diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.cpp | 16 | ||||
-rw-r--r-- | scene/3d/area_3d.h | 6 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 24 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/bone_attachment_3d.cpp | 5 | ||||
-rw-r--r-- | scene/3d/camera_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/label_3d.cpp | 63 | ||||
-rw-r--r-- | scene/3d/label_3d.h | 16 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 40 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.h | 10 | ||||
-rw-r--r-- | scene/3d/navigation_link_3d.cpp | 98 | ||||
-rw-r--r-- | scene/3d/navigation_link_3d.h | 17 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 394 | ||||
-rw-r--r-- | scene/3d/sprite_3d.h | 51 | ||||
-rw-r--r-- | scene/3d/voxel_gi.cpp | 2 |
15 files changed, 548 insertions, 200 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index 72f186c676..5901e38bb4 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -51,13 +51,13 @@ bool Area3D::is_gravity_a_point() const { return gravity_is_point; } -void Area3D::set_gravity_point_distance_scale(real_t p_scale) { - gravity_distance_scale = p_scale; - PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); +void Area3D::set_gravity_point_unit_distance(real_t p_scale) { + gravity_point_unit_distance = p_scale; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale); } -real_t Area3D::get_gravity_point_distance_scale() const { - return gravity_distance_scale; +real_t Area3D::get_gravity_point_unit_distance() const { + return gravity_point_unit_distance; } void Area3D::set_gravity_point_center(const Vector3 &p_center) { @@ -655,8 +655,8 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point); ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point); - ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area3D::set_gravity_point_distance_scale); - ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area3D::get_gravity_point_distance_scale); + ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance", "distance_scale"), &Area3D::set_gravity_point_unit_distance); + ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance"), &Area3D::get_gravity_point_unit_distance); ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center); ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center); @@ -741,7 +741,7 @@ void Area3D::_bind_methods() { ADD_GROUP("Gravity", "gravity_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:m"), "set_gravity_point_unit_distance", "get_gravity_point_unit_distance"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity"); diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 91b91f741a..607e0d2af8 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -51,7 +51,7 @@ private: Vector3 gravity_vec; real_t gravity = 0.0; bool gravity_is_point = false; - real_t gravity_distance_scale = 0.0; + real_t gravity_point_unit_distance = 0.0; SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED; SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED; @@ -155,8 +155,8 @@ public: void set_gravity_is_point(bool p_enabled); bool is_gravity_a_point() const; - void set_gravity_point_distance_scale(real_t p_scale); - real_t get_gravity_point_distance_scale() const; + void set_gravity_point_unit_distance(real_t p_scale); + real_t get_gravity_point_unit_distance() const; void set_gravity_point_center(const Vector3 &p_center); const Vector3 &get_gravity_point_center() const; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 7ed18d2d41..436b936586 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -284,14 +284,12 @@ void AudioStreamPlayer3D::_notification(int p_what) { volume_vector = _update_panning(); } - if (setplay.get() >= 0 && stream.is_valid()) { + if (setplayback.is_valid() && setplay.get() >= 0) { active.set(); - Ref<AudioStreamPlayback> new_playback = stream->instantiate_playback(); - ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); HashMap<StringName, Vector<AudioFrame>> bus_map; bus_map[_get_actual_bus()] = volume_vector; - AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz); - stream_playbacks.push_back(new_playback); + AudioServer::get_singleton()->start_playback_stream(setplayback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz); + setplayback.unref(); setplay.set(-1); } @@ -580,14 +578,21 @@ void AudioStreamPlayer3D::play(float p_from_pos) { if (stream->is_monophonic() && is_playing()) { stop(); } + Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback(); + ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback."); + + stream_playbacks.push_back(stream_playback); + setplayback = stream_playback; setplay.set(p_from_pos); active.set(); set_physics_process_internal(true); } void AudioStreamPlayer3D::seek(float p_seconds) { - stop(); - play(p_seconds); + if (is_playing()) { + stop(); + play(p_seconds); + } } void AudioStreamPlayer3D::stop() { @@ -783,6 +788,10 @@ bool AudioStreamPlayer3D::get_stream_paused() const { return false; } +bool AudioStreamPlayer3D::has_stream_playback() { + return !stream_playbacks.is_empty(); +} + Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() { ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback()."); return stream_playbacks[stream_playbacks.size() - 1]; @@ -875,6 +884,7 @@ void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength); ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength); + ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer3D::has_stream_playback); ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 67cec91896..bba8f10761 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -69,6 +69,7 @@ private: SafeFlag active{ false }; SafeNumeric<float> setplay{ -1.0 }; + Ref<AudioStreamPlayback> setplayback; AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE; float volume_db = 0.0; @@ -188,6 +189,7 @@ public: void set_panning_strength(float p_panning_strength); float get_panning_strength() const; + bool has_stream_playback(); Ref<AudioStreamPlayback> get_stream_playback(); AudioStreamPlayer3D(); diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index fe7f6837f0..ba5ff02862 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -81,11 +81,6 @@ bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const { } void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, "")); - if (override_pose) { - p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override,Local Pose Override,Custom Pose")); - } - p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, "")); if (use_external_skeleton) { p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D")); diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index e91948c6e1..47eb1eaa40 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -554,7 +554,7 @@ void Camera3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001,suffix:m"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001,or_greater,suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_frustum_offset", "get_frustum_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far"); @@ -602,7 +602,7 @@ void Camera3D::set_fov(real_t p_fov) { } void Camera3D::set_size(real_t p_size) { - ERR_FAIL_COND(p_size < 0.001 || p_size > 16384); + ERR_FAIL_COND(p_size <= CMP_EPSILON); size = p_size; _update_camera_mode(); } diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index d0f71768d2..b39ca43d2e 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -109,6 +109,15 @@ void Label3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &Label3D::set_alpha_scissor_threshold); ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &Label3D::get_alpha_scissor_threshold); + ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &Label3D::set_alpha_hash_scale); + ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &Label3D::get_alpha_hash_scale); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &Label3D::set_alpha_antialiasing); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &Label3D::get_alpha_antialiasing); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &Label3D::set_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &Label3D::get_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &Label3D::set_texture_filter); ClassDB::bind_method(D_METHOD("get_texture_filter"), &Label3D::get_texture_filter); @@ -127,8 +136,11 @@ void Label3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE); - ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority"); @@ -162,6 +174,7 @@ void Label3D::_bind_methods() { BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED); BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD); BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS); + BIND_ENUM_CONSTANT(ALPHA_CUT_HASH); } void Label3D::_validate_property(PropertyInfo &p_property) const { @@ -350,13 +363,24 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, RS::get_singleton()->material_set_param(surf.material, "uv2_offset", Vector3(0, 0, 0)); RS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1)); RS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold); + RS::get_singleton()->material_set_param(surf.material, "alpha_hash_scale", alpha_hash_scale); + RS::get_singleton()->material_set_param(surf.material, "alpha_antialiasing_edge", alpha_antialiasing_edge); if (msdf) { RS::get_singleton()->material_set_param(surf.material, "msdf_pixel_range", TS->font_get_msdf_pixel_range(p_glyph.font_rid)); RS::get_singleton()->material_set_param(surf.material, "msdf_outline_size", p_outline_size); } + BaseMaterial3D::Transparency mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA; + if (get_alpha_cut_mode() == ALPHA_CUT_DISCARD) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_SCISSOR; + } else if (get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS; + } else if (get_alpha_cut_mode() == ALPHA_CUT_HASH) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_HASH; + } + RID shader_rid; - StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), true, get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, &shader_rid); + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, alpha_antialiasing_mode, &shader_rid); RS::get_singleton()->material_set_shader(surf.material, shader_rid); RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex); @@ -906,7 +930,7 @@ StandardMaterial3D::BillboardMode Label3D::get_billboard_mode() const { } void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) { - ERR_FAIL_INDEX(p_mode, 3); + ERR_FAIL_INDEX(p_mode, ALPHA_CUT_MAX); if (alpha_cut != p_mode) { alpha_cut = p_mode; _queue_update(); @@ -929,6 +953,17 @@ Label3D::AlphaCutMode Label3D::get_alpha_cut_mode() const { return alpha_cut; } +void Label3D::set_alpha_hash_scale(float p_hash_scale) { + if (alpha_hash_scale != p_hash_scale) { + alpha_hash_scale = p_hash_scale; + _queue_update(); + } +} + +float Label3D::get_alpha_hash_scale() const { + return alpha_hash_scale; +} + void Label3D::set_alpha_scissor_threshold(float p_threshold) { if (alpha_scissor_threshold != p_threshold) { alpha_scissor_threshold = p_threshold; @@ -940,6 +975,28 @@ float Label3D::get_alpha_scissor_threshold() const { return alpha_scissor_threshold; } +void Label3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) { + if (alpha_antialiasing_mode != p_alpha_aa) { + alpha_antialiasing_mode = p_alpha_aa; + _queue_update(); + } +} + +BaseMaterial3D::AlphaAntiAliasing Label3D::get_alpha_antialiasing() const { + return alpha_antialiasing_mode; +} + +void Label3D::set_alpha_antialiasing_edge(float p_edge) { + if (alpha_antialiasing_edge != p_edge) { + alpha_antialiasing_edge = p_edge; + _queue_update(); + } +} + +float Label3D::get_alpha_antialiasing_edge() const { + return alpha_antialiasing_edge; +} + Label3D::Label3D() { for (int i = 0; i < FLAG_MAX; i++) { flags[i] = (i == FLAG_DOUBLE_SIDED); diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h index 96cc941209..912f485354 100644 --- a/scene/3d/label_3d.h +++ b/scene/3d/label_3d.h @@ -51,7 +51,9 @@ public: enum AlphaCutMode { ALPHA_CUT_DISABLED, ALPHA_CUT_DISCARD, - ALPHA_CUT_OPAQUE_PREPASS + ALPHA_CUT_OPAQUE_PREPASS, + ALPHA_CUT_HASH, + ALPHA_CUT_MAX }; private: @@ -59,6 +61,9 @@ private: bool flags[FLAG_MAX] = {}; AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; float alpha_scissor_threshold = 0.5; + float alpha_hash_scale = 1.0; + StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF; + float alpha_antialiasing_edge = 0.0f; AABB aabb; @@ -228,6 +233,15 @@ public: void set_alpha_scissor_threshold(float p_threshold); float get_alpha_scissor_threshold() const; + void set_alpha_hash_scale(float p_hash_scale); + float get_alpha_hash_scale() const; + + void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa); + BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const; + + void set_alpha_antialiasing_edge(float p_edge); + float get_alpha_antialiasing_edge() const; + void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode); StandardMaterial3D::BillboardMode get_billboard_mode() const; diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 0034bf78b9..4aa6e61ec5 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -80,10 +80,10 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent3D::set_navigation_map); ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent3D::get_navigation_map); - ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent3D::set_target_location); - ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent3D::get_target_location); + ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent3D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent3D::get_target_position); - ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location); + ClassDB::bind_method(D_METHOD("get_next_path_position"), &NavigationAgent3D::get_next_path_position); ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent3D::distance_to_target); ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent3D::set_velocity); ClassDB::bind_method(D_METHOD("get_current_navigation_result"), &NavigationAgent3D::get_current_navigation_result); @@ -92,12 +92,12 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent3D::is_target_reached); ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent3D::is_target_reachable); ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent3D::is_navigation_finished); - ClassDB::bind_method(D_METHOD("get_final_location"), &NavigationAgent3D::get_final_location); + ClassDB::bind_method(D_METHOD("get_final_position"), &NavigationAgent3D::get_final_position); ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent3D::_avoidance_done); ADD_GROUP("Pathfinding", ""); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_path_desired_distance", "get_path_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_target_desired_distance", "get_target_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,suffix:m"), "set_agent_height_offset", "get_agent_height_offset"); @@ -212,9 +212,9 @@ NavigationAgent3D::~NavigationAgent3D() { void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) { avoidance_enabled = p_enabled; if (avoidance_enabled) { - NavigationServer3D::get_singleton()->agent_set_callback(agent, get_instance_id(), "_avoidance_done"); + NavigationServer3D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done)); } else { - NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done"); + NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable()); } } @@ -224,7 +224,8 @@ bool NavigationAgent3D::get_avoidance_enabled() const { void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) { // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map - NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done"); + NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable()); + if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { // place agent on navigation map first or else the RVO agent callback creation fails silently later agent_parent = Object::cast_to<Node3D>(p_agent_parent); @@ -233,6 +234,7 @@ void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) { } else { NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map()); } + // create new avoidance callback if enabled set_avoidance_enabled(avoidance_enabled); } else { @@ -344,17 +346,17 @@ real_t NavigationAgent3D::get_path_max_distance() { return path_max_distance; } -void NavigationAgent3D::set_target_location(Vector3 p_location) { - target_location = p_location; +void NavigationAgent3D::set_target_position(Vector3 p_position) { + target_position = p_position; target_position_submitted = true; _request_repath(); } -Vector3 NavigationAgent3D::get_target_location() const { - return target_location; +Vector3 NavigationAgent3D::get_target_position() const { + return target_position; } -Vector3 NavigationAgent3D::get_next_location() { +Vector3 NavigationAgent3D::get_next_path_position() { update_navigation(); const Vector<Vector3> &navigation_path = navigation_result->get_path(); @@ -368,7 +370,7 @@ Vector3 NavigationAgent3D::get_next_location() { real_t NavigationAgent3D::distance_to_target() const { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent."); - return agent_parent->get_global_transform().origin.distance_to(target_location); + return agent_parent->get_global_transform().origin.distance_to(target_position); } bool NavigationAgent3D::is_target_reached() const { @@ -376,7 +378,7 @@ bool NavigationAgent3D::is_target_reached() const { } bool NavigationAgent3D::is_target_reachable() { - return target_desired_distance >= get_final_location().distance_to(target_location); + return target_desired_distance >= get_final_position().distance_to(target_position); } bool NavigationAgent3D::is_navigation_finished() { @@ -384,7 +386,7 @@ bool NavigationAgent3D::is_navigation_finished() { return navigation_finished; } -Vector3 NavigationAgent3D::get_final_location() { +Vector3 NavigationAgent3D::get_final_position() { update_navigation(); const Vector<Vector3> &navigation_path = navigation_result->get_path(); @@ -467,7 +469,7 @@ void NavigationAgent3D::update_navigation() { if (reload_path) { navigation_query->set_start_position(origin); - navigation_query->set_target_position(target_location); + navigation_query->set_target_position(target_position); navigation_query->set_navigation_layers(navigation_layers); navigation_query->set_metadata_flags(path_metadata_flags); @@ -489,7 +491,7 @@ void NavigationAgent3D::update_navigation() { // Check if we can advance the navigation path if (navigation_finished == false) { - // Advances to the next far away location. + // Advances to the next far away position. const Vector<Vector3> &navigation_path = navigation_result->get_path(); const Vector<int32_t> &navigation_path_types = navigation_result->get_path_types(); const TypedArray<RID> &navigation_path_rids = navigation_result->get_path_rids(); @@ -499,7 +501,7 @@ void NavigationAgent3D::update_navigation() { Dictionary details; const Vector3 waypoint = navigation_path[navigation_path_index]; - details[SNAME("location")] = waypoint; + details[SNAME("position")] = waypoint; int waypoint_type = -1; if (path_metadata_flags.has_flag(NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_TYPES)) { diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index 91be068392..12f83ce6a8 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -62,7 +62,7 @@ class NavigationAgent3D : public Node { real_t path_max_distance = 3.0; - Vector3 target_location; + Vector3 target_position; bool target_position_submitted = false; Ref<NavigationPathQueryParameters3D> navigation_query; Ref<NavigationPathQueryResult3D> navigation_result; @@ -155,10 +155,10 @@ public: void set_path_max_distance(real_t p_pmd); real_t get_path_max_distance(); - void set_target_location(Vector3 p_location); - Vector3 get_target_location() const; + void set_target_position(Vector3 p_position); + Vector3 get_target_position() const; - Vector3 get_next_location(); + Vector3 get_next_path_position(); Ref<NavigationPathQueryResult3D> get_current_navigation_result() const { return navigation_result; @@ -174,7 +174,7 @@ public: bool is_target_reached() const; bool is_target_reachable(); bool is_navigation_finished(); - Vector3 get_final_location(); + Vector3 get_final_position(); void set_velocity(Vector3 p_velocity); void _avoidance_done(Vector3 p_new_velocity); diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp index e058ef62d0..f47fcfaf51 100644 --- a/scene/3d/navigation_link_3d.cpp +++ b/scene/3d/navigation_link_3d.cpp @@ -70,10 +70,10 @@ void NavigationLink3D::_update_debug_mesh() { Vector<Vector3> lines; // Draw line between the points. - lines.push_back(start_location); - lines.push_back(end_location); + lines.push_back(start_position); + lines.push_back(end_position); - // Draw start location search radius + // Draw start position search radius for (int i = 0; i < 30; i++) { // Create a circle const float ra = Math::deg_to_rad((float)(i * 12)); @@ -84,21 +84,21 @@ void NavigationLink3D::_update_debug_mesh() { // Draw axis-aligned circle switch (up_axis) { case Vector3::AXIS_X: - lines.append(start_location + Vector3(0, a.x, a.y)); - lines.append(start_location + Vector3(0, b.x, b.y)); + lines.append(start_position + Vector3(0, a.x, a.y)); + lines.append(start_position + Vector3(0, b.x, b.y)); break; case Vector3::AXIS_Y: - lines.append(start_location + Vector3(a.x, 0, a.y)); - lines.append(start_location + Vector3(b.x, 0, b.y)); + lines.append(start_position + Vector3(a.x, 0, a.y)); + lines.append(start_position + Vector3(b.x, 0, b.y)); break; case Vector3::AXIS_Z: - lines.append(start_location + Vector3(a.x, a.y, 0)); - lines.append(start_location + Vector3(b.x, b.y, 0)); + lines.append(start_position + Vector3(a.x, a.y, 0)); + lines.append(start_position + Vector3(b.x, b.y, 0)); break; } } - // Draw end location search radius + // Draw end position search radius for (int i = 0; i < 30; i++) { // Create a circle const float ra = Math::deg_to_rad((float)(i * 12)); @@ -109,16 +109,16 @@ void NavigationLink3D::_update_debug_mesh() { // Draw axis-aligned circle switch (up_axis) { case Vector3::AXIS_X: - lines.append(end_location + Vector3(0, a.x, a.y)); - lines.append(end_location + Vector3(0, b.x, b.y)); + lines.append(end_position + Vector3(0, a.x, a.y)); + lines.append(end_position + Vector3(0, b.x, b.y)); break; case Vector3::AXIS_Y: - lines.append(end_location + Vector3(a.x, 0, a.y)); - lines.append(end_location + Vector3(b.x, 0, b.y)); + lines.append(end_position + Vector3(a.x, 0, a.y)); + lines.append(end_position + Vector3(b.x, 0, b.y)); break; case Vector3::AXIS_Z: - lines.append(end_location + Vector3(a.x, a.y, 0)); - lines.append(end_location + Vector3(b.x, b.y, 0)); + lines.append(end_position + Vector3(a.x, a.y, 0)); + lines.append(end_position + Vector3(b.x, b.y, 0)); break; } } @@ -157,11 +157,11 @@ void NavigationLink3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value); ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value); - ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink3D::set_start_location); - ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink3D::get_start_location); + ClassDB::bind_method(D_METHOD("set_start_position", "position"), &NavigationLink3D::set_start_position); + ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationLink3D::get_start_position); - ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink3D::set_end_location); - ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink3D::get_end_location); + ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink3D::set_end_position); + ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink3D::get_end_position); ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost); ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost); @@ -172,12 +172,38 @@ void NavigationLink3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_location"), "set_start_location", "get_start_location"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_location"), "set_end_location", "get_end_location"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_position"), "set_start_position", "get_start_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_position"), "set_end_position", "get_end_position"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost"); } +#ifndef DISABLE_DEPRECATED +bool NavigationLink3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "start_location") { + set_start_position(p_value); + return true; + } + if (p_name == "end_location") { + set_end_position(p_value); + return true; + } + return false; +} + +bool NavigationLink3D::_get(const StringName &p_name, Variant &r_ret) const { + if (p_name == "start_location") { + r_ret = get_start_position(); + return true; + } + if (p_name == "end_location") { + r_ret = get_end_position(); + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + void NavigationLink3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -186,8 +212,8 @@ void NavigationLink3D::_notification(int p_what) { // Update global positions for the link. Transform3D gt = get_global_transform(); - NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); - NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position)); + NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position)); } #ifdef DEBUG_ENABLED @@ -197,8 +223,8 @@ void NavigationLink3D::_notification(int p_what) { case NOTIFICATION_TRANSFORM_CHANGED: { // Update global positions for the link. Transform3D gt = get_global_transform(); - NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); - NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position)); + NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position)); #ifdef DEBUG_ENABLED if (is_inside_tree() && debug_instance.is_valid()) { @@ -316,19 +342,19 @@ bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const { return get_navigation_layers() & (1 << (p_layer_number - 1)); } -void NavigationLink3D::set_start_location(Vector3 p_location) { - if (start_location.is_equal_approx(p_location)) { +void NavigationLink3D::set_start_position(Vector3 p_position) { + if (start_position.is_equal_approx(p_position)) { return; } - start_location = p_location; + start_position = p_position; if (!is_inside_tree()) { return; } Transform3D gt = get_global_transform(); - NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position)); #ifdef DEBUG_ENABLED _update_debug_mesh(); @@ -338,19 +364,19 @@ void NavigationLink3D::set_start_location(Vector3 p_location) { update_configuration_warnings(); } -void NavigationLink3D::set_end_location(Vector3 p_location) { - if (end_location.is_equal_approx(p_location)) { +void NavigationLink3D::set_end_position(Vector3 p_position) { + if (end_position.is_equal_approx(p_position)) { return; } - end_location = p_location; + end_position = p_position; if (!is_inside_tree()) { return; } Transform3D gt = get_global_transform(); - NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position)); #ifdef DEBUG_ENABLED _update_debug_mesh(); @@ -385,8 +411,8 @@ void NavigationLink3D::set_travel_cost(real_t p_travel_cost) { PackedStringArray NavigationLink3D::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); - if (start_location.is_equal_approx(end_location)) { - warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful.")); + if (start_position.is_equal_approx(end_position)) { + warnings.push_back(RTR("NavigationLink3D start position should be different than the end position to be useful.")); } return warnings; diff --git a/scene/3d/navigation_link_3d.h b/scene/3d/navigation_link_3d.h index 175c5cdd5d..5c9ec36189 100644 --- a/scene/3d/navigation_link_3d.h +++ b/scene/3d/navigation_link_3d.h @@ -40,8 +40,8 @@ class NavigationLink3D : public Node3D { RID link; bool bidirectional = true; uint32_t navigation_layers = 1; - Vector3 end_location; - Vector3 start_location; + Vector3 end_position; + Vector3 start_position; real_t enter_cost = 0.0; real_t travel_cost = 1.0; @@ -56,6 +56,11 @@ protected: static void _bind_methods(); void _notification(int p_what); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; +#endif // DISABLE_DEPRECATED + public: NavigationLink3D(); ~NavigationLink3D(); @@ -72,11 +77,11 @@ public: void set_navigation_layer_value(int p_layer_number, bool p_value); bool get_navigation_layer_value(int p_layer_number) const; - void set_start_location(Vector3 p_location); - Vector3 get_start_location() const { return start_location; } + void set_start_position(Vector3 p_position); + Vector3 get_start_position() const { return start_position; } - void set_end_location(Vector3 p_location); - Vector3 get_end_location() const { return end_location; } + void set_end_position(Vector3 p_position); + Vector3 get_end_position() const { return end_position; } void set_enter_cost(real_t p_enter_cost); real_t get_enter_cost() const { return enter_cost; } diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 71d76c0d1c..59e4a0b718 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -245,8 +245,26 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, RS::get_singleton()->mesh_set_custom_aabb(mesh_new, aabb_new); set_aabb(aabb_new); + RS::get_singleton()->material_set_param(get_material(), "alpha_scissor_threshold", alpha_scissor_threshold); + RS::get_singleton()->material_set_param(get_material(), "alpha_hash_scale", alpha_hash_scale); + RS::get_singleton()->material_set_param(get_material(), "alpha_antialiasing_edge", alpha_antialiasing_edge); + + BaseMaterial3D::Transparency mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_DISABLED; + if (get_draw_flag(FLAG_TRANSPARENT)) { + if (get_alpha_cut_mode() == ALPHA_CUT_DISCARD) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_SCISSOR; + } else if (get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS; + } else if (get_alpha_cut_mode() == ALPHA_CUT_HASH) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_HASH; + } else { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA; + } + } + RID shader_rid; - StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid); + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), alpha_antialiasing_mode, &shader_rid); + if (last_shader != shader_rid) { RS::get_singleton()->material_set_shader(get_material(), shader_rid); last_shader = shader_rid; @@ -433,7 +451,7 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const { } void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) { - ERR_FAIL_INDEX(p_mode, 3); + ERR_FAIL_INDEX(p_mode, ALPHA_CUT_MAX); alpha_cut = p_mode; _queue_redraw(); } @@ -442,6 +460,50 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const { return alpha_cut; } +void SpriteBase3D::set_alpha_hash_scale(float p_hash_scale) { + if (alpha_hash_scale != p_hash_scale) { + alpha_hash_scale = p_hash_scale; + _queue_redraw(); + } +} + +float SpriteBase3D::get_alpha_hash_scale() const { + return alpha_hash_scale; +} + +void SpriteBase3D::set_alpha_scissor_threshold(float p_threshold) { + if (alpha_scissor_threshold != p_threshold) { + alpha_scissor_threshold = p_threshold; + _queue_redraw(); + } +} + +float SpriteBase3D::get_alpha_scissor_threshold() const { + return alpha_scissor_threshold; +} + +void SpriteBase3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) { + if (alpha_antialiasing_mode != p_alpha_aa) { + alpha_antialiasing_mode = p_alpha_aa; + _queue_redraw(); + } +} + +BaseMaterial3D::AlphaAntiAliasing SpriteBase3D::get_alpha_antialiasing() const { + return alpha_antialiasing_mode; +} + +void SpriteBase3D::set_alpha_antialiasing_edge(float p_edge) { + if (alpha_antialiasing_edge != p_edge) { + alpha_antialiasing_edge = p_edge; + _queue_redraw(); + } +} + +float SpriteBase3D::get_alpha_antialiasing_edge() const { + return alpha_antialiasing_edge; +} + void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) { ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES. billboard_mode = p_mode; @@ -494,6 +556,18 @@ void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &SpriteBase3D::set_alpha_cut_mode); ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode); + ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &SpriteBase3D::set_alpha_scissor_threshold); + ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &SpriteBase3D::get_alpha_scissor_threshold); + + ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &SpriteBase3D::set_alpha_hash_scale); + ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &SpriteBase3D::get_alpha_hash_scale); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &SpriteBase3D::set_alpha_antialiasing); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &SpriteBase3D::get_alpha_antialiasing); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &SpriteBase3D::set_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &SpriteBase3D::get_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode); ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode); @@ -519,7 +593,11 @@ void SpriteBase3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE); - ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); @@ -533,6 +611,7 @@ void SpriteBase3D::_bind_methods() { BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED); BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD); BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS); + BIND_ENUM_CONSTANT(ALPHA_CUT_HASH); } SpriteBase3D::SpriteBase3D() { @@ -550,7 +629,6 @@ SpriteBase3D::SpriteBase3D() { RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1)); RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0)); RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1)); - RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.5); mesh = RenderingServer::get_singleton()->mesh_create(); @@ -866,7 +944,6 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { } if (p_property.name == "animation") { - p_property.hint = PROPERTY_HINT_ENUM; List<StringName> names; frames->get_animation_list(&names); names.sort_custom<StringName::AlphCompare>(); @@ -916,6 +993,12 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { void AnimatedSprite3D::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_READY: { + if (!Engine::get_singleton()->is_editor_hint() && !frames.is_null() && frames->has_animation(autoplay)) { + play(autoplay); + } + } break; + case NOTIFICATION_INTERNAL_PROCESS: { if (frames.is_null() || !frames->has_animation(animation)) { return; @@ -925,7 +1008,8 @@ void AnimatedSprite3D::_notification(int p_what) { int i = 0; while (remaining) { // Animation speed may be changed by animation_finished or frame_changed signals. - double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale); + double speed = frames->get_animation_speed(animation) * speed_scale * custom_speed_scale * frame_speed_scale; + double abs_speed = Math::abs(speed); if (speed == 0) { return; // Do nothing. @@ -934,53 +1018,57 @@ void AnimatedSprite3D::_notification(int p_what) { // Frame count may be changed by animation_finished or frame_changed signals. int fc = frames->get_frame_count(animation); - if (timeout <= 0) { - int last_frame = fc - 1; - if (!playing_backwards) { - // Forward. + int last_frame = fc - 1; + if (!signbit(speed)) { + // Forwards. + if (frame_progress >= 1.0) { if (frame >= last_frame) { if (frames->get_animation_loop(animation)) { frame = 0; - emit_signal(SceneStringNames::get_singleton()->animation_finished); + emit_signal("animation_looped"); } else { frame = last_frame; - if (!is_over) { - is_over = true; - emit_signal(SceneStringNames::get_singleton()->animation_finished); - } + pause(); + emit_signal(SceneStringNames::get_singleton()->animation_finished); + return; } } else { frame++; } - } else { - // Reversed. + _calc_frame_speed_scale(); + frame_progress = 0.0; + _queue_redraw(); + emit_signal(SceneStringNames::get_singleton()->frame_changed); + } + double to_process = MIN((1.0 - frame_progress) / abs_speed, remaining); + frame_progress += to_process * abs_speed; + remaining -= to_process; + } else { + // Backwards. + if (frame_progress <= 0) { if (frame <= 0) { if (frames->get_animation_loop(animation)) { frame = last_frame; - emit_signal(SceneStringNames::get_singleton()->animation_finished); + emit_signal("animation_looped"); } else { frame = 0; - if (!is_over) { - is_over = true; - emit_signal(SceneStringNames::get_singleton()->animation_finished); - } + pause(); + emit_signal(SceneStringNames::get_singleton()->animation_finished); + return; } } else { frame--; } + _calc_frame_speed_scale(); + frame_progress = 1.0; + _queue_redraw(); + emit_signal(SceneStringNames::get_singleton()->frame_changed); } - - timeout = _get_frame_duration(); - - _queue_redraw(); - - emit_signal(SceneStringNames::get_singleton()->frame_changed); + double to_process = MIN(frame_progress / abs_speed, remaining); + frame_progress -= to_process * abs_speed; + remaining -= to_process; } - double to_process = MIN(timeout / speed, remaining); - timeout -= to_process * speed; - remaining -= to_process; - i++; if (i > fc) { return; // Prevents freezing if to_process is each time much less than remaining. @@ -991,25 +1079,37 @@ void AnimatedSprite3D::_notification(int p_what) { } void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { + if (frames == p_frames) { + return; + } + if (frames.is_valid()) { frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed)); } - + stop(); frames = p_frames; if (frames.is_valid()) { frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed)); - } - if (frames.is_null()) { - frame = 0; - } else { - set_frame(frame); + List<StringName> al; + frames->get_animation_list(&al); + if (al.size() == 0) { + set_animation(StringName()); + set_autoplay(String()); + } else { + if (!frames->has_animation(animation)) { + set_animation(al[0]); + } + if (!frames->has_animation(autoplay)) { + set_autoplay(String()); + } + } } notify_property_list_changed(); - _reset_timeout(); _queue_redraw(); update_configuration_warnings(); + emit_signal("sprite_frames_changed"); } Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const { @@ -1017,44 +1117,63 @@ Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const { } void AnimatedSprite3D::set_frame(int p_frame) { + set_frame_and_progress(p_frame, signbit(get_playing_speed()) ? 1.0 : 0.0); +} + +int AnimatedSprite3D::get_frame() const { + return frame; +} + +void AnimatedSprite3D::set_frame_progress(real_t p_progress) { + frame_progress = p_progress; +} + +real_t AnimatedSprite3D::get_frame_progress() const { + return frame_progress; +} + +void AnimatedSprite3D::set_frame_and_progress(int p_frame, real_t p_progress) { if (frames.is_null()) { return; } - if (frames->has_animation(animation)) { - int limit = frames->get_frame_count(animation); - if (p_frame >= limit) { - p_frame = limit - 1; - } - } + bool has_animation = frames->has_animation(animation); + int end_frame = has_animation ? MAX(0, frames->get_frame_count(animation) - 1) : 0; + bool is_changed = frame != p_frame; if (p_frame < 0) { - p_frame = 0; + frame = 0; + } else if (has_animation && p_frame > end_frame) { + frame = end_frame; + } else { + frame = p_frame; } - if (frame == p_frame) { - return; - } + _calc_frame_speed_scale(); + frame_progress = p_progress; - frame = p_frame; - _reset_timeout(); + if (!is_changed) { + return; // No change, don't redraw. + } _queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } -int AnimatedSprite3D::get_frame() const { - return frame; -} - void AnimatedSprite3D::set_speed_scale(float p_speed_scale) { speed_scale = p_speed_scale; - playing_backwards = signbit(speed_scale) != backwards; } float AnimatedSprite3D::get_speed_scale() const { return speed_scale; } +float AnimatedSprite3D::get_playing_speed() const { + if (!playing) { + return 0; + } + return speed_scale * custom_speed_scale; +} + Rect2 AnimatedSprite3D::get_item_rect() const { if (frames.is_null() || !frames->has_animation(animation)) { return Rect2(0, 0, 1, 1); @@ -1085,69 +1204,131 @@ Rect2 AnimatedSprite3D::get_item_rect() const { } void AnimatedSprite3D::_res_changed() { - set_frame(frame); + set_frame_and_progress(frame, frame_progress); _queue_redraw(); notify_property_list_changed(); } -void AnimatedSprite3D::set_playing(bool p_playing) { - if (playing == p_playing) { - return; +bool AnimatedSprite3D::is_playing() const { + return playing; +} + +void AnimatedSprite3D::set_autoplay(const String &p_name) { + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { + WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect."); } - playing = p_playing; - playing_backwards = signbit(speed_scale) != backwards; - set_process_internal(playing); - notify_property_list_changed(); + + autoplay = p_name; } -bool AnimatedSprite3D::is_playing() const { - return playing; +String AnimatedSprite3D::get_autoplay() const { + return autoplay; } -void AnimatedSprite3D::play(const StringName &p_animation, bool p_backwards) { - backwards = p_backwards; - playing_backwards = signbit(speed_scale) != backwards; +void AnimatedSprite3D::play(const StringName &p_name, float p_custom_scale, bool p_from_end) { + StringName name = p_name; + + if (name == StringName()) { + name = animation; + } + + ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", name)); + ERR_FAIL_COND_MSG(!frames->get_animation_names().has(name), vformat("There is no animation with name '%s'.", name)); - if (p_animation) { - set_animation(p_animation); - if (frames.is_valid() && playing_backwards && get_frame() == 0) { - set_frame(frames->get_frame_count(p_animation) - 1); + if (frames->get_frame_count(name) == 0) { + return; + } + + playing = true; + custom_speed_scale = p_custom_scale; + + int end_frame = MAX(0, frames->get_frame_count(animation) - 1); + if (name != animation) { + animation = name; + if (p_from_end) { + set_frame_and_progress(end_frame, 1.0); + } else { + set_frame_and_progress(0, 0.0); + } + emit_signal("animation_changed"); + } else { + bool is_backward = signbit(speed_scale * custom_speed_scale); + if (p_from_end && is_backward && frame == 0 && frame_progress <= 0.0) { + set_frame_and_progress(end_frame, 1.0); + } else if (!p_from_end && !is_backward && frame == end_frame && frame_progress >= 1.0) { + set_frame_and_progress(0, 0.0); } } - is_over = false; - set_playing(true); + set_process_internal(true); + notify_property_list_changed(); + _queue_redraw(); +} + +void AnimatedSprite3D::play_backwards(const StringName &p_name) { + play(p_name, -1, true); +} + +void AnimatedSprite3D::_stop_internal(bool p_reset) { + playing = false; + if (p_reset) { + custom_speed_scale = 1.0; + set_frame_and_progress(0, 0.0); + } + notify_property_list_changed(); + set_process_internal(false); +} + +void AnimatedSprite3D::pause() { + _stop_internal(false); } void AnimatedSprite3D::stop() { - set_playing(false); - backwards = false; - _reset_timeout(); + _stop_internal(true); } double AnimatedSprite3D::_get_frame_duration() { if (frames.is_valid() && frames->has_animation(animation)) { return frames->get_frame_duration(animation, frame); } - return 0.0; + return 1.0; } -void AnimatedSprite3D::_reset_timeout() { - timeout = _get_frame_duration(); - is_over = false; +void AnimatedSprite3D::_calc_frame_speed_scale() { + frame_speed_scale = 1.0 / _get_frame_duration(); } -void AnimatedSprite3D::set_animation(const StringName &p_animation) { - ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation)); - ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation)); +void AnimatedSprite3D::set_animation(const StringName &p_name) { + if (animation == p_name) { + return; + } + + animation = p_name; - if (animation == p_animation) { + emit_signal("animation_changed"); + + if (frames == nullptr) { + animation = StringName(); + stop(); + ERR_FAIL_MSG(vformat("There is no animation with name '%s'.", p_name)); + } + + int frame_count = frames->get_frame_count(animation); + if (animation == StringName() || frame_count == 0) { + stop(); return; + } else if (!frames->get_animation_names().has(animation)) { + animation = StringName(); + stop(); + ERR_FAIL_MSG(vformat("There is no animation with name '%s'.", p_name)); + } + + if (signbit(get_playing_speed())) { + set_frame_and_progress(frame_count - 1, 1.0); + } else { + set_frame_and_progress(0, 0.0); } - animation = p_animation; - set_frame(0); - _reset_timeout(); notify_property_list_changed(); _queue_redraw(); } @@ -1175,35 +1356,58 @@ void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_ Node::get_argument_options(p_function, p_idx, r_options); } +#ifndef DISABLE_DEPRECATED +bool AnimatedSprite3D::_set(const StringName &p_name, const Variant &p_value) { + if ((p_name == SNAME("frames"))) { + set_sprite_frames(p_value); + return true; + } + return false; +} +#endif void AnimatedSprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames); ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames); - ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation); + ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimatedSprite3D::set_animation); ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation); - ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing); + ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimatedSprite3D::set_autoplay); + ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimatedSprite3D::get_autoplay); + ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing); - ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("play", "name", "custom_speed", "from_end"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("play_backwards", "name"), &AnimatedSprite3D::play_backwards, DEFVAL(StringName())); + ClassDB::bind_method(D_METHOD("pause"), &AnimatedSprite3D::pause); ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop); ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame); + ClassDB::bind_method(D_METHOD("set_frame_progress", "progress"), &AnimatedSprite3D::set_frame_progress); + ClassDB::bind_method(D_METHOD("get_frame_progress"), &AnimatedSprite3D::get_frame_progress); + + ClassDB::bind_method(D_METHOD("set_frame_and_progress", "frame", "progress"), &AnimatedSprite3D::set_frame_and_progress); + ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite3D::set_speed_scale); ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite3D::get_speed_scale); + ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimatedSprite3D::get_playing_speed); ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed); + ADD_SIGNAL(MethodInfo("sprite_frames_changed")); + ADD_SIGNAL(MethodInfo("animation_changed")); ADD_SIGNAL(MethodInfo("frame_changed")); + ADD_SIGNAL(MethodInfo("animation_looped")); ADD_SIGNAL(MethodInfo("animation_finished")); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sprite_frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, ""), "set_animation", "get_animation"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frame_progress", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_frame_progress", "get_frame_progress"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing"); } AnimatedSprite3D::AnimatedSprite3D() { diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index c5509aa723..1eb1211951 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -53,7 +53,9 @@ public: enum AlphaCutMode { ALPHA_CUT_DISABLED, ALPHA_CUT_DISCARD, - ALPHA_CUT_OPAQUE_PREPASS + ALPHA_CUT_OPAQUE_PREPASS, + ALPHA_CUT_HASH, + ALPHA_CUT_MAX }; private: @@ -85,6 +87,10 @@ private: bool flags[FLAG_MAX] = {}; AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; + float alpha_scissor_threshold = 0.5; + float alpha_hash_scale = 1.0; + StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF; + float alpha_antialiasing_edge = 0.0f; StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; bool pending_update = false; @@ -143,6 +149,18 @@ public: void set_alpha_cut_mode(AlphaCutMode p_mode); AlphaCutMode get_alpha_cut_mode() const; + void set_alpha_scissor_threshold(float p_threshold); + float get_alpha_scissor_threshold() const; + + void set_alpha_hash_scale(float p_hash_scale); + float get_alpha_hash_scale() const; + + void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa); + BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const; + + void set_alpha_antialiasing_edge(float p_edge); + float get_alpha_antialiasing_edge() const; + void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode); StandardMaterial3D::BillboardMode get_billboard_mode() const; @@ -209,24 +227,29 @@ class AnimatedSprite3D : public SpriteBase3D { GDCLASS(AnimatedSprite3D, SpriteBase3D); Ref<SpriteFrames> frames; + String autoplay; + bool playing = false; - bool playing_backwards = false; - bool backwards = false; StringName animation = "default"; int frame = 0; float speed_scale = 1.0; + float custom_speed_scale = 1.0; bool centered = false; - bool is_over = false; - double timeout = 0.0; + real_t frame_speed_scale = 1.0; + real_t frame_progress = 0.0; void _res_changed(); double _get_frame_duration(); - void _reset_timeout(); + void _calc_frame_speed_scale(); + void _stop_internal(bool p_reset); protected: +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); +#endif virtual void _draw() override; static void _bind_methods(); void _notification(int p_what); @@ -236,20 +259,30 @@ public: void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; - void play(const StringName &p_animation = StringName(), bool p_backwards = false); + void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false); + void play_backwards(const StringName &p_name = StringName()); + void pause(); void stop(); - void set_playing(bool p_playing); bool is_playing() const; - void set_animation(const StringName &p_animation); + void set_animation(const StringName &p_name); StringName get_animation() const; + void set_autoplay(const String &p_name); + String get_autoplay() const; + void set_frame(int p_frame); int get_frame() const; + void set_frame_progress(real_t p_progress); + real_t get_frame_progress() const; + + void set_frame_and_progress(int p_frame, real_t p_progress); + void set_speed_scale(float p_speed_scale); float get_speed_scale() const; + float get_playing_speed() const; virtual Rect2 get_item_rect() const override; diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index 4325152a7b..41dc27352f 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -502,7 +502,7 @@ void VoxelGI::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_probe_data", "get_probe_data"); BIND_ENUM_CONSTANT(SUBDIV_64); BIND_ENUM_CONSTANT(SUBDIV_128); |