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-rw-r--r--scene/3d/camera_3d.cpp16
-rw-r--r--scene/3d/camera_3d.h10
-rw-r--r--scene/3d/xr_nodes.cpp8
3 files changed, 17 insertions, 17 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 10348b1eb6..da4a14394d 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -31,7 +31,7 @@
#include "camera_3d.h"
#include "collision_object_3d.h"
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "scene/main/viewport.h"
void Camera3D::_update_audio_listener_state() {
@@ -197,7 +197,7 @@ void Camera3D::set_frustum(real_t p_size, Vector2 p_offset, real_t p_z_near, rea
update_gizmos();
}
-void Camera3D::set_projection(Camera3D::Projection p_mode) {
+void Camera3D::set_projection(ProjectionType p_mode) {
if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
mode = p_mode;
_update_camera_mode();
@@ -265,7 +265,7 @@ Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const {
if (mode == PROJECTION_ORTHOGONAL) {
ray = Vector3(0, 0, -1);
} else {
- CameraMatrix cm;
+ Projection cm;
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -near).normalized();
@@ -314,7 +314,7 @@ Vector<Vector3> Camera3D::get_near_plane_points() const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
@@ -340,7 +340,7 @@ Point2 Camera3D::unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
@@ -368,7 +368,7 @@ Vector3 Camera3D::project_position(const Point2 &p_point, real_t p_z_depth) cons
}
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
@@ -544,7 +544,7 @@ real_t Camera3D::get_far() const {
return far;
}
-Camera3D::Projection Camera3D::get_projection() const {
+Camera3D::ProjectionType Camera3D::get_projection() const {
return mode;
}
@@ -607,7 +607,7 @@ Vector<Plane> Camera3D::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
+ Projection cm;
if (mode == PROJECTION_PERSPECTIVE) {
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
} else {
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 9f2f8ceed1..711a682e3d 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -40,7 +40,7 @@ class Camera3D : public Node3D {
GDCLASS(Camera3D, Node3D);
public:
- enum Projection {
+ enum ProjectionType {
PROJECTION_PERSPECTIVE,
PROJECTION_ORTHOGONAL,
PROJECTION_FRUSTUM
@@ -62,7 +62,7 @@ private:
bool current = false;
Viewport *viewport = nullptr;
- Projection mode = PROJECTION_PERSPECTIVE;
+ ProjectionType mode = PROJECTION_PERSPECTIVE;
real_t fov = 0.0;
real_t size = 1.0;
@@ -112,7 +112,7 @@ public:
void set_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
void set_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
void set_frustum(real_t p_size, Vector2 p_offset, real_t p_z_near, real_t p_z_far);
- void set_projection(Camera3D::Projection p_mode);
+ void set_projection(Camera3D::ProjectionType p_mode);
void make_current();
void clear_current(bool p_enable_next = true);
@@ -127,7 +127,7 @@ public:
real_t get_near() const;
Vector2 get_frustum_offset() const;
- Projection get_projection() const;
+ ProjectionType get_projection() const;
void set_fov(real_t p_fov);
void set_size(real_t p_size);
@@ -181,7 +181,7 @@ public:
~Camera3D();
};
-VARIANT_ENUM_CAST(Camera3D::Projection);
+VARIANT_ENUM_CAST(Camera3D::ProjectionType);
VARIANT_ENUM_CAST(Camera3D::KeepAspect);
VARIANT_ENUM_CAST(Camera3D::DopplerTracking);
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 1dad6078b4..40a43043c6 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -120,7 +120,7 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
Vector3 ray;
// Just use the first view, if multiple views are supported this function has no good result
- CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
+ Projection cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized();
@@ -143,7 +143,7 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
// Just use the first view, if multiple views are supported this function has no good result
- CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
+ Projection cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
@@ -173,7 +173,7 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, real_t p_z_depth) co
Size2 viewport_size = get_viewport()->get_visible_rect().size;
// Just use the first view, if multiple views are supported this function has no good result
- CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
+ Projection cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Vector2 vp_he = cm.get_viewport_half_extents();
@@ -202,7 +202,7 @@ Vector<Plane> XRCamera3D::get_frustum() const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
// TODO Just use the first view for now, this is mostly for debugging so we may look into using our combined projection here.
- CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
+ Projection cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
return cm.get_projection_planes(get_camera_transform());
};