diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 10 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/collision_object.cpp | 4 | ||||
-rw-r--r-- | scene/3d/immediate_geometry.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 2 | ||||
-rw-r--r-- | scene/3d/spatial.cpp | 4 | ||||
-rw-r--r-- | scene/3d/spatial.h | 2 |
7 files changed, 13 insertions, 13 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index b8c6a86f55..c8c478ae18 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -611,10 +611,10 @@ bool AudioStreamPlayer3D::is_playing() const { return false; } -float AudioStreamPlayer3D::get_pos() { +float AudioStreamPlayer3D::get_position() { if (stream_playback.is_valid()) { - return stream_playback->get_pos(); + return stream_playback->get_position(); } return 0; @@ -802,12 +802,12 @@ void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db); ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db); - ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer3D::play, DEFVAL(0.0)); - ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer3D::seek); + ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0)); + ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek); ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing); - ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer3D::get_pos); + ClassDB::bind_method(D_METHOD("get_position"), &AudioStreamPlayer3D::get_position); ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus); ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index b729b55f7e..a6ce123790 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -127,7 +127,7 @@ public: void seek(float p_seconds); void stop(); bool is_playing() const; - float get_pos(); + float get_position(); void set_bus(const StringName &p_bus); StringName get_bus() const; diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index c121ef4566..1c0633fba7 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -145,9 +145,9 @@ void CollisionObject::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject::shape_owner_clear_shapes); ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject::shape_find_owner); - BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_pos"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); + BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); - ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_pos"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); + ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_exited")); diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp index 64d3f4fcab..11f7efe066 100644 --- a/scene/3d/immediate_geometry.cpp +++ b/scene/3d/immediate_geometry.cpp @@ -149,7 +149,7 @@ void ImmediateGeometry::_bind_methods() { ClassDB::bind_method(D_METHOD("set_color", "color"), &ImmediateGeometry::set_color); ClassDB::bind_method(D_METHOD("set_uv", "uv"), &ImmediateGeometry::set_uv); ClassDB::bind_method(D_METHOD("set_uv2", "uv"), &ImmediateGeometry::set_uv2); - ClassDB::bind_method(D_METHOD("add_vertex", "pos"), &ImmediateGeometry::add_vertex); + ClassDB::bind_method(D_METHOD("add_vertex", "position"), &ImmediateGeometry::add_vertex); ClassDB::bind_method(D_METHOD("add_sphere", "lats", "lons", "radius", "add_uv"), &ImmediateGeometry::add_sphere, DEFVAL(true)); ClassDB::bind_method(D_METHOD("end"), &ImmediateGeometry::end); ClassDB::bind_method(D_METHOD("clear"), &ImmediateGeometry::clear); diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 6551deabf2..005ea1f8d1 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -825,7 +825,7 @@ void RigidBody::_bind_methods() { ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody::is_using_continuous_collision_detection); ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity); - ClassDB::bind_method(D_METHOD("apply_impulse", "pos", "impulse"), &RigidBody::apply_impulse); + ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse); ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody::set_sleeping); ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody::is_sleeping); diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 91fe426b99..0dfd80ca90 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -651,7 +651,7 @@ void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up_normal) { set_global_transform(lookat); } -void Spatial::look_at_from_pos(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal) { +void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal) { Transform lookat; lookat.origin = p_pos; @@ -749,7 +749,7 @@ void Spatial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_identity"), &Spatial::set_identity); ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Spatial::look_at); - ClassDB::bind_method(D_METHOD("look_at_from_pos", "pos", "target", "up"), &Spatial::look_at_from_pos); + ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Spatial::look_at_from_position); ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Spatial::to_local); ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Spatial::to_global); diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index 3f205ea86b..b912d1f906 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -172,7 +172,7 @@ public: void global_translate(const Vector3 &p_offset); void look_at(const Vector3 &p_target, const Vector3 &p_up_normal); - void look_at_from_pos(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal); + void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal); Vector3 to_local(Vector3 p_global) const; Vector3 to_global(Vector3 p_local) const; |