diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area.cpp | 4 | ||||
-rw-r--r-- | scene/3d/collision_object.cpp | 4 | ||||
-rw-r--r-- | scene/3d/physics_joint.cpp | 26 | ||||
-rw-r--r-- | scene/3d/physics_joint.h | 8 | ||||
-rw-r--r-- | scene/3d/remote_transform.cpp | 2 | ||||
-rw-r--r-- | scene/3d/skeleton.cpp | 4 | ||||
-rw-r--r-- | scene/3d/visual_instance.cpp | 2 |
7 files changed, 25 insertions, 25 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 59227070b3..c64b807e43 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -475,7 +475,7 @@ Array Area::get_overlapping_areas() const { bool Area::overlaps_area(Node *p_area) const { ERR_FAIL_NULL_V(p_area, false); - const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_ID()); + const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id()); if (!E) return false; return E->get().in_tree; @@ -484,7 +484,7 @@ bool Area::overlaps_area(Node *p_area) const { bool Area::overlaps_body(Node *p_body) const { ERR_FAIL_NULL_V(p_body, false); - const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_ID()); + const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id()); if (!E) return false; return E->get().in_tree; diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 5a3d8e013f..2686cd81df 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -346,9 +346,9 @@ CollisionObject::CollisionObject(RID p_rid, bool p_area) { total_subshapes = 0; if (p_area) { - PhysicsServer::get_singleton()->area_attach_object_instance_ID(rid, get_instance_ID()); + PhysicsServer::get_singleton()->area_attach_object_instance_id(rid, get_instance_id()); } else { - PhysicsServer::get_singleton()->body_attach_object_instance_ID(rid, get_instance_ID()); + PhysicsServer::get_singleton()->body_attach_object_instance_id(rid, get_instance_id()); } //set_transform_notify(true); } diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index 3fb5c828c2..61d496935b 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -979,9 +979,9 @@ Generic6DOFJoint::Generic6DOFJoint() { void PhysicsJoint::_set(const String& p_name, const Variant& p_value) { if (p_name=="body_A") - set_body_A(p_value); + set_body_a(p_value); else if (p_name=="body_B") - set_body_B(p_value); + set_body_b(p_value); else if (p_name=="active") set_active(p_value); else if (p_name=="no_collision") @@ -990,9 +990,9 @@ void PhysicsJoint::_set(const String& p_name, const Variant& p_value) { Variant PhysicsJoint::_get(const String& p_name) const { if (p_name=="body_A") - return get_body_A(); + return get_body_a(); else if (p_name=="body_B") - return get_body_B(); + return get_body_b(); else if (p_name=="active") return is_active(); else if (p_name=="no_collision") @@ -1034,7 +1034,7 @@ void PhysicsJoint::_notification(int p_what) { if (indicator.is_valid()) { indicator_instance=VisualServer::get_singleton()->instance_create(indicator,get_world()->get_scenario()); - VisualServer::get_singleton()->instance_attach_object_instance_ID( indicator_instance,get_instance_ID() ); + VisualServer::get_singleton()->instance_attach_object_instance_id( indicator_instance,get_instance_id() ); } } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -1067,10 +1067,10 @@ RID PhysicsJoint::_get_visual_instance_rid() const { void PhysicsJoint::_bind_methods() { ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"),&PhysicsJoint::_get_visual_instance_rid); - ClassDB::bind_method(D_METHOD("set_body_A","path"),&PhysicsJoint::set_body_A); - ClassDB::bind_method(D_METHOD("set_body_B"),&PhysicsJoint::set_body_B); - ClassDB::bind_method(D_METHOD("get_body_A","path"),&PhysicsJoint::get_body_A); - ClassDB::bind_method(D_METHOD("get_body_B"),&PhysicsJoint::get_body_B); + ClassDB::bind_method(D_METHOD("set_body_a","path"),&PhysicsJoint::set_body_a); + ClassDB::bind_method(D_METHOD("set_body_b"),&PhysicsJoint::set_body_b); + ClassDB::bind_method(D_METHOD("get_body_a","path"),&PhysicsJoint::get_body_a); + ClassDB::bind_method(D_METHOD("get_body_b"),&PhysicsJoint::get_body_b); ClassDB::bind_method(D_METHOD("set_active","active"),&PhysicsJoint::set_active); ClassDB::bind_method(D_METHOD("is_active"),&PhysicsJoint::is_active); @@ -1085,14 +1085,14 @@ void PhysicsJoint::_bind_methods() { } -void PhysicsJoint::set_body_A(const NodePath& p_path) { +void PhysicsJoint::set_body_a(const NodePath& p_path) { _disconnect(); body_A=p_path; _connect(); _change_notify("body_A"); } -void PhysicsJoint::set_body_B(const NodePath& p_path) { +void PhysicsJoint::set_body_b(const NodePath& p_path) { _disconnect(); body_B=p_path; @@ -1100,11 +1100,11 @@ void PhysicsJoint::set_body_B(const NodePath& p_path) { _change_notify("body_B"); } -NodePath PhysicsJoint::get_body_A() const { +NodePath PhysicsJoint::get_body_a() const { return body_A; } -NodePath PhysicsJoint::get_body_B() const { +NodePath PhysicsJoint::get_body_b() const { return body_B; } diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h index 2b221e25f2..b834aaf6d2 100644 --- a/scene/3d/physics_joint.h +++ b/scene/3d/physics_joint.h @@ -354,10 +354,10 @@ protected: void _connect(); public: - void set_body_A(const NodePath& p_path); - void set_body_B(const NodePath& p_path); - NodePath get_body_A() const; - NodePath get_body_B() const; + void set_body_a(const NodePath& p_path); + void set_body_b(const NodePath& p_path); + NodePath get_body_a() const; + NodePath get_body_b() const; void set_active(bool p_active); bool is_active() const; diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp index 4dcfb5f94e..492930ea9b 100644 --- a/scene/3d/remote_transform.cpp +++ b/scene/3d/remote_transform.cpp @@ -39,7 +39,7 @@ void RemoteTransform::_update_cache() { return; } - cache = node->get_instance_ID(); + cache = node->get_instance_id(); } } diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 71af77c027..ea5d21cd4e 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -407,7 +407,7 @@ void Skeleton::bind_child_node_to_bone(int p_bone, Node *p_node) { ERR_FAIL_NULL(p_node); ERR_FAIL_INDEX(p_bone, bones.size()); - uint32_t id = p_node->get_instance_ID(); + uint32_t id = p_node->get_instance_id(); for (List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { @@ -422,7 +422,7 @@ void Skeleton::unbind_child_node_from_bone(int p_bone, Node *p_node) { ERR_FAIL_NULL(p_node); ERR_FAIL_INDEX(p_bone, bones.size()); - uint32_t id = p_node->get_instance_ID(); + uint32_t id = p_node->get_instance_id(); bones[p_bone].nodes_bound.erase(id); } void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const { diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 6f8c38eddd..1a294d016a 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -149,7 +149,7 @@ void VisualInstance::set_base(const RID &p_base) { VisualInstance::VisualInstance() { instance = VisualServer::get_singleton()->instance_create(); - VisualServer::get_singleton()->instance_attach_object_instance_ID(instance, get_instance_ID()); + VisualServer::get_singleton()->instance_attach_object_instance_id(instance, get_instance_id()); layers = 1; set_notify_transform(true); } |