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-rw-r--r--scene/3d/area_3d.cpp39
-rw-r--r--scene/3d/area_3d.h54
-rw-r--r--scene/3d/audio_stream_player_3d.cpp103
-rw-r--r--scene/3d/audio_stream_player_3d.h72
-rw-r--r--scene/3d/baked_lightmap.cpp34
-rw-r--r--scene/3d/baked_lightmap.h55
-rw-r--r--scene/3d/bone_attachment_3d.cpp5
-rw-r--r--scene/3d/bone_attachment_3d.h6
-rw-r--r--scene/3d/camera_3d.cpp78
-rw-r--r--scene/3d/camera_3d.h57
-rw-r--r--scene/3d/collision_object_3d.cpp67
-rw-r--r--scene/3d/collision_object_3d.h30
-rw-r--r--scene/3d/collision_polygon_3d.cpp35
-rw-r--r--scene/3d/collision_polygon_3d.h22
-rw-r--r--scene/3d/collision_shape_3d.cpp49
-rw-r--r--scene/3d/collision_shape_3d.h14
-rw-r--r--scene/3d/cpu_particles_3d.cpp97
-rw-r--r--scene/3d/cpu_particles_3d.h86
-rw-r--r--scene/3d/decal.cpp24
-rw-r--r--scene/3d/decal.h27
-rw-r--r--scene/3d/gi_probe.cpp35
-rw-r--r--scene/3d/gi_probe.h28
-rw-r--r--scene/3d/gpu_particles_3d.cpp11
-rw-r--r--scene/3d/gpu_particles_3d.h4
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp8
-rw-r--r--scene/3d/gpu_particles_collision_3d.h20
-rw-r--r--scene/3d/immediate_geometry_3d.cpp16
-rw-r--r--scene/3d/immediate_geometry_3d.h6
-rw-r--r--scene/3d/light_3d.cpp35
-rw-r--r--scene/3d/light_3d.h20
-rw-r--r--scene/3d/lightmap_probe.cpp4
-rw-r--r--scene/3d/lightmap_probe.h4
-rw-r--r--scene/3d/lightmapper.cpp4
-rw-r--r--scene/3d/lightmapper.h4
-rw-r--r--scene/3d/listener_3d.cpp6
-rw-r--r--scene/3d/listener_3d.h8
-rw-r--r--scene/3d/mesh_instance_3d.cpp13
-rw-r--r--scene/3d/mesh_instance_3d.h14
-rw-r--r--scene/3d/multimesh_instance_3d.cpp4
-rw-r--r--scene/3d/multimesh_instance_3d.h4
-rw-r--r--scene/3d/navigation_3d.cpp119
-rw-r--r--scene/3d/navigation_3d.h78
-rw-r--r--scene/3d/navigation_agent_3d.cpp51
-rw-r--r--scene/3d/navigation_agent_3d.h14
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp136
-rw-r--r--scene/3d/navigation_obstacle_3d.h18
-rw-r--r--scene/3d/navigation_region_3d.cpp72
-rw-r--r--scene/3d/navigation_region_3d.h15
-rw-r--r--scene/3d/node_3d.cpp26
-rw-r--r--scene/3d/node_3d.h8
-rw-r--r--scene/3d/path_3d.cpp10
-rw-r--r--scene/3d/path_3d.h12
-rw-r--r--scene/3d/physics_body_3d.cpp100
-rw-r--r--scene/3d/physics_body_3d.h142
-rw-r--r--scene/3d/physics_joint_3d.cpp240
-rw-r--r--scene/3d/physics_joint_3d.h116
-rw-r--r--scene/3d/position_3d.cpp4
-rw-r--r--scene/3d/position_3d.h4
-rw-r--r--scene/3d/proximity_group_3d.cpp4
-rw-r--r--scene/3d/proximity_group_3d.h4
-rw-r--r--scene/3d/ray_cast_3d.cpp178
-rw-r--r--scene/3d/ray_cast_3d.h39
-rw-r--r--scene/3d/reflection_probe.cpp24
-rw-r--r--scene/3d/reflection_probe.h32
-rw-r--r--scene/3d/remote_transform_3d.cpp11
-rw-r--r--scene/3d/remote_transform_3d.h12
-rw-r--r--scene/3d/skeleton_3d.cpp10
-rw-r--r--scene/3d/skeleton_3d.h43
-rw-r--r--scene/3d/skeleton_ik_3d.cpp42
-rw-r--r--scene/3d/skeleton_ik_3d.h15
-rw-r--r--scene/3d/soft_body_3d.cpp90
-rw-r--r--scene/3d/soft_body_3d.h42
-rw-r--r--scene/3d/spring_arm_3d.cpp16
-rw-r--r--scene/3d/spring_arm_3d.h20
-rw-r--r--scene/3d/sprite_3d.cpp73
-rw-r--r--scene/3d/sprite_3d.h56
-rw-r--r--scene/3d/vehicle_body_3d.cpp116
-rw-r--r--scene/3d/vehicle_body_3d.h138
-rw-r--r--scene/3d/velocity_tracker_3d.cpp12
-rw-r--r--scene/3d/velocity_tracker_3d.h10
-rw-r--r--scene/3d/visibility_notifier_3d.cpp17
-rw-r--r--scene/3d/visibility_notifier_3d.h10
-rw-r--r--scene/3d/visual_instance_3d.cpp20
-rw-r--r--scene/3d/visual_instance_3d.h24
-rw-r--r--scene/3d/voxelizer.cpp13
-rw-r--r--scene/3d/voxelizer.h52
-rw-r--r--scene/3d/world_environment.cpp94
-rw-r--r--scene/3d/world_environment.h7
-rw-r--r--scene/3d/xr_nodes.cpp26
-rw-r--r--scene/3d/xr_nodes.h4
90 files changed, 1598 insertions, 2023 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index b1adb0e88e..749cf4ff9d 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -211,7 +211,7 @@ void Area3D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) { //node may have been deleted in previous frame or at other legiminate point
+ if (!node) { //node may have been deleted in previous frame or at other legitimate point
continue;
}
//ERR_CONTINUE(!node);
@@ -240,7 +240,7 @@ void Area3D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) { //node may have been deleted in previous frame or at other legiminate point
+ if (!node) { //node may have been deleted in previous frame or at other legitimate point
continue;
}
//ERR_CONTINUE(!node);
@@ -640,13 +640,13 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
@@ -681,29 +681,10 @@ void Area3D::_bind_methods() {
Area3D::Area3D() :
CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
- space_override = SPACE_OVERRIDE_DISABLED;
set_gravity(9.8);
- locked = false;
set_gravity_vector(Vector3(0, -1, 0));
- gravity_is_point = false;
- gravity_distance_scale = 0;
- linear_damp = 0.1;
- angular_damp = 0.1;
- priority = 0;
- monitoring = false;
- monitorable = false;
- collision_mask = 1;
- collision_layer = 1;
set_monitoring(true);
set_monitorable(true);
-
- audio_bus_override = false;
- audio_bus = "Master";
-
- use_reverb_bus = false;
- reverb_bus = "Master";
- reverb_amount = 0.0;
- reverb_uniformity = 0.0;
}
Area3D::~Area3D() {
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 51f6317517..6d976115f7 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,19 +47,19 @@ public:
};
private:
- SpaceOverride space_override;
+ SpaceOverride space_override = SPACE_OVERRIDE_DISABLED;
Vector3 gravity_vec;
real_t gravity;
- bool gravity_is_point;
- real_t gravity_distance_scale;
- real_t angular_damp;
- real_t linear_damp;
- uint32_t collision_mask;
- uint32_t collision_layer;
- int priority;
- bool monitoring;
- bool monitorable;
- bool locked;
+ bool gravity_is_point = false;
+ real_t gravity_distance_scale = 0.0;
+ real_t angular_damp = 0.1;
+ real_t linear_damp = 0.1;
+ uint32_t collision_mask = 1;
+ uint32_t collision_layer = 1;
+ int priority = 0;
+ bool monitoring = false;
+ bool monitorable = false;
+ bool locked = false;
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape);
@@ -67,8 +67,8 @@ private:
void _body_exit_tree(ObjectID p_id);
struct ShapePair {
- int body_shape;
- int area_shape;
+ int body_shape = 0;
+ int area_shape = 0;
bool operator<(const ShapePair &p_sp) const {
if (body_shape == p_sp.body_shape) {
return area_shape < p_sp.area_shape;
@@ -85,8 +85,8 @@ private:
};
struct BodyState {
- int rc;
- bool in_tree;
+ int rc = 0;
+ bool in_tree = false;
VSet<ShapePair> shapes;
};
@@ -98,8 +98,8 @@ private:
void _area_exit_tree(ObjectID p_id);
struct AreaShapePair {
- int area_shape;
- int self_shape;
+ int area_shape = 0;
+ int self_shape = 0;
bool operator<(const AreaShapePair &p_sp) const {
if (area_shape == p_sp.area_shape) {
return self_shape < p_sp.self_shape;
@@ -116,21 +116,21 @@ private:
};
struct AreaState {
- int rc;
- bool in_tree;
+ int rc = 0;
+ bool in_tree = false;
VSet<AreaShapePair> shapes;
};
Map<ObjectID, AreaState> area_map;
void _clear_monitoring();
- bool audio_bus_override;
- StringName audio_bus;
+ bool audio_bus_override = false;
+ StringName audio_bus = "Master";
- bool use_reverb_bus;
- StringName reverb_bus;
- float reverb_amount;
- float reverb_uniformity;
+ bool use_reverb_bus = false;
+ StringName reverb_bus = "Master";
+ float reverb_amount = 0.0;
+ float reverb_uniformity = 0.0;
void _validate_property(PropertyInfo &property) const override;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 2907eb3c7e..72392be5bd 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,8 +42,8 @@ class Spcap {
private:
struct Speaker {
Vector3 direction;
- real_t effective_number_of_speakers; // precalculated
- mutable real_t squared_gain; // temporary
+ real_t effective_number_of_speakers = 0; // precalculated
+ mutable real_t squared_gain = 0; // temporary
};
Vector<Speaker> speakers;
@@ -138,15 +138,15 @@ void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tig
}
void AudioStreamPlayer3D::_mix_audio() {
- if (!stream_playback.is_valid() || !active ||
+ if (!stream_playback.is_valid() || !active.is_set() ||
(stream_paused && !stream_paused_fade_out)) {
return;
}
bool started = false;
- if (setseek >= 0.0) {
- stream_playback->start(setseek);
- setseek = -1.0; //reset seek
+ if (setseek.get() >= 0.0) {
+ stream_playback->start(setseek.get());
+ setseek.set(-1.0); //reset seek
started = true;
}
@@ -160,14 +160,14 @@ void AudioStreamPlayer3D::_mix_audio() {
}
// Mix if we're not paused or we're fading out
- if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) {
+ if ((output_count.get() > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) {
float output_pitch_scale = 0.0;
- if (output_count) {
+ if (output_count.get()) {
//used for doppler, not realistic but good enough
- for (int i = 0; i < output_count; i++) {
+ for (int i = 0; i < output_count.get(); i++) {
output_pitch_scale += outputs[i].pitch_scale;
}
- output_pitch_scale /= float(output_count);
+ output_pitch_scale /= float(output_count.get());
} else {
output_pitch_scale = 1.0;
}
@@ -176,7 +176,7 @@ void AudioStreamPlayer3D::_mix_audio() {
}
//write all outputs
- for (int i = 0; i < output_count; i++) {
+ for (int i = 0; i < output_count.get(); i++) {
Output current = outputs[i];
//see if current output exists, to keep volume ramp
@@ -285,14 +285,14 @@ void AudioStreamPlayer3D::_mix_audio() {
prev_outputs[i] = current;
}
- prev_output_count = output_count;
+ prev_output_count = output_count.get();
//stream is no longer active, disable this.
if (!stream_playback->is_playing()) {
- active = false;
+ active.clear();
}
- output_ready = false;
+ output_ready.clear();
stream_paused_fade_in = false;
stream_paused_fade_out = false;
}
@@ -360,7 +360,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
- if (!output_ready) {
+ if (!output_ready.is_set()) {
Vector3 linear_velocity;
//compute linear velocity for doppler
@@ -596,24 +596,20 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
}
- output_count = new_output_count;
- output_ready = true;
+ output_count.set(new_output_count);
+ output_ready.set();
}
//start playing if requested
- if (setplay >= 0.0) {
- setseek = setplay;
- active = true;
- setplay = -1;
- //do not update, this makes it easier to animate (will shut off otherwise)
- ///_change_notify("playing"); //update property in editor
+ if (setplay.get() >= 0.0) {
+ setseek.set(setplay.get());
+ active.set();
+ setplay.set(-1);
}
//stop playing if no longer active
- if (!active) {
+ if (!active.is_set()) {
set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherwise)
- //_change_notify("playing"); //update property in editor
emit_signal("finished");
}
}
@@ -627,8 +623,8 @@ void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
if (stream_playback.is_valid()) {
stream_playback.unref();
stream.unref();
- active = false;
- setseek = -1;
+ active.clear();
+ setseek.set(-1);
}
if (p_stream.is_valid()) {
@@ -687,30 +683,29 @@ void AudioStreamPlayer3D::play(float p_from_pos) {
}
if (stream_playback.is_valid()) {
- active = true;
- setplay = p_from_pos;
- output_ready = false;
+ setplay.set(p_from_pos);
+ output_ready.clear();
set_physics_process_internal(true);
}
}
void AudioStreamPlayer3D::seek(float p_seconds) {
if (stream_playback.is_valid()) {
- setseek = p_seconds;
+ setseek.set(p_seconds);
}
}
void AudioStreamPlayer3D::stop() {
if (stream_playback.is_valid()) {
- active = false;
+ active.clear();
set_physics_process_internal(false);
- setplay = -1;
+ setplay.set(-1);
}
}
bool AudioStreamPlayer3D::is_playing() const {
if (stream_playback.is_valid()) {
- return active; // && stream_playback->is_playing();
+ return active.is_set() || setplay.get() >= 0;
}
return false;
@@ -718,6 +713,10 @@ bool AudioStreamPlayer3D::is_playing() const {
float AudioStreamPlayer3D::get_playback_position() {
if (stream_playback.is_valid()) {
+ float ss = setseek.get();
+ if (ss >= 0.0) {
+ return ss;
+ }
return stream_playback->get_playback_position();
}
@@ -757,7 +756,7 @@ void AudioStreamPlayer3D::_set_playing(bool p_enable) {
}
bool AudioStreamPlayer3D::_is_active() const {
- return active;
+ return active.is_set();
}
void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
@@ -776,7 +775,7 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
}
void AudioStreamPlayer3D::_bus_layout_changed() {
- _change_notify();
+ notify_property_list_changed();
}
void AudioStreamPlayer3D::set_max_distance(float p_metres) {
@@ -809,7 +808,6 @@ void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
emission_angle = p_angle;
update_gizmo();
- _change_notify("emission_angle");
}
float AudioStreamPlayer3D::get_emission_angle() const {
@@ -1002,31 +1000,6 @@ void AudioStreamPlayer3D::_bind_methods() {
}
AudioStreamPlayer3D::AudioStreamPlayer3D() {
- unit_db = 0;
- unit_size = 1;
- attenuation_model = ATTENUATION_INVERSE_DISTANCE;
- max_db = 3;
- pitch_scale = 1.0;
- autoplay = false;
- setseek = -1;
- active = false;
- output_count = 0;
- prev_output_count = 0;
- max_distance = 0;
- setplay = -1;
- output_ready = false;
- area_mask = 1;
- emission_angle = 45;
- emission_angle_enabled = false;
- emission_angle_filter_attenuation_db = -12;
- attenuation_filter_cutoff_hz = 5000;
- attenuation_filter_db = -24;
- out_of_range_mode = OUT_OF_RANGE_MIX;
- doppler_tracking = DOPPLER_TRACKING_DISABLED;
- stream_paused = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
-
velocity_tracker.instance();
AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer3D::_bus_layout_changed));
set_disable_scale(true);
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 339475b469..70c535bd89 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#ifndef AUDIO_STREAM_PLAYER_3D_H
#define AUDIO_STREAM_PLAYER_3D_H
+#include "core/templates/safe_refcount.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
#include "servers/audio/audio_filter_sw.h"
@@ -71,46 +72,39 @@ private:
AudioFilterSW filter;
AudioFilterSW::Processor filter_process[8];
AudioFrame vol[4];
- float filter_gain;
- float pitch_scale;
- int bus_index;
- int reverb_bus_index;
+ float filter_gain = 0.0;
+ float pitch_scale = 0.0;
+ int bus_index = -1;
+ int reverb_bus_index = -1;
AudioFrame reverb_vol[4];
- Viewport *viewport; //pointer only used for reference to previous mix
-
- Output() {
- filter_gain = 0;
- viewport = nullptr;
- reverb_bus_index = -1;
- bus_index = -1;
- }
+ Viewport *viewport = nullptr; //pointer only used for reference to previous mix
};
Output outputs[MAX_OUTPUTS];
- volatile int output_count;
- volatile bool output_ready;
+ SafeNumeric<int> output_count;
+ SafeFlag output_ready;
//these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
Output prev_outputs[MAX_OUTPUTS];
- int prev_output_count;
+ int prev_output_count = 0;
Ref<AudioStreamPlayback> stream_playback;
Ref<AudioStream> stream;
Vector<AudioFrame> mix_buffer;
- volatile float setseek;
- volatile bool active;
- volatile float setplay;
-
- AttenuationModel attenuation_model;
- float unit_db;
- float unit_size;
- float max_db;
- float pitch_scale;
- bool autoplay;
- bool stream_paused;
- bool stream_paused_fade_in;
- bool stream_paused_fade_out;
+ SafeNumeric<float> setseek{ -1.0 };
+ SafeFlag active;
+ SafeNumeric<float> setplay{ -1.0 };
+
+ AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE;
+ float unit_db = 0.0;
+ float unit_size = 1.0;
+ float max_db = 3.0;
+ float pitch_scale = 1.0;
+ bool autoplay = false;
+ bool stream_paused = false;
+ bool stream_paused_fade_in = false;
+ bool stream_paused_fade_out = false;
StringName bus;
static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Output &output);
@@ -122,21 +116,21 @@ private:
void _bus_layout_changed();
- uint32_t area_mask;
+ uint32_t area_mask = 1;
- bool emission_angle_enabled;
- float emission_angle;
- float emission_angle_filter_attenuation_db;
- float attenuation_filter_cutoff_hz;
- float attenuation_filter_db;
+ bool emission_angle_enabled = false;
+ float emission_angle = 45.0;
+ float emission_angle_filter_attenuation_db = -12.0;
+ float attenuation_filter_cutoff_hz = 5000.0;
+ float attenuation_filter_db = -24.0;
- float max_distance;
+ float max_distance = 0.0;
Ref<VelocityTracker3D> velocity_tracker;
- DopplerTracking doppler_tracking;
+ DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED;
- OutOfRangeMode out_of_range_mode;
+ OutOfRangeMode out_of_range_mode = OUT_OF_RANGE_MIX;
float _get_attenuation_db(float p_distance) const;
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 38c9e96fbc..95ffbe48c1 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -78,6 +78,7 @@ void BakedLightmapData::clear_users() {
}
void BakedLightmapData::_set_user_data(const Array &p_data) {
+ ERR_FAIL_COND(p_data.size() <= 0);
ERR_FAIL_COND((p_data.size() % 4) != 0);
for (int i = 0; i < p_data.size(); i += 4) {
@@ -195,7 +196,7 @@ void BakedLightmapData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &BakedLightmapData::set_uses_spherical_harmonics);
ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &BakedLightmapData::is_using_spherical_harmonics);
- ClassDB::bind_method(D_METHOD("add_user", "path", "lightmap", "offset"), &BakedLightmapData::add_user);
+ ClassDB::bind_method(D_METHOD("add_user", "path", "uv_scale", "slice_index", "sub_instance"), &BakedLightmapData::add_user);
ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count);
ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path);
ClassDB::bind_method(D_METHOD("clear_users"), &BakedLightmapData::clear_users);
@@ -448,7 +449,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
ERR_FAIL_COND_V(p_simplex_indices.size() <= 1, 0); //should not happen, this is a bug
// Failed to separate the tetrahedrons using planes
- // this means Delaunay borked at some point.
+ // this means Delaunay broke at some point.
// Luckily, because we are using tetrahedrons, we can resort to
// less precise but still working ways to generate the separating plane
// this will most likely look bad when interpolating, but at least it will not crash.
@@ -510,7 +511,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
node.plane = best_plane;
if (indices_under.size() == 0) {
- //noting to do here
+ //nothing to do here
node.under = BSPNode::EMPTY_LEAF;
} else if (indices_under.size() == 1) {
node.under = -(indices_under[0] + 1);
@@ -519,7 +520,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
}
if (indices_over.size() == 0) {
- //noting to do here
+ //nothing to do here
node.over = BSPNode::EMPTY_LEAF;
} else if (indices_over.size() == 1) {
node.over = -(indices_over[0] + 1);
@@ -659,7 +660,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
// create mesh data for insert
- //get the base material textures, help compute altlas size and bounds
+ //get the base material textures, help compute atlas size and bounds
for (int m_i = 0; m_i < meshes_found.size(); m_i++) {
if (p_bake_step) {
float p = (float)(m_i) / meshes_found.size();
@@ -678,7 +679,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
TypedArray<Image> images = RS::get_singleton()->bake_render_uv2(mf.mesh->get_rid(), overrides, lightmap_size);
- ERR_FAIL_COND_V(images.empty(), BAKE_ERROR_CANT_CREATE_IMAGE);
+ ERR_FAIL_COND_V(images.is_empty(), BAKE_ERROR_CANT_CREATE_IMAGE);
Ref<Image> albedo = images[RS::BAKE_CHANNEL_ALBEDO_ALPHA];
Ref<Image> orm = images[RS::BAKE_CHANNEL_ORM];
@@ -973,7 +974,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
images.push_back(lightmapper->get_bake_texture(i));
}
- //we assume they are all the same, so lets create a large one for saving
+ //we assume they are all the same, so let's create a large one for saving
Ref<Image> large_image;
large_image.instance();
@@ -1302,7 +1303,7 @@ bool BakedLightmap::is_interior() const {
void BakedLightmap::set_environment_mode(EnvironmentMode p_mode) {
environment_mode = p_mode;
- _change_notify();
+ notify_property_list_changed();
}
BakedLightmap::EnvironmentMode BakedLightmap::get_environment_mode() const {
@@ -1466,17 +1467,4 @@ void BakedLightmap::_bind_methods() {
}
BakedLightmap::BakedLightmap() {
- environment_mode = ENVIRONMENT_MODE_DISABLED;
- environment_custom_color = Color(0.2, 0.7, 1.0);
- environment_custom_energy = 1.0;
-
- bake_quality = BAKE_QUALITY_MEDIUM;
- interior = false;
- directional = false;
-
- gen_probes = GENERATE_PROBES_DISABLED;
- use_denoiser = true;
- bounces = 1;
- bias = 0.0005;
- max_texture_size = 16384;
}
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 8808569215..e2d89ab2d0 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,9 +53,9 @@ class BakedLightmapData : public Resource {
struct User {
NodePath path;
- int32_t sub_instance;
+ int32_t sub_instance = 0;
Rect2 uv_scale;
- int slice_index;
+ int slice_index = 0;
};
Vector<User> users;
@@ -136,32 +136,32 @@ public:
};
private:
- BakeQuality bake_quality;
- bool use_denoiser;
- int bounces;
- float bias;
- int max_texture_size;
- bool interior;
- EnvironmentMode environment_mode;
+ BakeQuality bake_quality = BAKE_QUALITY_MEDIUM;
+ bool use_denoiser = true;
+ int bounces = 1;
+ float bias = 0.0005;
+ int max_texture_size = 16384;
+ bool interior = false;
+ EnvironmentMode environment_mode = ENVIRONMENT_MODE_DISABLED;
Ref<Sky> environment_custom_sky;
- Color environment_custom_color;
- float environment_custom_energy;
- bool directional;
- GenerateProbes gen_probes;
+ Color environment_custom_color = Color(0.2, 0.7, 1.0);
+ float environment_custom_energy = 1.0;
+ bool directional = false;
+ GenerateProbes gen_probes = GENERATE_PROBES_DISABLED;
Ref<BakedLightmapData> light_data;
struct LightsFound {
Transform xform;
- Light3D *light;
+ Light3D *light = nullptr;
};
struct MeshesFound {
Transform xform;
NodePath node_path;
- int32_t subindex;
+ int32_t subindex = 0;
Ref<Mesh> mesh;
- int32_t lightmap_scale;
+ int32_t lightmap_scale = 0;
Vector<Ref<Material>> overrides;
};
@@ -172,19 +172,20 @@ private:
struct BakeTimeData {
String text;
- int pass;
- uint64_t last_step;
+ int pass = 0;
+ uint64_t last_step = 0;
};
struct BSPSimplex {
- int vertices[4];
- int planes[4];
+ int vertices[4] = {};
+ int planes[4] = {};
};
struct BSPNode {
static const int32_t EMPTY_LEAF = INT32_MIN;
Plane plane;
- int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
+ int32_t over = EMPTY_LEAF;
+ int32_t under = EMPTY_LEAF;
};
int _bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const;
@@ -192,16 +193,16 @@ private:
struct BakeStepUD {
Lightmapper::BakeStepFunc func;
- void *ud;
- float from_percent;
- float to_percent;
+ void *ud = nullptr;
+ float from_percent = 0.0;
+ float to_percent = 0.0;
};
static bool _lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh);
struct GenProbesOctree {
Vector3i offset;
- uint32_t size;
+ uint32_t size = 0;
GenProbesOctree *children[8] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
~GenProbesOctree() {
for (int i = 0; i < 8; i++) {
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 68303bbfe5..5315e685a0 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -105,7 +105,6 @@ void BoneAttachment3D::_notification(int p_what) {
}
BoneAttachment3D::BoneAttachment3D() {
- bound = false;
}
void BoneAttachment3D::_bind_methods() {
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index 70b871430f..0c6d5f12b1 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
class BoneAttachment3D : public Node3D {
GDCLASS(BoneAttachment3D, Node3D);
- bool bound;
+ bool bound = false;
String bone_name;
void _check_bind();
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 178c5c8ff8..cd8d02233b 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -102,7 +102,7 @@ void Camera3D::_update_camera() {
void Camera3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
+ // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
// and Spatial will handle it first, including clearing its reference to the Viewport,
// therefore making it impossible to subclasses to access it
viewport = get_viewport();
@@ -209,7 +209,7 @@ void Camera3D::set_projection(Camera3D::Projection p_mode) {
if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
mode = p_mode;
_update_camera_mode();
- _change_notify();
+ notify_property_list_changed();
}
}
@@ -432,7 +432,7 @@ void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) {
keep_aspect = p_aspect;
RenderingServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
_update_camera_mode();
- _change_notify();
+ notify_property_list_changed();
}
Camera3D::KeepAspect Camera3D::get_keep_aspect_mode() const {
@@ -476,13 +476,13 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov);
ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera3D::get_frustum_offset);
ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size);
- ClassDB::bind_method(D_METHOD("get_zfar"), &Camera3D::get_zfar);
- ClassDB::bind_method(D_METHOD("get_znear"), &Camera3D::get_znear);
+ ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far);
+ ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near);
ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov);
ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset);
ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size);
- ClassDB::bind_method(D_METHOD("set_zfar"), &Camera3D::set_zfar);
- ClassDB::bind_method(D_METHOD("set_znear"), &Camera3D::set_znear);
+ ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far);
+ ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection);
ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
@@ -519,8 +519,8 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_znear", "get_znear");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_zfar", "get_zfar");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_near", "get_near");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_far", "get_far");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
@@ -542,7 +542,7 @@ float Camera3D::get_size() const {
return size;
}
-float Camera3D::get_znear() const {
+float Camera3D::get_near() const {
return near;
}
@@ -550,7 +550,7 @@ Vector2 Camera3D::get_frustum_offset() const {
return frustum_offset;
}
-float Camera3D::get_zfar() const {
+float Camera3D::get_far() const {
return far;
}
@@ -562,18 +562,16 @@ void Camera3D::set_fov(float p_fov) {
ERR_FAIL_COND(p_fov < 1 || p_fov > 179);
fov = p_fov;
_update_camera_mode();
- _change_notify("fov");
}
void Camera3D::set_size(float p_size) {
ERR_FAIL_COND(p_size < 0.1 || p_size > 16384);
size = p_size;
_update_camera_mode();
- _change_notify("size");
}
-void Camera3D::set_znear(float p_znear) {
- near = p_znear;
+void Camera3D::set_near(float p_near) {
+ near = p_near;
_update_camera_mode();
}
@@ -582,8 +580,8 @@ void Camera3D::set_frustum_offset(Vector2 p_offset) {
_update_camera_mode();
}
-void Camera3D::set_zfar(float p_zfar) {
- far = p_zfar;
+void Camera3D::set_far(float p_far) {
+ far = p_far;
_update_camera_mode();
}
@@ -653,24 +651,10 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const {
Camera3D::Camera3D() {
camera = RenderingServer::get_singleton()->camera_create();
- size = 1;
- fov = 0;
- frustum_offset = Vector2();
- near = 0;
- far = 0;
- current = false;
- viewport = nullptr;
- force_change = false;
- mode = PROJECTION_PERSPECTIVE;
set_perspective(75.0, 0.05, 4000.0);
- keep_aspect = KEEP_HEIGHT;
- layers = 0xfffff;
- v_offset = 0;
- h_offset = 0;
RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers);
//active=false;
velocity_tracker.instance();
- doppler_tracking = DOPPLER_TRACKING_DISABLED;
set_notify_transform(true);
set_disable_scale(true);
}
@@ -689,17 +673,17 @@ float ClippedCamera3D::get_margin() const {
return margin;
}
-void ClippedCamera3D::set_process_mode(ProcessMode p_mode) {
- if (process_mode == p_mode) {
+void ClippedCamera3D::set_process_callback(ClipProcessCallback p_mode) {
+ if (process_callback == p_mode) {
return;
}
- process_mode = p_mode;
- set_process_internal(process_mode == CLIP_PROCESS_IDLE);
- set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
+ process_callback = p_mode;
+ set_process_internal(process_callback == CLIP_PROCESS_IDLE);
+ set_physics_process_internal(process_callback == CLIP_PROCESS_PHYSICS);
}
-ClippedCamera3D::ProcessMode ClippedCamera3D::get_process_mode() const {
- return process_mode;
+ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() const {
+ return process_callback;
}
Transform ClippedCamera3D::get_camera_transform() const {
@@ -731,7 +715,7 @@ void ClippedCamera3D::_notification(int p_what) {
Vector3 ray_from = parent_plane.project(cam_pos);
- clip_offset = 0; //reset by defau;t
+ clip_offset = 0; //reset by default
{ //check if points changed
Vector<Vector3> local_points = get_near_plane_points();
@@ -844,8 +828,8 @@ void ClippedCamera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin);
- ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera3D::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera3D::get_process_mode);
+ ClassDB::bind_method(D_METHOD("set_process_callback", "process_callback"), &ClippedCamera3D::set_process_callback);
+ ClassDB::bind_method(D_METHOD("get_process_callback"), &ClippedCamera3D::get_process_callback);
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask);
@@ -870,7 +854,7 @@ void ClippedCamera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera3D::clear_exceptions);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Clip To", "clip_to");
@@ -882,16 +866,10 @@ void ClippedCamera3D::_bind_methods() {
}
ClippedCamera3D::ClippedCamera3D() {
- margin = 0;
- clip_offset = 0;
- process_mode = CLIP_PROCESS_PHYSICS;
set_physics_process_internal(true);
- collision_mask = 1;
set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
points.resize(5);
pyramid_shape = PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON);
- clip_to_areas = false;
- clip_to_bodies = true;
}
ClippedCamera3D::~ClippedCamera3D() {
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 04cec92b14..cea61e4db8 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,26 +57,27 @@ public:
};
private:
- bool force_change;
- bool current;
- Viewport *viewport;
+ bool force_change = false;
+ bool current = false;
+ Viewport *viewport = nullptr;
- Projection mode;
+ Projection mode = PROJECTION_PERSPECTIVE;
- float fov;
- float size;
+ float fov = 0.0;
+ float size = 1.0;
Vector2 frustum_offset;
- float near, far;
- float v_offset;
- float h_offset;
- KeepAspect keep_aspect;
+ float near = 0.0;
+ float far = 0.0;
+ float v_offset = 0.0;
+ float h_offset = 0.0;
+ KeepAspect keep_aspect = KEEP_HEIGHT;
RID camera;
RID scenario_id;
// String camera_group;
- uint32_t layers;
+ uint32_t layers = 0xfffff;
Ref<Environment> environment;
Ref<CameraEffects> effects;
@@ -87,7 +88,7 @@ private:
friend class Viewport;
void _update_audio_listener_state();
- DopplerTracking doppler_tracking;
+ DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED;
Ref<VelocityTracker3D> velocity_tracker;
protected:
@@ -121,16 +122,16 @@ public:
float get_fov() const;
float get_size() const;
- float get_zfar() const;
- float get_znear() const;
+ float get_far() const;
+ float get_near() const;
Vector2 get_frustum_offset() const;
Projection get_projection() const;
void set_fov(float p_fov);
void set_size(float p_size);
- void set_zfar(float p_zfar);
- void set_znear(float p_znear);
+ void set_far(float p_far);
+ void set_near(float p_near);
void set_frustum_offset(Vector2 p_offset);
virtual Transform get_camera_transform() const;
@@ -185,19 +186,19 @@ class ClippedCamera3D : public Camera3D {
GDCLASS(ClippedCamera3D, Camera3D);
public:
- enum ProcessMode {
+ enum ClipProcessCallback {
CLIP_PROCESS_PHYSICS,
CLIP_PROCESS_IDLE,
};
private:
- ProcessMode process_mode;
+ ClipProcessCallback process_callback = CLIP_PROCESS_PHYSICS;
RID pyramid_shape;
- float margin;
- float clip_offset;
- uint32_t collision_mask;
- bool clip_to_areas;
- bool clip_to_bodies;
+ float margin = 0.0;
+ float clip_offset = 0.0;
+ uint32_t collision_mask = 1;
+ bool clip_to_areas = false;
+ bool clip_to_bodies = true;
Set<RID> exclude;
@@ -218,8 +219,8 @@ public:
void set_margin(float p_margin);
float get_margin() const;
- void set_process_mode(ProcessMode p_mode);
- ProcessMode get_process_mode() const;
+ void set_process_callback(ClipProcessCallback p_mode);
+ ClipProcessCallback get_process_callback() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
@@ -239,5 +240,5 @@ public:
~ClippedCamera3D();
};
-VARIANT_ENUM_CAST(ClippedCamera3D::ProcessMode);
+VARIANT_ENUM_CAST(ClippedCamera3D::ClipProcessCallback);
#endif
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 356992e922..39880db29c 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,8 @@
#include "collision_object_3d.h"
+#include "core/config/engine.h"
+#include "mesh_instance_3d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server_3d.h"
@@ -110,6 +112,42 @@ void CollisionObject3D::_update_pickable() {
}
}
+void CollisionObject3D::_update_debug_shapes() {
+ for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
+ if (shapes.has(shapedata_idx->get())) {
+ ShapeData &shapedata = shapes[shapedata_idx->get()];
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shapedata.shapes.write[i];
+ if (s.debug_shape) {
+ s.debug_shape->queue_delete();
+ s.debug_shape = nullptr;
+ }
+ if (s.shape.is_null() || shapedata.disabled) {
+ continue;
+ }
+
+ Ref<Mesh> mesh = s.shape->get_debug_mesh();
+ MeshInstance3D *mi = memnew(MeshInstance3D);
+ mi->set_transform(shapedata.xform);
+ mi->set_mesh(mesh);
+ add_child(mi);
+ mi->force_update_transform();
+ s.debug_shape = mi;
+ }
+ }
+ }
+ debug_shapes_to_update.clear();
+}
+
+void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) {
+ if (debug_shapes_to_update.is_empty()) {
+ call_deferred("_update_debug_shapes");
+ }
+ debug_shapes_to_update.insert(p_owner);
+ }
+}
+
void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) {
ray_pickable = p_ray_pickable;
_update_pickable();
@@ -141,6 +179,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
+ ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject3D::_update_debug_shapes);
+
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
@@ -188,6 +228,7 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
PhysicsServer3D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
}
}
+ _update_shape_data(p_owner);
}
bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
@@ -223,6 +264,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf
PhysicsServer3D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
}
}
+
+ _update_shape_data(p_owner);
}
Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
@@ -245,6 +288,7 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
ShapeData::ShapeBase s;
s.index = total_subshapes;
s.shape = p_shape;
+
if (area) {
PhysicsServer3D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
} else {
@@ -253,6 +297,8 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
sd.shapes.push_back(s);
total_subshapes++;
+
+ _update_shape_data(p_owner);
}
int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
@@ -279,13 +325,19 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
- int index_to_remove = shapes[p_owner].shapes[p_shape].index;
+ const ShapeData::ShapeBase &s = shapes[p_owner].shapes[p_shape];
+ int index_to_remove = s.index;
+
if (area) {
PhysicsServer3D::get_singleton()->area_remove_shape(rid, index_to_remove);
} else {
PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove);
}
+ if (s.debug_shape) {
+ s.debug_shape->queue_delete();
+ }
+
shapes[p_owner].shapes.remove(p_shape);
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
@@ -325,10 +377,7 @@ uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const {
CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
rid = p_rid;
area = p_area;
- capture_input_on_drag = false;
- ray_pickable = true;
set_notify_transform(true);
- total_subshapes = 0;
if (p_area) {
PhysicsServer3D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
@@ -349,8 +398,8 @@ bool CollisionObject3D::get_capture_input_on_drag() const {
String CollisionObject3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
- if (shapes.empty()) {
- if (!warning.empty()) {
+ if (shapes.is_empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.");
@@ -360,8 +409,6 @@ String CollisionObject3D::get_configuration_warning() const {
}
CollisionObject3D::CollisionObject3D() {
- capture_input_on_drag = false;
- ray_pickable = true;
set_notify_transform(true);
//owner=
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 39e7df40a8..fe20176984 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,36 +37,36 @@
class CollisionObject3D : public Node3D {
GDCLASS(CollisionObject3D, Node3D);
- bool area;
+ bool area = false;
RID rid;
struct ShapeData {
- Object *owner;
+ Object *owner = nullptr;
Transform xform;
struct ShapeBase {
+ Node *debug_shape = nullptr;
Ref<Shape3D> shape;
- int index;
+ int index = 0;
};
Vector<ShapeBase> shapes;
- bool disabled;
-
- ShapeData() {
- disabled = false;
- owner = nullptr;
- }
+ bool disabled = false;
};
- int total_subshapes;
+ int total_subshapes = 0;
Map<uint32_t, ShapeData> shapes;
- bool capture_input_on_drag;
- bool ray_pickable;
+ bool capture_input_on_drag = false;
+ bool ray_pickable = true;
+
+ Set<uint32_t> debug_shapes_to_update;
void _update_pickable();
+ void _update_shape_data(uint32_t p_owner);
+
protected:
CollisionObject3D(RID p_rid, bool p_area);
@@ -77,6 +77,8 @@ protected:
virtual void _mouse_enter();
virtual void _mouse_exit();
+ void _update_debug_shapes();
+
public:
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index b8a4ab74ee..e3e2eb4669 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,6 +70,7 @@ void CollisionPolygon3D::_build_polygon() {
}
convex->set_points(cp);
+ convex->set_margin(margin);
parent->shape_owner_add_shape(owner_id, convex);
parent->shape_owner_set_disabled(owner_id, disabled);
}
@@ -132,13 +133,13 @@ AABB CollisionPolygon3D::get_item_rect() const {
return aabb;
}
-void CollisionPolygon3D::set_depth(float p_depth) {
+void CollisionPolygon3D::set_depth(real_t p_depth) {
depth = p_depth;
_build_polygon();
update_gizmo();
}
-float CollisionPolygon3D::get_depth() const {
+real_t CollisionPolygon3D::get_depth() const {
return depth;
}
@@ -155,18 +156,29 @@ bool CollisionPolygon3D::is_disabled() const {
return disabled;
}
+real_t CollisionPolygon3D::get_margin() const {
+ return margin;
+}
+
+void CollisionPolygon3D::set_margin(real_t p_margin) {
+ margin = p_margin;
+ if (parent) {
+ _build_polygon();
+ }
+}
+
String CollisionPolygon3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
}
- if (polygon.empty()) {
- if (!warning.empty()) {
+ if (polygon.is_empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("An empty CollisionPolygon3D has no effect on collision.");
@@ -189,18 +201,17 @@ void CollisionPolygon3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon3D::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon3D::is_disabled);
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &CollisionPolygon3D::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &CollisionPolygon3D::get_margin);
+
ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon3D::_is_editable_3d_polygon);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
}
CollisionPolygon3D::CollisionPolygon3D() {
- aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- depth = 1.0;
set_notify_local_transform(true);
- parent = nullptr;
- owner_id = 0;
- disabled = false;
}
diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h
index bab85b6011..750751b509 100644
--- a/scene/3d/collision_polygon_3d.h
+++ b/scene/3d/collision_polygon_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,16 +37,17 @@
class CollisionObject3D;
class CollisionPolygon3D : public Node3D {
GDCLASS(CollisionPolygon3D, Node3D);
+ real_t margin = 0.04;
protected:
- float depth;
- AABB aabb;
+ real_t depth = 1.0;
+ AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
Vector<Point2> polygon;
- uint32_t owner_id;
- CollisionObject3D *parent;
+ uint32_t owner_id = 0;
+ CollisionObject3D *parent = nullptr;
- bool disabled;
+ bool disabled = false;
void _build_polygon();
@@ -59,8 +60,8 @@ protected:
static void _bind_methods();
public:
- void set_depth(float p_depth);
- float get_depth() const;
+ void set_depth(real_t p_depth);
+ real_t get_depth() const;
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
@@ -70,6 +71,9 @@ public:
virtual AABB get_item_rect() const;
+ real_t get_margin() const;
+ void set_margin(real_t p_margin);
+
String get_configuration_warning() const override;
CollisionPolygon3D();
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index e1c691b89a..242d82ab4c 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,7 +60,7 @@ void CollisionShape3D::make_convex_from_siblings() {
if (m.is_valid()) {
for (int j = 0; j < m->get_surface_count(); j++) {
Array a = m->surface_get_arrays(j);
- if (!a.empty()) {
+ if (!a.is_empty()) {
Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX];
for (int k = 0; k < v.size(); k++) {
vertices.append(mi->get_transform().xform(v[k]));
@@ -100,9 +100,6 @@ void CollisionShape3D::_notification(int p_what) {
if (parent) {
_update_in_shape_owner();
}
- if (get_tree()->is_debugging_collisions_hint()) {
- _update_debug_shape();
- }
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
@@ -127,14 +124,14 @@ String CollisionShape3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
}
if (!shape.is_valid()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.");
@@ -144,7 +141,7 @@ String CollisionShape3D::get_configuration_warning() const {
Object::cast_to<RigidBody3D>(get_parent()) &&
Object::cast_to<ConcavePolygonShape3D>(*shape) &&
Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.");
@@ -163,13 +160,14 @@ void CollisionShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape);
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
}
void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
+ if (p_shape == shape) {
+ return;
+ }
if (!shape.is_null()) {
shape->unregister_owner(this);
shape->disconnect("changed", callable_mp(this, &CollisionShape3D::_shape_changed));
@@ -211,10 +209,6 @@ bool CollisionShape3D::is_disabled() const {
CollisionShape3D::CollisionShape3D() {
//indicator = RenderingServer::get_singleton()->mesh_create();
- disabled = false;
- debug_shape = nullptr;
- parent = nullptr;
- owner_id = 0;
set_notify_local_transform(true);
}
@@ -225,34 +219,9 @@ CollisionShape3D::~CollisionShape3D() {
//RenderingServer::get_singleton()->free(indicator);
}
-void CollisionShape3D::_update_debug_shape() {
- debug_shape_dirty = false;
-
- if (debug_shape) {
- debug_shape->queue_delete();
- debug_shape = nullptr;
- }
-
- Ref<Shape3D> s = get_shape();
- if (s.is_null()) {
- return;
- }
-
- Ref<Mesh> mesh = s->get_debug_mesh();
- MeshInstance3D *mi = memnew(MeshInstance3D);
- mi->set_mesh(mesh);
- add_child(mi);
- debug_shape = mi;
-}
-
void CollisionShape3D::_shape_changed() {
// If this is a heightfield shape our center may have changed
if (parent) {
_update_in_shape_owner(true);
}
-
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
- debug_shape_dirty = true;
- call_deferred("_update_debug_shape");
- }
}
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index 35f40d27b1..5512417f75 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,17 +40,13 @@ class CollisionShape3D : public Node3D {
Ref<Shape3D> shape;
- uint32_t owner_id;
- CollisionObject3D *parent;
-
- Node *debug_shape;
- bool debug_shape_dirty;
+ uint32_t owner_id = 0;
+ CollisionObject3D *parent = nullptr;
void resource_changed(RES res);
- bool disabled;
+ bool disabled = false;
protected:
- void _update_debug_shape();
void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 215d9e062c..d22d7ff3ab 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,7 +73,7 @@ void CPUParticles3D::set_amount(int p_amount) {
}
particle_data.resize((12 + 4 + 4) * p_amount);
- RS::get_singleton()->multimesh_allocate(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true);
+ RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true);
particle_order.resize(p_amount);
}
@@ -152,6 +152,7 @@ float CPUParticles3D::get_speed_scale() const {
}
void CPUParticles3D::set_draw_order(DrawOrder p_order) {
+ ERR_FAIL_INDEX(p_order, DRAW_ORDER_MAX);
draw_order = p_order;
}
@@ -372,7 +373,7 @@ void CPUParticles3D::set_particle_flag(ParticleFlags p_particle_flag, bool p_ena
ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
particle_flags[p_particle_flag] = p_enable;
if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) {
- _change_notify();
+ notify_property_list_changed();
}
}
@@ -575,7 +576,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
cycle++;
if (one_shot && cycle > 0) {
set_emitting(false);
- _change_notify();
+ notify_property_list_changed();
}
}
@@ -646,6 +647,8 @@ void CPUParticles3D::_particles_process(float p_delta) {
restart = true;
}
+ float tv = 0.0;
+
if (restart) {
if (!emitting) {
p.active = false;
@@ -660,12 +663,12 @@ void CPUParticles3D::_particles_process(float p_delta) {
float tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0);
+ tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
float tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0);
+ tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
p.seed = Math::rand();
@@ -676,13 +679,13 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.anim_offset_rand = Math::randf();
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ float angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
} else {
//initiate velocity spread in 3D
- float angle1_rad = Math::atan2(direction.x, direction.z) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
- float angle2_rad = Math::atan2(direction.y, Math::abs(direction.z)) + (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0;
+ float angle1_rad = Math::atan2(direction.x, direction.z) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ float angle2_rad = Math::atan2(direction.y, Math::abs(direction.z)) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * spread);
Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
@@ -706,8 +709,9 @@ void CPUParticles3D::_particles_process(float p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- float s = 2.0 * Math::randf() - 1.0, t = 2.0 * Math_PI * Math::randf();
- float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ real_t s = 2.0 * Math::randf() - 1.0;
+ real_t t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
} break;
case EMISSION_SHAPE_BOX: {
@@ -730,7 +734,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
Vector2 normal_2d(normal.x, normal.y);
Transform2D m2;
m2.set_axis(0, normal_2d);
- m2.set_axis(1, normal_2d.tangent());
+ m2.set_axis(1, normal_2d.orthogonal());
Vector2 velocity_2d(p.velocity.x, p.velocity.y);
velocity_2d = m2.basis_xform(velocity_2d);
p.velocity.x = velocity_2d.x;
@@ -771,61 +775,63 @@ void CPUParticles3D::_particles_process(float p_delta) {
continue;
} else if (p.time > p.lifetime) {
p.active = false;
+ tv = 1.0;
} else {
uint32_t alt_seed = p.seed;
p.time += local_delta;
p.custom[1] = p.time / lifetime;
+ tv = p.time / p.lifetime;
float tex_linear_velocity = 0.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
float tex_orbit_velocity = 0.0;
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
}
float tex_angular_velocity = 0.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]);
+ tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
float tex_linear_accel = 0.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]);
+ tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
float tex_tangential_accel = 0.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]);
+ tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
float tex_radial_accel = 0.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]);
+ tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
float tex_damping = 0.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
- tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]);
+ tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
float tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]);
+ tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
float tex_anim_speed = 0.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
- tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]);
+ tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
float tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]);
+ tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
Vector3 force = gravity;
@@ -855,7 +861,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
if (orbit_amount != 0.0) {
- float ang = orbit_amount * local_delta * Math_PI * 2.0;
+ float ang = orbit_amount * local_delta * Math_TAU;
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
@@ -887,15 +893,15 @@ void CPUParticles3D::_particles_process(float p_delta) {
float tex_scale = 1.0;
if (curve_parameters[PARAM_SCALE].is_valid()) {
- tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]);
+ tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
}
float tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
- tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]);
+ tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
- float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
+ float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
float hue_rot_c = Math::cos(hue_rot_angle);
float hue_rot_s = Math::sin(hue_rot_angle);
@@ -911,7 +917,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
if (color_ramp.is_valid()) {
- p.color = color_ramp->get_color_at_offset(p.custom[1]) * color;
+ p.color = color_ramp->get_color_at_offset(tv) * color;
} else {
p.color = color;
}
@@ -1006,6 +1012,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
sorter.compare.particles = r;
sorter.sort(order, pc);
} else if (draw_order == DRAW_ORDER_VIEW_DEPTH) {
+ ERR_FAIL_NULL(get_viewport());
Camera3D *c = get_viewport()->get_camera();
if (c) {
Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
@@ -1067,7 +1074,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
ptr += 20;
}
- can_update = true;
+ can_update.set();
}
void CPUParticles3D::_set_redraw(bool p_redraw) {
@@ -1096,9 +1103,9 @@ void CPUParticles3D::_set_redraw(bool p_redraw) {
void CPUParticles3D::_update_render_thread() {
MutexLock lock(update_mutex);
- if (can_update) {
+ if (can_update.is_set()) {
RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
- can_update = false; //wait for next time
+ can_update.clear(); //wait for next time
}
}
@@ -1160,7 +1167,7 @@ void CPUParticles3D::_notification(int p_what) {
ptr += 20;
}
- can_update = true;
+ can_update.set();
}
}
}
@@ -1440,13 +1447,6 @@ void CPUParticles3D::_bind_methods() {
}
CPUParticles3D::CPUParticles3D() {
- time = 0;
- inactive_time = 0;
- frame_remainder = 0;
- cycle = 0;
- redraw = false;
- emitting = false;
-
set_notify_transform(true);
multimesh = RenderingServer::get_singleton()->multimesh_create();
@@ -1454,23 +1454,8 @@ CPUParticles3D::CPUParticles3D() {
set_base(multimesh);
set_emitting(true);
- set_one_shot(false);
set_amount(8);
- set_lifetime(1);
- set_fixed_fps(0);
- set_fractional_delta(true);
- set_pre_process_time(0);
- set_explosiveness_ratio(0);
- set_randomness_ratio(0);
- set_lifetime_randomness(0);
- set_use_local_coordinates(true);
-
- set_draw_order(DRAW_ORDER_INDEX);
- set_speed_scale(1);
-
- set_direction(Vector3(1, 0, 0));
- set_spread(45);
- set_flatness(0);
+
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
set_param(PARAM_ANGULAR_VELOCITY, 0);
set_param(PARAM_ORBIT_VELOCITY, 0);
@@ -1497,8 +1482,6 @@ CPUParticles3D::CPUParticles3D() {
particle_flags[i] = false;
}
- can_update = false;
-
set_color(Color(1, 1, 1, 1));
}
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 8c1b8a684c..10ac32622d 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#define CPU_PARTICLES_H
#include "core/templates/rid.h"
+#include "core/templates/safe_refcount.h"
#include "scene/3d/visual_instance_3d.h"
class CPUParticles3D : public GeometryInstance3D {
@@ -43,6 +44,7 @@ public:
DRAW_ORDER_INDEX,
DRAW_ORDER_LIFETIME,
DRAW_ORDER_VIEW_DEPTH,
+ DRAW_ORDER_MAX
};
enum Parameter {
@@ -78,30 +80,30 @@ public:
};
private:
- bool emitting;
+ bool emitting = false;
struct Particle {
Transform transform;
Color color;
- float custom[4];
+ float custom[4] = {};
Vector3 velocity;
- bool active;
- float angle_rand;
- float scale_rand;
- float hue_rot_rand;
- float anim_offset_rand;
- float time;
- float lifetime;
+ bool active = false;
+ float angle_rand = 0.0;
+ float scale_rand = 0.0;
+ float hue_rot_rand = 0.0;
+ float anim_offset_rand = 0.0;
+ float time = 0.0;
+ float lifetime = 0.0;
Color base_color;
- uint32_t seed;
+ uint32_t seed = 0;
};
- float time;
- float inactive_time;
- float frame_remainder;
- int cycle;
- bool redraw;
+ float time = 0.0;
+ float inactive_time = 0.0;
+ float frame_remainder = 0.0;
+ int cycle = 0;
+ bool redraw = false;
RID multimesh;
@@ -110,7 +112,7 @@ private:
Vector<int> particle_order;
struct SortLifetime {
- const Particle *particles;
+ const Particle *particles = nullptr;
bool operator()(int p_a, int p_b) const {
return particles[p_a].time > particles[p_b].time;
@@ -118,7 +120,7 @@ private:
};
struct SortAxis {
- const Particle *particles;
+ const Particle *particles = nullptr;
Vector3 axis;
bool operator()(int p_a, int p_b) const {
return axis.dot(particles[p_a].transform.origin) < axis.dot(particles[p_b].transform.origin);
@@ -127,50 +129,50 @@ private:
//
- bool one_shot;
+ bool one_shot = false;
- float lifetime;
- float pre_process_time;
- float explosiveness_ratio;
- float randomness_ratio;
- float lifetime_randomness;
- float speed_scale;
- bool local_coords;
- int fixed_fps;
- bool fractional_delta;
+ float lifetime = 1.0;
+ float pre_process_time = 0.0;
+ float explosiveness_ratio = 0.0;
+ float randomness_ratio = 0.0;
+ float lifetime_randomness = 0.0;
+ float speed_scale = 1.0;
+ bool local_coords = true;
+ int fixed_fps = 0;
+ bool fractional_delta = true;
Transform inv_emission_transform;
- volatile bool can_update;
+ SafeFlag can_update;
- DrawOrder draw_order;
+ DrawOrder draw_order = DRAW_ORDER_INDEX;
Ref<Mesh> mesh;
////////
- Vector3 direction;
- float spread;
- float flatness;
+ Vector3 direction = Vector3(1, 0, 0);
+ float spread = 45.0;
+ float flatness = 0.0;
float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
+ float randomness[PARAM_MAX] = {};
Ref<Curve> curve_parameters[PARAM_MAX];
- Color color;
+ Color color = Color(1, 1, 1, 1);
Ref<Gradient> color_ramp;
- bool particle_flags[PARTICLE_FLAG_MAX];
+ bool particle_flags[PARTICLE_FLAG_MAX] = {};
- EmissionShape emission_shape;
- float emission_sphere_radius;
- Vector3 emission_box_extents;
+ EmissionShape emission_shape = EMISSION_SHAPE_POINT;
+ float emission_sphere_radius = 1.0;
+ Vector3 emission_box_extents = Vector3(1, 1, 1);
Vector<Vector3> emission_points;
Vector<Vector3> emission_normals;
Vector<Color> emission_colors;
- int emission_point_count;
+ int emission_point_count = 0;
- Vector3 gravity;
+ Vector3 gravity = Vector3(0, -9.8, 0);
void _update_internal();
void _particles_process(float p_delta);
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index fb72e10171..7d6abe458a 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,6 @@ void Decal::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->decal_set_extents(decal, p_extents);
update_gizmo();
- _change_notify("extents");
}
Vector3 Decal::get_extents() const {
@@ -110,6 +109,7 @@ Color Decal::get_modulate() const {
void Decal::set_enable_distance_fade(bool p_enable) {
distance_fade_enabled = p_enable;
RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
+ notify_property_list_changed();
}
bool Decal::is_distance_fade_enabled() const {
@@ -154,6 +154,12 @@ Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
+void Decal::_validate_property(PropertyInfo &property) const {
+ if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Decal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents);
@@ -220,18 +226,6 @@ void Decal::_bind_methods() {
}
Decal::Decal() {
- extents = Vector3(1, 1, 1);
- emission_energy = 1.0;
- modulate = Color(1, 1, 1, 1);
- albedo_mix = 1.0;
- cull_mask = (1 << 20) - 1;
- upper_fade = 0.3;
- lower_fade = 0.3;
- normal_fade = 0;
- distance_fade_enabled = false;
- distance_fade_begin = 10;
- distance_fade_length = 1;
-
decal = RenderingServer::get_singleton()->decal_create();
RS::get_singleton()->instance_set_base(get_instance(), decal);
}
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index e821461772..ce19e76de1 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,21 +49,22 @@ public:
private:
RID decal;
- Vector3 extents;
+ Vector3 extents = Vector3(1, 1, 1);
Ref<Texture2D> textures[TEXTURE_MAX];
- float emission_energy;
- float albedo_mix;
- Color modulate;
- uint32_t cull_mask;
- float normal_fade;
- float upper_fade;
- float lower_fade;
- bool distance_fade_enabled;
- float distance_fade_begin;
- float distance_fade_length;
+ float emission_energy = 1.0;
+ float albedo_mix = 1.0;
+ Color modulate = Color(1, 1, 1, 1);
+ uint32_t cull_mask = (1 << 20) - 1;
+ float normal_fade = 0.0;
+ float upper_fade = 0.3;
+ float lower_fade = 0.3;
+ bool distance_fade_enabled = false;
+ float distance_fade_begin = 10.0;
+ float distance_fade_length = 1.0;
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_extents(const Vector3 &p_extents);
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index fd592012f8..43f820e5d4 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -91,7 +91,7 @@ Dictionary GIProbeData::_get_data() const {
}
void GIProbeData::allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
- RS::get_singleton()->gi_probe_allocate(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts);
+ RS::get_singleton()->gi_probe_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts);
bounds = p_aabb;
to_cell_xform = p_to_cell_xform;
octree_size = p_octree_size;
@@ -221,7 +221,7 @@ RID GIProbeData::get_rid() const {
void GIProbeData::_validate_property(PropertyInfo &property) const {
if (property.name == "anisotropy_strength") {
- bool anisotropy_enabled = ProjectSettings::get_singleton()->get("rendering/quality/gi_probes/anisotropic");
+ bool anisotropy_enabled = ProjectSettings::get_singleton()->get("rendering/global_illumination/gi_probes/anisotropic");
if (!anisotropy_enabled) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
@@ -286,17 +286,6 @@ void GIProbeData::_bind_methods() {
}
GIProbeData::GIProbeData() {
- ao = 0.0;
- ao_size = 0.5;
- dynamic_range = 4;
- energy = 1.0;
- bias = 1.5;
- normal_bias = 0.0;
- propagation = 0.7;
- anisotropy_strength = 0.5;
- interior = false;
- use_two_bounces = false;
-
probe = RS::get_singleton()->gi_probe_create();
}
@@ -334,7 +323,6 @@ GIProbe::Subdiv GIProbe::get_subdiv() const {
void GIProbe::set_extents(const Vector3 &p_extents) {
extents = p_extents;
update_gizmo();
- _change_notify("extents");
}
Vector3 GIProbe::get_extents() const {
@@ -427,13 +415,16 @@ Vector3i GIProbe::get_estimated_cell_size() const {
void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
+ p_from_node = p_from_node ? p_from_node : get_parent();
+ ERR_FAIL_NULL(p_from_node);
+
Voxelizer baker;
baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0));
List<PlotMesh> mesh_list;
- _find_meshes(p_from_node ? p_from_node : get_parent(), mesh_list);
+ _find_meshes(p_from_node, mesh_list);
if (bake_begin_function) {
bake_begin_function(mesh_list.size() + 1);
@@ -497,7 +488,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
bake_end_function();
}
- _change_notify(); //bake property may have changed
+ notify_property_list_changed(); //bake property may have changed
}
void GIProbe::_debug_bake() {
@@ -516,11 +507,14 @@ String GIProbe::get_configuration_warning() const {
String warning = VisualInstance3D::get_configuration_warning();
if (RenderingServer::get_singleton()->is_low_end()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.");
+ } else if (probe_data.is_null()) {
+ warning += TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI.");
}
+
return warning;
}
@@ -550,9 +544,6 @@ void GIProbe::_bind_methods() {
}
GIProbe::GIProbe() {
- subdiv = SUBDIV_128;
- extents = Vector3(10, 10, 10);
-
gi_probe = RS::get_singleton()->gi_probe_create();
set_disable_scale(true);
}
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 2dadf48a06..534b425557 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,16 +46,16 @@ class GIProbeData : public Resource {
AABB bounds;
Vector3 octree_size;
- float dynamic_range;
- float energy;
- float bias;
- float normal_bias;
- float propagation;
- float anisotropy_strength;
- float ao;
- float ao_size;
- bool interior;
- bool use_two_bounces;
+ float dynamic_range = 4.0;
+ float energy = 1.0;
+ float bias = 1.5;
+ float normal_bias = 0.0;
+ float propagation = 0.7;
+ float anisotropy_strength = 0.5;
+ float ao = 0.0;
+ float ao_size = 0.5;
+ bool interior = false;
+ bool use_two_bounces = false;
protected:
static void _bind_methods();
@@ -129,8 +129,8 @@ private:
RID gi_probe;
- Subdiv subdiv;
- Vector3 extents;
+ Subdiv subdiv = SUBDIV_128;
+ Vector3 extents = Vector3(10, 10, 10);
struct PlotMesh {
Ref<Material> override_material;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index ec33d7bcab..e2cfc2ed87 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,7 +100,6 @@ void GPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
visibility_aabb = p_aabb;
RS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
update_gizmo();
- _change_notify("visibility_aabb");
}
void GPUParticles3D::set_use_local_coordinates(bool p_enable) {
@@ -190,7 +189,7 @@ void GPUParticles3D::set_draw_passes(int p_count) {
ERR_FAIL_COND(p_count < 1);
draw_passes.resize(p_count);
RS::get_singleton()->particles_set_draw_passes(particles, p_count);
- _change_notify();
+ notify_property_list_changed();
}
int GPUParticles3D::get_draw_passes() const {
@@ -349,11 +348,11 @@ void GPUParticles3D::_notification(int p_what) {
}
}
- // Use internal process when emitting and one_shot are on so that when
+ // Use internal process when emitting and one_shot is on so that when
// the shot ends the editor can properly update
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (one_shot && !is_emitting()) {
- _change_notify();
+ notify_property_list_changed();
set_process_internal(false);
}
}
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index f0e5f05e5b..0c1a1a510c 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 1f0d5d587d..97241be60f 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -293,11 +293,11 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons
SGN(cb.cross(nor).dot(pb)) +
SGN(ac.cross(nor).dot(pc)) <
2.0) ?
- MIN(MIN(
+ MIN(MIN(
Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa),
Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)),
Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc)) :
- nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor));
+ nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor));
closest_distance = MIN(closest_distance, inside_d);
}
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index 9b644ade6b..81c33663f3 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -130,16 +130,16 @@ private:
LEAF_MASK = LEAF_BIT - 1
};
AABB bounds;
- uint32_t children[2];
+ uint32_t children[2] = {};
};
struct FacePos {
Vector3 center;
- uint32_t index;
+ uint32_t index = 0;
};
struct FaceSort {
- uint32_t axis;
+ uint32_t axis = 0;
bool operator()(const FacePos &p_left, const FacePos &p_right) const {
return p_left.center[axis] < p_right.center[axis];
}
@@ -148,13 +148,13 @@ private:
uint32_t _create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness);
struct ComputeSDFParams {
- float *cells;
+ float *cells = nullptr;
Vector3i size;
- float cell_size;
+ float cell_size = 0.0;
Vector3 cell_offset;
- const BVH *bvh;
- const Face3 *triangles;
- float thickness;
+ const BVH *bvh = nullptr;
+ const Face3 *triangles = nullptr;
+ float thickness = 0.0;
};
void _find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance);
diff --git a/scene/3d/immediate_geometry_3d.cpp b/scene/3d/immediate_geometry_3d.cpp
index 7ccfd527a1..d64babaa9d 100644
--- a/scene/3d/immediate_geometry_3d.cpp
+++ b/scene/3d/immediate_geometry_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -87,21 +87,24 @@ Vector<Face3> ImmediateGeometry3D::get_faces(uint32_t p_usage_flags) const {
}
void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) {
+ const double lat_step = Math_TAU / p_lats;
+ const double lon_step = Math_TAU / p_lons;
+
for (int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
+ double lat0 = lat_step * (i - 1) - Math_TAU / 4;
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
- double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
+ double lat1 = lat_step * i - Math_TAU / 4;
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
for (int j = p_lons; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
+ double lng0 = lon_step * (j - 1);
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
- double lng1 = 2 * Math_PI * (double)(j) / p_lons;
+ double lng1 = lon_step * j;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
@@ -147,7 +150,6 @@ void ImmediateGeometry3D::_bind_methods() {
ImmediateGeometry3D::ImmediateGeometry3D() {
im = RenderingServer::get_singleton()->immediate_create();
set_base(im);
- empty = true;
}
ImmediateGeometry3D::~ImmediateGeometry3D() {
diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h
index 1403936e22..ee4938d9f7 100644
--- a/scene/3d/immediate_geometry_3d.h
+++ b/scene/3d/immediate_geometry_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,7 @@ class ImmediateGeometry3D : public GeometryInstance3D {
//a list of textures drawn need to be kept, to avoid references
// in RenderingServer from becoming invalid if the texture is no longer used
List<Ref<Texture2D>> cached_textures;
- bool empty;
+ bool empty = true;
AABB aabb;
protected:
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 3f816535f5..f109640aef 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,11 +48,7 @@ void Light3D::set_param(Param p_param, float p_value) {
update_gizmo();
if (p_param == PARAM_SPOT_ANGLE) {
- _change_notify("spot_angle");
update_configuration_warning();
- } else if (p_param == PARAM_RANGE) {
- _change_notify("omni_range");
- _change_notify("spot_range");
}
}
}
@@ -69,6 +65,8 @@ void Light3D::set_shadow(bool p_enable) {
if (type == RenderingServer::LIGHT_SPOT || type == RenderingServer::LIGHT_OMNI) {
update_configuration_warning();
}
+
+ notify_property_list_changed();
}
bool Light3D::has_shadow() const {
@@ -184,8 +182,6 @@ void Light3D::_update_visibility() {
#endif
RS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok);
-
- _change_notify("geometry/visible");
}
void Light3D::_notification(int p_what) {
@@ -208,10 +204,18 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &property) const {
+ if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") {
property.usage = 0;
}
+ if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_specular") {
+ property.usage = 0;
+ }
+
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") {
property.usage = 0;
}
@@ -257,7 +261,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,64,0.01,or_greater"), "set_param", "get_param", PARAM_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
@@ -320,10 +324,6 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
RS::get_singleton()->instance_set_base(get_instance(), light);
- reverse_cull = false;
- bake_mode = BAKE_DYNAMIC;
-
- editor_only = false;
set_color(Color(1, 1, 1, 1));
set_shadow(false);
set_negative(false);
@@ -347,13 +347,12 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_SHADOW_BIAS, 0.02);
set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
set_param(PARAM_TRANSMITTANCE_BIAS, 0.05);
- set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 1.0);
+ set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 0.1);
set_param(PARAM_SHADOW_FADE_START, 1);
set_disable_scale(true);
}
Light3D::Light3D() {
- type = RenderingServer::LIGHT_DIRECTIONAL;
ERR_PRINT("Light3D should not be instanced directly; use the DirectionalLight3D, OmniLight3D or SpotLight3D subtypes instead.");
}
@@ -462,7 +461,7 @@ String OmniLight3D::get_configuration_warning() const {
String warning = Light3D::get_configuration_warning();
if (!has_shadow() && get_projector().is_valid()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Projector texture only works with shadows active.");
@@ -496,14 +495,14 @@ String SpotLight3D::get_configuration_warning() const {
String warning = Light3D::get_configuration_warning();
if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows.");
}
if (!has_shadow() && get_projector().is_valid()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Projector texture only works with shadows active.");
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 08287a3313..311db54bce 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,16 +71,16 @@ public:
private:
Color color;
- float param[PARAM_MAX];
+ float param[PARAM_MAX] = {};
Color shadow_color;
- bool shadow;
- bool negative;
- bool reverse_cull;
- uint32_t cull_mask;
- RS::LightType type;
- bool editor_only;
+ bool shadow = false;
+ bool negative = false;
+ bool reverse_cull = false;
+ uint32_t cull_mask = 0;
+ RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL;
+ bool editor_only = false;
void _update_visibility();
- BakeMode bake_mode;
+ BakeMode bake_mode = BAKE_DYNAMIC;
Ref<Texture2D> projector;
// bind helpers
diff --git a/scene/3d/lightmap_probe.cpp b/scene/3d/lightmap_probe.cpp
index ee21934b80..830b97ffab 100644
--- a/scene/3d/lightmap_probe.cpp
+++ b/scene/3d/lightmap_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmap_probe.h b/scene/3d/lightmap_probe.h
index c4bd33556f..df87ed49dd 100644
--- a/scene/3d/lightmap_probe.h
+++ b/scene/3d/lightmap_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmapper.cpp b/scene/3d/lightmapper.cpp
index 26faf5154c..c17ac52aa2 100644
--- a/scene/3d/lightmapper.cpp
+++ b/scene/3d/lightmapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index ccf9bde279..a07a964c01 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp
index 0a5b9ad09f..9842f152d7 100644
--- a/scene/3d/listener_3d.cpp
+++ b/scene/3d/listener_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -159,8 +159,6 @@ void Listener3D::_bind_methods() {
}
Listener3D::Listener3D() {
- current = false;
- force_change = false;
set_notify_transform(true);
//active=false;
}
diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h
index 4b6923d6e8..85657a8e53 100644
--- a/scene/3d/listener_3d.h
+++ b/scene/3d/listener_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,8 +38,8 @@ class Listener3D : public Node3D {
GDCLASS(Listener3D, Node3D);
private:
- bool force_change;
- bool current;
+ bool force_change = false;
+ bool current = false;
RID scenario_id;
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 13f40aed4f..b997c64b29 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,7 +95,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
ls.sort();
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::FLOAT, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, E->get(), PROPERTY_HINT_RANGE, "-1,1,0.00001"));
}
if (mesh.is_valid()) {
@@ -112,7 +112,6 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
if (mesh.is_valid()) {
mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- materials.clear();
}
mesh = p_mesh;
@@ -136,7 +135,7 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
update_gizmo();
- _change_notify();
+ notify_property_list_changed();
}
Ref<Mesh> MeshInstance3D::get_mesh() const {
@@ -153,7 +152,7 @@ void MeshInstance3D::_resolve_skeleton_path() {
if (skin_internal.is_null()) {
//a skin was created for us
skin_internal = new_skin_reference->get_skin();
- _change_notify();
+ notify_property_list_changed();
}
}
}
@@ -320,6 +319,7 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
}
void MeshInstance3D::_mesh_changed() {
+ ERR_FAIL_COND(mesh.is_null());
materials.resize(mesh->get_surface_count());
}
@@ -429,7 +429,6 @@ void MeshInstance3D::_bind_methods() {
}
MeshInstance3D::MeshInstance3D() {
- skeleton_path = NodePath("..");
}
MeshInstance3D::~MeshInstance3D() {
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 4434e305e8..eb300784b1 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,15 +44,11 @@ protected:
Ref<Skin> skin;
Ref<Skin> skin_internal;
Ref<SkinReference> skin_ref;
- NodePath skeleton_path;
+ NodePath skeleton_path = NodePath("..");
struct BlendShapeTrack {
- int idx;
- float value;
- BlendShapeTrack() {
- idx = 0;
- value = 0;
- }
+ int idx = 0;
+ float value = 0.0;
};
Map<StringName, BlendShapeTrack> blend_shape_tracks;
diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp
index 88dff111f7..2adef115cf 100644
--- a/scene/3d/multimesh_instance_3d.cpp
+++ b/scene/3d/multimesh_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance_3d.h b/scene/3d/multimesh_instance_3d.h
index 6e075b7f7f..63735fd3a6 100644
--- a/scene/3d/multimesh_instance_3d.h
+++ b/scene/3d/multimesh_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp
deleted file mode 100644
index 851966db2b..0000000000
--- a/scene/3d/navigation_3d.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-/*************************************************************************/
-/* navigation_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "navigation_3d.h"
-
-#include "servers/navigation_server_3d.h"
-
-Vector<Vector3> Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const {
- return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
-}
-
-Vector3 Navigation3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision);
-}
-
-Vector3 Navigation3D::get_closest_point(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point(map, p_point);
-}
-
-Vector3 Navigation3D::get_closest_point_normal(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_normal(map, p_point);
-}
-
-RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_owner(map, p_point);
-}
-
-void Navigation3D::set_up_vector(const Vector3 &p_up) {
- up = p_up;
- NavigationServer3D::get_singleton()->map_set_up(map, up);
-}
-
-Vector3 Navigation3D::get_up_vector() const {
- return up;
-}
-
-void Navigation3D::set_cell_size(float p_cell_size) {
- cell_size = p_cell_size;
- NavigationServer3D::get_singleton()->map_set_cell_size(map, cell_size);
-}
-
-void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) {
- edge_connection_margin = p_edge_connection_margin;
- NavigationServer3D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
-}
-
-void Navigation3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid);
-
- ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation3D::get_closest_point_to_segment, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation3D::get_closest_point);
- ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation3D::get_closest_point_normal);
- ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation3D::get_closest_point_owner);
-
- ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation3D::set_up_vector);
- ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation3D::get_up_vector);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation3D::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation3D::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation3D::set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation3D::get_edge_connection_margin);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
-}
-
-void Navigation3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- NavigationServer3D::get_singleton()->map_set_active(map, true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- NavigationServer3D::get_singleton()->map_set_active(map, false);
- } break;
- }
-}
-
-Navigation3D::Navigation3D() {
- map = NavigationServer3D::get_singleton()->map_create();
-
- set_cell_size(0.3);
- set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius
-
- up = Vector3(0, 1, 0);
-}
-
-Navigation3D::~Navigation3D() {
- NavigationServer3D::get_singleton()->free(map);
-}
diff --git a/scene/3d/navigation_3d.h b/scene/3d/navigation_3d.h
deleted file mode 100644
index 890caed171..0000000000
--- a/scene/3d/navigation_3d.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/*************************************************************************/
-/* navigation_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NAVIGATION_3D_H
-#define NAVIGATION_3D_H
-
-#include "scene/3d/navigation_region_3d.h"
-#include "scene/3d/node_3d.h"
-
-class Navigation3D : public Node3D {
- GDCLASS(Navigation3D, Node3D);
-
- RID map;
-
- Vector3 up;
- real_t cell_size;
- real_t edge_connection_margin;
-
-protected:
- static void _bind_methods();
- void _notification(int p_what);
-
-public:
- RID get_rid() const {
- return map;
- }
-
- void set_up_vector(const Vector3 &p_up);
- Vector3 get_up_vector() const;
-
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
-
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
- }
-
- Vector<Vector3> get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize = true) const;
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const;
- Vector3 get_closest_point(const Vector3 &p_point) const;
- Vector3 get_closest_point_normal(const Vector3 &p_point) const;
- RID get_closest_point_owner(const Vector3 &p_point) const;
-
- Navigation3D();
- ~Navigation3D();
-};
-
-#endif // NAVIGATION_H
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index f9f8f276a3..21ca3d70dd 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#include "navigation_agent_3d.h"
#include "core/config/engine.h"
-#include "scene/3d/navigation_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationAgent3D::_bind_methods() {
@@ -47,9 +46,6 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y);
ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y);
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent3D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent3D::get_navigation_node);
-
ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist);
ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist);
@@ -101,28 +97,10 @@ void NavigationAgent3D::_notification(int p_what) {
agent_parent = Object::cast_to<Node3D>(get_parent());
NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
-
- // Search the navigation node and set it
- {
- Navigation3D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation3D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -154,25 +132,6 @@ NavigationAgent3D::~NavigationAgent3D() {
agent = RID(); // Pointless
}
-void NavigationAgent3D::set_navigation(Navigation3D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationAgent3D::set_navigation_node(Node *p_nav) {
- Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationAgent3D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
void NavigationAgent3D::set_target_desired_distance(real_t p_dd) {
target_desired_distance = p_dd;
}
@@ -290,7 +249,7 @@ String NavigationAgent3D::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
if (!Object::cast_to<Node3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("The NavigationAgent3D can be used only under a spatial node.");
@@ -303,7 +262,7 @@ void NavigationAgent3D::update_navigation() {
if (agent_parent == nullptr) {
return;
}
- if (navigation == nullptr) {
+ if (!agent_parent->is_inside_tree()) {
return;
}
if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
@@ -337,7 +296,7 @@ void NavigationAgent3D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
+ navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true);
navigation_finished = false;
nav_path_index = 0;
emit_signal("path_changed");
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index dcfd302561..22db889618 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,13 +35,11 @@
#include "scene/main/node.h"
class Node3D;
-class Navigation3D;
class NavigationAgent3D : public Node {
GDCLASS(NavigationAgent3D, Node);
Node3D *agent_parent = nullptr;
- Navigation3D *navigation = nullptr;
RID agent;
@@ -76,14 +74,6 @@ public:
NavigationAgent3D();
virtual ~NavigationAgent3D();
- void set_navigation(Navigation3D *p_nav);
- const Navigation3D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index adbff06ed6..df03bca4fd 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,55 +31,38 @@
#include "navigation_obstacle_3d.h"
#include "scene/3d/collision_shape_3d.h"
-#include "scene/3d/navigation_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationObstacle3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle3D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle3D::get_navigation_node);
}
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- update_agent_shape();
-
- // Search the navigation node and set it
- {
- Navigation3D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation3D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
+ case NOTIFICATION_PARENTED: {
+ parent_node3d = Object::cast_to<Node3D>(get_parent());
+ update_agent_shape();
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ parent_node3d = nullptr;
+ } break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- Node3D *spatial = Object::cast_to<Node3D>(get_parent());
- if (spatial) {
- NavigationServer3D::get_singleton()->agent_set_position(agent, spatial->get_global_transform().origin);
- }
-
- PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
- if (rigid) {
- Vector3 v = rigid->get_linear_velocity();
- NavigationServer3D::get_singleton()->agent_set_velocity(agent, v);
- NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v);
+ if (parent_node3d) {
+ NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);
+
+ PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
+ if (rigid) {
+ Vector3 v = rigid->get_linear_velocity();
+ NavigationServer3D::get_singleton()->agent_set_velocity(agent, v);
+ NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v);
+ }
}
-
} break;
}
}
@@ -93,30 +76,11 @@ NavigationObstacle3D::~NavigationObstacle3D() {
agent = RID(); // Pointless
}
-void NavigationObstacle3D::set_navigation(Navigation3D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationObstacle3D::set_navigation_node(Node *p_nav) {
- Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationObstacle3D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
String NavigationObstacle3D::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
- if (!Object::cast_to<Node3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!parent_node3d) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.");
@@ -126,40 +90,38 @@ String NavigationObstacle3D::get_configuration_warning() const {
}
void NavigationObstacle3D::update_agent_shape() {
- Node *node = get_parent();
-
- // Estimate the radius of this physics body
- real_t radius = 0.0;
- for (int i(0); i < node->get_child_count(); i++) {
- // For each collision shape
- CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(node->get_child(i));
- if (cs) {
- // Take the distance between the Body center to the shape center
- real_t r = cs->get_transform().origin.length();
- if (cs->get_shape().is_valid()) {
- // and add the enclosing shape radius
- r += cs->get_shape()->get_enclosing_radius();
+ if (parent_node3d) {
+ // Estimate the radius of this physics body
+ real_t radius = 0.0;
+ for (int i(0); i < parent_node3d->get_child_count(); i++) {
+ // For each collision shape
+ CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i));
+ if (cs) {
+ // Take the distance between the Body center to the shape center
+ real_t r = cs->get_transform().origin.length();
+ if (cs->get_shape().is_valid()) {
+ // and add the enclosing shape radius
+ r += cs->get_shape()->get_enclosing_radius();
+ }
+ Vector3 s = cs->get_global_transform().basis.get_scale();
+ r *= MAX(s.x, MAX(s.y, s.z));
+ // Takes the biggest radius
+ radius = MAX(radius, r);
}
- Vector3 s = cs->get_global_transform().basis.get_scale();
- r *= MAX(s.x, MAX(s.y, s.z));
- // Takes the biggest radius
- radius = MAX(radius, r);
}
- }
- Node3D *spa = Object::cast_to<Node3D>(node);
- if (spa) {
- Vector3 s = spa->get_global_transform().basis.get_scale();
+
+ Vector3 s = parent_node3d->get_global_transform().basis.get_scale();
radius *= MAX(s.x, MAX(s.y, s.z));
- }
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
- }
+ if (radius == 0.0) {
+ radius = 1.0; // Never a 0 radius
+ }
- // Initialize the Agent as an object
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ // Initialize the Agent as an object
+ NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ }
}
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index f2dc9182ca..b1bb53724a 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,15 +31,13 @@
#ifndef NAVIGATION_OBSTACLE_H
#define NAVIGATION_OBSTACLE_H
+#include "scene/3d/node_3d.h"
#include "scene/main/node.h"
-class Navigation3D;
-
class NavigationObstacle3D : public Node {
GDCLASS(NavigationObstacle3D, Node);
- Navigation3D *navigation = nullptr;
-
+ Node3D *parent_node3d = nullptr;
RID agent;
protected:
@@ -50,14 +48,6 @@ public:
NavigationObstacle3D();
virtual ~NavigationObstacle3D();
- void set_navigation(Navigation3D *p_nav);
- const Navigation3D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 2ae01c7ab8..3ca704e4b8 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,6 @@
#include "core/os/thread.h"
#include "mesh_instance_3d.h"
-#include "navigation_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationRegion3D::set_enabled(bool p_enabled) {
@@ -48,9 +47,7 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer3D::get_singleton()->region_set_map(region, RID());
} else {
- if (navigation) {
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
if (debug_view) {
@@ -69,22 +66,21 @@ bool NavigationRegion3D::is_enabled() const {
return enabled;
}
+void NavigationRegion3D::set_layers(uint32_t p_layers) {
+ NavigationServer3D::get_singleton()->region_set_layers(region, p_layers);
+}
+
+uint32_t NavigationRegion3D::get_layers() const {
+ return NavigationServer3D::get_singleton()->region_get_layers(region);
+}
+
/////////////////////////////
void NavigationRegion3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node3D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation3D>(c);
- if (navigation) {
- if (enabled) {
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
- break;
- }
-
- c = c->get_parent_spatial();
+ if (enabled) {
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
@@ -105,15 +101,12 @@ void NavigationRegion3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
- if (navigation) {
- NavigationServer3D::get_singleton()->region_set_map(region, RID());
- }
+ NavigationServer3D::get_singleton()->region_set_map(region, RID());
if (debug_view) {
debug_view->queue_delete();
debug_view = nullptr;
}
- navigation = nullptr;
} break;
}
}
@@ -124,13 +117,13 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes
}
if (navmesh.is_valid()) {
- navmesh->remove_change_receptor(this);
+ navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
}
navmesh = p_navmesh;
if (navmesh.is_valid()) {
- navmesh->add_change_receptor(this);
+ navmesh->connect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
}
NavigationServer3D::get_singleton()->region_set_navmesh(region, p_navmesh);
@@ -150,7 +143,7 @@ Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const {
}
struct BakeThreadsArgs {
- NavigationRegion3D *nav_region;
+ NavigationRegion3D *nav_region = nullptr;
};
void _bake_navigation_mesh(void *p_user_data) {
@@ -170,18 +163,17 @@ void _bake_navigation_mesh(void *p_user_data) {
}
void NavigationRegion3D::bake_navigation_mesh() {
- ERR_FAIL_COND(bake_thread != nullptr);
+ ERR_FAIL_COND(bake_thread.is_started());
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_region = this;
- bake_thread = Thread::create(_bake_navigation_mesh, args);
- ERR_FAIL_COND(bake_thread == nullptr);
+ bake_thread.start(_bake_navigation_mesh, args);
}
void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
set_navigation_mesh(p_nav_mesh);
- bake_thread = nullptr;
+ bake_thread.wait_to_finish();
emit_signal("bake_finished");
}
@@ -193,25 +185,13 @@ String NavigationRegion3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!navmesh.is_valid()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("A NavigationMesh resource must be set or created for this node to work.");
}
- const Node3D *c = this;
- while (c) {
- if (Object::cast_to<Navigation3D>(c)) {
- return warning;
- }
-
- c = Object::cast_to<Node3D>(c->get_parent());
- }
-
- if (!warning.empty()) {
- warning += "\n\n";
- }
- return warning + TTR("NavigationRegion3D must be a child or grandchild to a Navigation3D node. It only provides navigation data.");
+ return warning;
}
void NavigationRegion3D::_bind_methods() {
@@ -221,17 +201,21 @@ void NavigationRegion3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled);
+ ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion3D::set_layers);
+ ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion3D::get_layers);
+
ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion3D::bake_navigation_mesh);
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_layers", "get_layers");
ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
ADD_SIGNAL(MethodInfo("bake_finished"));
}
-void NavigationRegion3D::_changed_callback(Object *p_changed, const char *p_prop) {
+void NavigationRegion3D::_navigation_changed() {
update_gizmo();
update_configuration_warning();
}
@@ -243,7 +227,7 @@ NavigationRegion3D::NavigationRegion3D() {
NavigationRegion3D::~NavigationRegion3D() {
if (navmesh.is_valid()) {
- navmesh->remove_change_receptor(this);
+ navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
}
NavigationServer3D::get_singleton()->free(region);
}
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index 4b1d59206b..52fa2d6159 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,8 +35,6 @@
#include "scene/resources/mesh.h"
#include "scene/resources/navigation_mesh.h"
-class Navigation3D;
-
class NavigationRegion3D : public Node3D {
GDCLASS(NavigationRegion3D, Node3D);
@@ -44,19 +42,22 @@ class NavigationRegion3D : public Node3D {
RID region;
Ref<NavigationMesh> navmesh;
- Navigation3D *navigation = nullptr;
Node *debug_view = nullptr;
- Thread *bake_thread = nullptr;
+ Thread bake_thread;
+
+ void _navigation_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
- void _changed_callback(Object *p_changed, const char *p_prop) override;
public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh);
Ref<NavigationMesh> get_navigation_mesh() const;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index deb04f0978..ba0f8cc870 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,7 +48,7 @@
a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
- drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
+ drawback: setting/reading globals is useful and used very often, and using affine inverses is slow
---
@@ -226,10 +226,6 @@ void Node3D::_notification(int p_what) {
void Node3D::set_transform(const Transform &p_transform) {
data.local_transform = p_transform;
data.dirty |= DIRTY_VECTORS;
- _change_notify("translation");
- _change_notify("rotation");
- _change_notify("rotation_degrees");
- _change_notify("scale");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -239,8 +235,8 @@ void Node3D::set_transform(const Transform &p_transform) {
void Node3D::set_global_transform(const Transform &p_transform) {
Transform xform =
(data.parent && !data.top_level_active) ?
- data.parent->get_global_transform().affine_inverse() * p_transform :
- p_transform;
+ data.parent->get_global_transform().affine_inverse() * p_transform :
+ p_transform;
set_transform(xform);
}
@@ -307,7 +303,6 @@ Transform Node3D::get_relative_transform(const Node *p_parent) const {
void Node3D::set_translation(const Vector3 &p_translation) {
data.local_transform.origin = p_translation;
- _change_notify("transform");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -322,7 +317,6 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) {
data.rotation = p_euler_rad;
data.dirty |= DIRTY_LOCAL;
- _change_notify("transform");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -330,7 +324,7 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) {
}
void Node3D::set_rotation_degrees(const Vector3 &p_euler_deg) {
- set_rotation(p_euler_deg * Math_PI / 180.0);
+ set_rotation(p_euler_deg * (Math_PI / 180.0));
}
void Node3D::set_scale(const Vector3 &p_scale) {
@@ -341,7 +335,6 @@ void Node3D::set_scale(const Vector3 &p_scale) {
data.scale = p_scale;
data.dirty |= DIRTY_LOCAL;
- _change_notify("transform");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -364,7 +357,7 @@ Vector3 Node3D::get_rotation() const {
}
Vector3 Node3D::get_rotation_degrees() const {
- return get_rotation() * 180.0 / Math_PI;
+ return get_rotation() * (180.0 / Math_PI);
}
Vector3 Node3D::get_scale() const {
@@ -495,7 +488,6 @@ Ref<World3D> Node3D::get_world_3d() const {
void Node3D::_propagate_visibility_changed() {
notification(NOTIFICATION_VISIBILITY_CHANGED);
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
- _change_notify("visible");
#ifdef TOOLS_ENABLED
if (data.gizmo.is_valid()) {
_update_gizmo();
@@ -755,8 +747,8 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("orthonormalize"), &Node3D::orthonormalize);
ClassDB::bind_method(D_METHOD("set_identity"), &Node3D::set_identity);
- ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Node3D::look_at);
- ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Node3D::look_at_from_position);
+ ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Node3D::look_at, DEFVAL(Vector3(0, 1, 0)));
+ ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Node3D::look_at_from_position, DEFVAL(Vector3(0, 1, 0)));
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global);
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 180c441a2a..a62c7b31a8 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -173,8 +173,8 @@ public:
void global_scale(const Vector3 &p_scale);
void global_translate(const Vector3 &p_offset);
- void look_at(const Vector3 &p_target, const Vector3 &p_up);
- void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up);
+ void look_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
+ void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
Vector3 to_local(Vector3 p_global) const;
Vector3 to_global(Vector3 p_local) const;
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 54e6330722..7e2601902b 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -249,14 +249,14 @@ String PathFollow3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!Object::cast_to<Path3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("PathFollow3D only works when set as a child of a Path3D node.");
} else {
Path3D *path = Object::cast_to<Path3D>(get_parent());
if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource.");
@@ -323,8 +323,6 @@ void PathFollow3D::set_offset(float p_offset) {
_update_transform();
}
- _change_notify("offset");
- _change_notify("unit_offset");
}
void PathFollow3D::set_h_offset(float p_h_offset) {
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 39f04f1556..17ee47593e 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -66,10 +66,10 @@ public:
private:
Path3D *path = nullptr;
- real_t delta_offset = 0; // Change in offset since last _update_transform.
- real_t offset = 0;
- real_t h_offset = 0;
- real_t v_offset = 0;
+ real_t delta_offset = 0.0; // Change in offset since last _update_transform.
+ real_t offset = 0.0;
+ real_t h_offset = 0.0;
+ real_t v_offset = 0.0;
bool cubic = true;
bool loop = true;
RotationMode rotation_mode = ROTATION_XYZ;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d9e19db4bd..e225c1f22d 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,7 +51,7 @@ Vector3 PhysicsBody3D::get_angular_velocity() const {
return Vector3();
}
-float PhysicsBody3D::get_inverse_mass() const {
+real_t PhysicsBody3D::get_inverse_mass() const {
return 0;
}
@@ -148,7 +148,8 @@ void PhysicsBody3D::_bind_methods() {
}
PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
- CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(p_mode), false) {
+ CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
collision_layer = 1;
collision_mask = 1;
}
@@ -311,7 +312,7 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
bool in_tree = E->get().in_tree;
- if (E->get().shapes.empty()) {
+ if (E->get().shapes.is_empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree));
@@ -330,8 +331,8 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
struct _RigidBodyInOut {
ObjectID id;
- int shape;
- int local_shape;
+ int shape = 0;
+ int local_shape = 0;
};
void RigidBody3D::_direct_state_changed(Object *p_state) {
@@ -415,13 +416,13 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
}
}
- //process remotions
+ //process removals
for (int i = 0; i < toremove_count; i++) {
_body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
- //process aditions
+ //process additions
for (int i = 0; i < toadd_count; i++) {
_body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
@@ -714,7 +715,7 @@ String RigidBody3D::get_configuration_warning() const {
String warning = CollisionObject3D::get_configuration_warning();
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
@@ -825,24 +826,6 @@ void RigidBody3D::_bind_methods() {
RigidBody3D::RigidBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
- mode = MODE_RIGID;
-
- mass = 1;
- max_contacts_reported = 0;
- state = nullptr;
-
- gravity_scale = 1;
- linear_damp = -1;
- angular_damp = -1;
-
- //angular_velocity=0;
- sleeping = false;
- ccd = false;
-
- custom_integrator = false;
- contact_monitor = nullptr;
- can_sleep = true;
-
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
}
@@ -924,7 +907,7 @@ bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_
//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
+Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
Vector3 body_velocity = p_linear_velocity;
Vector3 body_velocity_normal = body_velocity.normalized();
Vector3 up_direction = p_up_direction.normalized();
@@ -1018,7 +1001,7 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
return body_velocity;
}
-Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
+Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
Vector3 up_direction = p_up_direction.normalized();
bool was_on_floor = on_floor;
@@ -1090,7 +1073,7 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision
Vector3 recover;
int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
int deepest = -1;
- float deepest_depth;
+ real_t deepest_depth;
for (int i = 0; i < hits; i++) {
if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) {
deepest = i;
@@ -1131,12 +1114,12 @@ bool KinematicBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
}
-void KinematicBody3D::set_safe_margin(float p_margin) {
+void KinematicBody3D::set_safe_margin(real_t p_margin) {
margin = p_margin;
PhysicsServer3D::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin);
}
-float KinematicBody3D::get_safe_margin() const {
+real_t KinematicBody3D::get_safe_margin() const {
return margin;
}
@@ -1180,8 +1163,8 @@ void KinematicBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody3D::_direct_state_changed);
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody3D::test_move, DEFVAL(true));
@@ -1221,11 +1204,6 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) {
KinematicBody3D::KinematicBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
- locked_axis = 0;
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
-
set_safe_margin(0.001);
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
}
@@ -1716,6 +1694,10 @@ bool PhysicalBone3D::SixDOFJointData::_set(const StringName &p_name, const Varia
String path = p_name;
+ if (!path.begins_with("joint_constraints/")) {
+ return false;
+ }
+
Vector3::Axis axis;
{
const String axis_s = path.get_slicec('/', 1);
@@ -1872,6 +1854,10 @@ bool PhysicalBone3D::SixDOFJointData::_get(const StringName &p_name, Variant &r_
String path = p_name;
+ if (!path.begins_with("joint_constraints/")) {
+ return false;
+ }
+
int axis;
{
const String axis_s = path.get_slicec('/', 1);
@@ -2026,7 +2012,7 @@ void PhysicalBone3D::_notification(int p_what) {
update_bone_id();
reset_to_rest_position();
reset_physics_simulation_state();
- if (!joint.is_valid() && joint_data) {
+ if (joint_data) {
_reload_joint();
}
break;
@@ -2037,10 +2023,7 @@ void PhysicalBone3D::_notification(int p_what) {
}
}
parent_skeleton = nullptr;
- if (joint.is_valid()) {
- PhysicsServer3D::get_singleton()->free(joint);
- joint = RID();
- }
+ PhysicsServer3D::get_singleton()->joint_clear(joint);
break;
case NOTIFICATION_TRANSFORM_CHANGED:
if (Engine::get_singleton()->is_editor_hint()) {
@@ -2190,17 +2173,14 @@ void PhysicalBone3D::_fix_joint_offset() {
}
void PhysicalBone3D::_reload_joint() {
- if (joint.is_valid()) {
- PhysicsServer3D::get_singleton()->free(joint);
- joint = RID();
- }
-
if (!parent_skeleton) {
+ PhysicsServer3D::get_singleton()->joint_clear(joint);
return;
}
PhysicalBone3D *body_a = parent_skeleton->get_physical_bone_parent(bone_id);
if (!body_a) {
+ PhysicsServer3D::get_singleton()->joint_clear(joint);
return;
}
@@ -2210,7 +2190,7 @@ void PhysicalBone3D::_reload_joint() {
switch (get_joint_type()) {
case JOINT_TYPE_PIN: {
- joint = PhysicsServer3D::get_singleton()->joint_create_pin(body_a->get_rid(), local_a.origin, get_rid(), joint_offset.origin);
+ PhysicsServer3D::get_singleton()->joint_make_pin(joint, body_a->get_rid(), local_a.origin, get_rid(), joint_offset.origin);
const PinJointData *pjd(static_cast<const PinJointData *>(joint_data));
PhysicsServer3D::get_singleton()->pin_joint_set_param(joint, PhysicsServer3D::PIN_JOINT_BIAS, pjd->bias);
PhysicsServer3D::get_singleton()->pin_joint_set_param(joint, PhysicsServer3D::PIN_JOINT_DAMPING, pjd->damping);
@@ -2218,7 +2198,7 @@ void PhysicalBone3D::_reload_joint() {
} break;
case JOINT_TYPE_CONE: {
- joint = PhysicsServer3D::get_singleton()->joint_create_cone_twist(body_a->get_rid(), local_a, get_rid(), joint_offset);
+ PhysicsServer3D::get_singleton()->joint_make_cone_twist(joint, body_a->get_rid(), local_a, get_rid(), joint_offset);
const ConeJointData *cjd(static_cast<const ConeJointData *>(joint_data));
PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN, cjd->swing_span);
PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer3D::CONE_TWIST_JOINT_TWIST_SPAN, cjd->twist_span);
@@ -2228,7 +2208,7 @@ void PhysicalBone3D::_reload_joint() {
} break;
case JOINT_TYPE_HINGE: {
- joint = PhysicsServer3D::get_singleton()->joint_create_hinge(body_a->get_rid(), local_a, get_rid(), joint_offset);
+ PhysicsServer3D::get_singleton()->joint_make_hinge(joint, body_a->get_rid(), local_a, get_rid(), joint_offset);
const HingeJointData *hjd(static_cast<const HingeJointData *>(joint_data));
PhysicsServer3D::get_singleton()->hinge_joint_set_flag(joint, PhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT, hjd->angular_limit_enabled);
PhysicsServer3D::get_singleton()->hinge_joint_set_param(joint, PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER, hjd->angular_limit_upper);
@@ -2239,7 +2219,7 @@ void PhysicalBone3D::_reload_joint() {
} break;
case JOINT_TYPE_SLIDER: {
- joint = PhysicsServer3D::get_singleton()->joint_create_slider(body_a->get_rid(), local_a, get_rid(), joint_offset);
+ PhysicsServer3D::get_singleton()->joint_make_slider(joint, body_a->get_rid(), local_a, get_rid(), joint_offset);
const SliderJointData *sjd(static_cast<const SliderJointData *>(joint_data));
PhysicsServer3D::get_singleton()->slider_joint_set_param(joint, PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER, sjd->linear_limit_upper);
PhysicsServer3D::get_singleton()->slider_joint_set_param(joint, PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_LOWER, sjd->linear_limit_lower);
@@ -2254,7 +2234,7 @@ void PhysicalBone3D::_reload_joint() {
} break;
case JOINT_TYPE_6DOF: {
- joint = PhysicsServer3D::get_singleton()->joint_create_generic_6dof(body_a->get_rid(), local_a, get_rid(), joint_offset);
+ PhysicsServer3D::get_singleton()->joint_make_generic_6dof(joint, body_a->get_rid(), local_a, get_rid(), joint_offset);
const SixDOFJointData *g6dofjd(static_cast<const SixDOFJointData *>(joint_data));
for (int axis = 0; axis < 3; ++axis) {
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, g6dofjd->axis_data[axis].linear_limit_enabled);
@@ -2347,7 +2327,7 @@ void PhysicalBone3D::set_joint_type(JointType p_joint_type) {
_reload_joint();
#ifdef TOOLS_ENABLED
- _change_notify();
+ notify_property_list_changed();
if (get_gizmo().is_valid()) {
get_gizmo()->redraw();
}
@@ -2362,7 +2342,6 @@ void PhysicalBone3D::set_joint_offset(const Transform &p_offset) {
joint_offset = p_offset;
_update_joint_offset();
- _change_notify("joint_rotation_degrees");
}
const Transform &PhysicalBone3D::get_joint_offset() const {
@@ -2373,7 +2352,6 @@ void PhysicalBone3D::set_joint_rotation(const Vector3 &p_euler_rad) {
joint_offset.basis.set_euler_scale(p_euler_rad, joint_offset.basis.get_scale());
_update_joint_offset();
- _change_notify("joint_offset");
}
Vector3 PhysicalBone3D::get_joint_rotation() const {
@@ -2381,11 +2359,11 @@ Vector3 PhysicalBone3D::get_joint_rotation() const {
}
void PhysicalBone3D::set_joint_rotation_degrees(const Vector3 &p_euler_deg) {
- set_joint_rotation(p_euler_deg * Math_PI / 180.0);
+ set_joint_rotation(p_euler_deg * (Math_PI / 180.0));
}
Vector3 PhysicalBone3D::get_joint_rotation_degrees() const {
- return get_joint_rotation() * 180.0 / Math_PI;
+ return get_joint_rotation() * (180.0 / Math_PI);
}
const Transform &PhysicalBone3D::get_body_offset() const {
@@ -2508,6 +2486,7 @@ bool PhysicalBone3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
PhysicalBone3D::PhysicalBone3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
+ joint = PhysicsServer3D::get_singleton()->joint_create();
reset_physics_simulation_state();
}
@@ -2515,6 +2494,7 @@ PhysicalBone3D::~PhysicalBone3D() {
if (joint_data) {
memdelete(joint_data);
}
+ PhysicsServer3D::get_singleton()->free(joint);
}
void PhysicalBone3D::update_bone_id() {
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index cbf16863fb..1450fce6a6 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ protected:
public:
virtual Vector3 get_linear_velocity() const;
virtual Vector3 get_angular_velocity() const;
- virtual float get_inverse_mass() const;
+ virtual real_t get_inverse_mass() const;
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
@@ -111,31 +111,31 @@ public:
};
protected:
- bool can_sleep;
- PhysicsDirectBodyState3D *state;
- Mode mode;
+ bool can_sleep = true;
+ PhysicsDirectBodyState3D *state = nullptr;
+ Mode mode = MODE_RIGID;
- real_t mass;
+ real_t mass = 1.0;
Ref<PhysicsMaterial> physics_material_override;
Vector3 linear_velocity;
Vector3 angular_velocity;
Basis inverse_inertia_tensor;
- real_t gravity_scale;
- real_t linear_damp;
- real_t angular_damp;
+ real_t gravity_scale = 1.0;
+ real_t linear_damp = -1.0;
+ real_t angular_damp = -1.0;
- bool sleeping;
- bool ccd;
+ bool sleeping = false;
+ bool ccd = false;
- int max_contacts_reported;
+ int max_contacts_reported = 0;
- bool custom_integrator;
+ bool custom_integrator = false;
struct ShapePair {
- int body_shape;
- int local_shape;
- bool tagged;
+ int body_shape = 0;
+ int local_shape = 0;
+ bool tagged = false;
bool operator<(const ShapePair &p_sp) const {
if (body_shape == p_sp.body_shape) {
return local_shape < p_sp.local_shape;
@@ -157,16 +157,16 @@ protected:
};
struct BodyState {
//int rc;
- bool in_tree;
+ bool in_tree = false;
VSet<ShapePair> shapes;
};
struct ContactMonitor {
- bool locked;
+ bool locked = false;
Map<ObjectID, BodyState> body_map;
};
- ContactMonitor *contact_monitor;
+ ContactMonitor *contact_monitor = nullptr;
void _body_enter_tree(ObjectID p_id);
void _body_exit_tree(ObjectID p_id);
@@ -183,7 +183,7 @@ public:
void set_mass(real_t p_mass);
real_t get_mass() const;
- virtual float get_inverse_mass() const override { return 1.0 / mass; }
+ virtual real_t get_inverse_mass() const override { return 1.0 / mass; }
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
@@ -261,27 +261,27 @@ public:
Vector3 collider_vel;
ObjectID collider;
RID collider_rid;
- int collider_shape;
+ int collider_shape = 0;
Variant collider_metadata;
Vector3 remainder;
Vector3 travel;
- int local_shape;
+ int local_shape = 0;
};
private:
Vector3 linear_velocity;
Vector3 angular_velocity;
- uint16_t locked_axis;
+ uint16_t locked_axis = 0;
- float margin;
+ real_t margin;
Vector3 floor_normal;
Vector3 floor_velocity;
RID on_floor_body;
- bool on_floor;
- bool on_ceiling;
- bool on_wall;
+ bool on_floor = false;
+ bool on_ceiling = false;
+ bool on_wall = false;
Vector<Collision> colliders;
Vector<Ref<KinematicCollision3D>> slide_colliders;
Ref<KinematicCollision3D> motion_cache;
@@ -309,11 +309,11 @@ public:
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
- void set_safe_margin(float p_margin);
- float get_safe_margin() const;
+ void set_safe_margin(real_t p_margin);
+ real_t get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
- Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
+ Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
@@ -385,10 +385,8 @@ public:
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
real_t bias = 0.3;
- real_t damping = 1.;
- real_t impulse_clamp = 0;
-
- PinJointData() {}
+ real_t damping = 1.0;
+ real_t impulse_clamp = 0.0;
};
struct ConeJointData : public JointData {
@@ -398,14 +396,11 @@ public:
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
- real_t swing_span;
+ real_t swing_span = Math_PI * 0.25;
real_t twist_span = Math_PI;
real_t bias = 0.3;
real_t softness = 0.8;
real_t relaxation = 1.;
-
- ConeJointData() :
- swing_span(Math_PI * 0.25) {}
};
struct HingeJointData : public JointData {
@@ -416,16 +411,11 @@ public:
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
bool angular_limit_enabled = false;
- real_t angular_limit_upper;
- real_t angular_limit_lower;
+ real_t angular_limit_upper = Math_PI * 0.5;
+ real_t angular_limit_lower = -Math_PI * 0.5;
real_t angular_limit_bias = 0.3;
real_t angular_limit_softness = 0.9;
real_t angular_limit_relaxation = 1.;
-
- HingeJointData() :
-
- angular_limit_upper(Math_PI * 0.5),
- angular_limit_lower(-Math_PI * 0.5) {}
};
struct SliderJointData : public JointData {
@@ -435,45 +425,41 @@ public:
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
- real_t linear_limit_upper = 1.;
- real_t linear_limit_lower = -1.;
- real_t linear_limit_softness = 1.;
+ real_t linear_limit_upper = 1.0;
+ real_t linear_limit_lower = -1.0;
+ real_t linear_limit_softness = 1.0;
real_t linear_limit_restitution = 0.7;
- real_t linear_limit_damping = 1.;
- real_t angular_limit_upper = 0;
- real_t angular_limit_lower = 0;
- real_t angular_limit_softness = 1.;
+ real_t linear_limit_damping = 1.0;
+ real_t angular_limit_upper = 0.0;
+ real_t angular_limit_lower = 0.0;
+ real_t angular_limit_softness = 1.0;
real_t angular_limit_restitution = 0.7;
- real_t angular_limit_damping = 1.;
-
- SliderJointData() {}
+ real_t angular_limit_damping = 1.0;
};
struct SixDOFJointData : public JointData {
struct SixDOFAxisData {
bool linear_limit_enabled = true;
- real_t linear_limit_upper = 0;
- real_t linear_limit_lower = 0;
+ real_t linear_limit_upper = 0.0;
+ real_t linear_limit_lower = 0.0;
real_t linear_limit_softness = 0.7;
real_t linear_restitution = 0.5;
- real_t linear_damping = 1.;
+ real_t linear_damping = 1.0;
bool linear_spring_enabled = false;
- real_t linear_spring_stiffness = 0;
- real_t linear_spring_damping = 0;
- real_t linear_equilibrium_point = 0;
+ real_t linear_spring_stiffness = 0.0;
+ real_t linear_spring_damping = 0.0;
+ real_t linear_equilibrium_point = 0.0;
bool angular_limit_enabled = true;
- real_t angular_limit_upper = 0;
- real_t angular_limit_lower = 0;
+ real_t angular_limit_upper = 0.0;
+ real_t angular_limit_lower = 0.0;
real_t angular_limit_softness = 0.5;
- real_t angular_restitution = 0;
- real_t angular_damping = 1.;
+ real_t angular_restitution = 0.0;
+ real_t angular_damping = 1.0;
real_t erp = 0.5;
bool angular_spring_enabled = false;
- real_t angular_spring_stiffness = 0;
- real_t angular_spring_damping = 0.;
- real_t angular_equilibrium_point = 0;
-
- SixDOFAxisData() {}
+ real_t angular_spring_stiffness = 0.0;
+ real_t angular_spring_damping = 0.0;
+ real_t angular_equilibrium_point = 0.0;
};
virtual JointType get_joint_type() { return JOINT_TYPE_6DOF; }
@@ -505,12 +491,12 @@ private:
int bone_id = -1;
String bone_name;
- real_t bounce = 0;
- real_t mass = 1;
- real_t friction = 1;
- real_t gravity_scale = 1;
- real_t linear_damp = -1;
- real_t angular_damp = -1;
+ real_t bounce = 0.0;
+ real_t mass = 1.0;
+ real_t friction = 1.0;
+ real_t gravity_scale = 1.0;
+ real_t linear_damp = -1.0;
+ real_t angular_damp = -1.0;
bool can_sleep = true;
protected:
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index 06de5ad0ae..de9c75621b 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,75 +30,106 @@
#include "physics_joint_3d.h"
-void Joint3D::_update_joint(bool p_only_free) {
- if (joint.is_valid()) {
- if (ba.is_valid() && bb.is_valid()) {
- PhysicsServer3D::get_singleton()->body_remove_collision_exception(ba, bb);
- }
+#include "scene/scene_string_names.h"
- PhysicsServer3D::get_singleton()->free(joint);
- joint = RID();
- ba = RID();
- bb = RID();
+void Joint3D::_disconnect_signals() {
+ Node *node_a = get_node_or_null(a);
+ PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);
+ if (body_a) {
+ body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
}
+ Node *node_b = get_node_or_null(b);
+ PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
+ if (body_b) {
+ body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
+ }
+}
+
+void Joint3D::_body_exit_tree() {
+ _disconnect_signals();
+ _update_joint(true);
+}
+
+void Joint3D::_update_joint(bool p_only_free) {
+ if (ba.is_valid() && bb.is_valid()) {
+ PhysicsServer3D::get_singleton()->body_remove_collision_exception(ba, bb);
+ PhysicsServer3D::get_singleton()->body_remove_collision_exception(bb, ba);
+ }
+
+ ba = RID();
+ bb = RID();
+
+ configured = false;
+
if (p_only_free || !is_inside_tree()) {
+ PhysicsServer3D::get_singleton()->joint_clear(joint);
warning = String();
return;
}
- Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr;
- Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr;
+ Node *node_a = get_node_or_null(a);
+ Node *node_b = get_node_or_null(b);
PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);
PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
if (node_a && !body_a && node_b && !body_b) {
+ PhysicsServer3D::get_singleton()->joint_clear(joint);
warning = TTR("Node A and Node B must be PhysicsBody3Ds");
update_configuration_warning();
return;
}
if (node_a && !body_a) {
+ PhysicsServer3D::get_singleton()->joint_clear(joint);
warning = TTR("Node A must be a PhysicsBody3D");
update_configuration_warning();
return;
}
if (node_b && !body_b) {
+ PhysicsServer3D::get_singleton()->joint_clear(joint);
warning = TTR("Node B must be a PhysicsBody3D");
update_configuration_warning();
return;
}
if (!body_a && !body_b) {
+ PhysicsServer3D::get_singleton()->joint_clear(joint);
warning = TTR("Joint is not connected to any PhysicsBody3Ds");
update_configuration_warning();
return;
}
if (body_a == body_b) {
+ PhysicsServer3D::get_singleton()->joint_clear(joint);
warning = TTR("Node A and Node B must be different PhysicsBody3Ds");
update_configuration_warning();
return;
}
- if (!body_a) {
- SWAP(body_a, body_b);
- }
-
warning = String();
update_configuration_warning();
- joint = _configure_joint(body_a, body_b);
+ configured = true;
- ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");
+ if (body_a) {
+ _configure_joint(joint, body_a, body_b);
+ } else if (body_b) {
+ _configure_joint(joint, body_b, nullptr);
+ }
PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
- ba = body_a->get_rid();
+ if (body_a) {
+ ba = body_a->get_rid();
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
+ }
+
if (body_b) {
bb = body_b->get_rid();
+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
}
PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
@@ -109,6 +140,10 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {
return;
}
+ if (joint.is_valid()) {
+ _disconnect_signals();
+ }
+
a = p_node_a;
_update_joint();
}
@@ -121,6 +156,11 @@ void Joint3D::set_node_b(const NodePath &p_node_b) {
if (b == p_node_b) {
return;
}
+
+ if (joint.is_valid()) {
+ _disconnect_signals();
+ }
+
b = p_node_b;
_update_joint();
}
@@ -147,6 +187,7 @@ void Joint3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
+ _disconnect_signals();
_update_joint(true);
}
} break;
@@ -168,8 +209,8 @@ bool Joint3D::get_exclude_nodes_from_collision() const {
String Joint3D::get_configuration_warning() const {
String node_warning = Node3D::get_configuration_warning();
- if (!warning.empty()) {
- if (!node_warning.empty()) {
+ if (!warning.is_empty()) {
+ if (!node_warning.is_empty()) {
node_warning += "\n\n";
}
node_warning += warning;
@@ -199,9 +240,12 @@ void Joint3D::_bind_methods() {
}
Joint3D::Joint3D() {
- exclude_from_collision = true;
- solver_priority = 1;
set_notify_transform(true);
+ joint = PhysicsServer3D::get_singleton()->joint_create();
+}
+
+Joint3D::~Joint3D() {
+ PhysicsServer3D::get_singleton()->free(joint);
}
///////////////////////////////////
@@ -219,20 +263,20 @@ void PinJoint3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_IMPULSE_CLAMP);
}
-void PinJoint3D::set_param(Param p_param, float p_value) {
+void PinJoint3D::set_param(Param p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, 3);
params[p_param] = p_value;
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer3D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer3D::PinJointParam(p_param), p_value);
}
}
-float PinJoint3D::get_param(Param p_param) const {
+real_t PinJoint3D::get_param(Param p_param) const {
ERR_FAIL_INDEX_V(p_param, 3, 0);
return params[p_param];
}
-RID PinJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
+void PinJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Vector3 pinpos = get_global_transform().origin;
Vector3 local_a = body_a->get_global_transform().affine_inverse().xform(pinpos);
Vector3 local_b;
@@ -243,11 +287,10 @@ RID PinJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
local_b = pinpos;
}
- RID j = PhysicsServer3D::get_singleton()->joint_create_pin(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
+ PhysicsServer3D::get_singleton()->joint_make_pin(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
for (int i = 0; i < 3; i++) {
- PhysicsServer3D::get_singleton()->pin_joint_set_param(j, PhysicsServer3D::PinJointParam(i), params[i]);
+ PhysicsServer3D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer3D::PinJointParam(i), params[i]);
}
- return j;
}
PinJoint3D::PinJoint3D() {
@@ -260,19 +303,19 @@ PinJoint3D::PinJoint3D() {
///////////////////////////////////
-void HingeJoint3D::_set_upper_limit(float p_limit) {
+void HingeJoint3D::_set_upper_limit(real_t p_limit) {
set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit));
}
-float HingeJoint3D::_get_upper_limit() const {
+real_t HingeJoint3D::_get_upper_limit() const {
return Math::rad2deg(get_param(PARAM_LIMIT_UPPER));
}
-void HingeJoint3D::_set_lower_limit(float p_limit) {
+void HingeJoint3D::_set_lower_limit(real_t p_limit) {
set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit));
}
-float HingeJoint3D::_get_lower_limit() const {
+real_t HingeJoint3D::_get_lower_limit() const {
return Math::rad2deg(get_param(PARAM_LIMIT_LOWER));
}
@@ -317,17 +360,17 @@ void HingeJoint3D::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_MAX);
}
-void HingeJoint3D::set_param(Param p_param, float p_value) {
+void HingeJoint3D::set_param(Param p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params[p_param] = p_value;
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer3D::get_singleton()->hinge_joint_set_param(get_joint(), PhysicsServer3D::HingeJointParam(p_param), p_value);
}
update_gizmo();
}
-float HingeJoint3D::get_param(Param p_param) const {
+real_t HingeJoint3D::get_param(Param p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params[p_param];
}
@@ -335,7 +378,7 @@ float HingeJoint3D::get_param(Param p_param) const {
void HingeJoint3D::set_flag(Flag p_flag, bool p_value) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags[p_flag] = p_value;
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer3D::get_singleton()->hinge_joint_set_flag(get_joint(), PhysicsServer3D::HingeJointFlag(p_flag), p_value);
}
@@ -347,7 +390,7 @@ bool HingeJoint3D::get_flag(Flag p_flag) const {
return flags[p_flag];
}
-RID HingeJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
+void HingeJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Transform gt = get_global_transform();
Transform ainv = body_a->get_global_transform().affine_inverse();
@@ -362,15 +405,14 @@ RID HingeJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b)
local_b.orthonormalize();
- RID j = PhysicsServer3D::get_singleton()->joint_create_hinge(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
+ PhysicsServer3D::get_singleton()->joint_make_hinge(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
for (int i = 0; i < PARAM_MAX; i++) {
- PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HingeJointParam(i), params[i]);
+ PhysicsServer3D::get_singleton()->hinge_joint_set_param(p_joint, PhysicsServer3D::HingeJointParam(i), params[i]);
}
for (int i = 0; i < FLAG_MAX; i++) {
set_flag(Flag(i), flags[i]);
- PhysicsServer3D::get_singleton()->hinge_joint_set_flag(j, PhysicsServer3D::HingeJointFlag(i), flags[i]);
+ PhysicsServer3D::get_singleton()->hinge_joint_set_flag(p_joint, PhysicsServer3D::HingeJointFlag(i), flags[i]);
}
- return j;
}
HingeJoint3D::HingeJoint3D() {
@@ -391,19 +433,19 @@ HingeJoint3D::HingeJoint3D() {
//////////////////////////////////
-void SliderJoint3D::_set_upper_limit_angular(float p_limit_angular) {
+void SliderJoint3D::_set_upper_limit_angular(real_t p_limit_angular) {
set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular));
}
-float SliderJoint3D::_get_upper_limit_angular() const {
+real_t SliderJoint3D::_get_upper_limit_angular() const {
return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER));
}
-void SliderJoint3D::_set_lower_limit_angular(float p_limit_angular) {
+void SliderJoint3D::_set_lower_limit_angular(real_t p_limit_angular) {
set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular));
}
-float SliderJoint3D::_get_lower_limit_angular() const {
+real_t SliderJoint3D::_get_lower_limit_angular() const {
return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER));
}
@@ -468,21 +510,21 @@ void SliderJoint3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_MAX);
}
-void SliderJoint3D::set_param(Param p_param, float p_value) {
+void SliderJoint3D::set_param(Param p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params[p_param] = p_value;
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer3D::get_singleton()->slider_joint_set_param(get_joint(), PhysicsServer3D::SliderJointParam(p_param), p_value);
}
update_gizmo();
}
-float SliderJoint3D::get_param(Param p_param) const {
+real_t SliderJoint3D::get_param(Param p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params[p_param];
}
-RID SliderJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
+void SliderJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Transform gt = get_global_transform();
Transform ainv = body_a->get_global_transform().affine_inverse();
@@ -497,12 +539,10 @@ RID SliderJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b
local_b.orthonormalize();
- RID j = PhysicsServer3D::get_singleton()->joint_create_slider(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
+ PhysicsServer3D::get_singleton()->joint_make_slider(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
for (int i = 0; i < PARAM_MAX; i++) {
- PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SliderJointParam(i), params[i]);
+ PhysicsServer3D::get_singleton()->slider_joint_set_param(p_joint, PhysicsServer3D::SliderJointParam(i), params[i]);
}
-
- return j;
}
SliderJoint3D::SliderJoint3D() {
@@ -533,19 +573,19 @@ SliderJoint3D::SliderJoint3D() {
//////////////////////////////////
-void ConeTwistJoint3D::_set_swing_span(float p_limit_angular) {
+void ConeTwistJoint3D::_set_swing_span(real_t p_limit_angular) {
set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular));
}
-float ConeTwistJoint3D::_get_swing_span() const {
+real_t ConeTwistJoint3D::_get_swing_span() const {
return Math::rad2deg(get_param(PARAM_SWING_SPAN));
}
-void ConeTwistJoint3D::_set_twist_span(float p_limit_angular) {
+void ConeTwistJoint3D::_set_twist_span(real_t p_limit_angular) {
set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular));
}
-float ConeTwistJoint3D::_get_twist_span() const {
+real_t ConeTwistJoint3D::_get_twist_span() const {
return Math::rad2deg(get_param(PARAM_TWIST_SPAN));
}
@@ -574,22 +614,22 @@ void ConeTwistJoint3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_MAX);
}
-void ConeTwistJoint3D::set_param(Param p_param, float p_value) {
+void ConeTwistJoint3D::set_param(Param p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params[p_param] = p_value;
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(get_joint(), PhysicsServer3D::ConeTwistJointParam(p_param), p_value);
}
update_gizmo();
}
-float ConeTwistJoint3D::get_param(Param p_param) const {
+real_t ConeTwistJoint3D::get_param(Param p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params[p_param];
}
-RID ConeTwistJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
+void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Transform gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
//Vector3 cone_twistdir = gt.basis.get_axis(2);
@@ -607,12 +647,10 @@ RID ConeTwistJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *bod
local_b.orthonormalize();
- RID j = PhysicsServer3D::get_singleton()->joint_create_cone_twist(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
+ PhysicsServer3D::get_singleton()->joint_make_cone_twist(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
for (int i = 0; i < PARAM_MAX; i++) {
- PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::ConeTwistJointParam(i), params[i]);
+ PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(p_joint, PhysicsServer3D::ConeTwistJointParam(i), params[i]);
}
-
- return j;
}
ConeTwistJoint3D::ConeTwistJoint3D() {
@@ -625,51 +663,51 @@ ConeTwistJoint3D::ConeTwistJoint3D() {
/////////////////////////////////////////////////////////////////////
-void Generic6DOFJoint3D::_set_angular_hi_limit_x(float p_limit_angular) {
+void Generic6DOFJoint3D::_set_angular_hi_limit_x(real_t p_limit_angular) {
set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
}
-float Generic6DOFJoint3D::_get_angular_hi_limit_x() const {
+real_t Generic6DOFJoint3D::_get_angular_hi_limit_x() const {
return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT));
}
-void Generic6DOFJoint3D::_set_angular_lo_limit_x(float p_limit_angular) {
+void Generic6DOFJoint3D::_set_angular_lo_limit_x(real_t p_limit_angular) {
set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
}
-float Generic6DOFJoint3D::_get_angular_lo_limit_x() const {
+real_t Generic6DOFJoint3D::_get_angular_lo_limit_x() const {
return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT));
}
-void Generic6DOFJoint3D::_set_angular_hi_limit_y(float p_limit_angular) {
+void Generic6DOFJoint3D::_set_angular_hi_limit_y(real_t p_limit_angular) {
set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
}
-float Generic6DOFJoint3D::_get_angular_hi_limit_y() const {
+real_t Generic6DOFJoint3D::_get_angular_hi_limit_y() const {
return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT));
}
-void Generic6DOFJoint3D::_set_angular_lo_limit_y(float p_limit_angular) {
+void Generic6DOFJoint3D::_set_angular_lo_limit_y(real_t p_limit_angular) {
set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
}
-float Generic6DOFJoint3D::_get_angular_lo_limit_y() const {
+real_t Generic6DOFJoint3D::_get_angular_lo_limit_y() const {
return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT));
}
-void Generic6DOFJoint3D::_set_angular_hi_limit_z(float p_limit_angular) {
+void Generic6DOFJoint3D::_set_angular_hi_limit_z(real_t p_limit_angular) {
set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
}
-float Generic6DOFJoint3D::_get_angular_hi_limit_z() const {
+real_t Generic6DOFJoint3D::_get_angular_hi_limit_z() const {
return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT));
}
-void Generic6DOFJoint3D::_set_angular_lo_limit_z(float p_limit_angular) {
+void Generic6DOFJoint3D::_set_angular_lo_limit_z(real_t p_limit_angular) {
set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
}
-float Generic6DOFJoint3D::_get_angular_lo_limit_z() const {
+real_t Generic6DOFJoint3D::_get_angular_lo_limit_z() const {
return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT));
}
@@ -831,45 +869,45 @@ void Generic6DOFJoint3D::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_MAX);
}
-void Generic6DOFJoint3D::set_param_x(Param p_param, float p_value) {
+void Generic6DOFJoint3D::set_param_x(Param p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params_x[p_param] = p_value;
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value);
}
update_gizmo();
}
-float Generic6DOFJoint3D::get_param_x(Param p_param) const {
+real_t Generic6DOFJoint3D::get_param_x(Param p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params_x[p_param];
}
-void Generic6DOFJoint3D::set_param_y(Param p_param, float p_value) {
+void Generic6DOFJoint3D::set_param_y(Param p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params_y[p_param] = p_value;
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value);
}
update_gizmo();
}
-float Generic6DOFJoint3D::get_param_y(Param p_param) const {
+real_t Generic6DOFJoint3D::get_param_y(Param p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params_y[p_param];
}
-void Generic6DOFJoint3D::set_param_z(Param p_param, float p_value) {
+void Generic6DOFJoint3D::set_param_z(Param p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params_z[p_param] = p_value;
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value);
}
update_gizmo();
}
-float Generic6DOFJoint3D::get_param_z(Param p_param) const {
+real_t Generic6DOFJoint3D::get_param_z(Param p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params_z[p_param];
}
@@ -877,7 +915,7 @@ float Generic6DOFJoint3D::get_param_z(Param p_param) const {
void Generic6DOFJoint3D::set_flag_x(Flag p_flag, bool p_enabled) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags_x[p_flag] = p_enabled;
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled);
}
update_gizmo();
@@ -891,7 +929,7 @@ bool Generic6DOFJoint3D::get_flag_x(Flag p_flag) const {
void Generic6DOFJoint3D::set_flag_y(Flag p_flag, bool p_enabled) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags_y[p_flag] = p_enabled;
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled);
}
update_gizmo();
@@ -905,7 +943,7 @@ bool Generic6DOFJoint3D::get_flag_y(Flag p_flag) const {
void Generic6DOFJoint3D::set_flag_z(Flag p_flag, bool p_enabled) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags_z[p_flag] = p_enabled;
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled);
}
update_gizmo();
@@ -916,7 +954,7 @@ bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const {
return flags_z[p_flag];
}
-RID Generic6DOFJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
+void Generic6DOFJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Transform gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
//Vector3 cone_twistdir = gt.basis.get_axis(2);
@@ -934,19 +972,17 @@ RID Generic6DOFJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *b
local_b.orthonormalize();
- RID j = PhysicsServer3D::get_singleton()->joint_create_generic_6dof(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
+ PhysicsServer3D::get_singleton()->joint_make_generic_6dof(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
for (int i = 0; i < PARAM_MAX; i++) {
- PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisParam(i), params_x[i]);
- PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisParam(i), params_y[i]);
- PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisParam(i), params_z[i]);
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(p_joint, Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisParam(i), params_x[i]);
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(p_joint, Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisParam(i), params_y[i]);
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(p_joint, Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisParam(i), params_z[i]);
}
for (int i = 0; i < FLAG_MAX; i++) {
- PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(j, Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_x[i]);
- PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(j, Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_y[i]);
- PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(j, Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_z[i]);
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(p_joint, Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_x[i]);
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(p_joint, Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_y[i]);
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(p_joint, Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_z[i]);
}
-
- return j;
}
Generic6DOFJoint3D::Generic6DOFJoint3D() {
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index 250ae8bf52..f624ba602b 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,19 +44,24 @@ class Joint3D : public Node3D {
NodePath a;
NodePath b;
- int solver_priority;
- bool exclude_from_collision;
+ int solver_priority = 1;
+ bool exclude_from_collision = true;
String warning;
+ bool configured = false;
protected:
+ void _disconnect_signals();
+ void _body_exit_tree();
void _update_joint(bool p_only_free = false);
void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) = 0;
+ virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) = 0;
static void _bind_methods();
+ _FORCE_INLINE_ bool is_configured() const { return configured; }
+
public:
virtual String get_configuration_warning() const override;
@@ -74,6 +79,7 @@ public:
RID get_joint() const { return joint; }
Joint3D();
+ ~Joint3D();
};
///////////////////////////////////////////
@@ -89,13 +95,13 @@ public:
};
protected:
- float params[3];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
+ real_t params[3];
+ virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
- void set_param(Param p_param, float p_value);
- float get_param(Param p_param) const;
+ void set_param(Param p_param, real_t p_value);
+ real_t get_param(Param p_param) const;
PinJoint3D();
};
@@ -125,20 +131,20 @@ public:
};
protected:
- float params[PARAM_MAX];
+ real_t params[PARAM_MAX];
bool flags[FLAG_MAX];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
+ virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
- void _set_upper_limit(float p_limit);
- float _get_upper_limit() const;
+ void _set_upper_limit(real_t p_limit);
+ real_t _get_upper_limit() const;
- void _set_lower_limit(float p_limit);
- float _get_lower_limit() const;
+ void _set_lower_limit(real_t p_limit);
+ real_t _get_lower_limit() const;
public:
- void set_param(Param p_param, float p_value);
- float get_param(Param p_param) const;
+ void set_param(Param p_param, real_t p_value);
+ real_t get_param(Param p_param) const;
void set_flag(Flag p_flag, bool p_value);
bool get_flag(Flag p_flag) const;
@@ -182,19 +188,19 @@ public:
};
protected:
- void _set_upper_limit_angular(float p_limit_angular);
- float _get_upper_limit_angular() const;
+ void _set_upper_limit_angular(real_t p_limit_angular);
+ real_t _get_upper_limit_angular() const;
- void _set_lower_limit_angular(float p_limit_angular);
- float _get_lower_limit_angular() const;
+ void _set_lower_limit_angular(real_t p_limit_angular);
+ real_t _get_lower_limit_angular() const;
- float params[PARAM_MAX];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
+ real_t params[PARAM_MAX];
+ virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
- void set_param(Param p_param, float p_value);
- float get_param(Param p_param) const;
+ void set_param(Param p_param, real_t p_value);
+ real_t get_param(Param p_param) const;
SliderJoint3D();
};
@@ -215,19 +221,19 @@ public:
};
protected:
- void _set_swing_span(float p_limit_angular);
- float _get_swing_span() const;
+ void _set_swing_span(real_t p_limit_angular);
+ real_t _get_swing_span() const;
- void _set_twist_span(float p_limit_angular);
- float _get_twist_span() const;
+ void _set_twist_span(real_t p_limit_angular);
+ real_t _get_twist_span() const;
- float params[PARAM_MAX];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
+ real_t params[PARAM_MAX];
+ virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
- void set_param(Param p_param, float p_value);
- float get_param(Param p_param) const;
+ void set_param(Param p_param, real_t p_value);
+ real_t get_param(Param p_param) const;
ConeTwistJoint3D();
};
@@ -275,43 +281,43 @@ public:
};
protected:
- void _set_angular_hi_limit_x(float p_limit_angular);
- float _get_angular_hi_limit_x() const;
+ void _set_angular_hi_limit_x(real_t p_limit_angular);
+ real_t _get_angular_hi_limit_x() const;
- void _set_angular_hi_limit_y(float p_limit_angular);
- float _get_angular_hi_limit_y() const;
+ void _set_angular_hi_limit_y(real_t p_limit_angular);
+ real_t _get_angular_hi_limit_y() const;
- void _set_angular_hi_limit_z(float p_limit_angular);
- float _get_angular_hi_limit_z() const;
+ void _set_angular_hi_limit_z(real_t p_limit_angular);
+ real_t _get_angular_hi_limit_z() const;
- void _set_angular_lo_limit_x(float p_limit_angular);
- float _get_angular_lo_limit_x() const;
+ void _set_angular_lo_limit_x(real_t p_limit_angular);
+ real_t _get_angular_lo_limit_x() const;
- void _set_angular_lo_limit_y(float p_limit_angular);
- float _get_angular_lo_limit_y() const;
+ void _set_angular_lo_limit_y(real_t p_limit_angular);
+ real_t _get_angular_lo_limit_y() const;
- void _set_angular_lo_limit_z(float p_limit_angular);
- float _get_angular_lo_limit_z() const;
+ void _set_angular_lo_limit_z(real_t p_limit_angular);
+ real_t _get_angular_lo_limit_z() const;
- float params_x[PARAM_MAX];
+ real_t params_x[PARAM_MAX];
bool flags_x[FLAG_MAX];
- float params_y[PARAM_MAX];
+ real_t params_y[PARAM_MAX];
bool flags_y[FLAG_MAX];
- float params_z[PARAM_MAX];
+ real_t params_z[PARAM_MAX];
bool flags_z[FLAG_MAX];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
+ virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
- void set_param_x(Param p_param, float p_value);
- float get_param_x(Param p_param) const;
+ void set_param_x(Param p_param, real_t p_value);
+ real_t get_param_x(Param p_param) const;
- void set_param_y(Param p_param, float p_value);
- float get_param_y(Param p_param) const;
+ void set_param_y(Param p_param, real_t p_value);
+ real_t get_param_y(Param p_param) const;
- void set_param_z(Param p_param, float p_value);
- float get_param_z(Param p_param) const;
+ void set_param_z(Param p_param, real_t p_value);
+ real_t get_param_z(Param p_param) const;
void set_flag_x(Flag p_flag, bool p_enabled);
bool get_flag_x(Flag p_flag) const;
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index e63c588e28..b231ba0df7 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 1c5f05ef95..065b14c3bd 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp
index 7e25255885..9d9fea68b0 100644
--- a/scene/3d/proximity_group_3d.cpp
+++ b/scene/3d/proximity_group_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h
index d52843e9a2..05aa00b228 100644
--- a/scene/3d/proximity_group_3d.h
+++ b/scene/3d/proximity_group_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 811e8a331b..66f3e539a2 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,10 +37,13 @@
void RayCast3D::set_target_position(const Vector3 &p_point) {
target_position = p_point;
- if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update_gizmo();
- }
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
+ update_gizmo();
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (is_inside_tree()) {
+ _update_debug_shape_vertices();
+ }
+ } else if (debug_shape) {
_update_debug_shape();
}
}
@@ -146,16 +149,19 @@ bool RayCast3D::get_exclude_parent_body() const {
void RayCast3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ _update_debug_shape_vertices();
+ }
if (enabled && !Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(true);
-
- if (get_tree()->is_debugging_collisions_hint()) {
- _update_debug_shape();
- }
} else {
set_physics_process_internal(false);
}
+ if (get_tree()->is_debugging_collisions_hint()) {
+ _update_debug_shape();
+ }
+
if (Object::cast_to<CollisionObject3D>(get_parent())) {
if (exclude_parent_body) {
exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid());
@@ -183,10 +189,7 @@ void RayCast3D::_notification(int p_what) {
bool prev_collision_state = collided;
_update_raycast_state();
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
- if (debug_material.is_valid()) {
- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
- line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6));
- }
+ _update_debug_shape_material(true);
}
} break;
@@ -310,6 +313,12 @@ void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast3D::set_debug_shape_custom_color);
+ ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &RayCast3D::get_debug_shape_custom_color);
+
+ ClassDB::bind_method(D_METHOD("set_debug_shape_thickness", "debug_shape_thickness"), &RayCast3D::set_debug_shape_thickness);
+ ClassDB::bind_method(D_METHOD("get_debug_shape_thickness"), &RayCast3D::get_debug_shape_thickness);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
@@ -318,16 +327,80 @@ void RayCast3D::_bind_methods() {
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+
+ ADD_GROUP("Debug Shape", "debug_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness");
}
-void RayCast3D::_create_debug_shape() {
- if (!debug_material.is_valid()) {
- debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+float RayCast3D::get_debug_shape_thickness() const {
+ return debug_shape_thickness;
+}
+
+void RayCast3D::_update_debug_shape_vertices() {
+ debug_shape_vertices.clear();
+ debug_line_vertices.clear();
+
+ if (target_position == Vector3()) {
+ return;
+ }
+
+ debug_line_vertices.push_back(Vector3());
+ debug_line_vertices.push_back(target_position);
+
+ if (debug_shape_thickness > 1) {
+ float scale_factor = 100.0;
+ Vector3 dir = Vector3(target_position).normalized();
+ // Draw truncated pyramid
+ Vector3 normal = (fabs(dir.x) + fabs(dir.y) > CMP_EPSILON) ? Vector3(-dir.y, dir.x, 0).normalized() : Vector3(0, -dir.z, dir.y).normalized();
+ normal *= debug_shape_thickness / scale_factor;
+ int vertices_strip_order[14] = { 4, 5, 0, 1, 2, 5, 6, 4, 7, 0, 3, 2, 7, 6 };
+ for (int v = 0; v < 14; v++) {
+ Vector3 vertex = vertices_strip_order[v] < 4 ? normal : normal / 3.0 + target_position;
+ debug_shape_vertices.push_back(vertex.rotated(dir, Math_PI * (0.5 * (vertices_strip_order[v] % 4) + 0.25)));
+ }
+ }
+}
+
+void RayCast3D::set_debug_shape_thickness(const float p_debug_shape_thickness) {
+ debug_shape_thickness = p_debug_shape_thickness;
+ update_gizmo();
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (is_inside_tree()) {
+ _update_debug_shape_vertices();
+ }
+ } else if (debug_shape) {
+ _update_debug_shape();
+ }
+}
+
+const Vector<Vector3> &RayCast3D::get_debug_shape_vertices() const {
+ return debug_shape_vertices;
+}
+
+const Vector<Vector3> &RayCast3D::get_debug_line_vertices() const {
+ return debug_line_vertices;
+}
- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_albedo(Color(1.0, 0.8, 0.6));
+void RayCast3D::set_debug_shape_custom_color(const Color &p_color) {
+ debug_shape_custom_color = p_color;
+ if (debug_material.is_valid()) {
+ _update_debug_shape_material();
}
+}
+
+Ref<StandardMaterial3D> RayCast3D::get_debug_material() {
+ _update_debug_shape_material();
+ return debug_material;
+}
+
+const Color &RayCast3D::get_debug_shape_custom_color() const {
+ return debug_shape_custom_color;
+}
+
+void RayCast3D::_create_debug_shape() {
+ _update_debug_shape_material();
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
@@ -338,6 +411,35 @@ void RayCast3D::_create_debug_shape() {
debug_shape = mi;
}
+void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
+ if (!debug_material.is_valid()) {
+ Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
+ debug_material = material;
+
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
+ }
+
+ Color color = debug_shape_custom_color;
+ if (color == Color(0.0, 0.0, 0.0)) {
+ // Use the default debug shape color defined in the Project Settings.
+ color = get_tree()->get_debug_collisions_color();
+ }
+
+ if (p_check_collision) {
+ if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
+ // If base color is already quite reddish, highlight collision with green color
+ color = Color(0.0, 1.0, 0.0, color.a);
+ } else {
+ // Else, highlight collision with red color
+ color = Color(1.0, 0, 0, color.a);
+ }
+ }
+
+ Ref<StandardMaterial3D> material = static_cast<Ref<StandardMaterial3D>>(debug_material);
+ material->set_albedo(color);
+}
+
void RayCast3D::_update_debug_shape() {
if (!enabled) {
return;
@@ -348,23 +450,34 @@ void RayCast3D::_update_debug_shape() {
}
MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
- if (!mi->get_mesh().is_valid()) {
+ Ref<ArrayMesh> mesh = mi->get_mesh();
+ if (!mesh.is_valid()) {
return;
}
- Ref<ArrayMesh> mesh = mi->get_mesh();
+ _update_debug_shape_vertices();
+
mesh->clear_surfaces();
Array a;
a.resize(Mesh::ARRAY_MAX);
- Vector<Vector3> verts;
- verts.push_back(Vector3());
- verts.push_back(target_position);
- a[Mesh::ARRAY_VERTEX] = verts;
+ uint32_t flags = 0;
+ int surface_count = 0;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
- mesh->surface_set_material(0, debug_material);
+ if (!debug_line_vertices.is_empty()) {
+ a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
+ mesh->surface_set_material(surface_count, debug_material);
+ ++surface_count;
+ }
+
+ if (!debug_shape_vertices.is_empty()) {
+ a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), Dictionary(), flags);
+ mesh->surface_set_material(surface_count, debug_material);
+ ++surface_count;
+ }
}
void RayCast3D::_clear_debug_shape() {
@@ -383,13 +496,4 @@ void RayCast3D::_clear_debug_shape() {
}
RayCast3D::RayCast3D() {
- enabled = true;
- collided = false;
- against_shape = 0;
- collision_mask = 1;
- target_position = Vector3(0, -1, 0);
- debug_shape = nullptr;
- exclude_parent_body = true;
- collide_with_areas = false;
- collide_with_bodies = true;
}
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index f4fe7ba621..968cede9f2 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,28 +36,34 @@
class RayCast3D : public Node3D {
GDCLASS(RayCast3D, Node3D);
- bool enabled;
- bool collided;
+ bool enabled = true;
+ bool collided = false;
ObjectID against;
- int against_shape;
+ int against_shape = 0;
Vector3 collision_point;
Vector3 collision_normal;
- Vector3 target_position;
+ Vector3 target_position = Vector3(0, -1, 0);
Set<RID> exclude;
- uint32_t collision_mask;
- bool exclude_parent_body;
+ uint32_t collision_mask = 1;
+ bool exclude_parent_body = true;
- Node *debug_shape;
+ Node *debug_shape = nullptr;
Ref<Material> debug_material;
+ Color debug_shape_custom_color = Color(0.0, 0.0, 0.0);
+ int debug_shape_thickness = 2;
+ Vector<Vector3> debug_shape_vertices;
+ Vector<Vector3> debug_line_vertices;
void _create_debug_shape();
void _update_debug_shape();
+ void _update_debug_shape_material(bool p_check_collision = false);
+ void _update_debug_shape_vertices();
void _clear_debug_shape();
- bool collide_with_areas;
- bool collide_with_bodies;
+ bool collide_with_areas = false;
+ bool collide_with_bodies = true;
protected:
void _notification(int p_what);
@@ -86,6 +92,17 @@ public:
void set_exclude_parent_body(bool p_exclude_parent_body);
bool get_exclude_parent_body() const;
+ const Color &get_debug_shape_custom_color() const;
+ void set_debug_shape_custom_color(const Color &p_color);
+
+ const Vector<Vector3> &get_debug_shape_vertices() const;
+ const Vector<Vector3> &get_debug_line_vertices() const;
+
+ Ref<StandardMaterial3D> get_debug_material();
+
+ float get_debug_shape_thickness() const;
+ void set_debug_shape_thickness(const float p_debug_thickness);
+
void force_raycast_update();
bool is_colliding() const;
Object *get_collider() const;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index c82ed423a7..ad24f39bce 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +42,7 @@ float ReflectionProbe::get_intensity() const {
void ReflectionProbe::set_ambient_mode(AmbientMode p_mode) {
ambient_mode = p_mode;
RS::get_singleton()->reflection_probe_set_ambient_mode(probe, RS::ReflectionProbeAmbientMode(p_mode));
- _change_notify();
+ notify_property_list_changed();
}
ReflectionProbe::AmbientMode ReflectionProbe::get_ambient_mode() const {
@@ -95,13 +95,12 @@ void ReflectionProbe::set_extents(const Vector3 &p_extents) {
if (extents[i] - 0.01 < ABS(origin_offset[i])) {
origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01);
- _change_notify("origin_offset");
}
}
RS::get_singleton()->reflection_probe_set_extents(probe, extents);
RS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
- _change_notify("extents");
+
update_gizmo();
}
@@ -120,7 +119,6 @@ void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) {
RS::get_singleton()->reflection_probe_set_extents(probe, extents);
RS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
- _change_notify("origin_offset");
update_gizmo();
}
@@ -257,20 +255,6 @@ void ReflectionProbe::_bind_methods() {
}
ReflectionProbe::ReflectionProbe() {
- intensity = 1.0;
- ambient_mode = AMBIENT_ENVIRONMENT;
- ambient_color = Color(0, 0, 0);
- ambient_color_energy = 1.0;
- max_distance = 0;
- extents = Vector3(1, 1, 1);
- origin_offset = Vector3(0, 0, 0);
- box_projection = false;
- interior = false;
- enable_shadows = false;
- cull_mask = (1 << 20) - 1;
- update_mode = UPDATE_ONCE;
- lod_threshold = 1.0;
-
probe = RenderingServer::get_singleton()->reflection_probe_create();
RS::get_singleton()->instance_set_base(get_instance(), probe);
set_disable_scale(true);
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 4bff2f8bf9..15c2da3ae0 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,20 +53,20 @@ public:
private:
RID probe;
- float intensity;
- float max_distance;
- Vector3 extents;
- Vector3 origin_offset;
- bool box_projection;
- bool enable_shadows;
- bool interior;
- AmbientMode ambient_mode;
- Color ambient_color;
- float ambient_color_energy;
- float lod_threshold;
-
- uint32_t cull_mask;
- UpdateMode update_mode;
+ float intensity = 1.0;
+ float max_distance = 0.0;
+ Vector3 extents = Vector3(1, 1, 1);
+ Vector3 origin_offset = Vector3(0, 0, 0);
+ bool box_projection = false;
+ bool enable_shadows = false;
+ bool interior = false;
+ AmbientMode ambient_mode = AMBIENT_ENVIRONMENT;
+ Color ambient_color = Color(0, 0, 0);
+ float ambient_color_energy = 1.0;
+ float lod_threshold = 1.0;
+
+ uint32_t cull_mask = (1 << 20) - 1;
+ UpdateMode update_mode = UPDATE_ONCE;
protected:
static void _bind_methods();
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 358f9346f8..83ac813c53 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -183,7 +183,7 @@ String RemoteTransform3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.");
@@ -217,10 +217,5 @@ void RemoteTransform3D::_bind_methods() {
}
RemoteTransform3D::RemoteTransform3D() {
- use_global_coordinates = true;
- update_remote_position = true;
- update_remote_rotation = true;
- update_remote_scale = true;
-
set_notify_transform(true);
}
diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h
index 0ce30f7fce..21005d92d1 100644
--- a/scene/3d/remote_transform_3d.h
+++ b/scene/3d/remote_transform_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,10 +40,10 @@ class RemoteTransform3D : public Node3D {
ObjectID cache;
- bool use_global_coordinates;
- bool update_remote_position;
- bool update_remote_rotation;
- bool update_remote_scale;
+ bool use_global_coordinates = true;
+ bool update_remote_position = true;
+ bool update_remote_rotation = true;
+ bool update_remote_scale = true;
void _update_remote();
void _update_cache();
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 4425af26f9..be62fe801f 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -304,7 +304,7 @@ void Skeleton3D::_notification(int p_what) {
uint32_t bind_count = skin->get_bind_count();
if (E->get()->bind_count != bind_count) {
- RS::get_singleton()->skeleton_allocate(skeleton, bind_count);
+ RS::get_singleton()->skeleton_allocate_data(skeleton, bind_count);
E->get()->bind_count = bind_count;
E->get()->skin_bone_indices.resize(bind_count);
E->get()->skin_bone_indices_ptrs = E->get()->skin_bone_indices.ptrw();
@@ -927,10 +927,6 @@ void Skeleton3D::_bind_methods() {
}
Skeleton3D::Skeleton3D() {
- animate_physical_bones = true;
- dirty = false;
- version = 1;
- process_order_dirty = true;
}
Skeleton3D::~Skeleton3D() {
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index c54f89d3ce..9772bfcc95 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -74,57 +74,44 @@ private:
struct Bone {
String name;
- bool enabled;
- int parent;
- int sort_index; //used for re-sorting process order
+ bool enabled = true;
+ int parent = -1;
+ int sort_index = 0; //used for re-sorting process order
- bool disable_rest;
+ bool disable_rest = false;
Transform rest;
Transform pose;
Transform pose_global;
- bool custom_pose_enable;
+ bool custom_pose_enable = false;
Transform custom_pose;
- float global_pose_override_amount;
- bool global_pose_override_reset;
+ float global_pose_override_amount = 0.0;
+ bool global_pose_override_reset = false;
Transform global_pose_override;
#ifndef _3D_DISABLED
- PhysicalBone3D *physical_bone;
- PhysicalBone3D *cache_parent_physical_bone;
+ PhysicalBone3D *physical_bone = nullptr;
+ PhysicalBone3D *cache_parent_physical_bone = nullptr;
#endif // _3D_DISABLED
List<ObjectID> nodes_bound;
-
- Bone() {
- parent = -1;
- enabled = true;
- disable_rest = false;
- custom_pose_enable = false;
- global_pose_override_amount = 0;
- global_pose_override_reset = false;
-#ifndef _3D_DISABLED
- physical_bone = nullptr;
- cache_parent_physical_bone = nullptr;
-#endif // _3D_DISABLED
- }
};
Set<SkinReference *> skin_bindings;
void _skin_changed();
- bool animate_physical_bones;
+ bool animate_physical_bones = true;
Vector<Bone> bones;
Vector<int> process_order;
- bool process_order_dirty;
+ bool process_order_dirty = true;
void _make_dirty();
- bool dirty;
+ bool dirty = false;
- uint64_t version;
+ uint64_t version = 1;
// bind helpers
Array _get_bound_child_nodes_to_bone(int p_bone) const {
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 32d7afd5df..85da546430 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,7 +63,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
chain.chain_root.bone = p_task->root_bone;
chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(chain.chain_root.bone);
chain.chain_root.current_pos = chain.chain_root.initial_transform.origin;
- chain.chain_root.pb = p_task->skeleton->get_physical_bone(chain.chain_root.bone);
chain.middle_chain_item = nullptr;
// Holds all IDs that are composing a single chain in reverse order
@@ -96,8 +95,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
if (!child_ci) {
child_ci = sub_chain->add_child(chain_ids[i]);
- child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone);
-
child_ci->initial_transform = p_task->skeleton->get_bone_global_pose(child_ci->bone);
child_ci->current_pos = child_ci->initial_transform.origin;
@@ -123,7 +120,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
if (p_force_simple_chain) {
// NOTE:
- // This is an "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
+ // This is a "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
// is not yet created.
// Remove this code when this is done
break;
@@ -132,20 +129,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
return true;
}
-void FabrikInverseKinematic::update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) {
- if (!p_chain_item) {
- return;
- }
-
- p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone);
- p_chain_item->current_pos = p_chain_item->initial_transform.origin;
-
- ChainItem *items = p_chain_item->children.ptrw();
- for (int i = 0; i < p_chain_item->children.size(); i += 1) {
- update_chain(p_sk, items + i);
- }
-}
-
void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
real_t distance_to_goal(1e4);
real_t previous_distance_to_goal(0);
@@ -204,7 +187,7 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_
while (sub_chain_root) { // Reach the tip
sub_chain_root->current_pos = origin;
- if (!sub_chain_root->children.empty()) {
+ if (!sub_chain_root->children.is_empty()) {
ChainItem &child(sub_chain_root->children.write[0]);
// Is not tip
@@ -263,7 +246,7 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_
p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform;
} else {
// End effector in local transform
- const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone));
+ const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors[0].tip_bone));
// Update the end_effector (local transform) by blending with current pose
p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta);
@@ -285,9 +268,11 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true);
}
- make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta);
+ // Update the initial root transform
+ p_task->chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone);
+ p_task->chain.chain_root.current_pos = p_task->chain.chain_root.initial_transform.origin;
- update_chain(p_task->skeleton, &p_task->chain.chain_root);
+ make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
if (p_use_magnet && p_task->chain.middle_chain_item) {
p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta);
@@ -301,7 +286,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
Transform new_bone_pose(ci->initial_transform);
new_bone_pose.origin = ci->current_pos;
- if (!ci->children.empty()) {
+ if (!ci->children.is_empty()) {
/// Rotate basis
const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized());
const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized());
@@ -310,6 +295,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1)));
new_bone_pose.basis.rotate(rot_axis, rot_angle);
}
+
} else {
// Set target orientation to tip
if (override_tip_basis) {
@@ -319,9 +305,13 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
}
}
+ // IK should not affect scale, so undo any scaling
+ new_bone_pose.basis.orthonormalize();
+ new_bone_pose.basis.scale(p_task->skeleton->get_bone_global_pose(ci->bone).basis.get_scale());
+
p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0, true);
- if (!ci->children.empty()) {
+ if (!ci->children.is_empty()) {
ci = &ci->children.write[0];
} else {
ci = nullptr;
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 6c1db6dd33..c98f55804c 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,17 +52,14 @@ class FabrikInverseKinematic {
// Bone info
BoneId bone = -1;
- PhysicalBone3D *pb = nullptr;
- real_t length = 0;
+ real_t length = 0.0;
/// Positions relative to root bone
Transform initial_transform;
Vector3 current_pos;
// Direction from this bone to child
Vector3 current_ori;
- ChainItem() {}
-
ChainItem *find_child(const BoneId p_bone_id);
ChainItem *add_child(const BoneId p_bone_id);
};
@@ -80,7 +77,7 @@ class FabrikInverseKinematic {
struct Chain {
ChainItem chain_root;
- ChainItem *middle_chain_item;
+ ChainItem *middle_chain_item = nullptr;
Vector<ChainTip> tips;
Vector3 magnet_position;
};
@@ -109,8 +106,6 @@ private:
/// Init a chain that starts from the root to tip
static bool build_chain(Task *p_task, bool p_force_simple_chain = true);
- static void update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item);
-
static void solve_simple(Task *p_task, bool p_solve_magnet);
/// Special solvers that solve only chains with one end effector
static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
@@ -130,7 +125,7 @@ class SkeletonIK3D : public Node {
StringName root_bone;
StringName tip_bone;
- real_t interpolation = 1;
+ real_t interpolation = 1.0;
Transform target;
NodePath target_node_path_override;
bool override_tip_basis = true;
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index d811b2e852..3fde4d6ef3 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,6 @@
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/skeleton_3d.h"
-#include "servers/physics_server_3d.h"
SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
@@ -48,27 +47,28 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
mesh = p_mesh;
surface = p_surface;
-#ifndef _MSC_VER
-#warning Softbody is not working, needs to be redone considering that these functions no longer exist
-#endif
-#if 0
- const uint32_t surface_format = RS::get_singleton()->mesh_surface_get_format(mesh, surface);
- const int surface_vertex_len = RS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface);
- const int surface_index_len = RS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface);
+
+ RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh, surface);
+
uint32_t surface_offsets[RS::ARRAY_MAX];
+ uint32_t vertex_stride;
+ uint32_t attrib_stride;
+ uint32_t skin_stride;
+ RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, attrib_stride, skin_stride);
- buffer = RS::get_singleton()->mesh_surface_get_array(mesh, surface);
- stride = RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets);
+ buffer = surface_data.vertex_data;
+ stride = vertex_stride;
offset_vertices = surface_offsets[RS::ARRAY_VERTEX];
offset_normal = surface_offsets[RS::ARRAY_NORMAL];
-#endif
}
void SoftBodyRenderingServerHandler::clear() {
- if (mesh.is_valid()) {
- buffer.resize(0);
- }
+ buffer.resize(0);
+ stride = 0;
+ offset_vertices = 0;
+ offset_normal = 0;
+ surface = 0;
mesh = RID();
}
@@ -77,7 +77,7 @@ void SoftBodyRenderingServerHandler::open() {
}
void SoftBodyRenderingServerHandler::close() {
- //write_buffer.release();
+ write_buffer = nullptr;
}
void SoftBodyRenderingServerHandler::commit_changes() {
@@ -245,13 +245,11 @@ bool SoftBody3D::_get_property_pinned_points(int p_item, const String &p_what, V
return true;
}
-void SoftBody3D::_changed_callback(Object *p_changed, const char *p_prop) {
+void SoftBody3D::_softbody_changed() {
prepare_physics_server();
_reset_points_offsets();
#ifdef TOOLS_ENABLED
- if (p_changed == this) {
- update_configuration_warning();
- }
+ update_configuration_warning();
#endif
}
@@ -259,7 +257,9 @@ void SoftBody3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
if (Engine::get_singleton()->is_editor_hint()) {
- add_change_receptor(this);
+ // I have no idea what this is supposed to do, it's really weird
+ // leaving for upcoming PK work on physics
+ //add_change_receptor(this);
}
RID space = get_world_3d()->get_space();
@@ -309,6 +309,8 @@ void SoftBody3D::_notification(int p_what) {
}
void SoftBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid);
+
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask);
@@ -337,18 +339,9 @@ void SoftBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness);
ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness);
- ClassDB::bind_method(D_METHOD("set_areaAngular_stiffness", "areaAngular_stiffness"), &SoftBody3D::set_areaAngular_stiffness);
- ClassDB::bind_method(D_METHOD("get_areaAngular_stiffness"), &SoftBody3D::get_areaAngular_stiffness);
-
- ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody3D::set_volume_stiffness);
- ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody3D::get_volume_stiffness);
-
ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient);
ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody3D::set_pose_matching_coefficient);
- ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody3D::get_pose_matching_coefficient);
-
ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient);
ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient);
@@ -366,12 +359,9 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "areaAngular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_areaAngular_stiffness", "get_areaAngular_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable");
}
@@ -380,7 +370,7 @@ String SoftBody3D::get_configuration_warning() const {
String warning = MeshInstance3D::get_configuration_warning();
if (get_mesh().is_null()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
@@ -389,7 +379,7 @@ String SoftBody3D::get_configuration_warning() const {
Transform t = get_transform();
if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
@@ -612,34 +602,10 @@ real_t SoftBody3D::get_linear_stiffness() {
return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
}
-void SoftBody3D::set_areaAngular_stiffness(real_t p_areaAngular_stiffness) {
- PhysicsServer3D::get_singleton()->soft_body_set_areaAngular_stiffness(physics_rid, p_areaAngular_stiffness);
-}
-
-real_t SoftBody3D::get_areaAngular_stiffness() {
- return PhysicsServer3D::get_singleton()->soft_body_get_areaAngular_stiffness(physics_rid);
-}
-
-void SoftBody3D::set_volume_stiffness(real_t p_volume_stiffness) {
- PhysicsServer3D::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness);
-}
-
-real_t SoftBody3D::get_volume_stiffness() {
- return PhysicsServer3D::get_singleton()->soft_body_get_volume_stiffness(physics_rid);
-}
-
real_t SoftBody3D::get_pressure_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
}
-void SoftBody3D::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) {
- PhysicsServer3D::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient);
-}
-
-real_t SoftBody3D::get_pose_matching_coefficient() {
- return PhysicsServer3D::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid);
-}
-
void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
}
@@ -768,7 +734,9 @@ void SoftBody3D::_reset_points_offsets() {
PinnedPoint *w = pinned_points.ptrw();
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
if (!r[i].spatial_attachment) {
- w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
+ if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) {
+ w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
+ }
}
if (!r[i].spatial_attachment) {
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index c59a0b3aa3..f98df39209 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,20 +32,21 @@
#define SOFT_PHYSICS_BODY_H
#include "scene/3d/mesh_instance_3d.h"
+#include "servers/physics_server_3d.h"
class SoftBody3D;
-class SoftBodyRenderingServerHandler {
+class SoftBodyRenderingServerHandler : public RenderingServerHandler {
friend class SoftBody3D;
RID mesh;
- int surface;
+ int surface = 0;
Vector<uint8_t> buffer;
- uint32_t stride;
- uint32_t offset_vertices;
- uint32_t offset_normal;
+ uint32_t stride = 0;
+ uint32_t offset_vertices = 0;
+ uint32_t offset_normal = 0;
- uint8_t *write_buffer;
+ uint8_t *write_buffer = nullptr;
private:
SoftBodyRenderingServerHandler();
@@ -57,9 +58,9 @@ private:
void commit_changes();
public:
- void set_vertex(int p_vertex_id, const void *p_vector3);
- void set_normal(int p_vertex_id, const void *p_vector3);
- void set_aabb(const AABB &p_aabb);
+ void set_vertex(int p_vertex_id, const void *p_vector3) override;
+ void set_normal(int p_vertex_id, const void *p_vector3) override;
+ void set_aabb(const AABB &p_aabb) override;
};
class SoftBody3D : public MeshInstance3D {
@@ -91,13 +92,15 @@ private:
bool pinned_points_cache_dirty = true;
Ref<ArrayMesh> debug_mesh_cache;
- class MeshInstance3D *debug_mesh;
+ class MeshInstance3D *debug_mesh = nullptr;
- bool capture_input_on_drag;
+ bool capture_input_on_drag = false;
bool ray_pickable = true;
void _update_pickable();
+ void _softbody_changed();
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -107,8 +110,6 @@ protected:
bool _set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value);
bool _get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const;
- virtual void _changed_callback(Object *p_changed, const char *p_prop) override;
-
void _notification(int p_what);
static void _bind_methods();
@@ -122,6 +123,8 @@ public:
void prepare_physics_server();
void become_mesh_owner();
+ RID get_physics_rid() const { return physics_rid; }
+
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
@@ -149,18 +152,9 @@ public:
void set_linear_stiffness(real_t p_linear_stiffness);
real_t get_linear_stiffness();
- void set_areaAngular_stiffness(real_t p_areaAngular_stiffness);
- real_t get_areaAngular_stiffness();
-
- void set_volume_stiffness(real_t p_volume_stiffness);
- real_t get_volume_stiffness();
-
void set_pressure_coefficient(real_t p_pressure_coefficient);
real_t get_pressure_coefficient();
- void set_pose_matching_coefficient(real_t p_pose_matching_coefficient);
- real_t get_pose_matching_coefficient();
-
void set_damping_coefficient(real_t p_damping_coefficient);
real_t get_damping_coefficient();
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 287d760db0..9518b47696 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -78,11 +78,11 @@ void SpringArm3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
}
-float SpringArm3D::get_length() const {
+real_t SpringArm3D::get_length() const {
return spring_length;
}
-void SpringArm3D::set_length(float p_length) {
+void SpringArm3D::set_length(real_t p_length) {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
update_gizmo();
}
@@ -106,11 +106,11 @@ uint32_t SpringArm3D::get_mask() {
return mask;
}
-float SpringArm3D::get_margin() {
+real_t SpringArm3D::get_margin() {
return margin;
}
-void SpringArm3D::set_margin(float p_margin) {
+void SpringArm3D::set_margin(real_t p_margin) {
margin = p_margin;
}
@@ -126,7 +126,7 @@ void SpringArm3D::clear_excluded_objects() {
excluded_objects.clear();
}
-float SpringArm3D::get_hit_length() {
+real_t SpringArm3D::get_hit_length() {
return current_spring_length;
}
@@ -143,7 +143,7 @@ void SpringArm3D::process_spring() {
PhysicsDirectSpaceState3D::RayResult r;
bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
if (intersected) {
- float dist = get_global_transform().origin.distance_to(r.position);
+ real_t dist = get_global_transform().origin.distance_to(r.position);
dist -= margin;
motion_delta = dist / (spring_length);
}
diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h
index 7f6fe2f1a2..63505ab9d3 100644
--- a/scene/3d/spring_arm_3d.h
+++ b/scene/3d/spring_arm_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,19 +38,19 @@ class SpringArm3D : public Node3D {
Ref<Shape3D> shape;
Set<RID> excluded_objects;
- float spring_length = 1;
- float current_spring_length = 0;
+ real_t spring_length = 1.0;
+ real_t current_spring_length = 0.0;
bool keep_child_basis = false;
uint32_t mask = 1;
- float margin = 0.01;
+ real_t margin = 0.01;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
- void set_length(float p_length);
- float get_length() const;
+ void set_length(real_t p_length);
+ real_t get_length() const;
void set_shape(Ref<Shape3D> p_shape);
Ref<Shape3D> get_shape() const;
void set_mask(uint32_t p_mask);
@@ -58,9 +58,9 @@ public:
void add_excluded_object(RID p_rid);
bool remove_excluded_object(RID p_rid);
void clear_excluded_objects();
- float get_hit_length();
- void set_margin(float p_margin);
- float get_margin();
+ real_t get_hit_length();
+ void set_margin(real_t p_margin);
+ real_t get_margin();
SpringArm3D() {}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 1d20a9cd3b..0be54e7243 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -339,24 +339,10 @@ void SpriteBase3D::_bind_methods() {
}
SpriteBase3D::SpriteBase3D() {
- color_dirty = true;
- centered = true;
- hflip = false;
- vflip = false;
- parent_sprite = nullptr;
- pI = nullptr;
-
for (int i = 0; i < FLAG_MAX; i++) {
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
}
- alpha_cut = ALPHA_CUT_DISABLED;
- billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
- axis = Vector3::AXIS_Z;
- pixel_size = 0.01;
- modulate = Color(1, 1, 1, 1);
- pending_update = false;
- opacity = 1.0;
immediate = RenderingServer::get_singleton()->immediate_create();
set_base(immediate);
}
@@ -380,7 +366,7 @@ void Sprite3D::_draw() {
}
Rect2 base_rect;
- if (region) {
+ if (region_enabled) {
base_rect = region_rect;
} else {
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
@@ -525,23 +511,24 @@ Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}
-void Sprite3D::set_region(bool p_region) {
- if (p_region == region) {
+void Sprite3D::set_region_enabled(bool p_region_enabled) {
+ if (p_region_enabled == region_enabled) {
return;
}
- region = p_region;
+ region_enabled = p_region_enabled;
_queue_update();
+ notify_property_list_changed();
}
-bool Sprite3D::is_region() const {
- return region;
+bool Sprite3D::is_region_enabled() const {
+ return region_enabled;
}
void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
- if (region && changed) {
+ if (region_enabled && changed) {
_queue_update();
}
}
@@ -557,8 +544,6 @@ void Sprite3D::set_frame(int p_frame) {
_queue_update();
- _change_notify("frame");
- _change_notify("frame_coords");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -581,7 +566,7 @@ void Sprite3D::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
vframes = p_amount;
_queue_update();
- _change_notify();
+ notify_property_list_changed();
}
int Sprite3D::get_vframes() const {
@@ -592,7 +577,7 @@ void Sprite3D::set_hframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
hframes = p_amount;
_queue_update();
- _change_notify();
+ notify_property_list_changed();
}
int Sprite3D::get_hframes() const {
@@ -610,7 +595,7 @@ Rect2 Sprite3D::get_item_rect() const {
Size2i s;
- if (region) {
+ if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -639,14 +624,18 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+ if (!region_enabled && property.name == "region_rect") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
}
void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region);
+ ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled);
+ ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
@@ -670,14 +659,14 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
}
Sprite3D::Sprite3D() {
- region = false;
+ region_enabled = false;
frame = 0;
vframes = 1;
hframes = 1;
@@ -703,7 +692,7 @@ void AnimatedSprite3D::_draw() {
Ref<Texture2D> texture = frames->get_frame(animation, frame);
if (!texture.is_valid()) {
- return; //no texuture no life
+ return; //no texture no life
}
Vector2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0) {
@@ -904,12 +893,13 @@ void AnimatedSprite3D::_notification(int p_what) {
} else {
frame = fc - 1;
}
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
frame++;
}
_queue_update();
- _change_notify("frame");
+ emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
float to_process = MIN(timeout, remaining);
@@ -935,7 +925,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
set_frame(frame);
}
- _change_notify();
+ notify_property_list_changed();
_reset_timeout();
_queue_update();
update_configuration_warning();
@@ -968,7 +958,7 @@ void AnimatedSprite3D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
_queue_update();
- _change_notify("frame");
+
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -1004,8 +994,6 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
void AnimatedSprite3D::_res_changed() {
set_frame(frame);
- _change_notify("frame");
- _change_notify("animation");
_queue_update();
}
@@ -1062,7 +1050,7 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) {
animation = p_animation;
_reset_timeout();
set_frame(0);
- _change_notify();
+ notify_property_list_changed();
_queue_update();
}
@@ -1074,7 +1062,7 @@ String AnimatedSprite3D::get_configuration_warning() const {
String warning = SpriteBase3D::get_configuration_warning();
if (frames.is_null()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.");
@@ -1101,6 +1089,7 @@ void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("animation_finished"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
@@ -1109,8 +1098,4 @@ void AnimatedSprite3D::_bind_methods() {
}
AnimatedSprite3D::AnimatedSprite3D() {
- frame = 0;
- playing = false;
- animation = "default";
- timeout = 0;
}
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index cb8467aac6..b48660eb2d 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
-#include "scene/2d/animated_sprite_2d.h"
#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/sprite_frames.h"
class SpriteBase3D : public GeometryInstance3D {
GDCLASS(SpriteBase3D, GeometryInstance3D);
@@ -55,32 +55,32 @@ public:
};
private:
- bool color_dirty;
+ bool color_dirty = true;
Color color_accum;
- SpriteBase3D *parent_sprite;
+ SpriteBase3D *parent_sprite = nullptr;
List<SpriteBase3D *> children;
- List<SpriteBase3D *>::Element *pI;
+ List<SpriteBase3D *>::Element *pI = nullptr;
- bool centered;
+ bool centered = true;
Point2 offset;
- bool hflip;
- bool vflip;
+ bool hflip = false;
+ bool vflip = false;
- Color modulate;
- float opacity;
+ Color modulate = Color(1, 1, 1, 1);
+ float opacity = 1.0;
- Vector3::Axis axis;
- float pixel_size;
+ Vector3::Axis axis = Vector3::AXIS_Z;
+ float pixel_size = 0.01;
AABB aabb;
RID immediate;
bool flags[FLAG_MAX];
- AlphaCutMode alpha_cut;
- StandardMaterial3D::BillboardMode billboard_mode;
- bool pending_update;
+ AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
+ StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
+ bool pending_update = false;
void _im_update();
void _propagate_color_changed();
@@ -107,8 +107,8 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region_enabled);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
@@ -147,7 +147,7 @@ class Sprite3D : public SpriteBase3D {
GDCLASS(Sprite3D, SpriteBase3D);
Ref<Texture2D> texture;
- bool region;
+ bool region_enabled;
Rect2 region_rect;
int frame;
@@ -167,8 +167,8 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region_enabled);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
@@ -195,16 +195,16 @@ class AnimatedSprite3D : public SpriteBase3D {
GDCLASS(AnimatedSprite3D, SpriteBase3D);
Ref<SpriteFrames> frames;
- bool playing;
- StringName animation;
- int frame;
+ bool playing = false;
+ StringName animation = "default";
+ int frame = 0;
- bool centered;
+ bool centered = true;
- float timeout;
+ float timeout = 0.0;
- bool hflip;
- bool vflip;
+ bool hflip = 1;
+ bool vflip = 1;
Color modulate;
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index e27307e75f..5b0b3b89d3 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -106,7 +106,7 @@ String VehicleWheel3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!Object::cast_to<VehicleBody3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D.");
@@ -147,77 +147,77 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
}
}
-void VehicleWheel3D::set_radius(float p_radius) {
+void VehicleWheel3D::set_radius(real_t p_radius) {
m_wheelRadius = p_radius;
update_gizmo();
}
-float VehicleWheel3D::get_radius() const {
+real_t VehicleWheel3D::get_radius() const {
return m_wheelRadius;
}
-void VehicleWheel3D::set_suspension_rest_length(float p_length) {
+void VehicleWheel3D::set_suspension_rest_length(real_t p_length) {
m_suspensionRestLength = p_length;
update_gizmo();
}
-float VehicleWheel3D::get_suspension_rest_length() const {
+real_t VehicleWheel3D::get_suspension_rest_length() const {
return m_suspensionRestLength;
}
-void VehicleWheel3D::set_suspension_travel(float p_length) {
+void VehicleWheel3D::set_suspension_travel(real_t p_length) {
m_maxSuspensionTravelCm = p_length / 0.01;
}
-float VehicleWheel3D::get_suspension_travel() const {
+real_t VehicleWheel3D::get_suspension_travel() const {
return m_maxSuspensionTravelCm * 0.01;
}
-void VehicleWheel3D::set_suspension_stiffness(float p_value) {
+void VehicleWheel3D::set_suspension_stiffness(real_t p_value) {
m_suspensionStiffness = p_value;
}
-float VehicleWheel3D::get_suspension_stiffness() const {
+real_t VehicleWheel3D::get_suspension_stiffness() const {
return m_suspensionStiffness;
}
-void VehicleWheel3D::set_suspension_max_force(float p_value) {
+void VehicleWheel3D::set_suspension_max_force(real_t p_value) {
m_maxSuspensionForce = p_value;
}
-float VehicleWheel3D::get_suspension_max_force() const {
+real_t VehicleWheel3D::get_suspension_max_force() const {
return m_maxSuspensionForce;
}
-void VehicleWheel3D::set_damping_compression(float p_value) {
+void VehicleWheel3D::set_damping_compression(real_t p_value) {
m_wheelsDampingCompression = p_value;
}
-float VehicleWheel3D::get_damping_compression() const {
+real_t VehicleWheel3D::get_damping_compression() const {
return m_wheelsDampingCompression;
}
-void VehicleWheel3D::set_damping_relaxation(float p_value) {
+void VehicleWheel3D::set_damping_relaxation(real_t p_value) {
m_wheelsDampingRelaxation = p_value;
}
-float VehicleWheel3D::get_damping_relaxation() const {
+real_t VehicleWheel3D::get_damping_relaxation() const {
return m_wheelsDampingRelaxation;
}
-void VehicleWheel3D::set_friction_slip(float p_value) {
+void VehicleWheel3D::set_friction_slip(real_t p_value) {
m_frictionSlip = p_value;
}
-float VehicleWheel3D::get_friction_slip() const {
+real_t VehicleWheel3D::get_friction_slip() const {
return m_frictionSlip;
}
-void VehicleWheel3D::set_roll_influence(float p_value) {
+void VehicleWheel3D::set_roll_influence(real_t p_value) {
m_rollInfluence = p_value;
}
-float VehicleWheel3D::get_roll_influence() const {
+real_t VehicleWheel3D::get_roll_influence() const {
return m_rollInfluence;
}
@@ -295,27 +295,27 @@ void VehicleWheel3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation");
}
-void VehicleWheel3D::set_engine_force(float p_engine_force) {
+void VehicleWheel3D::set_engine_force(real_t p_engine_force) {
m_engineForce = p_engine_force;
}
-float VehicleWheel3D::get_engine_force() const {
+real_t VehicleWheel3D::get_engine_force() const {
return m_engineForce;
}
-void VehicleWheel3D::set_brake(float p_brake) {
+void VehicleWheel3D::set_brake(real_t p_brake) {
m_brake = p_brake;
}
-float VehicleWheel3D::get_brake() const {
+real_t VehicleWheel3D::get_brake() const {
return m_brake;
}
-void VehicleWheel3D::set_steering(float p_steering) {
+void VehicleWheel3D::set_steering(real_t p_steering) {
m_steering = p_steering;
}
-float VehicleWheel3D::get_steering() const {
+real_t VehicleWheel3D::get_steering() const {
return m_steering;
}
@@ -335,39 +335,15 @@ bool VehicleWheel3D::is_used_as_steering() const {
return steers;
}
-float VehicleWheel3D::get_skidinfo() const {
+real_t VehicleWheel3D::get_skidinfo() const {
return m_skidInfo;
}
-float VehicleWheel3D::get_rpm() const {
+real_t VehicleWheel3D::get_rpm() const {
return m_rpm;
}
VehicleWheel3D::VehicleWheel3D() {
- steers = false;
- engine_traction = false;
- m_steering = real_t(0.);
- m_engineForce = real_t(0.);
- m_rotation = real_t(0.);
- m_deltaRotation = real_t(0.);
- m_brake = real_t(0.);
- m_rollInfluence = real_t(0.1);
-
- m_suspensionRestLength = 0.15;
- m_wheelRadius = 0.5; //0.28;
- m_suspensionStiffness = 5.88;
- m_wheelsDampingCompression = 0.83;
- m_wheelsDampingRelaxation = 0.88;
- m_frictionSlip = 10.5;
- m_bIsFrontWheel = false;
- m_maxSuspensionTravelCm = 500;
- m_maxSuspensionForce = 6000;
-
- m_suspensionRelativeVelocity = 0;
- m_clippedInvContactDotSuspension = 1.0;
- m_raycastInfo.m_isInContact = false;
-
- body = nullptr;
}
void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) {
@@ -431,7 +407,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
PhysicsDirectSpaceState3D *ss = s->get_space_state();
- bool col = ss->intersect_ray(source, target, rr, exclude);
+ bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask());
wheel.m_raycastInfo.m_groundObject = nullptr;
@@ -564,7 +540,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const
Vector3 vel = vel1 - vel2;
Basis b2trans;
- float b2invmass = 0;
+ real_t b2invmass = 0;
Vector3 b2lv;
Vector3 b2av;
Vector3 b2invinertia; //todo
@@ -587,7 +563,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const
b2invmass);
// FIXME: rel_vel assignment here is overwritten by the following assignment.
- // What seems to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
+ // What seems to be intended in the next assignment is: rel_vel = normal.dot(rel_vel);
// Investigate why.
real_t rel_vel = jac.getRelativeVelocity(
s->get_linear_velocity(),
@@ -622,8 +598,8 @@ VehicleBody3D::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDir
m_frictionPositionWorld(frictionPosWorld),
m_frictionDirectionWorld(frictionDirectionWorld),
m_maxImpulse(maxImpulse) {
- float denom0 = 0;
- float denom1 = 0;
+ real_t denom0 = 0;
+ real_t denom1 = 0;
{
Vector3 r0 = frictionPosWorld - s->get_transform().origin;
@@ -831,7 +807,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
- float step = state->get_step();
+ real_t step = state->get_step();
for (int i = 0; i < wheels.size(); i++) {
_update_wheel(i, state);
@@ -891,7 +867,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
state = nullptr;
}
-void VehicleBody3D::set_engine_force(float p_engine_force) {
+void VehicleBody3D::set_engine_force(real_t p_engine_force) {
engine_force = p_engine_force;
for (int i = 0; i < wheels.size(); i++) {
VehicleWheel3D &wheelInfo = *wheels[i];
@@ -901,11 +877,11 @@ void VehicleBody3D::set_engine_force(float p_engine_force) {
}
}
-float VehicleBody3D::get_engine_force() const {
+real_t VehicleBody3D::get_engine_force() const {
return engine_force;
}
-void VehicleBody3D::set_brake(float p_brake) {
+void VehicleBody3D::set_brake(real_t p_brake) {
brake = p_brake;
for (int i = 0; i < wheels.size(); i++) {
VehicleWheel3D &wheelInfo = *wheels[i];
@@ -913,11 +889,11 @@ void VehicleBody3D::set_brake(float p_brake) {
}
}
-float VehicleBody3D::get_brake() const {
+real_t VehicleBody3D::get_brake() const {
return brake;
}
-void VehicleBody3D::set_steering(float p_steering) {
+void VehicleBody3D::set_steering(real_t p_steering) {
m_steeringValue = p_steering;
for (int i = 0; i < wheels.size(); i++) {
VehicleWheel3D &wheelInfo = *wheels[i];
@@ -927,7 +903,7 @@ void VehicleBody3D::set_steering(float p_steering) {
}
}
-float VehicleBody3D::get_steering() const {
+real_t VehicleBody3D::get_steering() const {
return m_steeringValue;
}
@@ -948,16 +924,6 @@ void VehicleBody3D::_bind_methods() {
}
VehicleBody3D::VehicleBody3D() {
- m_pitchControl = 0;
- m_currentVehicleSpeedKmHour = real_t(0.);
- m_steeringValue = real_t(0.);
-
- engine_force = 0;
- brake = 0;
-
- state = nullptr;
- ccd = false;
-
exclude.insert(get_rid());
//PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index 0b4b3a4440..860fa7e3b7 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,52 +42,52 @@ class VehicleWheel3D : public Node3D {
Transform m_worldTransform;
Transform local_xform;
- bool engine_traction;
- bool steers;
+ bool engine_traction = false;
+ bool steers = false;
Vector3 m_chassisConnectionPointCS; //const
Vector3 m_wheelDirectionCS; //const
Vector3 m_wheelAxleCS; // const or modified by steering
- real_t m_suspensionRestLength;
- real_t m_maxSuspensionTravelCm;
- real_t m_wheelRadius;
+ real_t m_suspensionRestLength = 0.15;
+ real_t m_maxSuspensionTravelCm = 500.0;
+ real_t m_wheelRadius = 0.5;
- real_t m_suspensionStiffness;
- real_t m_wheelsDampingCompression;
- real_t m_wheelsDampingRelaxation;
- real_t m_frictionSlip;
- real_t m_maxSuspensionForce;
- bool m_bIsFrontWheel;
+ real_t m_suspensionStiffness = 5.88;
+ real_t m_wheelsDampingCompression = 0.83;
+ real_t m_wheelsDampingRelaxation = 0.88;
+ real_t m_frictionSlip = 10.5;
+ real_t m_maxSuspensionForce = 6000.0;
+ bool m_bIsFrontWheel = false;
- VehicleBody3D *body;
+ VehicleBody3D *body = nullptr;
//btVector3 m_wheelAxleCS; // const or modified by steering ?
- real_t m_steering;
- real_t m_rotation;
- real_t m_deltaRotation;
- real_t m_rpm;
- real_t m_rollInfluence;
- real_t m_engineForce;
- real_t m_brake;
+ real_t m_steering = 0.0;
+ real_t m_rotation = 0.0;
+ real_t m_deltaRotation = 0.0;
+ real_t m_rpm = 0.0;
+ real_t m_rollInfluence = 0.1;
+ real_t m_engineForce = 0.0;
+ real_t m_brake = 0.0;
- real_t m_clippedInvContactDotSuspension;
- real_t m_suspensionRelativeVelocity;
+ real_t m_clippedInvContactDotSuspension = 1.0;
+ real_t m_suspensionRelativeVelocity = 0.0;
//calculated by suspension
- real_t m_wheelsSuspensionForce;
- real_t m_skidInfo;
+ real_t m_wheelsSuspensionForce = 0.0;
+ real_t m_skidInfo = 0.0;
struct RaycastInfo {
//set by raycaster
Vector3 m_contactNormalWS; //contactnormal
Vector3 m_contactPointWS; //raycast hitpoint
- real_t m_suspensionLength;
+ real_t m_suspensionLength = 0.0;
Vector3 m_hardPointWS; //raycast starting point
Vector3 m_wheelDirectionWS; //direction in worldspace
Vector3 m_wheelAxleWS; // axle in worldspace
- bool m_isInContact;
- PhysicsBody3D *m_groundObject; //could be general void* ptr
+ bool m_isInContact = false;
+ PhysicsBody3D *m_groundObject = nullptr; //could be general void* ptr
} m_raycastInfo;
void _update(PhysicsDirectBodyState3D *s);
@@ -97,29 +97,29 @@ protected:
static void _bind_methods();
public:
- void set_radius(float p_radius);
- float get_radius() const;
+ void set_radius(real_t p_radius);
+ real_t get_radius() const;
- void set_suspension_rest_length(float p_length);
- float get_suspension_rest_length() const;
+ void set_suspension_rest_length(real_t p_length);
+ real_t get_suspension_rest_length() const;
- void set_suspension_travel(float p_length);
- float get_suspension_travel() const;
+ void set_suspension_travel(real_t p_length);
+ real_t get_suspension_travel() const;
- void set_suspension_stiffness(float p_value);
- float get_suspension_stiffness() const;
+ void set_suspension_stiffness(real_t p_value);
+ real_t get_suspension_stiffness() const;
- void set_suspension_max_force(float p_value);
- float get_suspension_max_force() const;
+ void set_suspension_max_force(real_t p_value);
+ real_t get_suspension_max_force() const;
- void set_damping_compression(float p_value);
- float get_damping_compression() const;
+ void set_damping_compression(real_t p_value);
+ real_t get_damping_compression() const;
- void set_damping_relaxation(float p_value);
- float get_damping_relaxation() const;
+ void set_damping_relaxation(real_t p_value);
+ real_t get_damping_relaxation() const;
- void set_friction_slip(float p_value);
- float get_friction_slip() const;
+ void set_friction_slip(real_t p_value);
+ real_t get_friction_slip() const;
void set_use_as_traction(bool p_enable);
bool is_used_as_traction() const;
@@ -129,21 +129,21 @@ public:
bool is_in_contact() const;
- void set_roll_influence(float p_value);
- float get_roll_influence() const;
+ void set_roll_influence(real_t p_value);
+ real_t get_roll_influence() const;
- float get_skidinfo() const;
+ real_t get_skidinfo() const;
- float get_rpm() const;
+ real_t get_rpm() const;
- void set_engine_force(float p_engine_force);
- float get_engine_force() const;
+ void set_engine_force(real_t p_engine_force);
+ real_t get_engine_force() const;
- void set_brake(float p_brake);
- float get_brake() const;
+ void set_brake(real_t p_brake);
+ real_t get_brake() const;
- void set_steering(float p_steering);
- float get_steering() const;
+ void set_steering(real_t p_steering);
+ real_t get_steering() const;
String get_configuration_warning() const override;
@@ -153,12 +153,12 @@ public:
class VehicleBody3D : public RigidBody3D {
GDCLASS(VehicleBody3D, RigidBody3D);
- float engine_force;
- float brake;
+ real_t engine_force = 0.0;
+ real_t brake = 0.0;
- real_t m_pitchControl;
- real_t m_steeringValue;
- real_t m_currentVehicleSpeedKmHour;
+ real_t m_pitchControl = 0.0;
+ real_t m_steeringValue = 0.0;
+ real_t m_currentVehicleSpeedKmHour = 0.0;
Set<RID> exclude;
@@ -168,12 +168,12 @@ class VehicleBody3D : public RigidBody3D {
Vector<real_t> m_sideImpulse;
struct btVehicleWheelContactPoint {
- PhysicsDirectBodyState3D *m_s;
- PhysicsBody3D *m_body1;
+ PhysicsDirectBodyState3D *m_s = nullptr;
+ PhysicsBody3D *m_body1 = nullptr;
Vector3 m_frictionPositionWorld;
Vector3 m_frictionDirectionWorld;
- real_t m_jacDiagABInv;
- real_t m_maxImpulse;
+ real_t m_jacDiagABInv = 0.0;
+ real_t m_maxImpulse = 0.0;
btVehicleWheelContactPoint(PhysicsDirectBodyState3D *s, PhysicsBody3D *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse);
};
@@ -195,14 +195,14 @@ class VehicleBody3D : public RigidBody3D {
void _direct_state_changed(Object *p_state) override;
public:
- void set_engine_force(float p_engine_force);
- float get_engine_force() const;
+ void set_engine_force(real_t p_engine_force);
+ real_t get_engine_force() const;
- void set_brake(float p_brake);
- float get_brake() const;
+ void set_brake(real_t p_brake);
+ real_t get_brake() const;
- void set_steering(float p_steering);
- float get_steering() const;
+ void set_steering(real_t p_steering);
+ real_t get_steering() const;
VehicleBody3D();
};
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp
index eba7d44c16..5b5cc06456 100644
--- a/scene/3d/velocity_tracker_3d.cpp
+++ b/scene/3d/velocity_tracker_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,7 +45,7 @@ void VelocityTracker3D::update_position(const Vector3 &p_position) {
if (physics_step) {
ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
- ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
+ ph.frame = Engine::get_singleton()->get_frame_ticks();
}
if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest
@@ -72,7 +72,7 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
uint64_t base = Engine::get_singleton()->get_physics_frames();
base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
} else {
- uint64_t base = Engine::get_singleton()->get_idle_frame_ticks();
+ uint64_t base = Engine::get_singleton()->get_frame_ticks();
base_time = double(base - position_history[0].frame) / 1000000.0;
}
}
@@ -109,7 +109,7 @@ void VelocityTracker3D::reset(const Vector3 &p_new_pos) {
if (physics_step) {
ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
- ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
+ ph.frame = Engine::get_singleton()->get_frame_ticks();
}
position_history.write[0] = ph;
@@ -128,6 +128,4 @@ void VelocityTracker3D::_bind_methods() {
VelocityTracker3D::VelocityTracker3D() {
position_history.resize(4); // should be configurable
- position_history_len = 0;
- physics_step = false;
}
diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h
index a7ab3dce4d..e971f4755a 100644
--- a/scene/3d/velocity_tracker_3d.h
+++ b/scene/3d/velocity_tracker_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,13 +37,13 @@ class VelocityTracker3D : public Reference {
GDCLASS(VelocityTracker3D, Reference);
struct PositionHistory {
- uint64_t frame;
+ uint64_t frame = 0;
Vector3 position;
};
- bool physics_step;
+ bool physics_step = false;
Vector<PositionHistory> position_history;
- int position_history_len;
+ int position_history_len = 0;
protected:
static void _bind_methods();
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index 9f5c40caf4..471838b9d1 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -69,7 +69,6 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
}
- _change_notify("aabb");
update_gizmo();
}
@@ -80,13 +79,16 @@ AABB VisibilityNotifier3D::get_aabb() const {
void VisibilityNotifier3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- get_world_3d()->_register_notifier(this, get_global_transform().xform(aabb));
+ world = get_world_3d();
+ ERR_FAIL_COND(!world.is_valid());
+ world->_register_notifier(this, get_global_transform().xform(aabb));
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
+ world->_update_notifier(this, get_global_transform().xform(aabb));
} break;
case NOTIFICATION_EXIT_WORLD: {
- get_world_3d()->_remove_notifier(this);
+ ERR_FAIL_COND(!world.is_valid());
+ world->_remove_notifier(this);
} break;
}
}
@@ -109,7 +111,6 @@ void VisibilityNotifier3D::_bind_methods() {
}
VisibilityNotifier3D::VisibilityNotifier3D() {
- aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
set_notify_transform(true);
}
@@ -249,6 +250,4 @@ VisibilityEnabler3D::VisibilityEnabler3D() {
for (int i = 0; i < ENABLER_MAX; i++) {
enabler[i] = true;
}
-
- visible = false;
}
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h
index 35f6c02e83..9f7705067f 100644
--- a/scene/3d/visibility_notifier_3d.h
+++ b/scene/3d/visibility_notifier_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,13 +33,15 @@
#include "scene/3d/node_3d.h"
+class World3D;
class Camera3D;
class VisibilityNotifier3D : public Node3D {
GDCLASS(VisibilityNotifier3D, Node3D);
+ Ref<World3D> world;
Set<Camera3D *> cameras;
- AABB aabb;
+ AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
protected:
virtual void _screen_enter() {}
@@ -74,7 +76,7 @@ protected:
virtual void _screen_enter() override;
virtual void _screen_exit() override;
- bool visible;
+ bool visible = false;
void _find_nodes(Node *p_node);
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 0b70b0f920..394c67e873 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,6 @@ void VisualInstance3D::_update_visibility() {
return;
}
- _change_notify("visible");
RS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree());
}
@@ -135,7 +134,6 @@ RID VisualInstance3D::get_base() const {
VisualInstance3D::VisualInstance3D() {
instance = RenderingServer::get_singleton()->instance_create();
RenderingServer::get_singleton()->instance_attach_object_instance_id(instance, get_instance_id());
- layers = 1;
set_notify_transform(true);
}
@@ -371,7 +369,7 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gi_mode", "mode"), &GeometryInstance3D::set_gi_mode);
ClassDB::bind_method(D_METHOD("get_gi_mode"), &GeometryInstance3D::get_gi_mode);
- ClassDB::bind_method(D_METHOD("set_lod_bias", "p_bias"), &GeometryInstance3D::set_lod_bias);
+ ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb);
@@ -412,17 +410,5 @@ void GeometryInstance3D::_bind_methods() {
}
GeometryInstance3D::GeometryInstance3D() {
- lod_min_distance = 0;
- lod_max_distance = 0;
- lod_min_hysteresis = 0;
- lod_max_hysteresis = 0;
-
- lod_bias = 1.0;
-
- gi_mode = GI_MODE_DISABLED;
- lightmap_scale = LIGHTMAP_SCALE_1X;
-
- shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
- extra_cull_margin = 0;
//RS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
}
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 0810b7b4ce..7fed8095ef 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +42,7 @@ class VisualInstance3D : public Node3D {
RID base;
RID instance;
- uint32_t layers;
+ uint32_t layers = 1;
RID _get_visual_instance_rid() const;
@@ -105,21 +105,21 @@ public:
};
private:
- ShadowCastingSetting shadow_casting_setting;
+ ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
Ref<Material> material_override;
- float lod_min_distance;
- float lod_max_distance;
- float lod_min_hysteresis;
- float lod_max_hysteresis;
+ float lod_min_distance = 0.0;
+ float lod_max_distance = 0.0;
+ float lod_min_hysteresis = 0.0;
+ float lod_max_hysteresis = 0.0;
- float lod_bias;
+ float lod_bias = 1.0;
mutable HashMap<StringName, Variant> instance_uniforms;
mutable HashMap<StringName, StringName> instance_uniform_property_remap;
- float extra_cull_margin;
- LightmapScale lightmap_scale;
- GIMode gi_mode;
+ float extra_cull_margin = 0.0;
+ LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X;
+ GIMode gi_mode = GI_MODE_DISABLED;
const StringName *_instance_uniform_get_remap(const StringName p_name) const;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index c570fc7b7c..16718b956f 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -151,7 +151,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector2 uv;
Vector3 lnormal;
get_uv_and_normal(intersection, p_vtx, p_uv, p_normal, uv, lnormal);
- if (lnormal == Vector3()) { //just in case normal as nor provided
+ if (lnormal == Vector3()) { //just in case normal is not provided
lnormal = normal;
}
@@ -183,7 +183,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector3 lnormal;
Vector2 uv;
get_uv_and_normal(inters, p_vtx, p_uv, p_normal, uv, normal);
- if (lnormal == Vector3()) { //just in case normal as nor provided
+ if (lnormal == Vector3()) { //just in case normal is not provided
lnormal = normal;
}
@@ -294,7 +294,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector<Color> Voxelizer::_get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add) {
Vector<Color> ret;
- if (p_image.is_null() || p_image->empty()) {
+ if (p_image.is_null() || p_image->is_empty()) {
ret.resize(bake_texture_size * bake_texture_size);
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
ret.write[i] = p_color_add;
@@ -1007,7 +1007,4 @@ Transform Voxelizer::get_to_cell_space_xform() const {
}
Voxelizer::Voxelizer() {
- sorted = false;
- color_scan_cell_width = 4;
- bake_texture_size = 128;
}
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 3546fd7729..87f949e7db 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,35 +44,25 @@ private:
struct Cell {
uint32_t children[8];
- float albedo[3]; //albedo in RGB24
- float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
- float normal[3];
- uint32_t used_sides;
- float alpha; //used for upsampling
- uint16_t x;
- uint16_t y;
- uint16_t z;
- uint16_t level;
+ float albedo[3] = {}; //albedo in RGB24
+ float emission[3] = {}; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
+ float normal[3] = {};
+ uint32_t used_sides = 0;
+ float alpha = 0.0; //used for upsampling
+ uint16_t x = 0;
+ uint16_t y = 0;
+ uint16_t z = 0;
+ uint16_t level = 0;
Cell() {
for (int i = 0; i < 8; i++) {
children[i] = CHILD_EMPTY;
}
-
- for (int i = 0; i < 3; i++) {
- emission[i] = 0;
- albedo[i] = 0;
- normal[i] = 0;
- }
- alpha = 0;
- used_sides = 0;
- x = y = z = 0;
- level = 0;
}
};
Vector<Cell> bake_cells;
- int cell_subdiv;
+ int cell_subdiv = 0;
struct CellSort {
union {
@@ -82,10 +72,10 @@ private:
uint64_t x : 16;
uint64_t level : 16;
};
- uint64_t key;
+ uint64_t key = 0;
};
- int32_t index;
+ int32_t index = 0;
_FORCE_INLINE_ bool operator<(const CellSort &p_cell_sort) const {
return key < p_cell_sort.key;
@@ -101,16 +91,16 @@ private:
Map<Ref<Material>, MaterialCache> material_cache;
AABB original_bounds;
AABB po2_bounds;
- int axis_cell_size[3];
+ int axis_cell_size[3] = {};
Transform to_cell_space;
- int color_scan_cell_width;
- int bake_texture_size;
- float cell_size;
+ int color_scan_cell_width = 4;
+ int bake_texture_size = 128;
+ float cell_size = 0.0;
- int max_original_cells;
- int leaf_voxel_count;
+ int max_original_cells = 0;
+ int leaf_voxel_count = 0;
Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add);
MaterialCache _get_material_cache(Ref<Material> p_material);
@@ -119,7 +109,7 @@ private:
void _fixup_plot(int p_idx, int p_level);
void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx);
- bool sorted;
+ bool sorted = false;
void _sort();
public:
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 3c12d4991e..214ffd6bd5 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,51 +35,69 @@
void WorldEnvironment::_notification(int p_what) {
if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
if (environment.is_valid()) {
- if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
- WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
}
if (camera_effects.is_valid()) {
- if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
- WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
}
} else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
- get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ if (environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
}
- if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ if (camera_effects.is_valid()) {
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
}
}
}
-void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
- if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
+void WorldEnvironment::_update_current_environment() {
+ WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
+
+ if (first) {
+ get_viewport()->find_world_3d()->set_environment(first->environment);
+ } else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ }
+ get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
+}
+
+void WorldEnvironment::_update_current_camera_effects() {
+ WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
+ if (first) {
+ get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
+ } else {
+ get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ }
+
+ get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
+}
+
+void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
+ if (environment == p_environment) {
+ return;
+ }
+ if (is_inside_tree() && environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- //clean up
}
environment = p_environment;
+
if (is_inside_tree() && environment.is_valid()) {
- if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
- WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- update_configuration_warning();
+ if (is_inside_tree()) {
+ _update_current_environment();
+ } else {
+ update_configuration_warning();
+ }
}
Ref<Environment> WorldEnvironment::get_environment() const {
@@ -87,22 +105,24 @@ Ref<Environment> WorldEnvironment::get_environment() const {
}
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
+ if (camera_effects == p_camera_effects) {
+ return;
+ }
+
if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- //clean up
}
camera_effects = p_camera_effects;
if (is_inside_tree() && camera_effects.is_valid()) {
- if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
- WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- update_configuration_warning();
+ if (is_inside_tree()) {
+ _update_current_camera_effects();
+ } else {
+ update_configuration_warning();
+ }
}
Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
@@ -113,7 +133,7 @@ String WorldEnvironment::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
if (!environment.is_valid()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.");
@@ -123,14 +143,18 @@ String WorldEnvironment::get_configuration_warning() const {
return warning;
}
- List<Node *> nodes;
- get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
+ if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
+ if (!warning.is_empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Only the first Environment has an effect in a scene (or set of instantiated scenes).");
+ }
- if (nodes.size() > 1) {
- if (!warning.empty()) {
+ if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
- warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
+ warning += TTR("Only the first CameraEffects has an effect in a scene (or set of instantiated scenes).");
}
return warning;
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index 3fd3dc0b50..e3f28d6d6b 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,9 @@ class WorldEnvironment : public Node {
Ref<Environment> environment;
Ref<CameraEffects> camera_effects;
+ void _update_current_environment();
+ void _update_current_camera_effects();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 5d48795dc1..7fed34c7c6 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,7 +65,7 @@ String XRCamera3D::get_configuration_warning() const {
// must be child node of XROrigin3D!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin == nullptr) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("XRCamera3D must have an XROrigin3D node as its parent.");
@@ -91,9 +91,9 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
Vector3 ray;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
Vector2 screen_he = cm.get_viewport_half_extents();
- ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized();
+ ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized();
return ray;
};
@@ -113,7 +113,7 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
@@ -142,7 +142,7 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, float p_z_depth) con
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
Vector2 vp_he = cm.get_viewport_half_extents();
@@ -170,7 +170,7 @@ Vector<Plane> XRCamera3D::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
return cm.get_projection_planes(get_camera_transform());
};
@@ -372,14 +372,14 @@ String XRController3D::get_configuration_warning() const {
// must be child node of XROrigin!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin == nullptr) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("XRController3D must have an XROrigin3D node as its parent.");
};
if (controller_id == 0) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.");
@@ -497,14 +497,14 @@ String XRAnchor3D::get_configuration_warning() const {
// must be child node of XROrigin3D!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin == nullptr) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("XRAnchor3D must have an XROrigin3D node as its parent.");
};
if (anchor_id == 0) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.");
@@ -536,7 +536,7 @@ String XROrigin3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (tracked_camera == nullptr) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("XROrigin3D requires an XRCamera3D child node.");
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 6aa7709485..7cd6e2ac57 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */