find our ARVROrigin parent and let it know we're its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->set_tracked_camera(this);
}
}; break;
case NOTIFICATION_EXIT_TREE: {
- // need to find our ARVROrigin parent and let it know we're no longer it's camera!
+ // need to find our ARVROrigin parent and let it know we're no longer its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->clear_tracked_camera_if(this);
@@ -266,6 +266,7 @@ void ARVRController::set_controller_id(int p_controller_id) {
// We don't check any bounds here, this controller may not yet be active and just be a place holder until it is.
// Note that setting this to 0 means this node is not bound to a controller yet.
controller_id = p_controller_id;
+ update_configuration_warning();
};
int ARVRController::get_controller_id(void) const {
@@ -446,6 +447,7 @@ void ARVRAnchor::set_anchor_id(int p_anchor_id) {
// We don't check any bounds here, this anchor may not yet be active and just be a place holder until it is.
// Note that setting this to 0 means this node is not bound to an anchor yet.
anchor_id = p_anchor_id;
+ update_configuration_warning();
};
int ARVRAnchor::get_anchor_id(void) const {
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 67fb658562..d6690676cc 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -62,7 +62,7 @@ public:
};
/*
- ARVRController is a helper node that automatically updates it's position based on tracker data.
+ ARVRController is a helper node that automatically updates its position based on tracker data.
It must be a child node of our ARVROrigin node
*/
@@ -102,7 +102,7 @@ public:
};
/*
- ARVRAnchor is a helper node that automatically updates it's position based on anchor data, it represents a real world location.
+ ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location.
It must be a child node of our ARVROrigin node
*/
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 5f0ac3dd80..afd87deca6 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "audio_stream_player_3d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/3d/area.h"
#include "scene/3d/camera.h"
#include "scene/main/viewport.h"
@@ -112,8 +112,10 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
- AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k))
+ continue; //may have been deleted, will be updated on process
+ AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
current.filter.set_mode(AudioFilterSW::HIGHSHELF);
current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate());
current.filter.set_cutoff(attenuation_filter_cutoff_hz);
@@ -159,6 +161,9 @@ void AudioStreamPlayer3D::_mix_audio() {
if (current.reverb_bus_index >= 0) {
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.reverb_bus_index, k))
+ continue; //may have been deleted, will be updated on process
+
AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, k);
if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) {
@@ -290,7 +295,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
Area *area = NULL;
for (int i = 0; i < areas; i++) {
@@ -417,7 +422,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
}
- for (int k = 0; k < cc; k++) {
+ for (unsigned int k = 0; k < cc; k++) {
output.vol[k] *= multiplier;
}
@@ -448,7 +453,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
- float center_val[3] = { 0.5, 0.25, 0.16666 };
+ float center_val[3] = { 0.5f, 0.25f, 0.16666f };
AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
if (attenuation < 1.0) {
@@ -626,6 +631,7 @@ float AudioStreamPlayer3D::get_max_db() const {
}
void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
+ ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
}
float AudioStreamPlayer3D::get_pitch_scale() const {
@@ -635,6 +641,7 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
+ active = true;
setplay = p_from_pos;
output_ready = false;
set_physics_process_internal(true);
@@ -813,7 +820,7 @@ AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model
void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 2);
+ ERR_FAIL_INDEX((int)p_mode, 2);
out_of_range_mode = p_mode;
}
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 26fd5ed658..62589bd67e 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -29,9 +29,10 @@
/*************************************************************************/
#include "baked_lightmap.h"
-#include "io/resource_saver.h"
-#include "os/dir_access.h"
-#include "os/os.h"
+#include "core/io/config_file.h"
+#include "core/io/resource_saver.h"
+#include "core/os/dir_access.h"
+#include "core/os/os.h"
#include "voxel_light_baker.h"
void BakedLightmapData::set_bounds(const AABB &p_bounds) {
@@ -365,7 +366,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
{
bake_bounds = AABB(-extents, extents * 2.0);
int subdiv = nearest_power_of_2_templated(int(bake_bounds.get_longest_axis_size() / bake_cell_size));
- bake_bounds.size[bake_bounds.get_longest_axis_size()] = subdiv * bake_cell_size;
+ bake_bounds.size[bake_bounds.get_longest_axis_index()] = subdiv * bake_cell_size;
bake_subdiv = nearest_shift(subdiv) + 1;
capture_subdiv = bake_subdiv;
@@ -374,9 +375,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
capture_subdiv--;
css *= 2.0;
}
-
- print_line("bake subdiv: " + itos(bake_subdiv));
- print_line("capture subdiv: " + itos(capture_subdiv));
}
baker.begin_bake(bake_subdiv, bake_bounds);
@@ -529,21 +527,60 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
}
- Ref<ImageTexture> tex;
- String image_path = save_path.plus_file(mesh_name + ".tex");
- bool set_path = true;
- if (ResourceCache::has(image_path)) {
- tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
- set_path = false;
- }
+ String image_path = save_path.plus_file(mesh_name);
+ Ref<Texture> texture;
- if (!tex.is_valid()) {
- tex.instance();
- }
+ if (ResourceLoader::import) {
+
+ bool srgb = false;
+ if (false && hdr) {
+ //save hdr
+ } else {
+ image_path += ".png";
+ print_line("image path saving png: " + image_path);
+ image->save_png(image_path);
+ srgb = true;
+ }
+
+ if (!FileAccess::exists(image_path + ".import")) {
+ Ref<ConfigFile> config;
+ config.instance();
+ config->set_value("remap", "importer", "texture");
+ config->set_value("remap", "type", "StreamTexture");
+ config->set_value("params", "compress/mode", 2);
+ config->set_value("params", "detect_3d", false);
+ config->set_value("params", "flags/repeat", false);
+ config->set_value("params", "flags/filter", true);
+ config->set_value("params", "flags/mipmaps", false);
+ config->set_value("params", "flags/srgb", srgb);
+
+ config->save(image_path + ".import");
+ }
+
+ ResourceLoader::import(image_path);
+ texture = ResourceLoader::load(image_path); //if already loaded, it will be updated on refocus?
+ } else {
+
+ image_path += ".text";
+ Ref<ImageTexture> tex;
+ bool set_path = true;
+ if (ResourceCache::has(image_path)) {
+ tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
+ set_path = false;
+ }
+
+ if (!tex.is_valid()) {
+ tex.instance();
+ }
- tex->create_from_image(image, tex_flags);
+ tex->create_from_image(image, tex_flags);
- err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
+ err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
+ if (set_path) {
+ tex->set_path(image_path);
+ }
+ texture = tex;
+ }
if (err != OK) {
if (bake_end_function) {
bake_end_function();
@@ -551,10 +588,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
ERR_FAIL_COND_V(err != OK, BAKE_ERROR_CANT_CREATE_IMAGE);
}
- if (set_path) {
- tex->set_path(image_path);
- }
- new_light_data->add_user(E->get().path, tex, E->get().instance_idx);
+ new_light_data->add_user(E->get().path, texture, E->get().instance_idx);
}
}
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 0fe427d5fc..8ef64e2e80 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -30,10 +30,11 @@
#include "camera.h"
-#include "camera_matrix.h"
+#include "collision_object.h"
+#include "core/engine.h"
+#include "core/math/camera_matrix.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
-
void Camera::_update_audio_listener_state() {
}
@@ -74,10 +75,7 @@ void Camera::_update_camera() {
if (!is_inside_tree())
return;
- Transform tr = get_camera_transform();
- tr.origin += tr.basis.get_axis(1) * v_offset;
- tr.origin += tr.basis.get_axis(0) * h_offset;
- VisualServer::get_singleton()->camera_set_transform(camera, tr);
+ VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
// here goes listener stuff
/*
@@ -143,7 +141,10 @@ void Camera::_notification(int p_what) {
Transform Camera::get_camera_transform() const {
- return get_global_transform().orthonormalized();
+ Transform tr = get_global_transform().orthonormalized();
+ tr.origin += tr.basis.get_axis(1) * v_offset;
+ tr.origin += tr.basis.get_axis(0) * h_offset;
+ return tr;
}
void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
@@ -313,6 +314,32 @@ bool Camera::is_position_behind(const Vector3 &p_pos) const {
return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
}
+Vector<Vector3> Camera::get_near_plane_points() const {
+ if (!is_inside_tree()) {
+ ERR_EXPLAIN("Camera is not inside scene.");
+ ERR_FAIL_COND_V(!is_inside_tree(), Vector<Vector3>());
+ }
+
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
+
+ CameraMatrix cm;
+
+ if (mode == PROJECTION_ORTHOGONAL)
+ cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
+ else
+ cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
+
+ Vector3 endpoints[8];
+ cm.get_endpoints(Transform(), endpoints);
+
+ Vector<Vector3> points;
+ points.push_back(Vector3());
+ for (int i = 0; i < 4; i++) {
+ points.push_back(endpoints[i + 4]);
+ }
+ return points;
+}
+
Point2 Camera::unproject_position(const Vector3 &p_pos) const {
if (!is_inside_tree()) {
@@ -484,7 +511,7 @@ void Camera::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_znear", "get_znear");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
@@ -526,11 +553,13 @@ Camera::Projection Camera::get_projection() const {
void Camera::set_fov(float p_fov) {
fov = p_fov;
_update_camera_mode();
+ _change_notify("fov");
}
void Camera::set_size(float p_size) {
size = p_size;
_update_camera_mode();
+ _change_notify("size");
}
void Camera::set_znear(float p_znear) {
@@ -638,3 +667,224 @@ Camera::~Camera() {
VisualServer::get_singleton()->free(camera);
}
+
+////////////////////////////////////////
+
+void ClippedCamera::set_margin(float p_margin) {
+ margin = p_margin;
+}
+float ClippedCamera::get_margin() const {
+ return margin;
+}
+void ClippedCamera::set_process_mode(ProcessMode p_mode) {
+
+ if (process_mode == p_mode) {
+ return;
+ }
+ set_process_internal(p_mode == CLIP_PROCESS_IDLE);
+ set_physics_process_internal(p_mode == CLIP_PROCESS_PHYSICS);
+}
+ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
+ return process_mode;
+}
+
+Transform ClippedCamera::get_camera_transform() const {
+
+ Transform t = Camera::get_camera_transform();
+ t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
+ return t;
+}
+
+void ClippedCamera::_notification(int p_what) {
+ if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+
+ Spatial *parent = Object::cast_to<Spatial>(get_parent());
+ if (!parent) {
+ return;
+ }
+
+ PhysicsDirectSpaceState *dspace = get_world()->get_direct_space_state();
+ ERR_FAIL_COND(!dspace); // most likely physics set to threads
+
+ Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
+ Vector3 cam_pos = get_global_transform().origin;
+ Vector3 parent_pos = parent->get_global_transform().origin;
+
+ Plane parent_plane(parent_pos, cam_fw);
+
+ if (parent_plane.is_point_over(cam_pos)) {
+ //cam is beyond parent plane
+ return;
+ }
+
+ Vector3 ray_from = parent_plane.project(cam_pos);
+
+ clip_offset = 0; //reset by defau;t
+
+ { //check if points changed
+ Vector<Vector3> local_points = get_near_plane_points();
+
+ bool all_equal = true;
+
+ for (int i = 0; i < 5; i++) {
+ if (points[i] != local_points[i]) {
+ all_equal = false;
+ break;
+ }
+ }
+
+ if (!all_equal) {
+ PhysicsServer::get_singleton()->shape_set_data(pyramid_shape, local_points);
+ points = local_points;
+ }
+ }
+
+ Transform xf = get_global_transform();
+ xf.origin = ray_from;
+ xf.orthonormalize();
+
+ float csafe, cunsafe;
+ if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
+ clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from).normalized() * csafe);
+ }
+
+ _update_camera();
+ }
+
+ if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+ update_gizmo();
+ }
+}
+
+void ClippedCamera::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask = p_mask;
+}
+
+uint32_t ClippedCamera::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
+bool ClippedCamera::get_collision_mask_bit(int p_bit) const {
+
+ return get_collision_mask() & (1 << p_bit);
+}
+
+void ClippedCamera::add_exception_rid(const RID &p_rid) {
+
+ exclude.insert(p_rid);
+}
+
+void ClippedCamera::add_exception(const Object *p_object) {
+
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
+ if (!co)
+ return;
+ add_exception_rid(co->get_rid());
+}
+
+void ClippedCamera::remove_exception_rid(const RID &p_rid) {
+
+ exclude.erase(p_rid);
+}
+
+void ClippedCamera::remove_exception(const Object *p_object) {
+
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
+ if (!co)
+ return;
+ remove_exception_rid(co->get_rid());
+}
+
+void ClippedCamera::clear_exceptions() {
+
+ exclude.clear();
+}
+
+void ClippedCamera::set_clip_to_areas(bool p_clip) {
+
+ clip_to_areas = p_clip;
+}
+
+bool ClippedCamera::is_clip_to_areas_enabled() const {
+
+ return clip_to_areas;
+}
+
+void ClippedCamera::set_clip_to_bodies(bool p_clip) {
+
+ clip_to_bodies = p_clip;
+}
+
+bool ClippedCamera::is_clip_to_bodies_enabled() const {
+
+ return clip_to_bodies;
+}
+
+void ClippedCamera::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera::get_margin);
+
+ ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera::get_process_mode);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera::get_collision_mask_bit);
+
+ ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera::add_exception_rid);
+ ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera::add_exception);
+
+ ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid);
+ ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception);
+
+ ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas);
+ ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies);
+ ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Clip To", "clip_to");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
+
+ BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
+}
+ClippedCamera::ClippedCamera() {
+ margin = 0;
+ clip_offset = 0;
+ process_mode = CLIP_PROCESS_PHYSICS;
+ set_physics_process_internal(true);
+ collision_mask = 1;
+ set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
+ points.resize(5);
+ pyramid_shape = PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON);
+ clip_to_areas = false;
+ clip_to_bodies = true;
+}
+ClippedCamera::~ClippedCamera() {
+ PhysicsServer::get_singleton()->free(pyramid_shape);
+}
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 97705d8ae0..a35c9d6e7f 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -139,6 +139,8 @@ public:
bool is_position_behind(const Vector3 &p_pos) const;
virtual Vector3 project_position(const Point2 &p_point) const;
+ Vector<Vector3> get_near_plane_points() const;
+
void set_cull_mask(uint32_t p_layers);
uint32_t get_cull_mask() const;
@@ -172,4 +174,62 @@ VARIANT_ENUM_CAST(Camera::Projection);
VARIANT_ENUM_CAST(Camera::KeepAspect);
VARIANT_ENUM_CAST(Camera::DopplerTracking);
+class ClippedCamera : public Camera {
+
+ GDCLASS(ClippedCamera, Camera);
+
+public:
+ enum ProcessMode {
+ CLIP_PROCESS_PHYSICS,
+ CLIP_PROCESS_IDLE,
+ };
+
+private:
+ ProcessMode process_mode;
+ RID pyramid_shape;
+ float margin;
+ float clip_offset;
+ uint32_t collision_mask;
+ bool clip_to_areas;
+ bool clip_to_bodies;
+
+ Set<RID> exclude;
+
+ Vector<Vector3> points;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+ virtual Transform get_camera_transform() const;
+
+public:
+ void set_clip_to_areas(bool p_clip);
+ bool is_clip_to_areas_enabled() const;
+
+ void set_clip_to_bodies(bool p_clip);
+ bool is_clip_to_bodies_enabled() const;
+
+ void set_margin(float p_margin);
+ float get_margin() const;
+
+ void set_process_mode(ProcessMode p_mode);
+ ProcessMode get_process_mode() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
+ void add_exception_rid(const RID &p_rid);
+ void add_exception(const Object *p_object);
+ void remove_exception_rid(const RID &p_rid);
+ void remove_exception(const Object *p_object);
+ void clear_exceptions();
+
+ ClippedCamera();
+ ~ClippedCamera();
+};
+
+VARIANT_ENUM_CAST(ClippedCamera::ProcessMode);
#endif
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index e19e45b263..99b8ce0567 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -148,7 +148,7 @@ void CollisionObject::_bind_methods() {
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
- ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 943f4158f7..4fd68fb47d 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -38,9 +38,9 @@
#include "scene/resources/sphere_shape.h"
#include "servers/visual_server.h"
//TODO: Implement CylinderShape and HeightMapShape?
+#include "core/math/quick_hull.h"
#include "mesh_instance.h"
#include "physics_body.h"
-#include "quick_hull.h"
void CollisionShape::make_convex_from_brothers() {
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 8b2000d2e9..b07848e02e 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -1,9 +1,38 @@
+/*************************************************************************/
+/* cpu_particles.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "cpu_particles.h"
-#include "particles.h"
#include "scene/3d/camera.h"
-#include "scene/main/viewport.h"
-#include "scene/resources/surface_tool.h"
+#include "scene/3d/particles.h"
+#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
AABB CPUParticles::get_aabb() const {
@@ -169,6 +198,35 @@ String CPUParticles::get_configuration_warning() const {
String warnings;
+ bool mesh_found = false;
+ bool anim_material_found = false;
+
+ if (get_mesh().is_valid()) {
+ mesh_found = true;
+ for (int j = 0; j < get_mesh()->get_surface_count(); j++) {
+ anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_mesh()->surface_get_material(j).ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+ }
+ }
+
+ anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+
+ if (!mesh_found) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("Nothing is visible because no mesh has been assigned.");
+ }
+
+ if (!anim_material_found && (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("CPUParticles animation requires the usage of a SpatialMaterial with \"Billboard Particles\" enabled.");
+ }
+
return warnings;
}
@@ -442,10 +500,6 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
-float rand_from_seed_m1_p1(uint32_t &seed) {
- return rand_from_seed(seed) * 2.0 - 1.0;
-}
-
void CPUParticles::_particles_process(float p_delta) {
p_delta *= speed_scale;
@@ -469,7 +523,7 @@ void CPUParticles::_particles_process(float p_delta) {
Basis velocity_xform;
if (!local_coords) {
emission_xform = get_global_transform();
- velocity_xform = emission_xform.basis.inverse().transposed();
+ velocity_xform = emission_xform.basis;
}
for (int i = 0; i < pcount; i++) {
@@ -567,7 +621,7 @@ void CPUParticles::_particles_process(float p_delta) {
Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
- direction_yz.z = direction_yz.z / Math::sqrt(direction_yz.z); //better uniform distribution
+ direction_yz.z = direction_yz.z / MAX(0.0001, Math::sqrt(ABS(direction_yz.z))); //better uniform distribution
Vector3 direction = Vector3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);
direction.normalize();
p.velocity = direction * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
@@ -637,7 +691,7 @@ void CPUParticles::_particles_process(float p_delta) {
if (flags[FLAG_DISABLE_Z]) {
p.velocity.z = 0.0;
- p.velocity.z = 0.0;
+ p.transform.origin.z = 0.0;
}
} else if (!p.active) {
@@ -703,15 +757,15 @@ void CPUParticles::_particles_process(float p_delta) {
}
Vector3 force = gravity;
- Vector3 pos = p.transform.origin;
+ Vector3 position = p.transform.origin;
if (flags[FLAG_DISABLE_Z]) {
- pos.z = 0.0;
+ position.z = 0.0;
}
//apply linear acceleration
force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector3();
//apply radial acceleration
Vector3 org = emission_xform.origin;
- Vector3 diff = pos - org;
+ Vector3 diff = position - org;
force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3();
//apply tangential acceleration;
if (flags[FLAG_DISABLE_Z]) {
@@ -756,12 +810,6 @@ void CPUParticles::_particles_process(float p_delta) {
base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
p.custom[0] = Math::deg2rad(base_angle); //angle
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle
- if (flags[FLAG_ANIM_LOOP]) {
- p.custom[2] = Math::fmod(p.custom[2], 1.0f); //loop
-
- } else {
- p.custom[2] = CLAMP(p.custom[2], 0.0f, 1.0); //0 to 1 only
- }
}
//apply color
//apply hue rotation
@@ -921,8 +969,6 @@ void CPUParticles::_update_particle_data_buffer() {
t = un_transform * t;
}
- // print_line(" particle " + itos(i) + ": " + String(r[idx].active ? "[x]" : "[ ]") + "\n\txform " + r[idx].transform + "\n\t" + r[idx].velocity + "\n\tcolor: " + r[idx].color);
-
if (r[idx].active) {
ptr[0] = t.basis.elements[0][0];
ptr[1] = t.basis.elements[0][1];
@@ -954,6 +1000,8 @@ void CPUParticles::_update_particle_data_buffer() {
ptr += 17;
}
+
+ can_update = true;
}
#ifndef NO_THREADS
@@ -966,8 +1014,10 @@ void CPUParticles::_update_render_thread() {
#ifndef NO_THREADS
update_mutex->lock();
#endif
-
- VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
+ if (can_update) {
+ VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
+ can_update = false; //wait for next time
+ }
#ifndef NO_THREADS
update_mutex->unlock();
@@ -1009,7 +1059,7 @@ void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0)
+ if (particles.size() == 0 || !is_visible_in_tree())
return;
float delta = get_process_delta_time();
@@ -1038,6 +1088,8 @@ void CPUParticles::_notification(int p_what) {
}
}
+ bool processed = false;
+
if (time == 0 && pre_process_time > 0.0) {
float frame_time;
@@ -1050,6 +1102,7 @@ void CPUParticles::_notification(int p_what) {
while (todo >= 0) {
_particles_process(frame_time);
+ processed = true;
todo -= frame_time;
}
}
@@ -1068,6 +1121,7 @@ void CPUParticles::_notification(int p_what) {
while (todo >= frame_time) {
_particles_process(frame_time);
+ processed = true;
todo -= decr;
}
@@ -1075,9 +1129,12 @@ void CPUParticles::_notification(int p_what) {
} else {
_particles_process(delta);
+ processed = true;
}
- _update_particle_data_buffer();
+ if (processed) {
+ _update_particle_data_buffer();
+ }
}
}
@@ -1117,7 +1174,6 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
- set_particle_flag(FLAG_ANIM_LOOP, material->get_flag(ParticlesMaterial::FLAG_ANIM_LOOP));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
@@ -1190,7 +1246,7 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
@@ -1275,7 +1331,7 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
/*
@@ -1305,15 +1361,15 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
@@ -1323,7 +1379,6 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_particle_flag", "get_particle_flag", FLAG_ANIM_LOOP);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
@@ -1401,6 +1456,8 @@ CPUParticles::CPUParticles() {
flags[i] = false;
}
+ can_update = false;
+
set_color(Color(1, 1, 1, 1));
#ifndef NO_THREADS
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 1ee709719d..2e83924dfc 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -1,9 +1,38 @@
+/*************************************************************************/
+/* cpu_particles.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef CPU_PARTICLES_H
#define CPU_PARTICLES_H
-#include "rid.h"
+
+#include "core/rid.h"
#include "scene/3d/visual_instance.h"
-#include "scene/main/timer.h"
-#include "scene/resources/material.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
@@ -41,7 +70,6 @@ public:
FLAG_ALIGN_Y_TO_VELOCITY,
FLAG_ROTATE_Y,
FLAG_DISABLE_Z,
- FLAG_ANIM_LOOP,
FLAG_MAX
};
@@ -113,6 +141,8 @@ private:
int fixed_fps;
bool fractional_delta;
+ volatile bool can_update;
+
DrawOrder draw_order;
Ref<Mesh> mesh;
@@ -139,7 +169,6 @@ private:
PoolVector<Color> emission_colors;
int emission_point_count;
- bool anim_loop;
Vector3 gravity;
void _particles_process(float p_delta);
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index ffa283f634..93832f8e00 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -30,7 +30,7 @@
#include "interpolated_camera.h"
-#include "engine.h"
+#include "core/engine.h"
void InterpolatedCamera::_notification(int p_what) {
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 16164cf3bf..11d61315ba 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -30,8 +30,8 @@
#include "light.h"
-#include "engine.h"
-#include "project_settings.h"
+#include "core/engine.h"
+#include "core/project_settings.h"
#include "scene/resources/surface_tool.h"
bool Light::_can_gizmo_scale() const {
@@ -48,6 +48,13 @@ void Light::set_param(Param p_param, float p_value) {
if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) {
update_gizmo();
+
+ if (p_param == PARAM_SPOT_ANGLE) {
+ _change_notify("spot_angle");
+ } else if (p_param == PARAM_RANGE) {
+ _change_notify("omni_range");
+ _change_notify("spot_range");
+ }
}
}
@@ -172,7 +179,8 @@ void Light::_update_visibility() {
}
#endif
- //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok);
+ VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok);
+
_change_notify("geometry/visible");
}
@@ -312,7 +320,7 @@ Light::Light(VisualServer::LightType p_type) {
Light::Light() {
type = VisualServer::LIGHT_DIRECTIONAL;
- ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes.");
+ ERR_PRINT("Light should not be instanced directly; use the DirectionalLight, OmniLight or SpotLight subtypes instead.");
}
Light::~Light() {
diff --git a/scene/3d/listener.h b/scene/3d/listener.h
index 8047971ebd..9901f7635c 100644
--- a/scene/3d/listener.h
+++ b/scene/3d/listener.h
@@ -71,8 +71,6 @@ public:
void set_visible_layers(uint32_t p_layers);
uint32_t get_visible_layers() const;
- Vector<Plane> get_frustum() const;
-
Listener();
~Listener();
};
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index e277cae5b7..cf0317cd58 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -31,7 +31,7 @@
#include "mesh_instance.h"
#include "collision_shape.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
#include "physics_body.h"
#include "scene/resources/material.h"
#include "scene/scene_string_names.h"
@@ -253,6 +253,11 @@ void MeshInstance::_notification(int p_what) {
}
}
+int MeshInstance::get_surface_material_count() const {
+
+ return materials.size();
+}
+
void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_material) {
ERR_FAIL_INDEX(p_surface, materials.size());
@@ -359,6 +364,7 @@ void MeshInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path);
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path);
+ ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material);
ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance::get_surface_material);
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 0dfec538f9..0b5b4b9e7b 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -76,6 +76,7 @@ public:
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
+ int get_surface_material_count() const;
void set_surface_material(int p_surface, const Ref<Material> &p_material);
Ref<Material> get_surface_material(int p_surface) const;
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index f5b77d361c..6e7b372647 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -30,6 +30,8 @@
#include "navigation.h"
+#define USE_ENTRY_POINT
+
void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
@@ -120,9 +122,7 @@ void Navigation::_navmesh_link(int p_id) {
pending.edge = j;
p.edges.write[j].P = C->get().pending.push_back(pending);
continue;
- //print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
}
- //ERR_CONTINUE(C->get().B!=NULL); //wut
C->get().B = &p;
C->get().B_edge = j;
@@ -312,7 +312,6 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
if (!begin_poly || !end_poly) {
- //print_line("No Path Path");
return Vector<Vector3>(); //no path
}
@@ -322,7 +321,6 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
path.resize(2);
path.write[0] = begin_point;
path.write[1] = end_point;
- //print_line("Direct Path");
return path;
}
@@ -335,7 +333,18 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
if (begin_poly->edges[i].C) {
begin_poly->edges[i].C->prev_edge = begin_poly->edges[i].C_edge;
+#ifdef USE_ENTRY_POINT
+ Vector3 edge[2] = {
+ _get_vertex(begin_poly->edges[i].point),
+ _get_vertex(begin_poly->edges[(i + 1) % begin_poly->edges.size()].point)
+ };
+
+ Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge);
+ begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry);
+ begin_poly->edges[i].C->entry = entry;
+#else
begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center);
+#endif
open_list.push_back(begin_poly->edges[i].C);
if (begin_poly->edges[i].C == end_poly) {
@@ -347,7 +356,6 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
while (!found_route) {
if (open_list.size() == 0) {
- //print_line("NOU OPEN LIST");
break;
}
//check open list
@@ -361,10 +369,33 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
Polygon *p = E->get();
float cost = p->distance;
- cost += p->center.distance_to(end_point);
+#ifdef USE_ENTRY_POINT
+ int es = p->edges.size();
- if (cost < least_cost) {
+ float shortest_distance = 1e30;
+
+ for (int i = 0; i < es; i++) {
+ Polygon::Edge &e = p->edges.write[i];
+
+ if (!e.C)
+ continue;
+
+ Vector3 edge[2] = {
+ _get_vertex(p->edges[i].point),
+ _get_vertex(p->edges[(i + 1) % es].point)
+ };
+ Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge);
+ float dist = p->entry.distance_to(edge_point);
+ if (dist < shortest_distance)
+ shortest_distance = dist;
+ }
+
+ cost += shortest_distance;
+#else
+ cost += p->center.distance_to(end_point);
+#endif
+ if (cost < least_cost) {
least_cost_poly = E;
least_cost = cost;
}
@@ -532,7 +563,6 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
bool use_collision = p_use_collision;
Vector3 closest_point;
float closest_point_d = 1e20;
- NavMesh *closest_navmesh = NULL;
for (Map<int, NavMesh>::Element *E = navmesh_map.front(); E; E = E->next()) {
@@ -551,12 +581,10 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
closest_point = inters;
use_collision = true;
closest_point_d = p_from.distance_to(inters);
- closest_navmesh = p.owner;
} else if (closest_point_d > inters.distance_to(p_from)) {
closest_point = inters;
closest_point_d = p_from.distance_to(inters);
- closest_navmesh = p.owner;
}
}
}
@@ -574,17 +602,12 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
closest_point_d = d;
closest_point = b;
- closest_navmesh = p.owner;
}
}
}
}
}
- if (closest_navmesh && closest_navmesh->owner) {
- //print_line("navmesh is: "+Object::cast_to<Node>(closest_navmesh->owner)->get_name());
- }
-
return closest_point;
}
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 5a501039c8..8f200997cd 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -94,6 +94,7 @@ class Navigation : public Spatial {
Vector<Edge> edges;
Vector3 center;
+ Vector3 entry;
float distance;
int prev_edge;
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 4900692155..3fff42aa78 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "particles.h"
-#include "scene/resources/surface_tool.h"
+#include "scene/resources/particles_material.h"
+
#include "servers/visual_server.h"
AABB Particles::get_aabb() const {
@@ -226,15 +227,27 @@ String Particles::get_configuration_warning() const {
String warnings;
bool meshes_found = false;
+ bool anim_material_found = false;
for (int i = 0; i < draw_passes.size(); i++) {
if (draw_passes[i].is_valid()) {
meshes_found = true;
- break;
+ for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
+ anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(draw_passes[i]->surface_get_material(j).ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+ }
+ if (meshes_found && anim_material_found) break;
}
}
+ anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+
if (!meshes_found) {
+ if (warnings != String())
+ warnings += "\n";
warnings += "- " + TTR("Nothing is visible because meshes have not been assigned to draw passes.");
}
@@ -242,6 +255,15 @@ String Particles::get_configuration_warning() const {
if (warnings != String())
warnings += "\n";
warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ } else {
+ const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ if (!anim_material_found && process &&
+ (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("Particles animation requires the usage of a SpatialMaterial with \"Billboard Particles\" enabled.");
+ }
}
return warnings;
@@ -329,7 +351,7 @@ void Particles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
@@ -378,1219 +400,3 @@ Particles::~Particles() {
VS::get_singleton()->free(particles);
}
-
-//////////////////////////////////////
-
-Mutex *ParticlesMaterial::material_mutex = NULL;
-SelfList<ParticlesMaterial>::List ParticlesMaterial::dirty_materials;
-Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
-ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL;
-
-void ParticlesMaterial::init_shaders() {
-
-#ifndef NO_THREADS
- material_mutex = Mutex::create();
-#endif
-
- shader_names = memnew(ShaderNames);
-
- shader_names->spread = "spread";
- shader_names->flatness = "flatness";
- shader_names->initial_linear_velocity = "initial_linear_velocity";
- shader_names->initial_angle = "initial_angle";
- shader_names->angular_velocity = "angular_velocity";
- shader_names->orbit_velocity = "orbit_velocity";
- shader_names->linear_accel = "linear_accel";
- shader_names->radial_accel = "radial_accel";
- shader_names->tangent_accel = "tangent_accel";
- shader_names->damping = "damping";
- shader_names->scale = "scale";
- shader_names->hue_variation = "hue_variation";
- shader_names->anim_speed = "anim_speed";
- shader_names->anim_offset = "anim_offset";
-
- shader_names->initial_linear_velocity_random = "initial_linear_velocity_random";
- shader_names->initial_angle_random = "initial_angle_random";
- shader_names->angular_velocity_random = "angular_velocity_random";
- shader_names->orbit_velocity_random = "orbit_velocity_random";
- shader_names->linear_accel_random = "linear_accel_random";
- shader_names->radial_accel_random = "radial_accel_random";
- shader_names->tangent_accel_random = "tangent_accel_random";
- shader_names->damping_random = "damping_random";
- shader_names->scale_random = "scale_random";
- shader_names->hue_variation_random = "hue_variation_random";
- shader_names->anim_speed_random = "anim_speed_random";
- shader_names->anim_offset_random = "anim_offset_random";
-
- shader_names->angle_texture = "angle_texture";
- shader_names->angular_velocity_texture = "angular_velocity_texture";
- shader_names->orbit_velocity_texture = "orbit_velocity_texture";
- shader_names->linear_accel_texture = "linear_accel_texture";
- shader_names->radial_accel_texture = "radial_accel_texture";
- shader_names->tangent_accel_texture = "tangent_accel_texture";
- shader_names->damping_texture = "damping_texture";
- shader_names->scale_texture = "scale_texture";
- shader_names->hue_variation_texture = "hue_variation_texture";
- shader_names->anim_speed_texture = "anim_speed_texture";
- shader_names->anim_offset_texture = "anim_offset_texture";
-
- shader_names->color = "color_value";
- shader_names->color_ramp = "color_ramp";
-
- shader_names->emission_sphere_radius = "emission_sphere_radius";
- shader_names->emission_box_extents = "emission_box_extents";
- shader_names->emission_texture_point_count = "emission_texture_point_count";
- shader_names->emission_texture_points = "emission_texture_points";
- shader_names->emission_texture_normal = "emission_texture_normal";
- shader_names->emission_texture_color = "emission_texture_color";
-
- shader_names->trail_divisor = "trail_divisor";
- shader_names->trail_size_modifier = "trail_size_modifier";
- shader_names->trail_color_modifier = "trail_color_modifier";
-
- shader_names->gravity = "gravity";
-}
-
-void ParticlesMaterial::finish_shaders() {
-
-#ifndef NO_THREADS
- memdelete(material_mutex);
-#endif
-
- memdelete(shader_names);
-}
-
-void ParticlesMaterial::_update_shader() {
-
- dirty_materials.remove(&element);
-
- MaterialKey mk = _compute_key();
- if (mk.key == current_key.key)
- return; //no update required in the end
-
- if (shader_map.has(current_key)) {
- shader_map[current_key].users--;
- if (shader_map[current_key].users == 0) {
- //deallocate shader, as it's no longer in use
- VS::get_singleton()->free(shader_map[current_key].shader);
- shader_map.erase(current_key);
- }
- }
-
- current_key = mk;
-
- if (shader_map.has(mk)) {
-
- VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader);
- shader_map[mk].users++;
- return;
- }
-
- //must create a shader!
-
- String code = "shader_type particles;\n";
-
- code += "uniform float spread;\n";
- code += "uniform float flatness;\n";
- code += "uniform float initial_linear_velocity;\n";
- code += "uniform float initial_angle;\n";
- code += "uniform float angular_velocity;\n";
- code += "uniform float orbit_velocity;\n";
- code += "uniform float linear_accel;\n";
- code += "uniform float radial_accel;\n";
- code += "uniform float tangent_accel;\n";
- code += "uniform float damping;\n";
- code += "uniform float scale;\n";
- code += "uniform float hue_variation;\n";
- code += "uniform float anim_speed;\n";
- code += "uniform float anim_offset;\n";
-
- code += "uniform float initial_linear_velocity_random;\n";
- code += "uniform float initial_angle_random;\n";
- code += "uniform float angular_velocity_random;\n";
- code += "uniform float orbit_velocity_random;\n";
- code += "uniform float linear_accel_random;\n";
- code += "uniform float radial_accel_random;\n";
- code += "uniform float tangent_accel_random;\n";
- code += "uniform float damping_random;\n";
- code += "uniform float scale_random;\n";
- code += "uniform float hue_variation_random;\n";
- code += "uniform float anim_speed_random;\n";
- code += "uniform float anim_offset_random;\n";
-
- switch (emission_shape) {
- case EMISSION_SHAPE_POINT: {
- //do none
- } break;
- case EMISSION_SHAPE_SPHERE: {
- code += "uniform float emission_sphere_radius;\n";
- } break;
- case EMISSION_SHAPE_BOX: {
- code += "uniform vec3 emission_box_extents;\n";
- } break;
- case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += "uniform sampler2D emission_texture_normal : hint_black;\n";
- } //fallthrough
- case EMISSION_SHAPE_POINTS: {
- code += "uniform sampler2D emission_texture_points : hint_black;\n";
- code += "uniform int emission_texture_point_count;\n";
- if (emission_color_texture.is_valid()) {
- code += "uniform sampler2D emission_texture_color : hint_white;\n";
- }
- } break;
- }
-
- code += "uniform vec4 color_value : hint_color;\n";
-
- code += "uniform int trail_divisor;\n";
-
- code += "uniform vec3 gravity;\n";
-
- if (color_ramp.is_valid())
- code += "uniform sampler2D color_ramp;\n";
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += "uniform sampler2D linear_velocity_texture;\n";
- if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
- code += "uniform sampler2D orbit_velocity_texture;\n";
- if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
- code += "uniform sampler2D angular_velocity_texture;\n";
- if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid())
- code += "uniform sampler2D linear_accel_texture;\n";
- if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid())
- code += "uniform sampler2D radial_accel_texture;\n";
- if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid())
- code += "uniform sampler2D tangent_accel_texture;\n";
- if (tex_parameters[PARAM_DAMPING].is_valid())
- code += "uniform sampler2D damping_texture;\n";
- if (tex_parameters[PARAM_ANGLE].is_valid())
- code += "uniform sampler2D angle_texture;\n";
- if (tex_parameters[PARAM_SCALE].is_valid())
- code += "uniform sampler2D scale_texture;\n";
- if (tex_parameters[PARAM_HUE_VARIATION].is_valid())
- code += "uniform sampler2D hue_variation_texture;\n";
- if (tex_parameters[PARAM_ANIM_SPEED].is_valid())
- code += "uniform sampler2D anim_speed_texture;\n";
- if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += "uniform sampler2D anim_offset_texture;\n";
-
- if (trail_size_modifier.is_valid()) {
- code += "uniform sampler2D trail_size_modifier;\n";
- }
-
- if (trail_color_modifier.is_valid()) {
- code += "uniform sampler2D trail_color_modifier;\n";
- }
-
- //need a random function
- code += "\n\n";
- code += "float rand_from_seed(inout uint seed) {\n";
- code += " int k;\n";
- code += " int s = int(seed);\n";
- code += " if (s == 0)\n";
- code += " s = 305420679;\n";
- code += " k = s / 127773;\n";
- code += " s = 16807 * (s - k * 127773) - 2836 * k;\n";
- code += " if (s < 0)\n";
- code += " s += 2147483647;\n";
- code += " seed = uint(s);\n";
- code += " return float(seed % uint(65536))/65535.0;\n";
- code += "}\n";
- code += "\n";
-
- code += "float rand_from_seed_m1_p1(inout uint seed) {\n";
- code += " return rand_from_seed(seed)*2.0-1.0;\n";
- code += "}\n";
- code += "\n";
-
- //improve seed quality
- code += "uint hash(uint x) {\n";
- code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
- code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
- code += " x = (x >> uint(16)) ^ x;\n";
- code += " return x;\n";
- code += "}\n";
- code += "\n";
-
- code += "void vertex() {\n";
- code += " uint base_number = NUMBER/uint(trail_divisor);\n";
- code += " uint alt_seed = hash(base_number+uint(1)+RANDOM_SEED);\n";
- code += " float angle_rand = rand_from_seed(alt_seed);\n";
- code += " float scale_rand = rand_from_seed(alt_seed);\n";
- code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
- code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
- code += " float pi = 3.14159;\n";
- code += " float degree_to_rad = pi / 180.0;\n";
- code += "\n";
-
- if (emission_shape >= EMISSION_SHAPE_POINTS) {
- code += " int point = min(emission_texture_point_count-1,int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
- code += " ivec2 emission_tex_size = textureSize( emission_texture_points, 0 );\n";
- code += " ivec2 emission_tex_ofs = ivec2( point % emission_tex_size.x, point / emission_tex_size.x );\n";
- }
- code += " if (RESTART) {\n";
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(0.0,0.0),0.0).r;\n";
- else
- code += " float tex_linear_velocity = 0.0;\n";
-
- if (tex_parameters[PARAM_ANGLE].is_valid())
- code += " float tex_angle = textureLod(angle_texture,vec2(0.0,0.0),0.0).r;\n";
- else
- code += " float tex_angle = 0.0;\n";
-
- if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(0.0,0.0),0.0).r;\n";
- else
- code += " float tex_anim_offset = 0.0;\n";
-
- code += " float spread_rad = spread*degree_to_rad;\n";
-
- if (flags[FLAG_DISABLE_Z]) {
-
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n";
- code += " vec3 rot = vec3( cos(angle1_rad), sin(angle1_rad),0.0 );\n";
- code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
-
- } else {
- //initiate velocity spread in 3D
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad*(1.0-flatness);\n";
- code += " vec3 direction_xz = vec3( sin(angle1_rad), 0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3( 0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / sqrt(direction_yz.z); //better uniform distribution\n";
- code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " direction = normalize(direction);\n";
- code += " VELOCITY = direction*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
- }
-
- code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
- code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle
- code += " CUSTOM.y = 0.0;\n"; //phase
- code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random);\n"; //animation offset (0-1)
- switch (emission_shape) {
- case EMISSION_SHAPE_POINT: {
- //do none
- } break;
- case EMISSION_SHAPE_SPHERE: {
- code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0 ))*emission_sphere_radius;\n";
- } break;
- case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0)*emission_box_extents;\n";
- } break;
- case EMISSION_SHAPE_POINTS:
- case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs,0).xyz;\n";
-
- if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
- if (flags[FLAG_DISABLE_Z]) {
-
- code += " mat2 rotm;";
- code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs,0).xy;\n";
- code += " rotm[1] = rotm[0].yx * vec2(1.0,-1.0);\n";
- code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
- } else {
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs,0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " VELOCITY = mat3(tangent,bitangent,normal) * VELOCITY;\n";
- }
- }
- } break;
- }
- code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY,0.0)).xyz;\n";
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
- }
-
- code += " } else {\n";
-
- code += " CUSTOM.y += DELTA/LIFETIME;\n";
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_linear_velocity = 0.0;\n";
-
- if (flags[FLAG_DISABLE_Z]) {
-
- if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_orbit_velocity = 0.0;\n";
- }
-
- if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
- code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_angular_velocity = 0.0;\n";
-
- if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid())
- code += " float tex_linear_accel = textureLod(linear_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_linear_accel = 0.0;\n";
-
- if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid())
- code += " float tex_radial_accel = textureLod(radial_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_radial_accel = 0.0;\n";
-
- if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid())
- code += " float tex_tangent_accel = textureLod(tangent_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_tangent_accel = 0.0;\n";
-
- if (tex_parameters[PARAM_DAMPING].is_valid())
- code += " float tex_damping = textureLod(damping_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_damping = 0.0;\n";
-
- if (tex_parameters[PARAM_ANGLE].is_valid())
- code += " float tex_angle = textureLod(angle_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_angle = 0.0;\n";
-
- if (tex_parameters[PARAM_ANIM_SPEED].is_valid())
- code += " float tex_anim_speed = textureLod(anim_speed_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_anim_speed = 0.0;\n";
-
- if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_anim_offset = 0.0;\n";
-
- code += " vec3 force = gravity; \n";
- code += " vec3 pos = TRANSFORM[3].xyz; \n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " pos.z = 0.0; \n";
- }
- code += " //apply linear acceleration\n";
- code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n";
- code += " //apply radial acceleration\n";
- code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
- code += " vec3 diff = pos-org;\n";
- code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
- code += " //apply tangential acceleration;\n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
-
- } else {
- code += " vec3 crossDiff = cross(normalize(diff),normalize(gravity));\n";
- code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
- }
- code += " //apply attractor forces\n";
- code += " VELOCITY += force * DELTA;\n";
- code += " //orbit velocity\n";
- if (flags[FLAG_DISABLE_Z]) {
-
- code += " float orbit_amount = (orbit_velocity+tex_orbit_velocity)*mix(1.0,rand_from_seed(alt_seed),orbit_velocity_random);\n";
- code += " if (orbit_amount!=0.0) {\n";
- code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
- code += " mat2 rot = mat2(vec2(cos(ang),-sin(ang)),vec2(sin(ang),cos(ang)));\n";
- code += " TRANSFORM[3].xy-=diff.xy;\n";
- code += " TRANSFORM[3].xy+=rot * diff.xy;\n";
- code += " }\n";
- }
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n";
- }
- code += " if (damping + tex_damping > 0.0) {\n";
- code += " \n";
- code += " float v = length(VELOCITY);\n";
- code += " float damp = (damping+tex_damping)*mix(1.0,rand_from_seed(alt_seed),damping_random);\n";
- code += " v -= damp * DELTA;\n";
- code += " if (v < 0.0) {\n";
- code += " VELOCITY = vec3(0.0);\n";
- code += " } else {\n";
- code += " VELOCITY = normalize(VELOCITY) * v;\n";
- code += " }\n";
- code += " }\n";
- code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
- code += " base_angle += CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random);\n";
- code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle
- code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle
- if (flags[FLAG_ANIM_LOOP]) {
- code += " CUSTOM.z = mod(CUSTOM.z,1.0);\n"; //loop
-
- } else {
- code += " CUSTOM.z = clamp(CUSTOM.z,0.0,1.0);\n"; //0 to 1 only
- }
- code += " }\n";
- //apply color
- //apply hue rotation
- if (tex_parameters[PARAM_SCALE].is_valid())
- code += " float tex_scale = textureLod(scale_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_scale = 1.0;\n";
-
- if (tex_parameters[PARAM_HUE_VARIATION].is_valid())
- code += " float tex_hue_variation = textureLod(hue_variation_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_hue_variation = 0.0;\n";
-
- code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*pi*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n";
- code += " float hue_rot_c = cos(hue_rot_angle);\n";
- code += " float hue_rot_s = sin(hue_rot_angle);\n";
- code += " mat4 hue_rot_mat = mat4( vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n";
- code += " mat4( vec4(0.701, -0.587, -0.114, 0.0),\n";
- code += " vec4(-0.299, 0.413, -0.114, 0.0),\n";
- code += " vec4(-0.300, -0.588, 0.886, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n";
- code += " mat4( vec4(0.168, 0.330, -0.497, 0.0),\n";
- code += " vec4(-0.328, 0.035, 0.292, 0.0),\n";
- code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
- if (color_ramp.is_valid()) {
- code += " COLOR = hue_rot_mat * textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0);\n";
- } else {
- code += " COLOR = hue_rot_mat * color_value;\n";
- }
- if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
- code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
- }
- if (trail_color_modifier.is_valid()) {
- code += " if (trail_divisor > 1) { COLOR *= textureLod(trail_color_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0); }\n";
- }
- code += "\n";
-
- if (flags[FLAG_DISABLE_Z]) {
-
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
- code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n";
- code += " TRANSFORM[0].xyz = normalize(cross(TRANSFORM[1].xyz,TRANSFORM[2].xyz));\n";
- code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
- } else {
- code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
- }
-
- } else {
- //orient particle Y towards velocity
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
- code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n";
- code += " if (TRANSFORM[1].xyz == normalize(TRANSFORM[0].xyz)) {\n";
- code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += " } else {\n";
- code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += " }\n";
- } else {
- code += " TRANSFORM[0].xyz = normalize(TRANSFORM[0].xyz);\n";
- code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n";
- code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n";
- }
- //turn particle by rotation in Y
- if (flags[FLAG_ROTATE_Y]) {
- code += " TRANSFORM = TRANSFORM * mat4( vec4(cos(CUSTOM.x),0.0,-sin(CUSTOM.x),0.0), vec4(0.0,1.0,0.0,0.0),vec4(sin(CUSTOM.x),0.0,cos(CUSTOM.x),0.0),vec4(0.0,0.0,0.0,1.0));\n";
- }
- }
- //scale by scale
- code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
- code += " if (base_scale==0.0) base_scale=0.000001;\n";
- if (trail_size_modifier.is_valid()) {
- code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
- }
-
- code += " TRANSFORM[0].xyz *= base_scale;\n";
- code += " TRANSFORM[1].xyz *= base_scale;\n";
- code += " TRANSFORM[2].xyz *= base_scale;\n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
- }
- code += "}\n";
- code += "\n";
-
- ShaderData shader_data;
- shader_data.shader = VS::get_singleton()->shader_create();
- shader_data.users = 1;
-
- VS::get_singleton()->shader_set_code(shader_data.shader, code);
-
- shader_map[mk] = shader_data;
-
- VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader);
-}
-
-void ParticlesMaterial::flush_changes() {
-
- if (material_mutex)
- material_mutex->lock();
-
- while (dirty_materials.first()) {
-
- dirty_materials.first()->self()->_update_shader();
- }
-
- if (material_mutex)
- material_mutex->unlock();
-}
-
-void ParticlesMaterial::_queue_shader_change() {
-
- if (material_mutex)
- material_mutex->lock();
-
- if (!element.in_list()) {
- dirty_materials.add(&element);
- }
-
- if (material_mutex)
- material_mutex->unlock();
-}
-
-bool ParticlesMaterial::_is_shader_dirty() const {
-
- bool dirty = false;
-
- if (material_mutex)
- material_mutex->lock();
-
- dirty = element.in_list();
-
- if (material_mutex)
- material_mutex->unlock();
-
- return dirty;
-}
-
-void ParticlesMaterial::set_spread(float p_spread) {
-
- spread = p_spread;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->spread, p_spread);
-}
-
-float ParticlesMaterial::get_spread() const {
-
- return spread;
-}
-
-void ParticlesMaterial::set_flatness(float p_flatness) {
-
- flatness = p_flatness;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->flatness, p_flatness);
-}
-float ParticlesMaterial::get_flatness() const {
-
- return flatness;
-}
-
-void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
-
- parameters[p_param] = p_value;
-
- switch (p_param) {
- case PARAM_INITIAL_LINEAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value);
- } break;
- case PARAM_ANGULAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value);
- } break;
- case PARAM_ORBIT_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value);
- } break;
- case PARAM_LINEAR_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value);
- } break;
- case PARAM_RADIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value);
- } break;
- case PARAM_TANGENTIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value);
- } break;
- case PARAM_DAMPING: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value);
- } break;
- case PARAM_ANGLE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value);
- } break;
- case PARAM_SCALE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value);
- } break;
- case PARAM_HUE_VARIATION: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value);
- } break;
- case PARAM_ANIM_SPEED: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value);
- } break;
- case PARAM_ANIM_OFFSET: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
- } break;
- }
-}
-float ParticlesMaterial::get_param(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
-
- return parameters[p_param];
-}
-
-void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
-
- randomness[p_param] = p_value;
-
- switch (p_param) {
- case PARAM_INITIAL_LINEAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value);
- } break;
- case PARAM_ANGULAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value);
- } break;
- case PARAM_ORBIT_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value);
- } break;
- case PARAM_LINEAR_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value);
- } break;
- case PARAM_RADIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value);
- } break;
- case PARAM_TANGENTIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value);
- } break;
- case PARAM_DAMPING: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value);
- } break;
- case PARAM_ANGLE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value);
- } break;
- case PARAM_SCALE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value);
- } break;
- case PARAM_HUE_VARIATION: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value);
- } break;
- case PARAM_ANIM_SPEED: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value);
- } break;
- case PARAM_ANIM_OFFSET: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
- } break;
- }
-}
-float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
-
- return randomness[p_param];
-}
-
-static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, float p_max) {
-
- Ref<CurveTexture> curve_tex = p_texture;
- if (!curve_tex.is_valid())
- return;
-
- curve_tex->ensure_default_setup(p_min, p_max);
-}
-
-void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> &p_texture) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
-
- tex_parameters[p_param] = p_texture;
-
- switch (p_param) {
- case PARAM_INITIAL_LINEAR_VELOCITY: {
- //do none for this one
- } break;
- case PARAM_ANGULAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture);
- _adjust_curve_range(p_texture, -360, 360);
- } break;
- case PARAM_ORBIT_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture);
- _adjust_curve_range(p_texture, -500, 500);
- } break;
- case PARAM_LINEAR_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture);
- _adjust_curve_range(p_texture, -200, 200);
- } break;
- case PARAM_RADIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture);
- _adjust_curve_range(p_texture, -200, 200);
- } break;
- case PARAM_TANGENTIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture);
- _adjust_curve_range(p_texture, -200, 200);
- } break;
- case PARAM_DAMPING: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture);
- _adjust_curve_range(p_texture, 0, 100);
- } break;
- case PARAM_ANGLE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture);
- _adjust_curve_range(p_texture, -360, 360);
- } break;
- case PARAM_SCALE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
-
- Ref<CurveTexture> curve_tex = p_texture;
- if (curve_tex.is_valid()) {
- curve_tex->ensure_default_setup();
- }
-
- } break;
- case PARAM_HUE_VARIATION: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);
- _adjust_curve_range(p_texture, -1, 1);
- } break;
- case PARAM_ANIM_SPEED: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture);
- _adjust_curve_range(p_texture, 0, 200);
- } break;
- case PARAM_ANIM_OFFSET: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
- } break;
- }
-
- _queue_shader_change();
-}
-Ref<Texture> ParticlesMaterial::get_param_texture(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture>());
-
- return tex_parameters[p_param];
-}
-
-void ParticlesMaterial::set_color(const Color &p_color) {
-
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color, p_color);
- color = p_color;
-}
-
-Color ParticlesMaterial::get_color() const {
-
- return color;
-}
-
-void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) {
-
- color_ramp = p_texture;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture);
- _queue_shader_change();
- _change_notify();
-}
-
-Ref<Texture> ParticlesMaterial::get_color_ramp() const {
-
- return color_ramp;
-}
-
-void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
- _queue_shader_change();
- if (p_flag == FLAG_DISABLE_Z) {
- _change_notify();
- }
-}
-
-bool ParticlesMaterial::get_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
-}
-
-void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) {
-
- emission_shape = p_shape;
- _change_notify();
- _queue_shader_change();
-}
-
-void ParticlesMaterial::set_emission_sphere_radius(float p_radius) {
-
- emission_sphere_radius = p_radius;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_sphere_radius, p_radius);
-}
-
-void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
-
- emission_box_extents = p_extents;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents);
-}
-
-void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) {
-
- emission_point_texture = p_points;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
-}
-
-void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) {
-
- emission_normal_texture = p_normals;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
-}
-
-void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) {
-
- emission_color_texture = p_colors;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
- _queue_shader_change();
-}
-
-void ParticlesMaterial::set_emission_point_count(int p_count) {
-
- emission_point_count = p_count;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count);
-}
-
-ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const {
-
- return emission_shape;
-}
-
-float ParticlesMaterial::get_emission_sphere_radius() const {
-
- return emission_sphere_radius;
-}
-Vector3 ParticlesMaterial::get_emission_box_extents() const {
-
- return emission_box_extents;
-}
-Ref<Texture> ParticlesMaterial::get_emission_point_texture() const {
-
- return emission_point_texture;
-}
-Ref<Texture> ParticlesMaterial::get_emission_normal_texture() const {
-
- return emission_normal_texture;
-}
-
-Ref<Texture> ParticlesMaterial::get_emission_color_texture() const {
-
- return emission_color_texture;
-}
-
-int ParticlesMaterial::get_emission_point_count() const {
-
- return emission_point_count;
-}
-
-void ParticlesMaterial::set_trail_divisor(int p_divisor) {
-
- trail_divisor = p_divisor;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor);
-}
-
-int ParticlesMaterial::get_trail_divisor() const {
-
- return trail_divisor;
-}
-
-void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) {
-
- trail_size_modifier = p_trail_size_modifier;
-
- Ref<CurveTexture> curve = trail_size_modifier;
- if (curve.is_valid()) {
- curve->ensure_default_setup();
- }
-
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve);
- _queue_shader_change();
-}
-
-Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const {
-
- return trail_size_modifier;
-}
-
-void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) {
-
- trail_color_modifier = p_trail_color_modifier;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier);
- _queue_shader_change();
-}
-
-Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const {
-
- return trail_color_modifier;
-}
-
-void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) {
-
- gravity = p_gravity;
- Vector3 gset = gravity;
- if (gset == Vector3()) {
- gset = Vector3(0, -0.000001, 0); //as gravity is used as upvector in some calculations
- }
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->gravity, gset);
-}
-
-Vector3 ParticlesMaterial::get_gravity() const {
-
- return gravity;
-}
-
-RID ParticlesMaterial::get_shader_rid() const {
-
- ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
- return shader_map[current_key].shader;
-}
-
-void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
-
- if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = 0;
- }
-
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
- property.usage = 0;
- }
-
- if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
- property.usage = 0;
- }
-
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = 0;
- }
-
- if (property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
- }
-
- if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
- property.usage = 0;
- }
-
- if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
- property.usage = 0;
- }
-}
-
-Shader::Mode ParticlesMaterial::get_shader_mode() const {
-
- return Shader::MODE_PARTICLES;
-}
-
-void ParticlesMaterial::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread);
- ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread);
-
- ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness);
- ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness);
-
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param);
-
- ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness);
- ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness);
-
- ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture);
- ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture);
-
- ClassDB::bind_method(D_METHOD("set_color", "color"), &ParticlesMaterial::set_color);
- ClassDB::bind_method(D_METHOD("get_color"), &ParticlesMaterial::get_color);
-
- ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
- ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
-
- ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag);
- ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag);
-
- ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape);
- ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape);
-
- ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &ParticlesMaterial::set_emission_sphere_radius);
- ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &ParticlesMaterial::get_emission_sphere_radius);
-
- ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &ParticlesMaterial::set_emission_box_extents);
- ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &ParticlesMaterial::get_emission_box_extents);
-
- ClassDB::bind_method(D_METHOD("set_emission_point_texture", "texture"), &ParticlesMaterial::set_emission_point_texture);
- ClassDB::bind_method(D_METHOD("get_emission_point_texture"), &ParticlesMaterial::get_emission_point_texture);
-
- ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture"), &ParticlesMaterial::set_emission_normal_texture);
- ClassDB::bind_method(D_METHOD("get_emission_normal_texture"), &ParticlesMaterial::get_emission_normal_texture);
-
- ClassDB::bind_method(D_METHOD("set_emission_color_texture", "texture"), &ParticlesMaterial::set_emission_color_texture);
- ClassDB::bind_method(D_METHOD("get_emission_color_texture"), &ParticlesMaterial::get_emission_color_texture);
-
- ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count);
- ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count);
-
- ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor);
- ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor);
-
- ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier);
-
- ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier);
-
- ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
- ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
-
- ADD_GROUP("Trail", "trail_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier");
- ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z);
- ADD_GROUP("Spread", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
- ADD_GROUP("Gravity", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
- ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
- ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
- ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
- ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
- ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
- ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
- ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
- ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
- ADD_GROUP("Color", "");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
-
- ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION);
- ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP);
-
- BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_DAMPING);
- BIND_ENUM_CONSTANT(PARAM_ANGLE);
- BIND_ENUM_CONSTANT(PARAM_SCALE);
- BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
- BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
- BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
- BIND_ENUM_CONSTANT(PARAM_MAX);
-
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
- BIND_ENUM_CONSTANT(FLAG_MAX);
-
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
-}
-
-ParticlesMaterial::ParticlesMaterial() :
- element(this) {
-
- set_spread(45);
- set_flatness(0);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
- set_param(PARAM_ORBIT_VELOCITY, 0);
- set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_DAMPING, 0);
- set_param(PARAM_ANGLE, 0);
- set_param(PARAM_SCALE, 1);
- set_param(PARAM_HUE_VARIATION, 0);
- set_param(PARAM_ANIM_SPEED, 0);
- set_param(PARAM_ANIM_OFFSET, 0);
- set_emission_shape(EMISSION_SHAPE_POINT);
- set_emission_sphere_radius(1);
- set_emission_box_extents(Vector3(1, 1, 1));
- set_trail_divisor(1);
- set_gravity(Vector3(0, -9.8, 0));
- emission_point_count = 1;
-
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
-
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
- }
-
- set_color(Color(1, 1, 1, 1));
-
- current_key.key = 0;
- current_key.invalid_key = 1;
-
- _queue_shader_change();
-}
-
-ParticlesMaterial::~ParticlesMaterial() {
-
- if (material_mutex)
- material_mutex->lock();
-
- if (shader_map.has(current_key)) {
- shader_map[current_key].users--;
- if (shader_map[current_key].users == 0) {
- //deallocate shader, as it's no longer in use
- VS::get_singleton()->free(shader_map[current_key].shader);
- shader_map.erase(current_key);
- }
-
- VS::get_singleton()->material_set_shader(_get_material(), RID());
- }
-
- if (material_mutex)
- material_mutex->unlock();
-}
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 17e21c6cee..72241c5c89 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -28,12 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISUALINSTANCEPARTICLES_H
-#define VISUALINSTANCEPARTICLES_H
+#ifndef PARTICLES_H
+#define PARTICLES_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/3d/visual_instance.h"
-#include "scene/main/timer.h"
#include "scene/resources/material.h"
/**
@@ -135,269 +134,4 @@ public:
VARIANT_ENUM_CAST(Particles::DrawOrder)
-class ParticlesMaterial : public Material {
-
- GDCLASS(ParticlesMaterial, Material)
-
-public:
- enum Parameter {
-
- PARAM_INITIAL_LINEAR_VELOCITY,
- PARAM_ANGULAR_VELOCITY,
- PARAM_ORBIT_VELOCITY,
- PARAM_LINEAR_ACCEL,
- PARAM_RADIAL_ACCEL,
- PARAM_TANGENTIAL_ACCEL,
- PARAM_DAMPING,
- PARAM_ANGLE,
- PARAM_SCALE,
- PARAM_HUE_VARIATION,
- PARAM_ANIM_SPEED,
- PARAM_ANIM_OFFSET,
- PARAM_MAX
- };
-
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y,
- FLAG_DISABLE_Z,
- FLAG_ANIM_LOOP,
- FLAG_MAX
- };
-
- enum EmissionShape {
- EMISSION_SHAPE_POINT,
- EMISSION_SHAPE_SPHERE,
- EMISSION_SHAPE_BOX,
- EMISSION_SHAPE_POINTS,
- EMISSION_SHAPE_DIRECTED_POINTS,
- };
-
-private:
- union MaterialKey {
-
- struct {
- uint32_t texture_mask : 16;
- uint32_t texture_color : 1;
- uint32_t flags : 4;
- uint32_t emission_shape : 2;
- uint32_t trail_size_texture : 1;
- uint32_t trail_color_texture : 1;
- uint32_t invalid_key : 1;
- uint32_t has_emission_color : 1;
- };
-
- uint32_t key;
-
- bool operator<(const MaterialKey &p_key) const {
- return key < p_key.key;
- }
- };
-
- struct ShaderData {
- RID shader;
- int users;
- };
-
- static Map<MaterialKey, ShaderData> shader_map;
-
- MaterialKey current_key;
-
- _FORCE_INLINE_ MaterialKey _compute_key() const {
-
- MaterialKey mk;
- mk.key = 0;
- for (int i = 0; i < PARAM_MAX; i++) {
- if (tex_parameters[i].is_valid()) {
- mk.texture_mask |= (1 << i);
- }
- }
- for (int i = 0; i < FLAG_MAX; i++) {
- if (flags[i]) {
- mk.flags |= (1 << i);
- }
- }
-
- mk.texture_color = color_ramp.is_valid() ? 1 : 0;
- mk.emission_shape = emission_shape;
- mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0;
- mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0;
- mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
-
- return mk;
- }
-
- static Mutex *material_mutex;
- static SelfList<ParticlesMaterial>::List dirty_materials;
-
- struct ShaderNames {
- StringName spread;
- StringName flatness;
- StringName initial_linear_velocity;
- StringName initial_angle;
- StringName angular_velocity;
- StringName orbit_velocity;
- StringName linear_accel;
- StringName radial_accel;
- StringName tangent_accel;
- StringName damping;
- StringName scale;
- StringName hue_variation;
- StringName anim_speed;
- StringName anim_offset;
-
- StringName initial_linear_velocity_random;
- StringName initial_angle_random;
- StringName angular_velocity_random;
- StringName orbit_velocity_random;
- StringName linear_accel_random;
- StringName radial_accel_random;
- StringName tangent_accel_random;
- StringName damping_random;
- StringName scale_random;
- StringName hue_variation_random;
- StringName anim_speed_random;
- StringName anim_offset_random;
-
- StringName angle_texture;
- StringName angular_velocity_texture;
- StringName orbit_velocity_texture;
- StringName linear_accel_texture;
- StringName radial_accel_texture;
- StringName tangent_accel_texture;
- StringName damping_texture;
- StringName scale_texture;
- StringName hue_variation_texture;
- StringName anim_speed_texture;
- StringName anim_offset_texture;
-
- StringName color;
- StringName color_ramp;
-
- StringName emission_sphere_radius;
- StringName emission_box_extents;
- StringName emission_texture_point_count;
- StringName emission_texture_points;
- StringName emission_texture_normal;
- StringName emission_texture_color;
-
- StringName trail_divisor;
- StringName trail_size_modifier;
- StringName trail_color_modifier;
-
- StringName gravity;
- };
-
- static ShaderNames *shader_names;
-
- SelfList<ParticlesMaterial> element;
-
- void _update_shader();
- _FORCE_INLINE_ void _queue_shader_change();
- _FORCE_INLINE_ bool _is_shader_dirty() const;
-
- float spread;
- float flatness;
-
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
-
- Ref<Texture> tex_parameters[PARAM_MAX];
- Color color;
- Ref<Texture> color_ramp;
-
- bool flags[FLAG_MAX];
-
- EmissionShape emission_shape;
- float emission_sphere_radius;
- Vector3 emission_box_extents;
- Ref<Texture> emission_point_texture;
- Ref<Texture> emission_normal_texture;
- Ref<Texture> emission_color_texture;
- int emission_point_count;
-
- bool anim_loop;
-
- int trail_divisor;
-
- Ref<CurveTexture> trail_size_modifier;
- Ref<GradientTexture> trail_color_modifier;
-
- Vector3 gravity;
-
- //do not save emission points here
-
-protected:
- static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
-
-public:
- void set_spread(float p_spread);
- float get_spread() const;
-
- void set_flatness(float p_flatness);
- float get_flatness() const;
-
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
-
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
-
- void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture);
- Ref<Texture> get_param_texture(Parameter p_param) const;
-
- void set_color(const Color &p_color);
- Color get_color() const;
-
- void set_color_ramp(const Ref<Texture> &p_texture);
- Ref<Texture> get_color_ramp() const;
-
- void set_flag(Flags p_flag, bool p_enable);
- bool get_flag(Flags p_flag) const;
-
- void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(float p_radius);
- void set_emission_box_extents(Vector3 p_extents);
- void set_emission_point_texture(const Ref<Texture> &p_points);
- void set_emission_normal_texture(const Ref<Texture> &p_normals);
- void set_emission_color_texture(const Ref<Texture> &p_colors);
- void set_emission_point_count(int p_count);
-
- EmissionShape get_emission_shape() const;
- float get_emission_sphere_radius() const;
- Vector3 get_emission_box_extents() const;
- Ref<Texture> get_emission_point_texture() const;
- Ref<Texture> get_emission_normal_texture() const;
- Ref<Texture> get_emission_color_texture() const;
- int get_emission_point_count() const;
-
- void set_trail_divisor(int p_divisor);
- int get_trail_divisor() const;
-
- void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier);
- Ref<CurveTexture> get_trail_size_modifier() const;
-
- void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier);
- Ref<GradientTexture> get_trail_color_modifier() const;
-
- void set_gravity(const Vector3 &p_gravity);
- Vector3 get_gravity() const;
-
- static void init_shaders();
- static void finish_shaders();
- static void flush_changes();
-
- RID get_shader_rid() const;
-
- virtual Shader::Mode get_shader_mode() const;
-
- ParticlesMaterial();
- ~ParticlesMaterial();
-};
-
-VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
-VARIANT_ENUM_CAST(ParticlesMaterial::Flags)
-VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
-
-#endif
+#endif // PARTICLES_H
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 9acaa15641..1b253d41e8 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -30,7 +30,7 @@
#include "path.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/scene_string_names.h"
void Path::_notification(int p_what) {
@@ -43,6 +43,16 @@ void Path::_curve_changed() {
if (is_inside_tree()) {
emit_signal("curve_changed");
}
+
+ // update the configuration warnings of all children of type OrientedPathFollows
+ if (is_inside_tree()) {
+ for (int i = 0; i < get_child_count(); i++) {
+ OrientedPathFollow *child = Object::cast_to<OrientedPathFollow>(get_child(i));
+ if (child) {
+ child->update_configuration_warning();
+ }
+ }
+ }
}
void Path::set_curve(const Ref<Curve3D> &p_curve) {
@@ -207,6 +217,18 @@ void PathFollow::_validate_property(PropertyInfo &property) const {
}
}
+String PathFollow::get_configuration_warning() const {
+
+ if (!is_visible_in_tree() || !is_inside_tree())
+ return String();
+
+ if (!Object::cast_to<Path>(get_parent())) {
+ return TTR("PathFollow only works when set as a child of a Path node.");
+ }
+
+ return String();
+}
+
void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow::set_offset);
@@ -230,7 +252,7 @@ void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_EXP_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
@@ -444,6 +466,23 @@ void OrientedPathFollow::_validate_property(PropertyInfo &property) const {
}
}
+String OrientedPathFollow::get_configuration_warning() const {
+
+ if (!is_visible_in_tree() || !is_inside_tree())
+ return String();
+
+ if (!Object::cast_to<Path>(get_parent())) {
+ return TTR("OrientedPathFollow only works when set as a child of a Path node.");
+ } else {
+ Path *path = Object::cast_to<Path>(get_parent());
+ if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled()) {
+ return TTR("OrientedPathFollow requires up vectors enabled in its parent Path.");
+ }
+ }
+
+ return String();
+}
+
void OrientedPathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &OrientedPathFollow::set_offset);
diff --git a/scene/3d/path.h b/scene/3d/path.h
index f73bf17dfe..beb37d9714 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -106,6 +106,8 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
+ String get_configuration_warning() const;
+
PathFollow();
};
@@ -151,6 +153,8 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
+ String get_configuration_warning() const;
+
OrientedPathFollow();
};
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 4b3a4add4a..bcfcf33e57 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -31,8 +31,11 @@
#include "physics_body.h"
#include "core/core_string_names.h"
-#include "engine.h"
-#include "method_bind_ext.gen.inc"
+#include "core/engine.h"
+#include "core/list.h"
+#include "core/method_bind_ext.gen.inc"
+#include "core/object.h"
+#include "core/rid.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
@@ -40,17 +43,6 @@
#endif
void PhysicsBody::_notification(int p_what) {
-
- /*
- switch(p_what) {
-
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
-
- } break;
- }
- */
}
Vector3 PhysicsBody::get_linear_velocity() const {
@@ -119,6 +111,20 @@ bool PhysicsBody::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
+Array PhysicsBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void PhysicsBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
@@ -182,21 +188,25 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
#ifndef DISABLE_DEPRECATED
void StaticBody::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
if (physics_material_override.is_null()) {
physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
}
physics_material_override->set_friction(p_friction);
- _reload_physics_characteristics();
}
real_t StaticBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -208,21 +218,25 @@ real_t StaticBody::get_friction() const {
void StaticBody::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
if (physics_material_override.is_null()) {
physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
}
physics_material_override->set_bounce(p_bounce);
- _reload_physics_characteristics();
}
real_t StaticBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -235,7 +249,8 @@ real_t StaticBody::get_bounce() const {
void StaticBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
}
physics_material_override = p_physics_material_override;
@@ -291,12 +306,13 @@ void StaticBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
@@ -313,13 +329,9 @@ void StaticBody::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0);
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1);
- PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, PhysicsServer::COMBINE_MODE_INHERIT);
- PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, PhysicsServer::COMBINE_MODE_INHERIT);
} else {
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce());
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction());
- PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce_combine_mode());
- PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction_combine_mode());
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
}
}
@@ -421,7 +433,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
if (in_tree)
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
contact_monitor->body_map.erase(E);
@@ -620,20 +632,26 @@ real_t RigidBody::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
if (physics_material_override.is_null()) {
physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
}
physics_material_override->set_friction(p_friction);
- _reload_physics_characteristics();
}
real_t RigidBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
if (physics_material_override.is_null()) {
return 1;
}
@@ -642,18 +660,24 @@ real_t RigidBody::get_friction() const {
}
void RigidBody::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
if (physics_material_override.is_null()) {
physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
}
physics_material_override->set_bounce(p_bounce);
- _reload_physics_characteristics();
}
real_t RigidBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
return 0;
@@ -665,7 +689,8 @@ real_t RigidBody::get_bounce() const {
void RigidBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
}
physics_material_override = p_physics_material_override;
@@ -999,8 +1024,8 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -1024,10 +1049,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
BIND_ENUM_CONSTANT(MODE_RIGID);
@@ -1070,23 +1095,19 @@ void RigidBody::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0);
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1);
- PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, PhysicsServer::COMBINE_MODE_INHERIT);
- PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, PhysicsServer::COMBINE_MODE_INHERIT);
} else {
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce());
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction());
- PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce_combine_mode());
- PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction_combine_mode());
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
}
}
//////////////////////////////////////////////////////
//////////////////////////
-Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia) {
+Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_test_only) {
Collision col;
- if (move_and_collide(p_motion, p_infinite_inertia, col)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col, p_test_only)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -1100,7 +1121,7 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_inf
return Ref<KinematicCollision>();
}
-bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision) {
+bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_test_only) {
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
@@ -1113,6 +1134,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in
r_collision.collision = result.collision_point;
r_collision.normal = result.collision_normal;
r_collision.collider = result.collider_id;
+ r_collision.collider_rid = result.collider;
r_collision.travel = result.motion;
r_collision.remainder = result.remainder;
r_collision.local_shape = result.collision_local_shape;
@@ -1124,13 +1146,18 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in
}
}
- gt.origin += result.motion;
- set_global_transform(gt);
+ if (!p_test_only) {
+ gt.origin += result.motion;
+ set_global_transform(gt);
+ }
return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
+//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45.
+#define FLOOR_ANGLE_THRESHOLD 0.01
+
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector3 lv = p_linear_velocity;
@@ -1140,7 +1167,8 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
}
}
- Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time();
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ Vector3 motion = (floor_velocity + lv) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
on_floor = false;
on_ceiling = false;
@@ -1148,69 +1176,127 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
colliders.clear();
floor_velocity = Vector3();
+ Vector3 lv_n = p_linear_velocity.normalized();
+
while (p_max_slides) {
Collision collision;
- bool collided = move_and_collide(motion, p_infinite_inertia, collision);
+ bool found_collision = false;
- if (collided) {
+ int test_type = 0;
- motion = collision.remainder;
-
- if (p_floor_direction == Vector3()) {
- //all is a wall
- on_wall = true;
+ do {
+ bool collided;
+ if (test_type == 0) { //collide
+ collided = move_and_collide(motion, p_infinite_inertia, collision);
+ if (!collided) {
+ motion = Vector3(); //clear because no collision happened and motion completed
+ }
} else {
- if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
+ collided = separate_raycast_shapes(p_infinite_inertia, collision);
+ if (collided) {
+ collision.remainder = motion; //keep
+ collision.travel = Vector3();
+ }
+ }
- on_floor = true;
- floor_velocity = collision.collider_vel;
+ if (collided) {
+ found_collision = true;
+ }
- Vector3 rel_v = lv - floor_velocity;
- Vector3 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v);
+ if (collided) {
- if (collision.travel.length() < 0.05 && hv.length() < p_slope_stop_min_velocity) {
- Transform gt = get_global_transform();
- gt.origin -= collision.travel;
- set_global_transform(gt);
- return floor_velocity - p_floor_direction * p_floor_direction.dot(floor_velocity);
- }
- } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
- on_ceiling = true;
- } else {
+ colliders.push_back(collision);
+ motion = collision.remainder;
+
+ bool is_on_slope = false;
+ if (p_floor_direction == Vector3()) {
+ //all is a wall
on_wall = true;
+ } else {
+ if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor
+
+ on_floor = true;
+ on_floor_body = collision.collider_rid;
+ floor_velocity = collision.collider_vel;
+
+ if (p_stop_on_slope) {
+ if (Vector3() == lv_n + p_floor_direction) {
+ Transform gt = get_global_transform();
+ gt.origin -= collision.travel;
+ set_global_transform(gt);
+ return Vector3();
+ }
+ }
+
+ is_on_slope = true;
+
+ } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling
+ on_ceiling = true;
+ } else {
+ on_wall = true;
+ }
}
- }
- Vector3 n = collision.normal;
- motion = motion.slide(n);
- lv = lv.slide(n);
+ if (p_stop_on_slope && is_on_slope) {
+ motion = motion.slide(p_floor_direction);
+ lv = lv.slide(p_floor_direction);
+ } else {
+ Vector3 n = collision.normal;
+ motion = motion.slide(n);
+ lv = lv.slide(n);
+ }
- for (int i = 0; i < 3; i++) {
- if (locked_axis & (1 << i)) {
- lv[i] = 0;
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis & (1 << i)) {
+ lv[i] = 0;
+ }
}
}
- colliders.push_back(collision);
+ ++test_type;
+ } while (!p_stop_on_slope && test_type < 2);
- } else {
+ if (!found_collision || motion == Vector3())
break;
- }
- p_max_slides--;
- if (motion == Vector3())
- break;
+ --p_max_slides;
}
return lv;
}
+Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
+
+ bool was_on_floor = on_floor;
+
+ Vector3 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
+ if (!was_on_floor || p_snap == Vector3()) {
+ return ret;
+ }
+
+ Collision col;
+ Transform gt = get_global_transform();
+
+ if (move_and_collide(p_snap, p_infinite_inertia, col, true)) {
+ gt.origin += col.travel;
+ if (p_floor_direction != Vector3() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ on_floor = true;
+ on_floor_body = col.collider_rid;
+ floor_velocity = col.collider_vel;
+ }
+ set_global_transform(gt);
+ }
+
+ return ret;
+}
+
bool KinematicBody::is_on_floor() const {
return on_floor;
}
+
bool KinematicBody::is_on_wall() const {
return on_wall;
@@ -1232,6 +1318,43 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion,
return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
}
+bool KinematicBody::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
+
+ PhysicsServer::SeparationResult sep_res[8]; //max 8 rays
+
+ Transform gt = get_global_transform();
+
+ Vector3 recover;
+ int hits = PhysicsServer::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
+ int deepest = -1;
+ float deepest_depth;
+ for (int i = 0; i < hits; i++) {
+ if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) {
+ deepest = i;
+ deepest_depth = sep_res[i].collision_depth;
+ }
+ }
+
+ gt.origin += recover;
+ set_global_transform(gt);
+
+ if (deepest != -1) {
+ r_collision.collider = sep_res[deepest].collider_id;
+ r_collision.collider_metadata = sep_res[deepest].collider_metadata;
+ r_collision.collider_shape = sep_res[deepest].collider_shape;
+ r_collision.collider_vel = sep_res[deepest].collider_velocity;
+ r_collision.collision = sep_res[deepest].collision_point;
+ r_collision.normal = sep_res[deepest].collision_normal;
+ r_collision.local_shape = sep_res[deepest].collision_local_shape;
+ r_collision.travel = recover;
+ r_collision.remainder = Vector3();
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
}
@@ -1278,10 +1401,11 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody::_move, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);
@@ -1297,13 +1421,9 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_x", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_y", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_z", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
@@ -1787,6 +1907,26 @@ bool PhysicalBone::SixDOFJointData::_set(const StringName &p_name, const Variant
if (j.is_valid())
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, axis_data[axis].linear_limit_softness);
+ } else if ("linear_spring_enabled" == var_name) {
+ axis_data[axis].linear_spring_enabled = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, axis_data[axis].linear_spring_enabled);
+
+ } else if ("linear_spring_stiffness" == var_name) {
+ axis_data[axis].linear_spring_stiffness = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, axis_data[axis].linear_spring_stiffness);
+
+ } else if ("linear_spring_damping" == var_name) {
+ axis_data[axis].linear_spring_damping = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING, axis_data[axis].linear_spring_damping);
+
+ } else if ("linear_equilibrium_point" == var_name) {
+ axis_data[axis].linear_equilibrium_point = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, axis_data[axis].linear_equilibrium_point);
+
} else if ("linear_restitution" == var_name) {
axis_data[axis].linear_restitution = p_value;
if (j.is_valid())
@@ -1832,6 +1972,26 @@ bool PhysicalBone::SixDOFJointData::_set(const StringName &p_name, const Variant
if (j.is_valid())
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, axis_data[axis].erp);
+ } else if ("angular_spring_enabled" == var_name) {
+ axis_data[axis].angular_spring_enabled = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, axis_data[axis].angular_spring_enabled);
+
+ } else if ("angular_spring_stiffness" == var_name) {
+ axis_data[axis].angular_spring_stiffness = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, axis_data[axis].angular_spring_stiffness);
+
+ } else if ("angular_spring_damping" == var_name) {
+ axis_data[axis].angular_spring_damping = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING, axis_data[axis].angular_spring_damping);
+
+ } else if ("angular_equilibrium_point" == var_name) {
+ axis_data[axis].angular_equilibrium_point = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, axis_data[axis].angular_equilibrium_point);
+
} else {
return false;
}
@@ -1870,6 +2030,14 @@ bool PhysicalBone::SixDOFJointData::_get(const StringName &p_name, Variant &r_re
r_ret = axis_data[axis].linear_limit_lower;
} else if ("linear_limit_softness" == var_name) {
r_ret = axis_data[axis].linear_limit_softness;
+ } else if ("linear_spring_enabled" == var_name) {
+ r_ret = axis_data[axis].linear_spring_enabled;
+ } else if ("linear_spring_stiffness" == var_name) {
+ r_ret = axis_data[axis].linear_spring_stiffness;
+ } else if ("linear_spring_damping" == var_name) {
+ r_ret = axis_data[axis].linear_spring_damping;
+ } else if ("linear_equilibrium_point" == var_name) {
+ r_ret = axis_data[axis].linear_equilibrium_point;
} else if ("linear_restitution" == var_name) {
r_ret = axis_data[axis].linear_restitution;
} else if ("linear_damping" == var_name) {
@@ -1888,6 +2056,14 @@ bool PhysicalBone::SixDOFJointData::_get(const StringName &p_name, Variant &r_re
r_ret = axis_data[axis].angular_damping;
} else if ("erp" == var_name) {
r_ret = axis_data[axis].erp;
+ } else if ("angular_spring_enabled" == var_name) {
+ r_ret = axis_data[axis].angular_spring_enabled;
+ } else if ("angular_spring_stiffness" == var_name) {
+ r_ret = axis_data[axis].angular_spring_stiffness;
+ } else if ("angular_spring_damping" == var_name) {
+ r_ret = axis_data[axis].angular_spring_damping;
+ } else if ("angular_equilibrium_point" == var_name) {
+ r_ret = axis_data[axis].angular_equilibrium_point;
} else {
return false;
}
@@ -1902,6 +2078,10 @@ void PhysicalBone::SixDOFJointData::_get_property_list(List<PropertyInfo> *p_lis
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_upper"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_lower"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/linear_spring_enabled"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_spring_stiffness"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_spring_damping"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_equilibrium_point"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_limit_enabled"));
@@ -1911,6 +2091,10 @@ void PhysicalBone::SixDOFJointData::_get_property_list(List<PropertyInfo> *p_lis
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/erp"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_spring_enabled"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_spring_stiffness"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_spring_damping"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_equilibrium_point"));
}
}
@@ -2044,6 +2228,8 @@ void PhysicalBone::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone::is_simulating_physics);
+ ClassDB::bind_method(D_METHOD("get_bone_id"), &PhysicalBone::get_bone_id);
+
ClassDB::bind_method(D_METHOD("set_mass", "mass"), &PhysicalBone::set_mass);
ClassDB::bind_method(D_METHOD("get_mass"), &PhysicalBone::get_mass);
@@ -2172,6 +2358,10 @@ void PhysicalBone::_reload_joint() {
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT, g6dofjd->axis_data[axis].linear_limit_upper);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT, g6dofjd->axis_data[axis].linear_limit_lower);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, g6dofjd->axis_data[axis].linear_limit_softness);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, g6dofjd->axis_data[axis].linear_spring_enabled);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, g6dofjd->axis_data[axis].linear_spring_stiffness);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING, g6dofjd->axis_data[axis].linear_spring_damping);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, g6dofjd->axis_data[axis].linear_equilibrium_point);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION, g6dofjd->axis_data[axis].linear_restitution);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, g6dofjd->axis_data[axis].linear_damping);
PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, g6dofjd->axis_data[axis].angular_limit_enabled);
@@ -2181,9 +2371,15 @@ void PhysicalBone::_reload_joint() {
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION, g6dofjd->axis_data[axis].angular_restitution);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING, g6dofjd->axis_data[axis].angular_damping);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, g6dofjd->axis_data[axis].erp);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, g6dofjd->axis_data[axis].angular_spring_enabled);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, g6dofjd->axis_data[axis].angular_spring_stiffness);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING, g6dofjd->axis_data[axis].angular_spring_damping);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, g6dofjd->axis_data[axis].angular_equilibrium_point);
}
} break;
+ case JOINT_TYPE_NONE: {
+ } break;
}
}
@@ -2221,7 +2417,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) {
if (p_joint_type == get_joint_type())
return;
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
joint_data = NULL;
switch (p_joint_type) {
case JOINT_TYPE_PIN:
@@ -2239,6 +2436,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) {
case JOINT_TYPE_6DOF:
joint_data = memnew(SixDOFJointData);
break;
+ case JOINT_TYPE_NONE:
+ break;
}
_reload_joint();
@@ -2402,12 +2601,12 @@ PhysicalBone::PhysicalBone() :
gizmo_move_joint(false),
#endif
joint_data(NULL),
+ parent_skeleton(NULL),
static_body(false),
- simulate_physics(false),
_internal_static_body(false),
+ simulate_physics(false),
_internal_simulate_physics(false),
bone_id(-1),
- parent_skeleton(NULL),
bone_name(""),
bounce(0),
mass(1),
@@ -2419,7 +2618,8 @@ PhysicalBone::PhysicalBone() :
}
PhysicalBone::~PhysicalBone() {
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
}
void PhysicalBone::update_bone_id() {
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 80bf422c98..5474290c07 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -31,11 +31,11 @@
#ifndef PHYSICS_BODY__H
#define PHYSICS_BODY__H
+#include "core/vset.h"
#include "scene/3d/collision_object.h"
#include "scene/resources/physics_material.h"
#include "servers/physics_server.h"
#include "skeleton.h"
-#include "vset.h"
class PhysicsBody : public CollisionObject {
@@ -69,6 +69,7 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -285,6 +286,7 @@ public:
Vector3 normal;
Vector3 collider_vel;
ObjectID collider;
+ RID collider_rid;
int collider_shape;
Variant collider_metadata;
Vector3 remainder;
@@ -298,6 +300,7 @@ private:
float margin;
Vector3 floor_velocity;
+ RID on_floor_body;
bool on_floor;
bool on_ceiling;
bool on_wall;
@@ -307,23 +310,26 @@ private:
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
- Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true);
+ Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_test_only = false);
Ref<KinematicCollision> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz);
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_test_only = false);
bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
+ bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
+
void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const;
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
+ Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
@@ -384,6 +390,8 @@ public:
virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ virtual ~JointData() {}
};
struct PinJointData : public JointData {
@@ -486,6 +494,10 @@ public:
real_t linear_limit_softness;
real_t linear_restitution;
real_t linear_damping;
+ bool linear_spring_enabled;
+ real_t linear_spring_stiffness;
+ real_t linear_spring_damping;
+ real_t linear_equilibrium_point;
bool angular_limit_enabled;
real_t angular_limit_upper;
real_t angular_limit_lower;
@@ -493,6 +505,10 @@ public:
real_t angular_restitution;
real_t angular_damping;
real_t erp;
+ bool angular_spring_enabled;
+ real_t angular_spring_stiffness;
+ real_t angular_spring_damping;
+ real_t angular_equilibrium_point;
SixDOFAxisData() :
linear_limit_enabled(true),
@@ -501,13 +517,21 @@ public:
linear_limit_softness(0.7),
linear_restitution(0.5),
linear_damping(1.),
+ linear_spring_enabled(false),
+ linear_spring_stiffness(0),
+ linear_spring_damping(0),
+ linear_equilibrium_point(0),
angular_limit_enabled(true),
angular_limit_upper(0),
angular_limit_lower(0),
angular_limit_softness(0.5),
angular_restitution(0),
angular_damping(1.),
- erp(0.5) {}
+ erp(0.5),
+ angular_spring_enabled(false),
+ angular_spring_stiffness(0),
+ angular_spring_damping(0.),
+ angular_equilibrium_point(0) {}
};
virtual JointType get_joint_type() { return JOINT_TYPE_6DOF; }
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index 7988c43eab..8fd86c940c 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -48,18 +48,14 @@ void Joint::_update_joint(bool p_only_free) {
Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL;
Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL;
- if (!node_a || !node_b)
- return;
-
PhysicsBody *body_a = Object::cast_to<PhysicsBody>(node_a);
PhysicsBody *body_b = Object::cast_to<PhysicsBody>(node_b);
- if (!body_a || !body_b)
- return;
-
- if (!body_a) {
+ if (!body_a && body_b)
SWAP(body_a, body_b);
- }
+
+ if (!body_a)
+ return;
joint = _configure_joint(body_a, body_b);
@@ -69,7 +65,8 @@ void Joint::_update_joint(bool p_only_free) {
PhysicsServer::get_singleton()->joint_set_solver_priority(joint, solver_priority);
ba = body_a->get_rid();
- bb = body_b->get_rid();
+ if (body_b)
+ bb = body_b->get_rid();
PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
@@ -710,6 +707,9 @@ void Generic6DOFJoint::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flag_z", "flag", "value"), &Generic6DOFJoint::set_flag_z);
ClassDB::bind_method(D_METHOD("get_flag_z", "flag"), &Generic6DOFJoint::get_flag_z);
+ ClassDB::bind_method(D_METHOD("set_precision", "precision"), &Generic6DOFJoint::set_precision);
+ ClassDB::bind_method(D_METHOD("get_precision"), &Generic6DOFJoint::get_precision);
+
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_x/upper_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_UPPER_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_x/lower_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_LOWER_LIMIT);
@@ -719,6 +719,11 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_x/damping"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
+
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x");
@@ -730,6 +735,10 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_x/damping"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_y/upper_distance"), "set_param_y", "get_param_y", PARAM_LINEAR_UPPER_LIMIT);
@@ -740,6 +749,10 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_y/damping"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y");
@@ -751,6 +764,10 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_y/damping"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_z/upper_distance"), "set_param_z", "get_param_z", PARAM_LINEAR_UPPER_LIMIT);
@@ -761,6 +778,10 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_z/damping"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z");
@@ -772,6 +793,12 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_z/damping"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "precision", PROPERTY_HINT_RANGE, "1,99999,1"), "set_precision", "get_precision");
BIND_ENUM_CONSTANT(PARAM_LINEAR_LOWER_LIMIT);
BIND_ENUM_CONSTANT(PARAM_LINEAR_UPPER_LIMIT);
@@ -793,6 +820,8 @@ void Generic6DOFJoint::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT);
BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_SPRING);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_SPRING);
BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR);
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_MOTOR);
BIND_ENUM_CONSTANT(FLAG_MAX);
@@ -883,6 +912,14 @@ bool Generic6DOFJoint::get_flag_z(Flag p_flag) const {
return flags_z[p_flag];
}
+void Generic6DOFJoint::set_precision(int p_precision) {
+ precision = p_precision;
+
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_precision(
+ get_joint(),
+ precision);
+}
+
RID Generic6DOFJoint::_configure_joint(PhysicsBody *body_a, PhysicsBody *body_b) {
Transform gt = get_global_transform();
@@ -917,7 +954,8 @@ RID Generic6DOFJoint::_configure_joint(PhysicsBody *body_a, PhysicsBody *body_b)
return j;
}
-Generic6DOFJoint::Generic6DOFJoint() {
+Generic6DOFJoint::Generic6DOFJoint() :
+ precision(1) {
set_param_x(PARAM_LINEAR_LOWER_LIMIT, 0);
set_param_x(PARAM_LINEAR_UPPER_LIMIT, 0);
@@ -926,6 +964,9 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_x(PARAM_LINEAR_DAMPING, 1.0);
set_param_x(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
set_param_x(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
+ set_param_x(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
+ set_param_x(PARAM_LINEAR_SPRING_DAMPING, 0.01);
+ set_param_x(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
set_param_x(PARAM_ANGULAR_LOWER_LIMIT, 0);
set_param_x(PARAM_ANGULAR_UPPER_LIMIT, 0);
set_param_x(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
@@ -935,9 +976,14 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_x(PARAM_ANGULAR_ERP, 0.5);
set_param_x(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
set_param_x(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
+ set_param_x(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
+ set_param_x(PARAM_ANGULAR_SPRING_DAMPING, 0);
+ set_param_x(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
set_flag_x(FLAG_ENABLE_ANGULAR_LIMIT, true);
set_flag_x(FLAG_ENABLE_LINEAR_LIMIT, true);
+ set_flag_x(FLAG_ENABLE_ANGULAR_SPRING, false);
+ set_flag_x(FLAG_ENABLE_LINEAR_SPRING, false);
set_flag_x(FLAG_ENABLE_MOTOR, false);
set_flag_x(FLAG_ENABLE_LINEAR_MOTOR, false);
@@ -948,6 +994,9 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_y(PARAM_LINEAR_DAMPING, 1.0);
set_param_y(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
set_param_y(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
+ set_param_y(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
+ set_param_y(PARAM_LINEAR_SPRING_DAMPING, 0.01);
+ set_param_y(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
set_param_y(PARAM_ANGULAR_LOWER_LIMIT, 0);
set_param_y(PARAM_ANGULAR_UPPER_LIMIT, 0);
set_param_y(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
@@ -957,9 +1006,14 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_y(PARAM_ANGULAR_ERP, 0.5);
set_param_y(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
set_param_y(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
+ set_param_y(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
+ set_param_y(PARAM_ANGULAR_SPRING_DAMPING, 0);
+ set_param_y(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
set_flag_y(FLAG_ENABLE_ANGULAR_LIMIT, true);
set_flag_y(FLAG_ENABLE_LINEAR_LIMIT, true);
+ set_flag_y(FLAG_ENABLE_ANGULAR_SPRING, false);
+ set_flag_y(FLAG_ENABLE_LINEAR_SPRING, false);
set_flag_y(FLAG_ENABLE_MOTOR, false);
set_flag_y(FLAG_ENABLE_LINEAR_MOTOR, false);
@@ -970,6 +1024,9 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_z(PARAM_LINEAR_DAMPING, 1.0);
set_param_z(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
set_param_z(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
+ set_param_z(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
+ set_param_z(PARAM_LINEAR_SPRING_DAMPING, 0.01);
+ set_param_z(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
set_param_z(PARAM_ANGULAR_LOWER_LIMIT, 0);
set_param_z(PARAM_ANGULAR_UPPER_LIMIT, 0);
set_param_z(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
@@ -979,9 +1036,14 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_z(PARAM_ANGULAR_ERP, 0.5);
set_param_z(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
set_param_z(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
+ set_param_z(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
+ set_param_z(PARAM_ANGULAR_SPRING_DAMPING, 0);
+ set_param_z(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
set_flag_z(FLAG_ENABLE_ANGULAR_LIMIT, true);
set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true);
+ set_flag_z(FLAG_ENABLE_ANGULAR_SPRING, false);
+ set_flag_z(FLAG_ENABLE_LINEAR_SPRING, false);
set_flag_z(FLAG_ENABLE_MOTOR, false);
set_flag_z(FLAG_ENABLE_LINEAR_MOTOR, false);
}
diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h
index 37870d6f30..753795da90 100644
--- a/scene/3d/physics_joint.h
+++ b/scene/3d/physics_joint.h
@@ -251,6 +251,9 @@ public:
PARAM_LINEAR_DAMPING = PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING,
PARAM_LINEAR_MOTOR_TARGET_VELOCITY = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY,
PARAM_LINEAR_MOTOR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT,
+ PARAM_LINEAR_SPRING_STIFFNESS = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS,
+ PARAM_LINEAR_SPRING_DAMPING = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING,
+ PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT,
PARAM_ANGULAR_LOWER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT,
PARAM_ANGULAR_UPPER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT,
PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS,
@@ -260,12 +263,17 @@ public:
PARAM_ANGULAR_ERP = PhysicsServer::G6DOF_JOINT_ANGULAR_ERP,
PARAM_ANGULAR_MOTOR_TARGET_VELOCITY = PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY,
PARAM_ANGULAR_MOTOR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT,
+ PARAM_ANGULAR_SPRING_STIFFNESS = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS,
+ PARAM_ANGULAR_SPRING_DAMPING = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING,
+ PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT,
PARAM_MAX = PhysicsServer::G6DOF_JOINT_MAX,
};
enum Flag {
FLAG_ENABLE_LINEAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
FLAG_ENABLE_ANGULAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
+ FLAG_ENABLE_LINEAR_SPRING = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING,
+ FLAG_ENABLE_ANGULAR_SPRING = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING,
FLAG_ENABLE_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_MOTOR,
FLAG_ENABLE_LINEAR_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR,
FLAG_MAX = PhysicsServer::G6DOF_JOINT_FLAG_MAX
@@ -297,6 +305,8 @@ protected:
float params_z[PARAM_MAX];
bool flags_z[FLAG_MAX];
+ int precision;
+
virtual RID _configure_joint(PhysicsBody *body_a, PhysicsBody *body_b);
static void _bind_methods();
@@ -319,6 +329,11 @@ public:
void set_flag_z(Flag p_flag, bool p_enabled);
bool get_flag_z(Flag p_flag) const;
+ void set_precision(int p_precision);
+ int get_precision() const {
+ return precision;
+ }
+
Generic6DOFJoint();
};
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index d16d9ed7c5..137338d79e 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "portal.h"
-#include "project_settings.h"
+#include "core/project_settings.h"
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
index 101d9ed70c..f56f728d99 100644
--- a/scene/3d/proximity_group.cpp
+++ b/scene/3d/proximity_group.cpp
@@ -30,7 +30,7 @@
#include "proximity_group.h"
-#include "math_funcs.h"
+#include "core/math/math_funcs.h"
void ProximityGroup::clear_groups() {
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 7f83e2c3ea..17f069bbc8 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -31,7 +31,7 @@
#include "ray_cast.h"
#include "collision_object.h"
-#include "engine.h"
+#include "core/engine.h"
#include "mesh_instance.h"
#include "servers/physics_server.h"
@@ -208,7 +208,7 @@ void RayCast::_update_raycast_state() {
PhysicsDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
collided = true;
against = rr.collider_id;
@@ -259,6 +259,26 @@ void RayCast::clear_exceptions() {
exclude.clear();
}
+void RayCast::set_collide_with_areas(bool p_clip) {
+
+ collide_with_areas = p_clip;
+}
+
+bool RayCast::is_collide_with_areas_enabled() const {
+
+ return collide_with_areas;
+}
+
+void RayCast::set_collide_with_bodies(bool p_clip) {
+
+ collide_with_bodies = p_clip;
+}
+
+bool RayCast::is_collide_with_bodies_enabled() const {
+
+ return collide_with_bodies;
+}
+
void RayCast::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast::set_enabled);
@@ -292,10 +312,20 @@ void RayCast::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast::set_exclude_parent_body);
ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast::get_exclude_parent_body);
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &RayCast::is_collide_with_areas_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast::is_collide_with_bodies_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Collide With", "collide_with");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
}
void RayCast::_create_debug_shape() {
@@ -370,4 +400,6 @@ RayCast::RayCast() {
cast_to = Vector3(0, -1, 0);
debug_shape = NULL;
exclude_parent_body = true;
+ collide_with_areas = false;
+ collide_with_bodies = true;
}
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index 20cea80700..e95382e1fe 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -45,7 +45,6 @@ class RayCast : public Spatial {
Vector3 collision_normal;
Vector3 cast_to;
-
Set<RID> exclude;
uint32_t collision_mask;
@@ -58,12 +57,21 @@ class RayCast : public Spatial {
void _update_debug_shape();
void _clear_debug_shape();
+ bool collide_with_areas;
+ bool collide_with_bodies;
+
protected:
void _notification(int p_what);
void _update_raycast_state();
static void _bind_methods();
public:
+ void set_collide_with_areas(bool p_clip);
+ bool is_collide_with_areas_enabled() const;
+
+ void set_collide_with_bodies(bool p_clip);
+ bool is_collide_with_bodies_enabled() const;
+
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index 2156e24cd0..c12e49fb47 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -124,8 +124,10 @@ void RemoteTransform::_notification(int p_what) {
void RemoteTransform::set_remote_node(const NodePath &p_remote_node) {
remote_node = p_remote_node;
- if (is_inside_tree())
+ if (is_inside_tree()) {
_update_cache();
+ _update_remote();
+ }
update_configuration_warning();
}
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 0d83a9942e..3914d7190e 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -34,8 +34,8 @@
// FIXME: Will be removed, kept as reference for new implementation
#if 0
-#include "geometry.h"
-#include "project_settings.h"
+#include "core/math/geometry.h"
+#include "core/project_settings.h"
#include "scene/resources/surface_tool.h"
void Room::_notification(int p_what) {
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index f45cb02211..db82ef2a5c 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -30,7 +30,7 @@
#include "skeleton.h"
-#include "message_queue.h"
+#include "core/message_queue.h"
#include "core/project_settings.h"
#include "scene/3d/physics_body.h"
@@ -131,7 +131,7 @@ void Skeleton::_get_property_list(List<PropertyInfo> *p_list) const {
String prep = "bones/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, prep + "name"));
- p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(i - 1) + ",1"));
+ p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest"));
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
@@ -139,6 +139,59 @@ void Skeleton::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+void Skeleton::_update_process_order() {
+
+ if (!process_order_dirty)
+ return;
+
+ Bone *bonesptr = bones.ptrw();
+ int len = bones.size();
+
+ process_order.resize(len);
+ int *order = process_order.ptrw();
+ for (int i = 0; i < len; i++) {
+
+ if (bonesptr[i].parent >= len) {
+ //validate this just in case
+ ERR_PRINTS("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent));
+ bonesptr[i].parent = -1;
+ }
+ order[i] = i;
+ bonesptr[i].sort_index = i;
+ }
+ //now check process order
+ int pass_count = 0;
+ while (pass_count < len * len) {
+ //using bubblesort because of simplicity, it wont run every frame though.
+ //bublesort worst case is O(n^2), and this may be an infinite loop if cyclic
+ bool swapped = false;
+ for (int i = 0; i < len; i++) {
+ int parent_idx = bonesptr[order[i]].parent;
+ if (parent_idx < 0)
+ continue; //do nothing because it has no parent
+ //swap indices
+ int parent_order = bonesptr[parent_idx].sort_index;
+ if (parent_order > i) {
+ bonesptr[order[i]].sort_index = parent_order;
+ bonesptr[parent_idx].sort_index = i;
+ //swap order
+ SWAP(order[i], order[parent_order]);
+ swapped = true;
+ }
+ }
+
+ if (!swapped)
+ break;
+ pass_count++;
+ }
+
+ if (pass_count == len * len) {
+ ERR_PRINT("Skeleton parenthood graph is cyclic");
+ }
+
+ process_order_dirty = false;
+}
+
void Skeleton::_notification(int p_what) {
switch (p_what) {
@@ -181,19 +234,23 @@ void Skeleton::_notification(int p_what) {
vs->skeleton_allocate(skeleton, len); // if same size, nothin really happens
+ _update_process_order();
+
+ const int *order = process_order.ptr();
+
// pose changed, rebuild cache of inverses
if (rest_global_inverse_dirty) {
// calculate global rests and invert them
for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[i];
+ Bone &b = bonesptr[order[i]];
if (b.parent >= 0)
b.rest_global_inverse = bonesptr[b.parent].rest_global_inverse * b.rest;
else
b.rest_global_inverse = b.rest;
}
for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[i];
+ Bone &b = bonesptr[order[i]];
b.rest_global_inverse.affine_invert();
}
@@ -205,7 +262,7 @@ void Skeleton::_notification(int p_what) {
for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[i];
+ Bone &b = bonesptr[order[i]];
if (b.disable_rest) {
if (b.enabled) {
@@ -319,12 +376,13 @@ void Skeleton::add_bone(const String &p_name) {
for (int i = 0; i < bones.size(); i++) {
- ERR_FAIL_COND(bones[i].name == "p_name");
+ ERR_FAIL_COND(bones[i].name == p_name);
}
Bone b;
b.name = p_name;
bones.push_back(b);
+ process_order_dirty = true;
rest_global_inverse_dirty = true;
_make_dirty();
@@ -368,10 +426,11 @@ int Skeleton::get_bone_count() const {
void Skeleton::set_bone_parent(int p_bone, int p_parent) {
ERR_FAIL_INDEX(p_bone, bones.size());
- ERR_FAIL_COND(p_parent != -1 && (p_parent < 0 || p_parent >= p_bone));
+ ERR_FAIL_COND(p_parent != -1 && (p_parent < 0));
bones.write[p_bone].parent = p_parent;
rest_global_inverse_dirty = true;
+ process_order_dirty = true;
_make_dirty();
}
@@ -379,6 +438,8 @@ void Skeleton::unparent_bone_and_rest(int p_bone) {
ERR_FAIL_INDEX(p_bone, bones.size());
+ _update_process_order();
+
int parent = bones[p_bone].parent;
while (parent >= 0) {
bones.write[p_bone].rest = bones[parent].rest * bones[p_bone].rest;
@@ -387,6 +448,7 @@ void Skeleton::unparent_bone_and_rest(int p_bone) {
bones.write[p_bone].parent = -1;
bones.write[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing
+ process_order_dirty = true;
_make_dirty();
}
@@ -489,6 +551,8 @@ void Skeleton::clear_bones() {
bones.clear();
rest_global_inverse_dirty = true;
+ process_order_dirty = true;
+
_make_dirty();
}
@@ -538,12 +602,21 @@ void Skeleton::_make_dirty() {
dirty = true;
}
+int Skeleton::get_process_order(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx, bones.size(), -1);
+ _update_process_order();
+ return process_order[p_idx];
+}
+
void Skeleton::localize_rests() {
- for (int i = bones.size() - 1; i >= 0; i--) {
+ _update_process_order();
- if (bones[i].parent >= 0)
- set_bone_rest(i, bones[bones[i].parent].rest.affine_inverse() * bones[i].rest);
+ for (int i = bones.size() - 1; i >= 0; i--) {
+ int idx = process_order[i];
+ if (bones[idx].parent >= 0) {
+ set_bone_rest(idx, bones[bones[idx].parent].rest.affine_inverse() * bones[idx].rest);
+ }
}
}
@@ -752,6 +825,7 @@ Skeleton::Skeleton() {
rest_global_inverse_dirty = true;
dirty = false;
+ process_order_dirty = true;
skeleton = VisualServer::get_singleton()->skeleton_create();
set_notify_transform(true);
}
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index a8413ebaf2..07abdc1fe7 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -31,7 +31,7 @@
#ifndef SKELETON_H
#define SKELETON_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/3d/spatial.h"
/**
@@ -54,6 +54,7 @@ class Skeleton : public Spatial {
bool enabled;
int parent;
+ int sort_index; //used for re-sorting process order
bool ignore_animation;
@@ -92,6 +93,8 @@ class Skeleton : public Spatial {
bool rest_global_inverse_dirty;
Vector<Bone> bones;
+ Vector<int> process_order;
+ bool process_order_dirty;
RID skeleton;
@@ -112,6 +115,8 @@ class Skeleton : public Spatial {
return bound;
}
+ void _update_process_order();
+
protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
@@ -172,6 +177,7 @@ public:
Transform get_bone_custom_pose(int p_bone) const;
void localize_rests(); // used for loaders and tools
+ int get_process_order(int p_idx);
#ifndef _3D_DISABLED
// Physical bone API
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 980c348c9b..835a874323 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -1,13 +1,12 @@
/*************************************************************************/
-/* soft_physics_body.cpp */
-/* Author: AndreaCatania */
+/* soft_body.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +29,12 @@
/*************************************************************************/
#include "soft_body.h"
-#include "os/os.h"
+#include "core/list.h"
+#include "core/object.h"
+#include "core/os/os.h"
+#include "core/rid.h"
#include "scene/3d/collision_object.h"
+#include "scene/3d/physics_body.h"
#include "scene/3d/skeleton.h"
#include "servers/physics_server.h"
@@ -336,6 +339,7 @@ void SoftBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody::set_parent_collision_ignore);
ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody::remove_collision_exception_with);
@@ -397,11 +401,11 @@ String SoftBody::get_configuration_warning() const {
}
Transform t = get_transform();
- if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(0).length() - 1.0) > 0.05)) {
+ if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
if (!warning.empty())
warning += "\n\n";
- warning += TTR("Size changes to SoftBody will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ warning += TTR("Size changes to SoftBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
}
return warning;
@@ -548,6 +552,20 @@ PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() {
return pinned_points;
}
+Array SoftBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void SoftBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index cee32b9651..b1e699e839 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -1,13 +1,12 @@
/*************************************************************************/
-/* soft_physics_body.h */
-/* Author: AndreaCatania */
+/* soft_body.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -167,6 +166,7 @@ public:
void set_drag_coefficient(real_t p_drag_coefficient);
real_t get_drag_coefficient();
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node);
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 64cb9ec4ca..dc09392713 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -30,8 +30,8 @@
#include "spatial.h"
-#include "engine.h"
-#include "message_queue.h"
+#include "core/engine.h"
+#include "core/message_queue.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
@@ -185,10 +185,8 @@ void Spatial::_notification(int p_what) {
if (data.gizmo.is_valid()) {
data.gizmo->create();
- if (data.gizmo->can_draw()) {
- if (is_visible_in_tree()) {
- data.gizmo->redraw();
- }
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
}
data.gizmo->transform();
}
@@ -202,6 +200,7 @@ void Spatial::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (data.gizmo.is_valid()) {
data.gizmo->free();
+ data.gizmo.unref();
}
#endif
@@ -422,10 +421,8 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
if (data.gizmo.is_valid() && is_inside_world()) {
data.gizmo->create();
- if (data.gizmo->can_draw()) {
- if (is_visible_in_tree()) {
- data.gizmo->redraw();
- }
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
}
data.gizmo->transform();
}
@@ -451,12 +448,10 @@ void Spatial::_update_gizmo() {
return;
data.gizmo_dirty = false;
if (data.gizmo.is_valid()) {
- if (data.gizmo->can_draw()) {
- if (is_visible_in_tree())
- data.gizmo->redraw();
- else
- data.gizmo->clear();
- }
+ if (is_visible_in_tree())
+ data.gizmo->redraw();
+ else
+ data.gizmo->clear();
}
#endif
}
@@ -726,6 +721,16 @@ bool Spatial::is_local_transform_notification_enabled() const {
return data.notify_local_transform;
}
+void Spatial::force_update_transform() {
+ ERR_FAIL_COND(!is_inside_tree());
+ if (!xform_change.in_list()) {
+ return; //nothing to update
+ }
+ get_tree()->xform_change_list.remove(&xform_change);
+
+ notification(NOTIFICATION_TRANSFORM_CHANGED);
+}
+
void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Spatial::set_transform);
@@ -748,6 +753,8 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Spatial::is_scale_disabled);
ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world);
+ ClassDB::bind_method(D_METHOD("force_update_transform"), &Spatial::force_update_transform);
+
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo);
@@ -793,15 +800,15 @@ void Spatial::_bind_methods() {
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
- ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
-
+ ADD_GROUP("Matrix", "");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo");
ADD_SIGNAL(MethodInfo("visibility_changed"));
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 653714dc98..815ca16bc5 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -48,9 +48,9 @@ public:
virtual void clear() = 0;
virtual void redraw() = 0;
virtual void free() = 0;
- virtual bool can_draw() const = 0;
SpatialGizmo();
+ virtual ~SpatialGizmo() {}
};
class Spatial : public Node {
@@ -202,6 +202,8 @@ public:
void hide();
bool is_visible_in_tree() const;
+ void force_update_transform();
+
Spatial();
~Spatial();
};
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
index d96b003a81..3850a0c7e6 100644
--- a/scene/3d/spatial_velocity_tracker.cpp
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "spatial_velocity_tracker.h"
-#include "engine.h"
+#include "core/engine.h"
void SpatialVelocityTracker::set_track_physics_step(bool p_track_physics_step) {
diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp
new file mode 100644
index 0000000000..f74784c2f9
--- /dev/null
+++ b/scene/3d/spring_arm.cpp
@@ -0,0 +1,173 @@
+/*************************************************************************/
+/* spring_arm.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "spring_arm.h"
+#include "core/engine.h"
+#include "scene/3d/collision_object.h"
+#include "scene/resources/sphere_shape.h"
+#include "servers/physics_server.h"
+
+SpringArm::SpringArm() :
+ spring_length(1),
+ current_spring_length(0),
+ keep_child_basis(false),
+ mask(1),
+ margin(0.01) {}
+
+void SpringArm::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ set_process_internal(true);
+ }
+ break;
+ case NOTIFICATION_EXIT_TREE:
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ set_process_internal(false);
+ }
+ break;
+ case NOTIFICATION_INTERNAL_PROCESS:
+ process_spring();
+ break;
+ }
+}
+
+void SpringArm::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm::get_hit_length);
+
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &SpringArm::get_length);
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &SpringArm::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &SpringArm::get_shape);
+
+ ClassDB::bind_method(D_METHOD("add_excluded_object", "RID"), &SpringArm::add_excluded_object);
+ ClassDB::bind_method(D_METHOD("remove_excluded_object", "RID"), &SpringArm::remove_excluded_object);
+ ClassDB::bind_method(D_METHOD("clear_excluded_objects"), &SpringArm::clear_excluded_objects);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SpringArm::set_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &SpringArm::get_mask);
+
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &SpringArm::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &SpringArm::get_margin);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "spring_length"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin"), "set_margin", "get_margin");
+}
+
+float SpringArm::get_length() const {
+ return spring_length;
+}
+
+void SpringArm::set_length(float p_length) {
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
+ update_gizmo();
+
+ spring_length = p_length;
+}
+
+void SpringArm::set_shape(Ref<Shape> p_shape) {
+ shape = p_shape;
+}
+
+Ref<Shape> SpringArm::get_shape() const {
+ return shape;
+}
+
+void SpringArm::set_mask(uint32_t p_mask) {
+ mask = p_mask;
+}
+
+uint32_t SpringArm::get_mask() {
+ return mask;
+}
+
+float SpringArm::get_margin() {
+ return margin;
+}
+
+void SpringArm::set_margin(float p_margin) {
+ margin = p_margin;
+}
+
+void SpringArm::add_excluded_object(RID p_rid) {
+ excluded_objects.insert(p_rid);
+}
+
+bool SpringArm::remove_excluded_object(RID p_rid) {
+ return excluded_objects.erase(p_rid);
+}
+
+void SpringArm::clear_excluded_objects() {
+ excluded_objects.clear();
+}
+
+float SpringArm::get_hit_length() {
+ return current_spring_length;
+}
+
+void SpringArm::process_spring() {
+ // From
+ real_t motion_delta(1);
+ real_t motion_delta_unsafe(1);
+
+ Vector3 motion;
+ const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1)));
+
+ if (shape.is_null()) {
+ motion = Vector3(cast_direction * (spring_length));
+ PhysicsDirectSpaceState::RayResult r;
+ bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
+ if (intersected) {
+ float dist = get_global_transform().origin.distance_to(r.position);
+ dist -= margin;
+ motion_delta = dist / (spring_length);
+ }
+ } else {
+ motion = Vector3(cast_direction * spring_length);
+ get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
+ }
+
+ current_spring_length = spring_length * motion_delta;
+ Transform childs_transform;
+ childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
+
+ for (int i = get_child_count() - 1; 0 <= i; --i) {
+
+ Spatial *child = Object::cast_to<Spatial>(get_child(i));
+ if (child) {
+ childs_transform.basis = child->get_global_transform().basis;
+ child->set_global_transform(childs_transform);
+ }
+ }
+}
diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h
new file mode 100644
index 0000000000..e0c3f2992d
--- /dev/null
+++ b/scene/3d/spring_arm.h
@@ -0,0 +1,71 @@
+/*************************************************************************/
+/* spring_arm.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SPRING_ARM_H
+#define SPRING_ARM_H
+
+#include "scene/3d/spatial.h"
+
+class SpringArm : public Spatial {
+ GDCLASS(SpringArm, Spatial);
+
+ Ref<Shape> shape;
+ Set<RID> excluded_objects;
+ float spring_length;
+ float current_spring_length;
+ bool keep_child_basis;
+ uint32_t mask;
+ float margin;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_length(float p_length);
+ float get_length() const;
+ void set_shape(Ref<Shape> p_shape);
+ Ref<Shape> get_shape() const;
+ void set_mask(uint32_t p_mask);
+ uint32_t get_mask();
+ void add_excluded_object(RID p_rid);
+ bool remove_excluded_object(RID p_rid);
+ void clear_excluded_objects();
+ float get_hit_length();
+ void set_margin(float p_margin);
+ float get_margin();
+
+ SpringArm();
+
+private:
+ void process_spring();
+};
+
+#endif
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 036a748c83..5bde224ce3 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "sprite_3d.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
@@ -388,7 +388,7 @@ void Sprite3D::_draw() {
return;
Size2i s;
- Rect2i src_rect;
+ Rect2 src_rect;
if (region) {
@@ -396,18 +396,18 @@ void Sprite3D::_draw() {
src_rect = region_rect;
} else {
s = texture->get_size();
- s = s / Size2i(hframes, vframes);
+ s = s / Size2(hframes, vframes);
src_rect.size = s;
src_rect.position.x += (frame % hframes) * s.x;
src_rect.position.y += (frame / hframes) * s.y;
}
- Point2i ofs = get_offset();
+ Point2 ofs = get_offset();
if (is_centered())
ofs -= s / 2;
- Rect2i dst_rect(ofs, s);
+ Rect2 dst_rect(ofs, s);
Rect2 final_rect;
Rect2 final_src_rect;
@@ -431,7 +431,7 @@ void Sprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -441,10 +441,10 @@ void Sprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
@@ -461,6 +461,13 @@ void Sprite3D::_draw() {
int axis = get_axis();
normal[axis] = 1.0;
+ Plane tangent;
+ if (axis == Vector3::AXIS_X) {
+ tangent = Plane(0, 0, -1, -1);
+ } else {
+ tangent = Plane(1, 0, 0, -1);
+ }
+
RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
VS::get_singleton()->immediate_set_material(immediate, mat);
@@ -487,6 +494,7 @@ void Sprite3D::_draw() {
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
+ VS::get_singleton()->immediate_tangent(immediate, tangent);
VS::get_singleton()->immediate_color(immediate, color);
VS::get_singleton()->immediate_uv(immediate, uvs[i]);
@@ -612,7 +620,7 @@ Rect2 Sprite3D::get_item_rect() const {
s = s / Point2(hframes, vframes);
}
- Point2i ofs = get_offset();
+ Point2 ofs = get_offset();
if (is_centered())
ofs -= s / 2;
@@ -699,15 +707,15 @@ void AnimatedSprite3D::_draw() {
return;
Size2i s = tsize;
- Rect2i src_rect;
+ Rect2 src_rect;
src_rect.size = s;
- Point2i ofs = get_offset();
+ Point2 ofs = get_offset();
if (is_centered())
ofs -= s / 2;
- Rect2i dst_rect(ofs, s);
+ Rect2 dst_rect(ofs, s);
Rect2 final_rect;
Rect2 final_src_rect;
@@ -731,7 +739,7 @@ void AnimatedSprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -741,10 +749,10 @@ void AnimatedSprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
@@ -761,6 +769,13 @@ void AnimatedSprite3D::_draw() {
int axis = get_axis();
normal[axis] = 1.0;
+ Plane tangent;
+ if (axis == Vector3::AXIS_X) {
+ tangent = Plane(0, 0, -1, -1);
+ } else {
+ tangent = Plane(1, 0, 0, -1);
+ }
+
RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
VS::get_singleton()->immediate_set_material(immediate, mat);
@@ -788,6 +803,7 @@ void AnimatedSprite3D::_draw() {
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
+ VS::get_singleton()->immediate_tangent(immediate, tangent);
VS::get_singleton()->immediate_color(immediate, color);
VS::get_singleton()->immediate_uv(immediate, uvs[i]);
@@ -1078,10 +1094,10 @@ void AnimatedSprite3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
}
AnimatedSprite3D::AnimatedSprite3D() {
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 26958930e4..56a86b6a17 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -366,22 +366,14 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
const Vector3 &right = wheel.m_raycastInfo.m_wheelAxleWS;
Vector3 fwd = up.cross(right);
fwd = fwd.normalized();
- //up = right.cross(fwd);
- //up.normalize();
//rotate around steering over de wheelAxleWS
real_t steering = wheel.steers ? m_steeringValue : 0.0;
- //print_line(itos(p_idx)+": "+rtos(steering));
Basis steeringMat(up, steering);
Basis rotatingMat(right, wheel.m_rotation);
- /*
- if (p_idx==1)
- print_line("steeringMat " +steeringMat);
- */
-
Basis basis2(
right[0], up[0], fwd[0],
right[1], up[1], fwd[1],
@@ -420,8 +412,6 @@ real_t VehicleBody::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
wheel.m_raycastInfo.m_groundObject = 0;
if (col) {
- //print_line("WHEEL "+itos(p_idx)+" FROM "+source+" TO: "+target);
- //print_line("WHEEL "+itos(p_idx)+" COLLIDE? "+itos(col));
param = source.distance_to(rr.position) / source.distance_to(target);
depth = raylen * param;
wheel.m_raycastInfo.m_contactNormalWS = rr.normal;
@@ -572,7 +562,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
b2invmass);
// FIXME: rel_vel assignment here is overwritten by the following assignment.
- // What seemes to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
+ // What seems to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
// Investigate why.
real_t rel_vel = jac.getRelativeVelocity(
s->get_linear_velocity(),
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index 9d6e4941f3..9a0832b27a 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -30,7 +30,7 @@
#include "visibility_notifier.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/3d/camera.h"
#include "scene/3d/physics_body.h"
#include "scene/animation/animation_player.h"
@@ -153,7 +153,7 @@ void VisibilityEnabler::_find_nodes(Node *p_node) {
if (enabler[ENABLER_FREEZE_BODIES]) {
RigidBody *rb = Object::cast_to<RigidBody>(p_node);
- if (rb && ((rb->get_mode() == RigidBody::MODE_CHARACTER || (rb->get_mode() == RigidBody::MODE_RIGID && !rb->is_able_to_sleep())))) {
+ if (rb && ((rb->get_mode() == RigidBody::MODE_CHARACTER || rb->get_mode() == RigidBody::MODE_RIGID))) {
add = true;
meta = rb->get_mode();
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index b1985f4a0c..2cf685a92c 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -48,7 +48,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- friend class SpatialIndexer;
+ friend struct SpatialIndexer;
void _enter_camera(Camera *p_camera);
void _exit_camera(Camera *p_camera);
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 767518dc83..6dc821c3f5 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -294,7 +294,7 @@ void GeometryInstance::_bind_methods() {
ADD_GROUP("Geometry", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
ADD_GROUP("LOD", "lod_");
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 9249bc04ce..784f2a358a 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -31,8 +31,8 @@
#ifndef VISUAL_INSTANCE_H
#define VISUAL_INSTANCE_H
-#include "face3.h"
-#include "rid.h"
+#include "core/math/face3.h"
+#include "core/rid.h"
#include "scene/3d/spatial.h"
#include "scene/resources/material.h"
/**
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index f3abdc6bbe..0eccbbc8f9 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "voxel_light_baker.h"
-#include "os/os.h"
-#include "os/threaded_array_processor.h"
+#include "core/os/os.h"
+#include "core/os/threaded_array_processor.h"
#include <stdlib.h>
@@ -261,7 +261,7 @@ static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3
void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
if (p_level == cell_subdiv - 1) {
- //plot the face by guessing it's albedo and emission value
+ //plot the face by guessing its albedo and emission value
//find best axis to map to, for scanning values
int closest_axis = 0;
@@ -491,8 +491,6 @@ Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color
p_image = p_image->duplicate();
if (p_image->is_compressed()) {
- print_line("DECOMPRESSING!!!!");
-
p_image->decompress();
}
p_image->convert(Image::FORMAT_RGBA8);
@@ -736,7 +734,8 @@ void VoxelLightBaker::_check_init_light() {
leaf_voxel_count = 0;
_fixup_plot(0, 0); //pre fixup, so normal, albedo, emission, etc. work for lighting.
bake_light.resize(bake_cells.size());
- zeromem(bake_light.ptrw(), bake_light.size() * sizeof(Light));
+ print_line("bake light size: " + itos(bake_light.size()));
+ //zeromem(bake_light.ptrw(), bake_light.size() * sizeof(Light));
first_leaf = -1;
_init_light_plot(0, 0, 0, 0, 0, CHILD_EMPTY);
}
@@ -859,7 +858,6 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C
int idx = first_leaf;
while (idx >= 0) {
- //print_line("plot idx " + itos(idx));
Light *light = &light_data[idx];
Vector3 to(light->x + 0.5, light->y + 0.5, light->z + 0.5);
@@ -949,7 +947,6 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
int idx = first_leaf;
while (idx >= 0) {
- //print_line("plot idx " + itos(idx));
Light *light = &light_data[idx];
Vector3 to(light->x + 0.5, light->y + 0.5, light->z + 0.5);
@@ -1079,7 +1076,6 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
int idx = first_leaf;
while (idx >= 0) {
- //print_line("plot idx " + itos(idx));
Light *light = &light_data[idx];
Vector3 to(light->x + 0.5, light->y + 0.5, light->z + 0.5);
@@ -1498,12 +1494,8 @@ void VoxelLightBaker::_sample_baked_octree_filtered_and_anisotropic(const Vector
for (int i = 0; i < 6; i++) {
//anisotropic read light
float amount = p_direction.dot(aniso_normal[i]);
- //if (c == 0) {
- // print_line("\t" + itos(n) + " aniso " + itos(i) + " " + rtos(light[cell].accum[i][0]) + " VEC: " + aniso_normal[i]);
- //}
if (amount < 0)
amount = 0;
- //amount = 1;
color[c][n].x += light[cell].accum[i][0] * amount;
color[c][n].y += light[cell].accum[i][1] * amount;
color[c][n].z += light[cell].accum[i][2] * amount;
@@ -1513,8 +1505,6 @@ void VoxelLightBaker::_sample_baked_octree_filtered_and_anisotropic(const Vector
color[c][n].y += cells[cell].emission[1];
color[c][n].z += cells[cell].emission[2];
}
-
- //print_line("\tlev " + itos(c) + " - " + itos(n) + " alpha: " + rtos(cells[test_cell].alpha) + " col: " + color[c][n]);
}
}
@@ -1559,8 +1549,6 @@ void VoxelLightBaker::_sample_baked_octree_filtered_and_anisotropic(const Vector
r_color = color_interp[0].linear_interpolate(color_interp[1], level_filter);
r_alpha = Math::lerp(alpha_interp[0], alpha_interp[1], level_filter);
-
- // print_line("pos: " + p_posf + " level " + rtos(p_level) + " down to " + itos(target_level) + "." + rtos(level_filter) + " color " + r_color + " alpha " + rtos(r_alpha));
}
Vector3 VoxelLightBaker::_voxel_cone_trace(const Vector3 &p_pos, const Vector3 &p_normal, float p_aperture) {
@@ -1577,8 +1565,6 @@ Vector3 VoxelLightBaker::_voxel_cone_trace(const Vector3 &p_pos, const Vector3 &
while (dist < max_distance && alpha < 0.95) {
float diameter = MAX(1.0, 2.0 * p_aperture * dist);
- //print_line("VCT: pos " + (p_pos + dist * p_normal) + " dist " + rtos(dist) + " mipmap " + rtos(log2(diameter)) + " alpha " + rtos(alpha));
- //Plane scolor = textureLod(probe, (pos + dist * direction) * cell_size, log2(diameter) );
_sample_baked_octree_filtered_and_anisotropic(p_pos + dist * p_normal, p_normal, log2(diameter), scolor, salpha);
float a = (1.0 - alpha);
color += scolor * a;
@@ -1601,11 +1587,10 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3 bitangent = tangent.cross(p_normal).normalized();
Basis normal_xform = Basis(tangent, bitangent, p_normal).transposed();
- // print_line("normal xform: " + normal_xform);
- const Vector3 *cone_dirs;
- const float *cone_weights;
- int cone_dir_count;
- float cone_aperture;
+ const Vector3 *cone_dirs = NULL;
+ const float *cone_weights = NULL;
+ int cone_dir_count = 0;
+ float cone_aperture = 0;
switch (bake_quality) {
case BAKE_QUALITY_LOW: {
@@ -1634,7 +1619,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(-0.700629, -0.509037, 0.5),
Vector3(0.267617, -0.823639, 0.5)
};
- static const float weights[6] = { 0.25, 0.15, 0.15, 0.15, 0.15, 0.15 };
+ static const float weights[6] = { 0.25f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f };
//
cone_dirs = dirs;
cone_dir_count = 6;
@@ -1656,7 +1641,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(0.19124006749743122, 0.39355745585016605, 0.8991883926788214),
Vector3(0.19124006749743122, -0.39355745585016605, 0.8991883926788214),
};
- static const float weights[10] = { 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.133333, 0.133333, 0.13333 };
+ static const float weights[10] = { 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.133333f, 0.133333f, 0.13333f };
cone_dirs = dirs;
cone_dir_count = 10;
cone_aperture = 0.404; // tan(angle) 45 degrees
@@ -1667,10 +1652,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3 accum;
for (int i = 0; i < cone_dir_count; i++) {
- // if (i > 0)
- // continue;
Vector3 dir = normal_xform.xform(cone_dirs[i]).normalized(); //normal may not completely correct when transformed to cell
- //print_line("direction: " + dir);
accum += _voxel_cone_trace(p_pos, dir, cone_aperture) * cone_weights[i];
}
@@ -1802,7 +1784,6 @@ void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) {
LightMap *pixel = &p_line[p_x];
if (pixel->pos == Vector3())
return;
- //print_line("pos: " + pixel->pos + " normal " + pixel->normal);
switch (bake_mode) {
case BAKE_MODE_CONE_TRACE: {
pixel->light = _compute_pixel_light_at_pos(pixel->pos, pixel->normal) * energy;
@@ -1810,8 +1791,6 @@ void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) {
case BAKE_MODE_RAY_TRACE: {
pixel->light = _compute_ray_trace_at_pos(pixel->pos, pixel->normal) * energy;
} break;
- // pixel->light = Vector3(1, 1, 1);
- //}
}
}
@@ -1895,9 +1874,8 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
if (bake_mode == BAKE_MODE_RAY_TRACE) {
//blur
- print_line("bluring, use pos for separatable copy");
//gauss kernel, 7 step sigma 2
- static const float gauss_kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 };
+ static const float gauss_kernel[4] = { 0.214607f, 0.189879f, 0.131514f, 0.071303f };
//horizontal pass
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
@@ -1960,8 +1938,6 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
#pragma omp parallel
#endif
for (int i = 0; i < height; i++) {
-
- //print_line("bake line " + itos(i) + " / " + itos(height));
#ifdef _OPENMP
#pragma omp parallel for schedule(dynamic, 1)
#endif
@@ -2304,7 +2280,6 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
mm->set_transform_format(MultiMesh::TRANSFORM_3D);
mm->set_color_format(MultiMesh::COLOR_8BIT);
- print_line("leaf voxels: " + itos(leaf_voxel_count));
mm->set_instance_count(leaf_voxel_count);
Ref<ArrayMesh> mesh;
diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h
index 6a1f1253a3..3d55c053f3 100644
--- a/scene/3d/voxel_light_baker.h
+++ b/scene/3d/voxel_light_baker.h
@@ -92,6 +92,16 @@ private:
float accum[6][3]; //rgb anisotropic
float direct_accum[6][3]; //for direct bake
int next_leaf;
+ Light() {
+ x = y = z = 0;
+ for (int i = 0; i < 6; i++) {
+ for (int j = 0; j < 3; j++) {
+ accum[i][j] = 0;
+ direct_accum[i][j] = 0;
+ }
+ }
+ next_leaf = 0;
+ }
};
int first_leaf;